| 🌟 | 現在、 鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。  | 
「モジュール:Utility/Name/configuration」の版間の差分
		
		
		
		
		
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 (簡体字中国語リソースの追加)  | 
				 (リソースの更新及び追加)  | 
				||
| (同じ利用者による、間の36版が非表示) | |||
| 43行目: | 43行目: | ||
		},  | 		},  | ||
		ammo = {  | 		ammo = {  | ||
			name = 'Munition',  | |||
			light = 'Leichte Munition',  | 			light = 'Leichte Munition',  | ||
			heavy = 'Schwere Munition',  | 			heavy = 'Schwere Munition',  | ||
| 54行目: | 55行目: | ||
			special_sniper = 'Spezial-Scharfschützenmunition',  | 			special_sniper = 'Spezial-Scharfschützenmunition',  | ||
			special_shotgun = 'Spezial-Schrotpatronen',  | 			special_shotgun = 'Spezial-Schrotpatronen',  | ||
			special_arrows = 'Spezial-Pfeile',  | |||
			minigun = 'Minigun Munition',  | 			minigun = 'Minigun Munition',  | ||
		},  | 		},  | ||
		attachment = {  | 		attachment = {  | ||
			name = 'Aufsatz',  | 			name = 'Aufsatz',  | ||
			barrels = {  | |||
				name              = 'Lauf',  | |||
				barrel_stabilizer = 'Laufstabilisator',  | |||
				laser_sight       = 'Laservisier',  | |||
			},  | |||
			extended_mag = {  | 			extended_mag = {  | ||
				name = 'Mag',  | 				name = 'Mag',  | ||
| 64行目: | 71行目: | ||
				energy = 'Erweitertes Energiemagazin',  | 				energy = 'Erweitertes Energiemagazin',  | ||
				sniper = 'Erweitertes Scharfschützenmagazin',  | 				sniper = 'Erweitertes Scharfschützenmagazin',  | ||
			},  | |||
			gears = {  | |||
				name             = 'Ausrüstung',  | |||
				backpack         = 'Rucksack',  | |||
				body_shield      = 'Körperschild',  | |||
				defenses         = 'Verteidigung',  | |||
				evo_shield       = 'Evo-Schild',  | |||
				helmet           = 'Helm',  | |||
				knockdown_shield = 'Knockdown-Schild',  | |||
			},  | 			},  | ||
			optics = {  | 			optics = {  | ||
| 79行目: | 95行目: | ||
			},  | 			},  | ||
			shotgun_bolt = 'Schrotflintenverschluss',  | 			shotgun_bolt = 'Schrotflintenverschluss',  | ||
			stocks = {  | |||
				name     = 'Schaft',  | |||
				standard = 'Standardschaft',  | |||
				sniper   = 'Scharfschützenschaft',  | |||
			},  | |||
		},  | 		},  | ||
		hopup = {  | 		hopup = {  | ||
			name = 'Anpassung',  | 			name = 'Anpassung',  | ||
			anvil_receiver = 'Ambossempfänger',  | 			anvil_receiver = 'Ambossempfänger',  | ||
			boosted_loader = 'Geboosteter Lader',  | |||
			deadeyes_tempo = 'Höllentempo',  | 			deadeyes_tempo = 'Höllentempo',  | ||
			disruptor_rounds = '  | 			disruptor_rounds = 'Unterbrechermunition',  | ||
			double_tap_trigger = '  | 			double_tap_trigger = 'Doppelschuss-Trigger',  | ||
			dual_shell = 'Doppelpatrone',  | |||
			graffiti_mod = 'Grafitti-Mod',  | |||
			hammerpoint_rounds = 'Hammerpunkt-Munition',  | |||
			kinetic_feeder = 'Kinetikfeeder',  | |||
			precision_choke = 'Präzisionschoke',  | 			precision_choke = 'Präzisionschoke',  | ||
			quickdraw_holster = 'Express-Halfter',  | 			quickdraw_holster = 'Express-Halfter',  | ||
| 92行目: | 117行目: | ||
			shatter_caps = 'Splitterspitzen',  | 			shatter_caps = 'Splitterspitzen',  | ||
			skullpiercer_rifling = 'Schädelspalter-Drall',  | 			skullpiercer_rifling = 'Schädelspalter-Drall',  | ||
			splatter_rounds = 'Farbpatronen',  | |||
			turbocharger = 'Turbolader',  | 			turbocharger = 'Turbolader',  | ||
		},  | 		},  | ||
| 113行目: | 139行目: | ||
			fuse       = 'Fuse',  | 			fuse       = 'Fuse',  | ||
			valkyrie   = 'Valkyrie',  | 			valkyrie   = 'Valkyrie',  | ||
			seer       = 'Seer',  | |||
		},  | 		},  | ||
		passive = {  | 		passive = {  | ||
| 135行目: | 162行目: | ||
			grenadier            = 'Grenadier',  | 			grenadier            = 'Grenadier',  | ||
			vtol_jets            = 'VTOL-Düsen',  | 			vtol_jets            = 'VTOL-Düsen',  | ||
			heart_seeker         = 'Herzsucher',  | |||
		},  | |||
		regen = {  | |||
			name                = 'Regeneration',  | |||
			health              = 'Gesundheit',  | |||
			shield              = 'Schild',  | |||
			ultimate            = 'Ultimativ',  | |||
			combo               = 'Kombo',  | |||
			syringe             = 'Spritze',  | |||
			medkit              = 'Medikit',  | |||
			shield_cell         = 'Schildzelle',  | |||
			shield_battery      = 'Schildbatterie',  | |||
			phoenix_kit         = 'Phönix-Kit',  | |||
			ultimate_accelerant = 'Ultimativbeschleuniger',  | |||
		},  | 		},  | ||
		tactical = {  | 		tactical = {  | ||
| 155行目: | 196行目: | ||
			knuckle_cluster      = 'Knöchel-Cluster',  | 			knuckle_cluster      = 'Knöchel-Cluster',  | ||
			missile_swarm        = 'Raketenschwarm',  | 			missile_swarm        = 'Raketenschwarm',  | ||
			focus_of_attention   = 'Zentrum des Interesses',  | |||
		},  | 		},  | ||
		ultimate = {  | 		ultimate = {  | ||
| 176行目: | 218行目: | ||
			the_motherlode          = 'Der Zerstörer',  | 			the_motherlode          = 'Der Zerstörer',  | ||
			skyward_dive            = 'Himmelssprung',  | 			skyward_dive            = 'Himmelssprung',  | ||
			exhibit                 = 'Offenbarung',  | |||
		},  | 		},  | ||
		weapons = {  | 		weapons = {  | ||
| 229行目: | 272行目: | ||
			},  | 			},  | ||
			repeater = {  | 			repeater = {  | ||
				short       = '30-30   | 				short       = '30-30',  | ||
				full        = '30-30 Repetierer',  | 				full        = '30-30 Repetierer',  | ||
				description = '  | 				description = 'Halbautomatischer schwerer Repetierer. Visiere an, um einen Schadensbonus zu erhalten.',  | ||
			},  | 			},  | ||
			prowler = {  | 			prowler = {  | ||
| 237行目: | 280行目: | ||
				full        = 'Prowler',  | 				full        = 'Prowler',  | ||
				description = 'Feuert Salven aus jeweils 5 Schüssen ab.',  | 				description = 'Feuert Salven aus jeweils 5 Schüssen ab.',  | ||
			},  | |||
			rampage = {  | |||
				short       = 'Rampage',  | |||
				full        = 'Rampage LMG',  | |||
				description = 'Feuerbetriebenes LMG. Mit Thermit aufladen, um Feuerrate zu erhöhen.',  | |||
			},  | 			},  | ||
			lstar = {  | 			lstar = {  | ||
				short       = 'L-  | 				short       = 'L-STAR',  | ||
				full        = 'L-  | 				full        = 'L-STAR',  | ||
				description = 'Plasmabetriebenes schweres MG.',  | 				description = 'Plasmabetriebenes schweres MG.',  | ||
			},  | 			},  | ||
			havoc = {  | 			havoc = {  | ||
				short       = '  | 				short       = 'HAVOC',  | ||
				full        = '  | 				full        = 'HAVOC',  | ||
				description = 'Vollautomatisches Energiegewehr.',  | 				description = 'Vollautomatisches Energiegewehr.',  | ||
			},  | 			},  | ||
| 261行目: | 309行目: | ||
				short       = 'Triple Take',  | 				short       = 'Triple Take',  | ||
				full        = 'Triple Take',  | 				full        = 'Triple Take',  | ||
				description = 'Dreiläufiges   | 				description = 'Dreiläufiges Präzisionsgewehr. Choke reduziert die Streuung im Zoom.',  | ||
			},  | 			},  | ||
			mastiff = {  | 			mastiff = {  | ||
| 269行目: | 317行目: | ||
			},  | 			},  | ||
			eva8_auto = {  | 			eva8_auto = {  | ||
				short       = 'EVA-8   | 				short       = 'EVA-8',  | ||
				full        = 'EVA-8 Automatik',  | 				full        = 'EVA-8 Automatik',  | ||
				description = 'Vollautomatische Schrotflinte.',  | 				description = 'Vollautomatische Schrotflinte.',  | ||
| 279行目: | 327行目: | ||
			},  | 			},  | ||
			mozambique = {  | 			mozambique = {  | ||
				short       = '  | 				short       = 'Mosambik',  | ||
				full        = '  | 				full        = 'Mosambik',  | ||
				description = 'Dreiläufige Schrotpistole.',  | 				description = 'Dreiläufige Schrotpistole.',  | ||
			},  | 			},  | ||
| 307行目: | 355行目: | ||
				full        = 'Bocek-Kompositbogen',  | 				full        = 'Bocek-Kompositbogen',  | ||
				description = 'Halte "Schießen", um die Stärke zu erhöhen.',  | 				description = 'Halte "Schießen", um die Stärke zu erhöhen.',  | ||
			},  | |||
			car_smg = {  | |||
				short       = 'CAR',  | |||
				full        = 'C.A.R.-MP',  | |||
				description = 'Flexible MP, die zwischen leichter und schwerer Munition wechselt. Nutzt leichte oder schwere Magazine.',  | |||
			},  | 			},  | ||
			arc_star = {  | 			arc_star = {  | ||
| 328行目: | 381行目: | ||
		category = {  | 		category = {  | ||
			assault_rifle = {  | 			assault_rifle = {  | ||
				one = 'Assault   | 				one = 'Assault Rifle',  | ||
				other = 'Assault   | 				other = 'Assault Rifles',  | ||
			},  | 			},  | ||
			sub_machine_gun = {  | 			sub_machine_gun = {  | ||
				one = 'Sub   | 				one = 'Sub Machine Gun',  | ||
				other = 'Sub   | 				other = 'Sub Machine Guns',  | ||
			},  | 			},  | ||
			light_machine_gun = {  | 			light_machine_gun = {  | ||
				one = 'Light   | 				one = 'Light Machine Gun',  | ||
				other = 'Light   | 				other = 'Light Machine Guns',  | ||
			},  | 			},  | ||
			marksman_weapon = {  | 			marksman_weapon = {  | ||
				one = 'Marksman   | 				one = 'Marksman Weapon',  | ||
				other = 'Marksman   | 				other = 'Marksman Weapons',  | ||
			},  | 			},  | ||
			sniper = {  | 			sniper = {  | ||
				one = 'Sniper   | 				one = 'Sniper Rifle',  | ||
				other = 'Sniper   | 				other = 'Sniper Rifles',  | ||
			},  | 			},  | ||
			shotgun = {  | 			shotgun = {  | ||
| 367行目: | 420行目: | ||
		},  | 		},  | ||
		ammo = {  | 		ammo = {  | ||
			name = 'Ammo',  | |||
			light = 'Light Rounds',  | 			light = 'Light Rounds',  | ||
			heavy = 'Heavy Rounds',  | 			heavy = 'Heavy Rounds',  | ||
| 378行目: | 432行目: | ||
			special_sniper = 'Special Sniper Ammo',  | 			special_sniper = 'Special Sniper Ammo',  | ||
			special_shotgun = 'Special Shotgun Shells',  | 			special_shotgun = 'Special Shotgun Shells',  | ||
			special_arrows = 'Special Arrows',  | |||
			minigun = 'Minigun Ammo',  | 			minigun = 'Minigun Ammo',  | ||
		},  | 		},  | ||
		attachment = {  | 		attachment = {  | ||
			name = 'Attachment',  | 			name = 'Attachment',  | ||
			barrels = {  | |||
				name              = 'Barrel',  | |||
				barrel_stabilizer = 'Barrel Stabilizer',  | |||
				laser_sight       = 'Laser Sight',  | |||
			},  | |||
			extended_mag = {  | 			extended_mag = {  | ||
				name = 'Mag',  | 				name = 'Mag',  | ||
| 388行目: | 448行目: | ||
				energy = 'Extended Energy Mag',  | 				energy = 'Extended Energy Mag',  | ||
				sniper = 'Extended Sniper Mag',  | 				sniper = 'Extended Sniper Mag',  | ||
			},  | |||
			gears = {  | |||
				name             = 'Gear',  | |||
				backpack         = 'Backpack',  | |||
				body_shield      = 'Body Shield',  | |||
				defenses         = 'Defense',  | |||
				evo_shield       = 'Evo Shield',  | |||
				helmet           = 'Helmet',  | |||
				knockdown_shield = 'Knockdown Shield',  | |||
			},  | 			},  | ||
			optics = {  | 			optics = {  | ||
| 403行目: | 472行目: | ||
			},  | 			},  | ||
			shotgun_bolt = 'Shotgun Bolt',  | 			shotgun_bolt = 'Shotgun Bolt',  | ||
			stocks = {  | |||
				name     = 'Stock',  | |||
				standard = 'Standard Stock',  | |||
				sniper   = 'Sniper Stock',  | |||
			},  | |||
		},  | 		},  | ||
		hopup = {  | 		hopup = {  | ||
			name = 'Hop-Up',  | 			name = 'Hop-Up',  | ||
			anvil_receiver = 'Anvil Receiver',  | 			anvil_receiver = 'Anvil Receiver',  | ||
			boosted_loader = 'Boosted Loader',  | |||
			deadeyes_tempo = 'Deadeye\'s Tempo',  | 			deadeyes_tempo = 'Deadeye\'s Tempo',  | ||
			disruptor_rounds = 'Disruptor Rounds',  | 			disruptor_rounds = 'Disruptor Rounds',  | ||
			double_tap_trigger = 'Double Tap Trigger',  | 			double_tap_trigger = 'Double Tap Trigger',  | ||
			dual_shell = 'Dual Shell',  | |||
			graffiti_mod = 'Graffiti Mod',  | |||
			hammerpoint_rounds = 'Hammerpoint Rounds',  | 			hammerpoint_rounds = 'Hammerpoint Rounds',  | ||
			kinetic_feeder = 'Kinetic Feeder',  | |||
			precision_choke = 'Precision Choke',  | 			precision_choke = 'Precision Choke',  | ||
			quickdraw_holster = 'Quickdraw Holster',  | 			quickdraw_holster = 'Quickdraw Holster',  | ||
| 416行目: | 494行目: | ||
			shatter_caps = 'Shatter Caps',  | 			shatter_caps = 'Shatter Caps',  | ||
			skullpiercer_rifling = 'Skullpiercer Rifling',  | 			skullpiercer_rifling = 'Skullpiercer Rifling',  | ||
			splatter_rounds = 'Splatter Rounds',  | |||
			turbocharger = 'Turbocharger',  | 			turbocharger = 'Turbocharger',  | ||
		},  | 		},  | ||
| 437行目: | 516行目: | ||
			fuse       = 'Fuse',  | 			fuse       = 'Fuse',  | ||
			valkyrie   = 'Valkyrie',  | 			valkyrie   = 'Valkyrie',  | ||
			seer       = 'Seer',  | |||
		},  | 		},  | ||
		passive = {  | 		passive = {  | ||
| 459行目: | 539行目: | ||
			grenadier            = 'Grenadier',  | 			grenadier            = 'Grenadier',  | ||
			vtol_jets            = 'VTOL Jets',  | 			vtol_jets            = 'VTOL Jets',  | ||
			heart_seeker         = 'Heart Seeker',  | |||
		},  | |||
		regen = {  | |||
			name                = 'Regen',  | |||
			health              = 'Health',  | |||
			shield              = 'Shield',  | |||
			ultimate            = 'Ultimate',  | |||
			combo               = 'Combo',  | |||
			syringe             = 'Syringe',  | |||
			medkit              = 'Med Kit',  | |||
			shield_cell         = 'Shield Cell',  | |||
			shield_battery      = 'Shield Battery',  | |||
			phoenix_kit         = 'Phoenix Kit',  | |||
			ultimate_accelerant = 'Ultimate Accelerant',  | |||
		},  | 		},  | ||
		tactical = {  | 		tactical = {  | ||
| 479行目: | 573行目: | ||
			knuckle_cluster      = 'Knuckle Cluster',  | 			knuckle_cluster      = 'Knuckle Cluster',  | ||
			missile_swarm        = 'Missile Swarm',  | 			missile_swarm        = 'Missile Swarm',  | ||
			focus_of_attention   = 'Focus of Attention',  | |||
		},  | 		},  | ||
		ultimate = {  | 		ultimate = {  | ||
| 500行目: | 595行目: | ||
			the_motherlode          = 'The Motherlode',  | 			the_motherlode          = 'The Motherlode',  | ||
			skyward_dive            = 'Skyward Dive',  | 			skyward_dive            = 'Skyward Dive',  | ||
			exhibit                 = 'Exhibit',  | |||
		},  | 		},  | ||
		weapons = {  | 		weapons = {  | ||
| 553行目: | 649行目: | ||
			},  | 			},  | ||
			repeater = {  | 			repeater = {  | ||
				short       = '30-30   | 				short       = '30-30',  | ||
				full        = '30-30 Repeater',  | 				full        = '30-30 Repeater',  | ||
				description = 'Semi-auto heavy repeater.',  | 				description = 'Semi-auto heavy repeater. ADS to get a charged damage bonus.',  | ||
			},  | 			},  | ||
			prowler = {  | 			prowler = {  | ||
| 561行目: | 657行目: | ||
				full        = 'Prowler Burst PDW',  | 				full        = 'Prowler Burst PDW',  | ||
				description = '5-round burst SMG.',  | 				description = '5-round burst SMG.',  | ||
			},  | |||
			rampage = {  | |||
				short       = 'Rampage',  | |||
				full        = 'Rampage LMG',  | |||
				description = 'Fire Powered LMG. Charge with Thermites to increase rate of fire.',  | |||
			},  | 			},  | ||
			lstar = {  | 			lstar = {  | ||
				short       = 'L-  | 				short       = 'L-STAR',  | ||
				full        = 'L-  | 				full        = 'L-STAR EMG',  | ||
				description = 'Plasma-fueled heavy MG.',  | 				description = 'Plasma-fueled heavy MG.',  | ||
			},  | 			},  | ||
			havoc = {  | 			havoc = {  | ||
				short       = '  | 				short       = 'HAVOC',  | ||
				full        = '  | 				full        = 'HAVOC Rifle',  | ||
				description = 'Full-auto charged energy rifle.',  | 				description = 'Full-auto charged energy rifle.',  | ||
			},  | 			},  | ||
			devotion = {  | 			devotion = {  | ||
				short       = 'Devotion',  | 				short       = 'Devotion',  | ||
				full        = 'Devotion',  | 				full        = 'Devotion LMG',  | ||
				description = 'Full-auto energy LMG.',  | 				description = 'Full-auto energy LMG.',  | ||
			},  | 			},  | ||
| 585行目: | 686行目: | ||
				short       = 'Triple Take',  | 				short       = 'Triple Take',  | ||
				full        = 'Triple Take',  | 				full        = 'Triple Take',  | ||
				description = 'Triple-barrel   | 				description = 'Triple-barrel marksman rifle. Choke reduces spread while zoomed.',  | ||
			},  | 			},  | ||
			mastiff = {  | 			mastiff = {  | ||
| 593行目: | 694行目: | ||
			},  | 			},  | ||
			eva8_auto = {  | 			eva8_auto = {  | ||
				short       = 'EVA-8   | 				short       = 'EVA-8',  | ||
				full        = 'EVA-8 Auto',  | 				full        = 'EVA-8 Auto',  | ||
				description = 'Full-auto shotgun.',  | 				description = 'Full-auto shotgun.',  | ||
| 631行目: | 732行目: | ||
				full        = 'Bocek Compound Bow',  | 				full        = 'Bocek Compound Bow',  | ||
				description = 'Hold fire to increase power.',  | 				description = 'Hold fire to increase power.',  | ||
			},  | |||
			car_smg = {  | |||
				short       = 'CAR',  | |||
				full        = 'C.A.R. SMG',  | |||
				description = 'Adaptable SMG that swaps between light and heavy ammo. Takes light or heavy mags.',  | |||
			},  | 			},  | ||
			arc_star = {  | 			arc_star = {  | ||
| 649行目: | 755行目: | ||
		},  | 		},  | ||
	},  | 	},  | ||
	es = {  | |||
		category = {  | 		category = {  | ||
			assault_rifle = { other = '  | 			assault_rifle = {  | ||
			sub_machine_gun = { other = '  | 				one = 'Rifle de asalto',  | ||
			light_machine_gun = { other = '  | 				other = 'Rifles de asalto',  | ||
			marksman_weapon = { other = '  | 			},  | ||
			sniper = { other = '  | 			sub_machine_gun = {  | ||
			shotgun = { other = '  | 				one = 'Subfusile',  | ||
			pistol = { other = '  | 				other = 'Subfusiles',  | ||
			thrown = { other = '  | 			},  | ||
			supply_drop = { other = '  | 			light_machine_gun = {  | ||
			ultimate = { other = '  | 				one = 'Ametralladora',  | ||
				other = 'Ametralladoras',  | |||
			},  | |||
			marksman_weapon = {  | |||
				one = 'Arma de medio alcance',  | |||
				other = 'Armas de medio alcance',  | |||
			},  | |||
			sniper = {  | |||
				one = 'Rifle de precisión',  | |||
				other = 'Rifles de precisión',  | |||
			},  | |||
			shotgun = {  | |||
				one = 'Escopeta',  | |||
				other = 'Escopetas',  | |||
			},  | |||
			pistol = {  | |||
				one = 'Pistola',  | |||
				other = 'Pistolas',  | |||
			},  | |||
			thrown = {  | |||
				other = 'Arrojadizo',  | |||
			},  | |||
			supply_drop = {  | |||
				one = 'Envío del suministro',  | |||
				other = 'Envío de suministros',  | |||
			},  | |||
			ultimate = {  | |||
				other = 'Ultimate',  | |||
			},  | |||
		},  | 		},  | ||
		ammo = {  | 		ammo = {  | ||
			light = '  | 			name = 'Munición',  | ||
			heavy = '  | 			light = 'Proyectiles ligeros',  | ||
			energy = '  | 			heavy = 'Proyectiles pesados',  | ||
			sniper = '  | 			energy = 'Munición de energía',  | ||
			shotgun = '  | 			sniper = 'Munición de francotirador',  | ||
			arrows = '  | 			shotgun = 'Cartuchos de escopeta',  | ||
			special_light = '  | 			arrows = 'Flechas',  | ||
			special_heavy = '  | 			special_light = 'Proyectiles ligeros especiales',  | ||
			special_energy = '  | 			special_heavy = 'Proyectiles pesadas especiales',  | ||
			special_sniper = '  | 			special_energy = 'Munición de energía especiales',  | ||
			special_shotgun = '  | 			special_sniper = 'Munición de francotirador especiales',  | ||
			minigun = '  | 			special_shotgun = 'Cartuchos de escopeta especiales',  | ||
		},  | 			special_arrows = 'Flechas especiales',  | ||
		attachment = {  | 			minigun = 'Minigun Ammo',  | ||
			name = '  | 		},  | ||
			extended_mag = {  | 		attachment = {  | ||
				name = '  | 			name = 'Accesorio',  | ||
				light = '  | 			barrels = {  | ||
				heavy = '  | 				name              = 'Cañón',  | ||
				energy = '  | 				barrel_stabilizer = 'Estabilizador de cañón',  | ||
				sniper = '  | 				laser_sight       = 'Mira láser',  | ||
			},  | |||
			extended_mag = {  | |||
				name = 'Cargador',  | |||
				light = 'Cargador ligero ampliado',  | |||
				heavy = 'Cargador pesado ampliado',  | |||
				energy = 'Cargador de energea ampliado',  | |||
				sniper = 'Cargador de francotirador ampliado',  | |||
			},  | |||
			gears = {  | |||
				name             = 'Equipo',  | |||
				backpack         = 'Mochila',  | |||
				body_shield      = 'Escudo corporal',  | |||
				defenses         = 'Defensa',  | |||
				evo_shield       = 'Evoescudo',  | |||
				helmet           = 'Casco',  | |||
				knockdown_shield = 'Escudo de emergencia',  | |||
			},  | 			},  | ||
			optics = {  | 			optics = {  | ||
				name                                = '  | 				name                                = 'Mira',  | ||
				onex_hcog_classic                   = '  | 				onex_hcog_classic                   = '1x HCOG «Classic»',  | ||
				twox_hcog_bruiser                   = '  | 				twox_hcog_bruiser                   = '2x HCOG «Bruiser»',  | ||
				onex_reflex_holosight               = '  | 				onex_reflex_holosight               = '1x holográfica',  | ||
				onex_twox_variable_reflex_holosight = '  | 				onex_twox_variable_reflex_holosight = '1x-2x holográfica variable',  | ||
				onex_digital_threat                 = '  | 				onex_digital_threat                 = '1x detector de amenazas',  | ||
				threex_hcog_ranger                  = '  | 				threex_hcog_ranger                  = '3x HCOG «Ranger»',  | ||
				twox_fourx_variable_acog            = '  | 				twox_fourx_variable_acog            = '2x-4x AOG variable',  | ||
				sixx_sniper_scope                   = '  | 				sixx_sniper_scope                   = '6x francotirador',  | ||
				fourx_eightx_variable_sniper_scope  = '  | 				fourx_eightx_variable_sniper_scope  = '4x-8x francotirador variable',  | ||
				fourx_tenx_digital_sniper_threat    = '  | 				fourx_tenx_digital_sniper_threat    = '4x-10x franc. detector de amenazas',  | ||
			},  | |||
			shotgun_bolt = 'Cerrojo para escopeta',  | |||
			stocks = {  | |||
				name     = 'Culata',  | |||
				standard = 'Culata estándar',  | |||
				sniper   = 'Culata de francotirador',  | |||
			},  | 			},  | ||
		},  | 		},  | ||
		hopup = {  | 		hopup = {  | ||
			name = '  | 			name = 'Mejora de arma',  | ||
			anvil_receiver = '  | 			anvil_receiver = 'Impacto doble',  | ||
			deadeyes_tempo = '  | 			boosted_loader = 'Cargador potenciado',  | ||
			disruptor_rounds = '  | 			deadeyes_tempo = 'Tempo de puntería',  | ||
			double_tap_trigger = '  | 			disruptor_rounds = 'Munición disruptiva',  | ||
			hammerpoint_rounds = '  | 			double_tap_trigger = 'Gatillo doble',  | ||
			precision_choke = '  | 			dual_shell = 'Cartucho doble',  | ||
			quickdraw_holster = '  | 			graffiti_mod = 'Modificador Grafiti',  | ||
			selectfire_receiver = '  | 			hammerpoint_rounds = 'Munición de punta de martillo',  | ||
			shatter_caps = '  | 			kinetic_feeder = 'Alimentador cinético',  | ||
			skullpiercer_rifling = '  | 			precision_choke = 'Estrangulador de precisión',  | ||
			turbocharger = '  | 			quickdraw_holster = 'Cartuchera de desenfunde rápido',  | ||
			selectfire_receiver = 'Selector de fuego',  | |||
			shatter_caps = 'Puntas de fragmentación',  | |||
			skullpiercer_rifling = 'Estriado perforacráneos',  | |||
			splatter_rounds = 'Munición de salpicadura',  | |||
			turbocharger = 'Turbocargador',  | |||
		},  | 		},  | ||
		legends = {  | 		legends = {  | ||
			name       = '  | 			name       = 'Leyendas',  | ||
			bloodhound = '  | 			bloodhound = 'Bloodhound',  | ||
			gibraltar  = '  | 			gibraltar  = 'Gibraltar',  | ||
			lifeline   = '  | 			lifeline   = 'Lifeline',  | ||
			pathfinder = '  | 			pathfinder = 'Pathfinder',  | ||
			wraith     = '  | 			wraith     = 'Wraith',  | ||
			bangalore  = '  | 			bangalore  = 'Bangalore',  | ||
			caustic    = '  | 			caustic    = 'Caustic',  | ||
			mirage     = '  | 			mirage     = 'Mirage',  | ||
			octane     = '  | 			octane     = 'Octane',  | ||
			wattson    = '  | 			wattson    = 'Wattson',  | ||
			crypto     = '  | 			crypto     = 'Crypto',  | ||
			revenant   = '  | 			revenant   = 'Revenant',  | ||
			loba       = '  | 			loba       = 'Loba',  | ||
			rampart    = '  | 			rampart    = 'Rampart',  | ||
			horizon    = '  | 			horizon    = 'Horizon',  | ||
			fuse       = '  | 			fuse       = 'Fuse',  | ||
			valkyrie   = '  | 			valkyrie   = 'Valkyrie',  | ||
			seer       = 'Seer',  | |||
		},  | 		},  | ||
		passive = {  | 		passive = {  | ||
			name                 = '  | 			name                 = 'Pasiva',  | ||
			tracker              = '  | 			tracker              = 'Rastreadora',  | ||
			gun_shield           = '  | 			gun_shield           = 'Escudo de arma',  | ||
			combat_medic         = '  | 			combat_medic         = 'Médica de combate',  | ||
			combat_revive        = '  | 			combat_revive        = 'Recuperación de combate',  | ||
			insider_knowledge    = '  | 			insider_knowledge    = 'Conocimiento interno',  | ||
			voices_from_the_void = '  | 			voices_from_the_void = 'Voces del vacío',  | ||
			double_time          = '  | 			double_time          = 'Paso ligero',  | ||
			nox_vision           = '  | 			nox_vision           = 'Visión Nox',  | ||
			encore               = '  | 			encore               = '¡Más!',  | ||
			now_you_see_me       = '  | 			now_you_see_me       = 'Ahora me ves...',  | ||
			swift_mend           = '  | 			swift_mend           = 'Reparación rápida',  | ||
			spark_of_genius      = '  | 			spark_of_genius      = 'Chispa de genialidad',  | ||
			neurolink            = '  | 			neurolink            = 'Neuroenlace',  | ||
			stalker              = '  | 			stalker              = 'Hostigador',  | ||
			eye_for_quality      = '  | 			eye_for_quality      = 'Ojo para la calidad',  | ||
			modded_loader        = '  | 			modded_loader        = 'Cargador modificado',  | ||
			spacewalk            = '  | 			spacewalk            = 'Paseo espacial',  | ||
			grenadier            = '  | 			grenadier            = 'Granadero',  | ||
			vtol_jets            = '  | 			vtol_jets            = 'Propulsores verticales',  | ||
		},  | 			heart_seeker         = 'Buscacorazones',  | ||
		tactical = {  | 		},  | ||
			name                 = '  | 		regen = {  | ||
			eye_of_the_allfather = '  | 			name                = 'Regeneración',  | ||
			dome_of_protection   = '  | 			health              = 'Salud',  | ||
			doc_heal_drone       = '  | 			shield              = 'Escudo',  | ||
			grappling_hook       = '  | 			ultimate            = 'Definitiva',  | ||
			into_the_void        = '  | 			combo               = 'Combo',  | ||
			smoke_launcher       = '  | 			syringe             = 'Jeringa',  | ||
			nox_gas_trap         = '  | 			medkit              = 'Botiquín',  | ||
			psyche_out           = '  | 			shield_cell         = 'Pila para escudo',  | ||
			stim                 = '  | 			shield_battery      = 'Batería para escudo',  | ||
			perimeter_security   = '  | 			phoenix_kit         = 'Kit Fénix',  | ||
			surveillance_drone   = '  | 			ultimate_accelerant = 'Acelerador de definitiva',  | ||
			silence              = '  | 		},  | ||
			burglars_best_friend = '  | 		tactical = {  | ||
			amped_cover          = '  | 			name                 = 'Táctica',  | ||
			gravity_lift         = '  | 			eye_of_the_allfather = 'Ojo omnisciente',  | ||
			knuckle_cluster      = '  | 			dome_of_protection   = 'Cúpula de protección',  | ||
			missile_swarm        = '  | 			doc_heal_drone       = 'Dron médico DOC',  | ||
		},  | 			grappling_hook       = 'Garfio',  | ||
		ultimate = {  | 			into_the_void        = 'En el vacío',  | ||
			name                    = '  | 			smoke_launcher       = 'Lanzahumo',  | ||
			beast_of_the_hunt       = '  | 			nox_gas_trap         = 'Trampa de gas Nox',  | ||
			defensive_bombardment   = '  | 			psyche_out           = 'Desquiciar',  | ||
			care_package            = '  | 			stim                 = 'Adrenalina',  | ||
			zipline_gun             = '  | 			perimeter_security   = 'Perímetro de seguridad',  | ||
			dimensiona_rift         = '  | 			surveillance_drone   = 'Dron de vigilancia',  | ||
			rolling_thunder         = '  | 			silence              = 'Silencio',  | ||
			nox_gas_grenade         = '  | 			burglars_best_friend = 'Truco de ladrona',  | ||
			vanishing_act           = '  | 			amped_cover          = 'Cobertura ampliada',  | ||
			life_of_the_party       = '  | 			gravity_lift         = 'Ascensor gravitacional',  | ||
			launch_pad              = '  | 			knuckle_cluster      = 'Bomba de racimo',  | ||
			interception_pylon      = '  | 			missile_swarm        = 'Nube de misiles',  | ||
			drone_emp               = '  | 			focus_of_attention   = 'Foco de atención',  | ||
			death_totem             = '  | 		},  | ||
			black_market_boutique   = '  | 		ultimate = {  | ||
			emplaced_minigun_sheila = '  | 			name                    = 'Definitiva',  | ||
			black_hole              = '  | 			beast_of_the_hunt       = 'Bestia cazadora',  | ||
			the_motherlode          = '  | 			defensive_bombardment   = 'Bombardeo defensivo',  | ||
			skyward_dive            = '  | 			care_package            = 'Pack de supervivencia',  | ||
		},  | 			zipline_gun             = 'Lanzatirolinas',  | ||
		weapons = {  | 			dimensiona_rift         = 'Brecha dimensional',  | ||
			g7_scout = {  | 			rolling_thunder         = 'Retumbar del trueno',  | ||
				short       = '  | 			nox_gas_grenade         = 'Granada de gas Nox',  | ||
				full        = '  | 			vanishing_act           = 'Desaparecer',  | ||
				description = '  | 			life_of_the_party       = 'Alma de la fiesta',  | ||
			launch_pad              = 'Plataforma de salto',  | |||
