🌟 | 現在、 鉄壁ヘッドショットには対応済みです。 鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。 |
モジュール:Utility/Name/configuration
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このモジュールについての説明文ページを モジュール:Utility/Name/configuration/doc に作成できます
local configuration = { de = { category = { assault_rifle = { one = 'Sturmgewehr', other = 'Sturmgewehre', }, sub_machine_gun = { one = 'MP', other = 'MPs', }, light_machine_gun = { one = 'LMG', other = 'LMGs', }, marksman_weapon = { one = 'Präzisionswaffe', other = 'Präzisionswaffen', }, sniper = { one = 'Scharfschützengewehr', other = 'Scharfschützengewehre', }, shotgun = { one = 'Schrotflinte', other = 'Schrotflinten', }, pistol = { one = 'Pistole', other = 'Pistolen', }, thrown = { one = 'Werfe', other = 'Werfen', }, supply_drop = { one = 'Versorgungsabwurf', other = 'Versorgungsabwürfe', }, ultimate = { other = 'Ultimative', }, }, ammo = { name = 'Munition', light = 'Leichte Munition', heavy = 'Schwere Munition', energy = 'Energiemunition', sniper = 'Scharfschützenmunition', shotgun = 'Schrotpatronen', arrows = 'Pfeile', special_light = 'Spezial-Leichte Munition', special_heavy = 'Spezial-Schwere Munition', special_energy = 'Spezial-Energiemunition', special_sniper = 'Spezial-Scharfschützenmunition', special_shotgun = 'Spezial-Schrotpatronen', minigun = 'Minigun Munition', }, attachment = { name = 'Aufsatz', barrels = { name = 'Lauf', barrel_stabilizer = 'Laufstabilisator', }, extended_mag = { name = 'Mag', light = 'Erweitertes Leichtes Magazin', heavy = 'Erweitertes Schweres Magazin', energy = 'Erweitertes Energiemagazin', sniper = 'Erweitertes Scharfschützenmagazin', }, gears = { name = 'Ausrüstung', backpack = 'Rucksack', defenses = { name = 'Verteidigung', body_shield = 'Körperschild', evo_shield = 'Evo-Schild', }, helmet = 'Helm', knockdown_shield = 'Knockdown-Schild', }, optics = { name = 'Optisch', onex_hcog_classic = '1x HOKV \'Klassik\'', twox_hcog_bruiser = '2x HOKV \'Bruiser\'', onex_reflex_holosight = '1x Holo', onex_twox_variable_reflex_holosight = '1x-2x Variabel Holo', onex_digital_threat = '1x Digital Bedrohung', threex_hcog_ranger = '3x HOKV \'Ranger\'', twox_fourx_variable_acog = '2x-4x Variabel AOG', sixx_sniper_scope = '6x Scharfschütze', fourx_eightx_variable_sniper_scope = '4x-8x Variabel Scharfschütze', fourx_tenx_digital_sniper_threat = '4x-10x Dig. Scharfschütze Bedrohung', }, shotgun_bolt = 'Schrotflintenverschluss', stocks = { name = 'Schaft', standard = 'Standardschaft', sniper = 'Scharfschützenschaft', }, }, hopup = { name = 'Anpassung', anvil_receiver = 'Ambossempfänger', deadeyes_tempo = 'Höllentempo', disruptor_rounds = 'Disruptor Rounds', -- ? double_tap_trigger = 'Double Tap Trigger', -- ? hammerpoint_rounds = 'Hammerpoint Rounds', -- ? precision_choke = 'Präzisionschoke', quickdraw_holster = 'Express-Halfter', selectfire_receiver = 'Feuermodus-Receiver', shatter_caps = 'Splitterspitzen', skullpiercer_rifling = 'Schädelspalter-Drall', turbocharger = 'Turbolader', }, legends = { name = 'Legenden', bloodhound = 'Bloodhound', gibraltar = 'Gibraltar', lifeline = 'Lifeline', pathfinder = 'Pathfinder', wraith = 'Wraith', bangalore = 'Bangalore', caustic = 'Caustic', mirage = 'Mirage', octane = 'Octane', wattson = 'Wattson', crypto = 'Crypto', revenant = 'Revenant', loba = 'Loba', rampart = 'Rampart', horizon = 'Horizon', fuse = 'Fuse', valkyrie = 'Valkyrie', }, passive = { name = 'Passiv', tracker = 'Tracker', -- Website: 'Fährtenleser' gun_shield = 'Waffenschild', combat_medic = 'Kampfsanitäterin', combat_revive = 'Kampfbelebung', insider_knowledge = 'Überwachung', -- Website: 'Insiderwissen' voices_from_the_void = 'Stimmen aus dem Nichts', double_time = 'Laufschritt', nox_vision = 'Nox-Vision', encore = 'Zugabe!', now_you_see_me = 'Jetzt siehst du mich ...', swift_mend = 'Schnelle Heilung', spark_of_genius = 'Zündende Idee', neurolink = 'Neurolink', stalker = 'Stalker', eye_for_quality = 'Geübter Blick', modded_loader = 'Modifizierter Lader', spacewalk = 'Raumspaziergang', grenadier = 'Grenadier', vtol_jets = 'VTOL-Düsen', }, regen = { name = 'Regeneration', health = 'Gesundheit', shield = 'Schild', ultimate = 'Ultimativ', combo = 'Kombo', syringe = 'Spritze', medkit = 'Medikit', shield_cell = 'Schildzelle', shield_battery = 'Schildbatterie', phoenix_kit = 'Phönix-Kit', ultimate_accelerant = 'Ultimativbeschleuniger', }, tactical = { name = 'Taktisch', eye_of_the_allfather = 'Auge Des Allvaters', dome_of_protection = 'Schutzkuppel', doc_heal_drone = 'DDM-Heildrohne', grappling_hook = 'Haken', -- Website: 'Kletterhaken' into_the_void = 'In die Leere', smoke_launcher = 'Rauchwerfer', nox_gas_trap = 'Noxgas-Falle', psyche_out = 'Ausgeflippt', stim = 'Stim', perimeter_security = 'Bereichssicherheit', surveillance_drone = 'Überwachungsdrohne', silence = 'Stille', burglars_best_friend = 'Bester Freund der Diebin', amped_cover = 'Verstärkte Deckung', gravity_lift = 'Gravitationslift', knuckle_cluster = 'Knöchel-Cluster', missile_swarm = 'Raketenschwarm', }, ultimate = { name = 'Ultimative', beast_of_the_hunt = 'Herr der Jagd', defensive_bombardment = 'Bombardementt', -- Website: 'Defensivbombardement' care_package = 'Carepaket', zipline_gun = 'Seilrutsche', -- Website: 'Seilrutschenwerfer' dimensiona_rift = 'Portal', -- Website: 'Dimensionstor' rolling_thunder = 'Donnergrollen', nox_gas_grenade = 'Noxgas-Granate', vanishing_act = 'Entschwunden', life_of_the_party = 'Mittelpunkt der Party', launch_pad = 'Sprungkissen', -- Website: Startkissen interception_pylon = 'Interceptor-Mast', drone_emp = 'Drohnen-EMP', death_totem = 'Todestotem', black_market_boutique = 'Schwarzmarkt-Boutique', emplaced_minigun_sheila = 'Stationäre Minigun "Sheila"', black_hole = 'Schwarzes Loch', the_motherlode = 'Der Zerstörer', skyward_dive = 'Himmelssprung', }, weapons = { g7_scout = { short = 'G7 Scout', full = 'G7 Scout', description = 'Halbautomatische leichte Präzisionswaffe.', }, alternator = { short = 'Alternator', full = 'Alternator', description = 'Vollautomatische, zweiläufige MP.', }, r99 = { short = 'R-99', full = 'R-99', description = 'Automatische Schnellfeuer-MP.', }, r301 = { short = 'R-301', full = 'R-301', description = 'Vollautomatisch mit hoher Präzision.', }, p2020 = { short = 'P2020', full = 'P2020', description = 'Halbautomatische Pistole.', }, re45 = { short = 'RE-45', full = 'RE-45 Automatik', description = 'Vollautomatische Pistole.', }, flatline = { short = 'Flatline', full = 'VK-47 Flatline', description = 'Vollautomatisch und durchschlagskräftig.', }, hemlok = { short = 'Hemlok', full = 'Hemlok', description = 'Sturmgewehr, das jeweils 3 Schuss abfeuert.', }, spitfire = { short = 'Spitfire', full = 'Spitfire', description = 'Vollautomatisches LMG.', }, wingman = { short = 'Wingman', full = 'Wingman', description = 'Revolver mit hoher Durchschlagskraft.', }, repeater = { short = '30-30 Repetierer', full = '30-30 Repetierer', description = 'Semi-Auto schwerer Repetierer.', }, prowler = { short = 'Prowler', full = 'Prowler', description = 'Feuert Salven aus jeweils 5 Schüssen ab.', }, lstar = { short = 'L-STAR', full = 'L-STAR', description = 'Plasmabetriebenes schweres MG.', }, havoc = { short = 'HAVOC', full = 'HAVOC', description = 'Vollautomatisches Energiegewehr.', }, devotion = { short = 'Devotion', full = 'Devotion', description = 'Vollautomatisches Energie-LMG.', }, volt = { short = 'Volt', full = 'Volt-MP', description = 'Energiebetriebene MP.', }, tripletake = { short = 'Triple Take', full = 'Triple Take', description = 'Dreiläufiges Scharfschützengewehr.', }, mastiff = { short = 'Mastiff', full = 'Mastiff', description = 'Effiziente halbautomatische Schrotflinte.', }, eva8_auto = { short = 'EVA-8 Auto', full = 'EVA-8 Automatik', description = 'Vollautomatische Schrotflinte.', }, peacekeeper = { short = 'Friedensstifter', full = 'Friedensstifter', description = 'Unterhebel-Schrotflinte.', }, mozambique = { short = 'Mosambik', full = 'Mosambik', description = 'Dreiläufige Schrotpistole.', }, longbow = { short = 'Longbow', full = 'DMR Longbow', description = 'Halbautomatisches Scharfschützengewehr.', }, charge_rifle = { short = 'Elektrogewehr', full = 'Elektrogewehr', description = 'Strahlen-Scharfschützengewehr.', }, sentinel = { short = 'Sentinel', full = 'Sentinel', description = 'Kammerverschluss-Scharfschützengewehr.', }, kraber = { short = 'Kraber', full = 'Kraber Kaliber .50', description = 'Mächtiges Kammerverschluss-Scharfschützengewehr.', }, bocek = { short = 'Bocek', full = 'Bocek-Kompositbogen', description = 'Halte "Schießen", um die Stärke zu erhöhen.', }, arc_star = { short = 'Bogenstern', full = 'Bogenstern', description = 'Haftet und explodiert. Verursacht Schaden und behindert die Sicht.', }, frag_grenade = { short = 'Splittergranate', full = 'Splittergranate', description = 'Explosiver Sprengsatz. Werfen, um Zünder zu aktivieren.', }, thermite_grenade = { short = 'Thermitgranate', full = 'Thermitgranate', description = 'Erzeugt eine horizontale Flammenwand.', }, }, }, en = { category = { assault_rifle = { one = 'Assault rifle', other = 'Assault rifles', }, sub_machine_gun = { one = 'Sub machine gun', other = 'Sub machine guns', }, light_machine_gun = { one = 'Light machine gun', other = 'Light machine guns', }, marksman_weapon = { one = 'Marksman weapon', other = 'Marksman weapons', }, sniper = { one = 'Sniper rifle', other = 'Sniper rifles', }, shotgun = { one = 'Shotgun', other = 'Shotguns', }, pistol = { one = 'Pistol', other = 'Pistols', }, thrown = { other = 'Thrown', }, supply_drop = { one = 'Supply Drop', other = 'Supply Drops', }, ultimate = { other = 'Ultimate', }, }, ammo = { name = 'Ammo', light = 'Light Rounds', heavy = 'Heavy Rounds', energy = 'Energy Ammo', sniper = 'Sniper Ammo', shotgun = 'Shotgun Shells', arrows = 'Arrows', special_light = 'Special Light Rounds', special_heavy = 'Special Heavy Rounds', special_energy = 'Special Energy Ammo', special_sniper = 'Special Sniper Ammo', special_shotgun = 'Special Shotgun Shells', minigun = 'Minigun Ammo', }, attachment = { name = 'Attachment', barrels = { name = 'Barrel', barrel_stabilizer = 'Barrel Stabilizer', }, extended_mag = { name = 'Mag', light = 'Extended Light Mag', heavy = 'Extended Heavy Mag', energy = 'Extended Energy Mag', sniper = 'Extended Sniper Mag', }, gears = { name = 'Gear', backpack = 'Backpack', defenses = { name = 'Defense', body_shield = 'Body Shield', evo_shield = 'Evo Shield', }, helmet = 'Helmet', knockdown_shield = 'Knockdown Shield', }, optics = { name = 'Optics', onex_hcog_classic = '1x HCOG \'Classic\'', twox_hcog_bruiser = '2x HCOG \'Bruiser\'', onex_reflex_holosight = '1x Reflex Holosight', onex_twox_variable_reflex_holosight = '1x-2x Variable Reflex Holosight', onex_digital_threat = '1x Digital Threat', threex_hcog_ranger = '3x HCOG \'Ranger\'', twox_fourx_variable_acog = '2x-4x Variable AOG', sixx_sniper_scope = '6x Sniper Scope', fourx_eightx_variable_sniper_scope = '4x-8x Variable Sniper Scope', fourx_tenx_digital_sniper_threat = '4x-10x Digital Sniper Threat', }, shotgun_bolt = 'Shotgun Bolt', stocks = { name = 'Stock', standard = 'Standard Stock', sniper = 'Sniper Stock', }, }, hopup = { name = 'Hop-Up', anvil_receiver = 'Anvil Receiver', deadeyes_tempo = 'Deadeye\'s Tempo', disruptor_rounds = 'Disruptor Rounds', double_tap_trigger = 'Double Tap Trigger', hammerpoint_rounds = 'Hammerpoint Rounds', precision_choke = 'Precision Choke', quickdraw_holster = 'Quickdraw Holster', selectfire_receiver = 'Selectfire Receiver', shatter_caps = 'Shatter Caps', skullpiercer_rifling = 'Skullpiercer Rifling', turbocharger = 'Turbocharger', }, legends = { name = 'Legends', bloodhound = 'Bloodhound', gibraltar = 'Gibraltar', lifeline = 'Lifeline', pathfinder = 'Pathfinder', wraith = 'Wraith', bangalore = 'Bangalore', caustic = 'Caustic', mirage = 'Mirage', octane = 'Octane', wattson = 'Wattson', crypto = 'Crypto', revenant = 'Revenant', loba = 'Loba', rampart = 'Rampart', horizon = 'Horizon', fuse = 'Fuse', valkyrie = 'Valkyrie', }, passive = { name = 'Passive', tracker = 'Tracker', gun_shield = 'Gun Shield', combat_medic = 'Combat Medic', combat_revive = 'Combat Revive', insider_knowledge = 'Insider Knowledge', voices_from_the_void = 'Voices from the Void', double_time = 'Double Time', nox_vision = 'Nox Vision', encore = 'Encore!', now_you_see_me = 'Now You See Me...', swift_mend = 'Swift Mend', spark_of_genius = 'Spark of Genius', neurolink = 'Neurolink', stalker = 'Stalker', eye_for_quality = 'Eye for Quality', modded_loader = 'Modded Loader', spacewalk = 'Spacewalk', grenadier = 'Grenadier', vtol_jets = 'VTOL Jets', }, regen = { name = 'Regen', health = 'Health', shield = 'Shield', ultimate = 'Ultimate', combo = 'Combo', syringe = 'Syringe', medkit = 'Med Kit', shield_cell = 'Shield Cell', shield_battery = 'Shield Battery', phoenix_kit = 'Phoenix Kit', ultimate_accelerant = 'Ultimate Accelerant', }, tactical = { name = 'Tactical', eye_of_the_allfather = 'Eye of the Allfather', dome_of_protection = 'Dome of Protection', doc_heal_drone = 'D.O.C. Heal Drone', grappling_hook = 'Grappling Hook', into_the_void = 'Into the Void', smoke_launcher = 'Smoke Launcher', nox_gas_trap = 'Nox Gas Trap', psyche_out = 'Psyche Out', stim = 'Stim', perimeter_security = 'Perimeter Security', surveillance_drone = 'Surveillance Drone', silence = 'Silence', burglars_best_friend = 'Burglar’s Best Friend', amped_cover = 'Amped Cover', gravity_lift = 'Gravity Lift', knuckle_cluster = 'Knuckle Cluster', missile_swarm = 'Missile Swarm', }, ultimate = { name = 'Ultimate', beast_of_the_hunt = 'Beast of the Hunt', defensive_bombardment = 'Defensive Bombardment', care_package = 'Care Package', zipline_gun = 'Zipline Gun', dimensiona_rift = 'Dimensional Rift', rolling_thunder = 'Rolling Thunder', nox_gas_grenade = 'Nox Gas Grenade', vanishing_act = 'Vanishing Act', life_of_the_party = 'Life of the Party', launch_pad = 'Launch Pad', interception_pylon = 'Interception Pylon', drone_emp = 'Drone EMP', death_totem = 'Death Totem', black_market_boutique = 'Black Market Boutique', emplaced_minigun_sheila = 'Emplaced Minigun "Sheila"', black_hole = 'Black Hole', the_motherlode = 'The Motherlode', skyward_dive = 'Skyward Dive', }, weapons = { g7_scout = { short = 'G7 Scout', full = 'G7 Scout', description = 'Semi-auto light marksman rifle.', }, alternator = { short = 'Alternator', full = 'Alternator', description = 'Twin barrel full-auto SMG.', }, r99 = { short = 'R-99', full = 'R-99 SMG', description = 'Rapid-fire automatic SMG.', }, r301 = { short = 'R-301', full = 'R-301 Carbine', description = 'Full-auto and high accuracy.', }, p2020 = { short = 'P2020', full = 'P2020', description = 'Semi-auto pistol.', }, re45 = { short = 'RE-45', full = 'RE-45 Auto', description = 'Full-auto pistol.', }, flatline = { short = 'Flatline', full = 'VK-47 Flatline', description = 'Full-auto with a punch.', }, hemlok = { short = 'Hemlok', full = 'Hemlok Burst AR', description = '3-round burst assault rifle.', }, spitfire = { short = 'Spitfire', full = 'M600 Spitfire', description = 'Full-auto LMG.', }, wingman = { short = 'Wingman', full = 'Wingman', description = 'High powered revolver.', }, repeater = { short = '30-30 Repeater', full = '30-30 Repeater', description = 'Semi-auto heavy repeater.', }, prowler = { short = 'Prowler', full = 'Prowler Burst PDW', description = '5-round burst SMG.', }, lstar = { short = 'L-STAR', full = 'L-STAR EMG', description = 'Plasma-fueled heavy MG.', }, havoc = { short = 'HAVOC', full = 'HAVOC Rifle', description = 'Full-auto charged energy rifle.', }, devotion = { short = 'Devotion', full = 'Devotion LMG', description = 'Full-auto energy LMG.', }, volt = { short = 'Volt', full = 'Volt SMG', description = 'Energy actuated SMG.', }, tripletake = { short = 'Triple Take', full = 'Triple Take', description = 'Triple-barrel sniper rifle.', }, mastiff = { short = 'Mastiff', full = 'Mastiff Shotgun', description = 'Powerful semi-auto shotgun.', }, eva8_auto = { short = 'EVA-8 Auto', full = 'EVA-8 Auto', description = 'Full-auto shotgun.', }, peacekeeper = { short = 'Peacekeeper', full = 'Peacekeeper', description = 'Lever-action shotgun.', }, mozambique = { short = 'Mozambique', full = 'Mozambique Shotgun', description = 'Triple-barrel shotgun pistol.', }, longbow = { short = 'Longbow', full = 'Longbow DMR', description = 'Semi-auto sniper rifle.', }, charge_rifle = { short = 'Charge Rifle', full = 'Charge Rifle', description = 'Charged beam sniper rifle.', }, sentinel = { short = 'Sentinel', full = 'Sentinel', description = 'Bolt-action sniper rifle.', }, kraber = { short = 'Kraber', full = 'Kraber .50-cal Sniper', description = 'Powerful bolt-action sniper rifle.', }, bocek = { short = 'Bocek', full = 'Bocek Compound Bow', description = 'Hold fire to increase power.', }, arc_star = { short = 'Arc Star', full = 'Arc Star', description = 'Sticks, then explodes after a short delay. Causes damage and blurred vision.', }, frag_grenade = { short = 'Frag Grenade', full = 'Frag Grenade', description = 'Explosive ordnance. Throw to start fuse.', }, thermite_grenade = { short = 'Thermite Grenade', full = 'Thermite Grenade', description = 'Creates a horizontal wall of flames.', }, }, }, fr = { category = { assault_rifle = { one = 'Fusil d\'assaut', other = 'Fusils d\'assaut', }, sub_machine_gun = { one = 'Mitraillette', other = 'Mitraillettes', }, light_machine_gun = { one = 'Mitrailleuse', other = 'Mitrailleuses', }, marksman_weapon = { one = 'Arme à longue portée', other = 'Armes à longue portée', }, sniper = { one = 'Fusil de précision', other = 'Fusils de précision', }, shotgun = { one = 'Fusil à pompe', other = 'Fusils à pompe', }, pistol = { one = 'Pistolet', other = 'Pistolets', }, thrown = { one = 'Jeté', other = 'Jetés', }, supply_drop = { one = 'Ravitaillement', other = 'Ravitaillements', }, ultimate = { other = 