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鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。

「モジュール:Utility/Name/configuration」の版間の差分

提供:Apex Data
ナビゲーションに移動 検索に移動
(一部の英語リソースの修正)
(イタリア語とフランス語の一部リソースを修正)
990行目: 990行目:
},
},
lstar = {
lstar = {
short      = 'L-Star',
short      = 'L-STAR',
full        = 'EMG L-Star',
full        = 'EMG L-STAR',
description = 'Mitrailleuse lourde à plasma.',
description = 'Mitrailleuse lourde à plasma.',
},
},
havoc = {
havoc = {
short      = 'Havoc',
short      = 'HAVOC',
full        = 'Havoc Rifle',
full        = 'Fusil HAVOC',
description = 'Fusil automatique à charge énergétique.',
description = 'Fusil automatique à charge énergétique.',
},
},
1,332行目: 1,332行目:
},
},
lstar = {
lstar = {
short      = 'L-Star',
short      = 'L-STAR',
full        = 'EMG L-Star',
full        = 'EMG L-STAR',
description = 'MG pesante al plasma.',
description = 'MG pesante al plasma.',
},
},
havoc = {
havoc = {
short      = 'Havoc',
short      = 'HAVOC',
full        = 'Havoc',
full        = 'HAVOC',
description = 'Fucile automatico a cariche di energia.',
description = 'Fucile automatico a cariche di energia.',
},
},

2021年5月16日 (日) 12:33時点における版

このモジュールについての説明文ページを モジュール:Utility/Name/configuration/doc に作成できます

local configuration = {
	de = {
		category = {
			assault_rifle = {
				one = 'Sturmgewehr',
				other = 'Sturmgewehre',
			},
			sub_machine_gun = {
				one = 'MP',
				other = 'MPs',
			},
			light_machine_gun = {
				one = 'LMG',
				other = 'LMGs',
			},
			marksman_weapon = {
				one = 'Präzisionswaffe',
				other = 'Präzisionswaffen',
			},
			sniper = {
				one = 'Scharfschützengewehr',
				other = 'Scharfschützengewehre',
			},
			shotgun = {
				one = 'Schrotflinte',
				other = 'Schrotflinten',
			},
			pistol = {
				one = 'Pistole',
				other = 'Pistolen',
			},
			thrown = {
				one = 'Werfe',
				other = 'Werfen',
			},
			supply_drop = {
				one = 'Versorgungsabwurf',
				other = 'Versorgungsabwürfe',
			},
			ultimate = {
				other = 'Ultimative',
			},
		},
		ammo = {
			name = 'Munition',
			light = 'Leichte Munition',
			heavy = 'Schwere Munition',
			energy = 'Energiemunition',
			sniper = 'Scharfschützenmunition',
			shotgun = 'Schrotpatronen',
			arrows = 'Pfeile',
			special_light = 'Spezial-Leichte Munition',
			special_heavy = 'Spezial-Schwere Munition',
			special_energy = 'Spezial-Energiemunition',
			special_sniper = 'Spezial-Scharfschützenmunition',
			special_shotgun = 'Spezial-Schrotpatronen',
			minigun = 'Minigun Munition',
		},
		attachment = {
			name = 'Aufsatz',
			barrels = {
				name              = 'Lauf',
				barrel_stabilizer = 'Laufstabilisator',
			},
			extended_mag = {
				name = 'Mag',
				light = 'Erweitertes Leichtes Magazin',
				heavy = 'Erweitertes Schweres Magazin',
				energy = 'Erweitertes Energiemagazin',
				sniper = 'Erweitertes Scharfschützenmagazin',
			},
			gears = {
				name             = 'Ausrüstung',
				backpack         = 'Rucksack',
				defenses = {
					name        = 'Verteidigung',
					body_shield = 'Körperschild',
					evo_shield  = 'Evo-Schild',
				},
				helmet           = 'Helm',
				knockdown_shield = 'Knockdown-Schild',
			},
			optics = {
				name = 'Optisch',
				onex_hcog_classic                   = '1x HOKV \'Klassik\'',
				twox_hcog_bruiser                   = '2x HOKV \'Bruiser\'',
				onex_reflex_holosight               = '1x Holo',
				onex_twox_variable_reflex_holosight = '1x-2x Variabel Holo',
				onex_digital_threat                 = '1x Digital Bedrohung',
				threex_hcog_ranger                  = '3x HOKV \'Ranger\'',
				twox_fourx_variable_acog            = '2x-4x Variabel AOG',
				sixx_sniper_scope                   = '6x Scharfschütze',
				fourx_eightx_variable_sniper_scope  = '4x-8x Variabel Scharfschütze',
				fourx_tenx_digital_sniper_threat    = '4x-10x Dig. Scharfschütze Bedrohung',
			},
			shotgun_bolt = 'Schrotflintenverschluss',
			stocks = {
				name     = 'Schaft',
				standard = 'Standardschaft',
				sniper   = 'Scharfschützenschaft',
			},
		},
		hopup = {
			name = 'Anpassung',
			anvil_receiver = 'Ambossempfänger',
			deadeyes_tempo = 'Höllentempo',
			disruptor_rounds = 'Disruptor Rounds', -- ?
			double_tap_trigger = 'Double Tap Trigger', -- ?
			hammerpoint_rounds = 'Hammerpoint Rounds', -- ?
			precision_choke = 'Präzisionschoke',
			quickdraw_holster = 'Express-Halfter',
			selectfire_receiver = 'Feuermodus-Receiver',
			shatter_caps = 'Splitterspitzen',
			skullpiercer_rifling = 'Schädelspalter-Drall',
			turbocharger = 'Turbolader',
		},
		legends = {
			name       = 'Legenden',
			bloodhound = 'Bloodhound',
			gibraltar  = 'Gibraltar',
			lifeline   = 'Lifeline',
			pathfinder = 'Pathfinder',
			wraith     = 'Wraith',
			bangalore  = 'Bangalore',
			caustic    = 'Caustic',
			mirage     = 'Mirage',
			octane     = 'Octane',
			wattson    = 'Wattson',
			crypto     = 'Crypto',
			revenant   = 'Revenant',
			loba       = 'Loba',
			rampart    = 'Rampart',
			horizon    = 'Horizon',
			fuse       = 'Fuse',
			valkyrie   = 'Valkyrie',
		},
		passive = {
			name                 = 'Passiv',
			tracker              = 'Tracker', -- Website: 'Fährtenleser'
			gun_shield           = 'Waffenschild',
			combat_medic         = 'Kampfsanitäterin',
			combat_revive        = 'Kampfbelebung',
			insider_knowledge    = 'Überwachung', -- Website: 'Insiderwissen'
			voices_from_the_void = 'Stimmen aus dem Nichts',
			double_time          = 'Laufschritt',
			nox_vision           = 'Nox-Vision',
			encore               = 'Zugabe!',
			now_you_see_me       = 'Jetzt siehst du mich ...',
			swift_mend           = 'Schnelle Heilung',
			spark_of_genius      = 'Zündende Idee',
			neurolink            = 'Neurolink',
			stalker              = 'Stalker',
			eye_for_quality      = 'Geübter Blick',
			modded_loader        = 'Modifizierter Lader',
			spacewalk            = 'Raumspaziergang',
			grenadier            = 'Grenadier',
			vtol_jets            = 'VTOL-Düsen',
		},
		regen = {
			name                = 'Regeneration',
			health              = 'Gesundheit',
			shield              = 'Schild',
			ultimate            = 'Ultimativ',
			combo               = 'Kombo',
			syringe             = 'Spritze',
			medkit              = 'Medikit',
			shield_cell         = 'Schildzelle',
			shield_battery      = 'Schildbatterie',
			phoenix_kit         = 'Phönix-Kit',
			ultimate_accelerant = 'Ultimativbeschleuniger',
		},
		tactical = {
			name                 = 'Taktisch',
			eye_of_the_allfather = 'Auge Des Allvaters',
			dome_of_protection   = 'Schutzkuppel',
			doc_heal_drone       = 'DDM-Heildrohne',
			grappling_hook       = 'Haken', -- Website: 'Kletterhaken'
			into_the_void        = 'In die Leere',
			smoke_launcher       = 'Rauchwerfer',
			nox_gas_trap         = 'Noxgas-Falle',
			psyche_out           = 'Ausgeflippt',
			stim                 = 'Stim',
			perimeter_security   = 'Bereichssicherheit',
			surveillance_drone   = 'Überwachungsdrohne',
			silence              = 'Stille',
			burglars_best_friend = 'Bester Freund der Diebin',
			amped_cover          = 'Verstärkte Deckung',
			gravity_lift         = 'Gravitationslift',
			knuckle_cluster      = 'Knöchel-Cluster',
			missile_swarm        = 'Raketenschwarm',
		},
		ultimate = {
			name                    = 'Ultimative',
			beast_of_the_hunt       = 'Herr der Jagd',
			defensive_bombardment   = 'Bombardementt', -- Website: 'Defensivbombardement'
			care_package            = 'Carepaket',
			zipline_gun             = 'Seilrutsche', -- Website: 'Seilrutschenwerfer'
			dimensiona_rift         = 'Portal', -- Website: 'Dimensionstor'
			rolling_thunder         = 'Donnergrollen',
			nox_gas_grenade         = 'Noxgas-Granate',
			vanishing_act           = 'Entschwunden',
			life_of_the_party       = 'Mittelpunkt der Party',
			launch_pad              = 'Sprungkissen', -- Website: Startkissen
			interception_pylon      = 'Interceptor-Mast',
			drone_emp               = 'Drohnen-EMP',
			death_totem             = 'Todestotem',
			black_market_boutique   = 'Schwarzmarkt-Boutique',
			emplaced_minigun_sheila = 'Stationäre Minigun "Sheila"',
			black_hole              = 'Schwarzes Loch',
			the_motherlode          = 'Der Zerstörer',
			skyward_dive            = 'Himmelssprung',
		},
		weapons = {
			g7_scout = {
				short       = 'G7 Scout',
				full        = 'G7 Scout',
				description = 'Halbautomatische leichte Präzisionswaffe.',
			},
			alternator = {
				short       = 'Alternator',
				full        = 'Alternator',
				description = 'Vollautomatische, zweiläufige MP.',
			},
			r99 = {
				short       = 'R-99',
				full        = 'R-99',
				description = 'Automatische Schnellfeuer-MP.',
