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鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。

「モジュール:Utility/Name/configuration」の版間の差分

提供:Apex Data
ナビゲーションに移動 検索に移動
(日本語のマークスマン武器のkeyが間違っていた問題の修正)
(ドイツ語リソースの追加)
1行目: 1行目:
local configuration = {
local configuration = {
de = {
category = {
assault_rifle = {
one = 'Sturmgewehr',
other = 'Sturmgewehre',
},
sub_machine_gun = {
one = 'MP',
other = 'MPs',
},
light_machine_gun = {
one = 'LMG',
other = 'LMGs',
},
marksman_weapon = {
one = 'Präzisionswaffe',
other = 'Präzisionswaffen',
},
sniper = {
one = 'Scharfschützengewehr',
other = 'Scharfschützengewehre',
},
shotgun = {
one = 'Schrotflinte',
other = 'Schrotflinten',
},
pistol = {
one = 'Pistole',
other = 'Pistolen',
},
ultimate = {
other = 'Ultimative',
},
},
ammo = {
light = 'Leichte Munition',
heavy = 'Schwere Munition',
energy = 'Energiemunition',
sniper = 'Scharfschützenmunition',
shotgun = 'Schrotpatronen',
arrows = 'Pfeile',
special_light = 'Spezial-Leichte Munition',
special_heavy = 'Spezial-Schwere Munition',
special_energy = 'Spezial-Energiemunition',
special_sniper = 'Spezial-Scharfschützenmunition',
special_shotgun = 'Spezial-Schrotpatronen',
minigun = 'Minigun Munition',
},
attachment = {
name = 'Aufsatz',
extended_mag = {
name = 'Mag',
light = 'Erweitertes Leichtes Magazin',
heavy = 'Erweitertes Schweres Magazin',
energy = 'Erweitertes Energiemagazin',
sniper = 'Erweitertes Scharfschützenmagazin',
},
optics = {
name = 'Optisch',
onex_hcog_classic                  = '1x HOKV \'Klassik\'',
twox_hcog_bruiser                  = '2x HOKV \'Bruiser\'',
onex_reflex_holosight              = '1x Holo',
onex_twox_variable_reflex_holosight = '1x-2x Variabel Holo',
onex_digital_threat                = '1x Digital Bedrohung',
threex_hcog_ranger                  = '3x HOKV \'Ranger\'',
twox_fourx_variable_acog            = '2x-4x Variabel AOG',
sixx_sniper_scope                  = '6x Scharfschütze',
fourx_eightx_variable_sniper_scope  = '4x-8x Variabel Scharfschütze',
fourx_tenx_digital_sniper_threat    = '4x-10x Dig. Scharfschütze Bedrohung',
},
shotgun_bolt = 'Schrotflintenverschluss',
},
hopup = {
name = 'Anpassung',
anvil_receiver = 'Ambossempfänger',
deadeyes_tempo = 'Höllentempo',
disruptor_rounds = 'Disruptor Rounds', -- ?
double_tap_trigger = 'Double Tap Trigger', -- ?
hammerpoint_rounds = 'Hammerpoint Rounds', -- ?