			interception_pylon      = 'Torre interceptora',  | |||
			drone_emp               = 'PEM de dron',  | |||
			death_totem             = 'Tótem de la muerte',  | |||
			black_market_boutique   = 'Tienda del mercado negro',  | |||
			emplaced_minigun_sheila = 'Minigun de posición Sheila',  | |||
			black_hole              = 'Agujero negro',  | |||
			the_motherlode          = 'Petardazo',  | |||
			skyward_dive            = 'Salto ascendente',  | |||
			exhibit                 = 'Exhibición',  | |||
		},	  | |||
		weapons = {  | |||
			g7_scout = {  | |||
				short       = 'G7 Scout',  | |||
				full        = 'G7 Scout',  | |||
				description = 'Rifle de medio alcance ligero semiautomático.',  | |||
			},  | |||
			alternator = {  | |||
				short       = 'Alternator',  | |||
				full        = 'Alternator',  | |||
				description = 'Subfusil de cañón doble automático.',  | |||
			},  | |||
			r99 = {  | |||
				short       = 'R-99',  | |||
				full        = 'R-99',  | |||
				description = 'Subfusil automático de disparo rápido.',  | |||
			},  | |||
			r301 = {  | |||
				short       = 'R-301',  | |||
				full        = 'Carabina R-301',  | |||
				description = 'Fusil automático y de alta precisión.',  | |||
			},  | |||
			p2020 = {  | |||
				short       = 'P2020',  | |||
				full        = 'P2020',  | |||
				description = 'Pistola semiautomática.',  | |||
			},  | |||
			re45 = {  | |||
				short       = 'RE-45',  | |||
				full        = 'RE-45 automática',  | |||
				description = 'Pistola automática.',  | |||
			},  | |||
			flatline = {  | |||
				short       = 'Flatline',  | |||
				full        = 'VK-47 Flatline',  | |||
				description = 'Fusil de asalto automático, con mucha potencia.',  | |||
			},  | |||
			hemlok = {  | |||
				short       = 'Hemlok',  | |||
				full        = 'Hemlok',  | |||
				description = 'Rifle de asalto de ráfagas de 3 disparos.',  | |||
			},  | |||
			spitfire = {  | |||
				short       = 'Spitfire',  | |||
				full        = 'M600 Spitfire',  | |||
				description = 'Ametralladora ligera automática.',  | |||
			},  | |||
			wingman = {  | |||
				short       = 'Wingman',  | |||
				full        = 'Wingman',  | |||
				description = 'Revólver de alta potencia.',  | |||
			},  | |||
			repeater = {  | |||
				short       = '30-30',  | |||
				full        = 'Rifle de repetición 30-30',  | |||
				description = 'Rifle de repetición pesado semiautomático. Usa la mira para cargar daños extras.',  | |||
			},  | |||
			prowler = {  | |||
				short       = 'Prowler',  | |||
				full        = 'Prowler',  | |||
				description = 'Subfusil de ráfagas de 5 disparos.',  | |||
			},  | 			},  | ||
			rampage = {  | |||
				short       = '  | 				short       = 'Rampage',  | ||
				full        = '  | 				full        = 'Ametralladora ligera Rampage',  | ||
				description = '  | 				description = 'Ametralladora ligera. Se carga con granadas de termita para aumentar la cadencia de disparo.',  | ||
			},  | 			},  | ||
			lstar = {  | |||
				short       = '  | 				short       = 'L-STAR',  | ||
				full        = '  | 				full        = 'L-STAR',  | ||
				description = '  | 				description = 'Ametralladora pesada de plasma.',  | ||
			},  | 			},  | ||
			havoc = {  | |||
				short       = '  | 				short       = 'HAVOC',  | ||
				full        = '  | 				full        = 'Rifle HAVOC',  | ||
				description = '  | 				description = 'Rifle de cargas de energía automático.',  | ||
			},  | 			},  | ||
			devotion = {  | |||
				short       = '  | 				short       = 'Devotion',  | ||
				full        = '  | 				full        = 'Devotion',  | ||
				description = '  | 				description = 'Ametralladora ligera de energía automática.',  | ||
			},  | 			},  | ||
			volt = {  | |||
				short       = '  | 				short       = 'Volt',  | ||
				full        = '  | 				full        = 'Subfusil Volt',  | ||
				description = '  | 				description = 'Subfusil activado por energía.',  | ||
			},  | 			},  | ||
			tripletake = {  | |||
				short       = '  | 				short       = 'Triple Take',  | ||
				full        = '  | 				full        = 'Triple Take',  | ||
				description = '  | 				description = 'Rifle de medio alcance de tres cañones. El estrangulador reduce la dispersión al usar el zoom.',  | ||
			},  | 			},  | ||
			mastiff = {  | |||
				short       = '  | 				short       = 'Mastiff',  | ||
				full        = '  | 				full        = 'Escopeta Mastiff',  | ||
				description = '  | 				description = 'Escopeta semiautomática de alta potencia.',  | ||
			},  | 			},  | ||
			eva8_auto = {  | |||
				short       = '  | 				short       = 'EVA-8',  | ||
				full        = '  | 				full        = 'EVA-8 automática',  | ||
				description = '  | 				description = 'Escopeta automática.',  | ||
			},  | 			},  | ||
			peacekeeper = {  | |||
				short       = '  | 				short       = 'Peacekeeper',  | ||
				full        = '  | 				full        = 'Peacekeeper',  | ||
				description = '  | 				description = 'Escopeta de palanca.',  | ||
			},  | 			},  | ||
			mozambique = {  | |||
				short       = '  | 				short       = 'Mozambique',  | ||
				full        = '  | 				full        = 'Mozambique',  | ||
				description = '  | 				description = 'Pistola-escopeta con tres cañones.',  | ||
			},  | 			},  | ||
			longbow = {  | |||
				short       = '  | 				short       = 'Longbow',  | ||
				full        = '  | 				full        = 'DMR Longbow',  | ||
				description = '  | 				description = 'Rifle de francotirador semiautomático.',  | ||
			},  | |||
			charge_rifle = {  | |||
				short       = 'Rifle de cargas',  | |||
				full        = 'Rifle de cargas',  | |||
				description = 'Rifle de francotirador que dispara un rayo cargado.',  | |||
			},  | 			},  | ||
			sentinel = {  | |||
				short       = '  | 				short       = 'Sentinel',  | ||
				full        = '  | 				full        = 'Sentinel',  | ||
				description = '  | 				description = 'Rifle francotirador de cerrojo.',  | ||
			},  | 			},  | ||
			kraber = {  | |||
				short       = '  | 				short       = 'Kraber',  | ||
				full        = '  | 				full        = 'Kraber calibre .50',  | ||
				description = '  | 				description = 'Potente rifle de francotirador de cerrojo.',  | ||
			},  | 			},  | ||
			bocek = {  | |||
				short       = '  | 				short       = 'Bocek',  | ||
				full        = '  | 				full        = 'Arco compuesto Bocek',  | ||
				description = '  | 				description = 'Mantén disparar para aumentar la potencia.',  | ||
			},  | 			},  | ||
			car_smg = {  | |||
				short       = '  | 				short       = 'CAR',  | ||
				full        = '  | 				full        = 'Subfusil C.A.R.',  | ||
				description = '  | 				description = 'Subfusil adaptable capaz de cambiar entre munición ligera y pesada. Admite cargadores ligeros y pesados.',  | ||
			},  | 			},  | ||
			arc_star = {  | |||
				short       = '  | 				short       = 'Electroestrella',  | ||
				full        = '  | 				full        = 'Electroestrella',  | ||
				description = '  | 				description = 'Se adhiere y explota tras unos instantes. Causa daños y visión borrosa.',  | ||
			},  | 			},  | ||
			frag_grenade = {  | |||
				short       = '  | 				short       = 'Granada de fragmentación',  | ||
				full        = '  | 				full        = 'Granada de fragmentación',  | ||
				description = '  | 				description = 'Arma explosiva. Lanza para iniciar el detonador.',  | ||
			},  | 			},  | ||
			thermite_grenade = {  | |||
				short       = '  | 				short       = 'Granada de termita',  | ||
				full        = '  | 				full        = 'Granada de termita',  | ||
				description = '  | 				description = 'Crea un muro de llamas horizontal.',  | ||
			},  | 			},  | ||
		},  | |||
	},  | |||
	fr = {  | |||
		category = {  | |||
			assault_rifle = {  | |||
				one = 'Fusil d\'assaut',  | |||
				other = 'Fusils d\'assaut',  | |||
			},  | 			},  | ||
			sub_machine_gun = {  | |||
				one = 'Mitraillette',  | |||
				other = 'Mitraillettes',  | |||
			},  | 			},  | ||
			light_machine_gun = {  | |||
				one = 'Mitrailleuse',  | |||
				other = 'Mitrailleuses',  | |||
			},  | 			},  | ||
			marksman_weapon = {  | |||
				one = 'Arme à longue portée',  | |||
				other = 'Armes à longue portée',  | |||
			},  | 			},  | ||
			sniper = {  | |||
				one = 'Fusil de précision',  | |||
				other = 'Fusils de précision',  | |||
			},  | 			},  | ||
			shotgun = {  | |||
				one = 'Fusil à pompe',  | |||
				other = 'Fusils à pompe',  | |||
			},  | 			},  | ||
			pistol = {  | |||
				one = 'Pistolet',  | |||
				other = 'Pistolets',  | |||
			},  | 			},  | ||
			thrown = {  | |||
				one = 'Jeté',  | |||
				other = 'Jetés',  | |||
			},  | 			},  | ||
			supply_drop = {  | |||
				one = 'Ravitaillement',  | |||
				other = 'Ravitaillements',  | |||
			},  | 			},  | ||
			ultimate = {  | |||
				other = 'Ultime',  | |||
			},  | 			},  | ||
		},  | 		},  | ||
		ammo = {  | 		ammo = {  | ||
			light = '  | 			name = 'Munitions',  | ||
			heavy = '  | 			light = 'Balles légères',  | ||
			energy = '  | 			heavy = 'Balles lourdes',  | ||
			sniper = '  | 			energy = 'Munitions énergétiques',  | ||
			shotgun = '  | 			sniper = 'Munitions de précision',  | ||
			arrows = '  | 			shotgun = 'Cartouches de fusil à pompe',  | ||
			special_light = '  | 			arrows = 'Flèches',  | ||
			special_heavy = '  | 			special_light = 'Balles légères spéciales',  | ||
			special_energy = '  | 			special_heavy = 'Balles lourdes spéciales',  | ||
			special_sniper = '  | 			special_energy = 'Munitions énergétiques spéciales',  | ||
			special_shotgun = '  | 			special_sniper = 'Munitions spéciales de précision',  | ||
			minigun = '  | 			special_shotgun = 'Cartouches spéciales de fusil à pompe',  | ||
			special_arrows = 'Flèches spéciales',  | |||
			minigun = 'Munitions pour mitrailleuses montées',  | |||
		},  | 		},  | ||
		attachment = {  | 		attachment = {  | ||
			name = '  | 			name = 'Accessoire',  | ||
			barrels = {  | |||
				name              = 'Canon',  | |||
				barrel_stabilizer = 'Stabilisateur de canon',  | |||
				laser_sight       = 'Viseur laser',  | |||
			},  | |||
			extended_mag = {  | 			extended_mag = {  | ||
				name = '  | 				name = 'Chargeur',  | ||
				light = '  | 				light = 'Chargeur légèr agrandi',  | ||
				heavy = '  | 				heavy = 'Chargeur lourd agrandi',  | ||
				energy = '  | 				energy = 'Chargeur énergétique agrandi',  | ||
				sniper = '  | 				sniper = 'Chargeur de précision agrandi',  | ||
			},  | |||
			gears = {  | |||
				name             = 'Matériel',  | |||
				backpack         = 'Sac à dos',  | |||
				body_shield      = 'Bouclier corporel',  | |||
				defenses         = 'Défense',  | |||
				evo_shield       = 'Bouclier évolutif',  | |||
				helmet           = 'Casque',  | |||
				knockdown_shield = 'Bouclier de KO',  | |||
			},  | 			},  | ||
			optics = {  | 			optics = {  | ||
				name                                = '  | 				name                                = 'Optique',  | ||
				onex_hcog_classic                   = '  | 				onex_hcog_classic                   = 'VOCH 1x Classic',  | ||
				twox_hcog_bruiser                   = '  | 				twox_hcog_bruiser                   = 'VOCH 2x Bruiser',  | ||
				onex_reflex_holosight               = '  | 				onex_reflex_holosight               = 'Holo 1x',  | ||
				onex_twox_variable_reflex_holosight = '  | 				onex_twox_variable_reflex_holosight = 'Holo variable 1x-2x',  | ||
				onex_digital_threat                 = '  | 				onex_digital_threat                 = 'Indicateur de menace 1x',  | ||
				threex_hcog_ranger                  = '  | 				threex_hcog_ranger                  = 'VOCH 3x Ranger',  | ||
				twox_fourx_variable_acog            = '  | 				twox_fourx_variable_acog            = 'VOA variable 2x-4x',  | ||
				sixx_sniper_scope                   = '  | 				sixx_sniper_scope                   = 'Sniper 6x',  | ||
				fourx_eightx_variable_sniper_scope  = '  | 				fourx_eightx_variable_sniper_scope  = 'Sniper variable 4x-8x',  | ||
				fourx_tenx_digital_sniper_threat    = '  | 				fourx_tenx_digital_sniper_threat    = 'Indicateur de menace sniper 4x-10x',  | ||
			},  | |||
			shotgun_bolt = 'Culasse pour fusil à pompe',  | |||
			stocks = {  | |||
				name     = 'Crosse',  | |||
				standard = 'Crosse standard',  | |||
				sniper   = 'Crosse de précision',  | |||
			},  | 			},  | ||
		},  | 		},  | ||
		hopup = {  | 		hopup = {  | ||
			name = '  | 			name = 'Hop-up',  | ||
			anvil_receiver = '  | 			anvil_receiver = 'Châssis enclume',  | ||
			deadeyes_tempo = '  | 			boosted_loader = 'Chargement intelligent',  | ||
			disruptor_rounds = '  | 			deadeyes_tempo = 'Tempo d\'élite',  | ||
			double_tap_trigger = '  | 			disruptor_rounds = 'Munitions désintégratrices',  | ||
			hammerpoint_rounds = '  | 			double_tap_trigger = 'Détente à double action',  | ||
			precision_choke = '  | 			dual_shell = 'Munition double',  | ||
			quickdraw_holster = '  | 			graffiti_mod = 'Graffiti',  | ||
			selectfire_receiver = '  | 			hammerpoint_rounds = 'Munitions Hammerpoint',  | ||
			shatter_caps = '  | 			kinetic_feeder = 'Flux cinétique',  | ||
			skullpiercer_rifling = '  | 			precision_choke = 'Choke de précision',  | ||
			turbocharger = '  | 			quickdraw_holster = 'Étui rapide',  | ||
			selectfire_receiver = 'Sélecteur de tir',  | |||
			shatter_caps = 'Pointes à dispersion',  | |||
			skullpiercer_rifling = 'Démonte-crâne',  | |||
			splatter_rounds = 'Cartouches éclaboussantes',  | |||
			turbocharger = 'Turbochargeur',  | |||
		},  | 		},  | ||
		legends = {  | 		legends = {  | ||
			name       = '  | 			name       = 'Légendes',  | ||
			bloodhound = '  | 			bloodhound = 'Bloodhound',  | ||
			gibraltar  = '  | 			gibraltar  = 'Gibraltar',  | ||
			lifeline   = '  | 			lifeline   = 'Lifeline',  | ||
			pathfinder = '  | 			pathfinder = 'Pathfinder',  | ||
			wraith     = '  | 			wraith     = 'Wraith',  | ||
			bangalore  = '  | 			bangalore  = 'Bangalore',  | ||
			caustic    = '  | 			caustic    = 'Caustic',  | ||
			mirage     = '  | 			mirage     = 'Mirage',  | ||
			octane     = '  | 			octane     = 'Octane',  | ||
			wattson    = '  | 			wattson    = 'Wattson',  | ||
			crypto     = '  | 			crypto     = 'Crypto',  | ||
			revenant   = '  | 			revenant   = 'Revenant',  | ||
			loba       = '  | 			loba       = 'Loba',  | ||
			rampart    = '  | 			rampart    = 'Rampart',  | ||
			horizon    = '  | 			horizon    = 'Horizon',  | ||
			fuse       = '  | 			fuse       = 'Fuse',  | ||
			valkyrie   = '  | 			valkyrie   = 'Valkyrie',  | ||
			seer       = 'Seer',  | |||
		},  | 		},  | ||
		passive = {  | 		passive = {  | ||
			name                 = '  | 			name                 = 'Passive',  | ||
			tracker              = '  | 			tracker              = 'Traqueur',  | ||
			gun_shield           = '  | 			gun_shield           = 'Blindage d\'armement',  | ||
			combat_medic         = '  | 			combat_medic         = 'Secouriste de combat',  | ||
			combat_revive        = '  | 			combat_revive        = 'Réanimation d\'urgence',  | ||
			insider_knowledge    = '  | 			insider_knowledge    = 'Délit d\'initié',  | ||
			voices_from_the_void = '  | 			voices_from_the_void = 'Voix du Vide',  | ||
			double_time          = '  | 			double_time          = 'Pas de charge',  | ||
			nox_vision           = '  | 			nox_vision           = 'Vision Nox',  | ||
			encore               = '  | 			encore               = 'Prolongation',  | ||
			now_you_see_me       = '  | 			now_you_see_me       = 'Insaisissable',  | ||
			swift_mend           = '  | 			swift_mend           = 'Guérison rapide',  | ||
			spark_of_genius      = '  | 			spark_of_genius      = 'Éclair de génie',  | ||
			neurolink            = '  | 			neurolink            = 'Neurolien',  | ||
			stalker              = '  | 			stalker              = 'Traqueur',  | ||
			eye_for_quality      = '  | 			eye_for_quality      = 'Regard aiguisé',  | ||
			modded_loader        = '  | 			modded_loader        = 'Chargeur modifié',  | ||
			spacewalk            = '  | 			spacewalk            = 'Spationaute',  | ||
			grenadier            = '  | 			grenadier            = 'Grenadier',  | ||
			vtol_jets            = '  | 			vtol_jets            = 'Jetpack',  | ||
			heart_seeker         = 'Attrape-cœur',  | |||
		},  | |||
		regen = {  | |||
			name                = 'Régénération',  | |||
			health              = 'Santé',  | |||
			shield              = 'Bouclier',  | |||
			ultimate            = 'Ultime',  | |||
			combo               = 'Combo',  | |||
			syringe             = 'Seringue',  | |||
			medkit              = 'Kit de soins',  | |||
			shield_cell         = 'Cellule de bouclier',  | |||
			shield_battery      = 'Batterie de bouclier',  | |||
			phoenix_kit         = 'Kit Phénix',  | |||
			ultimate_accelerant = 'Accélérant d\'Ultime',  | |||
		},  | 		},  | ||
		tactical = {  | 		tactical = {  | ||
			name                 = '  | 			name                 = 'Tactique',  | ||
			eye_of_the_allfather = '  | 			eye_of_the_allfather = 'Œil du Faiseur d\'Orages',  | ||
			dome_of_protection   = '  | 			dome_of_protection   = 'Dôme protecteur',  | ||
			doc_heal_drone       = '  | 			doc_heal_drone       = 'Drone-médecin DOC',  | ||
			grappling_hook       = '  | 			grappling_hook       = 'Grappin',  | ||
			into_the_void        = '  | 			into_the_void        = 'Dans le Vide',  | ||
			smoke_launcher       = '  | 			smoke_launcher       = 'Lance-fumigène',  | ||
			nox_gas_trap         = '  | 			nox_gas_trap         = 'Piège à gaz Nox',  | ||
			psyche_out           = '  | 			psyche_out           = 'Dissuasion',  | ||
			stim                 = '  | 			stim                 = 'Stimulant',  | ||
			perimeter_security   = '  | 			perimeter_security   = 'Périmètre de sécurité',  | ||
			surveillance_drone   = '  | 			surveillance_drone   = 'Drone de surveillance',  | ||
			silence              = '  | 			silence              = 'Silence',  | ||
			burglars_best_friend = '  | 			burglars_best_friend = 'Monte-en-l\'air',  | ||
			amped_cover          = '  | 			amped_cover          = 'Champ de force',  | ||
			gravity_lift         = '  | 			gravity_lift         = 'Ascenseur de gravité',  | ||
			knuckle_cluster      = '  | 			knuckle_cluster      = 'Bombe à dispersion',  | ||
			missile_swarm        = '  | 			missile_swarm        = 'Salve de missiles',  | ||
		},  | 			focus_of_attention   = 'Centre d\'attention',  | ||
		ultimate = {  | 		},  | ||
			name                    = '  | 		ultimate = {  | ||
			beast_of_the_hunt       = '  | 			name                    = 'Ultime',  | ||
			defensive_bombardment   = '  | 			beast_of_the_hunt       = 'Prédateur',  | ||
			care_package            = '  | 			defensive_bombardment   = 'Pilonnage défensif',  | ||
			zipline_gun             = '  | 			care_package            = 'Pack de soutien',  | ||
			dimensiona_rift         = '  | 			zipline_gun             = 'Lance-tyrolienne',  | ||
			rolling_thunder         = '  | 			dimensiona_rift         = 'Faille dimensionnelle',  | ||
			nox_gas_grenade         = '  | 			rolling_thunder         = 'Tonnerre grondant',  | ||
			vanishing_act           = '  | 			nox_gas_grenade         = 'Grenade à gaz Nox',  | ||
			life_of_the_party       = '  | 			vanishing_act           = 'Disparition',  | ||
			launch_pad              = '  | 			life_of_the_party       = 'Extravagance',  | ||
			interception_pylon      = '  | 			launch_pad              = 'Tremplin',  | ||
			drone_emp               = '  | 			interception_pylon      = 'Pylône d\'interception',  | ||
			death_totem             = '  | 			drone_emp               = 'Drone IEM',  | ||
			black_market_boutique   = '  | 			death_totem             = 'Totem de frag',  | ||
			emplaced_minigun_sheila = '  | 			black_market_boutique   = 'Boutique du Marché Noir',  | ||
			black_hole              = '  | 			emplaced_minigun_sheila = 'Mitrailleuse montée "Sheila"',  | ||
			the_motherlode          = '  | 			black_hole              = 'Trou noir',  | ||
			skyward_dive            = '  | 			the_motherlode          = 'Gros lot',  | ||
		},  | 			skyward_dive            = 'Saut céleste',  | ||
		weapons = {  | 			exhibit                 = 'Exposition',  | ||
			g7_scout = {  | 		},  | ||
				short       = '  | 		weapons = {  | ||
				full        = '  | 			g7_scout = {  | ||
				description = '  | 				short       = 'G7 Scout',  | ||
				full        = 'G7 Scout',  | |||
				description = 'Fusil longue portée léger semi-automatique.',  | |||
			},  | |||
			alternator = {  | |||
				short       = 'Alternator',  | |||
				full        = 'Alternator',  | |||
				description = 'Mitraillette automatique à double canon.',  | |||
			},  | |||
			r99 = {  | |||
				short       = 'R-99',  | |||
				full        = 'Mitraillette R-99',  | |||
				description = 'Mitraillette automatique à tir rapide.',  | |||
			},  | |||
			r301 = {  | |||
				short       = 'R-301',  | |||
				full        = 'Carabine R-301',  | |||
				description = 'Arme automatique de haute précision.',  | |||
			},  | |||
			p2020 = {  | |||
				short       = 'P2020',  | |||
				full        = 'P2020',  | |||
				description = 'Pistolet semi-automatique.',  | |||
			},  | 			},  | ||
			re45 = {  | |||
				short       = '  | 				short       = 'RE-45',  | ||
				full        = '  | 				full        = 'RE-45 Auto',  | ||
				description = '  | 				description = 'Pistolet automatique.',  | ||
			},  | 			},  | ||
			flatline = {  | |||
				short       = 'Flatline',  | |||
				full        = 'VK-47 Flatline',  | |||
				description = 'Puissant système de tir automatique.',  | |||
			flatline = {  | |||
				short       = '  | |||
				full        = 'VK-  | |||
				description = '  | |||
			},  | 			},  | ||
			hemlok = {  | 			hemlok = {  | ||
				short       = '  | 				short       = 'Hemlok',  | ||
				full        = '  | 				full        = 'Fusil d\'assaut Hemlok',  | ||
				description = '  | 				description = 'Fusil d\'assaut qui tire des rafales de trois balles.',  | ||
			},  | 			},  | ||
			spitfire = {  | 			spitfire = {  | ||
				short       = '  | 				short       = 'Spitfire',  | ||
				full        = '  | 				full        = 'M600 Spitfire',  | ||
				description = '  | 				description = 'Mitrailleuse automatique.',  | ||
			},  | 			},  | ||
			wingman = {  | 			wingman = {  | ||
				short       = '  | 				short       = 'Wingman',  | ||
				full        = '  | 				full        = 'Wingman',  | ||
				description = '  | 				description = 'Revolver puissant.',  | ||
			},  | 			},  | ||
			repeater = {  | 			repeater = {  | ||
				short       = '30-  | 				short       = '30-30',  | ||
				full        = '30-  | 				full        = 'Répéteur 30-30',  | ||
				description = '  | 				description = 'Répéteur lourd semi-auto. Amplifiez les dégâts infligés avec le viseur.',  | ||
			},  | 			},  | ||
			prowler = {  | 			prowler = {  | ||
				short       = '  | 				short       = 'Prowler',  | ||
				full        = '  | 				full        = 'ADP Prowler Burst',  | ||
				description = '  | 				description = 'Mitraillette tirant des rafales de cinq balles.',  | ||
			},  | |||
			rampage = {  | |||
				short       = 'Rampage',  | |||
				full        = 'Mitrailleuse Rampage',  | |||
				description = 'Mitrailleuse thermique que vous pouvez charger avec des grenades dédiées pour augmenter la cadence de tir.',  | |||
			},  | 			},  | ||
			lstar = {  | 			lstar = {  | ||
				short       = 'L-  | 				short       = 'L-STAR',  | ||
				full        = 'L-  | 				full        = 'EMG L-STAR',  | ||
				description = '  | 				description = 'Mitrailleuse lourde à plasma.',  | ||
			},  | 			},  | ||
			havoc = {  | 			havoc = {  | ||
				short       = '  | 				short       = 'HAVOC',  | ||
				full        = '  | 				full        = 'Fusil HAVOC',  | ||
				description = '  | 				description = 'Fusil automatique à charge énergétique.',  | ||
			},  | 			},  | ||
			devotion = {  | 			devotion = {  | ||
				short       = '  | 				short       = 'Devotion',  | ||
				full        = '  | 				full        = 'Mitrailleuse Devotion',  | ||
				description = '  | 				description = 'Mitrailleuse énergétique automatique.',  | ||
			},  | 			},  | ||
			volt = {  | 			volt = {  | ||
				short       = '  | 				short       = 'Volt',  | ||
				full        = '  | 				full        = 'Mitraillette Volt',  | ||
				description = '  | 				description = 'Mitraillette à charge énergétique.',  | ||
			},  | 			},  | ||
			tripletake = {  | 			tripletake = {  | ||
				short       = '  | 				short       = 'Fusil Triple',  | ||
				full        = '  | 				full        = 'Fusil Triple',  | ||
				description = '  | 				description = 'Fusil de précision à triple canon. L\'accessoire Choke de précision réduit la dispersion quand vous zoomez.',  | ||
			},  | 			},  | ||
			mastiff = {  | 			mastiff = {  | ||
				short       = '  | 				short       = 'Mastiff',  | ||
				full        = '  | 				full        = 'Fusil à pompe Mastiff',  | ||
				description = '  | 				description = 'Puissant fusil à pompe semi-automatique.',  | ||
			},  | 			},  | ||
			eva8_auto = {  | 			eva8_auto = {  | ||
				short       = 'EVA-  | 				short       = 'EVA-8',  | ||
				full        = 'EVA-  | 				full        = 'EVA-8 Auto',  | ||
				description = '  | 				description = 'Fusil à pompe automatique.',  | ||
			},  | 			},  | ||
			peacekeeper = {  | 			peacekeeper = {  | ||
				short       = '  | 				short       = 'Peacekeeper',  | ||
				full        = '  | 				full        = 'Peacekeeper',  | ||
				description = '  | 				description = 'Fusil à pompe à levier.',  | ||
			},  | 			},  | ||
			mozambique = {  | 			mozambique = {  | ||
				short       = '莫桑比克',  | 				short       = 'Mozambique',  | ||
				full        = '莫桑比克',  | 				full        = 'Mozambique',  | ||
				description = '三管霰弹手枪。',  | 				description = 'Fusil à pompe à triple canon.',  | ||
			},  | |||
			longbow = {  | |||
				short       = 'Longbow',  | |||
				full        = 'Longbow-DMR',  | |||
				description = 'Fusil de précision semi-automatique.',  | |||
			},  | |||
			charge_rifle = {  | |||
				short       = 'Fusil à charge',  | |||
				full        = 'Fusil à charge',  | |||
				description = 'Fusil de précision à faisceau chargé en particules.',  | |||
			},  | |||
			sentinel = {  | |||
				short       = 'Sentinel',  | |||
				full        = 'Sentinel',  | |||
				description = 'Fusil de précision à verrou.',  | |||
			},  | |||
			kraber = {  | |||
				short       = 'Kraber',  | |||
				full        = 'Kraber .50',  | |||
				description = 'Puissant fusil de précision à verrou.',  | |||
			},  | |||
			bocek = {  | |||
				short       = 'Bocek',  | |||
				full        = 'Arc Composite Bocek',  | |||
				description = 'Maintenez le tir pour augmenter la puissance.',  | |||
			},  | |||
			car_smg = {  | |||
				short       = 'CAR',  | |||
				full        = 'Mitraillette C.A.R.',  | |||
				description = 'Mitraillette polyvalente capable de tirer des munitions lourdes ou légères. Accepte des chargeurs lourds ou légers.',  | |||
			},  | |||
			arc_star = {  | |||
				short       = 'Étoile à arc',  | |||
				full        = 'Étoile à arc',  | |||
				description = 'Colle à la cible et explose après un bref délai. Inflige des dégâts et trouble la vision.',  | |||
			},  | |||
			frag_grenade = {  | |||
				short       = 'Grenade frag',  | |||
				full        = 'Grenade frag',  | |||
				description = 'Grenade explosive. Lancez la grenade pour l\'activer.',  | |||
			},  | |||
			thermite_grenade = {  | |||
				short       = 'Grenade thermique',  | |||
				full        = 'Grenade thermique',  | |||
				description = 'Crée un mur de flammes horizontal.',  | |||
			},  | |||
		},  | |||
	},  | |||
	it = {  | |||
		category = {  | |||
			assault_rifle = { other = 'Fucile d\'assalto' },  | |||
			sub_machine_gun = { other = 'SMG' },  | |||
			light_machine_gun = { other = 'LMG' },  | |||
			marksman_weapon = {  | |||
				one = 'Tiratore scelto',  | |||
				other = 'Armi tiratore scelto',  | |||
			},  | |||
			sniper = {  | |||
				one = 'Cecchino',  | |||
				other = 'Fucili di precisione',  | |||
			},  | |||
			shotgun = { other = 'Shotgun' },  | |||
			pistol = {  | |||
				one = 'Pistola',  | |||
				other = 'Pistole',  | |||
			},  | |||
			thrown = { other = 'Da lancio' },  | |||
			supply_drop = {  | |||
				one = 'Rifornimento',  | |||
				other = 'Rifornimenti',  | |||
			},  | |||
			ultimate = { other = 'Ultimate' },  | |||
		},  | |||
		ammo = {  | |||
			name = 'Munizioni',  | |||
			light = 'Munizioni leggere',  | |||
			heavy = 'Munizioni pesanti',  | |||
			energy = 'Munizioni energetiche',  | |||
			sniper = 'Munizioni per cecchino',  | |||
			shotgun = 'Cartucce shotgun',  | |||
			arrows = 'Frecce',  | |||
			special_light = 'Speciali munizioni leggere',  | |||
			special_heavy = 'Speciali munizioni pesanti',  | |||
			special_energy = 'Speciali munizioni energetiche',  | |||
			special_sniper = 'Speciali munizioni per cecchino',  | |||
			special_shotgun = 'Speciali cartucce shotgun',  | |||
			special_arrows = 'Speciali frecce',  | |||
			minigun = '',  | |||
		},  | |||
		attachment = {  | |||
			name = 'Accessorio',  | |||
			barrels = {  | |||
				name              = 'Canna',  | |||
				barrel_stabilizer = 'Stabilizzatore canna',  | |||