'Ultime', }, }, ammo = { name = 'Munitions', light = 'Balles légères', heavy = 'Balles lourdes', energy = 'Munitions énergétiques', sniper = 'Munitions de précision', shotgun = 'Cartouches de fusil à pompe', arrows = 'Flèches', special_light = 'Balles légères spéciales', special_heavy = 'Balles lourdes spéciales', special_energy = 'Munitions énergétiques spéciales', special_sniper = 'Munitions spéciales de précision', special_shotgun = 'Cartouches spéciales de fusil à pompe', minigun = 'Munitions pour mitrailleuses montées', }, attachment = { name = 'Accessoire', barrels = { name = 'Canon', barrel_stabilizer = 'Stabilisateur de canon', }, extended_mag = { name = 'Chargeur', light = 'Chargeur légèr agrandi', heavy = 'Chargeur lourd agrandi', energy = 'Chargeur énergétique agrandi', sniper = 'Chargeur de précision agrandi', }, gears = { name = 'Matériel', backpack = 'Sac à dos', defenses = { name = 'Défense', body_shield = 'Bouclier corporel', evo_shield = 'Bouclier évolutif', }, helmet = 'Casque', knockdown_shield = 'Bouclier de KO', }, optics = { name = 'Optique', onex_hcog_classic = 'VOCH 1x Classic', twox_hcog_bruiser = 'VOCH 2x Bruiser', onex_reflex_holosight = 'Holo 1x', onex_twox_variable_reflex_holosight = 'Holo variable 1x-2x', onex_digital_threat = 'Indicateur de menace 1x', threex_hcog_ranger = 'VOCH 3x Ranger', twox_fourx_variable_acog = 'VOA variable 2x-4x', sixx_sniper_scope = 'Sniper 6x', fourx_eightx_variable_sniper_scope = 'Sniper variable 4x-8x', fourx_tenx_digital_sniper_threat = 'Indicateur de menace sniper 4x-10x', }, shotgun_bolt = 'Culasse pour fusil à pompe', stocks = { name = 'Crosse', standard = 'Crosse standard', sniper = 'Crosse de précision', }, }, hopup = { name = 'Hop-up', anvil_receiver = 'Châssis enclume', deadeyes_tempo = 'Tempo d\'élite', disruptor_rounds = 'Disruptor Rounds', -- ? double_tap_trigger = 'Double Tap Trigger', -- ? hammerpoint_rounds = 'Hammerpoint Rounds', -- ? precision_choke = 'Choke de précision', quickdraw_holster = 'Étui rapide', selectfire_receiver = 'Sélecteur de tir', shatter_caps = 'Pointes à dispersion', skullpiercer_rifling = 'Démonte-crâne', turbocharger = 'Turbochargeur', }, legends = { name = 'Légendes', bloodhound = 'Bloodhound', gibraltar = 'Gibraltar', lifeline = 'Lifeline', pathfinder = 'Pathfinder', wraith = 'Wraith', bangalore = 'Bangalore', caustic = 'Caustic', mirage = 'Mirage', octane = 'Octane', wattson = 'Wattson', crypto = 'Crypto', revenant = 'Revenant', loba = 'Loba', rampart = 'Rampart', horizon = 'Horizon', fuse = 'Fuse', valkyrie = 'Valkyrie', }, passive = { name = 'Passive', tracker = 'Traqueur', gun_shield = 'Blindage d\'armement', combat_medic = 'Secouriste de combat', combat_revive = 'Réanimation d\'urgence', insider_knowledge = 'Délit d\'initié', voices_from_the_void = 'Voix du Vide', double_time = 'Pas de charge', nox_vision = 'Vision Nox', encore = 'Encore!', -- ? now_you_see_me = 'Insaisissable', swift_mend = 'Guérison rapide', spark_of_genius = 'Éclair de génie', neurolink = 'Neurolien', stalker = 'Traqueur', eye_for_quality = 'Regard aiguisé', modded_loader = 'Chargeur modifié', spacewalk = 'Spationaute', grenadier = 'Grenadier', vtol_jets = 'Jetpack', }, regen = { name = 'Régénération', health = 'Santé', shield = 'Bouclier', ultimate = 'Ultime', combo = 'Combo', syringe = 'Seringue', medkit = 'Kit de soins', shield_cell = 'Cellule de bouclier', shield_battery = 'Batterie de bouclier', phoenix_kit = 'Kit Phénix', ultimate_accelerant = 'Accélérant d\'Ultime', }, tactical = { name = 'Tactique', eye_of_the_allfather = 'Œil du Faiseur d\'Orages', dome_of_protection = 'Dôme protecteur', doc_heal_drone = 'Drone-médecin DOC', grappling_hook = 'Grappin', into_the_void = 'Dans le Vide', smoke_launcher = 'Lance-fumigène', nox_gas_trap = 'Piège à gaz Nox', psyche_out = 'Dissuasion', stim = 'Stimulant', perimeter_security = 'Périmètre de sécurité', surveillance_drone = 'Drone de surveillance', silence = 'Silence', burglars_best_friend = 'Monte-en-l\'air', amped_cover = 'Champ de force', gravity_lift = 'Ascenseur de gravité', knuckle_cluster = 'Bombe à dispersion', missile_swarm = 'Salve de missiles', }, ultimate = { name = 'Ultime', beast_of_the_hunt = 'Prédateur', defensive_bombardment = 'Pilonnage défensif', care_package = 'Pack de soutien', zipline_gun = 'Lance-tyrolienne', dimensiona_rift = 'Faille dimensionnelle', rolling_thunder = 'Tonnerre grondant', nox_gas_grenade = 'Grenade à gaz Nox', vanishing_act = 'Vanishing Act', -- ? life_of_the_party = 'Extravagance', launch_pad = 'Tremplin', interception_pylon = 'Pylône d\'interception', drone_emp = 'Drone IEM', death_totem = 'Totem de frag', black_market_boutique = 'Boutique du Marché Noir', emplaced_minigun_sheila = 'Mitrailleuse montée "Sheila"', black_hole = 'Trou noir', the_motherlode = 'Gros lot', skyward_dive = 'Saut céleste', }, weapons = { g7_scout = { short = 'G7 Scout', full = 'G7 Scout', description = 'Fusil longue portée léger semi-automatique.', }, alternator = { short = 'Alternator', full = 'Alternator', description = 'Mitraillette automatique à double canon.', }, r99 = { short = 'R-99', full = 'Mitraillette R-99', description = 'Mitraillette automatique à tir rapide.', }, r301 = { short = 'R-301', full = 'Carabine R-301', description = 'Arme automatique de haute précision.', }, p2020 = { short = 'P2020', full = 'P2020', description = 'Pistolet semi-automatique.', }, re45 = { short = 'RE-45', full = 'RE-45 Auto', description = 'Pistolet automatique.', }, flatline = { short = 'Flatline', full = 'VK-47 Flatline', description = 'Puissant système de tir automatique.', }, hemlok = { short = 'Hemlok', full = 'Fusil d\'assaut Hemlok', description = 'Fusil d\'assaut qui tire des rafales de trois balles.', }, spitfire = { short = 'Spitfire', full = 'M600 Spitfire', description = 'Mitrailleuse automatique.', }, wingman = { short = 'Wingman', full = 'Wingman', description = 'Revolver puissant.', }, repeater = { short = 'Répéteur 