precision_choke = 'Präzisionschoke',
quickdraw_holster = 'Express-Halfter',
selectfire_receiver = 'Feuermodus-Receiver',
shatter_caps = 'Splitterspitzen',
skullpiercer_rifling = 'Schädelspalter-Drall',
turbocharger = 'Turbolader',
},
legends = {
name      = 'Legenden',
bloodhound = 'Bloodhound',
gibraltar  = 'Gibraltar',
lifeline  = 'Lifeline',
pathfinder = 'Pathfinder',
wraith    = 'Wraith',
bangalore  = 'Bangalore',
caustic    = 'Caustic',
mirage    = 'Mirage',
octane    = 'Octane',
wattson    = 'Wattson',
crypto    = 'Crypto',
revenant  = 'Revenant',
loba      = 'Loba',
rampart    = 'Rampart',
horizon    = 'Horizon',
fuse      = 'Fuse',
valkyrie  = 'Valkyrie',
},
passive = {
name                = 'Passiv',
tracker              = 'Tracker', -- Website: 'Fährtenleser'
gun_shield          = 'Waffenschild',
combat_medic        = 'Kampfsanitäterin',
combat_revive        = 'Kampfbelebung',
insider_knowledge    = 'Überwachung', -- Website: 'Insiderwissen'
voices_from_the_void = 'Stimmen aus dem Nichts',
double_time          = 'Laufschritt',
nox_vision          = 'Nox-Vision',
encore              = 'Zugabe!',
now_you_see_me      = 'Jetzt siehst du mich ...',
swift_mend          = 'Schnelle Heilung',
spark_of_genius      = 'Zündende Idee',
neurolink            = 'Neurolink',
stalker              = 'Stalker',
eye_for_quality      = 'Geübter Blick',
modded_loader        = 'Modifizierter Lader',
spacewalk            = 'Raumspaziergang',
grenadier            = 'Grenadier',
vtol_jets            = 'VTOL-Düsen',
},
tactical = {
name                = 'Taktisch',
eye_of_the_allfather = 'Auge Des Allvaters',
dome_of_protection  = 'Schutzkuppel',
doc_heal_drone      = 'DDM-Heildrohne',
grappling_hook      = 'Haken', -- Website: 'Kletterhaken'
into_the_void        = 'In die Leere',
smoke_launcher      = 'Rauchwerfer',
nox_gas_trap        = 'Noxgas-Falle',
psyche_out          = 'Ausgeflippt',
stim                = 'Stim',
perimeter_security  = 'Bereichssicherheit',
surveillance_drone  = 'Überwachungsdrohne',
silence              = 'Stille',
burglars_best_friend = 'Bester Freund der Diebin',
amped_cover          = 'Verstärkte Deckung',
gravity_lift        = 'Gravitationslift',
knuckle_cluster      = 'Knöchel-Cluster',
missile_swarm        = 'Raketenschwarm',
},
ultimate = {
name                    = 'Ultimative',
beast_of_the_hunt      = 'Herr der Jagd',
defensive_bombardment  = 'Bombardementt', -- Website: 'Defensivbombardement'
care_package            = 'Carepaket',
zipline_gun            = 'Seilrutsche', -- Website: 'Seilrutschenwerfer'
dimensiona_rift        = 'Portal', -- Website: 'Dimensionstor'
rolling_thunder        = 'Donnergrollen',
nox_gas_grenade        = 'Noxgas-Granate',
vanishing_act          = 'Entschwunden',
life_of_the_party      = 'Mittelpunkt der Party',
launch_pad              = 'Sprungkissen', -- Website: Startkissen
interception_pylon      = 'Interceptor-Mast',
drone_emp              = 'Drohnen-EMP',
death_totem            = 'Todestotem',
black_market_boutique  = 'Schwarzmarkt-Boutique',
emplaced_minigun_sheila = 'Stationäre Minigun "Sheila"',
black_hole              = 'Schwarzes Loch',
the_motherlode          = 'Der Zerstörer',
skyward_dive            = 'Himmelssprung',
},
},
en = {
en = {
category = {
category = {