				laser_sight       = 'Mirino laser',  | |||
			},  | |||
			extended_mag = {  | |||
				name = 'Caricatore',  | |||
				light = 'Caricatore leggero esteso',  | |||
				heavy = 'Caricatore pesante esteso',  | |||
				energy = 'Caricatore energetico esteso',  | |||
				sniper = 'Caricatore esteso per cecchino',  | |||
			},  | |||
			gears = {  | |||
				name             = 'Attrezzatura',  | |||
				backpack         = 'Zaino',  | |||
				body_shield      = 'Scudo corporeo',  | |||
				defenses         = 'Difesa',  | |||
				evo_shield       = 'Scudo evo',  | |||
				helmet           = 'Casco',  | |||
				knockdown_shield = 'Scudo ausiliario',  | |||
			},  | |||
			optics = {  | |||
				name                                = 'Ottica',  | |||
				onex_hcog_classic                   = '1x MOOC Classico',  | |||
				twox_hcog_bruiser                   = '2x MOOC Bruiser',  | |||
				onex_reflex_holosight               = '1x OLO',  | |||
				onex_twox_variable_reflex_holosight = '1x-2x OLO Variabile',  | |||
				onex_digital_threat                 = '1x Minaccia Digitale',  | |||
				threex_hcog_ranger                  = '3x Ranger MOOC',  | |||
				twox_fourx_variable_acog            = '2x-4x AOG Variabile',  | |||
				sixx_sniper_scope                   = '6x Cecchino',  | |||
				fourx_eightx_variable_sniper_scope  = '4x-8x Cecchino Variabile',  | |||
				fourx_tenx_digital_sniper_threat    = '4x-10x Minaccia Cecchino Digitale',  | |||
			},  | |||
			shotgun_bolt = 'Otturatore shotgun',  | |||
			stocks = {  | |||
				name     = 'Calcio',  | |||
				standard = 'Calcio standard',  | |||
				sniper   = 'Calcio da cecchino',  | |||
			},  | |||
		},  | |||
		hopup = {  | |||
			name = 'Hop-up',  | |||
			anvil_receiver = 'Castello',  | |||
			boosted_loader = 'Ricarica potenziata',  | |||
			deadeyes_tempo = 'Tempo tiratore scelto',  | |||
			disruptor_rounds = 'Munizioni perforascudi',  | |||
			double_tap_trigger = 'Grilletto a doppio sparo',  | |||
			dual_shell = 'Doppio colpo',  | |||
			graffiti_mod = 'Mod graffiti',  | |||
			hammerpoint_rounds = 'Munizioni Hammerpoint',  | |||
			kinetic_feeder = 'Alimentatore cinetico',  | |||
			precision_choke = 'Strozzatura di precisione',  | |||
			quickdraw_holster = 'Fondina a estrazione rapida',  | |||
			selectfire_receiver = 'Selettore di fuoco',  | |||
			shatter_caps = 'Punte a dispersione',  | |||
			skullpiercer_rifling = 'Rigatura perforacranio',  | |||
			splatter_rounds = 'Colpi arcobaleno',  | |||
			turbocharger = 'Turbocompressore',  | |||
		},  | |||
		legends = {  | |||
			name       = 'Leggende',  | |||
			bloodhound = 'Bloodhound',  | |||
			gibraltar  = 'Gibraltar',  | |||
			lifeline   = 'Lifeline',  | |||
			pathfinder = 'Pathfinder',  | |||
			wraith     = 'Wraith',  | |||
			bangalore  = 'Bangalore',  | |||
			caustic    = 'Caustic',  | |||
			mirage     = 'Mirage',  | |||
			octane     = 'Octane',  | |||
			wattson    = 'Wattson',  | |||
			crypto     = 'Crypto',  | |||
			revenant   = 'Revenant',  | |||
			loba       = 'Loba',  | |||
			rampart    = 'Rampart',  | |||
			horizon    = 'Horizon',  | |||
			fuse       = 'Fuse',  | |||
			valkyrie   = 'Valkyrie',  | |||
			seer       = 'Seer',  | |||
		},  | |||
		passive = {  | |||
			name                 = 'Passiva',  | |||
			tracker              = 'Segugio',  | |||
			gun_shield           = 'Scudo arma',  | |||
			combat_medic         = 'Medico di guerra',  | |||
			combat_revive        = 'Rianimazione in battagliia',  | |||
			insider_knowledge    = 'Infiltrato',  | |||
			voices_from_the_void = 'Voci dall\'oblio',  | |||
			double_time          = 'Doppio tempo',  | |||
			nox_vision           = 'Visione Nox',  | |||
			encore               = 'Bis!',  | |||
			now_you_see_me       = 'Ora mi vedi...',  | |||
			swift_mend           = 'Pronta guarigione',  | |||
			spark_of_genius      = 'Lampo di genio',  | |||
			neurolink            = 'Neurolink',  | |||
			stalker              = 'Stalker',  | |||
			eye_for_quality      = 'Occhio di lince',  | |||
			modded_loader        = 'Caricatore modificato',  | |||
			spacewalk            = 'Passeggiata spaziale',  | |||
			grenadier            = 'Granatiere',  | |||
			vtol_jets            = 'Jet VTOL',  | |||
			heart_seeker         = 'Re di cuori',  | |||
		},  | |||
		regen = {  | |||
			name                = 'Rigenerazione',  | |||
			health              = 'Salute',  | |||
			shield              = 'Scudo',  | |||
			ultimate            = 'Ultimate',  | |||
			combo               = 'Combo',  | |||
			syringe             = 'Siringa',  | |||
			medkit              = 'Kit medico',  | |||
			shield_cell         = 'Cella scudo',  | |||
			shield_battery      = 'Batteria scudo',  | |||
			phoenix_kit         = 'Kit fenice',  | |||
			ultimate_accelerant = 'Accelerante Ultimate',  | |||
		},  | |||
		tactical = {  | |||
			name                 = 'Abilità tattica',  | |||
			eye_of_the_allfather = 'Occhio degli dei',  | |||
			dome_of_protection   = 'Cupola protettiva',  | |||
			doc_heal_drone       = 'Drone di guarigione', -- Website: 'D.O.C. Drone di guarigione'  | |||
			grappling_hook       = 'Rampino',  | |||
			into_the_void        = 'Nell\'oblio',  | |||
			smoke_launcher       = 'Cortina di fumo',  | |||
			nox_gas_trap         = 'Trappola gas Nox',  | |||
			psyche_out           = 'Inganno',  | |||
			stim                 = 'Stimolanti',  | |||
			perimeter_security   = 'Difesa perimetro',  | |||
			surveillance_drone   = 'Drone di sorveglianza',  | |||
			silence              = 'Silenzio',  | |||
			burglars_best_friend = 'Trucchi del mestiere',  | |||
			amped_cover          = 'Copertura amplificata',  | |||
			gravity_lift         = 'Ascensore gravitazionale',  | |||
			knuckle_cluster      = 'Bomba a grappolo',  | |||
			missile_swarm        = 'Tempesta di missili',  | |||
			focus_of_attention   = 'Centro dell\'attenzione',  | |||
		},  | |||
		ultimate = {  | |||
			name                    = 'Ultimate',  | |||
			beast_of_the_hunt       = 'Istinto primordiale',  | |||
			defensive_bombardment   = 'Pioggia di fuoco',  | |||
			care_package            = 'Capsula assistenza',  | |||
			zipline_gun             = 'Zipline master',  | |||
			dimensiona_rift         = 'Porta dimensionale',  | |||
			rolling_thunder         = 'Rombo di tuono',  | |||
			nox_gas_grenade         = 'Granata gas Nox',  | |||
			vanishing_act           = 'Sparisci',  | |||
			life_of_the_party       = 'L\'anima della festa',  | |||
			launch_pad              = 'Trampolino',  | |||
			interception_pylon      = 'Traliccio d\'intercettazione',  | |||
			drone_emp               = 'Tempesta elettromagnetica',  | |||
			death_totem             = 'Totem della morte',  | |||
			black_market_boutique   = 'Boutique del mercato nero',  | |||
			emplaced_minigun_sheila = 'Sheila - Mitragliatrice fissa', -- Website: 'Mitragliatrice fissa "Sheila"'  | |||
			black_hole              = 'Buco nero',  | |||
			the_motherlode          = 'Bombifragio',  | |||
			skyward_dive            = 'Slancio etereo',  | |||
			exhibit                 = 'Opera d\'arte',  | |||
		},  | |||
		weapons = {  | |||
			g7_scout = {  | |||
				short       = 'G7 Scout',  | |||
				full        = 'G7 Scout',  | |||
				description = 'Fucile seemi-auto da tiratore scelto.',  | |||
			},  | |||
			alternator = {  | |||
				short       = 'Alternator',  | |||
				full        = 'Alternator',  | |||
				description = 'SMG completamente auto a doppia canna.',  | |||
			},  | |||
			r99 = {  | |||
				short       = 'R-99',  | |||
				full        = 'R-99',  | |||
				description = 'SMG a fuoco rapido automatico.',  | |||
			},  | |||
			r301 = {  | |||
				short       = 'R-301',  | |||
				full        = 'Carabina R-301',  | |||
				description = 'Completamente automatico, a elevata precisione.',  | |||
			},  | |||
			p2020 = {  | |||
				short       = 'P2020',  | |||
				full        = 'P2020',  | |||
				description = 'Pistola semiautomatica.',  | |||
			},  | |||
			re45 = {  | |||
				short       = 'RE-45',  | |||
				full        = 'RE-45 automatica',  | |||
				description = 'Pistola automatica.',  | |||
			},  | |||
			flatline = {  | |||
				short       = 'Flatline',  | |||
				full        = 'VK-47 Flatline',  | |||
				description = 'Completamente automatico con una buona potenza.',  | |||
			},  | |||
			hemlok = {  | |||
				short       = 'Hemlok',  | |||
				full        = 'Hemlok',  | |||
				description = 'Fucile d\'assalto che spara raffiche di 3 colpi.',  | |||
			},  | |||
			spitfire = {  | |||
				short       = 'Spitfire',  | |||
				full        = 'M600 Spitfire',  | |||
				description = 'LMG automatica.',  | |||
			},  | |||
			wingman = {  | |||
				short       = 'Wingman',  | |||
				full        = 'Wingman',  | |||
				description = 'Revolver ad alta potenza.',  | |||
			},  | |||
			repeater = {  | |||
				short       = '30-30',  | |||
				full        = '30-30 Repeater',  | |||
				description = 'Fucile pesante a ripetiz. semi-auto. Mira per danni caricati extra.',  | |||
			},  | |||
			prowler = {  | |||
				short       = 'Prowler',  | |||
				full        = 'Prowler',  | |||
				description = 'SMG che spara raffiche di 5 colpi.',  | |||
			},  | |||
			rampage = {  | |||
				short       = 'Rampage',  | |||
				full        = 'LMG Rampage',  | |||
				description = 'LMG alimentata a fuoco. Per aumentare la cadenza di fuoco, caricala con le granate termite.',  | |||
			},  | |||
			lstar = {  | |||
				short       = 'L-STAR',  | |||
				full        = 'EMG L-STAR',  | |||
				description = 'MG pesante al plasma.',  | |||
			},  | |||
			havoc = {  | |||
				short       = 'HAVOC',  | |||
				full        = 'HAVOC',  | |||
				description = 'Fucile automatico a cariche di energia.',  | |||
			},  | |||
			devotion = {  | |||
				short       = 'Devotion',  | |||
				full        = 'Devotion',  | |||
				description = 'LMG a energia automatico.',  | |||
			},  | |||
			volt = {  | |||
				short       = 'Volt',  | |||
				full        = 'SMG Volt',  | |||
				description = 'SMG energia.',  | |||
			},  | |||
			tripletake = {  | |||
				short       = 'Triple Take',  | |||
				full        = 'Triple Take',  | |||
				description = 'Fucile da tiratore scelto a tripla canna. La strozzatura riduce la diffusione durante lo zoom.',  | |||
			},  | |||
			mastiff = {  | |||
				short       = 'Mastiff',  | |||
				full        = 'Mastiff',  | |||
				description = 'Potente shotgun semiautomatico.',  | |||
			},  | |||
			eva8_auto = {  | |||
				short       = 'EVA-8',  | |||
				full        = 'EVA-8 Auto',  | |||
				description = 'Shotgun automatico.',  | |||
			},  | |||
			peacekeeper = {  | |||
				short       = 'Peacekeeper',  | |||
				full        = 'Peacekeeper',  | |||
				description = 'Shotgun a leva.',  | |||
			},  | |||
			mozambique = {  | |||
				short       = 'Mozambique',  | |||
				full        = 'Mozambique',  | |||
				description = 'Pistola shotgun a tripla canna.',  | |||
			},  | |||
			longbow = {  | |||
				short       = 'Longbow',  | |||
				full        = 'Longbow',  | |||
				description = 'Fucile semiautomatico di precisione.',  | |||
			},  | |||
			charge_rifle = {  | |||
				short       = 'Radius',  | |||
				full        = 'Radius',  | |||
				description = 'Fucile di precisione con raggio energetico caricato.',  | |||
			},  | |||
			sentinel = {  | |||
				short       = 'Sentinel',  | |||
				full        = 'Sentinel',  | |||
				description = 'Fucile da cecchino a otturatore scorrevole.',  | |||
			},  | |||
			kraber = {  | |||
				short       = 'Kraber',  | |||
				full        = 'Kraber .50',  | |||
				description = 'Potente fucile da cecchino a otturatore scorrevole.',  | |||
			},  | |||
			bocek = {  | |||
				short       = 'Bocek',  | |||
				full        = 'Arco compound Bocek',  | |||
				description = 'Mantieni il comando del tiro per aumentare la potenza.',  | |||
			},  | |||
			car_smg = {  | |||
				short       = 'CAR',  | |||
				full        = 'SMG C.A.R.',  | |||
				description = 'SMG versatile che può alternare munizioni leggere e pesanti. Usa caricatori leggeri o pesanti.',  | |||
			},  | |||
			arc_star = {  | |||
				short       = 'Stella arc',  | |||
				full        = 'Stella arc',  | |||
				description = 'Si attacca ed esplode dopo qualche secondo. Provoca danni e visione offuscata.',  | |||
			},  | |||
			frag_grenade = {  | |||
				short       = 'Granata a frammentazione',  | |||
				full        = 'Granata a frammentazione',  | |||
				description = 'Ordigno esplosivo. Gettalo per innescarlo.',  | |||
			},  | |||
			thermite_grenade = {  | |||
				short       = 'Granata termite',  | |||
				full        = 'Granata termite',  | |||
				description = 'Crea una barriera di fiamme orizzontale.',  | |||
			},  | |||
		},  | |||
	},  | |||
	ja = {  | |||
		category = {  | |||
			assault_rifle = { other = 'アサルトライフル' },  | |||
			sub_machine_gun = { other = 'サブマシンガン' },  | |||
			light_machine_gun = { other = 'ライトマシンガン' },  | |||
			marksman_weapon = { other = 'マークスマン武器' },  | |||
			sniper = { other = 'スナイパーライフル' },  | |||
			shotgun = { other = 'ショットガン' },  | |||
			pistol = { other = 'ピストル' },  | |||
			thrown = { other = '投てき' },  | |||
			supply_drop = { other = '物資投下' },  | |||
			ultimate = { other = 'アルティメット' },  | |||
		},  | |||
		ammo = {  | |||
			name = '弾薬',  | |||
			light = 'ライトアモ',  | |||
			heavy = 'ヘビーアモ',  | |||
			energy = 'エネルギーアモ',  | |||
			sniper = 'スナイパーアモ',  | |||
			shotgun = 'ショットガンアモ',  | |||
			arrows = 'アロー',  | |||
			special_light = '専用ライトアモ',  | |||
			special_heavy = '専用ヘビーアモ',  | |||
			special_energy = '専用エネルギーアモ',  | |||
			special_sniper = '専用スナイパーアモ',  | |||
			special_shotgun = '専用ショットガンアモ',  | |||
			special_arrows = '専用アロー',  | |||
			minigun = 'ミニガンアモ',  | |||
		},  | |||
		attachment = {  | |||
			name = 'アタッチメント',  | |||
			barrels = {  | |||
				name              = 'バレル',  | |||
				barrel_stabilizer = 'バレルスタビライザー',  | |||
				laser_sight       = 'レーザーサイト',  | |||
			},  | |||
			extended_mag = {  | |||
				name = 'マガジン',  | |||
				light = '拡張ライトマガジン',  | |||
				heavy = '拡張ヘビーマガジン',  | |||
				energy = '拡張エネルギーマガジン',  | |||
				sniper = '拡張スナイパーマガジン',  | |||
			},  | |||
			gears = {  | |||
				name             = '装備品',  | |||
				backpack         = 'バックパック',  | |||
				body_shield      = 'ボディーシールド',  | |||
				defenses         = '防御',  | |||
				evo_shield       = '進化式ボディーシールド',  | |||
				helmet           = 'ヘルメット',  | |||
				knockdown_shield = 'ノックダウンシールド',  | |||
			},  | |||
			optics = {  | |||
				name                                = 'スコープ',  | |||
				onex_hcog_classic                   = '1倍HCOG\'クラシック\'',  | |||
				twox_hcog_bruiser                   = '2倍HCOG\'ブルーザー\'',  | |||
				onex_reflex_holosight               = '1倍ホロサイト',  | |||
				onex_twox_variable_reflex_holosight = '1~2倍可変式ホロサイト',  | |||
				onex_digital_threat                 = '1倍デジタルスレット',  | |||
				threex_hcog_ranger                  = '3倍HCOG\'レンジャー\'',  | |||
				twox_fourx_variable_acog            = '2~4倍可変式AOG',  | |||
				sixx_sniper_scope                   = '6倍スナイパー',  | |||
				fourx_eightx_variable_sniper_scope  = '4~8倍可変式スナイパー',  | |||
				fourx_tenx_digital_sniper_threat    = '4~10倍デジタルスレット',  | |||
			},  | |||
			shotgun_bolt = 'ショットガンボルト',  | |||
			stocks = {  | |||
				name     = 'ストック',  | |||
				standard = '標準ストック',  | |||
				sniper   = 'スナイパーストック',  | |||
			},  | |||
		},  | |||
		hopup = {  | |||
			name = 'ホップアップ',  | |||
			anvil_receiver = 'アンビルレシーバー',  | |||
			boosted_loader = 'ブーステッドローダー',  | |||
			deadeyes_tempo = 'デッドアイズテンポ',  | |||
			disruptor_rounds = 'ディスラプター弾',  | |||
			double_tap_trigger = 'ダブルタップトリガー',  | |||
			dual_shell = 'デュアルシェル',  | |||
			graffiti_mod = 'らくがきMOD',  | |||
			hammerpoint_rounds = 'ハンマーポイント弾',  | |||
			kinetic_feeder = 'キネティックフィーダー',  | |||
			precision_choke = 'プレシジョンチョーク',  | |||
			quickdraw_holster = 'クイックドローホルスター',  | |||
			selectfire_receiver = 'セレクトファイアレシーバー',  | |||
			shatter_caps = 'シャッターキャップ',  | |||
			skullpiercer_rifling = 'スカルピアサーライフリング',  | |||
			splatter_rounds = 'スプラッター弾',  | |||
			turbocharger = 'ターボチャージャー',  | |||
		},  | |||
		legends = {  | |||
			name       = 'レジェンド',  | |||
			bloodhound = 'ブラッドハウンド',  | |||
			gibraltar  = 'ジブラルタル',  | |||
			lifeline   = 'ライフライン',  | |||
			pathfinder = 'パスファインダー',  | |||
			wraith     = 'レイス',  | |||
			bangalore  = 'バンガロール',  | |||
			caustic    = 'コースティック',  | |||
			mirage     = 'ミラージュ',  | |||
			octane     = 'オクタン',  | |||
			wattson    = 'ワットソン',  | |||
			crypto     = 'クリプト',  | |||
			revenant   = 'レヴナント',  | |||
			loba       = 'ローバ',  | |||
			rampart    = 'ランパート',  | |||
			horizon    = 'ホライゾン',  | |||
			fuse       = 'ヒューズ',  | |||
			valkyrie   = 'ヴァルキリー',  | |||
			seer       = 'シア',  | |||
		},  | |||
		passive = {  | |||
			name                 = 'パッシブ',  | |||
			tracker              = 'トラッカー',  | |||
			gun_shield           = 'ガンシールド',  | |||
			combat_medic         = '戦う衛生兵',  | |||
			combat_revive        = '戦闘復活',  | |||
			insider_knowledge    = '内部情報',  | |||
			voices_from_the_void = '虚空からの声',  | |||
			double_time          = '駆け足',  | |||
			nox_vision           = 'Noxビジョン',  | |||
			encore               = 'アンコール',  | |||
			now_you_see_me       = '神出鬼没',  | |||
			swift_mend           = '高速修復',  | |||
			spark_of_genius      = '天才のひらめき',  | |||
			neurolink            = 'ニューロリンク',  | |||
			stalker              = 'ストーカー',  | |||
			eye_for_quality      = 'アイフォークオリティ',  | |||
			modded_loader        = '改造ローダー',  | |||
			spacewalk            = 'スペースウォーク',  | |||
			grenadier            = 'グレネーダー',  | |||
			vtol_jets            = 'VTOLジェット',  | |||
			heart_seeker         = 'ハートシーカー',  | |||
		},  | |||
		regen = {  | |||
			name                = '回復',  | |||
			health              = '体力',  | |||
			shield              = 'シールド',  | |||
			ultimate            = 'アルティメット',  | |||
			combo               = 'ミックス',  | |||
			syringe             = '注射器',  | |||
			medkit              = '医療キット',  | |||
			shield_cell         = 'シールドセル',  | |||
			shield_battery      = 'シールドバッテリー',  | |||
			phoenix_kit         = 'フェニックスキット',  | |||
			ultimate_accelerant = 'アルティメット促進剤',  | |||
		},  | |||
		tactical = {  | |||
			name                 = '戦術',  | |||
			eye_of_the_allfather = '全能の目',  | |||
			dome_of_protection   = 'プロテクトドーム',  | |||
			doc_heal_drone       = 'D.O.C.ヒールドローン',  | |||
			grappling_hook       = 'グラップリングフック',  | |||
			into_the_void        = '虚空へ',  | |||
			smoke_launcher       = 'スモークランチャー',  | |||
			nox_gas_trap         = 'Noxガストラップ',  | |||
			psyche_out           = 'サイクアウト',  | |||
			stim                 = '興奮剤',  | |||
			perimeter_security   = '周辺セキュリティ',  | |||
			surveillance_drone   = 'スパイドローン',  | |||
			silence              = 'サイレンス',  | |||
			burglars_best_friend = '盗賊の相棒',  | |||
			amped_cover          = '増幅バリケード',  | |||
			gravity_lift         = 'グラビティリフト',  | |||
			knuckle_cluster      = 'ナックルクラスター',  | |||
			missile_swarm        = 'ミサイルスワーム',  | |||
			focus_of_attention   = 'フォーカス・オブ・アテンション',  | |||
		},  | |||
		ultimate = {  | |||
			name                    = 'アルティメット',  | |||
			beast_of_the_hunt       = 'ハンティングビースト',  | |||
			defensive_bombardment   = '防衛爆撃',  | |||
			care_package            = 'ケアパッケージ',  | |||
			zipline_gun             = 'ジップラインガン',  | |||
			dimensiona_rift         = 'ディメンションリフト',  | |||
			rolling_thunder         = 'ローリングサンダー',  | |||
			nox_gas_grenade         = 'Noxガスグレネード',  | |||
			vanishing_act           = 'ファントム',  | |||
			life_of_the_party       = 'パーティーライフ',  | |||
			launch_pad              = 'ジャンプパッド',  | |||
			interception_pylon      = 'インターセプターパイロン',  | |||
			drone_emp               = 'ドローンEMP',  | |||
			death_totem             = 'デストーテム',  | |||
			black_market_boutique   = 'ブラックマーケット',  | |||
			emplaced_minigun_sheila = 'ミニガン「シーラ」',  | |||
			black_hole              = 'ブラックホール',  | |||
			the_motherlode          = 'マザーロード',  | |||
			skyward_dive            = 'スカイハイダイブ',  | |||
			exhibit                 = 'ショーケース',  | |||
		},  | |||
		weapons = {  | |||
			g7_scout = {  | |||
				short       = 'G7スカウト',  | |||
				full        = 'G7スカウト',  | |||
				description = 'セミオートの狙撃手用軽量ライフル。',  | |||
			},  | |||
			alternator = {  | |||
				short       = 'オルタネーター',  | |||
				full        = 'オルタネーターSMG',  | |||
				description = 'ツインバレルのフルオートSMG。',  | |||
			},  | |||
			r99 = {  | |||
				short       = 'R-99',  | |||
				full        = 'R-99 SMG',  | |||
				description = '高速連射が可能な自動SMG。',  | |||
			},  | |||
			r301 = {  | |||
				short       = 'R-301',  | |||
				full        = 'R-301カービン',  | |||
				description = 'フルオートで高精度。',  | |||
			},  | |||
			p2020 = {  | |||
				short       = 'P2020',  | |||
				full        = 'P2020',  | |||
				description = 'セミオートピストル。',  | |||
			},  | |||
			re45 = {  | |||
				short       = 'RE-45',  | |||
				full        = 'RE-45オート',  | |||
				description = 'フルオートピストル。',  | |||
			},  | |||
			flatline = {  | |||
				short       = 'フラットライン',  | |||
				full        = 'VK-47フラットライン',  | |||
				description = '威力十分のフルオート銃。',  | |||
			},  | |||
			hemlok = {  | |||
				short       = 'ヘムロック',  | |||
				full        = 'ヘムロックバーストAR',  | |||
				description = '3連バーストのアサルトライフル。',  | |||
			},  | |||
			spitfire = {  | |||
				short       = 'スピットファイア',  | |||
				full        = 'M600スピットファイア',  | |||
				description = 'フルオートのLMG。',  | |||
			},  | |||
			wingman = {  | |||
				short       = 'ウィングマン',  | |||
				full        = 'ウィングマン',  | |||
				description = '高威力のリボルバー。',  | |||
			},  | |||
			repeater = {  | |||
				short       = '30-30',  | |||
				full        = '30-30リピーター',  | |||
				description = 'セミオートのヘビーリピーター。エイムでチャージした分のボーナスダメージが追加される。',  | |||
			},  | |||
			prowler = {  | |||
				short       = 'プラウラー',  | |||
				full        = 'プラウラーバーストPDW',  | |||
				description = '5連バーストSMG。',  | |||
			},  | |||
			rampage = {  | |||
				short       = 'ランページ',  | |||
				full        = 'ランページLMG',  | |||
				description = '火力特化のLMG。テルミットをチャージすると連射速度が上昇。',  | |||
			},  | |||
			lstar = {  | |||
				short       = 'L-スター',  | |||
				full        = 'L-スターEMG',  | |||
				description = 'プラズマエネルギーを充填したヘビーマシンガン。',  | |||
			},  | |||
			havoc = {  | |||
				short       = 'ハボック',  | |||
				full        = 'ハボックライフル',  | |||
				description = 'フルオートのチャージ式エネルギーライフル。',  | |||
			},  | |||
			devotion = {  | |||
				short       = 'ディヴォーション',  | |||
				full        = 'ディヴォーションLMG',  | |||
				description = 'フルオートのエネルギーLMG。',  | |||
			},  | |||
			volt = {  | |||
				short       = 'ボルト',  | |||
				full        = 'ボルトSMG',  | |||
				description = 'エネルギー駆動式のSMG。',  | |||
			},  | |||
			tripletake = {  | |||
				short       = 'トリプルテイク',  | |||
				full        = 'トリプルテイク',  | |||
				description = 'トリプルバレルのマークスマンライフル。チョークはエイム時弾丸の拡散を抑制する。',  | |||
			},  | |||
			mastiff = {  | |||
				short       = 'マスティフ',  | |||
				full        = 'マスティフショットガン',  | |||
				description = '強力なセミオートのショットガン。',  | |||
			},  | |||
			eva8_auto = {  | |||
				short       = 'EVA-8',  | |||
				full        = 'EVA-8オート',  | |||
				description = 'フルオートショットガン。',  | |||
			},  | |||
			peacekeeper = {  | |||
				short       = 'ピースキーパー',  | |||
				full        = 'ピースキーパー',  | |||
				description = 'レバーアクション式ショットガン。',  | |||
			},  | |||
			mozambique = {  | |||
				short       = 'モザンビーク',  | |||
				full        = 'モザンビークショットガン',  | |||
				description = 'トリプルバレルのショットガンピストル。',  | |||
			},  | |||
			longbow = {  | |||
				short       = 'ロングボウ',  | |||
				full        = 'ロングボウDMR',  | |||
				description = 'セミオートのスナイパーライフル。',  | |||
			},  | |||
			charge_rifle = {  | |||
				short       = 'チャージライフル',  | |||
				full        = 'チャージライフル',  | |||
				description = 'チャージビーム式スナイパーライフル。',  | |||
			},  | |||
			sentinel = {  | |||
				short       = 'センチネル',  | |||
				full        = 'センチネル',  | |||
				description = 'ボルトアクション。チャージ時にダメージが増加。',  | |||
			},  | |||
			kraber = {  | |||
				short       = 'クレーバー',  | |||
				full        = 'クレーバー.50スナイパー',  | |||
				description = 'ボルトアクション式の強力なスナイパーライフル。',  | |||
			},  | |||
			bocek = {  | |||
				short       = 'ボセック',  | |||
				full        = 'ボセックコンパウンドボウ',  | |||
				description = '溜めて撃つことで、ダメージが増加する。',  | |||
			},  | |||
			car_smg = {  | |||
				short       = 'CAR',  | |||
				full        = 'C.A.R. SMG',  | |||
				description = '汎用型SMG。ライトアモとヘビーアモを切り替えて使用できる。ライトマガジンとヘビーマガジンの両方に対応する。',  | |||
			},  | |||
			arc_star = {  | |||
				short       = 'アークスター',  | |||
				full        = 'アークスター',  | |||
				description = '接着後に一瞬おいて爆発する。ダメージを与え視界をかすませる。',  | |||
			},  | |||
			frag_grenade = {  | |||
				short       = 'フラググレネード',  | |||
				full        = 'フラググレネード',  | |||
				description = '携行型爆弾。投げると信管が作動する。',  | |||
			},  | |||
			thermite_grenade = {  | |||
				short       = 'テルミットグレネード',  | |||
				full        = 'テルミットグレネード',  | |||
				description = '横方向に炎の壁を作り出す。',  | |||
			},  | |||
		},  | |||
	},  | |||
	ko = {  | |||
		category = {  | |||
			assault_rifle = { other = '어설트 라이플' },  | |||
			sub_machine_gun = { other = '기관단총' },  | |||
			light_machine_gun = { other = '경기관총' },  | |||
			marksman_weapon = { other = '마크스맨 무기' },  | |||
			sniper = { other = '스나이퍼 라이플' },  | |||
			shotgun = { other = '샷건' },  | |||
			pistol = { other = '피스톨' },  | |||
			thrown = { other = '투척' },  | |||
			supply_drop = { other = '보급품' },  | |||
			ultimate = { other = '얼티밋 스킬' },  | |||
		},  | |||
		ammo = {  | |||
			name = '탄약',  | |||
			light = '경량 탄약',  | |||
			heavy = '중량 탄약',  | |||
			energy = '에너지 탄약',  | |||
			sniper = '스나이퍼 탄약',  | |||
			shotgun = '샷건 탄환',  | |||
			arrows = '화살',  | |||
			special_light = '특수 경량 탄약',  | |||
			special_heavy = '특수 중량 탄약',  | |||
			special_energy = '특수 에너지 탄약',  | |||
			special_sniper = '특수 스나이퍼 탄약',  | |||
			special_shotgun = '특수 샷건 탄환',  | |||
			special_arrows = '특수 화살',  | |||
			minigun = '미니건 탄약',  | |||
		},  | |||
		attachment = {  | |||
			name = '부착물',  | |||
			barrels = {  | |||
				name              = '총신',  | |||
				barrel_stabilizer = '총신 안정기',  | |||
				laser_sight       = '레이저 사이트',  | |||
			},  | |||
			extended_mag = {  | |||
				name = '탄창',  | |||
				light = '경량 확장 탄창',  | |||
				heavy = '중량 확장 탄창',  | |||
				energy = '에너지 확장 탄창',  | |||
				sniper = '스나이퍼 확장 탄창',  | |||
			},  | |||
			gears = {  | |||
				name             = '기어',  | |||
				backpack         = '백팩',  | |||
				body_shield      = '보디 실드',  | |||
				defenses         = '방어',  | |||
				evo_shield       = '이보 실드',  | |||
				helmet           = '헬멧',  | |||
				knockdown_shield = '녹다운 실드',  | |||
			},  | |||
			optics = {  | |||
				name                                = '조준경',  | |||
				onex_hcog_classic                   = '1x HCOG \'클래식\'',  | |||
				twox_hcog_bruiser                   = '2x HCOG \'브루저\'',  | |||
				onex_reflex_holosight               = '1x 홀로스코프',  | |||
				onex_twox_variable_reflex_holosight = '1x-2x 가변형 홀로스코프',  | |||
				onex_digital_threat                 = '1x 디지털 스레트',  | |||
				threex_hcog_ranger                  = '3x HCOG \'레인저\'',  | |||
				twox_fourx_variable_acog            = '2x-4x 가변형 AOG',  | |||
				sixx_sniper_scope                   = '6x 스나이퍼',  | |||
				fourx_eightx_variable_sniper_scope  = '4x-8x 가변형 스나이퍼',  | |||
				fourx_tenx_digital_sniper_threat    = '4x-10x 디지털 스나이퍼 스레트',  | |||
			},  | |||
			shotgun_bolt = '샷건 볼트',  | |||
			stocks = {  | |||
				name     = '개머리판',  | |||
				standard = '일반 개머리판',  | |||
				sniper   = '저격용 개머리판',  | |||
			},  | |||
		},  | |||
		hopup = {  | |||
			name = '사거리 연장',  | |||
			anvil_receiver = '앤빌 리시버',  | |||
			boosted_loader = '부스티드 장전기',  | |||
			deadeyes_tempo = '데드아이 템포',  | |||
			disruptor_rounds = '분쇄탄',  | |||
			double_tap_trigger = '더블 탭 트리거',  | |||
			dual_shell = '듀얼 셸',  | |||
			graffiti_mod = '그래피티 모드',  | |||
			hammerpoint_rounds = '추공탄',  | |||
			kinetic_feeder = '키네틱 피더',  | |||
			precision_choke = '정밀 초크',  | |||
			quickdraw_holster = '퀵드로 홀스터',  | |||
			selectfire_receiver = '사격 방식 선택기',  | |||
			shatter_caps = '산탄형 촉',  | |||
			skullpiercer_rifling = '관통형 강선',  | |||
			splatter_rounds = '스플래터탄',  | |||
			turbocharger = '터보차저',  | |||
		},  | |||
		legends = {  | |||
			name       = '레전드',  | |||
			bloodhound = '블러드하운드',  | |||
			gibraltar  = '지브롤터',  | |||
			lifeline   = '라이프라인',  | |||
			pathfinder = '패스파인더',  | |||
			wraith     = '레이스',  | |||
			bangalore  = '방갈로르',  | |||
			caustic    = '코스틱',  | |||
			mirage     = '미라지',  | |||
			octane     = '옥테인',  | |||
			wattson    = '왓슨',  | |||
			crypto     = '크립토',  | |||
			revenant   = '레버넌트',  | |||
			loba       = '로바',  | |||
			rampart    = '램파트',  | |||
			horizon    = '호라이즌',  | |||
			fuse       = '퓨즈',  | |||
			valkyrie   = '발키리',  | |||
			seer       = '시어',  | |||
		},  | |||
		passive = {  | |||
			name                 = '패시브',  | |||
			tracker              = '추적기',  | |||
			gun_shield           = '건 실드',  | |||
			combat_medic         = '전투 의무병',  | |||
			combat_revive        = '전투 회생',  | |||
			insider_knowledge    = '내부 정보',  | |||
			voices_from_the_void = '공허의 목소리',  | |||
			double_time          = '더블 타임',  | |||
			nox_vision           = '녹스 비전',  | |||
			encore               = '앙코르!',  | |||