			},
			r301 = {
				short       = 'R-301',
				full        = 'R-301',
				description = 'Vollautomatisch mit hoher Präzision.',
			},
			p2020 = {
				short       = 'P2020',
				full        = 'P2020',
				description = 'Halbautomatische Pistole.',
			},
			re45 = {
				short       = 'RE-45',
				full        = 'RE-45 Automatik',
				description = 'Vollautomatische Pistole.',
			},
			flatline = {
				short       = 'Flatline',
				full        = 'VK-47 Flatline',
				description = 'Vollautomatisch und durchschlagskräftig.',
			},
			hemlok = {
				short       = 'Hemlok',
				full        = 'Hemlok',
				description = 'Sturmgewehr, das jeweils 3 Schuss abfeuert.',
			},
			spitfire = {
				short       = 'Spitfire',
				full        = 'Spitfire',
				description = 'Vollautomatisches LMG.',
			},
			wingman = {
				short       = 'Wingman',
				full        = 'Wingman',
				description = 'Revolver mit hoher Durchschlagskraft.',
			},
			repeater = {
				short       = '30-30 Repetierer',
				full        = '30-30 Repetierer',
				description = 'Semi-Auto schwerer Repetierer.',
			},
			prowler = {
				short       = 'Prowler',
				full        = 'Prowler',
				description = 'Feuert Salven aus jeweils 5 Schüssen ab.',
			},
			lstar = {
				short       = 'L-STAR',
				full        = 'L-STAR',
				description = 'Plasmabetriebenes schweres MG.',
			},
			havoc = {
				short       = 'HAVOC',
				full        = 'HAVOC',
				description = 'Vollautomatisches Energiegewehr.',
			},
			devotion = {
				short       = 'Devotion',
				full        = 'Devotion',
				description = 'Vollautomatisches Energie-LMG.',
			},
			volt = {
				short       = 'Volt',
				full        = 'Volt-MP',
				description = 'Energiebetriebene MP.',
			},
			tripletake = {
				short       = 'Triple Take',
				full        = 'Triple Take',
				description = 'Dreiläufiges Scharfschützengewehr.',
			},
			mastiff = {
				short       = 'Mastiff',
				full        = 'Mastiff',
				description = 'Effiziente halbautomatische Schrotflinte.',
			},
			eva8_auto = {
				short       = 'EVA-8 Auto',
				full        = 'EVA-8 Automatik',
				description = 'Vollautomatische Schrotflinte.',
			},
			peacekeeper = {
				short       = 'Friedensstifter',
				full        = 'Friedensstifter',
				description = 'Unterhebel-Schrotflinte.',
			},
			mozambique = {
				short       = 'Mosambik',
				full        = 'Mosambik',
				description = 'Dreiläufige Schrotpistole.',
			},
			longbow = {
				short       = 'Longbow',
				full        = 'DMR Longbow',
				description = 'Halbautomatisches Scharfschützengewehr.',
			},
			charge_rifle = {
				short       = 'Elektrogewehr',
				full        = 'Elektrogewehr',
				description = 'Strahlen-Scharfschützengewehr.',
			},
			sentinel = {
				short       = 'Sentinel',
				full        = 'Sentinel',
				description = 'Kammerverschluss-Scharfschützengewehr.',
			},
			kraber = {
				short       = 'Kraber',
				full        = 'Kraber Kaliber .50',
				description = 'Mächtiges Kammerverschluss-Scharfschützengewehr.',
			},	
			bocek = {
				short       = 'Bocek',
				full        = 'Bocek-Kompositbogen',
				description = 'Halte "Schießen", um die Stärke zu erhöhen.',
			},
			arc_star = {
				short       = 'Bogenstern',
				full        = 'Bogenstern',
				description = 'Haftet und explodiert. Verursacht Schaden und behindert die Sicht.',
			},
			frag_grenade = {
				short       = 'Splittergranate',
				full        = 'Splittergranate',
				description = 'Explosiver Sprengsatz. Werfen, um Zünder zu aktivieren.',
			},
			thermite_grenade = {
				short       = 'Thermitgranate',
				full        = 'Thermitgranate',
				description = 'Erzeugt eine horizontale Flammenwand.',
			},
		},
	},
	en = {
		category = {
			assault_rifle = {
				one = 'Assault rifle',
				other = 'Assault rifles',
			},
			sub_machine_gun = {
				one = 'Sub machine gun',
				other = 'Sub machine guns',
			},
			light_machine_gun = {
				one = 'Light machine gun',
				other = 'Light machine guns',
			},
			marksman_weapon = {
				one = 'Marksman weapon',
				other = 'Marksman weapons',
			},
			sniper = {
				one = 'Sniper rifle',
				other = 'Sniper rifles',
			},
			shotgun = {
				one = 'Shotgun',
				other = 'Shotguns',
			},
			pistol = {
				one = 'Pistol',
				other = 'Pistols',
			},
			thrown = {
				other = 'Thrown',
			},
			supply_drop = {
				one = 'Supply Drop',
				other = 'Supply Drops',
			},
			ultimate = {
				other = 'Ultimate',
			},
		},
		ammo = {
			name = 'Ammo',
			light = 'Light Rounds',
			heavy = 'Heavy Rounds',
			energy = 'Energy Ammo',
			sniper = 'Sniper Ammo',
			shotgun = 'Shotgun Shells',
			arrows = 'Arrows',
			special_light = 'Special Light Rounds',
			special_heavy = 'Special Heavy Rounds',
			special_energy = 'Special Energy Ammo',
			special_sniper = 'Special Sniper Ammo',
			special_shotgun = 'Special Shotgun Shells',
			minigun = 'Minigun Ammo',
		},
		attachment = {
			name = 'Attachment',
			barrels = {
				name              = 'Barrel',
				barrel_stabilizer = 'Barrel Stabilizer',
			},
			extended_mag = {
				name = 'Mag',
				light = 'Extended Light Mag',
				heavy = 'Extended Heavy Mag',
				energy = 'Extended Energy Mag',
				sniper = 'Extended Sniper Mag',
			},
			gears = {
				name             = 'Gear',
				backpack         = 'Backpack',
				defenses = {
					name        = 'Defense',
					body_shield = 'Body Shield',
					evo_shield  = 'Evo Shield',
				},
				helmet           = 'Helmet',
				knockdown_shield = 'Knockdown Shield',
			},
			optics = {
				name                                = 'Optics',
				onex_hcog_classic                   = '1x HCOG \'Classic\'',
				twox_hcog_bruiser                   = '2x HCOG \'Bruiser\'',
				onex_reflex_holosight               = '1x Reflex Holosight',
				onex_twox_variable_reflex_holosight = '1x-2x Variable Reflex Holosight',
				onex_digital_threat                 = '1x Digital Threat',
				threex_hcog_ranger                  = '3x HCOG \'Ranger\'',
				twox_fourx_variable_acog            = '2x-4x Variable AOG',
				sixx_sniper_scope                   = '6x Sniper Scope',
				fourx_eightx_variable_sniper_scope  = '4x-8x Variable Sniper Scope',
				fourx_tenx_digital_sniper_threat    = '4x-10x Digital Sniper Threat',
			},
			shotgun_bolt = 'Shotgun Bolt',
			stocks = {
				name     = 'Stock',
				standard = 'Standard Stock',
				sniper   = 'Sniper Stock',
			},
		},
		hopup = {
			name = 'Hop-Up',
			anvil_receiver = 'Anvil Receiver',
			deadeyes_tempo = 'Deadeye\'s Tempo',
			disruptor_rounds = 'Disruptor Rounds',
			double_tap_trigger = 'Double Tap Trigger',
			hammerpoint_rounds = 'Hammerpoint Rounds',
			precision_choke = 'Precision Choke',
			quickdraw_holster = 'Quickdraw Holster',
			selectfire_receiver = 'Selectfire Receiver',
			shatter_caps = 'Shatter Caps',
			skullpiercer_rifling = 'Skullpiercer Rifling',
			turbocharger = 'Turbocharger',
		},
		legends = {
			name       = 'Legends',
			bloodhound = 'Bloodhound',
			gibraltar  = 'Gibraltar',
			lifeline   = 'Lifeline',
			pathfinder = 'Pathfinder',
			wraith     = 'Wraith',
			bangalore  = 'Bangalore',
			caustic    = 'Caustic',
			mirage     = 'Mirage',
			octane     = 'Octane',
			wattson    = 'Wattson',
			crypto     = 'Crypto',
			revenant   = 'Revenant',
			loba       = 'Loba',
			rampart    = 'Rampart',
			horizon    = 'Horizon',
			fuse       = 'Fuse',
			valkyrie   = 'Valkyrie',
		},
		passive = {
			name                 = 'Passive',
			tracker              = 'Tracker',
			gun_shield           = 'Gun Shield',
			combat_medic         = 'Combat Medic',
			combat_revive        = 'Combat Revive',
			insider_knowledge    = 'Insider Knowledge',
			voices_from_the_void = 'Voices from the Void',
			double_time          = 'Double Time',
			nox_vision           = 'Nox Vision',
			encore               = 'Encore!',
			now_you_see_me       = 'Now You See Me...',
			swift_mend           = 'Swift Mend',
			spark_of_genius      = 'Spark of Genius',
			neurolink            = 'Neurolink',
			stalker              = 'Stalker',
			eye_for_quality      = 'Eye for Quality',
			modded_loader        = 'Modded Loader',
			spacewalk            = 'Spacewalk',
			grenadier            = 'Grenadier',
			vtol_jets            = 'VTOL Jets',
		},
		regen = {
			name                = 'Regen',
			health              = 'Health',
			shield              = 'Shield',
			ultimate            = 'Ultimate',
			combo               = 'Combo',
			syringe             = 'Syringe',
			medkit              = 'Med Kit',
			shield_cell         = 'Shield Cell',
			shield_battery      = 'Shield Battery',
			phoenix_kit         = 'Phoenix Kit',
			ultimate_accelerant = 'Ultimate Accelerant',
		},
