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モジュール:Utility/Name/configuration
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このモジュールについての説明文ページを モジュール:Utility/Name/configuration/doc に作成できます
local configuration = { de = { category = { assault_rifle = { one = 'Sturmgewehr', other = 'Sturmgewehre', }, sub_machine_gun = { one = 'MP', other = 'MPs', }, light_machine_gun = { one = 'LMG', other = 'LMGs', }, marksman_weapon = { one = 'Präzisionswaffe', other = 'Präzisionswaffen', }, sniper = { one = 'Scharfschützengewehr', other = 'Scharfschützengewehre', }, shotgun = { one = 'Schrotflinte', other = 'Schrotflinten', }, pistol = { one = 'Pistole', other = 'Pistolen', }, ultimate = { other = 'Ultimative', }, }, ammo = { light = 'Leichte Munition', heavy = 'Schwere Munition', energy = 'Energiemunition', sniper = 'Scharfschützenmunition', shotgun = 'Schrotpatronen', arrows = 'Pfeile', special_light = 'Spezial-Leichte Munition', special_heavy = 'Spezial-Schwere Munition', special_energy = 'Spezial-Energiemunition', special_sniper = 'Spezial-Scharfschützenmunition', special_shotgun = 'Spezial-Schrotpatronen', minigun = 'Minigun Munition', }, attachment = { name = 'Aufsatz', extended_mag = { name = 'Mag', light = 'Erweitertes Leichtes Magazin', heavy = 'Erweitertes Schweres Magazin', energy = 'Erweitertes Energiemagazin', sniper = 'Erweitertes Scharfschützenmagazin', }, optics = { name = 'Optisch', onex_hcog_classic = '1x HOKV \'Klassik\'', twox_hcog_bruiser = '2x HOKV \'Bruiser\'', onex_reflex_holosight = '1x Holo', onex_twox_variable_reflex_holosight = '1x-2x Variabel Holo', onex_digital_threat = '1x Digital Bedrohung', threex_hcog_ranger = '3x HOKV \'Ranger\'', twox_fourx_variable_acog = '2x-4x Variabel AOG', sixx_sniper_scope = '6x Scharfschütze', fourx_eightx_variable_sniper_scope = '4x-8x Variabel Scharfschütze', fourx_tenx_digital_sniper_threat = '4x-10x Dig. Scharfschütze Bedrohung', }, shotgun_bolt = 'Schrotflintenverschluss', }, hopup = { name = 'Anpassung', anvil_receiver = 'Ambossempfänger', deadeyes_tempo = 'Höllentempo', disruptor_rounds = 'Disruptor Rounds', -- ? double_tap_trigger = 'Double Tap Trigger', -- ? hammerpoint_rounds = 'Hammerpoint Rounds', -- ? precision_choke = 'Präzisionschoke', quickdraw_holster = 'Express-Halfter', selectfire_receiver = 'Feuermodus-Receiver', shatter_caps = 'Splitterspitzen', skullpiercer_rifling = 'Schädelspalter-Drall', turbocharger = 'Turbolader', }, legends = { name = 'Legenden', bloodhound = 'Bloodhound', gibraltar = 'Gibraltar', lifeline = 'Lifeline', pathfinder = 'Pathfinder', wraith = 'Wraith', bangalore = 'Bangalore', caustic = 'Caustic', mirage = 'Mirage', octane = 'Octane', wattson = 'Wattson', crypto = 'Crypto', revenant = 'Revenant', loba = 'Loba', rampart = 'Rampart', horizon = 'Horizon', fuse = 'Fuse', valkyrie = 'Valkyrie', }, passive = { name = 'Passiv', tracker = 'Tracker', -- Website: 'Fährtenleser' gun_shield = 'Waffenschild', combat_medic = 'Kampfsanitäterin', combat_revive = 'Kampfbelebung', insider_knowledge = 'Überwachung', -- Website: 'Insiderwissen' voices_from_the_void = 'Stimmen aus dem Nichts', double_time = 'Laufschritt', nox_vision = 'Nox-Vision', encore = 'Zugabe!', now_you_see_me = 'Jetzt siehst du mich ...', swift_mend = 'Schnelle Heilung', spark_of_genius = 'Zündende Idee', neurolink = 'Neurolink', stalker = 'Stalker', eye_for_quality = 'Geübter Blick', modded_loader = 'Modifizierter Lader', spacewalk = 'Raumspaziergang', grenadier = 'Grenadier', vtol_jets = 'VTOL-Düsen', }, tactical = { name = 'Taktisch', eye_of_the_allfather = 'Auge Des Allvaters', dome_of_protection = 'Schutzkuppel', doc_heal_drone = 'DDM-Heildrohne', grappling_hook = 'Haken', -- Website: 'Kletterhaken' into_the_void = 'In die Leere', smoke_launcher = 'Rauchwerfer', nox_gas_trap = 'Noxgas-Falle', psyche_out = 'Ausgeflippt', stim = 'Stim', perimeter_security = 'Bereichssicherheit', surveillance_drone = 'Überwachungsdrohne', silence = 'Stille', burglars_best_friend = 'Bester Freund der Diebin', amped_cover = 'Verstärkte Deckung', gravity_lift = 'Gravitationslift', knuckle_cluster = 'Knöchel-Cluster', missile_swarm = 'Raketenschwarm', }, ultimate = { name = 'Ultimative', beast_of_the_hunt = 'Herr der Jagd', defensive_bombardment = 'Bombardementt', -- Website: 'Defensivbombardement' care_package = 'Carepaket', zipline_gun = 'Seilrutsche', -- Website: 'Seilrutschenwerfer' dimensiona_rift = 'Portal', -- Website: 'Dimensionstor' rolling_thunder = 'Donnergrollen', nox_gas_grenade = 'Noxgas-Granate', vanishing_act = 'Entschwunden', life_of_the_party = 'Mittelpunkt der Party', launch_pad = 'Sprungkissen', -- Website: Startkissen interception_pylon = 'Interceptor-Mast', drone_emp = 'Drohnen-EMP', death_totem = 'Todestotem', black_market_boutique = 'Schwarzmarkt-Boutique', emplaced_minigun_sheila = 'Stationäre Minigun "Sheila"', black_hole = 'Schwarzes Loch', the_motherlode = 'Der Zerstörer', skyward_dive = 'Himmelssprung', }, }, en = { category = { assault_rifle = { one = 'Assault rifle', other = 'Assault rifles', }, sub_machine_gun = { one = 'Sub machine gun', other = 'Sub machine guns', }, light_machine_gun = { one = 'Light machine gun', other = 'Light machine guns', }, marksman_weapon = { one = 'Marksman weapon', other = 'Marksman weapons', }, sniper = { one = 'Sniper rifle', other = 'Sniper rifles', }, shotgun = { one = 'Shotgun', other = 'Shotguns', }, pistol = { one = 'Pistol', other = 'Pistols', }, ultimate = { other = 'Ultimate', }, }, ammo = { light = 'Light Rounds', heavy = 'Heavy Rounds', energy = 'Energy Ammo', sniper = 'Sniper Ammo', shotgun = 'Shotgun Shells', arrows = 'Arrows', special_light = 'Special Light Rounds', special_heavy = 'Special Heavy Rounds', special_energy = 'Special Energy Ammo', special_sniper = 'Special Sniper Ammo', special_shotgun = 'Special Shotgun Shells', minigun = 'Minigun Ammo', }, attachment = { name = 'Attachment', extended_mag = { name = 'Mag', light = 'Extended Light Mag', heavy = 'Extended Heavy Mag', energy = 'Extended Energy Mag', sniper = 'Extended Sniper Mag', }, optics = { name = 'Optics', onex_hcog_classic = '1x HCOG \'Classic\'', twox_hcog_bruiser = '2x HCOG \'Bruiser\'', onex_reflex_holosight = '1x Reflex Holosight', onex_twox_variable_reflex_holosight = '1x-2x Variable Reflex Holosight', onex_digital_threat = '1x Digital Threat', threex_hcog_ranger = '3x HCOG \'Ranger\'', twox_fourx_variable_acog = '2x-4x Variable AOG', sixx_sniper_scope = '6x Sniper Scope', fourx_eightx_variable_sniper_scope = '4x-8x Variable Sniper Scope', fourx_tenx_digital_sniper_threat = '4x-10x Digital Sniper Threat', }, shotgun_bolt = 'Shotgun Bolt', }, hopup = { name = 'Hop-Up', anvil_receiver = 'Anvil Receiver', deadeyes_tempo = 'Deadeye\'s Tempo', disruptor_rounds = 'Disruptor Rounds', double_tap_trigger = 'Double Tap Trigger', hammerpoint_rounds = 'Hammerpoint Rounds', precision_choke = 'Precision Choke', quickdraw_holster = 'Quickdraw Holster', selectfire_receiver = 'Selectfire Receiver', shatter_caps = 'Shatter Caps', skullpiercer_rifling = 'Skullpiercer Rifling', turbocharger = 'Turbocharger', }, legends = { name = 'Legends', bloodhound = 'Bloodhound', gibraltar = 'Gibraltar', lifeline = 'Lifeline', pathfinder = 'Pathfinder', wraith = 'Wraith', bangalore = 'Bangalore', caustic = 'Caustic', mirage = 'Mirage', octane = 'Octane', wattson = 'Wattson', crypto = 'Crypto', revenant = 'Revenant', loba = 'Loba', rampart = 'Rampart', horizon = 'Horizon', fuse = 'Fuse', valkyrie = 'Valkyrie', }, passive = { name = 'Passive', tracker = 'Tracker', gun_shield = 'Gun Shield', combat_medic = 'Combat Medic', combat_revive = 'Combat Revive', insider_knowledge = 'Insider Knowledge', voices_from_the_void = 'Voices from the Void', double_time = 'Double Time', nox_vision = 'Nox Vision', encore = 'Encore!', now_you_see_me = 'Now You See Me...', swift_mend = 'Swift Mend', spark_of_genius = 'Spark of Genius', neurolink = 'Neurolink', stalker = 'Stalker', eye_for_quality = 'Eye for Quality', modded_loader = 'Modded Loader', spacewalk = 'Spacewalk', grenadier = 'Grenadier', vtol_jets = 'VTOL Jets', }, tactical = { name = 'Tactical', eye_of_the_allfather = 'Eye of the Allfather', dome_of_protection = 'Dome of Protection', doc_heal_drone = 'D.O.C. Heal Drone', grappling_hook = 'Grappling Hook', into_the_void = 'Into the Void', smoke_launcher = 'Smoke Launcher', nox_gas_trap = 'Nox Gas Trap', psyche_out = 'Psyche Out', stim = 'Stim', perimeter_security = 'Perimeter Security', surveillance_drone = 'Surveillance Drone', silence = 'Silence', burglars_best_friend = 'Burglar’s Best Friend', amped_cover = 'Amped Cover', gravity_lift = 'Gravity Lift', knuckle_cluster = 'Knuckle Cluster', missile_swarm = 'Missile Swarm', }, ultimate = { name = 'Ultimate', beast_of_the_hunt = 'Beast of the Hunt', defensive_bombardment = 'Defensive Bombardment', care_package = 'Care Package', zipline_gun = 'Zipline Gun', dimensiona_rift = 'Dimensional Rift', rolling_thunder = 'Rolling Thunder', nox_gas_grenade = 'Nox Gas Grenade', vanishing_act = 'Vanishing Act', life_of_the_party = 'Life of the Party', launch_pad = 'Launch Pad', interception_pylon = 'Interception Pylon', drone_emp = 'Drone EMP', death_totem = 'Death Totem', black_market_boutique = 'Black Market Boutique', emplaced_minigun_sheila = 'Emplaced Minigun "Sheila"', black_hole = 'Black Hole', the_motherlode = 'The Motherlode', skyward_dive = 'Skyward Dive', }, }, ja = { category = { assault_rifle = { other = 'アサルトライフル' }, sub_machine_gun = { other = 'サブマシンガン' }, light_machine_gun = { other = 'ライトマシンガン' }, marksman_weapon = { other = 'マークスマン武器' }, sniper = { other = 'スナイパーライフル' }, shotgun = { other = 'ショットガン' }, pistol = { other = 'ピストル' }, ultimate = { other = 'アルティメット' }, }, ammo = { light = 'ライトアモ', heavy = 'ヘビーアモ', energy = 'エネルギーアモ', sniper = 'スナイパーアモ', shotgun = 'ショットガンアモ', arrows = 'アロー', special_light = '専用ライトアモ', special_heavy = '専用ヘビーアモ', special_energy = '専用エネルギーアモ', special_sniper = '専用スナイパーアモ', special_shotgun = '専用ショットガンアモ', minigun = 'ミニガンアモ', }, attachment = { name = 'アタッチメント', extended_mag = { name = 'マガジン', light = '拡張ライトマガジン', heavy = '拡張ヘビーマガジン', energy = '拡張エネルギーマガジン', sniper = '拡張スナイパーマガジン', }, optics = { name = 'スコープ', onex_hcog_classic = '1倍HCOG\'クラシック\'', twox_hcog_bruiser = '2倍HCOG\'ブルーザー\'', onex_reflex_holosight = '1倍ホロサイト', onex_twox_variable_reflex_holosight = '1~2倍可変式ホロサイト', onex_digital_threat = '1倍デジタルスレット', threex_hcog_ranger = '3倍HCOG\'レンジャー\'', twox_fourx_variable_acog = '2~4倍可変式AOG', sixx_sniper_scope = '6倍スナイパー', fourx_eightx_variable_sniper_scope = '4~8倍可変式スナイパー', fourx_tenx_digital_sniper_threat = '4~10倍デジタルスレット', }, shotgun_bolt = 'ショットガンボルト', }, hopup = { name = 'ホップアップ', anvil_receiver = 'アンビルレシーバー', deadeyes_tempo = 'デッドアイズテンポ', disruptor_rounds = 'ディスラプター弾', double_tap_trigger = 'ダブルタップトリガー', hammerpoint_rounds = 'ハンマーポイント弾', precision_choke = 'プレシジョンチョーク', quickdraw_holster = 'クイックドローホルスター', selectfire_receiver = 'セレクトファイアレシーバー', shatter_caps = 'シャッターキャップ', skullpiercer_rifling = 'スカルピアサーライフリング', turbocharger = 'ターボチャージャー', }, legends = { name = 'レジェンド', bloodhound = 'ブラッドハウンド', gibraltar = 'ジブラルタル', lifeline = 'ライフライン', pathfinder = 'パスファインダー', wraith = 'レイス', bangalore = 'バンガロール', caustic = 'コースティック', mirage = 'ミラージュ', octane = 'オクタン', wattson = 'ワットソン', crypto = 'クリプト', revenant = 'レヴナント', loba = 'ローバ', rampart = 'ランパート', horizon = 'ホライゾン', fuse = 'ヒューズ', valkyrie = 'ヴァルキリー', }, passive = { name = 'パッシブ', tracker = 'トラッカー', gun_shield = 'ガンシールド', combat_medic = '戦う衛生兵', combat_revive = '戦闘復活', insider_knowledge = '内部情報', voices_from_the_void = '虚空からの声', double_time = '駆け足', nox_vision = 'Noxビジョン', encore = 'アンコール', now_you_see_me = '神出鬼没', swift_mend = '高速修復', spark_of_genius = '天才のひらめき', neurolink = 'ニューロリンク', stalker = 'ストーカー', eye_for_quality = 'アイフォークオリティ', modded_loader = '改造ローダー', spacewalk = 'スペースウォーク', grenadier = 'グレネーダー', vtol_jets = 'VTOLジェット', }, tactical = { name = '戦術', eye_of_the_allfather = '全能の目', dome_of_protection = 'プロテクトドーム', doc_heal_drone = 'D.O.C.ヒールドローン', grappling_hook = 'グラップリングフック', into_the_void = '虚空へ', smoke_launcher = 'スモークランチャー', nox_gas_trap = 'Noxガストラップ', psyche_out = 'サイクアウト', stim = '興奮剤', perimeter_security = '周辺セキュリティ', surveillance_drone = 'スパイドローン', silence = 'サイレンス', burglars_best_friend = '盗賊の相棒', amped_cover = '増幅バリケード', gravity_lift = 'グラビティリフト', knuckle_cluster = 'ナックルクラスター', missile_swarm = 'ミサイルスワーム', }, ultimate = { name = 'アルティメット', beast_of_the_hunt = 'ハンティングビースト', defensive_bombardment = '防衛爆撃', care_package = 'ケアパッケージ', zipline_gun = 'ジップラインガン', dimensiona_rift = 'ディメンションリフト', rolling_thunder = 'ローリングサンダー', nox_gas_grenade = 'Noxガスグレネード', vanishing_act = 'ファントム', life_of_the_party = 'パーティーライフ', launch_pad = 'ジャンプパッド', interception_pylon = 'インターセプターパイロン', drone_emp = 'ドローンEMP', death_totem = 'デストーテム', black_market_boutique = 'ブラックマーケット', emplaced_minigun_sheila = 'ミニガン「シーラ」', black_hole = 'ブラックホール', the_motherlode = 'マザーロード', skyward_dive = 'スカイハイダイブ', }, }, } return configuration