2021年5月14日 (金) 18:01時点における版

このモジュールについての説明文ページを モジュール:Utility/Name/configuration/doc に作成できます

local configuration = {
	de = {
		category = {
			assault_rifle = {
				one = 'Sturmgewehr',
				other = 'Sturmgewehre',
			},
			sub_machine_gun = {
				one = 'MP',
				other = 'MPs',
			},
			light_machine_gun = {
				one = 'LMG',
				other = 'LMGs',
			},
			marksman_weapon = {
				one = 'Präzisionswaffe',
				other = 'Präzisionswaffen',
			},
			sniper = {
				one = 'Scharfschützengewehr',
				other = 'Scharfschützengewehre',
			},
			shotgun = {
				one = 'Schrotflinte',
				other = 'Schrotflinten',
			},
			pistol = {
				one = 'Pistole',
				other = 'Pistolen',
			},
			ultimate = {
				other = 'Ultimative',
			},
		},
		ammo = {
			light = 'Leichte Munition',
			heavy = 'Schwere Munition',
			energy = 'Energiemunition',
			sniper = 'Scharfschützenmunition',
			shotgun = 'Schrotpatronen',
			arrows = 'Pfeile',
			special_light = 'Spezial-Leichte Munition',
			special_heavy = 'Spezial-Schwere Munition',
			special_energy = 'Spezial-Energiemunition',
			special_sniper = 'Spezial-Scharfschützenmunition',
			special_shotgun = 'Spezial-Schrotpatronen',
			minigun = 'Minigun Munition',
		},
		attachment = {
			name = 'Aufsatz',
			extended_mag = {
				name = 'Mag',
				light = 'Erweitertes Leichtes Magazin',
				heavy = 'Erweitertes Schweres Magazin',
				energy = 'Erweitertes Energiemagazin',
				sniper = 'Erweitertes Scharfschützenmagazin',
			},
			optics = {
				name = 'Optisch',
				onex_hcog_classic                   = '1x HOKV \'Klassik\'',
				twox_hcog_bruiser                   = '2x HOKV \'Bruiser\'',
				onex_reflex_holosight               = '1x Holo',
				onex_twox_variable_reflex_holosight = '1x-2x Variabel Holo',
				onex_digital_threat                 = '1x Digital Bedrohung',
				threex_hcog_ranger                  = '3x HOKV \'Ranger\'',
				twox_fourx_variable_acog            = '2x-4x Variabel AOG',
				sixx_sniper_scope                   = '6x Scharfschütze',
				fourx_eightx_variable_sniper_scope  = '4x-8x Variabel Scharfschütze',
				fourx_tenx_digital_sniper_threat    = '4x-10x Dig. Scharfschütze Bedrohung',
			},
			shotgun_bolt = 'Schrotflintenverschluss',
		},
		hopup = {
			name = 'Anpassung',
			anvil_receiver = 'Ambossempfänger',
			deadeyes_tempo = 'Höllentempo',
			disruptor_rounds = 'Disruptor Rounds', -- ?
			double_tap_trigger = 'Double Tap Trigger', -- ?
			hammerpoint_rounds = 'Hammerpoint Rounds', -- ?
			precision_choke = 'Präzisionschoke',
			quickdraw_holster = 'Express-Halfter',
			selectfire_receiver = 'Feuermodus-Receiver',
			shatter_caps = 'Splitterspitzen',
			skullpiercer_rifling = 'Schädelspalter-Drall',
			turbocharger = 'Turbolader',
		},
		legends = {
			name       = 'Legenden',
			bloodhound = 'Bloodhound',
			gibraltar  = 'Gibraltar',
			lifeline   = 'Lifeline',
			pathfinder = 'Pathfinder',
			wraith     = 'Wraith',
			bangalore  = 'Bangalore',
			caustic    = 'Caustic',
			mirage     = 'Mirage',
			octane     = 'Octane',
			wattson    = 'Wattson',
			crypto     = 'Crypto',
			revenant   = 'Revenant',
			loba       = 'Loba',
			rampart    = 'Rampart',
			horizon    = 'Horizon',
			fuse       = 'Fuse',
			valkyrie   = 'Valkyrie',
		},
		passive = {