		tactical = {
			name                 = 'Tactical',
			eye_of_the_allfather = 'Eye of the Allfather',
			dome_of_protection   = 'Dome of Protection',
			doc_heal_drone       = 'D.O.C. Heal Drone',
			grappling_hook       = 'Grappling Hook',
			into_the_void        = 'Into the Void',
			smoke_launcher       = 'Smoke Launcher',
			nox_gas_trap         = 'Nox Gas Trap',
			psyche_out           = 'Psyche Out',
			stim                 = 'Stim',
			perimeter_security   = 'Perimeter Security',
			surveillance_drone   = 'Surveillance Drone',
			silence              = 'Silence',
			burglars_best_friend = 'Burglar’s Best Friend',
			amped_cover          = 'Amped Cover',
			gravity_lift         = 'Gravity Lift',
			knuckle_cluster      = 'Knuckle Cluster',
			missile_swarm        = 'Missile Swarm',
		},
		ultimate = {
			name                    = 'Ultimate',
			beast_of_the_hunt       = 'Beast of the Hunt',
			defensive_bombardment   = 'Defensive Bombardment',
			care_package            = 'Care Package',
			zipline_gun             = 'Zipline Gun',
			dimensiona_rift         = 'Dimensional Rift',
			rolling_thunder         = 'Rolling Thunder',
			nox_gas_grenade         = 'Nox Gas Grenade',
			vanishing_act           = 'Vanishing Act',
			life_of_the_party       = 'Life of the Party',
			launch_pad              = 'Launch Pad',
			interception_pylon      = 'Interception Pylon',
			drone_emp               = 'Drone EMP',
			death_totem             = 'Death Totem',
			black_market_boutique   = 'Black Market Boutique',
			emplaced_minigun_sheila = 'Emplaced Minigun "Sheila"',
			black_hole              = 'Black Hole',
			the_motherlode          = 'The Motherlode',
			skyward_dive            = 'Skyward Dive',
		},
		weapons = {
			g7_scout = {
				short       = 'G7 Scout',
				full        = 'G7 Scout',
				description = 'Semi-auto light marksman rifle.',
			},
			alternator = {
				short       = 'Alternator',
				full        = 'Alternator',
				description = 'Twin barrel full-auto SMG.',
			},
			r99 = {
				short       = 'R-99',
				full        = 'R-99 SMG',
				description = 'Rapid-fire automatic SMG.',
			},
			r301 = {
				short       = 'R-301',
				full        = 'R-301 Carbine',
				description = 'Full-auto and high accuracy.',
			},
			p2020 = {
				short       = 'P2020',
				full        = 'P2020',
				description = 'Semi-auto pistol.',
			},
			re45 = {
				short       = 'RE-45',
				full        = 'RE-45 Auto',
				description = 'Full-auto pistol.',
			},
			flatline = {
				short       = 'Flatline',
				full        = 'VK-47 Flatline',
				description = 'Full-auto with a punch.',
			},
			hemlok = {
				short       = 'Hemlok',
				full        = 'Hemlok Burst AR',
				description = '3-round burst assault rifle.',
			},
			spitfire = {
				short       = 'Spitfire',
				full        = 'M600 Spitfire',
				description = 'Full-auto LMG.',
			},
			wingman = {
				short       = 'Wingman',
				full        = 'Wingman',
				description = 'High powered revolver.',
			},
			repeater = {
				short       = '30-30 Repeater',
				full        = '30-30 Repeater',
				description = 'Semi-auto heavy repeater.',
			},
			prowler = {
				short       = 'Prowler',
				full        = 'Prowler Burst PDW',
				description = '5-round burst SMG.',
			},
			lstar = {
				short       = 'L-STAR',
				full        = 'L-STAR EMG',
				description = 'Plasma-fueled heavy MG.',
			},
			havoc = {
				short       = 'HAVOC',
				full        = 'HAVOC Rifle',
				description = 'Full-auto charged energy rifle.',
			},
			devotion = {
				short       = 'Devotion',
				full        = 'Devotion LMG',
				description = 'Full-auto energy LMG.',
			},
			volt = {
				short       = 'Volt',
				full        = 'Volt SMG',
				description = 'Energy actuated SMG.',
			},
			tripletake = {
				short       = 'Triple Take',
				full        = 'Triple Take',
				description = 'Triple-barrel sniper rifle.',
			},
			mastiff = {
				short       = 'Mastiff',
				full        = 'Mastiff Shotgun',
				description = 'Powerful semi-auto shotgun.',
			},
			eva8_auto = {
				short       = 'EVA-8 Auto',
				full        = 'EVA-8 Auto',
				description = 'Full-auto shotgun.',
			},
			peacekeeper = {
				short       = 'Peacekeeper',
				full        = 'Peacekeeper',
				description = 'Lever-action shotgun.',
			},
			mozambique = {
				short       = 'Mozambique',
				full        = 'Mozambique Shotgun',
				description = 'Triple-barrel shotgun pistol.',
			},
			longbow = {
				short       = 'Longbow',
				full        = 'Longbow DMR',
				description = 'Semi-auto sniper rifle.',
			},
			charge_rifle = {
				short       = 'Charge Rifle',
				full        = 'Charge Rifle',
				description = 'Charged beam sniper rifle.',
			},
			sentinel = {
				short       = 'Sentinel',
				full        = 'Sentinel',
				description = 'Bolt-action sniper rifle.',
			},
			kraber = {
				short       = 'Kraber',
				full        = 'Kraber .50-cal Sniper',
				description = 'Powerful bolt-action sniper rifle.',
			},
			bocek = {
				short       = 'Bocek',
				full        = 'Bocek Compound Bow',
				description = 'Hold fire to increase power.',
			},
			arc_star = {
				short       = 'Arc Star',
				full        = 'Arc Star',
				description = 'Sticks, then explodes after a short delay. Causes damage and blurred vision.',
			},
			frag_grenade = {
				short       = 'Frag Grenade',
				full        = 'Frag Grenade',
				description = 'Explosive ordnance. Throw to start fuse.',
			},
			thermite_grenade = {
				short       = 'Thermite Grenade',
				full        = 'Thermite Grenade',
				description = 'Creates a horizontal wall of flames.',
			},
		},
	},
	fr = {
		category = {
			assault_rifle = {
				one = 'Fusil d\'assaut',
				other = 'Fusils d\'assaut',
			},
			sub_machine_gun = {
				one = 'Mitraillette',
				other = 'Mitraillettes',
			},
			light_machine_gun = {
				one = 'Mitrailleuse',
				other = 'Mitrailleuses',
			},
			marksman_weapon = {
				one = 'Arme à longue portée',
				other = 'Armes à longue portée',
			},
			sniper = {
				one = 'Fusil de précision',
				other = 'Fusils de précision',
			},
			shotgun = {
				one = 'Fusil à pompe',
				other = 'Fusils à pompe',
			},
			pistol = {
				one = 'Pistolet',
				other = 'Pistolets',
			},
			thrown = {
				one = 'Jeté',
				other = 'Jetés',
			},
			supply_drop = {
				one = 'Ravitaillement',
				other = 'Ravitaillements',
			},
			ultimate = {
				other = 'Ultime',
			},
		},
		ammo = {
			name = 'Munitions',
			light = 'Balles légères',
			heavy = 'Balles lourdes',
			energy = 'Munitions énergétiques',
			sniper = 'Munitions de précision',
			shotgun = 'Cartouches de fusil à pompe',
			arrows = 'Flèches',
			special_light = 'Balles légères spéciales',
			special_heavy = 'Balles lourdes spéciales',
			special_energy = 'Munitions énergétiques spéciales',
			special_sniper = 'Munitions spéciales de précision',
			special_shotgun = 'Cartouches spéciales de fusil à pompe',
			minigun = 'Munitions pour mitrailleuses montées',
		},
		attachment = {
			name = 'Accessoire',
			barrels = {
				name              = 'Canon',
				barrel_stabilizer = 'Stabilisateur de canon',
			},
			extended_mag = {
				name = 'Chargeur',
				light = 'Chargeur légèr agrandi',
				heavy = 'Chargeur lourd agrandi',
				energy = 'Chargeur énergétique agrandi',
				sniper = 'Chargeur de précision agrandi',
			},
			gears = {
				name             = 'Matériel',
				backpack         = 'Sac à dos',
				defenses = {
					name        = 'Défense',
					body_shield = 'Bouclier corporel',
					evo_shield  = 'Bouclier évolutif',
				},
				helmet           = 'Casque',
				knockdown_shield = 'Bouclier de KO',
			},
			optics = {
				name                                = 'Optique',
				onex_hcog_classic                   = 'VOCH 1x Classic',
				twox_hcog_bruiser                   = 'VOCH 2x Bruiser',
				onex_reflex_holosight               = 'Holo 1x',
				onex_twox_variable_reflex_holosight = 'Holo variable 1x-2x',
				onex_digital_threat                 = 'Indicateur de menace 1x',
				threex_hcog_ranger                  = 'VOCH 3x Ranger',
				twox_fourx_variable_acog            = 'VOA variable 2x-4x',
				sixx_sniper_scope                   = 'Sniper 6x',
				fourx_eightx_variable_sniper_scope  = 'Sniper variable 4x-8x',
				fourx_tenx_digital_sniper_threat    = 'Indicateur de menace sniper 4x-10x',
			},
			shotgun_bolt = 'Culasse pour fusil à pompe',
			stocks = {
				name     = 'Crosse',
				standard = 'Crosse standard',
				sniper   = 'Crosse de précision',
			},
		},
		hopup = {
			name = 'Hop-up',
			anvil_receiver = 'Châssis enclume',
			deadeyes_tempo = 'Tempo d\'élite',
			disruptor_rounds = 'Disruptor Rounds', -- ?