			now_you_see_me       = '이제 내가 보이는가...', -- Website: '이제 내가 보이는가 . . .'  | |||
			swift_mend           = '빠른 치료',  | |||
			spark_of_genius      = '천재의 스파크',  | |||
			neurolink            = '뉴로링크',  | |||
			stalker              = '스토커',  | |||
			eye_for_quality      = '고급을 보는 눈',  | |||
			modded_loader        = '개조 장전기',  | |||
			spacewalk            = '우주 유영',  | |||
			grenadier            = '척탄병',  | |||
			vtol_jets            = 'VTOL 제트',  | |||
			heart_seeker         = '하트 시커',  | |||
		},  | |||
		regen = {  | |||
			name                = '재생',  | |||
			health              = '체력',  | |||
			shield              = '실드',  | |||
			ultimate            = '얼티밋 스킬',  | |||
			combo               = '콤보',  | |||
			syringe             = '주사기',  | |||
			medkit              = '구급 키트',  | |||
			shield_cell         = '실드 셀',  | |||
			shield_battery      = '실드 배터리',  | |||
			phoenix_kit         = '피닉스 키트',  | |||
			ultimate_accelerant = '얼티밋 스킬 촉진제',  | |||
		},  | |||
		tactical = {  | |||
			name                 = '전술',  | |||
			eye_of_the_allfather = '신의 눈',  | |||
			dome_of_protection   = '보호의 돔',  | |||
			doc_heal_drone       = 'D.O.C 치유 드론',  | |||
			grappling_hook       = '그래플링 훅',  | |||
			into_the_void        = '공허 속으로',  | |||
			smoke_launcher       = '스모크 런처',  | |||
			nox_gas_trap         = '녹스 가스 트랩',  | |||
			psyche_out           = '사이키 아웃',  | |||
			stim                 = '자극제',  | |||
			perimeter_security   = '주변 보안 장치', -- Website: '주변 보안'  | |||
			surveillance_drone   = '감시 드론',  | |||
			silence              = '비명 차단기',  | |||
			burglars_best_friend = '도둑의 절친',  | |||
			amped_cover          = '증폭 엄폐물',  | |||
			gravity_lift         = '중력 리프트',  | |||
			knuckle_cluster      = '너클 클러스터',  | |||
			missile_swarm        = '미사일 스웜',  | |||
			focus_of_attention   = '관심 집중',  | |||
		},  | |||
		ultimate = {  | |||
			name                    = '얼티밋 스킬',  | |||
			beast_of_the_hunt       = '사냥의 야수',  | |||
			defensive_bombardment   = '방어 포격',  | |||
			care_package            = '케어 패키지',  | |||
			zipline_gun             = '집라인 건',  | |||
			dimensiona_rift         = '차원 균열',  | |||
			rolling_thunder         = '롤링 선더',  | |||
			nox_gas_grenade         = '녹스 가스 수류탄',  | |||
			vanishing_act           = '소멸',  | |||
			life_of_the_party       = '파티의 주인공',  | |||
			launch_pad              = '런치 패드',  | |||
			interception_pylon      = '인터셉션 파일런',  | |||
			drone_emp               = '드론 EMP',  | |||
			death_totem             = '데스 토템',  | |||
			black_market_boutique   = '블랙 마켓 부티크',  | |||
			emplaced_minigun_sheila = '설치형 미니건 "쉴라"',  | |||
			black_hole              = '블랙홀',  | |||
			the_motherlode          = '마더로드',  | |||
			skyward_dive            = '스카이워드 다이브',  | |||
			exhibit                 = '전시',  | |||
		},  | |||
		weapons = {  | |||
			g7_scout = {  | |||
				short       = 'G7 스카우트',  | |||
				full        = 'G7 스카우트',  | |||
				description = '세미오토 라이트 마크스맨 라이플.',  | |||
			},  | |||
			alternator = {  | |||
				short       = '얼터네이터',  | |||
				full        = '얼터네이터 SMG',  | |||
				description = '이중 총신의 완전 자동 SMG.',  | |||
			},  | |||
			r99 = {  | |||
				short       = 'R-99',  | |||
				full        = 'R-99 SMG',  | |||
				description = '속사형 자동 SMG.',  | |||
			},  | |||
			r301 = {  | |||
				short       = 'R-301',  | |||
				full        = 'R-301 카빈',  | |||
				description = '명중률이 높은 완전 자동 총기.',  | |||
			},  | |||
			p2020 = {  | |||
				short       = 'P2020',  | |||
				full        = 'P2020',  | |||
				description = '반자동 피스톨.',  | |||
			},  | |||
			re45 = {  | |||
				short       = 'RE-45',  | |||
				full        = 'RE-45 자동',  | |||
				description = '완전 자동 피스톨.',  | |||
			},  | |||
			flatline = {  | |||
				short       = '플랫라인',  | |||
				full        = 'VK-47 플랫라인',  | |||
				description = '강력한 완전 자동 총기.',  | |||
			},  | |||
			hemlok = {  | |||
				short       = '헴록',  | |||
				full        = '헴록 버스트 AR',  | |||
				description = '3발 점사식 어설트 라이플.',  | |||
			},  | |||
			spitfire = {  | |||
				short       = '스핏파이어',  | |||
				full        = 'M600 스핏파이어',  | |||
				description = '완전 자동 LMG.',  | |||
			},  | |||
			wingman = {  | |||
				short       = '윙맨',  | |||
				full        = '윙맨',  | |||
				description = '강력한 리볼버.',  | |||
			},  | |||
			repeater = {  | |||
				short       = '30-30',  | |||
				full        = '30-30 리피터',  | |||
				description = '반자동 중량 리피터입니다. ADS를 하면 대미지 보너스가 충전됩니다.',  | |||
			},  | |||
			prowler = {  | |||
				short       = '프라울러',  | |||
				full        = '프라울러 점사 PDW',  | |||
				description = '5발 점사식 SMG.',  | |||
			},  | |||
			rampage = {  | |||
				short       = '램페이지',  | |||
				full        = '램페이지 LMG',  | |||
				description = '테르밋으로 충전해 사격 속도를 강화할 수 있는 LMG입니다.',  | |||
			},  | |||
			lstar = {  | |||
				short       = 'L-STAR',  | |||
				full        = 'L-STAR EMG',  | |||
				description = '플라스마로 가동되는 중량 MG.',  | |||
			},  | |||
			havoc = {  | |||
				short       = '하복',  | |||
				full        = '하복 라이플',  | |||
				description = '완전 자동 에너지 충전 소총.',  | |||
			},  | |||
			devotion = {  | |||
				short       = '디보션',  | |||
				full        = '디보션 LMG',  | |||
				description = '완전 자동 에너지 경기관총.',  | |||
			},  | |||
			volt = {  | |||
				short       = '볼트',  | |||
				full        = '볼트 SMG',  | |||
				description = '에너지 작동신 SMG입니다.',  | |||
			},  | |||
			tripletake = {  | |||
				short       = '트리플 테이크',  | |||
				full        = '트리플 테이크',  | |||
				description = '총열이 세 개인 마크스맨 라이플. 초크를 사용하면 조준 시 탄 퍼짐이 감소함.',  | |||
			},  | |||
			mastiff = {  | |||
				short       = '마스티프',  | |||
				full        = '마스티프 샷건',  | |||
				description = '강력한 반자동 샷건.',  | |||
			},  | |||
			eva8_auto = {  | |||
				short       = 'EVA-8',  | |||
				full        = 'EVA-8 자동',  | |||
				description = '완전 자동 샷건.',  | |||
			},  | |||
			peacekeeper = {  | |||
				short       = '피스키퍼',  | |||
				full        = '피스키퍼',  | |||
				description = '레버 액션식 샷건.',  | |||
			},  | |||
			mozambique = {  | |||
				short       = '모잠비크',  | |||
				full        = '모잠비크 샷건',  | |||
				description = '총열이 세 개인 샷건 피스톨.',  | |||
			},  | |||
			longbow = {  | |||
				short       = '롱보우',  | |||
				full        = '롱보우 DMR',  | |||
				description = '반자동 스나이퍼 라이플.',  | |||
			},  | |||
			charge_rifle = {  | |||
				short       = '차지 라이플',  | |||
				full        = '차지 라이플',  | |||
				description = '충전식 빔 스나이퍼 라이플입니다.',  | |||
			},  | |||
			sentinel = {  | |||
				short       = '센티넬',  | |||
				full        = '센티넬',  | |||
				description = '볼트 액션 스나이퍼.',  | |||
			},  | |||
			kraber = {  | |||
				short       = '크레이버',  | |||
				full        = '크레이버 .50 구경 저격총',  | |||
				description = '수동식 노리쇠를 사용하는 강력한 스나이퍼 라이플.',  | |||
			},  | |||
			bocek = {  | |||
				short       = '보섹',  | |||
				full        = '보섹 컴파운드 보우',  | |||
				description = '발사 버튼을 홀드하면 위력이 증가합니다.',  | |||
			},  | |||
			car_smg = {  | |||
				short       = 'CAR',  | |||
				full        = 'C.A.R. SMG',  | |||
				description = '경량 및 중량 탄약을 사용하는 적응형 SMG. 경량 또는 중량 탄창을 장착할 수 있음.',  | |||
			},  | |||
			arc_star = {  | |||
				short       = '아크 스타',  | |||
				full        = '아크 스타',  | |||
				description = '목표 지점에 부착 후폭발. 대미지 및 시야 방해.',  | |||
			},  | |||
			frag_grenade = {  | |||
				short       = '파편 수류탄',  | |||
				full        = '파편 수류탄',  | |||
				description = '폭발물. 던지면 신관 작동.',  | |||
			},  | |||
			thermite_grenade = {  | |||
				short       = '테르밋 수류탄',  | |||
				full        = '테르밋 수류탄',  | |||
				description = '좌우로 번지는 불의 장벽 생성.',  | |||
			},  | |||
		},  | |||
	},  | |||
	pl = {  | |||
		category = {  | |||
			assault_rifle = {  | |||
				one = 'Karabin szturmowy',  | |||
				other = 'Karabiny szturmowe',  | |||
			},  | |||
			sub_machine_gun = {  | |||
				one = 'Pistolet maszynowy',  | |||
				other = 'Pistolety maszynowe',  | |||
			},  | |||
			light_machine_gun = {  | |||
				one = 'Lekki karabin maszynowy',  | |||
				other = 'Lekkie karabiny maszynowe',  | |||
			},  | |||
			marksman_weapon = {  | |||
				other = 'Broń wyborowa',  | |||
			},  | |||
			sniper = {  | |||
				one = 'Karabin snajperski',  | |||
				other = 'Karabiny snajperskie',  | |||
			},  | |||
			shotgun = {  | |||
				one = 'Strzelba',  | |||
				other = 'Strzelby',  | |||
			},  | |||
			pistol = {  | |||
				one = 'Pistolet',  | |||
				other = 'Pistolety',  | |||
			},  | |||
			thrown = {  | |||
				other = 'Do rzucania',  | |||
			},  | |||
			supply_drop = {  | |||
				one = 'Zrzut zaopatrzenia',  | |||
				other = 'Zrzuty zaopatrzenia',  | |||
			},  | |||
			ultimate = {  | |||
				other = 'Zdolność specjalna',  | |||
			},  | |||
		},  | |||
		ammo = {  | |||
			name = 'Amunicja',  | |||
			light = 'Lekka amunicja',  | |||
			heavy = 'Ciężka amunicja',  | |||
			energy = 'Amunicja energetyczna',  | |||
			sniper = 'Amunicja snajperska',  | |||
			shotgun = 'Naboje do strzelby',  | |||
			arrows = 'Stazały',  | |||
			special_light = 'Lekka amunicja specjalna',  | |||
			special_heavy = 'Ciężka amunicja specjalna',  | |||
			special_energy = 'Specjalna amunicja energetyczna',  | |||
			special_sniper = 'Specjalna amunicja snajperska',  | |||
			special_shotgun = 'Specjalna naboje do strzelby',  | |||
			special_arrows = 'Specjalna stazały',  | |||
			minigun = 'Minigun Ammo',  | |||
		},  | |||
		attachment = {  | |||
			name = 'Attachment',  | |||
			barrels = {  | |||
				name              = 'Lufa',  | |||
				barrel_stabilizer = 'Stabilizator lufy',  | |||
				laser_sight       = 'Celownik laserowy',  | |||
			},  | |||
			extended_mag = {  | |||
				name = 'Magazynek',  | |||
				light = 'Powiększenie lekkiego magazynku',  | |||
				heavy = 'Powiększenie ciężkiego magazynku"',  | |||
				energy = 'Powiększenie magazynku energetyczny',  | |||
				sniper = 'Powiększenie magazynku snajperskiego',  | |||
			},  | |||
			gears = {  | |||
				name             = 'Sprzęt',  | |||
				backpack         = 'Plecak',  | |||
				body_shield      = 'Osłona osobista',  | |||
				defenses         = 'Obrona',  | |||
				evo_shield       = 'Ewoluująca osłona',  | |||
				helmet           = 'Hełm',  | |||
				knockdown_shield = 'Osłona leżącego',  | |||
			},  | |||
			optics = {  | |||
				name                                = 'Celownik',  | |||
				onex_hcog_classic                   = '1x OCH „Klasyczny”',  | |||
				twox_hcog_bruiser                   = '2x OCH „Mocarz”',  | |||
				onex_reflex_holosight               = '1x Holo',  | |||
				onex_twox_variable_reflex_holosight = '1x-2x Regulowany Holo',  | |||
				onex_digital_threat                 = '1x Cyfrowy Wykrywacz Zagrożeń',  | |||
				threex_hcog_ranger                  = '3x OCH „Strażnik”',  | |||
				twox_fourx_variable_acog            = '2x-4x Regulowany AOG',  | |||
				sixx_sniper_scope                   = '6x Celownik Snajperski',  | |||
				fourx_eightx_variable_sniper_scope  = '4x-8x Regulowany Celownik Snajperski',  | |||
				fourx_tenx_digital_sniper_threat    = '4x-10x Snajperski Wykrywacz Zagrożeń',  | |||
			},  | |||
			shotgun_bolt = 'Rygiel do strzelby',  | |||
			stocks = {  | |||
				name     = 'Kolba',  | |||
				standard = 'Standardowa kolba',  | |||
				sniper   = 'Kolba snajperska',  | |||
			},  | |||
		},  | |||
		hopup = {  | |||
			name = 'Ulepszenie',  | |||
			anvil_receiver = 'Podajnik kowadełkowy',  | |||
			boosted_loader = 'Wzmocniony zasobnik',  | |||
			deadeyes_tempo = 'Strzeleckie tempo',  | |||
			disruptor_rounds = 'Amunicja zagłuszająca',  | |||
			double_tap_trigger = 'Spust dwustrzałowy',  | |||
			dual_shell = 'Podwójny pocisk',  | |||
			graffiti_mod = 'Modyfikacja Graffiti',  | |||
			hammerpoint_rounds = 'Pociski Hammerpoint',  | |||
			kinetic_feeder = 'Podajnik kinetyczny',  | |||
			precision_choke = 'Czok celowniczy',  | |||
			quickdraw_holster = 'Kabura szybkiego dobywania',  | |||
			selectfire_receiver = 'Przełącznik ognia',  | |||
			shatter_caps = 'Groty rozpryskowe',  | |||
			skullpiercer_rifling = 'Skullpiercer',  | |||
			splatter_rounds = 'Pociski z farbą',  | |||
			turbocharger = 'Dźwignia naciągu',  | |||
		},  | |||
		legends = {  | |||
			name       = 'Legendę',  | |||
			bloodhound = 'Bloodhound',  | |||
			gibraltar  = 'Gibraltar',  | |||
			lifeline   = 'Lifeline',  | |||
			pathfinder = 'Pathfinder',  | |||
			wraith     = 'Wraith',  | |||
			bangalore  = 'Bangalore',  | |||
			caustic    = 'Caustic',  | |||
			mirage     = 'Mirage',  | |||
			octane     = 'Octane',  | |||
			wattson    = 'Wattson',  | |||
			crypto     = 'Crypto',  | |||
			revenant   = 'Revenant',  | |||
			loba       = 'Loba',  | |||
			rampart    = 'Rampart',  | |||
			horizon    = 'Horizon',  | |||
			fuse       = 'Fuse',  | |||
			valkyrie   = 'Walkiria',  | |||
			seer       = 'Seer',  | |||
		},  | |||
		passive = {  | |||
			name                 = 'Zdolność pasywna',  | |||
			tracker              = 'Tropiciel',  | |||
			gun_shield           = 'Tarcza balistyczna',  | |||
			combat_medic         = 'Medyk bojowy',  | |||
			combat_revive        = 'Opatrunek bojowy',  | |||
			insider_knowledge    = 'Poufne informacje',  | |||
			voices_from_the_void = 'Głosy z Otchłani',  | |||
			double_time          = 'Szybsze tempo',  | |||
			nox_vision           = 'Obraz Nox',  | |||
			encore               = 'Bis!',  | |||
			now_you_see_me       = 'Raz mnie widać…',  | |||
			swift_mend           = 'Samoregeneracja',  | |||
			spark_of_genius      = 'Przebłysk geniuszu',  | |||
			neurolink            = 'Neurolink',  | |||
			stalker              = 'Tropiciel',  | |||
			eye_for_quality      = 'Oko do błyskotek',  | |||
			modded_loader        = 'Zmodyfikowany zasobnik',  | |||
			spacewalk            = 'Kosmiczna wędrówka',  | |||
			grenadier            = 'Grenadier',  | |||
			vtol_jets            = 'Silniki odrzutowe VTOL',  | |||
			heart_seeker         = 'Poszukiwacz serc',  | |||
		},  | |||
		regen = {  | |||
			name                = 'Regeneracja',  | |||
			health              = 'Zdrowie',  | |||
			shield              = 'Tarcza',  | |||
			ultimate            = 'Zdolność specjalna',  | |||
			combo               = 'Kombinacja',  | |||
			syringe             = 'Strzykawka',  | |||
			medkit              = 'Apteczka',  | |||
			shield_cell         = 'Ogniwo osłony',  | |||
			shield_battery      = 'Bateria osłony',  | |||
			phoenix_kit         = 'Zestaw Feniksa',  | |||
			ultimate_accelerant = 'Specjalny akcelerator',  | |||
		},  | |||
		tactical = {  | |||
			name                 = 'Zdolność taktyczna',  | |||
			eye_of_the_allfather = 'Oko Wszechojca',  | |||
			dome_of_protection   = 'Kopuła ochronna',  | |||
			doc_heal_drone       = 'Dron leczący D.O.C.',  | |||
			grappling_hook       = 'Hak z liną',  | |||
			into_the_void        = 'Przez otchłań',  | |||
			smoke_launcher       = 'Wyrzutnia dymu',  | |||
			nox_gas_trap         = 'Pułapka gazowa Nox',  | |||
			psyche_out           = 'Chora psychika',  | |||
			stim                 = 'Stymulant',  | |||
			perimeter_security   = 'Zapora bezpieczeństwa',  | |||
			surveillance_drone   = 'Dron monitorujący',  | |||
			silence              = 'Uciszenie',  | |||
			burglars_best_friend = 'Najlepszy przyjaciel włamywacza',  | |||
			amped_cover          = 'Osłona',  | |||
			gravity_lift         = 'Winda grawitacyjna',  | |||
			knuckle_cluster      = 'Druzgocące uderzenie',  | |||
			missile_swarm        = 'Rój pocisków',  | |||
			focus_of_attention   = 'Skupienie uwagi',  | |||
		},  | |||
		ultimate = {  | |||
			name                    = 'Zdolność specjalna',  | |||
			beast_of_the_hunt       = 'Dziki łowca',  | |||
			defensive_bombardment   = 'Bombardowanie',  | |||
			care_package            = 'Zrzut zaopatrzenia',  | |||
			zipline_gun             = 'Działo z linką',  | |||
			dimensiona_rift         = 'Wrota wymiarów',  | |||
			rolling_thunder         = 'Piorun kulisty',  | |||
			nox_gas_grenade         = 'Granat z gazem Nox',  | |||
			vanishing_act           = 'Zniknięcie',  | |||
			life_of_the_party       = 'Dusza towarzystwa',  | |||
			launch_pad              = 'Odskocznia',  | |||
			interception_pylon      = 'Pylon przechwytujący',  | |||
			drone_emp               = 'Impuls drona',  | |||
			death_totem             = 'Totem śmierci',  | |||
			black_market_boutique   = 'Czarnorynkowy butik',  | |||
			emplaced_minigun_sheila = 'Rozstawione działko „Sheila”',  | |||
			black_hole              = 'Czarna dziura',  | |||
			the_motherlode          = 'Wielki moździerz',  | |||
			skyward_dive            = 'Wzlot ku niebiosom',  | |||
			exhibit                 = 'Wystawa',  | |||
		},  | |||
		weapons = {  | |||
			g7_scout = {  | |||
				short       = 'G7 Scout',  | |||
				full        = 'G7 Scout',  | |||
				description = 'Półautomatyczny lekki karabin wyborowy.',  | |||
			},  | |||
			alternator = {  | |||
				short       = 'Alternator',  | |||
				full        = 'PM Alternator',  | |||
				description = 'Dwulufowy automatyczny pistolet maszynowy.',  | |||
			},  | |||
			r99 = {  | |||
				short       = 'R-99',  | |||
				full        = 'PM R-99',  | |||
				description = 'Szybkostrzelny automatyczny pistolet maszynowy.',  | |||
			},  | |||
			r301 = {  | |||
				short       = 'R-301',  | |||
				full        = 'Karabin R-301',  | |||
				description = 'Broń automatyczna o dużej celności.',  | |||
			},  | |||
			p2020 = {  | |||
				short       = 'P2020',  | |||
				full        = 'P2020',  | |||
				description = 'Pistolet półautomatyczny.',  | |||
			},  | |||
			re45 = {  | |||
				short       = 'RE-45',  | |||
				full        = 'RE-45 Auto',  | |||
				description = 'Pistolet automatyczny.',  | |||
			},  | |||
			flatline = {  | |||
				short       = 'Flatline',  | |||
				full        = 'VK-47 Flatline',  | |||
				description = 'Broń automatyczna o dużej sile rażenia.',  | |||
			},  | |||
			hemlok = {  | |||
				short       = 'Hemlok',  | |||
				full        = 'Karabin Hemlok',  | |||
				description = 'Karabin szturmowy strzelający serią 3 pocisków.',  | |||
			},  | |||
			spitfire = {  | |||
				short       = 'Spitfire',  | |||
				full        = 'M600 Spitfire',  | |||
				description = 'Automatyczny lekki karabin maszynowy.',  | |||
			},  | |||
			wingman = {  | |||
				short       = 'Wingman',  | |||
				full        = 'Wingman',  | |||
				description = 'Potężny rewolwer.',  | |||
			},  | |||
			repeater = {  | |||
				short       = '30-30',  | |||
				full        = '30-30 Repeater',  | |||
				description = 'Półautomatyczny, ciężki karabin. Celowanie zwiększa obrażenia.',  | |||
			},  | |||
			prowler = {  | |||
				short       = 'Prowler',  | |||
				full        = 'Prowler Burst PDW',  | |||
				description = 'Pistolet maszynowy strzelający serią 5 pocisków.',  | |||
			},  | |||
			rampage = {  | |||
				short       = 'Rampage',  | |||
				full        = 'LKM Rampage',  | |||
				description = 'LKM zasilany ogniem. Ładowanie granatami termitowymi zwiększa szybkostrzelność.',  | |||
			},  | |||
			lstar = {  | |||
				short       = 'L-STAR',  | |||
				full        = 'L-STAR EMG',  | |||
				description = 'Ciężki karabin maszynowy strzelający plazmą.',  | |||
			},  | |||
			havoc = {  | |||
				short       = 'HAVOC',  | |||
				full        = 'Karabin HAVOC',  | |||
				description = 'Automatyczny karabin energetyczny.',  | |||
			},  | |||
			devotion = {  | |||
				short       = 'Devotion',  | |||
				full        = 'LKM Devotion',  | |||
				description = 'Automatyczny, energetyczny LKM.',  | |||
			},  | |||
			volt = {  | |||
				short       = 'Volt',  | |||
				full        = 'PM Volt',  | |||
				description = 'Energetyczny PM.',  | |||
			},  | |||
			tripletake = {  | |||
				short       = 'Triple Take',  | |||
				full        = 'Triple Take',  | |||
				description = 'Trzylufowy karabin wyborowy. Czok zmniejsza rozrzut przy celowaniu przez przyrządy.',  | |||
			},  | |||
			mastiff = {  | |||
				short       = 'Mastiff',  | |||
				full        = 'Strzelba Mastiff',  | |||
				description = 'Potężna strzelba półautomatyczna.',  | |||
			},  | |||
			eva8_auto = {  | |||
				short       = 'EVA-8',  | |||
				full        = 'EVA-8 Auto',  | |||
				description = 'Strzelba automatyczna.',  | |||
			},  | |||
			peacekeeper = {  | |||
				short       = 'Peacekeeper',  | |||
				full        = 'Peacekeeper',  | |||
				description = 'Strzelba z mechanizmem dźwigniowym.',  | |||
			},  | |||
			mozambique = {  | |||
				short       = 'Mozambique',  | |||
				full        = 'Strzelba Mozambique',  | |||
				description = 'Trzylufowa strzelba.',  | |||
			},  | |||
			longbow = {  | |||
				short       = 'Longbow',  | |||
				full        = 'Longbow DMR',  | |||
				description = 'Półautomatyczny karabin snajperski.',  | |||
			},  | |||
			charge_rifle = {  | |||
				short       = 'Karabin Ładunkowy',  | |||
				full        = 'Karabin Ładunkowy',  | |||
				description = 'Karabin snajperski z ładowaną wiązką.',  | |||
			},  | |||
			sentinel = {  | |||
				short       = 'Sentinel',  | |||
				full        = 'Sentinel',  | |||
				description = 'Snajperski karabin powtarzalny.',  | |||
			},  | |||
			kraber = {  | |||
				short       = 'Kraber',  | |||
				full        = 'Kraber .50',  | |||
				description = 'Potężny snajperski karabin powtarzalny.',  | |||
			},  | |||
			bocek = {  | |||
				short       = 'Bocek',  | |||
				full        = 'Łuk bloczkowy Bocek',  | |||
				description = 'Przytrzymaj przycisk strzału, aby zwiększyć moc.',  | |||
			},  | |||
			car_smg = {  | |||
				short       = 'CAR',  | |||
				full        = 'PM CAR',  | |||
				description = 'PM dostosowany do strzelania zarówno lekką, jak i ciężką amunicją. Umożliwia korzystanie z lekkich lub ciężkich magazynków.',  | |||
			},  | |||
			arc_star = {  | |||
				short       = 'Gwiazda energetyczna',  | |||
				full        = 'Gwiazda energetyczna',  | |||
				description = 'Przyczepia się do celu i po chwili wybucha.',  | |||
			},  | |||
			frag_grenade = {  | |||
				short       = 'Granat odłamkowy',  | |||
				full        = 'Granat odłamkowy',  | |||
				description = 'Ładunek wybuchowy. Rzuć, by aktywować zapalnik.',  | |||
			},  | |||
			thermite_grenade = {  | |||
				short       = 'Granat termitowy',  | |||
				full        = 'Granat termitowy',  | |||
				description = 'Tworzy szeroką ścianę ognia.',  | |||
			},  | |||
		},  | |||
	},  | |||
	pt = {  | |||
		category = {  | |||
			assault_rifle = {  | |||
				one = 'Fuzil de assalto',  | |||
				other = 'Fuzis de assalto',  | |||
			},  | |||
			sub_machine_gun = {  | |||
				one = 'Submetralhadora',  | |||
				other = 'Submetralhadoras',  | |||
			},  | |||
			light_machine_gun = {  | |||
				one = 'Metralhadora leve',  | |||
				other = 'Metralhadoras leves',  | |||
			},  | |||
			marksman_weapon = {  | |||
				one = 'Arma de atirador',  | |||
				other = 'Armas de atirador',  | |||
			},  | |||
			sniper = {  | |||
				one = 'Fuzil de precisão',  | |||
				other = 'Fuzis de precisão',  | |||
			},  | |||
			shotgun = {  | |||
				one = 'Escopeta',  | |||
				other = 'Escopetas',  | |||
			},  | |||
			pistol = {  | |||
				one = 'Pistola',  | |||
				other = 'Pistolas',  | |||
			},  | |||
			thrown = {  | |||
				other = 'Arremesso',  | |||
			},  | |||
			supply_drop = {  | |||
				other = 'Entrega de suprimentos',  | |||
			},  | |||
			ultimate = {  | |||
				other = 'Ultimate',  | |||
			},  | |||
		},  | |||
		ammo = {  | |||
			name = 'Munição',  | |||
			light = 'Projéteis Leves',  | |||
			heavy = 'Projéteis Pesados',  | |||
			energy = 'Munição de Energia',  | |||
			sniper = 'Munição de Precisão',  | |||
			shotgun = 'Cartuchos de Escopeta',  | |||
			arrows = 'Flechas',  | |||
			special_light = 'Projéteis Especial Leves',  | |||
			special_heavy = 'Projéteis Especial Pesados',  | |||
			special_energy = 'Munição Especial de Energia',  | |||
			special_sniper = 'Munição Especial de Precisão',  | |||
			special_shotgun = 'Cartuchos Especiais de Escopeta',  | |||
			special_arrows = 'Especial Flechas',  | |||
			minigun = 'Minigun Ammo',  | |||
		},  | |||
		attachment = {  | |||
			name = 'Acessório',  | |||
			barrels = {  | |||
				name              = 'Cano',  | |||
				barrel_stabilizer = 'Estabilizador de Cano',  | |||
				laser_sight       = 'Mira laser',  | |||
			},  | |||
			extended_mag = {  | |||
				name = 'Carregador',  | |||
				light = 'Carregador Leve Estendido',  | |||
				heavy = 'Carregador Pesado Estendido',  | |||
				energy = 'Carregador de Energia Estendido',  | |||
				sniper = 'Carregador Estendido de Precisão',  | |||
			},  | |||
			gears = {  | |||
				name             = 'Equipamento',  | |||
				backpack         = 'Mochila',  | |||
				body_shield      = 'Escudo Corporal',  | |||
				defenses         = 'Defesa',  | |||
				evo_shield       = 'Escudo Evo',  | |||
				helmet           = 'Capacete',  | |||
				knockdown_shield = 'Escudo de Recuo',  | |||
			},  | |||
			optics = {  | |||
				name                                = 'Mira ótica',  | |||
				onex_hcog_classic                   = 'MOHC Classic 1x',  | |||
				twox_hcog_bruiser                   = 'MOHC Bruiser 2x',  | |||
				onex_reflex_holosight               = 'Holo 1x',  | |||
				onex_twox_variable_reflex_holosight = 'Holo Variável 1x-2x',  | |||
				onex_digital_threat                 = 'Ameaça Digital 1x',  | |||
				threex_hcog_ranger                  = 'MOHC Ranger 3x',  | |||
				twox_fourx_variable_acog            = 'MOA Variável 2x-4x',  | |||
				sixx_sniper_scope                   = 'Fuzil de Precisão 6x',  | |||
				fourx_eightx_variable_sniper_scope  = 'Fuzil de Precisão Variável 4x-8x',  | |||
				fourx_tenx_digital_sniper_threat    = 'Ameaça Digital de Precisão 4x-10x',  | |||
			},  | |||
			shotgun_bolt = 'Ferrolho de Escopeta',  | |||
			stocks = {  | |||
				name     = 'Coronha',  | |||
				standard = 'Coronha Padrão',  | |||
				sniper   = 'Coronha de Fuzil de Precisão',  | |||
			},  | |||
		},  | |||
		hopup = {  | |||
			name = 'Encaixe',  | |||
			anvil_receiver = 'Impacto Duplo',  | |||
			boosted_loader = 'Carregador Reforçado',  | |||
			deadeyes_tempo = 'Tempo do Atirador',  | |||
			disruptor_rounds = 'Munição Disruptora',  | |||
			double_tap_trigger = 'Gatilho Duplo',  | |||
			dual_shell = 'Tiro Duplo',  | |||
			graffiti_mod = 'Modificador Arte Urbana',  | |||
			hammerpoint_rounds = 'Munição de ponta de martelo',  | |||
			kinetic_feeder = 'Alimentador Cinético',  | |||
			precision_choke = 'Funil de Precisão',  | |||
			quickdraw_holster = 'Coldre de Saque Rápido',  | |||
			selectfire_receiver = 'Seletor de Disparo',  | |||
			shatter_caps = 'Cápsulas de Estilhaço',  | |||
			skullpiercer_rifling = 'Perfurador de Crânios',  | |||
			splatter_rounds = 'Respingo de Munição',  | |||
			turbocharger = 'Turbocompressor',  | |||
		},  | |||
		legends = {  | |||
			name       = 'Lendas',  | |||
			bloodhound = 'Bloodhound',  | |||
			gibraltar  = 'Gibraltar',  | |||
			lifeline   = 'Lifeline',  | |||
			pathfinder = 'Pathfinder',  | |||
			wraith     = 'Wraith',  | |||
			bangalore  = 'Bangalore',  | |||
			caustic    = 'Caustic',  | |||
			mirage     = 'Mirage',  | |||
			octane     = 'Octane',  | |||
			wattson    = 'Wattson',  | |||
			crypto     = 'Crypto',  | |||
			revenant   = 'Revenant',  | |||
			loba       = 'Loba',  | |||
			rampart    = 'Rampart',  | |||
			horizon    = 'Horizon',  | |||
			fuse       = 'Fuse',  | |||
			valkyrie   = 'Valkyrie',  | |||
			seer       = 'Seer',  | |||
		},  | |||
		passive = {  | |||
			name                 = 'Passiva',  | |||
			tracker              = 'Rastreador',  | |||
			gun_shield           = 'Escudo de Arma',  | |||
			combat_medic         = 'Médica de Combate',  | |||
			combat_revive        = 'Reanimação em Combate',  | |||
			insider_knowledge    = 'Fontes Internas',  | |||
			voices_from_the_void = 'Vozes do vazio',  | |||
			double_time          = 'Asas nos pés',  | |||
			nox_vision           = 'Visão Nox',  | |||
			encore               = 'Bis!',  | |||
			now_you_see_me       = 'Agora Você Me Vê...',  | |||
			swift_mend           = 'Reparo Rápido',  | |||
			spark_of_genius      = 'Carregamento Relâmpago',  | |||
			neurolink            = 'Neurolink',  | |||
			stalker              = 'Stalker',  | |||
			eye_for_quality      = 'De Olho na Qualidade',  | |||
			modded_loader        = 'Carregador Modificado',  | |||
			spacewalk            = 'Andar Espacial',  | |||
			grenadier            = 'Granadeiro',  | |||
			vtol_jets            = 'Jatos VTOL',  | |||
			heart_seeker         = 'Busca de Coração',  | |||
		},  | |||
		regen = {  | |||
			name                = 'Regeneração',  | |||
			health              = 'Vida',  | |||
			shield              = 'Escudo',  | |||
			ultimate            = 'Suprema',  | |||
			combo               = 'Combo',  | |||
			syringe             = 'Seringa',  | |||
			medkit              = 'Kit Médico',  | |||
			shield_cell         = 'Célula de Escudo',  | |||
			shield_battery      = 'Bateria de Escudo',  | |||
			phoenix_kit         = 'Kit Fênix',  | |||
			ultimate_accelerant = 'Acelerador de Suprema',  | |||
		},  | |||
		tactical = {  | |||
			name                 = 'Habilidade Tática',  | |||
			eye_of_the_allfather = 'Olho do Pai de Todos',  | |||
			dome_of_protection   = 'Domo de Proteção',  | |||