			name                 = 'Passiv',
			tracker              = 'Tracker', -- Website: 'Fährtenleser'
			gun_shield           = 'Waffenschild',
			combat_medic         = 'Kampfsanitäterin',
			combat_revive        = 'Kampfbelebung',
			insider_knowledge    = 'Überwachung', -- Website: 'Insiderwissen'
			voices_from_the_void = 'Stimmen aus dem Nichts',
			double_time          = 'Laufschritt',
			nox_vision           = 'Nox-Vision',
			encore               = 'Zugabe!',
			now_you_see_me       = 'Jetzt siehst du mich ...',
			swift_mend           = 'Schnelle Heilung',
			spark_of_genius      = 'Zündende Idee',
			neurolink            = 'Neurolink',
			stalker              = 'Stalker',
			eye_for_quality      = 'Geübter Blick',
			modded_loader        = 'Modifizierter Lader',
			spacewalk            = 'Raumspaziergang',
			grenadier            = 'Grenadier',
			vtol_jets            = 'VTOL-Düsen',
		},
		tactical = {
			name                 = 'Taktisch',
			eye_of_the_allfather = 'Auge Des Allvaters',
			dome_of_protection   = 'Schutzkuppel',
			doc_heal_drone       = 'DDM-Heildrohne',
			grappling_hook       = 'Haken', -- Website: 'Kletterhaken'
			into_the_void        = 'In die Leere',
			smoke_launcher       = 'Rauchwerfer',
			nox_gas_trap         = 'Noxgas-Falle',
			psyche_out           = 'Ausgeflippt',
			stim                 = 'Stim',
			perimeter_security   = 'Bereichssicherheit',
			surveillance_drone   = 'Überwachungsdrohne',
			silence              = 'Stille',
			burglars_best_friend = 'Bester Freund der Diebin',
			amped_cover          = 'Verstärkte Deckung',
			gravity_lift         = 'Gravitationslift',
			knuckle_cluster      = 'Knöchel-Cluster',
			missile_swarm        = 'Raketenschwarm',
		},
		ultimate = {
			name                    = 'Ultimative',
			beast_of_the_hunt       = 'Herr der Jagd',
			defensive_bombardment   = 'Bombardementt', -- Website: 'Defensivbombardement'
			care_package            = 'Carepaket',
			zipline_gun             = 'Seilrutsche', -- Website: 'Seilrutschenwerfer'
			dimensiona_rift         = 'Portal', -- Website: 'Dimensionstor'
			rolling_thunder         = 'Donnergrollen',
			nox_gas_grenade         = 'Noxgas-Granate',
			vanishing_act           = 'Entschwunden',
			life_of_the_party       = 'Mittelpunkt der Party',
			launch_pad              = 'Sprungkissen', -- Website: Startkissen
			interception_pylon      = 'Interceptor-Mast',
			drone_emp               = 'Drohnen-EMP',
			death_totem             = 'Todestotem',
			black_market_boutique   = 'Schwarzmarkt-Boutique',
			emplaced_minigun_sheila = 'Stationäre Minigun "Sheila"',
			black_hole              = 'Schwarzes Loch',
			the_motherlode          = 'Der Zerstörer',
			skyward_dive            = 'Himmelssprung',
		},
	},
	en = {
		category = {
			assault_rifle = {
				one = 'Assault rifle',
				other = 'Assault rifles',
			},
			sub_machine_gun = {
				one = 'Sub machine gun',
				other = 'Sub machine guns',
			},
			light_machine_gun = {
				one = 'Light machine gun',
				other = 'Light machine guns',
			},
			marksman_weapon = {
				one = 'Marksman weapon',
				other = 'Marksman weapons',
			},
			sniper = {
				one = 'Sniper rifle',
				other = 'Sniper rifles',
			},
			shotgun = {
				one = 'Shotgun',
				other = 'Shotguns',
			},