			double_tap_trigger = 'Double Tap Trigger', -- ?
			hammerpoint_rounds = 'Hammerpoint Rounds', -- ?
			precision_choke = 'Choke de précision',
			quickdraw_holster = 'Étui rapide',
			selectfire_receiver = 'Sélecteur de tir',
			shatter_caps = 'Pointes à dispersion',
			skullpiercer_rifling = 'Démonte-crâne',
			turbocharger = 'Turbochargeur',
		},
		legends = {
			name       = 'Légendes',
			bloodhound = 'Bloodhound',
			gibraltar  = 'Gibraltar',
			lifeline   = 'Lifeline',
			pathfinder = 'Pathfinder',
			wraith     = 'Wraith',
			bangalore  = 'Bangalore',
			caustic    = 'Caustic',
			mirage     = 'Mirage',
			octane     = 'Octane',
			wattson    = 'Wattson',
			crypto     = 'Crypto',
			revenant   = 'Revenant',
			loba       = 'Loba',
			rampart    = 'Rampart',
			horizon    = 'Horizon',
			fuse       = 'Fuse',
			valkyrie   = 'Valkyrie',
		},
		passive = {
			name                 = 'Passive',
			tracker              = 'Traqueur',
			gun_shield           = 'Blindage d\'armement',
			combat_medic         = 'Secouriste de combat',
			combat_revive        = 'Réanimation d\'urgence',
			insider_knowledge    = 'Délit d\'initié',
			voices_from_the_void = 'Voix du Vide',
			double_time          = 'Pas de charge',
			nox_vision           = 'Vision Nox',
			encore               = 'Encore!', -- ?
			now_you_see_me       = 'Insaisissable',
			swift_mend           = 'Guérison rapide',
			spark_of_genius      = 'Éclair de génie',
			neurolink            = 'Neurolien',
			stalker              = 'Traqueur',
			eye_for_quality      = 'Regard aiguisé',
			modded_loader        = 'Chargeur modifié',
			spacewalk            = 'Spationaute',
			grenadier            = 'Grenadier',
			vtol_jets            = 'Jetpack',
		},
		regen = {
			name                = 'Régénération',
			health              = 'Santé',
			shield              = 'Bouclier',
			ultimate            = 'Ultime',
			combo               = 'Combo',
			syringe             = 'Seringue',
			medkit              = 'Kit de soins',
			shield_cell         = 'Cellule de bouclier',
			shield_battery      = 'Batterie de bouclier',
			phoenix_kit         = 'Kit Phénix',
			ultimate_accelerant = 'Accélérant d\'Ultime',
		},
		tactical = {
			name                 = 'Tactique',
			eye_of_the_allfather = 'Œil du Faiseur d\'Orages',
			dome_of_protection   = 'Dôme protecteur',
			doc_heal_drone       = 'Drone-médecin DOC',
			grappling_hook       = 'Grappin',
			into_the_void        = 'Dans le Vide',
			smoke_launcher       = 'Lance-fumigène',
			nox_gas_trap         = 'Piège à gaz Nox',
			psyche_out           = 'Dissuasion',
			stim                 = 'Stimulant',
			perimeter_security   = 'Périmètre de sécurité',
			surveillance_drone   = 'Drone de surveillance',
			silence              = 'Silence',
			burglars_best_friend = 'Monte-en-l\'air',
			amped_cover          = 'Champ de force',
			gravity_lift         = 'Ascenseur de gravité',
			knuckle_cluster      = 'Bombe à dispersion',
			missile_swarm        = 'Salve de missiles',
		},
		ultimate = {
			name                    = 'Ultime',
			beast_of_the_hunt       = 'Prédateur',
			defensive_bombardment   = 'Pilonnage défensif',
			care_package            = 'Pack de soutien',
			zipline_gun             = 'Lance-tyrolienne',
			dimensiona_rift         = 'Faille dimensionnelle',
			rolling_thunder         = 'Tonnerre grondant',
			nox_gas_grenade         = 'Grenade à gaz Nox',
			vanishing_act           = 'Vanishing Act', -- ?
			life_of_the_party       = 'Extravagance',
			launch_pad              = 'Tremplin',
			interception_pylon      = 'Pylône d\'interception',
			drone_emp               = 'Drone IEM',
			death_totem             = 'Totem de frag',
			black_market_boutique   = 'Boutique du Marché Noir',
			emplaced_minigun_sheila = 'Mitrailleuse montée "Sheila"',
			black_hole              = 'Trou noir',
			the_motherlode          = 'Gros lot',
			skyward_dive            = 'Saut céleste',
		},
		weapons = {
			g7_scout = {
				short       = 'G7 Scout',
				full        = 'G7 Scout',
				description = 'Fusil longue portée léger semi-automatique.',
			},
			alternator = {
				short       = 'Alternator',
				full        = 'Alternator',
				description = 'Mitraillette automatique à double canon.',
			},
			r99 = {
				short       = 'R-99',
				full        = 'Mitraillette R-99',
				description = 'Mitraillette automatique à tir rapide.',
			},
			r301 = {
				short       = 'R-301',
				full        = 'Carabine R-301',
				description = 'Arme automatique de haute précision.',
			},
			p2020 = {
				short       = 'P2020',
				full        = 'P2020',
				description = 'Pistolet semi-automatique.',
			},
			re45 = {
				short       = 'RE-45',
				full        = 'RE-45 Auto',
				description = 'Pistolet automatique.',
			},
			flatline = {
				short       = 'Flatline',
				full        = 'VK-47 Flatline',
				description = 'Puissant système de tir automatique.',
			},
			hemlok = {
				short       = 'Hemlok',
				full        = 'Fusil d\'assaut Hemlok',
				description = 'Fusil d\'assaut qui tire des rafales de trois balles.',
			},
			spitfire = {
				short       = 'Spitfire',
				full        = 'M600 Spitfire',
				description = 'Mitrailleuse automatique.',
			},
			wingman = {
				short       = 'Wingman',
				full        = 'Wingman',
				description = 'Revolver puissant.',
			},
			repeater = {
				short       = 'Répéteur 30-30',
				full        = 'Répéteur 30-30',
				description = 'Répéteur lourd semi-auto.',
			},
			prowler = {
				short       = 'Prowler',
				full        = 'ADP Prowler Burst',
				description = 'Mitraillette tirant des rafales de cinq balles.',
			},
			lstar = {
				short       = 'L-STAR',
				full        = 'EMG L-STAR',
				description = 'Mitrailleuse lourde à plasma.',
			},
			havoc = {
				short       = 'HAVOC',
				full        = 'Fusil HAVOC',
				description = 'Fusil automatique à charge énergétique.',
			},
			devotion = {
				short       = 'Devotion',
				full        = 'Mitrailleuse Devotion',
				description = 'Mitrailleuse énergétique automatique.',
			},
			volt = {
				short       = 'Volt',
				full        = 'Mitraillette Volt',
				description = 'Mitraillette à charge énergétique.',
			},
			tripletake = {
				short       = 'Fusil Triple',
				full        = 'Fusil Triple',
				description = 'Fusil de précision à triple canon.',
			},
			mastiff = {
				short       = 'Mastiff',
				full        = 'Fusil à pompe Mastiff',
				description = 'Puissant fusil à pompe semi-automatique.',
			},
			eva8_auto = {
				short       = 'EVA-8 Auto',
				full        = 'EVA-8 Auto',
				description = 'Fusil à pompe automatique.',
			},
			peacekeeper = {
				short       = 'Peacekeeper',
				full        = 'Peacekeeper',
				description = 'Fusil à pompe à levier.',
			},
			mozambique = {
				short       = 'Mozambique',
				full        = 'Mozambique',
				description = 'Fusil à pompe à triple canon.',
			},
			longbow = {
				short       = 'Longbow',
				full        = 'Longbow-DMR',
				description = 'Fusil de précision semi-automatique.',
			},
			charge_rifle = {
				short       = 'Fusil à charge',
				full        = 'Fusil à charge',
				description = 'Fusil de précision à faisceau chargé en particules.',
			},
			sentinel = {
				short       = 'Sentinel',