30-30', full = 'Répéteur 30-30', description = 'Répéteur lourd semi-auto.', }, prowler = { short = 'Prowler', full = 'ADP Prowler Burst', description = 'Mitraillette tirant des rafales de cinq balles.', }, lstar = { short = 'L-STAR', full = 'EMG L-STAR', description = 'Mitrailleuse lourde à plasma.', }, havoc = { short = 'HAVOC', full = 'Fusil HAVOC', description = 'Fusil automatique à charge énergétique.', }, devotion = { short = 'Devotion', full = 'Mitrailleuse Devotion', description = 'Mitrailleuse énergétique automatique.', }, volt = { short = 'Volt', full = 'Mitraillette Volt', description = 'Mitraillette à charge énergétique.', }, tripletake = { short = 'Fusil Triple', full = 'Fusil Triple', description = 'Fusil de précision à triple canon.', }, mastiff = { short = 'Mastiff', full = 'Fusil à pompe Mastiff', description = 'Puissant fusil à pompe semi-automatique.', }, eva8_auto = { short = 'EVA-8 Auto', full = 'EVA-8 Auto', description = 'Fusil à pompe automatique.', }, peacekeeper = { short = 'Peacekeeper', full = 'Peacekeeper', description = 'Fusil à pompe à levier.', }, mozambique = { short = 'Mozambique', full = 'Mozambique', description = 'Fusil à pompe à triple canon.', }, longbow = { short = 'Longbow', full = 'Longbow-DMR', description = 'Fusil de précision semi-automatique.', }, charge_rifle = { short = 'Fusil à charge', full = 'Fusil à charge', description = 'Fusil de précision à faisceau chargé en particules.', }, sentinel = { short = 'Sentinel', full = 'Sentinel', description = 'Fusil de précision à verrou.', }, kraber = { short = 'Kraber', full = 'Kraber .50', description = 'Puissant fusil de précision à verrou.', }, bocek = { short = 'Bocek', full = 'Arc Composite Bocek', description = 'Maintenez le tir pour augmenter la puissance.', }, arc_star = { short = 'Étoile à arc', full = 'Étoile à arc', description = 'Colle à la cible et explose après un bref délai. Inflige des dégâts et trouble la vision.', }, frag_grenade = { short = 'Grenade frag', full = 'Grenade frag', description = 'Grenade explosive. Lancez la grenade pour l\'activer.', }, thermite_grenade = { short = 'Grenade thermique', full = 'Grenade thermique', description = 'Crée un mur de flammes horizontal.', }, }, }, it = { category = { assault_rifle = { other = 'Fucile d\'assalto' }, sub_machine_gun = { other = 'SMG' }, light_machine_gun = { other = 'LMG' }, marksman_weapon = { one = 'Tiratore scelto', other = 'Armi tiratore scelto', }, sniper = { one = 'Cecchino', other = 'Fucili di precisione', }, shotgun = { other = 'Shotgun' }, pistol = { one = 'Pistola', other = 'Pistole', }, thrown = { other = 'Da lancio' }, supply_drop = { one = 'Rifornimento', other = 'Rifornimenti', }, ultimate = { other = 'Ultimate' }, }, ammo = { name = 'Munizioni', light = 'Munizioni leggere', heavy = 'Munizioni pesanti', energy = 'Munizioni energetiche', sniper = 'Munizioni per cecchino', shotgun = 'Cartucce shotgun', arrows = 'Frecce', special_light = 'Speciali munizioni leggere', special_heavy = 'Speciali munizioni pesanti', special_energy = 'Speciali munizioni energetiche', special_sniper = 'Speciali munizioni per cecchino', special_shotgun = 'Speciali cartucce shotgun', minigun = '', }, attachment = { name = 'Accessorio', barrels = { name = 'Canna', barrel_stabilizer = 'Stabilizzatore canna', }, extended_mag = { name = 'Caricatore', light = 'Caricatore leggero esteso', heavy = 'Caricatore pesante esteso', energy = 'Caricatore energetico esteso', sniper = 'Caricatore esteso per cecchino', }, gears = { name = 'Attrezzatura', backpack = 'Zaino', defenses = { name = 'Difesa', body_shield = 'Scudo corporeo', evo_shield = 'Scudo evo', }, helmet = 'Casco', knockdown_shield = 'Scudo ausiliario', }, optics = { name = 'Ottica', onex_hcog_classic = '1x MOOC Classico', twox_hcog_bruiser = '2x MOOC Bruiser', onex_reflex_holosight = '1x OLO', onex_twox_variable_reflex_holosight = '1x-2x OLO Variabile', onex_digital_threat = '1x Minaccia Digitale', threex_hcog_ranger = '3x Ranger MOOC', twox_fourx_variable_acog = '2x-4x AOG Variabile', sixx_sniper_scope = '6x Cecchino', fourx_eightx_variable_sniper_scope = '4x-8x Cecchino Variabile', fourx_tenx_digital_sniper_threat = '4x-10x Minaccia Cecchino Digitale', }, shotgun_bolt = 'Otturatore shotgun', stocks = { name = 'Calcio', standard = 'Calcio standard', sniper = 'Calcio da cecchino', }, }, hopup = { name = 'Hop-up', anvil_receiver = 'Castello', deadeyes_tempo = 'Tempo tiratore scelto', disruptor_rounds = 'Disruptor Rounds', -- ? double_tap_trigger = 'Double Tap Trigger', -- ? hammerpoint_rounds = 'Hammerpoint Rounds', -- ? precision_choke = 'Strozzatura di precisione', quickdraw_holster = 'Fondina a estrazione rapida', selectfire_receiver = 'Selettore di fuoco', shatter_caps = 'Punte a dispersione', skullpiercer_rifling = 'Rigatura perforacranio', turbocharger = 'Turbocompressore', }, legends = { name = 'Leggende', bloodhound = 'Bloodhound', gibraltar = 'Gibraltar', lifeline = 'Lifeline', pathfinder = 'Pathfinder', wraith = 'Wraith', bangalore = 'Bangalore', caustic = 'Caustic', mirage = 'Mirage', octane = 'Octane', wattson = 'Wattson', crypto = 'Crypto', revenant = 'Revenant', loba = 'Loba', rampart = 'Rampart', horizon = 'Horizon', fuse = 'Fuse', valkyrie = 'Valkyrie', }, passive = { name = 'Passiva', tracker = 'Segugio', gun_shield = 'Scudo arma', combat_medic = 'Medico di guerra', combat_revive = 'Rianimazione in battagliia', insider_knowledge = 'Infiltrato', voices_from_the_void = 'Voci dall\'oblio', double_time = 'Doppio tempo', nox_vision = 'Visione Nox', encore = 'Encore!', -- ? now_you_see_me = 'Ora mi vedi...', swift_mend = 'Pronta guarigione', spark_of_genius = 'Lampo di genio', neurolink = 'Neurolink', stalker = 'Stalker', eye_for_quality = 'Occhio di lince', modded_loader = 'Caricatore modificato', spacewalk = 'Passeggiata spaziale', grenadier = 'Granatiere', vtol_jets = 'Jet VTOL', }, regen = { name = 'Rigenerazione', health = 'Salute', shield = 