			pistol = {
				one = 'Pistol',
				other = 'Pistols',
			},
			ultimate = {
				other = 'Ultimate',
			},
		},
		ammo = {
			light = 'Light Rounds',
			heavy = 'Heavy Rounds',
			energy = 'Energy Ammo',
			sniper = 'Sniper Ammo',
			shotgun = 'Shotgun Shells',
			arrows = 'Arrows',
			special_light = 'Special Light Rounds',
			special_heavy = 'Special Heavy Rounds',
			special_energy = 'Special Energy Ammo',
			special_sniper = 'Special Sniper Ammo',
			special_shotgun = 'Special Shotgun Shells',
			minigun = 'Minigun Ammo',
		},
		attachment = {
			name = 'Attachment',
			extended_mag = {
				name = 'Mag',
				light = 'Extended Light Mag',
				heavy = 'Extended Heavy Mag',
				energy = 'Extended Energy Mag',
				sniper = 'Extended Sniper Mag',
			},
			optics = {
				name                                = 'Optics',
				onex_hcog_classic                   = '1x HCOG \'Classic\'',
				twox_hcog_bruiser                   = '2x HCOG \'Bruiser\'',
				onex_reflex_holosight               = '1x Reflex Holosight',
				onex_twox_variable_reflex_holosight = '1x-2x Variable Reflex Holosight',
				onex_digital_threat                 = '1x Digital Threat',
				threex_hcog_ranger                  = '3x HCOG \'Ranger\'',
				twox_fourx_variable_acog            = '2x-4x Variable AOG',
				sixx_sniper_scope                   = '6x Sniper Scope',
				fourx_eightx_variable_sniper_scope  = '4x-8x Variable Sniper Scope',
				fourx_tenx_digital_sniper_threat    = '4x-10x Digital Sniper Threat',
			},
			shotgun_bolt = 'Shotgun Bolt',
		},
		hopup = {
			name = 'Hop-Up',
			anvil_receiver = 'Anvil Receiver',
			deadeyes_tempo = 'Deadeye\'s Tempo',
			disruptor_rounds = 'Disruptor Rounds',
			double_tap_trigger = 'Double Tap Trigger',
			hammerpoint_rounds = 'Hammerpoint Rounds',
			precision_choke = 'Precision Choke',
			quickdraw_holster = 'Quickdraw Holster',
			selectfire_receiver = 'Selectfire Receiver',
			shatter_caps = 'Shatter Caps',
			skullpiercer_rifling = 'Skullpiercer Rifling',
			turbocharger = 'Turbocharger',
		},
		legends = {
			name       = 'Legends',
			bloodhound = 'Bloodhound',
			gibraltar  = 'Gibraltar',
			lifeline   = 'Lifeline',
			pathfinder = 'Pathfinder',
			wraith     = 'Wraith',
			bangalore  = 'Bangalore',
			caustic    = 'Caustic',
			mirage     = 'Mirage',
			octane     = 'Octane',
			wattson    = 'Wattson',
			crypto     = 'Crypto',
			revenant   = 'Revenant',
			loba       = 'Loba',
			rampart    = 'Rampart',
			horizon    = 'Horizon',
			fuse       = 'Fuse',
			valkyrie   = 'Valkyrie',
		},
		passive = {
			name                 = 'Passive',
			tracker              = 'Tracker',
			gun_shield           = 'Gun Shield',
			combat_medic         = 'Combat Medic',
			combat_revive        = 'Combat Revive',
			insider_knowledge    = 'Insider Knowledge',
			voices_from_the_void = 'Voices from the Void',
			double_time          = 'Double Time',
			nox_vision           = 'Nox Vision',
			encore               = 'Encore!',
			now_you_see_me       = 'Now You See Me...',
			swift_mend           = 'Swift Mend',
			spark_of_genius      = 'Spark of Genius',
			neurolink            = 'Neurolink',
			stalker              = 'Stalker',
			eye_for_quality      = 'Eye for Quality',
			modded_loader        = 'Modded Loader',