				full        = 'Sentinel',
				description = 'Fusil de précision à verrou.',
			},
			kraber = {
				short       = 'Kraber',
				full        = 'Kraber .50',
				description = 'Puissant fusil de précision à verrou.',
			},
			bocek = {
				short       = 'Bocek',
				full        = 'Arc Composite Bocek',
				description = 'Maintenez le tir pour augmenter la puissance.',
			},
			arc_star = {
				short       = 'Étoile à arc',
				full        = 'Étoile à arc',
				description = 'Colle à la cible et explose après un bref délai. Inflige des dégâts et trouble la vision.',
			},
			frag_grenade = {
				short       = 'Grenade frag',
				full        = 'Grenade frag',
				description = 'Grenade explosive. Lancez la grenade pour l\'activer.',
			},
			thermite_grenade = {
				short       = 'Grenade thermique',
				full        = 'Grenade thermique',
				description = 'Crée un mur de flammes horizontal.',
			},
		},
	},
	it = {
		category = {
			assault_rifle = { other = 'Fucile d\'assalto' },
			sub_machine_gun = { other = 'SMG' },
			light_machine_gun = { other = 'LMG' },
			marksman_weapon = {
				one = 'Tiratore scelto',
				other = 'Armi tiratore scelto',
			},
			sniper = {
				one = 'Cecchino',
				other = 'Fucili di precisione',
			},
			shotgun = { other = 'Shotgun' },
			pistol = {
				one = 'Pistola',
				other = 'Pistole',
			},
			thrown = { other = 'Da lancio' },
			supply_drop = {
				one = 'Rifornimento',
				other = 'Rifornimenti',
			},
			ultimate = { other = 'Ultimate' },
		},
		ammo = {
			name = 'Munizioni',
			light = 'Munizioni leggere',
			heavy = 'Munizioni pesanti',
			energy = 'Munizioni energetiche',
			sniper = 'Munizioni per cecchino',
			shotgun = 'Cartucce shotgun',
			arrows = 'Frecce',
			special_light = 'Speciali munizioni leggere',
			special_heavy = 'Speciali munizioni pesanti',
			special_energy = 'Speciali munizioni energetiche',
			special_sniper = 'Speciali munizioni per cecchino',
			special_shotgun = 'Speciali cartucce shotgun',
			minigun = '',
		},
		attachment = {
			name = 'Accessorio',
			barrels = {
				name              = 'Canna',
				barrel_stabilizer = 'Stabilizzatore canna',
			},
			extended_mag = {
				name = 'Caricatore',
				light = 'Caricatore leggero esteso',
				heavy = 'Caricatore pesante esteso',
				energy = 'Caricatore energetico esteso',
				sniper = 'Caricatore esteso per cecchino',
			},
			gears = {
				name             = 'Attrezzatura',
				backpack         = 'Zaino',
				defenses = {
					name        = 'Difesa',
					body_shield = 'Scudo corporeo',
					evo_shield  = 'Scudo evo',
				},
				helmet           = 'Casco',
				knockdown_shield = 'Scudo ausiliario',
			},
			optics = {
				name                                = 'Ottica',
				onex_hcog_classic                   = '1x MOOC Classico',
				twox_hcog_bruiser                   = '2x MOOC Bruiser',
				onex_reflex_holosight               = '1x OLO',
				onex_twox_variable_reflex_holosight = '1x-2x OLO Variabile',
				onex_digital_threat                 = '1x Minaccia Digitale',
				threex_hcog_ranger                  = '3x Ranger MOOC',
				twox_fourx_variable_acog            = '2x-4x AOG Variabile',
				sixx_sniper_scope                   = '6x Cecchino',
				fourx_eightx_variable_sniper_scope  = '4x-8x Cecchino Variabile',
				fourx_tenx_digital_sniper_threat    = '4x-10x Minaccia Cecchino Digitale',
			},
			shotgun_bolt = 'Otturatore shotgun',
			stocks = {
				name     = 'Calcio',
				standard = 'Calcio standard',
				sniper   = 'Calcio da cecchino',
			},
		},
		hopup = {
			name = 'Hop-up',
			anvil_receiver = 'Castello',
			deadeyes_tempo = 'Tempo tiratore scelto',
			disruptor_rounds = 'Disruptor Rounds', -- ?
			double_tap_trigger = 'Double Tap Trigger', -- ?
			hammerpoint_rounds = 'Hammerpoint Rounds', -- ?
			precision_choke = 'Strozzatura di precisione',
			quickdraw_holster = 'Fondina a estrazione rapida',
			selectfire_receiver = 'Selettore di fuoco',
			shatter_caps = 'Punte a dispersione',
			skullpiercer_rifling = 'Rigatura perforacranio',
			turbocharger = 'Turbocompressore',
		},
		legends = {
			name       = 'Leggende',
			bloodhound = 'Bloodhound',
			gibraltar  = 'Gibraltar',
			lifeline   = 'Lifeline',
			pathfinder = 'Pathfinder',
			wraith     = 'Wraith',
			bangalore  = 'Bangalore',
			caustic    = 'Caustic',
			mirage     = 'Mirage',
			octane     = 'Octane',
			wattson    = 'Wattson',
			crypto     = 'Crypto',
			revenant   = 'Revenant',
			loba       = 'Loba',
			rampart    = 'Rampart',
			horizon    = 'Horizon',
			fuse       = 'Fuse',
			valkyrie   = 'Valkyrie',
		},
		passive = {
			name                 = 'Passiva',
			tracker              = 'Segugio',
			gun_shield           = 'Scudo arma',
			combat_medic         = 'Medico di guerra',
			combat_revive        = 'Rianimazione in battagliia',
			insider_knowledge    = 'Infiltrato',
			voices_from_the_void = 'Voci dall\'oblio',
			double_time          = 'Doppio tempo',
			nox_vision           = 'Visione Nox',
			encore               = 'Encore!', -- ?
			now_you_see_me       = 'Ora mi vedi...',
			swift_mend           = 'Pronta guarigione',
			spark_of_genius      = 'Lampo di genio',
			neurolink            = 'Neurolink',
			stalker              = 'Stalker',
			eye_for_quality      = 'Occhio di lince',
			modded_loader        = 'Caricatore modificato',
			spacewalk            = 'Passeggiata spaziale',
			grenadier            = 'Granatiere',
			vtol_jets            = 'Jet VTOL',
		},
		regen = {
			name                = 'Rigenerazione',
			health              = 'Salute',
			shield              = 'Scudo',
			ultimate            = 'Ultimate',
			combo               = 'Combo',
			syringe             = 'Siringa',
			medkit              = 'Kit medico',
			shield_cell         = 'Cella scudo',
			shield_battery      = 'Batteria scudo',
			phoenix_kit         = 'Kit fenice',
			ultimate_accelerant = 'Accelerante Ultimate',
		},
		tactical = {
			name                 = 'Abilità tattica',
			eye_of_the_allfather = 'Occhio degli dei',
			dome_of_protection   = 'Cupola protettiva',
			doc_heal_drone       = 'Drone di guarigione', -- Website: 'D.O.C. Drone di guarigione'
			grappling_hook       = 'Rampino',
			into_the_void        = 'Nell\'oblio',
			smoke_launcher       = 'Cortina di fumo',
			nox_gas_trap         = 'Trappola gas Nox',
			psyche_out           = 'Inganno',
			stim                 = 'Stimolanti',
			perimeter_security   = 'Difesa perimetro',
			surveillance_drone   = 'Drone di sorveglianza',
			silence              = 'Silenzio',
			burglars_best_friend = 'Trucchi del mestiere',
			amped_cover          = 'Copertura amplificata',
			gravity_lift         = 'Ascensore gravitazionale',
			knuckle_cluster      = 'Bomba a grappolo',
			missile_swarm        = 'Tempesta di missili',
		},
		ultimate = {
			name                    = 'Ultimate',
			beast_of_the_hunt       = 'Istinto primordiale',
			defensive_bombardment   = 'Pioggia di fuoco',
			care_package            = 'Capsula assistenza',
			zipline_gun             = 'Zipline master',
			dimensiona_rift         = 'Porta dimensionale',
			rolling_thunder         = 'Rombo di tuono',
			nox_gas_grenade         = 'Granata gas Nox',
			vanishing_act           = 'Vanishing Act', -- ?