			doc_heal_drone       = 'Dr. Cura', -- Website: 'Drone Dr. Cura'  | |||
			grappling_hook       = 'Gancho',  | |||
			into_the_void        = 'Adentrando o Vazio',  | |||
			smoke_launcher       = 'Lançador de Fumaça',  | |||
			nox_gas_trap         = 'Armadilha de Gás Nox',  | |||
			psyche_out           = 'Astúcia',  | |||
			stim                 = 'Estimulante',  | |||
			perimeter_security   = 'Segurança de Perímetro',  | |||
			surveillance_drone   = 'Drone de Vigilância',  | |||
			silence              = 'Silêncio',  | |||
			burglars_best_friend = 'Melhor Amigo da Ladra',  | |||
			amped_cover          = 'Cobertura Amplificada',  | |||
			gravity_lift         = 'Elevador Gravitacional',  | |||
			knuckle_cluster      = 'Bomba de Fragmentação',  | |||
			missile_swarm        = 'Enxame de Mísseis',  | |||
			focus_of_attention   = 'Foco de Atenção',  | |||
		},  | |||
		ultimate = {  | |||
			name                    = 'Suprema',  | |||
			beast_of_the_hunt       = 'Fera da Caça',  | |||
			defensive_bombardment   = 'Bombardeio Defensivo',  | |||
			care_package            = 'Cápsula de suprimentos',  | |||
			zipline_gun             = 'Arma de Tirolesa',  | |||
			dimensiona_rift         = 'Fenda Dimensional',  | |||
			rolling_thunder         = 'Estrondo do trovão',  | |||
			nox_gas_grenade         = 'Granada de Gás Nox',  | |||
			vanishing_act           = 'Desaparecer',  | |||
			life_of_the_party       = 'Animação da Festa',  | |||
			launch_pad              = 'Suporte de Salto',  | |||
			interception_pylon      = 'Torre Interceptora',  | |||
			drone_emp               = 'PEM do Drone',  | |||
			death_totem             = 'Totem da Morte',  | |||
			black_market_boutique   = 'Butique do Mercado Negro',  | |||
			emplaced_minigun_sheila = 'Sheila - Minigun Estacionária',  | |||
			black_hole              = 'Buraco Negro',  | |||
			the_motherlode          = 'Megabomba',  | |||
			skyward_dive            = 'Salto Ascendente',  | |||
			exhibit                 = 'Exposição',  | |||
		},  | |||
		weapons = {  | |||
			g7_scout = {  | |||
				short       = 'G7 Scout',  | |||
				full        = 'G7 Scout',  | |||
				description = 'Fuzil leve de atirador semiautomático.',  | |||
			},  | |||
			alternator = {  | |||
				short       = 'Alternator',  | |||
				full        = 'SM Alternator',  | |||
				description = 'Submetralhadora automática de barril duplo.',  | |||
			},  | |||
			r99 = {  | |||
				short       = 'R-99',  | |||
				full        = 'SM R-99',  | |||
				description = 'Submetralhadora de disparo rápido.',  | |||
			},  | |||
			r301 = {  | |||
				short       = 'R-301',  | |||
				full        = 'Carabina R-301',  | |||
				description = 'Totalmente automática com alta precisão.',  | |||
			},  | |||
			p2020 = {  | |||
				short       = 'P2020',  | |||
				full        = 'P2020',  | |||
				description = 'Pistola semiautomática.',  | |||
			},  | |||
			re45 = {  | |||
				short       = 'RE-45',  | |||
				full        = 'RE-45 Automática',  | |||
				description = 'Pistola automática.',  | |||
			},  | |||
			flatline = {  | |||
				short       = 'Flatline',  | |||
				full        = 'VK-47 Flatline',  | |||
				description = 'Totalmente automática com certa potência.',  | |||
			},  | |||
			hemlok = {  | |||
				short       = 'Hemlok',  | |||
				full        = 'Hemlok',  | |||
				description = 'Fuzil de assalto com rajada de 3 disparos.',  | |||
			},  | |||
			spitfire = {  | |||
				short       = 'Spitfire',  | |||
				full        = 'M600 Spitfire',  | |||
				description = 'Metralhadora leve automática.',  | |||
			},  | |||
			wingman = {  | |||
				short       = 'Wingman',  | |||
				full        = 'Wingman',  | |||
				description = 'Revólver de alta potência.',  | |||
			},  | |||
			repeater = {  | |||
				short       = '30-30',  | |||
				full        = 'Repeater 30-30',  | |||
				description = 'Semiautomático pesado de repetição. Mire para receber um bônus de danos.',  | |||
			},  | |||
			prowler = {  | |||
				short       = 'Prowler',  | |||
				full        = 'Prowler Burst PDW',  | |||
				description = 'Submetralhadora com rajada de 5 disparos.',  | |||
			},  | |||
			rampage = {  | |||
				short       = 'Rampage',  | |||
				full        = 'Rampage LMG',  | |||
				description = 'Metralhadora leve de fogo. Carregue com Termites para aumentar a cadência de tiro.',  | |||
			},  | |||
			lstar = {  | |||
				short       = 'L-STAR',  | |||
				full        = 'L-STAR',  | |||
				description = 'Metralhadora pesada movida a plasma.',  | |||
			},  | |||
			havoc = {  | |||
				short       = 'HAVOC',  | |||
				full        = 'HAVOC',  | |||
				description = 'Fuzil automático de energia carregado.',  | |||
			},  | |||
			devotion = {  | |||
				short       = 'Devotion',  | |||
				full        = 'Devotion',  | |||
				description = 'Metralhadora leve automática de energia.',  | |||
			},  | |||
			volt = {  | |||
				short       = 'Volt',  | |||
				full        = 'SM Volt',  | |||
				description = 'Submetralhadora acionada por energia.',  | |||
			},  | |||
			tripletake = {  | |||
				short       = 'Triple Take',  | |||
				full        = 'Triple Take',  | |||
				description = 'Fuzil de precisão de cano triplo. Funil reduz dispersão ao usar a mira.',  | |||
			},  | |||
			mastiff = {  | |||
				short       = 'Mastiff',  | |||
				full        = 'Mastiff',  | |||
				description = 'Escopeta semiautomática poderosa.',  | |||
			},  | |||
			eva8_auto = {  | |||
				short       = 'EVA-8',  | |||
				full        = 'EVA-8 Automática',  | |||
				description = 'Escopeta automática.',  | |||
			},  | |||
			peacekeeper = {  | |||
				short       = 'Peacekeeper',  | |||
				full        = 'Peacekeeper',  | |||
				description = 'Escopeta com alavanca.',  | |||
			},  | |||
			mozambique = {  | |||
				short       = 'Mozambique',  | |||
				full        = 'Mozambique',  | |||
				description = 'Pistola-escopeta de cano triplo.',  | |||
			},  | |||
			longbow = {  | |||
				short       = 'Longbow',  | |||
				full        = 'Longbow',  | |||
				description = 'Fuzil de precisão semiautomático.',  | |||
			},  | |||
			charge_rifle = {  | |||
				short       = 'Rifle de Carga',  | |||
				full        = 'Rifle de Carga',  | |||
				description = 'Fuzil de precisão de energia carregada.',  | |||
			},  | |||
			sentinel = {  | |||
				short       = 'Sentinel',  | |||
				full        = 'Sentinel',  | |||
				description = 'Fuzil de precisão com ferrolho.',  | |||
			},  | |||
			kraber = {  | |||
				short       = 'Kraber',  | |||
				full        = 'Kraber Calibre .50',  | |||
				description = 'Fuzil de precisão poderoso de ferrolho.',  | |||
			},  | |||
			bocek = {  | |||
				short       = 'Bocek',  | |||
				full        = 'Arco Composto Bocek',  | |||
				description = 'Mantenha o botão de disparo para aumentar a potência.',  | |||
			},  | |||
			car_smg = {  | |||
				short       = 'MCA',  | |||
				full        = 'Submetralhadora C.A.R.',  | |||
				description = 'Submetralhadora adaptável que troca entre munição leve e pesada. Aceita carregador leve ou pesado.',  | |||
			},  | |||
			arc_star = {  | |||
				short       = 'Estrela Voltaica',  | |||
				full        = 'Estrela Voltaica',  | |||
				description = 'Cola e explode logo depois. Causa dano e embaça a visão.',  | |||
			},  | |||
			frag_grenade = {  | |||
				short       = 'Granada de Fragmentação',  | |||
				full        = 'Granada de Fragmentação',  | |||
				description = 'Explosivo. Arremesse a granada para ativar.',  | |||
			},  | |||
			thermite_grenade = {  | |||
				short       = 'Granada de Termite',  | |||
				full        = 'Granada de Termite',  | |||
				description = 'Cria uma barreira de chamas horizontal.',  | |||
			},  | |||
		},  | |||
	},  | |||
	ru = {  | |||
		category = {  | |||
			assault_rifle = {  | |||
				one = 'Штурмовая винтовка',  | |||
				other = 'Штурмовые винтовки',  | |||
			},  | |||
			sub_machine_gun = {  | |||
				one = 'Пистолет-пулемет',  | |||
				other = 'Пистолеты-пулеметы',  | |||
			},  | |||
			light_machine_gun = {  | |||
				one = 'Ручной пулемет',  | |||
				other = 'Ручные пулеметы',  | |||
			},  | |||
			marksman_weapon = {  | |||
				one = 'Оружие марксмана',  | |||
				other = 'Оружия марксмана',  | |||
			},  | |||
			sniper = {  | |||
				one = 'Снайперская винтовка',  | |||
				other = 'Снайперские винтовки',  | |||
			},  | |||
			shotgun = {  | |||
				one = 'Дробовик',  | |||
				other = 'Дробовики',  | |||
			},  | |||
			pistol = {  | |||
				one = 'Пистолет',  | |||
				other = 'Пистолеты',  | |||
			},  | |||
			thrown = {  | |||
				one = 'Ценный металл',  | |||
				other = 'Ценные металлы',  | |||
			},  | |||
			supply_drop = {  | |||
				one = 'Сброшенной припас',  | |||
				other = 'Сброшенные припасы',  | |||
			},  | |||
			ultimate = {  | |||
				other = 'Спецумение',  | |||
			},  | |||
		},  | |||
		ammo = {  | |||
			name = 'Боеприпасы',  | |||
			light = 'Легкие боеприпасы',  | |||
			heavy = 'Тяжелые боеприпасы',  | |||
			energy = 'Энергетические боеприпасы',  | |||
			sniper = 'Боеприпасы для снайперской винтовки',  | |||
			shotgun = 'Патроны для дробовика',  | |||
			arrows = 'Стрелы',  | |||
			special_light = 'Специальные легкие боеприпасы',  | |||
			special_heavy = 'Специальные тяжелые боеприпасы',  | |||
			special_energy = 'Специальные энергетические боеприпасы',  | |||
			special_sniper = 'Специальные боеприпасы для снайперской винтовки',  | |||
			special_shotgun = 'Специальные патроны для дробовика',  | |||
			special_arrows = 'Специальные стрелы',  | |||
			minigun = 'Minigun Ammo',  | |||
		},  | |||
		attachment = {  | |||
			name = 'Модификация',  | |||
			barrels = {  | |||
				name              = 'Ствол',  | |||
				barrel_stabilizer = 'Ствольный стабилизатор',  | |||
				laser_sight       = 'Лазерный прицел',  | |||
			},  | |||
			extended_mag = {  | |||
				name = 'Магазин',  | |||
				light = 'Увеличенный легкий магазин',  | |||
				heavy = 'Увеличенный тяжелый магазин',  | |||
				energy = 'Увеличенный энергетический магазин',  | |||
				sniper = 'Увеличенный магазин для снайперской винтовки',  | |||
			},  | |||
			gears = {  | |||
				name             = 'Снаряжение',  | |||
				backpack         = 'Ранец',  | |||
				body_shield      = 'Корпусный щит',  | |||
				defenses         = 'Оборона',  | |||
				evo_shield       = 'Evo-щит',  | |||
				helmet           = 'Шлем',  | |||
				knockdown_shield = 'Нокаут-щит',  | |||
			},  | |||
			optics = {  | |||
				name                                = 'Оптика',  | |||
				onex_hcog_classic                   = '1x ГБОП «Классика»',  | |||
				twox_hcog_bruiser                   = '2x ГБОП «Боец»',  | |||
				onex_reflex_holosight               = '1x голограф.',  | |||
				onex_twox_variable_reflex_holosight = '1x–2x регулир. голограф.',  | |||
				onex_digital_threat                 = '1x цифр. поиск угроз',  | |||
				threex_hcog_ranger                  = '3x ГБОП «Рейнджер»',  | |||
				twox_fourx_variable_acog            = '2x–4x регулир. УОП',  | |||
				sixx_sniper_scope                   = '6x снайпер',  | |||
				fourx_eightx_variable_sniper_scope  = '4x–8x регулир. снайпер',  | |||
				fourx_tenx_digital_sniper_threat    = '4x-10x цифр. снайп. поиск угроз',  | |||
			},  | |||
			shotgun_bolt = 'Затвор для дробовика',  | |||
			stocks = {  | |||
				name     = 'Приклад',  | |||
				standard = 'Стандартный приклад',  | |||
				sniper   = 'Приклад для снайперской винтовки',  | |||
			},  | |||
		},  | |||
		hopup = {  | |||
			name = 'Оружие',  | |||
			anvil_receiver = 'Ствольная коробка «Наковальня»',  | |||
			boosted_loader = 'Ускоритель перезардки',  | |||
			deadeyes_tempo = '«Ритм стрелка»',  | |||
			disruptor_rounds = 'Пробивные боеприпасы',  | |||
			double_tap_trigger = 'Двойной спуск',  | |||
			dual_shell = 'Двойной патрон',  | |||
			graffiti_mod = 'Граффити-мод',  | |||
			hammerpoint_rounds = 'Молотящие боеприпасы',  | |||
			kinetic_feeder = 'Кинетическая зарядка',  | |||
			precision_choke = 'Точный чок',  | |||
			quickdraw_holster = 'Быстрая кобура',  | |||
			selectfire_receiver = 'Переключатель режимов',  | |||
			shatter_caps = 'Разрывные наконечники',  | |||
			skullpiercer_rifling = 'Нарезка «Череполом»',  | |||
			splatter_rounds = 'Красочные снаряды',  | |||
			turbocharger = 'Турбозарядник',  | |||
		},  | |||
		legends = {  | |||
			name       = 'Легенды',  | |||
			bloodhound = 'Бладхаунд',  | |||
			gibraltar  = 'Гибралтар',  | |||
			lifeline   = 'Лайфлайн',  | |||
			pathfinder = 'Патфайндер',  | |||
			wraith     = 'Рэйф',  | |||
			bangalore  = 'Бангалор',  | |||
			caustic    = 'Каустик',  | |||
			mirage     = 'Мираж',  | |||
			octane     = 'Октейн',  | |||
			wattson    = 'Ваттсон',  | |||
			crypto     = 'Крипто',  | |||
			revenant   = 'Ревенант',  | |||
			loba       = 'Лоба',  | |||
			rampart    = 'Рампарт',  | |||
			horizon    = 'Хорайзон',  | |||
			fuse       = 'Фьюз',  | |||
			valkyrie   = 'Валькирия',  | |||
			seer       = 'Сиар',  | |||
		},  | |||
		passive = {  | |||
			name                 = 'Пассивное умение',  | |||
			tracker              = 'Следопыт',  | |||
			gun_shield           = 'Оружейный щит',  | |||
			combat_medic         = 'Щит спасителя',  | |||
			combat_revive        = 'Полевая Реанимация',  | |||
			insider_knowledge    = 'Инфильтрация',  | |||
			voices_from_the_void = 'Голоса из Пустоты',  | |||
			double_time          = 'Ускоренный марш',  | |||
			nox_vision           = '«Нокс» визор',  | |||
			encore               = 'На бис!',  | |||
			now_you_see_me       = 'Сейчас меня видно...',  | |||
			swift_mend           = 'Скорая поправка',  | |||
			spark_of_genius      = 'Искра гениальности',  | |||
			neurolink            = 'Нейросвязь',  | |||
			stalker              = 'Ловец',  | |||
			eye_for_quality      = 'Глаз-алмаз',  | |||
			modded_loader        = 'Модифицированная зарядка',  | |||
			spacewalk            = 'Космическая прогулка',  | |||
			grenadier            = 'Гренадер',  | |||
			vtol_jets            = 'Двигатели ВВП',  | |||
			heart_seeker         = 'Детектор сердцебиения',  | |||
		},  | |||
		regen = {  | |||
			name                = 'Регенерация',  | |||
			health              = 'Здоровье',  | |||
			shield              = 'Щит',  | |||
			ultimate            = 'Спецумение',  | |||
			combo               = 'Комбо',  | |||
			syringe             = 'Шприц',  | |||
			medkit              = 'Аптечка',  | |||
			shield_cell         = 'Ячейка щита',  | |||
			shield_battery      = 'Аккумулятор щита',  | |||
			phoenix_kit         = 'Набор феникса',  | |||
			ultimate_accelerant = 'Спец. ускоритель',  | |||
		},  | |||
		tactical = {  | |||
			name                 = 'Игра',  | |||
			eye_of_the_allfather = 'Око Всеотца',  | |||
			dome_of_protection   = 'Защитный купол',  | |||
			doc_heal_drone       = 'Лечащий дрон Д.О.К.',  | |||
			grappling_hook       = 'Крюк-кошка',  | |||
			into_the_void        = 'В Пустоту',  | |||
			smoke_launcher       = 'Дымовая пушка',  | |||
			nox_gas_trap         = 'Ловушка «Нокс»',  | |||
			psyche_out           = 'Психоз',  | |||
			stim                 = 'Стимулятор',  | |||
			perimeter_security   = 'Защитный периметр',  | |||
			surveillance_drone   = 'Разведывательный дрон',  | |||
			silence              = 'Немота',  | |||
			burglars_best_friend = 'Лучший друг взломщика',  | |||
			amped_cover          = 'Усиленное укрытие',  | |||
			gravity_lift         = 'Гравитационный лифт',  | |||
			knuckle_cluster      = 'Кассетный кастет',  | |||
			missile_swarm        = 'Ракетный рой',  | |||
			focus_of_attention   = 'Концентрация внимания',  | |||
		},  | |||
		ultimate = {  | |||
			name                    = 'Спецумение',  | |||
			beast_of_the_hunt       = 'Зверский охотник',  | |||
			defensive_bombardment   = 'Бомбардировка',  | |||
			care_package            = 'Припасы',  | |||
			zipline_gun             = 'Тросомет',  | |||
			dimensiona_rift         = 'Разлом',  | |||
			rolling_thunder         = 'Раскаты грома',  | |||
			nox_gas_grenade         = 'Граната «Нокс»',  | |||
			vanishing_act           = 'Исчезновение',  | |||
			life_of_the_party       = 'Душа компании',  | |||
			launch_pad              = 'Батут',  | |||
			interception_pylon      = 'Пилон-перехватчик',  | |||
			drone_emp               = 'ЭМИ дрона',  | |||
			death_totem             = 'Тотем смерти',  | |||
			black_market_boutique   = 'Бутик чёрного рынка',  | |||
			emplaced_minigun_sheila = 'Станковый пулемет «Шейла»',  | |||
			black_hole              = 'Черная дыра',  | |||
			the_motherlode          = 'Джекпот',  | |||
			skyward_dive            = 'Небесный прыжок',  | |||
			exhibit                 = 'Экспозиция',  | |||
		},  | |||
		weapons = {  | |||
			g7_scout = {  | |||
				short       = 'Разведчик G7',  | |||
				full        = 'Разведчик G7',  | |||
				description = 'Полуавтоматическая легкая марксманаская винтовка.',  | |||
			},  | |||
			alternator = {  | |||
				short       = 'Сменщик',  | |||
				full        = 'ПП «Сменщик»',  | |||
				description = 'Двуствольный автоматический пистолет-пулемет.',  | |||
			},  | |||
			r99 = {  | |||
				short       = 'R-99',  | |||
				full        = 'ПП R-99',  | |||
				description = 'Скорострельный автоматический пистолет-пулемет.',  | |||
			},  | |||
			r301 = {  | |||
				short       = 'R-301',  | |||
				full        = 'Карабин R-301',  | |||
				description = 'Полная автоматика и высокая точность стрельбы.',  | |||
			},  | |||
			p2020 = {  | |||
				short       = 'P2020',  | |||
				full        = 'P2020',  | |||
				description = 'Полуавтоматический пистолет.',  | |||
			},  | |||
			re45 = {  | |||
				short       = 'RE-45',  | |||
				full        = 'RE-45 Авто',  | |||
				description = 'Полностью автоматический пистолет.',  | |||
			},  | |||
			flatline = {  | |||
				short       = 'Флэтлайн',  | |||
				full        = 'VK-47 «Флэтлайн»',  | |||
				description = 'Полностью автоматическое оружие с большой убойной силой.',  | |||
			},  | |||
			hemlok = {  | |||
				short       = 'Хемлок',  | |||
				full        = 'ШВ «Хемлок»',  | |||
				description = 'Штурмовая винтовка, очереди по 3 патрона.',  | |||
			},  | |||
			spitfire = {  | |||
				short       = 'Спитфайр',  | |||
				full        = 'M600 «Спитфайр»',  | |||
				description = 'Полностью автоматический легкий пулемет.',  | |||
			},  | |||
			wingman = {  | |||
				short       = 'Ведомый',  | |||
				full        = 'Ведомый',  | |||
				description = 'Мощный револьвер.',  | |||
			},  | |||
			repeater = {  | |||
				short       = '30-30',  | |||
				full        = 'Магазинная винтовка 30-30',  | |||
				description = 'Полуавтоматическая тяжелая магазинная винтовка. Перейдите в ADS и зарядите бонус к урону.',  | |||
			},  | |||
			prowler = {  | |||
				short       = 'Ищейка',  | |||
				full        = 'PDW «Ищейка»',  | |||
				description = 'Пистолет-пулемет, очереди по 5 патронов.',  | |||
			},  | |||
			rampage = {  | |||
				short       = '«Неистовство»',  | |||
				full        = 'РП «Неистовство»',  | |||
				description = 'Ручной пулемет с огневыми зарядами. Зарядите зажигательные гранаты, чтобы повысить скорострельность.',  | |||
			},  | |||
			lstar = {  | |||
				short       = 'L-STAR',  | |||
				full        = 'ЭП L-STAR',  | |||
				description = 'Плазменный тяжелый пулемет.',  | |||
			},  | |||
			havoc = {  | |||
				short       = 'ХАОС',  | |||
				full        = 'ХАОС',  | |||
				description = 'Полностью автоматическая энергетическая винтовка.',  | |||
			},  | |||
			devotion = {  | |||
				short       = 'Преданность',  | |||
				full        = 'РП «Преданность»',  | |||
				description = 'Полностью автоматический энергетический легкий пулемет.',  | |||
			},  | |||
			volt = {  | |||
				short       = '«Вольт»',  | |||
				full        = 'ПП «Вольт»',  | |||
				description = 'Энергетический пистолет-пулемет.',  | |||
			},  | |||
			tripletake = {  | |||
				short       = 'Тройной эффект',  | |||
				full        = 'Тройной эффект',  | |||
				description = 'Трехствольная марксманская винтовка. Установите чок, чтобы снизить разброс при прицеливании.',  | |||
			},  | |||
			mastiff = {  | |||
				short       = 'Мастифф',  | |||
				full        = 'Дробовик «Мастифф»',  | |||
				description = 'Мощный полуавтоматический дробовик.',  | |||
			},  | |||
			eva8_auto = {  | |||
				short       = 'EVA-8',  | |||
				full        = 'EVA-8 Авто',  | |||
				description = 'Полностью автоматический дробовик.',  | |||
			},  | |||
			peacekeeper = {  | |||
				short       = 'Миротворец',  | |||
				full        = 'Миротворец',  | |||
				description = 'Рычажный дробовик.',  | |||
			},  | |||
			mozambique = {  | |||
				short       = 'Мозамбик',  | |||
				full        = 'Дробовик «Мозамбик»',  | |||
				description = 'Трехствольный пистолет-дробовик.',  | |||
			},  | |||
			longbow = {  | |||
				short       = 'Длинный лук',  | |||
				full        = 'МВ «Длинный лук»',  | |||
				description = 'Полуавтоматическая снайперская винтовка.',  | |||
			},  | |||
			charge_rifle = {  | |||
				short       = 'Энерговинтовка',  | |||
				full        = 'Энерговинтовка',  | |||
				description = 'Лучевая снайперская винтовка.',  | |||
			},  | |||
			sentinel = {  | |||
				short       = '«Страж»',  | |||
				full        = '«Страж»',  | |||
				description = 'Снайперская винтовка со скользящим затвором.',  | |||
			},  | |||
			kraber = {  | |||
				short       = 'Крабер',  | |||
				full        = 'Крабер .50',  | |||
				description = 'Мощная снайперская винтовка со скользящим затвором.',  | |||
			},  | |||
			bocek = {  | |||
				short       = '«Боцек»',  | |||
				full        = 'Композитный лук «Боцек»',  | |||
				description = 'Удерживайте кнопку стрельбы для увеличения мощности.',  | |||
			},  | |||
			car_smg = {  | |||
				short       = 'CAR',  | |||
				full        = 'Пистолет-пулемет C.A.R.',  | |||
				description = 'Настраиваемый пистолет-пулемет, который переключается между легкими и тяжелыми боеприпасами. Для него используются легкие или тяжелые магазины.',  | |||
			},  | |||
			arc_star = {  | |||
				short       = 'Дуговая звезда',  | |||
				full        = 'Дуговая звезда',  | |||
				description = 'Прилипает и взрывается с задержкой. Наносит урон и создает помехи.',  | |||
			},  | |||
			frag_grenade = {  | |||
				short       = 'Осколочная граната',  | |||
				full        = 'Осколочная граната',  | |||
				description = 'Взрывоопасный снаряд. Бросьте, чтобы активировать.',  | |||
			},  | |||
			thermite_grenade = {  | |||
				short       = 'Зажигательная граната',  | |||
				full        = 'Зажигательная граната',  | |||
				description = 'Создает горизонтальную стену огня.',  | |||
			},  | |||
		},  | |||
	},  | |||
	['zh-cn'] = {  | |||
		category = {  | |||
			assault_rifle = { other = '突击步枪' },  | |||
			sub_machine_gun = { other = '冲锋枪' },  | |||
			light_machine_gun = { other = '轻型机关枪' },  | |||
			marksman_weapon = { other = '神枪手武器' },  | |||
			sniper = { other = '狙击步枪' },  | |||
			shotgun = { other = '霰弹枪' },  | |||
			pistol = { other = '手枪' },  | |||
			thrown = { other = '投掷' },  | |||
			supply_drop = { other = '空降补给' },  | |||
			ultimate = { other = '绝招' },  | |||
		},  | |||
		ammo = {  | |||
			name = '弹药',  | |||
			light = '轻型弹药',  | |||
			heavy = '重型弹药',  | |||
			energy = '能量弹药',  | |||
			sniper = '狙击弹药',  | |||
			shotgun = '霰弹枪弹药',  | |||
			arrows = '箭头',  | |||
			special_light = '特制轻型弹药',  | |||
			special_heavy = '特制重型弹药',  | |||
			special_energy = '特制能量弹药',  | |||
			special_sniper = '特制狙击弹药',  | |||
			special_shotgun = '特制霰弹枪弹药',  | |||
			special_arrows = '特制箭头',  | |||
			minigun = '转轮机枪弹药',  | |||
		},  | |||
		attachment = {  | |||
			name = '配件',  | |||
			barrels = {  | |||
				name              = '枪管',  | |||
				barrel_stabilizer = '枪管稳定器',  | |||
				laser_sight       = '激光瞄准镜',  | |||
			},  | |||
			extended_mag = {  | |||
				name = '弹匣',  | |||
				light = '加长轻型弹匣',  | |||
				heavy = '加长式重型弹匣',  | |||
				energy = '加长能量弹匣',  | |||
				sniper = '加长狙击弹匣',  | |||
			},  | |||
			gears = {  | |||
				name             = '装备',  | |||
				backpack         = '背包',  | |||
				body_shield      = '防护罩',  | |||
				defenses         = '防御',  | |||
				evo_shield       = '进化护罩',  | |||
				helmet           = '头盔',  | |||
				knockdown_shield = '击倒护盾',  | |||
			},  | |||
			optics = {  | |||
				name                                = '瞄准镜',  | |||
				onex_hcog_classic                   = '单倍全息衍射式瞄准镜“经典”',  | |||
				twox_hcog_bruiser                   = '2 倍全息衍射式瞄准镜“格斗家”',  | |||
				onex_reflex_holosight               = '单倍幻影',  | |||
				onex_twox_variable_reflex_holosight = '单倍至 2 倍可调节式幻影瞄准镜',  | |||
				onex_digital_threat                 = '单倍数字化威胁',  | |||
				threex_hcog_ranger                  = '3 倍全息衍射式瞄准镜“游侠”',  | |||
				twox_fourx_variable_acog            = '2 倍至 4 倍可调节式高级光学瞄准镜',  | |||
				sixx_sniper_scope                   = '6 倍狙击手',  | |||
				fourx_eightx_variable_sniper_scope  = '4 倍至 8 倍可调节式狙击手',  | |||
				fourx_tenx_digital_sniper_threat    = '4 倍至 10 倍数字化狙击威胁',  | |||
			},  | |||
			shotgun_bolt = '霰弹枪枪栓',  | |||
			stocks = {  | |||
				name     = '枪托',  | |||
				standard = '标准枪托',  | |||
				sniper   = '狙击枪枪托',  | |||
			},  | |||
		},  | |||
		hopup = {  | |||
			name = '即用',  | |||
			anvil_receiver = '铁砧接收器',  | |||
			boosted_loader = '加强版装填器',  | |||
			deadeyes_tempo = '神射手速度节拍',  | |||
			disruptor_rounds = '干扰子弹',  | |||
			double_tap_trigger = '双发扳机',  | |||
			dual_shell = '双弹装填器',  | |||
			graffiti_mod = '涂鸦改装',  | |||
			hammerpoint_rounds = '锤击点子弹',  | |||
			kinetic_feeder = '动能供弹器',  | |||
			precision_choke = '精准收束器',  | |||
			quickdraw_holster = '快捷枪套',  | |||
			selectfire_receiver = '选择射击模式接收器',  | |||
			shatter_caps = '粉碎帽',  | |||
			skullpiercer_rifling = '穿颅器',  | |||
			splatter_rounds = '飞溅弹',  | |||
			turbocharger = '涡轮增压器',  | |||
		},  | |||
		legends = {  | |||
			name       = '英雄',  | |||
			bloodhound = '寻血猎犬',  | |||
			gibraltar  = '直布罗陀',  | |||
			lifeline   = '命脉',  | |||
			pathfinder = '探路者',  | |||
			wraith     = '恶灵',  | |||
			bangalore  = '班加罗尔',  | |||
			caustic    = '侵蚀',  | |||
			mirage     = '幻象',  | |||
			octane     = '动力小子',  | |||
			wattson    = '沃特森',  | |||
			crypto     = '密客',  | |||
			revenant   = '亡灵',  | |||
			loba       = '罗芭',  | |||
			rampart    = '兰伯特',  | |||
			horizon    = '地平线',  | |||
			fuse       = '暴雷',  | |||
			valkyrie   = '瓦尔基里',  | |||
			seer       = '希尔',  | |||
		},  | |||
		passive = {  | |||
			name                 = '被动',  | |||
			tracker              = '追踪器',  | |||
			gun_shield           = '枪盾',  | |||
			combat_medic         = '战斗医疗兵',  | |||
			combat_revive        = '战斗复活',  | |||
			insider_knowledge    = '内部信息',  | |||
			voices_from_the_void = '虚空之声',  | |||
			double_time          = '加快节奏',  | |||
			nox_vision           = 'NOX视觉',  | |||
			encore               = '再来一次!',  | |||
			now_you_see_me       = '我在这儿呢……',  | |||
			swift_mend           = '快速修复',  | |||
			spark_of_genius      = '知慧火花',  | |||
			neurolink            = '神经连接',  | |||
			stalker              = '潜行者',  | |||
			eye_for_quality      = '鉴宝之眼',  | |||
			modded_loader        = '改装式装填弹夹',  | |||
			spacewalk            = '太空漫步',  | |||
			grenadier            = '掷弹兵',  | |||
			vtol_jets            = '垂直起降喷射器',  | |||
			heart_seeker         = '觅心者',  | |||
		},  | |||
		regen = {  | |||
			name                = '恢复',  | |||
			health              = '生命值',  | |||
			shield              = '护盾',  | |||
			ultimate            = '绝招',  | |||
			combo               = '组合',  | |||
			syringe             = '注射器',  | |||
			medkit              = '医疗箱',  | |||
			shield_cell         = '小型护盾电池',  | |||
			shield_battery      = '护盾电池',  | |||
			phoenix_kit         = '凤凰治疗包',  | |||
			ultimate_accelerant = '绝招加速剂',  | |||
		},  | |||
		tactical = {  | |||
			name                 = '战术',  | |||
			eye_of_the_allfather = '上帝之眼',  | |||
			dome_of_protection   = '防护穹盾',  | |||
			doc_heal_drone       = 'D.O.C治疗无人机',  | |||
			grappling_hook       = '钩爪',  | |||
			into_the_void        = '踏入虚空',  | |||
			smoke_launcher       = '烟雾发射器',  | |||
			nox_gas_trap         = 'NOX毒气陷阱',  | |||
			psyche_out           = '疯猫',  | |||
			stim                 = '兴奋剂',  | |||
			perimeter_security   = '边境防护',  | |||
			surveillance_drone   = '无人侦察机',  | |||
			silence              = '静默',  | |||
			burglars_best_friend = '盗徒好伙伴',  | |||
			amped_cover          = '强化掩体',  | |||
			gravity_lift         = '重力申梯',  | |||
			knuckle_cluster      = '集束炸弹',  | |||
			missile_swarm        = '飞弹流星',  | |||
			focus_of_attention   = '聚焦之眼',  | |||
		},  | |||
		ultimate = {  | |||
			name                    = '绝招',  | |||
			beast_of_the_hunt       = '狩猎野兽',  | |||
			defensive_bombardment   = '防御性轰炸',  | |||
			care_package            = '补给仓',  | |||
			zipline_gun             = '滑索枪',  | |||
			dimensiona_rift         = '空间裂隙',  | |||
			rolling_thunder         = '雷声滚滚',  | |||
			nox_gas_grenade         = 'NOX毒气手雷',  | |||
			vanishing_act           = '消失',  | |||
			life_of_the_party       = '派对生活',  | |||
			launch_pad              = '发射台',  | |||
			interception_pylon      = '拦截者塔',  | |||
			drone_emp               = '无人机 电子脉冲',  | |||