			spacewalk            = 'Spacewalk',
			grenadier            = 'Grenadier',
			vtol_jets            = 'VTOL Jets',
		},
		tactical = {
			name                 = 'Tactical',
			eye_of_the_allfather = 'Eye of the Allfather',
			dome_of_protection   = 'Dome of Protection',
			doc_heal_drone       = 'D.O.C. Heal Drone',
			grappling_hook       = 'Grappling Hook',
			into_the_void        = 'Into the Void',
			smoke_launcher       = 'Smoke Launcher',
			nox_gas_trap         = 'Nox Gas Trap',
			psyche_out           = 'Psyche Out',
			stim                 = 'Stim',
			perimeter_security   = 'Perimeter Security',
			surveillance_drone   = 'Surveillance Drone',
			silence              = 'Silence',
			burglars_best_friend = 'Burglar’s Best Friend',
			amped_cover          = 'Amped Cover',
			gravity_lift         = 'Gravity Lift',
			knuckle_cluster      = 'Knuckle Cluster',
			missile_swarm        = 'Missile Swarm',
		},
		ultimate = {
			name                    = 'Ultimate',
			beast_of_the_hunt       = 'Beast of the Hunt',
			defensive_bombardment   = 'Defensive Bombardment',
			care_package            = 'Care Package',
			zipline_gun             = 'Zipline Gun',
			dimensiona_rift         = 'Dimensional Rift',
			rolling_thunder         = 'Rolling Thunder',
			nox_gas_grenade         = 'Nox Gas Grenade',
			vanishing_act           = 'Vanishing Act',
			life_of_the_party       = 'Life of the Party',
			launch_pad              = 'Launch Pad',
			interception_pylon      = 'Interception Pylon',
			drone_emp               = 'Drone EMP',
			death_totem             = 'Death Totem',
			black_market_boutique   = 'Black Market Boutique',
			emplaced_minigun_sheila = 'Emplaced Minigun "Sheila"',
			black_hole              = 'Black Hole',
			the_motherlode          = 'The Motherlode',
			skyward_dive            = 'Skyward Dive',
		},
	},
	ja = {
		category = {
			assault_rifle = { other = 'アサルトライフル' },
			sub_machine_gun = { other = 'サブマシンガン' },
			light_machine_gun = { other = 'ライトマシンガン' },
			marksman_weapon = { other = 'マークスマン武器' },
			sniper = { other = 'スナイパーライフル' },
			shotgun = { other = 'ショットガン' },
			pistol = { other = 'ピストル' },
			ultimate = { other = 'アルティメット' },
		},
		ammo = {
			light = 'ライトアモ',
			heavy = 'ヘビーアモ',
			energy = 'エネルギーアモ',
			sniper = 'スナイパーアモ',
			shotgun = 'ショットガンアモ',
			arrows = 'アロー',
			special_light = '専用ライトアモ',
			special_heavy = '専用ヘビーアモ',
			special_energy = '専用エネルギーアモ',
			special_sniper = '専用スナイパーアモ',
			special_shotgun = '専用ショットガンアモ',
			minigun = 'ミニガンアモ',
		},
		attachment = {
			name = 'アタッチメント',
			extended_mag = {
				name = 'マガジン',
				light = '拡張ライトマガジン',
				heavy = '拡張ヘビーマガジン',
				energy = '拡張エネルギーマガジン',
				sniper = '拡張スナイパーマガジン',
			},
			optics = {
				name                                = 'スコープ',
				onex_hcog_classic                   = '1倍HCOG\'クラシック\'',
				twox_hcog_bruiser                   = '2倍HCOG\'ブルーザー\'',
				onex_reflex_holosight               = '1倍ホロサイト',
				onex_twox_variable_reflex_holosight = '1~2倍可変式ホロサイト',
				onex_digital_threat                 = '1倍デジタルスレット',
				threex_hcog_ranger                  = '3倍HCOG\'レンジャー\'',
				twox_fourx_variable_acog            = '2~4倍可変式AOG',
				sixx_sniper_scope                   = '6倍スナイパー',
				fourx_eightx_variable_sniper_scope  = '4~8倍可変式スナイパー',