			life_of_the_party       = 'L\'anima della festa',
			launch_pad              = 'Trampolino',
			interception_pylon      = 'Traliccio d\'intercettazione',
			drone_emp               = 'Tempesta elettromagnetica',
			death_totem             = 'Totem della morte',
			black_market_boutique   = 'Boutique del mercato nero',
			emplaced_minigun_sheila = 'Sheila - Mitragliatrice fissa', -- Website: 'Mitragliatrice fissa "Sheila"'
			black_hole              = 'Buco nero',
			the_motherlode          = 'Bombifragio',
			skyward_dive            = 'Slancio etereo',
		},
		weapons = {
			g7_scout = {
				short       = 'G7 Scout',
				full        = 'G7 Scout',
				description = 'Fucile seemi-auto da tiratore scelto.',
			},
			alternator = {
				short       = 'Alternator',
				full        = 'Alternator',
				description = 'SMG completamente auto a doppia canna.',
			},
			r99 = {
				short       = 'R-99',
				full        = 'R-99',
				description = 'SMG a fuoco rapido automatico.',
			},
			r301 = {
				short       = 'R-301',
				full        = 'Carabina R-301',
				description = 'Completamente automatico, a elevata precisione.',
			},
			p2020 = {
				short       = 'P2020',
				full        = 'P2020',
				description = 'Pistola semiautomatica.',
			},
			re45 = {
				short       = 'RE-45',
				full        = 'RE-45 Automatica',
				description = 'Pistola automatica.',
			},
			flatline = {
				short       = 'Flatline',
				full        = 'VK-47 Flatline',
				description = 'Completamente automatico con una buona potenza.',
			},
			hemlok = {
				short       = 'Hemlok',
				full        = 'Hemlok',
				description = 'Fucile d\'assalto che spara raffiche di 3 colpi.',
			},
			spitfire = {
				short       = 'Spitfire',
				full        = 'M600 Spitfire',
				description = 'LMG automatica.',
			},
			wingman = {
				short       = 'Wingman',
				full        = 'Wingman',
				description = 'Revolver ad alta potenza.',
			},
			repeater = {
				short       = '30-30 Repeater',
				full        = '30-30 Repeater',
				description = 'Fucile pesante a ripetizione semi-auto.',
			},
			prowler = {
				short       = 'Prowler',
				full        = 'Prowler',
				description = 'SMG che spara raffiche di 5 colpi.',
			},
			lstar = {
				short       = 'L-STAR',
				full        = 'EMG L-STAR',
				description = 'MG pesante al plasma.',
			},
			havoc = {
				short       = 'HAVOC',
				full        = 'HAVOC',
				description = 'Fucile automatico a cariche di energia.',
			},
			devotion = {
				short       = 'Devotion',
				full        = 'Devotion',
				description = 'LMG a energia automatico.',
			},
			volt = {
				short       = 'Volt',
				full        = 'SMG Volt',
				description = 'SMG energia.',
			},
			tripletake = {
				short       = 'Triple Take',
				full        = 'Triple Take',
				description = 'Fucile di cecchino a tripla canna.',
			},
			mastiff = {
				short       = 'Mastiff',
				full        = 'Mastiff',
				description = 'Potente shotgun semiautomatico.',
			},
			eva8_auto = {
				short       = 'EVA-8 Auto',
				full        = 'EVA-8 Auto',
				description = 'Shotgun automatico.',
			},
			peacekeeper = {
				short       = 'Peacekeeper',
				full        = 'Peacekeeper',
				description = 'Shotgun a leva.',
			},
			mozambique = {
				short       = 'Mozambique',
				full        = 'Mozambique',
				description = 'Pistola shotgun a tripla canna.',
			},
			longbow = {
				short       = 'Longbow',
				full        = 'Longbow',
				description = 'Fucile semiautomatico di precisione.',
			},
			charge_rifle = {
				short       = 'Radius',
				full        = 'Radius',
				description = 'Fucile di precisione con raggio energetico caricato.',
			},
			sentinel = {
				short       = 'Sentinel',
				full        = 'Sentinel',
				description = 'Fucile da cecchino a otturatore scorrevole.',
			},
			kraber = {
				short       = 'Kraber',
				full        = 'Kraber .50',
				description = 'Potente fucile da cecchino a otturatore scorrevole.',
			},
			bocek = {
				short       = 'Bocek',
				full        = 'Arco compound bocek',
				description = 'Mantieni il comando del tiro per aumentare la potenza.',
			},
			arc_star = {
				short       = 'Stella arc',
				full        = 'Stella arc',
				description = 'Si attacca ed esplode dopo qualche secondo. Provoca danni e visione offuscata.',
			},
			frag_grenade = {
				short       = 'Granata a frammentazione',
				full        = 'Granata a frammentazione',
				description = 'Ordigno esplosivo. Gettalo per innescarlo.',
			},
			thermite_grenade = {
				short       = 'Granata termite',
				full        = 'Granata termite',
				description = 'Crea una barriera di fiamme orizzontale.',
			},
		},
	},
	ja = {
		category = {
			assault_rifle = { other = 'アサルトライフル' },
			sub_machine_gun = { other = 'サブマシンガン' },
			light_machine_gun = { other = 'ライトマシンガン' },
			marksman_weapon = { other = 'マークスマン武器' },
			sniper = { other = 'スナイパーライフル' },
			shotgun = { other = 'ショットガン' },
			pistol = { other = 'ピストル' },
			thrown = { other = '投てき' },
			supply_drop = { other = '物資投下' },
			ultimate = { other = 'アルティメット' },
		},
		ammo = {
			name = '弾薬',
			light = 'ライトアモ',
			heavy = 'ヘビーアモ',
			energy = 'エネルギーアモ',
			sniper = 'スナイパーアモ',
			shotgun = 'ショットガンアモ',
			arrows = 'アロー',
			special_light = '専用ライトアモ',
			special_heavy = '専用ヘビーアモ',
			special_energy = '専用エネルギーアモ',
			special_sniper = '専用スナイパーアモ',
			special_shotgun = '専用ショットガンアモ',
			minigun = 'ミニガンアモ',
		},
		attachment = {
			name = 'アタッチメント',
			barrels = {
				name              = 'バレル',
				barrel_stabilizer = 'バレルスタビライザー',
			},
			extended_mag = {
				name = 'マガジン',
				light = '拡張ライトマガジン',
				heavy = '拡張ヘビーマガジン',
				energy = '拡張エネルギーマガジン',
				sniper = '拡張スナイパーマガジン',
			},
			gears = {
				name             = '装備品',
				backpack         = 'バックパック',
				defenses = {
					name        = '防御',
					body_shield = 'ボディーシールド',
					evo_shield  = '進化式ボディーシールド',
				},
				helmet           = 'ヘルメット',
				knockdown_shield = 'ノックダウンシールド',
			},
			optics = {
				name                                = 'スコープ',
				onex_hcog_classic                   = '1倍HCOG\'クラシック\'',
				twox_hcog_bruiser                   = '2倍HCOG\'ブルーザー\'',
				onex_reflex_holosight               = '1倍ホロサイト',
				onex_twox_variable_reflex_holosight = '1~2倍可変式ホロサイト',
				onex_digital_threat                 = '1倍デジタルスレット',
				threex_hcog_ranger                  = '3倍HCOG\'レンジャー\'',
				twox_fourx_variable_acog            = '2~4倍可変式AOG',
				sixx_sniper_scope                   = '6倍スナイパー',
				fourx_eightx_variable_sniper_scope  = '4~8倍可変式スナイパー',
				fourx_tenx_digital_sniper_threat    = '4~10倍デジタルスレット',
			},
			shotgun_bolt = 'ショットガンボルト',
			stocks = {
				name     = 'ストック',
				standard = '標準ストック',
				sniper   = 'スナイパーストック',
			},
		},
		hopup = {
			name = 'ホップアップ',
			anvil_receiver = 'アンビルレシーバー',
			deadeyes_tempo = 'デッドアイズテンポ',
			disruptor_rounds = 'ディスラプター弾',
			double_tap_trigger = 'ダブルタップトリガー',
			hammerpoint_rounds = 'ハンマーポイント弾',
			precision_choke = 'プレシジョンチョーク',
			quickdraw_holster = 'クイックドローホルスター',
			selectfire_receiver = 'セレクトファイアレシーバー',
			shatter_caps = 'シャッターキャップ',
			skullpiercer_rifling = 'スカルピアサーライフリング',
			turbocharger = 'ターボチャージャー',
		},
		legends = {
			name       = 'レジェンド',
			bloodhound = 'ブラッドハウンド',
			gibraltar  = 'ジブラルタル',
			lifeline   = 'ライフライン',
			pathfinder = 'パスファインダー',
			wraith     = 'レイス',
			bangalore  = 'バンガロール',
			caustic    = 'コースティック',
			mirage     = 'ミラージュ',
			octane     = 'オクタン',
			wattson    = 'ワットソン',
			crypto     = 'クリプト',
			revenant   = 'レヴナント',
			loba       = 'ローバ',
			rampart    = 'ランパート',
			horizon    = 'ホライゾン',
			fuse       = 'ヒューズ',
			valkyrie   = 'ヴァルキリー',
		},
		passive = {
			name                 = 'パッシブ',
			tracker              = 'トラッカー',
			gun_shield           = 'ガンシールド',
			combat_medic         = '戦う衛生兵',
			combat_revive        = '戦闘復活',
			insider_knowledge    = '内部情報',
			voices_from_the_void = '虚空からの声',