			death_totem             = '死亡图腾',  | |||
			black_market_boutique   = '精品黑店市',  | |||
			emplaced_minigun_sheila = '固定式转轮机枪“塞拉”',  | |||
			black_hole              = '黑洞',  | |||
			the_motherlode          = '广域轰炸',  | |||
			skyward_dive            = '天际俯冲',  | |||
			exhibit                 = '一览无余',  | |||
		},  | |||
		weapons = {  | |||
			g7_scout = {  | |||
				short       = 'G7 侦查枪',  | |||
				full        = 'G7 侦查枪',  | |||
				description = '半自动轻型神射手歩枪。',  | |||
			},  | |||
			alternator = {  | |||
				short       = '转换者冲锋枪',  | |||
				full        = '转换者冲锋枪',  | |||
				description = '双管全自动冲锋枪。',  | |||
			},  | |||
			r99 = {  | |||
				short       = 'R-99 冲锋枪',  | |||
				full        = 'R-99 冲锋枪',  | |||
				description = '高射速全自动冲锋枪。',  | |||
			},  | |||
			r301 = {  | |||
				short       = 'R-301 卡宾枪',  | |||
				full        = 'R-301 卡宾枪',  | |||
				description = '全自动,精准度高。',  | |||
			},  | |||
			p2020 = {  | |||
				short       = 'P2020手枪',  | |||
				full        = 'P2020手枪',  | |||
				description = '半自动手枪。',  | |||
			},  | |||
			re45 = {  | |||
				short       = 'RE-45 自动手枪',  | |||
				full        = 'RE-45 自动手枪',  | |||
				description = '全自动手枪。',  | |||
			},  | |||
			flatline = {  | |||
				short       = '平行步枪',  | |||
				full        = 'VK-47 平行步枪',  | |||
				description = '全自动,火力强大。',  | |||
			},  | |||
			hemlok = {  | |||
				short       = '赫姆洛克突击步枪',  | |||
				full        = '赫姆洛克连发突击步枪',  | |||
				description = '3 连发突击步枪。',  | |||
			},  | |||
			spitfire = {  | |||
				short       = '喷火轻机枪',  | |||
				full        = 'M600 喷火轻机枪',  | |||
				description = '全自动轻机枪。',  | |||
			},  | |||
			wingman = {  | |||
				short       = '辅助手枪',  | |||
				full        = '辅助手枪',  | |||
				description = '强火力左轮手枪。',  | |||
			},  | |||
			repeater = {  | |||
				short       = '30-30',  | |||
				full        = '30-30 连发枪',  | |||
				description = '半自动重型连发枪。开镜瞄准可获得充能伤害加成。',  | |||
			},  | |||
			prowler = {  | |||
				short       = '猎兽冲锋枪',  | |||
				full        = '猎兽冲锋枪',  | |||
				description = '5 连发冲锋枪。',  | |||
			},  | |||
			rampage = {  | |||
				short       = '暴走',  | |||
				full        = '暴走',  | |||
				description = '火焰动力轻机枪。用铝热剂充能以增加射速。',  | |||
			},  | |||
			lstar = {  | |||
				short       = 'L-STAR 能量机枪',  | |||
				full        = 'L-STAR 能量机枪',  | |||
				description = '等离子驱动的重型机枪。',  | |||
			},  | |||
			havoc = {  | |||
				short       = '哈沃克步枪',  | |||
				full        = '哈沃克步枪',  | |||
				description = '全自动能量步枪。',  | |||
			},  | |||
			devotion = {  | |||
				short       = '专注轻机枪',  | |||
				full        = '专注轻机枪',  | |||
				description = '全自动能量轻机枪。',  | |||
			},  | |||
			volt = {  | |||
				short       = '电能冲锋枪',  | |||
				full        = '电能冲锋枪',  | |||
				description = '能量驱动冲锋枪。',  | |||
			},  | |||
			tripletake = {  | |||
				short       = '三重式狙击枪',  | |||
				full        = '三重式狙击枪',  | |||
				description = '三管神射手步枪。收束器可缩小开镜时产生的散布范围。',  | |||
			},  | |||
			mastiff = {  | |||
				short       = '敖犬霰弹枪',  | |||
				full        = '敖犬霰弹枪',  | |||
				description = '强力的半自动霰弹枪。',  | |||
			},  | |||
			eva8_auto = {  | |||
				short       = 'EVA-8',  | |||
				full        = 'EVA-8 自动霰弹枪',  | |||
				description = '全自动霰弹枪。',  | |||
			},  | |||
			peacekeeper = {  | |||
				short       = '和平捍卫者霰弹枪',  | |||
				full        = '和平捍卫者霰弹枪',  | |||
				description = '杠杆式霰弹枪。',  | |||
			},  | |||
			mozambique = {  | |||
				short       = '莫桑比克',  | |||
				full        = '莫桑比克',  | |||
				description = '三管霰弹手枪。',  | |||
			},  | 			},  | ||
			longbow = {  | 			longbow = {  | ||
				short       = '长弓',  | 				short       = '长弓',  | ||
				full        = '长弓精确步枪',  | 				full        = '长弓精确步枪',  | ||
				description = '半自动狙击步枪。',  | 				description = '半自动狙击步枪。',  | ||
			},  | 			},  | ||
			charge_rifle = {  | 			charge_rifle = {  | ||
				short       = '充能步枪',  | 				short       = '充能步枪',  | ||
				full        = '充能步枪',  | 				full        = '充能步枪',  | ||
				description = '能量充满的光束狙击步枪。',  | 				description = '能量充满的光束狙击步枪。',  | ||
			},  | 			},  | ||
			sentinel = {  | 			sentinel = {  | ||
				short       = '哨兵狙击步枪',  | 				short       = '哨兵狙击步枪',  | ||
				full        = '哨兵狙击步枪',  | 				full        = '哨兵狙击步枪',  | ||
				description = '栓动式狙击步枪。',  | 				description = '栓动式狙击步枪。',  | ||
			},  | 			},  | ||
			kraber = {  | 			kraber = {  | ||
				short       = '克雷贝尔狙击枪',  | 				short       = '克雷贝尔狙击枪',  | ||
				full        = '  | 				full        = '克雷贝尔 50口径狙击枪',  | ||
				description = '强力的栓动式狙击步枪。',  | 				description = '强力的栓动式狙击步枪。',  | ||
			},  | |||
			bocek = {  | |||
				short       = '波塞克',  | |||
				full        = '波塞克复合弓',  | |||
				description = '按住开火即可蓄力。',  | |||
			},  | |||
			car_smg = {  | |||
				short       = 'CAR',  | |||
				full        = 'C.A.R.冲锋枪',  | |||
				description = '可互换轻型和重型弹药的多用途冲锋枪。使用轻型或重型弹匣。',  | |||
			},  | |||
			arc_star = {  | |||
				short       = '电弧星',  | |||
				full        = '电弧星',  | |||
				description = '附着后很快会爆炸。造成伤害并模糊视野。',  | |||
			},  | |||
			frag_grenade = {  | |||
				short       = '碎片手雷',  | |||
				full        = '碎片手雷',  | |||
				description = '军用爆炸物。拔掉引信后投掷。',  | |||
			},  | |||
			thermite_grenade = {  | |||
				short       = '铝热剂手雷',  | |||
				full        = '铝热剂手雷',  | |||
				description = '可以制造一道火墙。',  | |||
			},  | |||
		},  | |||
	},  | |||
	['zh-tw'] = {  | |||
		category = {  | |||
			assault_rifle = { other = '突擊步槍' },  | |||
			sub_machine_gun = { other = '衝鋒槍' },  | |||
			light_machine_gun = { other = '輕機槍' },  | |||
			marksman_weapon = { other = '射手武器' },  | |||
			sniper = { other = '狙擊槍' },  | |||
			shotgun = { other = '霰彈槍' },  | |||
			pistol = { other = '手槍' },  | |||
			thrown = { other = '投擲' },  | |||
			supply_drop = { other = '空降補給' },  | |||
			ultimate = { other = '絕招' },  | |||
		},  | |||
		ammo = {  | |||
			name = '彈藥',  | |||
			light = '輕型彈藥',  | |||
			heavy = '重型彈藥',  | |||
			energy = '能量彈藥',  | |||
			sniper = '狙擊槍彈藥',  | |||
			shotgun = '霰彈槍彈藥',  | |||
			arrows = '箭矢',  | |||
			special_light = '特殊輕型彈藥',  | |||
			special_heavy = '特殊重型彈藥',  | |||
			special_energy = '特殊能量彈藥',  | |||
			special_sniper = '特殊狙擊槍彈藥',  | |||
			special_shotgun = '特殊霰彈槍彈藥',  | |||
			special_arrows = '特殊箭矢',  | |||
			minigun = 'Minigun Ammo',  | |||
		},  | |||
		attachment = {  | |||
			name = '附掛',  | |||
			barrels = {  | |||
				name              = '槍管',  | |||
				barrel_stabilizer = '槍管穩定器',  | |||
				laser_sight       = '雷射瞄準鏡',  | |||
			},  | |||
			extended_mag = {  | |||
				name = '輔助器',  | |||
				light = '輕型擴充彈匣',  | |||
				heavy = '重型擴充彈匣',  | |||
				energy = '能量擴充彈匣',  | |||
				sniper = '狙擊槍擴充彈匣',  | |||
			},  | |||
			gears = {  | |||
				name             = '裝備',  | |||
				backpack         = '背包',  | |||
				body_shield      = '護甲',  | |||
				defenses         = '防禦',  | |||
				evo_shield       = '進化防護罩',  | |||
				helmet           = '頭盔',  | |||
				knockdown_shield = '擊倒護盾',  | |||
			},  | |||
			optics = {  | |||
				name                                = '視鏡',  | |||
				onex_hcog_classic                   = '1x 全像進階戰鬥視鏡「經典」',  | |||
				twox_hcog_bruiser                   = '2x 全像進階戰鬥視鏡「搏鬥者」',  | |||
				onex_reflex_holosight               = '1x 投影',  | |||
				onex_twox_variable_reflex_holosight = '1x-2x 可調整投影',  | |||
				onex_digital_threat                 = '1x 數位威脅',  | |||
				threex_hcog_ranger                  = '3x 全像進階戰鬥視鏡「遊俠」',  | |||
				twox_fourx_variable_acog            = '2x-4x 可調整進階視鏡',  | |||
				sixx_sniper_scope                   = '6x 狙擊',  | |||
				fourx_eightx_variable_sniper_scope  = '4x-8x 可調整狙擊',  | |||
				fourx_tenx_digital_sniper_threat    = '4x-10x 數位狙擊威脅',  | |||
			},  | |||
			shotgun_bolt = '霰彈槍槍栓',  | |||
			stocks = {  | |||
				name     = '槍托',  | |||
				standard = '標準槍托',  | |||
				sniper   = '狙擊槍托',  | |||
			},  | |||
		},  | |||
		hopup = {  | |||
			name = '槍托',  | |||
			anvil_receiver = '鐵砧機匣',  | |||
			boosted_loader = '強化版裝填器',  | |||
			deadeyes_tempo = '死眼節奏',  | |||
			disruptor_rounds = '干擾器彈藥',  | |||
			double_tap_trigger = '雙擊扳機',  | |||
			dual_shell = '雙發裝填器',  | |||
			graffiti_mod = '塗鴉模組',  | |||
			hammerpoint_rounds = '椎點彈藥',  | |||
			kinetic_feeder = '動能供應器',  | |||
			precision_choke = '精準束流器',  | |||
			quickdraw_holster = '快拔槍套',  | |||
			selectfire_receiver = '選射機匣',  | |||
			shatter_caps = '粉碎蓋',  | |||
			skullpiercer_rifling = '穿顱者膛線',  | |||
			splatter_rounds = '噴濺彈藥',  | |||
			turbocharger = '渦輪增壓器',  | |||
		},  | |||
		legends = {  | |||
			name       = '英雄',  | |||
			bloodhound = '尋血犬',  | |||
			gibraltar  = '直布羅陀',  | |||
			lifeline   = '生命線',  | |||
			pathfinder = '探路者',  | |||
			wraith     = '惡靈',  | |||
			bangalore  = '邦加羅爾',  | |||
			caustic    = '腐蝕',  | |||
			mirage     = '幻象',  | |||
			octane     = '辛烷',  | |||
			wattson    = '華森',  | |||
			crypto     = '暗碼士',  | |||
			revenant   = '亡靈',  | |||
			loba       = '蘿芭',  | |||
			rampart    = '蕾帕特',  | |||
			horizon    = '天際線',  | |||
			fuse       = '轟哥',  | |||
			valkyrie   = '瓦爾基里',  | |||
			seer       = '席爾',  | |||
		},  | |||
		passive = {  | |||
			name                 = '被動',  | |||
			tracker              = '追蹤器',  | |||
			gun_shield           = '槍盾',  | |||
			combat_medic         = '戰鬥醫療兵',  | |||
			combat_revive        = '戰鬥復活',  | |||
			insider_knowledge    = '內線情報',  | |||
			voices_from_the_void = '魔音傳腦',  | |||
			double_time          = '疾步',  | |||
			nox_vision           = '夜神視線',  | |||
			encore               = '安可!',  | |||
			now_you_see_me       = '無影無蹤……',  | |||
			swift_mend           = '快速修復',  | |||
			spark_of_genius      = '天才火花',  | |||
			neurolink            = '神經連結',  | |||
			stalker              = '潛行者',  | |||
			eye_for_quality      = '識貨',  | |||
			modded_loader        = '改裝填裝器',  | |||
			spacewalk            = '太空漫步',  | |||
			grenadier            = '擲彈兵',  | |||
			vtol_jets            = '垂直起降噴射器',  | |||
			heart_seeker         = '尋心者',  | |||
		},  | |||
		regen = {  | |||
			name                = '恢復',  | |||
			health              = '醫療用品',  | |||
			shield              = '防護罩',  | |||
			ultimate            = '絕招',  | |||
			combo               = '複合',  | |||
			syringe             = '注射器',  | |||
			medkit              = '醫療箱',  | |||
			shield_cell         = '小型防護罩電池',  | |||
			shield_battery      = '大型防護罩電池',  | |||
			phoenix_kit         = '鳳凰治療包',  | |||
			ultimate_accelerant = '絕招促進劑',  | |||
		},  | |||
		tactical = {  | |||
			name                 = '戰術',  | |||
			eye_of_the_allfather = '眾神之父之眼', -- Website: '上帝之眼'  | |||
			dome_of_protection   = '保護圓頂',  | |||
			doc_heal_drone       = 'D.O.C 治療機器人',  | |||
			grappling_hook       = '鉤爪',  | |||
			into_the_void        = '踏入虛空',  | |||
			smoke_launcher       = '煙霧發射器',  | |||
			nox_gas_trap         = '夜神毒氣陷阱',  | |||
			psyche_out           = '瘋貓',  | |||
			stim                 = '興奮藥劑',  | |||
			perimeter_security   = '邊界安全',  | |||
			surveillance_drone   = '監視無人機',  | |||
			silence              = '沈默',  | |||
			burglars_best_friend = '盜賊之友',  | |||
			amped_cover          = '強化掩護',  | |||
			gravity_lift         = '引力貨梯',  | |||
			knuckle_cluster      = '集束拳',  | |||
			missile_swarm        = '飛彈天降',  | |||
			focus_of_attention   = '注意焦點',  | |||
		},  | |||
		ultimate = {  | |||
			name                    = '絕招',  | |||
			beast_of_the_hunt       = '狩獵野獸',  | |||
			defensive_bombardment   = '防禦性轟炸',  | |||
			care_package            = '照護艙',  | |||
			zipline_gun             = '滑索槍',  | |||
			dimensiona_rift         = '維度裂縫',  | |||
			rolling_thunder         = '雷聲滾滾',  | |||
			nox_gas_grenade         = '夜神毒氣手榴彈',  | |||
			vanishing_act           = '消失表演',  | |||
			life_of_the_party       = '派對焦點',  | |||
			launch_pad              = '發射平台',  | |||
			interception_pylon      = '攔截塔',  | |||
			drone_emp               = '無人機電磁脈衝', -- Website: '無人機 EMP'  | |||
			death_totem             = '死亡圖騰',  | |||
			black_market_boutique   = '精品黑市',  | |||
			emplaced_minigun_sheila = '定點迷你砲「席拉」',  | |||
			black_hole              = '黑洞',  | |||
			the_motherlode          = '龐然巨彈',  | |||
			skyward_dive            = '天際俯衝',  | |||
			exhibit                 = '盛大展演',  | |||
		},  | |||
		weapons = {  | |||
			g7_scout = {  | |||
				short       = 'G7 斥侯',  | |||
				full        = 'G7 斥侯',  | |||
				description = '半自動輕型射手步槍。',  | |||
			},  | |||
			alternator = {  | |||
				short       = '轉換者衝鋒槍',  | |||
				full        = '轉換者衝鋒槍',  | |||
				description = '雙管全自動衝鋒槍。',  | |||
			},  | |||
			r99 = {  | |||
				short       = 'R-99',  | |||
				full        = 'R-99 衝鋒槍',  | |||
				description = '高射速自動衝鋒槍。',  | |||
			},  | |||
			r301 = {  | |||
				short       = 'R-301',  | |||
				full        = 'R-301 卡賓槍',  | |||
				description = '全自動且具備高準確度。',  | |||
			},  | |||
			p2020 = {  | |||
				short       = 'P2020',  | |||
				full        = 'P2020',  | |||
				description = '半自動手槍。',  | |||
			},  | |||
			re45 = {  | |||
				short       = 'RE-45',  | |||
				full        = 'RE-45 自動',  | |||
				description = '全自動手槍。',  | |||
			},  | |||
			flatline = {  | |||
				short       = '平行步槍',  | |||
				full        = 'VK-47 平行步槍',  | |||
				description = '火力強大且為全自動。',  | |||
			},  | |||
			hemlok = {  | |||
				short       = '汗洛',  | |||
				full        = '汗洛連發突擊步槍',  | |||
				description = '3 連發突擊步槍。',  | |||
			},  | |||
			spitfire = {  | |||
				short       = '噴火槍',  | |||
				full        = 'M600 噴火槍',  | |||
				description = '全自動輕機槍。',  | |||
			},  | |||
			wingman = {  | |||
				short       = '小幫手',  | |||
				full        = '小幫手',  | |||
				description = '強力左輪手槍。',  | |||
			},  | |||
			repeater = {  | |||
				short       = '30-30',  | |||
				full        = '30-30 連發槍',  | |||
				description = '半自動重型連發槍。瞄準來獲得充能傷害加成。',  | |||
			},  | |||
			prowler = {  | |||
				short       = '獵獸',  | |||
				full        = '獵獸連發個人防衛武器',  | |||
				description = '5 連發衝鋒槍。',  | |||
			},  | |||
			rampage = {  | |||
				short       = '狂暴',  | |||
				full        = '狂暴輕機槍',  | |||
				description = '火力輕機槍。用鋁熱劑充能來增加射速。',  | |||
			},  | |||
			lstar = {  | |||
				short       = 'L-STAR',  | |||
				full        = 'L-STAR 電磁機槍',  | |||
				description = '使用電漿的重機槍。',  | |||
			},  | |||
			havoc = {  | |||
				short       = '哈博克',  | |||
				full        = '哈博克步槍',  | |||
				description = '全自動充能步槍。',  | |||
			},  | |||
			devotion = {  | |||
				short       = '專注輕機槍',  | |||
				full        = '專注輕機槍',  | |||
				description = '全自動能量輕機槍。',  | |||
			},  | |||
			volt = {  | |||
				short       = '電能',  | |||
				full        = '電能衝鋒槍',  | |||
				description = '能源驅動衝鋒槍。',  | |||
			},  | |||
			tripletake = {  | |||
				short       = '三重擊',  | |||
				full        = '三重擊',  | |||
				description = '三槍管射手步槍。束流器可降低瞄準時的分散率。',  | |||
			},  | |||
			mastiff = {  | |||
				short       = '獒犬霰彈槍',  | |||
				full        = '獒犬霰彈槍',  | |||
				description = '強大的半自動霰彈槍。',  | |||
			},  | |||
			eva8_auto = {  | |||
				short       = 'EVA-8',  | |||
				full        = 'EVA-8 自動',  | |||
				description = '全自動霰彈槍。',  | |||
			},  | |||
			peacekeeper = {  | |||
				short       = '和平使者',  | |||
				full        = '和平使者',  | |||
				description = '桿動式霰彈槍。',  | |||
			},  | |||
			mozambique = {  | |||
				short       = '莫三比克',  | |||
				full        = '莫三比克霰彈槍',  | |||
				description = '三槍管霰彈手槍。',  | |||
			},  | |||
			longbow = {  | |||
				short       = '長弓',  | |||
				full        = '長弓 DMR',  | |||
				description = '半自動狙擊步槍。',  | |||
			},  | |||
			charge_rifle = {  | |||
				short       = '電能步槍',  | |||
				full        = '電能步槍',  | |||
				description = '電能光束狙擊槍',  | |||
			},  | |||
			sentinel = {  | |||
				short       = '哨兵',  | |||
				full        = '哨兵',  | |||
				description = '栓動式狙擊步槍。',  | |||
			},  | |||
			kraber = {  | |||
				short       = '克萊博',  | |||
				full        = '克萊博 50 口徑狙擊槍',  | |||
				description = '強大的栓動狙擊槍。',  | |||
			},  | |||
			bocek = {  | |||
				short       = '博切克',  | |||
				full        = '博切克複合弓',  | |||
				description = '按住射撃來提聲火力。',  | |||
			},  | 			},  | ||
			car_smg = {  | |||
				short       = '  | 				short       = 'CAR',  | ||
				full        = '  | 				full        = 'C.A.R. 衝鋒槍',  | ||
				description = '  | 				description = '能切換使用輕型和重型彈藥的多用途衝鋒槍。使用輕型或重型彈匣。',  | ||
			},  | 			},  | ||
			arc_star = {  | 			arc_star = {  | ||
				short       = '  | 				short       = '電弧星',  | ||
				full        = '  | 				full        = '電弧星',  | ||
				description = '  | 				description = '會沾黏並在短暫延遲後爆炸。造成傷害並混淆視線。',  | ||
			},  | 			},  | ||
			frag_grenade = {  | 			frag_grenade = {  | ||
				short       = '  | 				short       = '破片手榴彈',  | ||
				full        = '  | 				full        = '破片手榴彈',  | ||
				description = '  | 				description = '重火力炸藥。投擲來引燃導火線。',  | ||
			},  | 			},  | ||
			thermite_grenade = {  | 			thermite_grenade = {  | ||
				short       = '  | 				short       = '鋁熱劑手榴彈',  | ||
				full        = '  | 				full        = '鋁熱劑手榴彈',  | ||
				description = '  | 				description = '創造一片火焰障壁。',  | ||
			},  | 			},  | ||
		},  | 		},  | ||
2022年8月12日 (金) 15:15時点における最新版
このモジュールについての説明文ページを モジュール:Utility/Name/configuration/doc に作成できます
local configuration = {
	de = {
		category = {
			assault_rifle = {
				one = 'Sturmgewehr',
				other = 'Sturmgewehre',
			},
			sub_machine_gun = {
				one = 'MP',
				other = 'MPs',
			},
			light_machine_gun = {
				one = 'LMG',
				other = 'LMGs',
			},
			marksman_weapon = {
				one = 'Präzisionswaffe',
				other = 'Präzisionswaffen',
			},
			sniper = {
				one = 'Scharfschützengewehr',
				other = 'Scharfschützengewehre',
			},
			shotgun = {
				one = 'Schrotflinte',
				other = 'Schrotflinten',
			},
			pistol = {
				one = 'Pistole',
				other = 'Pistolen',
			},
			thrown = {
				one = 'Werfe',
				other = 'Werfen',
			},
			supply_drop = {
				one = 'Versorgungsabwurf',
				other = 'Versorgungsabwürfe',
			},
			ultimate = {
				other = 'Ultimative',
			},
		},
		ammo = {
			name = 'Munition',
			light = 'Leichte Munition',
			heavy = 'Schwere Munition',
			energy = 'Energiemunition',
			sniper = 'Scharfschützenmunition',
			shotgun = 'Schrotpatronen',
			arrows = 'Pfeile',
			special_light = 'Spezial-Leichte Munition',
			special_heavy = 'Spezial-Schwere Munition',
			special_energy = 'Spezial-Energiemunition',
			special_sniper = 'Spezial-Scharfschützenmunition',
			special_shotgun = 'Spezial-Schrotpatronen',
			special_arrows = 'Spezial-Pfeile',
			minigun = 'Minigun Munition',
		},
		attachment = {
			name = 'Aufsatz',
			barrels = {
				name              = 'Lauf',
				barrel_stabilizer = 'Laufstabilisator',
				laser_sight       = 'Laservisier',
			},
			extended_mag = {
				name = 'Mag',
				light = 'Erweitertes Leichtes Magazin',
				heavy = 'Erweitertes Schweres Magazin',
				energy = 'Erweitertes Energiemagazin',
				sniper = 'Erweitertes Scharfschützenmagazin',
			},
			gears = {
				name             = 'Ausrüstung',
				backpack         = 'Rucksack',
				body_shield      = 'Körperschild',
				defenses         = 'Verteidigung',
				evo_shield       = 'Evo-Schild',
				helmet           = 'Helm',
				knockdown_shield = 'Knockdown-Schild',
			},
			optics = {
				name = 'Optisch',
				onex_hcog_classic                   = '1x HOKV \'Klassik\'',
				twox_hcog_bruiser                   = '2x HOKV \'Bruiser\'',
				onex_reflex_holosight               = '1x Holo',
				onex_twox_variable_reflex_holosight = '1x-2x Variabel Holo',
				onex_digital_threat                 = '1x Digital Bedrohung',
				threex_hcog_ranger                  = '3x HOKV \'Ranger\'',
				twox_fourx_variable_acog            = '2x-4x Variabel AOG',
				sixx_sniper_scope                   = '6x Scharfschütze',
				fourx_eightx_variable_sniper_scope  = '4x-8x Variabel Scharfschütze',
				fourx_tenx_digital_sniper_threat    = '4x-10x Dig. Scharfschütze Bedrohung',
			},
			shotgun_bolt = 'Schrotflintenverschluss',
			stocks = {
				name     = 'Schaft',
				standard = 'Standardschaft',
				sniper   = 'Scharfschützenschaft',
			},
		},
		hopup = {
			name = 'Anpassung',
			anvil_receiver = 'Ambossempfänger',
			boosted_loader = 'Geboosteter Lader',
			deadeyes_tempo = 'Höllentempo',
			disruptor_rounds = 'Unterbrechermunition',
			double_tap_trigger = 'Doppelschuss-Trigger',
			dual_shell = 'Doppelpatrone',
			graffiti_mod = 'Grafitti-Mod',
			hammerpoint_rounds = 'Hammerpunkt-Munition',
			kinetic_feeder = 'Kinetikfeeder',
			precision_choke = 'Präzisionschoke',
			quickdraw_holster = 'Express-Halfter',
			selectfire_receiver = 'Feuermodus-Receiver',
			shatter_caps = 'Splitterspitzen',
			skullpiercer_rifling = 'Schädelspalter-Drall',
			splatter_rounds = 'Farbpatronen',
			turbocharger = 'Turbolader',
		},
		legends = {
			name       = 'Legenden',
			bloodhound = 'Bloodhound',
			gibraltar  = 'Gibraltar',
			lifeline   = 'Lifeline',
			pathfinder = 'Pathfinder',
			wraith     = 'Wraith',
			bangalore  = 'Bangalore',
			caustic    = 'Caustic',
			mirage     = 'Mirage',
			octane     = 'Octane',
			wattson    = 'Wattson',
			crypto     = 'Crypto',
			revenant   = 'Revenant',
			loba       = 'Loba',
			rampart    = 'Rampart',
			horizon    = 'Horizon',
			fuse       = 'Fuse',
			valkyrie   = 'Valkyrie',
			seer       = 'Seer',
		},
		passive = {
			name                 = 'Passiv',
			tracker              = 'Tracker', -- Website: 'Fährtenleser'
			gun_shield           = 'Waffenschild',
			combat_medic         = 'Kampfsanitäterin',
			combat_revive        = 'Kampfbelebung',
			insider_knowledge    = 'Überwachung', -- Website: 'Insiderwissen'
			voices_from_the_void = 'Stimmen aus dem Nichts',
			double_time          = 'Laufschritt',
			nox_vision           = 'Nox-Vision',
			encore               = 'Zugabe!',
			now_you_see_me       = 'Jetzt siehst du mich ...',
			swift_mend           = 'Schnelle Heilung',
			spark_of_genius      = 'Zündende Idee',
			neurolink            = 'Neurolink',
			stalker              = 'Stalker',
			eye_for_quality      = 'Geübter Blick',
			modded_loader        = 'Modifizierter Lader',
			spacewalk            = 'Raumspaziergang',
			grenadier            = 'Grenadier',
			vtol_jets            = 'VTOL-Düsen',
			heart_seeker         = 'Herzsucher',
		},
		regen = {
			name                = 'Regeneration',
			health              = 'Gesundheit',
			shield              = 'Schild',
			ultimate            = 'Ultimativ',
			combo               = 'Kombo',
			syringe             = 'Spritze',
			medkit              = 'Medikit',
			shield_cell         = 'Schildzelle',
			shield_battery      = 'Schildbatterie',
			phoenix_kit         = 'Phönix-Kit',
			ultimate_accelerant = 'Ultimativbeschleuniger',
		},
		tactical = {
			name                 = 'Taktisch',
			eye_of_the_allfather = 'Auge Des Allvaters',
			dome_of_protection   = 'Schutzkuppel',
			doc_heal_drone       = 'DDM-Heildrohne',
			grappling_hook       = 'Haken', -- Website: 'Kletterhaken'
			into_the_void        = 'In die Leere',
			smoke_launcher       = 'Rauchwerfer',
			nox_gas_trap         = 'Noxgas-Falle',
			psyche_out           = 'Ausgeflippt',
			stim                 = 'Stim',
			perimeter_security   = 'Bereichssicherheit',
			surveillance_drone   = 'Überwachungsdrohne',
			silence              = 'Stille',
			burglars_best_friend = 'Bester Freund der Diebin',
			amped_cover          = 'Verstärkte Deckung',
			gravity_lift         = 'Gravitationslift',
			knuckle_cluster      = 'Knöchel-Cluster',
			missile_swarm        = 'Raketenschwarm',
			focus_of_attention   = 'Zentrum des Interesses',
		},
		ultimate = {
			name                    = 'Ultimative',
			beast_of_the_hunt       = 'Herr der Jagd',
			defensive_bombardment   = 'Bombardementt', -- Website: 'Defensivbombardement'
			care_package            = 'Carepaket',
			zipline_gun             = 'Seilrutsche', -- Website: 'Seilrutschenwerfer'
			dimensiona_rift         = 'Portal', -- Website: 'Dimensionstor'
			rolling_thunder         = 'Donnergrollen',
			nox_gas_grenade         = 'Noxgas-Granate',
			vanishing_act           = 'Entschwunden',
			life_of_the_party       = 'Mittelpunkt der Party',
			launch_pad              = 'Sprungkissen', -- Website: Startkissen
			interception_pylon      = 'Interceptor-Mast',
			drone_emp               = 'Drohnen-EMP',
			death_totem             = 'Todestotem',
			black_market_boutique   = 'Schwarzmarkt-Boutique',
			emplaced_minigun_sheila = 'Stationäre Minigun "Sheila"',
			black_hole              = 'Schwarzes Loch',
			the_motherlode          = 'Der Zerstörer',
			skyward_dive            = 'Himmelssprung',
			exhibit                 = 'Offenbarung',
		},
		weapons = {
			g7_scout = {
				short       = 'G7 Scout',
				full        = 'G7 Scout',
				description = 'Halbautomatische leichte Präzisionswaffe.',
			},
			alternator = {
				short       = 'Alternator',
				full        = 'Alternator',
				description = 'Vollautomatische, zweiläufige MP.',
			},
			r99 = {
				short       = 'R-99',
				full        = 'R-99',
				description = 'Automatische Schnellfeuer-MP.',
			},
			r301 = {
				short       = 'R-301',
				full        = 'R-301',
				description = 'Vollautomatisch mit hoher Präzision.',
			},
			p2020 = {
				short       = 'P2020',
				full        = 'P2020',
				description = 'Halbautomatische Pistole.',
			},
			re45 = {
				short       = 'RE-45',
				full        = 'RE-45 Automatik',
				description = 'Vollautomatische Pistole.',
			},
			flatline = {
				short       = 'Flatline',
				full        = 'VK-47 Flatline',
				description = 'Vollautomatisch und durchschlagskräftig.',
			},
			hemlok = {
				short       = 'Hemlok',
				full        = 'Hemlok',
				description = 'Sturmgewehr, das jeweils 3 Schuss abfeuert.',
			},
			spitfire = {
				short       = 'Spitfire',
				full        = 'Spitfire',
				description = 'Vollautomatisches LMG.',
			},
			wingman = {
				short       = 'Wingman',
				full        = 'Wingman',
				description = 'Revolver mit hoher Durchschlagskraft.',
			},
			repeater = {
				short       = '30-30',
				full        = '30-30 Repetierer',
				description = 'Halbautomatischer schwerer Repetierer. Visiere an, um einen Schadensbonus zu erhalten.',
			},
			prowler = {
				short       = 'Prowler',
				full        = 'Prowler',
				description = 'Feuert Salven aus jeweils 5 Schüssen ab.',
			},
			rampage = {
				short       = 'Rampage',
				full        = 'Rampage LMG',
				description = 'Feuerbetriebenes LMG. Mit Thermit aufladen, um Feuerrate zu erhöhen.',
			},
			lstar = {
				short       = 'L-STAR',
				full        = 'L-STAR',
				description = 'Plasmabetriebenes schweres MG.',
			},
			havoc = {
				short       = 'HAVOC',
				full        = 'HAVOC',
				description = 'Vollautomatisches Energiegewehr.',
			},
			devotion = {
				short       = 'Devotion',
				full        = 'Devotion',
				description = 'Vollautomatisches Energie-LMG.',
			},
			volt = {
				short       = 'Volt',
				full        = 'Volt-MP',
				description = 'Energiebetriebene MP.',
			},
			tripletake = {
				short       = 'Triple Take',
				full        = 'Triple Take',
				description = 'Dreiläufiges Präzisionsgewehr. Choke reduziert die Streuung im Zoom.',
			},
			mastiff = {
				short       = 'Mastiff',
				full        = 'Mastiff',
				description = 'Effiziente halbautomatische Schrotflinte.',
			},
			eva8_auto = {
				short       = 'EVA-8',
				full        = 'EVA-8 Automatik',
				description = 'Vollautomatische Schrotflinte.',
			},
			peacekeeper = {
				short       = 'Friedensstifter',
				full        = 'Friedensstifter',
				description = 'Unterhebel-Schrotflinte.',
			},
			mozambique = {
				short       = 'Mosambik',
				full        = 'Mosambik',
				description = 'Dreiläufige Schrotpistole.',
			},
			longbow = {
				short       = 'Longbow',
				full        = 'DMR Longbow',
				description = 'Halbautomatisches Scharfschützengewehr.',
			},
			charge_rifle = {
				short       = 'Elektrogewehr',
				full        = 'Elektrogewehr',
				description = 'Strahlen-Scharfschützengewehr.',
			},
			sentinel = {
				short       = 'Sentinel',
				full        = 'Sentinel',
				description = 'Kammerverschluss-Scharfschützengewehr.',
			},
			kraber = {
				short       = 'Kraber',
				full        = 'Kraber Kaliber .50',
				description = 'Mächtiges Kammerverschluss-Scharfschützengewehr.',
			},	
			bocek = {
				short       = 'Bocek',
				full        = 'Bocek-Kompositbogen',
				description = 'Halte "Schießen", um die Stärke zu erhöhen.',
			},
			car_smg = {
				short       = 'CAR',
				full        = 'C.A.R.-MP',
				description = 'Flexible MP, die zwischen leichter und schwerer Munition wechselt. Nutzt leichte oder schwere Magazine.',
			},
			arc_star = {
				short       = 'Bogenstern',
				full        = 'Bogenstern',
				description = 'Haftet und explodiert. Verursacht Schaden und behindert die Sicht.',
			},
			frag_grenade = {
				short       = 'Splittergranate',
				full        = 'Splittergranate',
				description = 'Explosiver Sprengsatz. Werfen, um Zünder zu aktivieren.',
			},
			thermite_grenade = {
				short       = 'Thermitgranate',
				full        = 'Thermitgranate',
				description = 'Erzeugt eine horizontale Flammenwand.',
			},
		},
	},
	en = {
		category = {
			assault_rifle = {
				one = 'Assault Rifle',
				other = 'Assault Rifles',
			},
			sub_machine_gun = {