'Scudo', ultimate = 'Ultimate', combo = 'Combo', syringe = 'Siringa', medkit = 'Kit medico', shield_cell = 'Cella scudo', shield_battery = 'Batteria scudo', phoenix_kit = 'Kit fenice', ultimate_accelerant = 'Accelerante Ultimate', }, tactical = { name = 'Abilità tattica', eye_of_the_allfather = 'Occhio degli dei', dome_of_protection = 'Cupola protettiva', doc_heal_drone = 'Drone di guarigione', -- Website: 'D.O.C. Drone di guarigione' grappling_hook = 'Rampino', into_the_void = 'Nell\'oblio', smoke_launcher = 'Cortina di fumo', nox_gas_trap = 'Trappola gas Nox', psyche_out = 'Inganno', stim = 'Stimolanti', perimeter_security = 'Difesa perimetro', surveillance_drone = 'Drone di sorveglianza', silence = 'Silenzio', burglars_best_friend = 'Trucchi del mestiere', amped_cover = 'Copertura amplificata', gravity_lift = 'Ascensore gravitazionale', knuckle_cluster = 'Bomba a grappolo', missile_swarm = 'Tempesta di missili', }, ultimate = { name = 'Ultimate', beast_of_the_hunt = 'Istinto primordiale', defensive_bombardment = 'Pioggia di fuoco', care_package = 'Capsula assistenza', zipline_gun = 'Zipline master', dimensiona_rift = 'Porta dimensionale', rolling_thunder = 'Rombo di tuono', nox_gas_grenade = 'Granata gas Nox', vanishing_act = 'Vanishing Act', -- ? life_of_the_party = 'L\'anima della festa', launch_pad = 'Trampolino', interception_pylon = 'Traliccio d\'intercettazione', drone_emp = 'Tempesta elettromagnetica', death_totem = 'Totem della morte', black_market_boutique = 'Boutique del mercato nero', emplaced_minigun_sheila = 'Sheila - Mitragliatrice fissa', -- Website: 'Mitragliatrice fissa "Sheila"' black_hole = 'Buco nero', the_motherlode = 'Bombifragio', skyward_dive = 'Slancio etereo', }, weapons = { g7_scout = { short = 'G7 Scout', full = 'G7 Scout', description = 'Fucile seemi-auto da tiratore scelto.', }, alternator = { short = 'Alternator', full = 'Alternator', description = 'SMG completamente auto a doppia canna.', }, r99 = { short = 'R-99', full = 'R-99', description = 'SMG a fuoco rapido automatico.', }, r301 = { short = 'R-301', full = 'Carabina R-301', description = 'Completamente automatico, a elevata precisione.', }, p2020 = { short = 'P2020', full = 'P2020', description = 'Pistola semiautomatica.', }, re45 = { short = 'RE-45', full = 'RE-45 Automatica', description = 'Pistola automatica.', }, flatline = { short = 'Flatline', full = 'VK-47 Flatline', description = 'Completamente automatico con una buona potenza.', }, hemlok = { short = 'Hemlok', full = 'Hemlok', description = 'Fucile d\'assalto che spara raffiche di 3 colpi.', }, spitfire = { short = 'Spitfire', full = 'M600 Spitfire', description = 'LMG automatica.', }, wingman = { short = 'Wingman', full = 'Wingman', description = 'Revolver ad alta potenza.', }, repeater = { short = '30-30 Repeater', full = '30-30 Repeater', description = 'Fucile pesante a ripetizione semi-auto.', }, prowler = { short = 'Prowler', full = 'Prowler', description = 'SMG che spara raffiche di 5 colpi.', }, lstar = { short = 'L-STAR', full = 'EMG L-STAR', description = 'MG pesante al plasma.', }, havoc = { short = 'HAVOC', full = 'HAVOC', description = 'Fucile automatico a cariche di energia.', }, devotion = { short = 'Devotion', full = 'Devotion', description = 'LMG a energia automatico.', }, volt = { short = 'Volt', full = 'SMG Volt', description = 'SMG energia.', }, tripletake = { short = 'Triple Take', full = 'Triple Take', description = 'Fucile di cecchino a tripla canna.', }, mastiff = { short = 'Mastiff', full = 'Mastiff', description = 'Potente shotgun semiautomatico.', }, eva8_auto = { short = 'EVA-8 Auto', full = 'EVA-8 Auto', description = 'Shotgun automatico.', }, peacekeeper = { short = 'Peacekeeper', full = 'Peacekeeper', description = 'Shotgun a leva.', }, mozambique = { short = 'Mozambique', full = 'Mozambique', description = 'Pistola shotgun a tripla canna.', }, longbow = { short = 'Longbow', full = 'Longbow', description = 'Fucile semiautomatico di precisione.', }, charge_rifle = { short = 'Radius', full = 'Radius', description = 'Fucile di precisione con raggio energetico caricato.', }, sentinel = { short = 'Sentinel', full = 'Sentinel', description = 'Fucile da cecchino a otturatore scorrevole.', }, kraber = { short = 'Kraber', full = 'Kraber .50', description = 'Potente fucile da cecchino a otturatore scorrevole.', }, bocek = { short = 'Bocek', full = 'Arco compound bocek', description = 'Mantieni il comando del tiro per aumentare la potenza.', }, arc_star = { short = 'Stella arc', full = 'Stella arc', description = 'Si attacca ed esplode dopo qualche secondo. Provoca danni e visione offuscata.', }, frag_grenade = { short = 'Granata a frammentazione', full = 'Granata a frammentazione', description = 'Ordigno esplosivo. Gettalo per innescarlo.', }, thermite_grenade = { short = 'Granata termite', full = 'Granata termite', description = 'Crea una barriera di fiamme orizzontale.', }, }, }, ja = { category = { assault_rifle = { other = 'アサルトライフル' }, sub_machine_gun = { other = 'サブマシンガン' }, light_machine_gun = { other = 'ライトマシンガン' }, marksman_weapon = { other = 'マークスマン武器' }, sniper = { other = 'スナイパーライフル' }, shotgun = { other = 'ショットガン' }, pistol = { other = 'ピストル' }, thrown = { other = '投てき' }, supply_drop = { other = '物資投下' }, ultimate = { other = 'アルティメット' }, }, ammo = { name = '弾薬', light = 'ライトアモ', heavy = 'ヘビーアモ', energy = 'エネルギーアモ', sniper = 'スナイパーアモ', shotgun = 'ショットガンアモ', arrows = 'アロー', special_light = '専用ライトアモ', special_heavy = '専用ヘビーアモ', special_energy = '専用エネルギーアモ', special_sniper = '専用スナイパーアモ', special_shotgun = '専用ショットガンアモ', minigun = 'ミニガンアモ', }, attachment = { name = 'アタッチメント', barrels = { name = 'バレル', barrel_stabilizer = 'バレルスタビライザー', }, extended_mag = { name = 'マガジン', light = '拡張ライトマガジン', heavy = '拡張ヘビーマガジン', energy = '拡張エネルギーマガジン', sniper = '拡張スナイパーマガジン', }, gears = { name = '装備品', backpack = 'バックパック', defenses = { name = '防御', body_shield = 'ボディーシールド', evo_shield = '進化式ボディーシールド', }, helmet = 'ヘルメット', knockdown_shield = 'ノックダウンシールド', }, optics = { name = 'スコープ', onex_hcog_classic = '1倍HCOG\'クラシック\'', twox_hcog_bruiser = '2倍HCOG\'ブルーザー\'', onex_reflex_holosight = '1倍ホロサイト', onex_twox_variable_reflex_holosight = '1~2倍可変式ホロサイト', onex_digital_threat = '1倍デジタルスレット', threex_hcog_ranger = '3倍HCOG\'レンジャー\'', twox_fourx_variable_acog = '2~4倍可変式AOG', sixx_sniper_scope = '6倍スナイパー', fourx_eightx_variable_sniper_scope = '4~8倍可変式スナイパー', fourx_tenx_digital_sniper_threat = '4~10倍デジタルスレット', }, shotgun_bolt = 'ショットガンボルト', stocks = { name = 'ストック', standard = '標準ストック', sniper = 'スナイパーストック', }, }, hopup = { name = 'ホップアップ', anvil_receiver = 'アンビルレシーバー', deadeyes_tempo = 'デッドアイズテンポ', disruptor_rounds = 'ディスラプター弾', double_tap_trigger = 'ダブルタップトリガー', hammerpoint_rounds = 'ハンマーポイント弾', precision_choke = 'プレシジョンチョーク', quickdraw_holster = 'クイックドローホルスター', selectfire_receiver = 'セレクトファイアレシーバー', shatter_caps = 'シャッターキャップ', skullpiercer_rifling = 'スカルピアサーライフリング', turbocharger = 'ターボチャージャー', }, legends = { name = 'レジェンド', bloodhound = 'ブラッドハウンド', gibraltar = 'ジブラルタル', lifeline = 'ライフライン', pathfinder = 'パスファインダー', wraith = 'レイス', bangalore = 'バンガロール', caustic = 'コースティック', mirage = 'ミラージュ', octane = 'オクタン', wattson = 'ワットソン', crypto = 'クリプト', revenant = 'レヴナント', loba = 'ローバ', rampart = 'ランパート', horizon = 'ホライゾン', fuse = 'ヒューズ', valkyrie = 'ヴァルキリー', }, passive = { name = 'パッシブ', tracker = 'トラッカー', gun_shield = 'ガンシールド', combat_medic = '戦う衛生兵', combat_revive = '戦闘復活', insider_knowledge = '内部情報', voices_from_the_void = '虚空からの声', double_time = '駆け足', nox_vision = 'Noxビジョン', encore = 'アンコール', now_you_see_me = '神出鬼没', swift_mend = '高速修復', spark_of_genius = '天才のひらめき', neurolink = 'ニューロリンク', stalker = 'ストーカー', eye_for_quality = 'アイフォークオリティ', modded_loader = '改造ローダー', spacewalk = 'スペースウォーク', grenadier = 'グレネーダー', vtol_jets = 'VTOLジェット', }, regen = { name = '回復', health = '体力', shield = 'シールド', ultimate = 'アルティメット', combo = 'ミックス', syringe = '注射器', medkit = '医療キット', shield_cell = 'シールドセル', shield_battery = 'シールドバッテリー', phoenix_kit = 'フェニックスキット', ultimate_accelerant = 'アルティメット促進剤', }, tactical = { name = '戦術', eye_of_the_allfather = '全能の目', dome_of_protection = 'プロテクトドーム', doc_heal_drone = 'D.O.C.ヒールドローン', grappling_hook = 'グラップリングフック', into_the_void = '虚空へ', smoke_launcher = 'スモークランチャー', nox_gas_trap = 'Noxガストラップ', psyche_out = 'サイクアウト', stim = '興奮剤', perimeter_security = '周辺セキュリティ', surveillance_drone = 'スパイドローン', silence = 'サイレンス', burglars_best_friend = '盗賊の相棒', amped_cover = '増幅バリケード', gravity_lift = 'グラビティリフト', knuckle_cluster = 'ナックルクラスター', missile_swarm = 'ミサイルスワーム', }, ultimate = { name = 'アルティメット', beast_of_the_hunt = 'ハンティングビースト', defensive_bombardment = '防衛爆撃', care_package = 'ケアパッケージ', zipline_gun = 'ジップラインガン', dimensiona_rift = 'ディメンションリフト', rolling_thunder = 'ローリングサンダー', nox_gas_grenade = 'Noxガスグレネード', vanishing_act = 'ファントム', life_of_the_party = 'パーティーライフ', launch_pad = 'ジャンプパッド', interception_pylon = 'インターセプターパイロン', drone_emp = 'ドローンEMP', death_totem = 'デストーテム', black_market_boutique = 'ブラックマーケット', emplaced_minigun_sheila = 'ミニガン「シーラ」', black_hole = 'ブラックホール', the_motherlode = 'マザーロード', skyward_dive = 'スカイハイダイブ', }, weapons = { g7_scout = { short = 'G7スカウト', full = 'G7スカウト', description = 'セミオートの狙撃手用軽量ライフル。', }, alternator = { short = 'オルタネーター', full = 'オルタネーターSMG', description = 'ツインバレルのフルオートSMG。', }, r99 = { short = 'R-99', full = 'R-99 SMG', description = '高速連射が可能な自動SMG。', }, r301 = { short = 'R-301', full = 'R-301カービン', description = 'フルオートで高精度。', }, p2020 = { short = 'P2020', full = 'P2020', description = 'セミオートピストル。', }, re45 = { short = 'RE-45', full = 'RE-45オート', description = 'フルオートピストル。', }, flatline = { short = 'フラットライン', full = 'VK-47フラットライン', description = '威力十分のフルオート銃。', }, hemlok = { short = 'ヘムロック', full = 'ヘムロックバーストAR', description = '3連バーストのアサルトライフル。', }, spitfire = { short = 'スピットファイア', full = 'M600スピットファイア', description = 'フルオートのLMG。', }, wingman = { short = 'ウィングマン', full = 'ウィングマン', description = '高威力のリボルバー。', }, repeater = { short = '30-30リピーター', full = '30-30リピーター', description = 'セミオートのヘビーリピーター。エイムでダメージ追加。', }, prowler = { short = 'プラウラー', full = 'プラウラーバーストPDW', description = '5連バーストSMG。', }, lstar = { short = 'L-スター', full = 'L-スターEMG', description = 'プラズマエネルギーを充填したヘビーマシンガン。', }, havoc = { short = 'ハボック', full = 'ハボックライフル', description = 'フルオートのチャージ式エネルギーライフル。', }, devotion = { short = 'ディヴォーション', full = 'ディヴォーションLMG', description = 'フルオートのエネルギーLMG。', }, volt = { short = 'ボルト', full = 'ボルトSMG', description = 'エネルギー駆動式のSMG。', }, tripletake = { short = 'トリプルテイク', full = 'トリプルテイク', description = 'トリプルバレルのスナイパーライフル。', }, mastiff = { short = 'マスティフ', full = 'マスティフショットガン', description = '強力なセミオートのショットガン。', }, eva8_auto = { short = 'EVA-8オート', full = 'EVA-8オート', description = 'フルオートショットガン。', }, peacekeeper = { short = 'ピースキーパー', full = 'ピースキーパー', description = 'レバーアクション式ショットガン。', }, mozambique = { short = 'モザンビーク', full = 'モザンビークショットガン', description = 'トリプルバレルのショットガンピストル。', }, longbow = { short = 'ロングボウ', full = 'ロングボウDMR', description = 'セミオートのスナイパーライフル。', }, charge_rifle = { short = 'チャージライフル', full = 'チャージライフル', description = 'チャージビーム式スナイパーライフル。', }, sentinel = { short = 'センチネル', full = 'センチネル', description = 'ボルトアクション。チャージ時にダメージが増加。', }, kraber = { short = 'クレーバー', full = 'クレーバー.50スナイパー', description = 'ボルトアクション式の強力なスナイパーライフル。', }, bocek = { short = 'ボセック', full = 'ボセックコンパウンドボウ', description = '溜めて撃つことで、ダメージが増加する。', }, arc_star = { short = 'アークスター', full = 'アークスター', description = '接着後に一瞬おいて爆発する。ダメージを与え視界をかすませる。', }, frag_grenade = { short = 'フラググレネード', full = 'フラググレネード', description = '携行型爆弾。