			double_time          = '駆け足',
			nox_vision           = 'Noxビジョン',
			encore               = 'アンコール',
			now_you_see_me       = '神出鬼没',
			swift_mend           = '高速修復',
			spark_of_genius      = '天才のひらめき',
			neurolink            = 'ニューロリンク',
			stalker              = 'ストーカー',
			eye_for_quality      = 'アイフォークオリティ',
			modded_loader        = '改造ローダー',
			spacewalk            = 'スペースウォーク',
			grenadier            = 'グレネーダー',
			vtol_jets            = 'VTOLジェット',
		},
		regen = {
			name                = '回復',
			health              = '体力',
			shield              = 'シールド',
			ultimate            = 'アルティメット',
			combo               = 'ミックス',
			syringe             = '注射器',
			medkit              = '医療キット',
			shield_cell         = 'シールドセル',
			shield_battery      = 'シールドバッテリー',
			phoenix_kit         = 'フェニックスキット',
			ultimate_accelerant = 'アルティメット促進剤',
		},
		tactical = {
			name                 = '戦術',
			eye_of_the_allfather = '全能の目',
			dome_of_protection   = 'プロテクトドーム',
			doc_heal_drone       = 'D.O.C.ヒールドローン',
			grappling_hook       = 'グラップリングフック',
			into_the_void        = '虚空へ',
			smoke_launcher       = 'スモークランチャー',
			nox_gas_trap         = 'Noxガストラップ',
			psyche_out           = 'サイクアウト',
			stim                 = '興奮剤',
			perimeter_security   = '周辺セキュリティ',
			surveillance_drone   = 'スパイドローン',
			silence              = 'サイレンス',
			burglars_best_friend = '盗賊の相棒',
			amped_cover          = '増幅バリケード',
			gravity_lift         = 'グラビティリフト',
			knuckle_cluster      = 'ナックルクラスター',
			missile_swarm        = 'ミサイルスワーム',
		},
		ultimate = {
			name                    = 'アルティメット',
			beast_of_the_hunt       = 'ハンティングビースト',
			defensive_bombardment   = '防衛爆撃',
			care_package            = 'ケアパッケージ',
			zipline_gun             = 'ジップラインガン',
			dimensiona_rift         = 'ディメンションリフト',
			rolling_thunder         = 'ローリングサンダー',
			nox_gas_grenade         = 'Noxガスグレネード',
			vanishing_act           = 'ファントム',
			life_of_the_party       = 'パーティーライフ',
			launch_pad              = 'ジャンプパッド',
			interception_pylon      = 'インターセプターパイロン',
			drone_emp               = 'ドローンEMP',
			death_totem             = 'デストーテム',
			black_market_boutique   = 'ブラックマーケット',
			emplaced_minigun_sheila = 'ミニガン「シーラ」',
			black_hole              = 'ブラックホール',
			the_motherlode          = 'マザーロード',
			skyward_dive            = 'スカイハイダイブ',
		},
		weapons = {
			g7_scout = {
				short       = 'G7スカウト',
				full        = 'G7スカウト',
				description = 'セミオートの狙撃手用軽量ライフル。',
			},
			alternator = {
				short       = 'オルタネーター',
				full        = 'オルタネーターSMG',
				description = 'ツインバレルのフルオートSMG。',
			},
			r99 = {
				short       = 'R-99',
				full        = 'R-99 SMG',
				description = '高速連射が可能な自動SMG。',
			},
			r301 = {
				short       = 'R-301',
				full        = 'R-301カービン',
				description = 'フルオートで高精度。',
			},
			p2020 = {
				short       = 'P2020',
				full        = 'P2020',
				description = 'セミオートピストル。',
			},
			re45 = {
				short       = 'RE-45',
				full        = 'RE-45オート',
				description = 'フルオートピストル。',
			},
			flatline = {
				short       = 'フラットライン',
				full        = 'VK-47フラットライン',
				description = '威力十分のフルオート銃。',
			},
			hemlok = {
				short       = 'ヘムロック',
				full        = 'ヘムロックバーストAR',
				description = '3連バーストのアサルトライフル。',
			},
			spitfire = {
				short       = 'スピットファイア',
				full        = 'M600スピットファイア',
				description = 'フルオートのLMG。',
			},
			wingman = {
				short       = 'ウィングマン',
				full        = 'ウィングマン',
				description = '高威力のリボルバー。',
			},
			repeater = {
				short       = '30-30リピーター',
				full        = '30-30リピーター',
				description = 'セミオートのヘビーリピーター。エイムでダメージ追加。',
			},
			prowler = {
				short       = 'プラウラー',
				full        = 'プラウラーバーストPDW',
				description = '5連バーストSMG。',
			},
			lstar = {
				short       = 'L-スター',
				full        = 'L-スターEMG',
				description = 'プラズマエネルギーを充填したヘビーマシンガン。',
			},
			havoc = {
				short       = 'ハボック',
				full        = 'ハボックライフル',
				description = 'フルオートのチャージ式エネルギーライフル。',
			},
			devotion = {
				short       = 'ディヴォーション',
				full        = 'ディヴォーションLMG',
				description = 'フルオートのエネルギーLMG。',
			},
			volt = {
				short       = 'ボルト',
				full        = 'ボルトSMG',
				description = 'エネルギー駆動式のSMG。',
			},
			tripletake = {
				short       = 'トリプルテイク',
				full        = 'トリプルテイク',
				description = 'トリプルバレルのスナイパーライフル。',
			},
			mastiff = {
				short       = 'マスティフ',
				full        = 'マスティフショットガン',
				description = '強力なセミオートのショットガン。',
			},
			eva8_auto = {
				short       = 'EVA-8オート',
				full        = 'EVA-8オート',
				description = 'フルオートショットガン。',
			},
			peacekeeper = {
				short       = 'ピースキーパー',
				full        = 'ピースキーパー',
				description = 'レバーアクション式ショットガン。',
			},
			mozambique = {
				short       = 'モザンビーク',
				full        = 'モザンビークショットガン',
				description = 'トリプルバレルのショットガンピストル。',
			},
			longbow = {
				short       = 'ロングボウ',
				full        = 'ロングボウDMR',
				description = 'セミオートのスナイパーライフル。',
			},
			charge_rifle = {
				short       = 'チャージライフル',
				full        = 'チャージライフル',
				description = 'チャージビーム式スナイパーライフル。',
			},
			sentinel = {
				short       = 'センチネル',
				full        = 'センチネル',
				description = 'ボルトアクション。チャージ時にダメージが増加。',
			},
			kraber = {
				short       = 'クレーバー',
				full        = 'クレーバー.50スナイパー',
				description = 'ボルトアクション式の強力なスナイパーライフル。',
			},
			bocek = {
				short       = 'ボセック',
				full        = 'ボセックコンパウンドボウ',
				description = '溜めて撃つことで、ダメージが増加する。',
			},
			arc_star = {
				short       = 'アークスター',
				full        = 'アークスター',
				description = '接着後に一瞬おいて爆発する。ダメージを与え視界をかすませる。',
			},
			frag_grenade = {
				short       = 'フラググレネード',
				full        = 'フラググレネード',
				description = '携行型爆弾。投げると信管が作動する。',
			},
			thermite_grenade = {
				short       = 'テルミットグレネード',
				full        = 'テルミットグレネード',
				description = '横方向に炎の壁を作り出す。',
			},
		},
	},
	['zh-cn'] = {
		category = {
			assault_rifle = { other = '突击步枪' },
			sub_machine_gun = { other = '冲锋枪' },
			light_machine_gun = { other = '轻型机关枪' },
			marksman_weapon = { other = '神枪手武器' },
			sniper = { other = '狙击步枪' },
			shotgun = { other = '霰弹枪' },
			pistol = { other = '手枪' },
			thrown = { other = '投掷' },
			supply_drop = { other = '空降补给' },
			ultimate = { other = '绝招' },
		},
		ammo = {
			name = '弹药',
			light = '轻型弹药',
			heavy = '重型弹药',
			energy = '能量弹药',
			sniper = '狙击弹药',
			shotgun = '霰弹枪弹药',
			arrows = '箭头',
			special_light = '特制轻型弹药',
			special_heavy = '特制重型弹药',
			special_energy = '特制能量弹药',
			special_sniper = '特制狙击弹药',
			special_shotgun = '特制霰弹枪弹药',
			minigun = '转轮机枪弹药',
		},
		attachment = {
			name = '配件',
			barrels = {
				name              = '枪管',
				barrel_stabilizer = '枪管稳定器',
			},
			extended_mag = {
				name = '弹匣',
				light = '加长轻型弹匣',
				heavy = '加长式重型弹匣',
				energy = '加长能量弹匣',
				sniper = '加长狙击弹匣',
			},
			gears = {
				name             = '装备',
				backpack         = '背包',
				defenses = {
					name        = '防御',
					body_shield = '防护罩',
					evo_shield  = '进化护罩',
				},
				helmet           = '头盔',
				knockdown_shield = '击倒护盾',
			},
			optics = {
				name                                = '瞄准镜',
				onex_hcog_classic                   = '单倍全息衍射式瞄准镜“经典”',
				twox_hcog_bruiser                   = '2 倍全息衍射式瞄准镜“格斗家”',
				onex_reflex_holosight               = '单倍幻影',
				onex_twox_variable_reflex_holosight = '单倍至 2 倍可调节式幻影瞄准镜',
				onex_digital_threat                 = '单倍数字化威胁',
				threex_hcog_ranger                  = '3 倍全息衍射式瞄准镜“游侠”',
				twox_fourx_variable_acog            = '2 倍至 4 倍可调节式高级光学瞄准镜',
				sixx_sniper_scope                   = '6 倍狙击手',
				fourx_eightx_variable_sniper_scope  = '4 倍至 8 倍可调节式狙击手',
				fourx_tenx_digital_sniper_threat    = '4 倍至 10 倍数字化狙击威胁',
			},
			shotgun_bolt = '霰弹枪枪栓',
			stocks = {
				name     = '枪托',
				standard = '标准枪托',
				sniper   = '狙击枪枪托',
			},
		},
		hopup = {
			name = '即用',
			anvil_receiver = '铁砧接收器',
			deadeyes_tempo = '神射手速度节拍',
			disruptor_rounds = 'Disruptor Rounds', -- ?