				one = 'Sub Machine Gun',
				other = 'Sub Machine Guns',
			},
			light_machine_gun = {
				one = 'Light Machine Gun',
				other = 'Light Machine Guns',
			},
			marksman_weapon = {
				one = 'Marksman Weapon',
				other = 'Marksman Weapons',
			},
			sniper = {
				one = 'Sniper Rifle',
				other = 'Sniper Rifles',
			},
			shotgun = {
				one = 'Shotgun',
				other = 'Shotguns',
			},
			pistol = {
				one = 'Pistol',
				other = 'Pistols',
			},
			thrown = {
				other = 'Thrown',
			},
			supply_drop = {
				one = 'Supply Drop',
				other = 'Supply Drops',
			},
			ultimate = {
				other = 'Ultimate',
			},
		},
		ammo = {
			name = 'Ammo',
			light = 'Light Rounds',
			heavy = 'Heavy Rounds',
			energy = 'Energy Ammo',
			sniper = 'Sniper Ammo',
			shotgun = 'Shotgun Shells',
			arrows = 'Arrows',
			special_light = 'Special Light Rounds',
			special_heavy = 'Special Heavy Rounds',
			special_energy = 'Special Energy Ammo',
			special_sniper = 'Special Sniper Ammo',
			special_shotgun = 'Special Shotgun Shells',
			special_arrows = 'Special Arrows',
			minigun = 'Minigun Ammo',
		},
		attachment = {
			name = 'Attachment',
			barrels = {
				name              = 'Barrel',
				barrel_stabilizer = 'Barrel Stabilizer',
				laser_sight       = 'Laser Sight',
			},
			extended_mag = {
				name = 'Mag',
				light = 'Extended Light Mag',
				heavy = 'Extended Heavy Mag',
				energy = 'Extended Energy Mag',
				sniper = 'Extended Sniper Mag',
			},
			gears = {
				name             = 'Gear',
				backpack         = 'Backpack',
				body_shield      = 'Body Shield',
				defenses         = 'Defense',
				evo_shield       = 'Evo Shield',
				helmet           = 'Helmet',
				knockdown_shield = 'Knockdown Shield',
			},
			optics = {
				name                                = 'Optics',
				onex_hcog_classic                   = '1x HCOG \'Classic\'',
				twox_hcog_bruiser                   = '2x HCOG \'Bruiser\'',
				onex_reflex_holosight               = '1x Reflex Holosight',
				onex_twox_variable_reflex_holosight = '1x-2x Variable Reflex Holosight',
				onex_digital_threat                 = '1x Digital Threat',
				threex_hcog_ranger                  = '3x HCOG \'Ranger\'',
				twox_fourx_variable_acog            = '2x-4x Variable AOG',
				sixx_sniper_scope                   = '6x Sniper Scope',
				fourx_eightx_variable_sniper_scope  = '4x-8x Variable Sniper Scope',
				fourx_tenx_digital_sniper_threat    = '4x-10x Digital Sniper Threat',
			},
			shotgun_bolt = 'Shotgun Bolt',
			stocks = {
				name     = 'Stock',
				standard = 'Standard Stock',
				sniper   = 'Sniper Stock',
			},
		},
		hopup = {
			name = 'Hop-Up',
			anvil_receiver = 'Anvil Receiver',
			boosted_loader = 'Boosted Loader',
			deadeyes_tempo = 'Deadeye\'s Tempo',
			disruptor_rounds = 'Disruptor Rounds',
			double_tap_trigger = 'Double Tap Trigger',
			dual_shell = 'Dual Shell',
			graffiti_mod = 'Graffiti Mod',
			hammerpoint_rounds = 'Hammerpoint Rounds',
			kinetic_feeder = 'Kinetic Feeder',
			precision_choke = 'Precision Choke',
			quickdraw_holster = 'Quickdraw Holster',
			selectfire_receiver = 'Selectfire Receiver',
			shatter_caps = 'Shatter Caps',
			skullpiercer_rifling = 'Skullpiercer Rifling',
			splatter_rounds = 'Splatter Rounds',
			turbocharger = 'Turbocharger',
		},
		legends = {
			name       = 'Legends',
			bloodhound = 'Bloodhound',
			gibraltar  = 'Gibraltar',
			lifeline   = 'Lifeline',
			pathfinder = 'Pathfinder',
			wraith     = 'Wraith',
			bangalore  = 'Bangalore',
			caustic    = 'Caustic',
			mirage     = 'Mirage',
			octane     = 'Octane',
			wattson    = 'Wattson',
			crypto     = 'Crypto',
			revenant   = 'Revenant',
			loba       = 'Loba',
			rampart    = 'Rampart',
			horizon    = 'Horizon',
			fuse       = 'Fuse',
			valkyrie   = 'Valkyrie',
			seer       = 'Seer',
		},
		passive = {
			name                 = 'Passive',
			tracker              = 'Tracker',
			gun_shield           = 'Gun Shield',
			combat_medic         = 'Combat Medic',
			combat_revive        = 'Combat Revive',
			insider_knowledge    = 'Insider Knowledge',
			voices_from_the_void = 'Voices from the Void',
			double_time          = 'Double Time',
			nox_vision           = 'Nox Vision',
			encore               = 'Encore!',
			now_you_see_me       = 'Now You See Me...',
			swift_mend           = 'Swift Mend',
			spark_of_genius      = 'Spark of Genius',
			neurolink            = 'Neurolink',
			stalker              = 'Stalker',
			eye_for_quality      = 'Eye for Quality',
			modded_loader        = 'Modded Loader',
			spacewalk            = 'Spacewalk',
			grenadier            = 'Grenadier',
			vtol_jets            = 'VTOL Jets',
			heart_seeker         = 'Heart Seeker',
		},
		regen = {
			name                = 'Regen',
			health              = 'Health',
			shield              = 'Shield',
			ultimate            = 'Ultimate',
			combo               = 'Combo',
			syringe             = 'Syringe',
			medkit              = 'Med Kit',
			shield_cell         = 'Shield Cell',
			shield_battery      = 'Shield Battery',
			phoenix_kit         = 'Phoenix Kit',
			ultimate_accelerant = 'Ultimate Accelerant',
		},
		tactical = {
			name                 = 'Tactical',
			eye_of_the_allfather = 'Eye of the Allfather',
			dome_of_protection   = 'Dome of Protection',
			doc_heal_drone       = 'D.O.C. Heal Drone',
			grappling_hook       = 'Grappling Hook',
			into_the_void        = 'Into the Void',
			smoke_launcher       = 'Smoke Launcher',
			nox_gas_trap         = 'Nox Gas Trap',
			psyche_out           = 'Psyche Out',
			stim                 = 'Stim',
			perimeter_security   = 'Perimeter Security',
			surveillance_drone   = 'Surveillance Drone',
			silence              = 'Silence',
			burglars_best_friend = 'Burglar’s Best Friend',
			amped_cover          = 'Amped Cover',
			gravity_lift         = 'Gravity Lift',
			knuckle_cluster      = 'Knuckle Cluster',
			missile_swarm        = 'Missile Swarm',
			focus_of_attention   = 'Focus of Attention',
		},
		ultimate = {
			name                    = 'Ultimate',
			beast_of_the_hunt       = 'Beast of the Hunt',
			defensive_bombardment   = 'Defensive Bombardment',
			care_package            = 'Care Package',
			zipline_gun             = 'Zipline Gun',
			dimensiona_rift         = 'Dimensional Rift',
			rolling_thunder         = 'Rolling Thunder',
			nox_gas_grenade         = 'Nox Gas Grenade',
			vanishing_act           = 'Vanishing Act',
			life_of_the_party       = 'Life of the Party',
			launch_pad              = 'Launch Pad',
			interception_pylon      = 'Interception Pylon',
			drone_emp               = 'Drone EMP',
			death_totem             = 'Death Totem',
			black_market_boutique   = 'Black Market Boutique',
			emplaced_minigun_sheila = 'Emplaced Minigun "Sheila"',
			black_hole              = 'Black Hole',
			the_motherlode          = 'The Motherlode',
			skyward_dive            = 'Skyward Dive',
			exhibit                 = 'Exhibit',
		},
		weapons = {
			g7_scout = {
				short       = 'G7 Scout',
				full        = 'G7 Scout',
				description = 'Semi-auto light marksman rifle.',
			},
			alternator = {
				short       = 'Alternator',
				full        = 'Alternator',
				description = 'Twin barrel full-auto SMG.',
			},
			r99 = {
				short       = 'R-99',
				full        = 'R-99 SMG',
				description = 'Rapid-fire automatic SMG.',
			},
			r301 = {
				short       = 'R-301',
				full        = 'R-301 Carbine',
				description = 'Full-auto and high accuracy.',
			},
			p2020 = {
				short       = 'P2020',
				full        = 'P2020',
				description = 'Semi-auto pistol.',
			},
			re45 = {
				short       = 'RE-45',
				full        = 'RE-45 Auto',
				description = 'Full-auto pistol.',
			},
			flatline = {
				short       = 'Flatline',
				full        = 'VK-47 Flatline',
				description = 'Full-auto with a punch.',
			},
			hemlok = {
				short       = 'Hemlok',
				full        = 'Hemlok Burst AR',
				description = '3-round burst assault rifle.',
			},
			spitfire = {
				short       = 'Spitfire',
				full        = 'M600 Spitfire',
				description = 'Full-auto LMG.',
			},
			wingman = {
				short       = 'Wingman',
				full        = 'Wingman',
				description = 'High powered revolver.',
			},
			repeater = {
				short       = '30-30',
				full        = '30-30 Repeater',
				description = 'Semi-auto heavy repeater. ADS to get a charged damage bonus.',
			},
			prowler = {
				short       = 'Prowler',
				full        = 'Prowler Burst PDW',
				description = '5-round burst SMG.',
			},
			rampage = {
				short       = 'Rampage',
				full        = 'Rampage LMG',
				description = 'Fire Powered LMG. Charge with Thermites to increase rate of fire.',
			},
			lstar = {
				short       = 'L-STAR',
				full        = 'L-STAR EMG',
				description = 'Plasma-fueled heavy MG.',
			},
			havoc = {
				short       = 'HAVOC',
				full        = 'HAVOC Rifle',
				description = 'Full-auto charged energy rifle.',
			},
			devotion = {
				short       = 'Devotion',
				full        = 'Devotion LMG',
				description = 'Full-auto energy LMG.',
			},
			volt = {
				short       = 'Volt',
				full        = 'Volt SMG',
				description = 'Energy actuated SMG.',
			},
			tripletake = {
				short       = 'Triple Take',
				full        = 'Triple Take',
				description = 'Triple-barrel marksman rifle. Choke reduces spread while zoomed.',
			},
			mastiff = {
				short       = 'Mastiff',
				full        = 'Mastiff Shotgun',
				description = 'Powerful semi-auto shotgun.',
			},
			eva8_auto = {
				short       = 'EVA-8',
				full        = 'EVA-8 Auto',
				description = 'Full-auto shotgun.',
			},
			peacekeeper = {
				short       = 'Peacekeeper',
				full        = 'Peacekeeper',
				description = 'Lever-action shotgun.',
			},
			mozambique = {
				short       = 'Mozambique',
				full        = 'Mozambique Shotgun',
				description = 'Triple-barrel shotgun pistol.',
			},
			longbow = {
				short       = 'Longbow',
				full        = 'Longbow DMR',
				description = 'Semi-auto sniper rifle.',
			},
			charge_rifle = {
				short       = 'Charge Rifle',
				full        = 'Charge Rifle',
				description = 'Charged beam sniper rifle.',
			},
			sentinel = {
				short       = 'Sentinel',
				full        = 'Sentinel',
				description = 'Bolt-action sniper rifle.',
			},
			kraber = {
				short       = 'Kraber',
				full        = 'Kraber .50-cal Sniper',
				description = 'Powerful bolt-action sniper rifle.',
			},
			bocek = {
				short       = 'Bocek',
				full        = 'Bocek Compound Bow',
				description = 'Hold fire to increase power.',
			},
			car_smg = {
				short       = 'CAR',
				full        = 'C.A.R. SMG',
				description = 'Adaptable SMG that swaps between light and heavy ammo. Takes light or heavy mags.',
			},
			arc_star = {
				short       = 'Arc Star',
				full        = 'Arc Star',
				description = 'Sticks, then explodes after a short delay. Causes damage and blurred vision.',
			},
			frag_grenade = {
				short       = 'Frag Grenade',
				full        = 'Frag Grenade',
				description = 'Explosive ordnance. Throw to start fuse.',
			},
			thermite_grenade = {
				short       = 'Thermite Grenade',
				full        = 'Thermite Grenade',
				description = 'Creates a horizontal wall of flames.',
			},
		},
	},
	es = {
		category = {
			assault_rifle = {
				one = 'Rifle de asalto',
				other = 'Rifles de asalto',
			},
			sub_machine_gun = {
				one = 'Subfusile',
				other = 'Subfusiles',
			},
			light_machine_gun = {
				one = 'Ametralladora',
				other = 'Ametralladoras',
			},
			marksman_weapon = {
				one = 'Arma de medio alcance',
				other = 'Armas de medio alcance',
			},
			sniper = {
				one = 'Rifle de precisión',
				other = 'Rifles de precisión',
			},
			shotgun = {
				one = 'Escopeta',
				other = 'Escopetas',
			},
			pistol = {
				one = 'Pistola',
				other = 'Pistolas',
			},
			thrown = {
				other = 'Arrojadizo',
			},
			supply_drop = {
				one = 'Envío del suministro',
				other = 'Envío de suministros',
			},
			ultimate = {
				other = 'Ultimate',
			},
		},
		ammo = {
			name = 'Munición',
			light = 'Proyectiles ligeros',
			heavy = 'Proyectiles pesados',
			energy = 'Munición de energía',
			sniper = 'Munición de francotirador',
			shotgun = 'Cartuchos de escopeta',
			arrows = 'Flechas',
			special_light = 'Proyectiles ligeros especiales',
			special_heavy = 'Proyectiles pesadas especiales',
			special_energy = 'Munición de energía especiales',
			special_sniper = 'Munición de francotirador especiales',
			special_shotgun = 'Cartuchos de escopeta especiales',
			special_arrows = 'Flechas especiales',
			minigun = 'Minigun Ammo',
		},
		attachment = {
			name = 'Accesorio',
			barrels = {
				name              = 'Cañón',
				barrel_stabilizer = 'Estabilizador de cañón',
				laser_sight       = 'Mira láser',
			},
			extended_mag = {
				name = 'Cargador',
				light = 'Cargador ligero ampliado',
				heavy = 'Cargador pesado ampliado',
				energy = 'Cargador de energea ampliado',
				sniper = 'Cargador de francotirador ampliado',
			},
			gears = {
				name             = 'Equipo',
				backpack         = 'Mochila',
				body_shield      = 'Escudo corporal',
				defenses         = 'Defensa',
				evo_shield       = 'Evoescudo',
				helmet           = 'Casco',
				knockdown_shield = 'Escudo de emergencia',
			},
			optics = {
				name                                = 'Mira',
				onex_hcog_classic                   = '1x HCOG «Classic»',
				twox_hcog_bruiser                   = '2x HCOG «Bruiser»',
				onex_reflex_holosight               = '1x holográfica',
				onex_twox_variable_reflex_holosight = '1x-2x holográfica variable',
				onex_digital_threat                 = '1x detector de amenazas',
				threex_hcog_ranger                  = '3x HCOG «Ranger»',
				twox_fourx_variable_acog            = '2x-4x AOG variable',
				sixx_sniper_scope                   = '6x francotirador',
				fourx_eightx_variable_sniper_scope  = '4x-8x francotirador variable',
				fourx_tenx_digital_sniper_threat    = '4x-10x franc. detector de amenazas',
			},
			shotgun_bolt = 'Cerrojo para escopeta',
			stocks = {
				name     = 'Culata',
				standard = 'Culata estándar',
				sniper   = 'Culata de francotirador',
			},
		},
		hopup = {
			name = 'Mejora de arma',
			anvil_receiver = 'Impacto doble',
			boosted_loader = 'Cargador potenciado',
			deadeyes_tempo = 'Tempo de puntería',
			disruptor_rounds = 'Munición disruptiva',
			double_tap_trigger = 'Gatillo doble',
			dual_shell = 'Cartucho doble',
			graffiti_mod = 'Modificador Grafiti',
			hammerpoint_rounds = 'Munición de punta de martillo',
			kinetic_feeder = 'Alimentador cinético',
			precision_choke = 'Estrangulador de precisión',
			quickdraw_holster = 'Cartuchera de desenfunde rápido',
			selectfire_receiver = 'Selector de fuego',
			shatter_caps = 'Puntas de fragmentación',
			skullpiercer_rifling = 'Estriado perforacráneos',
			splatter_rounds = 'Munición de salpicadura',
			turbocharger = 'Turbocargador',
		},
		legends = {
			name       = 'Leyendas',
			bloodhound = 'Bloodhound',
			gibraltar  = 'Gibraltar',
			lifeline   = 'Lifeline',
			pathfinder = 'Pathfinder',
			wraith     = 'Wraith',
			bangalore  = 'Bangalore',
			caustic    = 'Caustic',
			mirage     = 'Mirage',
			octane     = 'Octane',
			wattson    = 'Wattson',
			crypto     = 'Crypto',
			revenant   = 'Revenant',
			loba       = 'Loba',
			rampart    = 'Rampart',
			horizon    = 'Horizon',
			fuse       = 'Fuse',
			valkyrie   = 'Valkyrie',
			seer       = 'Seer',
		},
		passive = {
			name                 = 'Pasiva',
			tracker              = 'Rastreadora',
			gun_shield           = 'Escudo de arma',
			combat_medic         = 'Médica de combate',
			combat_revive        = 'Recuperación de combate',
			insider_knowledge    = 'Conocimiento interno',
			voices_from_the_void = 'Voces del vacío',
			double_time          = 'Paso ligero',
			nox_vision           = 'Visión Nox',
			encore               = '¡Más!',
			now_you_see_me       = 'Ahora me ves...',
			swift_mend           = 'Reparación rápida',
			spark_of_genius      = 'Chispa de genialidad',
			neurolink            = 'Neuroenlace',
			stalker              = 'Hostigador',
			eye_for_quality      = 'Ojo para la calidad',
			modded_loader        = 'Cargador modificado',
			spacewalk            = 'Paseo espacial',
			grenadier            = 'Granadero',
			vtol_jets            = 'Propulsores verticales',
			heart_seeker         = 'Buscacorazones',
		},
		regen = {
			name                = 'Regeneración',
			health              = 'Salud',
			shield              = 'Escudo',
			ultimate            = 'Definitiva',
			combo               = 'Combo',
			syringe             = 'Jeringa',
			medkit              = 'Botiquín',
			shield_cell         = 'Pila para escudo',
			shield_battery      = 'Batería para escudo',
			phoenix_kit         = 'Kit Fénix',
			ultimate_accelerant = 'Acelerador de definitiva',
		},
		tactical = {
			name                 = 'Táctica',
			eye_of_the_allfather = 'Ojo omnisciente',
			dome_of_protection   = 'Cúpula de protección',
			doc_heal_drone       = 'Dron médico DOC',
			grappling_hook       = 'Garfio',
			into_the_void        = 'En el vacío',
			smoke_launcher       = 'Lanzahumo',
			nox_gas_trap         = 'Trampa de gas Nox',
			psyche_out           = 'Desquiciar',
			stim                 = 'Adrenalina',
			perimeter_security   = 'Perímetro de seguridad',
			surveillance_drone   = 'Dron de vigilancia',
			silence              = 'Silencio',
			burglars_best_friend = 'Truco de ladrona',
			amped_cover          = 'Cobertura ampliada',
			gravity_lift         = 'Ascensor gravitacional',
			knuckle_cluster      = 'Bomba de racimo',
			missile_swarm        = 'Nube de misiles',
			focus_of_attention   = 'Foco de atención',
		},
		ultimate = {
			name                    = 'Definitiva',
			beast_of_the_hunt       = 'Bestia cazadora',
			defensive_bombardment   = 'Bombardeo defensivo',
			care_package            = 'Pack de supervivencia',
			zipline_gun             = 'Lanzatirolinas',
			dimensiona_rift         = 'Brecha dimensional',
			rolling_thunder         = 'Retumbar del trueno',
			nox_gas_grenade         = 'Granada de gas Nox',
			vanishing_act           = 'Desaparecer',
			life_of_the_party       = 'Alma de la fiesta',
			launch_pad              = 'Plataforma de salto',
			interception_pylon      = 'Torre interceptora',
			drone_emp               = 'PEM de dron',
			death_totem             = 'Tótem de la muerte',
			black_market_boutique   = 'Tienda del mercado negro',
			emplaced_minigun_sheila = 'Minigun de posición Sheila',
			black_hole              = 'Agujero negro',
			the_motherlode          = 'Petardazo',
			skyward_dive            = 'Salto ascendente',
			exhibit                 = 'Exhibición',
		},	
		weapons = {
			g7_scout = {
				short       = 'G7 Scout',
				full        = 'G7 Scout',
				description = 'Rifle de medio alcance ligero semiautomático.',
			},
			alternator = {
				short       = 'Alternator',
				full        = 'Alternator',
				description = 'Subfusil de cañón doble automático.',
			},
			r99 = {
				short       = 'R-99',
				full        = 'R-99',
				description = 'Subfusil automático de disparo rápido.',
			},
			r301 = {
				short       = 'R-301',
				full        = 'Carabina R-301',
				description = 'Fusil automático y de alta precisión.',
			},
			p2020 = {
				short       = 'P2020',
				full        = 'P2020',
				description = 'Pistola semiautomática.',
			},
			re45 = {
				short       = 'RE-45',
				full        = 'RE-45 automática',
				description = 'Pistola automática.',
			},
			flatline = {
				short       = 'Flatline',
				full        = 'VK-47 Flatline',
				description = 'Fusil de asalto automático, con mucha potencia.',
			},
			hemlok = {
				short       = 'Hemlok',
				full        = 'Hemlok',
				description = 'Rifle de asalto de ráfagas de 3 disparos.',
			},
			spitfire = {
				short       = 'Spitfire',
				full        = 'M600 Spitfire',
				description = 'Ametralladora ligera automática.',
			},
			wingman = {
				short       = 'Wingman',
				full        = 'Wingman',
				description = 'Revólver de alta potencia.',
			},
			repeater = {
				short       = '30-30',
				full        = 'Rifle de repetición 30-30',
				description = 'Rifle de repetición pesado semiautomático. Usa la mira para cargar daños extras.',
			},
			prowler = {
				short       = 'Prowler',
				full        = 'Prowler',
				description = 'Subfusil de ráfagas de 5 disparos.',
			},
			rampage = {
				short       = 'Rampage',
				full        = 'Ametralladora ligera Rampage',
				description = 'Ametralladora ligera. Se carga con granadas de termita para aumentar la cadencia de disparo.',
			},
			lstar = {
				short       = 'L-STAR',
				full        = 'L-STAR',
				description = 'Ametralladora pesada de plasma.',
			},
			havoc = {
				short       = 'HAVOC',
				full        = 'Rifle HAVOC',
				description = 'Rifle de cargas de energía automático.',
			},
			devotion = {
				short       = 'Devotion',
				full        = 'Devotion',
				description = 'Ametralladora ligera de energía automática.',
			},
			volt = {
				short       = 'Volt',
				full        = 'Subfusil Volt',
				description = 'Subfusil activado por energía.',
			},
			tripletake = {
				short       = 'Triple Take',
				full        = 'Triple Take',
				description = 'Rifle de medio alcance de tres cañones. El estrangulador reduce la dispersión al usar el zoom.',
			},
			mastiff = {
				short       = 'Mastiff',
				full        = 'Escopeta Mastiff',
				description = 'Escopeta semiautomática de alta potencia.',
			},
			eva8_auto = {
				short       = 'EVA-8',
				full        = 'EVA-8 automática',
				description = 'Escopeta automática.',
			},
			peacekeeper = {
				short       = 'Peacekeeper',
				full        = 'Peacekeeper',
				description = 'Escopeta de palanca.',
			},
			mozambique = {
				short       = 'Mozambique',
				full        = 'Mozambique',
				description = 'Pistola-escopeta con tres cañones.',
			},
			longbow = {
				short       = 'Longbow',
				full        = 'DMR Longbow',
				description = 'Rifle de francotirador semiautomático.',
			},
			charge_rifle = {
				short       = 'Rifle de cargas',
				full        = 'Rifle de cargas',
				description = 'Rifle de francotirador que dispara un rayo cargado.',
			},
			sentinel = {
				short       = 'Sentinel',
				full        = 'Sentinel',
				description = 'Rifle francotirador de cerrojo.',
			},
			kraber = {
				short       = 'Kraber',
				full        = 'Kraber calibre .50',
				description = 'Potente rifle de francotirador de cerrojo.',
			},
			bocek = {
				short       = 'Bocek',
				full        = 'Arco compuesto Bocek',
				description = 'Mantén disparar para aumentar la potencia.',
			},
			car_smg = {
				short       = 'CAR',
				full        = 'Subfusil C.A.R.',
				description = 'Subfusil adaptable capaz de cambiar entre munición ligera y pesada. Admite cargadores ligeros y pesados.',
			},
			arc_star = {
				short       = 'Electroestrella',
				full        = 'Electroestrella',
				description = 'Se adhiere y explota tras unos instantes. Causa daños y visión borrosa.',
			},
			frag_grenade = {
				short       = 'Granada de fragmentación',
				full        = 'Granada de fragmentación',
				description = 'Arma explosiva. Lanza para iniciar el detonador.',
			},
			thermite_grenade = {
				short       = 'Granada de termita',
				full        = 'Granada de termita',
				description = 'Crea un muro de llamas horizontal.',
			},
		},
	},
	fr = {
		category = {
			assault_rifle = {
				one = 'Fusil d\'assaut',
				other = 'Fusils d\'assaut',
			},
			sub_machine_gun = {
				one = 'Mitraillette',
				other = 'Mitraillettes',
			},
			light_machine_gun = {
				one = 'Mitrailleuse',
				other = 'Mitrailleuses',
			},
			marksman_weapon = {
				one = 'Arme à longue portée',
				other = 'Armes à longue portée',
			},
			sniper = {
				one = 'Fusil de précision',
				other = 'Fusils de précision',
			},
			shotgun = {
				one = 'Fusil à pompe',
				other = 'Fusils à pompe',
			},
			pistol = {
				one = 'Pistolet',
				other = 'Pistolets',
			},
			thrown = {
				one = 'Jeté',
				other = 'Jetés',
			},
			supply_drop = {
				one = 'Ravitaillement',
				other = 'Ravitaillements',
			},
			ultimate = {
				other = 'Ultime',
			},
		},
		ammo = {
			name = 'Munitions',
			light = 'Balles légères',
			heavy = 'Balles lourdes',
			energy = 'Munitions énergétiques',
			sniper = 'Munitions de précision',
			shotgun = 'Cartouches de fusil à pompe',
			arrows = 'Flèches',
			special_light = 'Balles légères spéciales',
			special_heavy = 'Balles lourdes spéciales',
			special_energy = 'Munitions énergétiques spéciales',
			special_sniper = 'Munitions spéciales de précision',
			special_shotgun = 'Cartouches spéciales de fusil à pompe',
			special_arrows = 'Flèches spéciales',
			minigun = 'Munitions pour mitrailleuses montées',
		},
		attachment = {
			name = 'Accessoire',
			barrels = {
				name              = 'Canon',
				barrel_stabilizer = 'Stabilisateur de canon',
				laser_sight       = 'Viseur laser',
			},
			extended_mag = {
				name = 'Chargeur',
				light = 'Chargeur légèr agrandi',
				heavy = 'Chargeur lourd agrandi',
				energy = 'Chargeur énergétique agrandi',
				sniper = 'Chargeur de précision agrandi',
			},
			gears = {
				name             = 'Matériel',
				backpack         = 'Sac à dos',
				body_shield      = 'Bouclier corporel',
				defenses         = 'Défense',
				evo_shield       = 'Bouclier évolutif',
				helmet           = 'Casque',
				knockdown_shield = 'Bouclier de KO',
			},
			optics = {
				name                                = 'Optique',
				onex_hcog_classic                   = 'VOCH 1x Classic',
				twox_hcog_bruiser                   = 'VOCH 2x Bruiser',
				onex_reflex_holosight               = 'Holo 1x',
				onex_twox_variable_reflex_holosight = 'Holo variable 1x-2x',
				onex_digital_threat                 = 'Indicateur de menace 1x',
				threex_hcog_ranger                  = 'VOCH 3x Ranger',
				twox_fourx_variable_acog            = 'VOA variable 2x-4x',
				sixx_sniper_scope                   = 'Sniper 6x',
				fourx_eightx_variable_sniper_scope  = 'Sniper variable 4x-8x',
				fourx_tenx_digital_sniper_threat    = 'Indicateur de menace sniper 4x-10x',
			},
			shotgun_bolt = 'Culasse pour fusil à pompe',
			stocks = {
				name     = 'Crosse',
				standard = 'Crosse standard',
				sniper   = 'Crosse de précision',
			},
		},
		hopup = {
			name = 'Hop-up',
			anvil_receiver = 'Châssis enclume',
			boosted_loader = 'Chargement intelligent',
			deadeyes_tempo = 'Tempo d\'élite',
			disruptor_rounds = 'Munitions désintégratrices',
			double_tap_trigger = 'Détente à double action',
			dual_shell = 'Munition double',
			graffiti_mod = 'Graffiti',
			hammerpoint_rounds = 'Munitions Hammerpoint',
			kinetic_feeder = 'Flux cinétique',
			precision_choke = 'Choke de précision',
			quickdraw_holster = 'Étui rapide',
			selectfire_receiver = 'Sélecteur de tir',
			shatter_caps = 'Pointes à dispersion',
			skullpiercer_rifling = 'Démonte-crâne',
			splatter_rounds = 'Cartouches éclaboussantes',
			turbocharger = 'Turbochargeur',
		},
		legends = {
			name       = 'Légendes',
			bloodhound = 'Bloodhound',
			gibraltar  = 'Gibraltar',
			lifeline   = 'Lifeline',
			pathfinder = 'Pathfinder',
			wraith     = 'Wraith',
			bangalore  = 'Bangalore',
			caustic    = 'Caustic',
			mirage     = 'Mirage',
			octane     = 'Octane',
			wattson    = 'Wattson',
			crypto     = 'Crypto',
			revenant   = 'Revenant',
			loba       = 'Loba',
			rampart    = 'Rampart',
			horizon    = 'Horizon',
			fuse       = 'Fuse',
			valkyrie   = 'Valkyrie',
			seer       = 'Seer',
		},
		passive = {
			name                 = 'Passive',
			tracker              = 'Traqueur',
			gun_shield           = 'Blindage d\'armement',
			combat_medic         = 'Secouriste de combat',
			combat_revive        = 'Réanimation d\'urgence',
			insider_knowledge    = 'Délit d\'initié',
			voices_from_the_void = 'Voix du Vide',
			double_time          = 'Pas de charge',
			nox_vision           = 'Vision Nox',
			encore               = 'Prolongation',
			now_you_see_me       = 'Insaisissable',
			swift_mend           = 'Guérison rapide',
			spark_of_genius      = 'Éclair de génie',
			neurolink            = 'Neurolien',
			stalker              = 'Traqueur',
			eye_for_quality      = 'Regard aiguisé',
			modded_loader        = 'Chargeur modifié',
			spacewalk            = 'Spationaute',
			grenadier            = 'Grenadier',
			vtol_jets            = 'Jetpack',
			heart_seeker         = 'Attrape-cœur',
		},
		regen = {
			name                = 'Régénération',
			health              = 'Santé',
			shield              = 'Bouclier',
			ultimate            = 'Ultime',
			combo               = 'Combo',
			syringe             = 'Seringue',
			medkit              = 'Kit de soins',
			shield_cell         = 'Cellule de bouclier',
			shield_battery      = 'Batterie de bouclier',
			phoenix_kit         = 'Kit Phénix',
			ultimate_accelerant = 'Accélérant d\'Ultime',
		},
		tactical = {
			name                 = 'Tactique',
			eye_of_the_allfather = 'Œil du Faiseur d\'Orages',
			dome_of_protection   = 'Dôme protecteur',