投げると信管が作動する。', }, thermite_grenade = { short = 'テルミットグレネード', full = 'テルミットグレネード', description = '横方向に炎の壁を作り出す。', }, }, }, ['zh-cn'] = { category = { assault_rifle = { other = '突击步枪' }, sub_machine_gun = { other = '冲锋枪' }, light_machine_gun = { other = '轻型机关枪' }, marksman_weapon = { other = '神枪手武器' }, sniper = { other = '狙击步枪' }, shotgun = { other = '霰弹枪' }, pistol = { other = '手枪' }, thrown = { other = '投掷' }, supply_drop = { other = '空降补给' }, ultimate = { other = '绝招' }, }, ammo = { name = '弹药', light = '轻型弹药', heavy = '重型弹药', energy = '能量弹药', sniper = '狙击弹药', shotgun = '霰弹枪弹药', arrows = '箭头', special_light = '特制轻型弹药', special_heavy = '特制重型弹药', special_energy = '特制能量弹药', special_sniper = '特制狙击弹药', special_shotgun = '特制霰弹枪弹药', minigun = '转轮机枪弹药', }, attachment = { name = '配件', barrels = { name = '枪管', barrel_stabilizer = '枪管稳定器', }, extended_mag = { name = '弹匣', light = '加长轻型弹匣', heavy = '加长式重型弹匣', energy = '加长能量弹匣', sniper = '加长狙击弹匣', }, gears = { name = '装备', backpack = '背包', defenses = { name = '防御', body_shield = '防护罩', evo_shield = '进化护罩', }, helmet = '头盔', knockdown_shield = '击倒护盾', }, optics = { name = '瞄准镜', onex_hcog_classic = '单倍全息衍射式瞄准镜“经典”', twox_hcog_bruiser = '2 倍全息衍射式瞄准镜“格斗家”', onex_reflex_holosight = '单倍幻影', onex_twox_variable_reflex_holosight = '单倍至 2 倍可调节式幻影瞄准镜', onex_digital_threat = '单倍数字化威胁', threex_hcog_ranger = '3 倍全息衍射式瞄准镜“游侠”', twox_fourx_variable_acog = '2 倍至 4 倍可调节式高级光学瞄准镜', sixx_sniper_scope = '6 倍狙击手', fourx_eightx_variable_sniper_scope = '4 倍至 8 倍可调节式狙击手', fourx_tenx_digital_sniper_threat = '4 倍至 10 倍数字化狙击威胁', }, shotgun_bolt = '霰弹枪枪栓', stocks = { name = '枪托', standard = '标准枪托', sniper = '狙击枪枪托', }, }, hopup = { name = '即用', anvil_receiver = '铁砧接收器', deadeyes_tempo = '神射手速度节拍', disruptor_rounds = 'Disruptor Rounds', -- ? double_tap_trigger = '双发扳机', hammerpoint_rounds = '锤击点子弹', precision_choke = '精准收束器', quickdraw_holster = '快捷枪套', selectfire_receiver = '选择射击模式接收器', shatter_caps = '粉碎帽', skullpiercer_rifling = '穿颅器', turbocharger = '涡轮增压器', }, legends = { name = '英雄', bloodhound = '寻血猎犬', gibraltar = '直布罗陀', lifeline = '命脉', pathfinder = '探路者', wraith = '恶灵', bangalore = '班加罗尔', caustic = '侵蚀', mirage = '幻象', octane = '动力小子', wattson = '沃特森', crypto = '密客', revenant = '亡灵', loba = '罗芭', rampart = '兰伯特', horizon = '地平线', fuse = '暴雷', valkyrie = '瓦尔基里', }, passive = { name = '被动', tracker = '追踪器', gun_shield = '枪盾', combat_medic = 'Combat Medic', -- ? combat_revive = '战斗复活', insider_knowledge = '内部信息', voices_from_the_void = '虚空之声', double_time = '加快节奏', nox_vision = 'NOX视觉', encore = 'Encore!', -- ? now_you_see_me = '我在这儿呢......', swift_mend = '快速修复', spark_of_genius = '知慧火花', neurolink = '神经连接', stalker = '潜行者', eye_for_quality = '鉴宝之眼', modded_loader = '改装式装填弹夹', spacewalk = '太空漫步', grenadier = '掷弹兵', vtol_jets = '垂直起降喷射器', }, regen = { name = '恢复', health = '生命值', shield = '护盾', ultimate = '绝招', combo = '组合', syringe = '注射器', medkit = '医疗箱', shield_cell = '小型护盾电池', shield_battery = '护盾电池', phoenix_kit = '凤凰治疗包', ultimate_accelerant = '绝招加速剂', }, tactical = { name = '战术', eye_of_the_allfather = '上帝之眼', dome_of_protection = '防护穹盾', doc_heal_drone = 'D.O.C治疗无人机', grappling_hook = '钩爪', into_the_void = '踏入虚空', smoke_launcher = '烟雾发射器', nox_gas_trap = 'NOX毒气陷阱', psyche_out = '疯猫', stim = '兴奋剂', perimeter_security = '边境防护', surveillance_drone = '无人侦察机', silence = '静默', burglars_best_friend = '盗徒好伙伴', amped_cover = '强化掩体', gravity_lift = '重力申梯', knuckle_cluster = '集束炸弹', missile_swarm = '飞弹流星', }, ultimate = { name = '绝招', beast_of_the_hunt = '狩猎野兽 ', defensive_bombardment = '防御性轰炸', care_package = '补给仓', zipline_gun = '滑索枪', dimensiona_rift = '空间裂隙', rolling_thunder = '雷声滚滚', nox_gas_grenade = 'NOX毒气手雷', vanishing_act = 'Vanishing Act', -- ? life_of_the_party = '派对生活', launch_pad = '发射台', interception_pylon = '拦截者塔', drone_emp = '无人机 电子脉冲', death_totem = '死亡图腾', black_market_boutique = '精品黑店市', emplaced_minigun_sheila = '固定式转轮机枪“塞拉”', black_hole = '黑洞', the_motherlode = '广域轰炸', skyward_dive = '天际俯冲', }, weapons = { g7_scout = { short = 'G7 侦查枪', full = 'G7 侦查枪', description = '半自动轻型神射手歩枪。', }, alternator = { short = '转换者冲锋枪', full = '转换者冲锋枪', description = '双管全自动冲锋枪。', }, r99 = { short = 'R-99 冲锋枪', full = 'R-99 冲锋枪', description = '高射速全自动冲锋枪。', }, r301 = { short = 'R-301 卡宾枪', full = 'R-301 卡宾枪', description = '全自动,精准度高。', }, p2020 = { short = 'P2020手枪', full = 'P2020手枪', description = '半自动手枪。', }, re45 = { short = 'RE-45 自动手枪', full = 'RE-45 自动手枪', description = '全自动手枪。', }, flatline = { short = '平行步枪', full = 'VK-47 平行步枪', description = '全自动,火力强大。', }, hemlok = { short = '赫姆洛克突击步枪', full = '赫姆洛克连发突击步枪', description = '3 连发突击步枪。', }, spitfire = { short = '喷火轻机枪', full = 'M600 喷火轻机枪', description = '全自动轻机枪。', }, wingman = { short = '辅助手枪', full = '辅助手枪', description = '强火力左轮手枪。', }, repeater = { short = '30-30 连发枪', full = '30-30 连发枪', description = '半自动重型连发枪。', }, prowler = { short = '猎兽冲锋枪', full = '猎兽冲锋枪', description = '5 连发冲锋枪。', }, lstar = { short = 'L-STAR 能量机枪', full = 'L-STAR 能量机枪', description = '等离子驱动的重型机枪。', }, havoc = { short = '哈沃克步枪', full = '哈沃克步枪', description = '全自动能量步枪。', }, devotion = { short = '专注轻机枪', full = '专注轻机枪', description = '全自动能量轻机枪。', }, volt = { short = '电能冲锋枪', full = '电能冲锋枪', description = '能量驱动冲锋枪。', }, tripletake = { short = '三重式狙击枪', full = '三重式狙击枪', description = '三重式狙击枪。', }, mastiff = { short = '敖犬霰弹枪', full = '敖犬霰弹枪', description = '强力的半自动霰弹枪。', }, eva8_auto = { short = 'EVA-8 自动', full = 'EVA-8 自动霰弹枪', description = '全自动霰弹枪。', }, peacekeeper = { short = '和平捍卫者霰弹枪', full = '和平捍卫者霰弹枪', description = '杠杆式霰弹枪。', }, mozambique = { short = '莫桑比克', full = '莫桑比克', description = '三管霰弹手枪。', }, longbow = { short = '长弓', full = '长弓精确步枪', description = '半自动狙击步枪。', }, charge_rifle = { short = '充能步枪', full = '充能步枪', description = '能量充满的光束狙击步枪。', }, sentinel = { short = '哨兵狙击步枪', full = '哨兵狙击步枪', description = '栓动式狙击步枪。', }, kraber = { short = '克雷贝尔狙击枪', full = '克雷贝尔 50口径狙击枪', description = '强力的栓动式狙击步枪。', }, bocek = { short = '波塞克', full = '波塞克复合弓', description = '按住开火即可蓄力。', }, arc_star = { short = '电弧星', full = '电弧星', description = '附着后很快会爆炸。造成伤害并模糊视野。', }, frag_grenade = { short = '碎片手雷', full = '碎片手雷', description = '军用爆炸物。拔掉引信后投掷。', }, thermite_grenade = { short = '铝热剂手雷', full = '铝热剂手雷', description = '可以制造一道火墙。', }, }, }, } return configuration