			double_tap_trigger = '双发扳机',
			hammerpoint_rounds = '锤击点子弹',
			precision_choke = '精准收束器',
			quickdraw_holster = '快捷枪套',
			selectfire_receiver = '选择射击模式接收器',
			shatter_caps = '粉碎帽',
			skullpiercer_rifling = '穿颅器',
			turbocharger = '涡轮增压器',
		},
		legends = {
			name       = '英雄',
			bloodhound = '寻血猎犬',
			gibraltar  = '直布罗陀',
			lifeline   = '命脉',
			pathfinder = '探路者',
			wraith     = '恶灵',
			bangalore  = '班加罗尔',
			caustic    = '侵蚀',
			mirage     = '幻象',
			octane     = '动力小子',
			wattson    = '沃特森',
			crypto     = '密客',
			revenant   = '亡灵',
			loba       = '罗芭',
			rampart    = '兰伯特',
			horizon    = '地平线',
			fuse       = '暴雷',
			valkyrie   = '瓦尔基里',
		},
		passive = {
			name                 = '被动',
			tracker              = '追踪器',
			gun_shield           = '枪盾',
			combat_medic         = 'Combat Medic', -- ?
			combat_revive        = '战斗复活',
			insider_knowledge    = '内部信息',
			voices_from_the_void = '虚空之声',
			double_time          = '加快节奏',
			nox_vision           = 'NOX视觉',
			encore               = 'Encore!', -- ?
			now_you_see_me       = '我在这儿呢......',
			swift_mend           = '快速修复',
			spark_of_genius      = '知慧火花',
			neurolink            = '神经连接',
			stalker              = '潜行者',
			eye_for_quality      = '鉴宝之眼',
			modded_loader        = '改装式装填弹夹',
			spacewalk            = '太空漫步',
			grenadier            = '掷弹兵',
			vtol_jets            = '垂直起降喷射器',
		},
		regen = {
			name                = '恢复',
			health              = '生命值',
			shield              = '护盾',
			ultimate            = '绝招',
			combo               = '组合',
			syringe             = '注射器',
			medkit              = '医疗箱',
			shield_cell         = '小型护盾电池',
			shield_battery      = '护盾电池',
			phoenix_kit         = '凤凰治疗包',
			ultimate_accelerant = '绝招加速剂',
		},
		tactical = {
			name                 = '战术',
			eye_of_the_allfather = '上帝之眼',
			dome_of_protection   = '防护穹盾',
			doc_heal_drone       = 'D.O.C治疗无人机',
			grappling_hook       = '钩爪',
			into_the_void        = '踏入虚空',
			smoke_launcher       = '烟雾发射器',
			nox_gas_trap         = 'NOX毒气陷阱',
			psyche_out           = '疯猫',
			stim                 = '兴奋剂',
			perimeter_security   = '边境防护',
			surveillance_drone   = '无人侦察机',
			silence              = '静默',
			burglars_best_friend = '盗徒好伙伴',
			amped_cover          = '强化掩体',
			gravity_lift         = '重力申梯',
			knuckle_cluster      = '集束炸弹',
			missile_swarm        = '飞弹流星',
		},
		ultimate = {
			name                    = '绝招',
			beast_of_the_hunt       = '狩猎野兽	',
			defensive_bombardment   = '防御性轰炸',
			care_package            = '补给仓',
			zipline_gun             = '滑索枪',
			dimensiona_rift         = '空间裂隙',
			rolling_thunder         = '雷声滚滚',
			nox_gas_grenade         = 'NOX毒气手雷',
			vanishing_act           = 'Vanishing Act', -- ?
			life_of_the_party       = '派对生活',
			launch_pad              = '发射台',
			interception_pylon      = '拦截者塔',
			drone_emp               = '无人机 电子脉冲',
			death_totem             = '死亡图腾',
			black_market_boutique   = '精品黑店市',
			emplaced_minigun_sheila = '固定式转轮机枪“塞拉”',
			black_hole              = '黑洞',
			the_motherlode          = '广域轰炸',
			skyward_dive            = '天际俯冲',
		},
		weapons = {
			g7_scout = {
				short       = 'G7 侦查枪',
				full        = 'G7 侦查枪',
				description = '半自动轻型神射手歩枪。',
			},
			alternator = {
				short       = '转换者冲锋枪',
				full        = '转换者冲锋枪',
				description = '双管全自动冲锋枪。',
			},
			r99 = {
				short       = 'R-99 冲锋枪',
				full        = 'R-99 冲锋枪',
				description = '高射速全自动冲锋枪。',
			},
			r301 = {
				short       = 'R-301 卡宾枪',
				full        = 'R-301 卡宾枪',
				description = '全自动,精准度高。',
			},
			p2020 = {
				short       = 'P2020手枪',
				full        = 'P2020手枪',
				description = '半自动手枪。',
			},
			re45 = {
				short       = 'RE-45 自动手枪',
				full        = 'RE-45 自动手枪',
				description = '全自动手枪。',
			},
			flatline = {
				short       = '平行步枪',
				full        = 'VK-47 平行步枪',
				description = '全自动,火力强大。',
			},
			hemlok = {
				short       = '赫姆洛克突击步枪',
				full        = '赫姆洛克连发突击步枪',
				description = '3 连发突击步枪。',
			},
			spitfire = {
				short       = '喷火轻机枪',
				full        = 'M600 喷火轻机枪',
				description = '全自动轻机枪。',
			},
			wingman = {
				short       = '辅助手枪',
				full        = '辅助手枪',
				description = '强火力左轮手枪。',
			},
			repeater = {
				short       = '30-30 连发枪',
				full        = '30-30 连发枪',
				description = '半自动重型连发枪。',
			},
			prowler = {
				short       = '猎兽冲锋枪',
				full        = '猎兽冲锋枪',
				description = '5 连发冲锋枪。',
			},
			lstar = {
				short       = 'L-STAR 能量机枪',
				full        = 'L-STAR 能量机枪',
				description = '等离子驱动的重型机枪。',
			},
			havoc = {
				short       = '哈沃克步枪',
				full        = '哈沃克步枪',
				description = '全自动能量步枪。',
			},
			devotion = {
				short       = '专注轻机枪',
				full        = '专注轻机枪',
				description = '全自动能量轻机枪。',
			},
			volt = {
				short       = '电能冲锋枪',
				full        = '电能冲锋枪',
				description = '能量驱动冲锋枪。',
			},
			tripletake = {
				short       = '三重式狙击枪',
				full        = '三重式狙击枪',
				description = '三重式狙击枪。',
			},
			mastiff = {
				short       = '敖犬霰弹枪',
				full        = '敖犬霰弹枪',
				description = '强力的半自动霰弹枪。',
			},
			eva8_auto = {
				short       = 'EVA-8 自动',
				full        = 'EVA-8 自动霰弹枪',
				description = '全自动霰弹枪。',
			},
			peacekeeper = {
				short       = '和平捍卫者霰弹枪',
				full        = '和平捍卫者霰弹枪',
				description = '杠杆式霰弹枪。',
			},
			mozambique = {
				short       = '莫桑比克',
				full        = '莫桑比克',
				description = '三管霰弹手枪。',
			},
			longbow = {
				short       = '长弓',
				full        = '长弓精确步枪',
				description = '半自动狙击步枪。',
			},
			charge_rifle = {
				short       = '充能步枪',
				full        = '充能步枪',
				description = '能量充满的光束狙击步枪。',
			},
			sentinel = {
				short       = '哨兵狙击步枪',
				full        = '哨兵狙击步枪',
				description = '栓动式狙击步枪。',
			},
			kraber = {
				short       = '克雷贝尔狙击枪',
				full        = '克雷贝尔 50口径狙击枪',
				description = '强力的栓动式狙击步枪。',
			},
			bocek = {
				short       = '波塞克',
				full        = '波塞克复合弓',
				description = '按住开火即可蓄力。',
			},
			arc_star = {
				short       = '电弧星',
				full        = '电弧星',
				description = '附着后很快会爆炸。造成伤害并模糊视野。',
			},
			frag_grenade = {
				short       = '碎片手雷',
				full        = '碎片手雷',
				description = '军用爆炸物。拔掉引信后投掷。',
			},
			thermite_grenade = {
				short       = '铝热剂手雷',
				full        = '铝热剂手雷',
				description = '可以制造一道火墙。',
			},
		},
	},
}

return configuration