				fourx_tenx_digital_sniper_threat    = '4~10倍デジタルスレット',
			},
			shotgun_bolt = 'ショットガンボルト',
		},
		hopup = {
			name = 'ホップアップ',
			anvil_receiver = 'アンビルレシーバー',
			deadeyes_tempo = 'デッドアイズテンポ',
			disruptor_rounds = 'ディスラプター弾',
			double_tap_trigger = 'ダブルタップトリガー',
			hammerpoint_rounds = 'ハンマーポイント弾',
			precision_choke = 'プレシジョンチョーク',
			quickdraw_holster = 'クイックドローホルスター',
			selectfire_receiver = 'セレクトファイアレシーバー',
			shatter_caps = 'シャッターキャップ',
			skullpiercer_rifling = 'スカルピアサーライフリング',
			turbocharger = 'ターボチャージャー',
		},
		legends = {
			name       = 'レジェンド',
			bloodhound = 'ブラッドハウンド',
			gibraltar  = 'ジブラルタル',
			lifeline   = 'ライフライン',
			pathfinder = 'パスファインダー',
			wraith     = 'レイス',
			bangalore  = 'バンガロール',
			caustic    = 'コースティック',
			mirage     = 'ミラージュ',
			octane     = 'オクタン',
			wattson    = 'ワットソン',
			crypto     = 'クリプト',
			revenant   = 'レヴナント',
			loba       = 'ローバ',
			rampart    = 'ランパート',
			horizon    = 'ホライゾン',
			fuse       = 'ヒューズ',
			valkyrie   = 'ヴァルキリー',
		},
		passive = {
			name                 = 'パッシブ',
			tracker              = 'トラッカー',
			gun_shield           = 'ガンシールド',
			combat_medic         = '戦う衛生兵',
			combat_revive        = '戦闘復活',
			insider_knowledge    = '内部情報',
			voices_from_the_void = '虚空からの声',
			double_time          = '駆け足',
			nox_vision           = 'Noxビジョン',
			encore               = 'アンコール',
			now_you_see_me       = '神出鬼没',
			swift_mend           = '高速修復',
			spark_of_genius      = '天才のひらめき',
			neurolink            = 'ニューロリンク',
			stalker              = 'ストーカー',
			eye_for_quality      = 'アイフォークオリティ',
			modded_loader        = '改造ローダー',
			spacewalk            = 'スペースウォーク',
			grenadier            = 'グレネーダー',
			vtol_jets            = 'VTOLジェット',
		},
		tactical = {
			name                 = '戦術',
			eye_of_the_allfather = '全能の目',
			dome_of_protection   = 'プロテクトドーム',
			doc_heal_drone       = 'D.O.C.ヒールドローン',
			grappling_hook       = 'グラップリングフック',
			into_the_void        = '虚空へ',
			smoke_launcher       = 'スモークランチャー',
			nox_gas_trap         = 'Noxガストラップ',
			psyche_out           = 'サイクアウト',
			stim                 = '興奮剤',
			perimeter_security   = '周辺セキュリティ',
			surveillance_drone   = 'スパイドローン',
			silence              = 'サイレンス',
			burglars_best_friend = '盗賊の相棒',
			amped_cover          = '増幅バリケード',
			gravity_lift         = 'グラビティリフト',
			knuckle_cluster      = 'ナックルクラスター',
			missile_swarm        = 'ミサイルスワーム',
		},
		ultimate = {
			name                    = 'アルティメット',
			beast_of_the_hunt       = 'ハンティングビースト',
			defensive_bombardment   = '防衛爆撃',
			care_package            = 'ケアパッケージ',
			zipline_gun             = 'ジップラインガン',
			dimensiona_rift         = 'ディメンションリフト',
			rolling_thunder         = 'ローリングサンダー',
			nox_gas_grenade         = 'Noxガスグレネード',
			vanishing_act           = 'ファントム',
			life_of_the_party       = 'パーティーライフ',
			launch_pad              = 'ジャンプパッド',
			interception_pylon      = 'インターセプターパイロン',
			drone_emp               = 'ドローンEMP',
			death_totem             = 'デストーテム',
			black_market_boutique   = 'ブラックマーケット',
			emplaced_minigun_sheila = 'ミニガン「シーラ」',
			black_hole              = 'ブラックホール',
			the_motherlode          = 'マザーロード',
			skyward_dive            = 'スカイハイダイブ',
		},
	},
}

return configuration