			doc_heal_drone       = 'Drone-médecin DOC',
			grappling_hook       = 'Grappin',
			into_the_void        = 'Dans le Vide',
			smoke_launcher       = 'Lance-fumigène',
			nox_gas_trap         = 'Piège à gaz Nox',
			psyche_out           = 'Dissuasion',
			stim                 = 'Stimulant',
			perimeter_security   = 'Périmètre de sécurité',
			surveillance_drone   = 'Drone de surveillance',
			silence              = 'Silence',
			burglars_best_friend = 'Monte-en-l\'air',
			amped_cover          = 'Champ de force',
			gravity_lift         = 'Ascenseur de gravité',
			knuckle_cluster      = 'Bombe à dispersion',
			missile_swarm        = 'Salve de missiles',
			focus_of_attention   = 'Centre d\'attention',
		},
		ultimate = {
			name                    = 'Ultime',
			beast_of_the_hunt       = 'Prédateur',
			defensive_bombardment   = 'Pilonnage défensif',
			care_package            = 'Pack de soutien',
			zipline_gun             = 'Lance-tyrolienne',
			dimensiona_rift         = 'Faille dimensionnelle',
			rolling_thunder         = 'Tonnerre grondant',
			nox_gas_grenade         = 'Grenade à gaz Nox',
			vanishing_act           = 'Disparition',
			life_of_the_party       = 'Extravagance',
			launch_pad              = 'Tremplin',
			interception_pylon      = 'Pylône d\'interception',
			drone_emp               = 'Drone IEM',
			death_totem             = 'Totem de frag',
			black_market_boutique   = 'Boutique du Marché Noir',
			emplaced_minigun_sheila = 'Mitrailleuse montée "Sheila"',
			black_hole              = 'Trou noir',
			the_motherlode          = 'Gros lot',
			skyward_dive            = 'Saut céleste',
			exhibit                 = 'Exposition',
		},
		weapons = {
			g7_scout = {
				short       = 'G7 Scout',
				full        = 'G7 Scout',
				description = 'Fusil longue portée léger semi-automatique.',
			},
			alternator = {
				short       = 'Alternator',
				full        = 'Alternator',
				description = 'Mitraillette automatique à double canon.',
			},
			r99 = {
				short       = 'R-99',
				full        = 'Mitraillette R-99',
				description = 'Mitraillette automatique à tir rapide.',
			},
			r301 = {
				short       = 'R-301',
				full        = 'Carabine R-301',
				description = 'Arme automatique de haute précision.',
			},
			p2020 = {
				short       = 'P2020',
				full        = 'P2020',
				description = 'Pistolet semi-automatique.',
			},
			re45 = {
				short       = 'RE-45',
				full        = 'RE-45 Auto',
				description = 'Pistolet automatique.',
			},
			flatline = {
				short       = 'Flatline',
				full        = 'VK-47 Flatline',
				description = 'Puissant système de tir automatique.',
			},
			hemlok = {
				short       = 'Hemlok',
				full        = 'Fusil d\'assaut Hemlok',
				description = 'Fusil d\'assaut qui tire des rafales de trois balles.',
			},
			spitfire = {
				short       = 'Spitfire',
				full        = 'M600 Spitfire',
				description = 'Mitrailleuse automatique.',
			},
			wingman = {
				short       = 'Wingman',
				full        = 'Wingman',
				description = 'Revolver puissant.',
			},
			repeater = {
				short       = '30-30',
				full        = 'Répéteur 30-30',
				description = 'Répéteur lourd semi-auto. Amplifiez les dégâts infligés avec le viseur.',
			},
			prowler = {
				short       = 'Prowler',
				full        = 'ADP Prowler Burst',
				description = 'Mitraillette tirant des rafales de cinq balles.',
			},
			rampage = {
				short       = 'Rampage',
				full        = 'Mitrailleuse Rampage',
				description = 'Mitrailleuse thermique que vous pouvez charger avec des grenades dédiées pour augmenter la cadence de tir.',
			},
			lstar = {
				short       = 'L-STAR',
				full        = 'EMG L-STAR',
				description = 'Mitrailleuse lourde à plasma.',
			},
			havoc = {
				short       = 'HAVOC',
				full        = 'Fusil HAVOC',
				description = 'Fusil automatique à charge énergétique.',
			},
			devotion = {
				short       = 'Devotion',
				full        = 'Mitrailleuse Devotion',
				description = 'Mitrailleuse énergétique automatique.',
			},
			volt = {
				short       = 'Volt',
				full        = 'Mitraillette Volt',
				description = 'Mitraillette à charge énergétique.',
			},
			tripletake = {
				short       = 'Fusil Triple',
				full        = 'Fusil Triple',
				description = 'Fusil de précision à triple canon. L\'accessoire Choke de précision réduit la dispersion quand vous zoomez.',
			},
			mastiff = {
				short       = 'Mastiff',
				full        = 'Fusil à pompe Mastiff',
				description = 'Puissant fusil à pompe semi-automatique.',
			},
			eva8_auto = {
				short       = 'EVA-8',
				full        = 'EVA-8 Auto',
				description = 'Fusil à pompe automatique.',
			},
			peacekeeper = {
				short       = 'Peacekeeper',
				full        = 'Peacekeeper',
				description = 'Fusil à pompe à levier.',
			},
			mozambique = {
				short       = 'Mozambique',
				full        = 'Mozambique',
				description = 'Fusil à pompe à triple canon.',
			},
			longbow = {
				short       = 'Longbow',
				full        = 'Longbow-DMR',
				description = 'Fusil de précision semi-automatique.',
			},
			charge_rifle = {
				short       = 'Fusil à charge',
				full        = 'Fusil à charge',
				description = 'Fusil de précision à faisceau chargé en particules.',
			},
			sentinel = {
				short       = 'Sentinel',
				full        = 'Sentinel',
				description = 'Fusil de précision à verrou.',
			},
			kraber = {
				short       = 'Kraber',
				full        = 'Kraber .50',
				description = 'Puissant fusil de précision à verrou.',
			},
			bocek = {
				short       = 'Bocek',
				full        = 'Arc Composite Bocek',
				description = 'Maintenez le tir pour augmenter la puissance.',
			},
			car_smg = {
				short       = 'CAR',
				full        = 'Mitraillette C.A.R.',
				description = 'Mitraillette polyvalente capable de tirer des munitions lourdes ou légères. Accepte des chargeurs lourds ou légers.',
			},
			arc_star = {
				short       = 'Étoile à arc',
				full        = 'Étoile à arc',
				description = 'Colle à la cible et explose après un bref délai. Inflige des dégâts et trouble la vision.',
			},
			frag_grenade = {
				short       = 'Grenade frag',
				full        = 'Grenade frag',
				description = 'Grenade explosive. Lancez la grenade pour l\'activer.',
			},
			thermite_grenade = {
				short       = 'Grenade thermique',
				full        = 'Grenade thermique',
				description = 'Crée un mur de flammes horizontal.',
			},
		},
	},
	it = {
		category = {
			assault_rifle = { other = 'Fucile d\'assalto' },
			sub_machine_gun = { other = 'SMG' },
			light_machine_gun = { other = 'LMG' },
			marksman_weapon = {
				one = 'Tiratore scelto',
				other = 'Armi tiratore scelto',
			},
			sniper = {
				one = 'Cecchino',
				other = 'Fucili di precisione',
			},
			shotgun = { other = 'Shotgun' },
			pistol = {
				one = 'Pistola',
				other = 'Pistole',
			},
			thrown = { other = 'Da lancio' },
			supply_drop = {
				one = 'Rifornimento',
				other = 'Rifornimenti',
			},
			ultimate = { other = 'Ultimate' },
		},
		ammo = {
			name = 'Munizioni',
			light = 'Munizioni leggere',
			heavy = 'Munizioni pesanti',
			energy = 'Munizioni energetiche',
			sniper = 'Munizioni per cecchino',
			shotgun = 'Cartucce shotgun',
			arrows = 'Frecce',
			special_light = 'Speciali munizioni leggere',
			special_heavy = 'Speciali munizioni pesanti',
			special_energy = 'Speciali munizioni energetiche',
			special_sniper = 'Speciali munizioni per cecchino',
			special_shotgun = 'Speciali cartucce shotgun',
			special_arrows = 'Speciali frecce',
			minigun = '',
		},
		attachment = {
			name = 'Accessorio',
			barrels = {
				name              = 'Canna',
				barrel_stabilizer = 'Stabilizzatore canna',
				laser_sight       = 'Mirino laser',
			},
			extended_mag = {
				name = 'Caricatore',
				light = 'Caricatore leggero esteso',
				heavy = 'Caricatore pesante esteso',
				energy = 'Caricatore energetico esteso',
				sniper = 'Caricatore esteso per cecchino',
			},
			gears = {
				name             = 'Attrezzatura',
				backpack         = 'Zaino',
				body_shield      = 'Scudo corporeo',
				defenses         = 'Difesa',
				evo_shield       = 'Scudo evo',
				helmet           = 'Casco',
				knockdown_shield = 'Scudo ausiliario',
			},
			optics = {
				name                                = 'Ottica',
				onex_hcog_classic                   = '1x MOOC Classico',
				twox_hcog_bruiser                   = '2x MOOC Bruiser',
				onex_reflex_holosight               = '1x OLO',
				onex_twox_variable_reflex_holosight = '1x-2x OLO Variabile',
				onex_digital_threat                 = '1x Minaccia Digitale',
				threex_hcog_ranger                  = '3x Ranger MOOC',
				twox_fourx_variable_acog            = '2x-4x AOG Variabile',
				sixx_sniper_scope                   = '6x Cecchino',
				fourx_eightx_variable_sniper_scope  = '4x-8x Cecchino Variabile',
				fourx_tenx_digital_sniper_threat    = '4x-10x Minaccia Cecchino Digitale',
			},
			shotgun_bolt = 'Otturatore shotgun',
			stocks = {
				name     = 'Calcio',
				standard = 'Calcio standard',
				sniper   = 'Calcio da cecchino',
			},
		},
		hopup = {
			name = 'Hop-up',
			anvil_receiver = 'Castello',
			boosted_loader = 'Ricarica potenziata',
			deadeyes_tempo = 'Tempo tiratore scelto',
			disruptor_rounds = 'Munizioni perforascudi',
			double_tap_trigger = 'Grilletto a doppio sparo',
			dual_shell = 'Doppio colpo',
			graffiti_mod = 'Mod graffiti',
			hammerpoint_rounds = 'Munizioni Hammerpoint',
			kinetic_feeder = 'Alimentatore cinetico',
			precision_choke = 'Strozzatura di precisione',
			quickdraw_holster = 'Fondina a estrazione rapida',
			selectfire_receiver = 'Selettore di fuoco',
			shatter_caps = 'Punte a dispersione',
			skullpiercer_rifling = 'Rigatura perforacranio',
			splatter_rounds = 'Colpi arcobaleno',
			turbocharger = 'Turbocompressore',
		},
		legends = {
			name       = 'Leggende',
			bloodhound = 'Bloodhound',
			gibraltar  = 'Gibraltar',
			lifeline   = 'Lifeline',
			pathfinder = 'Pathfinder',
			wraith     = 'Wraith',
			bangalore  = 'Bangalore',
			caustic    = 'Caustic',
			mirage     = 'Mirage',
			octane     = 'Octane',
			wattson    = 'Wattson',
			crypto     = 'Crypto',
			revenant   = 'Revenant',
			loba       = 'Loba',
			rampart    = 'Rampart',
			horizon    = 'Horizon',
			fuse       = 'Fuse',
			valkyrie   = 'Valkyrie',
			seer       = 'Seer',
		},
		passive = {
			name                 = 'Passiva',
			tracker              = 'Segugio',
			gun_shield           = 'Scudo arma',
			combat_medic         = 'Medico di guerra',
			combat_revive        = 'Rianimazione in battagliia',
			insider_knowledge    = 'Infiltrato',
			voices_from_the_void = 'Voci dall\'oblio',
			double_time          = 'Doppio tempo',
			nox_vision           = 'Visione Nox',
			encore               = 'Bis!',
			now_you_see_me       = 'Ora mi vedi...',
			swift_mend           = 'Pronta guarigione',
			spark_of_genius      = 'Lampo di genio',
			neurolink            = 'Neurolink',
			stalker              = 'Stalker',
			eye_for_quality      = 'Occhio di lince',
			modded_loader        = 'Caricatore modificato',
			spacewalk            = 'Passeggiata spaziale',
			grenadier            = 'Granatiere',
			vtol_jets            = 'Jet VTOL',
			heart_seeker         = 'Re di cuori',
		},
		regen = {
			name                = 'Rigenerazione',
			health              = 'Salute',
			shield              = 'Scudo',
			ultimate            = 'Ultimate',
			combo               = 'Combo',
			syringe             = 'Siringa',
			medkit              = 'Kit medico',
			shield_cell         = 'Cella scudo',
			shield_battery      = 'Batteria scudo',
			phoenix_kit         = 'Kit fenice',
			ultimate_accelerant = 'Accelerante Ultimate',
		},
		tactical = {
			name                 = 'Abilità tattica',
			eye_of_the_allfather = 'Occhio degli dei',
			dome_of_protection   = 'Cupola protettiva',
			doc_heal_drone       = 'Drone di guarigione', -- Website: 'D.O.C. Drone di guarigione'
			grappling_hook       = 'Rampino',
			into_the_void        = 'Nell\'oblio',
			smoke_launcher       = 'Cortina di fumo',
			nox_gas_trap         = 'Trappola gas Nox',
			psyche_out           = 'Inganno',
			stim                 = 'Stimolanti',
			perimeter_security   = 'Difesa perimetro',
			surveillance_drone   = 'Drone di sorveglianza',
			silence              = 'Silenzio',
			burglars_best_friend = 'Trucchi del mestiere',
			amped_cover          = 'Copertura amplificata',
			gravity_lift         = 'Ascensore gravitazionale',
			knuckle_cluster      = 'Bomba a grappolo',
			missile_swarm        = 'Tempesta di missili',
			focus_of_attention   = 'Centro dell\'attenzione',
		},
		ultimate = {
			name                    = 'Ultimate',
			beast_of_the_hunt       = 'Istinto primordiale',
			defensive_bombardment   = 'Pioggia di fuoco',
			care_package            = 'Capsula assistenza',
			zipline_gun             = 'Zipline master',
			dimensiona_rift         = 'Porta dimensionale',
			rolling_thunder         = 'Rombo di tuono',
			nox_gas_grenade         = 'Granata gas Nox',
			vanishing_act           = 'Sparisci',
			life_of_the_party       = 'L\'anima della festa',
			launch_pad              = 'Trampolino',
			interception_pylon      = 'Traliccio d\'intercettazione',
			drone_emp               = 'Tempesta elettromagnetica',
			death_totem             = 'Totem della morte',
			black_market_boutique   = 'Boutique del mercato nero',
			emplaced_minigun_sheila = 'Sheila - Mitragliatrice fissa', -- Website: 'Mitragliatrice fissa "Sheila"'
			black_hole              = 'Buco nero',
			the_motherlode          = 'Bombifragio',
			skyward_dive            = 'Slancio etereo',
			exhibit                 = 'Opera d\'arte',
		},
		weapons = {
			g7_scout = {
				short       = 'G7 Scout',
				full        = 'G7 Scout',
				description = 'Fucile seemi-auto da tiratore scelto.',
			},
			alternator = {
				short       = 'Alternator',
				full        = 'Alternator',
				description = 'SMG completamente auto a doppia canna.',
			},
			r99 = {
				short       = 'R-99',
				full        = 'R-99',
				description = 'SMG a fuoco rapido automatico.',
			},
			r301 = {
				short       = 'R-301',
				full        = 'Carabina R-301',
				description = 'Completamente automatico, a elevata precisione.',
			},
			p2020 = {
				short       = 'P2020',
				full        = 'P2020',
				description = 'Pistola semiautomatica.',
			},
			re45 = {
				short       = 'RE-45',
				full        = 'RE-45 automatica',
				description = 'Pistola automatica.',
			},
			flatline = {
				short       = 'Flatline',
				full        = 'VK-47 Flatline',
				description = 'Completamente automatico con una buona potenza.',
			},
			hemlok = {
				short       = 'Hemlok',
				full        = 'Hemlok',
				description = 'Fucile d\'assalto che spara raffiche di 3 colpi.',
			},
			spitfire = {
				short       = 'Spitfire',
				full        = 'M600 Spitfire',
				description = 'LMG automatica.',
			},
			wingman = {
				short       = 'Wingman',
				full        = 'Wingman',
				description = 'Revolver ad alta potenza.',
			},
			repeater = {
				short       = '30-30',
				full        = '30-30 Repeater',
				description = 'Fucile pesante a ripetiz. semi-auto. Mira per danni caricati extra.',
			},
			prowler = {
				short       = 'Prowler',
				full        = 'Prowler',
				description = 'SMG che spara raffiche di 5 colpi.',
			},
			rampage = {
				short       = 'Rampage',
				full        = 'LMG Rampage',
				description = 'LMG alimentata a fuoco. Per aumentare la cadenza di fuoco, caricala con le granate termite.',
			},
			lstar = {
				short       = 'L-STAR',
				full        = 'EMG L-STAR',
				description = 'MG pesante al plasma.',
			},
			havoc = {
				short       = 'HAVOC',
				full        = 'HAVOC',
				description = 'Fucile automatico a cariche di energia.',
			},
			devotion = {
				short       = 'Devotion',
				full        = 'Devotion',
				description = 'LMG a energia automatico.',
			},
			volt = {
				short       = 'Volt',
				full        = 'SMG Volt',
				description = 'SMG energia.',
			},
			tripletake = {
				short       = 'Triple Take',
				full        = 'Triple Take',
				description = 'Fucile da tiratore scelto a tripla canna. La strozzatura riduce la diffusione durante lo zoom.',
			},
			mastiff = {
				short       = 'Mastiff',
				full        = 'Mastiff',
				description = 'Potente shotgun semiautomatico.',
			},
			eva8_auto = {
				short       = 'EVA-8',
				full        = 'EVA-8 Auto',
				description = 'Shotgun automatico.',
			},
			peacekeeper = {
				short       = 'Peacekeeper',
				full        = 'Peacekeeper',
				description = 'Shotgun a leva.',
			},
			mozambique = {
				short       = 'Mozambique',
				full        = 'Mozambique',
				description = 'Pistola shotgun a tripla canna.',
			},
			longbow = {
				short       = 'Longbow',
				full        = 'Longbow',
				description = 'Fucile semiautomatico di precisione.',
			},
			charge_rifle = {
				short       = 'Radius',
				full        = 'Radius',
				description = 'Fucile di precisione con raggio energetico caricato.',
			},
			sentinel = {
				short       = 'Sentinel',
				full        = 'Sentinel',
				description = 'Fucile da cecchino a otturatore scorrevole.',
			},
			kraber = {
				short       = 'Kraber',
				full        = 'Kraber .50',
				description = 'Potente fucile da cecchino a otturatore scorrevole.',
			},
			bocek = {
				short       = 'Bocek',
				full        = 'Arco compound Bocek',
				description = 'Mantieni il comando del tiro per aumentare la potenza.',
			},
			car_smg = {
				short       = 'CAR',
				full        = 'SMG C.A.R.',
				description = 'SMG versatile che può alternare munizioni leggere e pesanti. Usa caricatori leggeri o pesanti.',
			},
			arc_star = {
				short       = 'Stella arc',
				full        = 'Stella arc',
				description = 'Si attacca ed esplode dopo qualche secondo. Provoca danni e visione offuscata.',
			},
			frag_grenade = {
				short       = 'Granata a frammentazione',
				full        = 'Granata a frammentazione',
				description = 'Ordigno esplosivo. Gettalo per innescarlo.',
			},
			thermite_grenade = {
				short       = 'Granata termite',
				full        = 'Granata termite',
				description = 'Crea una barriera di fiamme orizzontale.',
			},
		},
	},
	ja = {
		category = {
			assault_rifle = { other = 'アサルトライフル' },
			sub_machine_gun = { other = 'サブマシンガン' },
			light_machine_gun = { other = 'ライトマシンガン' },
			marksman_weapon = { other = 'マークスマン武器' },
			sniper = { other = 'スナイパーライフル' },
			shotgun = { other = 'ショットガン' },
			pistol = { other = 'ピストル' },
			thrown = { other = '投てき' },
			supply_drop = { other = '物資投下' },
			ultimate = { other = 'アルティメット' },
		},
		ammo = {
			name = '弾薬',
			light = 'ライトアモ',
			heavy = 'ヘビーアモ',
			energy = 'エネルギーアモ',
			sniper = 'スナイパーアモ',
			shotgun = 'ショットガンアモ',
			arrows = 'アロー',
			special_light = '専用ライトアモ',
			special_heavy = '専用ヘビーアモ',
			special_energy = '専用エネルギーアモ',
			special_sniper = '専用スナイパーアモ',
			special_shotgun = '専用ショットガンアモ',
			special_arrows = '専用アロー',
			minigun = 'ミニガンアモ',
		},
		attachment = {
			name = 'アタッチメント',
			barrels = {
				name              = 'バレル',
				barrel_stabilizer = 'バレルスタビライザー',
				laser_sight       = 'レーザーサイト',
			},
			extended_mag = {
				name = 'マガジン',
				light = '拡張ライトマガジン',
				heavy = '拡張ヘビーマガジン',
				energy = '拡張エネルギーマガジン',
				sniper = '拡張スナイパーマガジン',
			},
			gears = {
				name             = '装備品',
				backpack         = 'バックパック',
				body_shield      = 'ボディーシールド',
				defenses         = '防御',
				evo_shield       = '進化式ボディーシールド',
				helmet           = 'ヘルメット',
				knockdown_shield = 'ノックダウンシールド',
			},
			optics = {
				name                                = 'スコープ',
				onex_hcog_classic                   = '1倍HCOG\'クラシック\'',
				twox_hcog_bruiser                   = '2倍HCOG\'ブルーザー\'',
				onex_reflex_holosight               = '1倍ホロサイト',
				onex_twox_variable_reflex_holosight = '1~2倍可変式ホロサイト',
				onex_digital_threat                 = '1倍デジタルスレット',
				threex_hcog_ranger                  = '3倍HCOG\'レンジャー\'',
				twox_fourx_variable_acog            = '2~4倍可変式AOG',
				sixx_sniper_scope                   = '6倍スナイパー',
				fourx_eightx_variable_sniper_scope  = '4~8倍可変式スナイパー',
				fourx_tenx_digital_sniper_threat    = '4~10倍デジタルスレット',
			},
			shotgun_bolt = 'ショットガンボルト',
			stocks = {
				name     = 'ストック',
				standard = '標準ストック',
				sniper   = 'スナイパーストック',
			},
		},
		hopup = {
			name = 'ホップアップ',
			anvil_receiver = 'アンビルレシーバー',
			boosted_loader = 'ブーステッドローダー',
			deadeyes_tempo = 'デッドアイズテンポ',
			disruptor_rounds = 'ディスラプター弾',
			double_tap_trigger = 'ダブルタップトリガー',
			dual_shell = 'デュアルシェル',
			graffiti_mod = 'らくがきMOD',
			hammerpoint_rounds = 'ハンマーポイント弾',
			kinetic_feeder = 'キネティックフィーダー',
			precision_choke = 'プレシジョンチョーク',
			quickdraw_holster = 'クイックドローホルスター',
			selectfire_receiver = 'セレクトファイアレシーバー',
			shatter_caps = 'シャッターキャップ',
			skullpiercer_rifling = 'スカルピアサーライフリング',
			splatter_rounds = 'スプラッター弾',
			turbocharger = 'ターボチャージャー',
		},
		legends = {
			name       = 'レジェンド',
			bloodhound = 'ブラッドハウンド',
			gibraltar  = 'ジブラルタル',
			lifeline   = 'ライフライン',
			pathfinder = 'パスファインダー',
			wraith     = 'レイス',
			bangalore  = 'バンガロール',
			caustic    = 'コースティック',
			mirage     = 'ミラージュ',
			octane     = 'オクタン',
			wattson    = 'ワットソン',
			crypto     = 'クリプト',
			revenant   = 'レヴナント',
			loba       = 'ローバ',
			rampart    = 'ランパート',
			horizon    = 'ホライゾン',
			fuse       = 'ヒューズ',
			valkyrie   = 'ヴァルキリー',
			seer       = 'シア',
		},
		passive = {
			name                 = 'パッシブ',
			tracker              = 'トラッカー',
			gun_shield           = 'ガンシールド',
			combat_medic         = '戦う衛生兵',
			combat_revive        = '戦闘復活',
			insider_knowledge    = '内部情報',
			voices_from_the_void = '虚空からの声',
			double_time          = '駆け足',
			nox_vision           = 'Noxビジョン',
			encore               = 'アンコール',
			now_you_see_me       = '神出鬼没',
			swift_mend           = '高速修復',
			spark_of_genius      = '天才のひらめき',
			neurolink            = 'ニューロリンク',
			stalker              = 'ストーカー',
			eye_for_quality      = 'アイフォークオリティ',
			modded_loader        = '改造ローダー',
			spacewalk            = 'スペースウォーク',
			grenadier            = 'グレネーダー',
			vtol_jets            = 'VTOLジェット',
			heart_seeker         = 'ハートシーカー',
		},
		regen = {
			name                = '回復',
			health              = '体力',
			shield              = 'シールド',
			ultimate            = 'アルティメット',
			combo               = 'ミックス',
			syringe             = '注射器',
			medkit              = '医療キット',
			shield_cell         = 'シールドセル',
			shield_battery      = 'シールドバッテリー',
			phoenix_kit         = 'フェニックスキット',
			ultimate_accelerant = 'アルティメット促進剤',
		},
		tactical = {
			name                 = '戦術',
			eye_of_the_allfather = '全能の目',
			dome_of_protection   = 'プロテクトドーム',
			doc_heal_drone       = 'D.O.C.ヒールドローン',
			grappling_hook       = 'グラップリングフック',
			into_the_void        = '虚空へ',
			smoke_launcher       = 'スモークランチャー',
			nox_gas_trap         = 'Noxガストラップ',
			psyche_out           = 'サイクアウト',
			stim                 = '興奮剤',
			perimeter_security   = '周辺セキュリティ',
			surveillance_drone   = 'スパイドローン',
			silence              = 'サイレンス',
			burglars_best_friend = '盗賊の相棒',
			amped_cover          = '増幅バリケード',
			gravity_lift         = 'グラビティリフト',
			knuckle_cluster      = 'ナックルクラスター',
			missile_swarm        = 'ミサイルスワーム',
			focus_of_attention   = 'フォーカス・オブ・アテンション',
		},
		ultimate = {
			name                    = 'アルティメット',
			beast_of_the_hunt       = 'ハンティングビースト',
			defensive_bombardment   = '防衛爆撃',
			care_package            = 'ケアパッケージ',
			zipline_gun             = 'ジップラインガン',
			dimensiona_rift         = 'ディメンションリフト',
			rolling_thunder         = 'ローリングサンダー',
			nox_gas_grenade         = 'Noxガスグレネード',
			vanishing_act           = 'ファントム',
			life_of_the_party       = 'パーティーライフ',
			launch_pad              = 'ジャンプパッド',
			interception_pylon      = 'インターセプターパイロン',
			drone_emp               = 'ドローンEMP',
			death_totem             = 'デストーテム',
			black_market_boutique   = 'ブラックマーケット',
			emplaced_minigun_sheila = 'ミニガン「シーラ」',
			black_hole              = 'ブラックホール',
			the_motherlode          = 'マザーロード',
			skyward_dive            = 'スカイハイダイブ',
			exhibit                 = 'ショーケース',
		},
		weapons = {
			g7_scout = {
				short       = 'G7スカウト',
				full        = 'G7スカウト',
				description = 'セミオートの狙撃手用軽量ライフル。',
			},
			alternator = {
				short       = 'オルタネーター',
				full        = 'オルタネーターSMG',
				description = 'ツインバレルのフルオートSMG。',
			},
			r99 = {
				short       = 'R-99',
				full        = 'R-99 SMG',
				description = '高速連射が可能な自動SMG。',
			},
			r301 = {
				short       = 'R-301',
				full        = 'R-301カービン',
				description = 'フルオートで高精度。',
			},
			p2020 = {
				short       = 'P2020',
				full        = 'P2020',
				description = 'セミオートピストル。',
			},
			re45 = {
				short       = 'RE-45',
				full        = 'RE-45オート',
				description = 'フルオートピストル。',
			},
			flatline = {
				short       = 'フラットライン',
				full        = 'VK-47フラットライン',
				description = '威力十分のフルオート銃。',
			},
			hemlok = {
				short       = 'ヘムロック',
				full        = 'ヘムロックバーストAR',
				description = '3連バーストのアサルトライフル。',
			},
			spitfire = {
				short       = 'スピットファイア',
				full        = 'M600スピットファイア',
				description = 'フルオートのLMG。',
			},
			wingman = {
				short       = 'ウィングマン',
				full        = 'ウィングマン',
				description = '高威力のリボルバー。',
			},
			repeater = {
				short       = '30-30',
				full        = '30-30リピーター',
				description = 'セミオートのヘビーリピーター。エイムでチャージした分のボーナスダメージが追加される。',
			},
			prowler = {
				short       = 'プラウラー',
				full        = 'プラウラーバーストPDW',
				description = '5連バーストSMG。',
			},
			rampage = {
				short       = 'ランページ',
				full        = 'ランページLMG',
				description = '火力特化のLMG。テルミットをチャージすると連射速度が上昇。',
			},
			lstar = {
				short       = 'L-スター',
				full        = 'L-スターEMG',
				description = 'プラズマエネルギーを充填したヘビーマシンガン。',
			},
			havoc = {
				short       = 'ハボック',
				full        = 'ハボックライフル',
				description = 'フルオートのチャージ式エネルギーライフル。',
			},
			devotion = {
				short       = 'ディヴォーション',
				full        = 'ディヴォーションLMG',
				description = 'フルオートのエネルギーLMG。',
			},
			volt = {
				short       = 'ボルト',
				full        = 'ボルトSMG',
				description = 'エネルギー駆動式のSMG。',
			},
			tripletake = {
				short       = 'トリプルテイク',
				full        = 'トリプルテイク',
				description = 'トリプルバレルのマークスマンライフル。チョークはエイム時弾丸の拡散を抑制する。',
			},
			mastiff = {
				short       = 'マスティフ',
				full        = 'マスティフショットガン',
				description = '強力なセミオートのショットガン。',
			},
			eva8_auto = {
				short       = 'EVA-8',
				full        = 'EVA-8オート',
				description = 'フルオートショットガン。',
			},
			peacekeeper = {
				short       = 'ピースキーパー',
				full        = 'ピースキーパー',
				description = 'レバーアクション式ショットガン。',
			},
			mozambique = {
				short       = 'モザンビーク',
				full        = 'モザンビークショットガン',
				description = 'トリプルバレルのショットガンピストル。',
			},
			longbow = {
				short       = 'ロングボウ',
				full        = 'ロングボウDMR',
				description = 'セミオートのスナイパーライフル。',
			},
			charge_rifle = {
				short       = 'チャージライフル',
				full        = 'チャージライフル',
				description = 'チャージビーム式スナイパーライフル。',
			},
			sentinel = {
				short       = 'センチネル',
				full        = 'センチネル',
				description = 'ボルトアクション。チャージ時にダメージが増加。',
			},
			kraber = {
				short       = 'クレーバー',
				full        = 'クレーバー.50スナイパー',
				description = 'ボルトアクション式の強力なスナイパーライフル。',
			},
			bocek = {
				short       = 'ボセック',
				full        = 'ボセックコンパウンドボウ',
				description = '溜めて撃つことで、ダメージが増加する。',
			},
			car_smg = {
				short       = 'CAR',
				full        = 'C.A.R. SMG',
				description = '汎用型SMG。ライトアモとヘビーアモを切り替えて使用できる。ライトマガジンとヘビーマガジンの両方に対応する。',
			},
			arc_star = {
				short       = 'アークスター',
				full        = 'アークスター',
				description = '接着後に一瞬おいて爆発する。ダメージを与え視界をかすませる。',
			},
			frag_grenade = {
				short       = 'フラググレネード',
				full        = 'フラググレネード',
				description = '携行型爆弾。投げると信管が作動する。',
			},
			thermite_grenade = {
				short       = 'テルミットグレネード',
				full        = 'テルミットグレネード',
				description = '横方向に炎の壁を作り出す。',
			},
		},
	},
	ko = {
		category = {
			assault_rifle = { other = '어설트 라이플' },
			sub_machine_gun = { other = '기관단총' },
			light_machine_gun = { other = '경기관총' },
			marksman_weapon = { other = '마크스맨 무기' },
			sniper = { other = '스나이퍼 라이플' },
			shotgun = { other = '샷건' },
			pistol = { other = '피스톨' },
			thrown = { other = '투척' },
			supply_drop = { other = '보급품' },
			ultimate = { other = '얼티밋 스킬' },
		},
		ammo = {
			name = '탄약',
			light = '경량 탄약',
			heavy = '중량 탄약',
			energy = '에너지 탄약',
			sniper = '스나이퍼 탄약',
			shotgun = '샷건 탄환',
			arrows = '화살',
			special_light = '특수 경량 탄약',
			special_heavy = '특수 중량 탄약',
			special_energy = '특수 에너지 탄약',
			special_sniper = '특수 스나이퍼 탄약',
			special_shotgun = '특수 샷건 탄환',
			special_arrows = '특수 화살',
			minigun = '미니건 탄약',
		},
		attachment = {
			name = '부착물',
			barrels = {
				name              = '총신',
				barrel_stabilizer = '총신 안정기',
				laser_sight       = '레이저 사이트',
			},
			extended_mag = {
				name = '탄창',
				light = '경량 확장 탄창',
				heavy = '중량 확장 탄창',
				energy = '에너지 확장 탄창',
				sniper = '스나이퍼 확장 탄창',
			},
			gears = {
				name             = '기어',
				backpack         = '백팩',
				body_shield      = '보디 실드',
				defenses         = '방어',
				evo_shield       = '이보 실드',
				helmet           = '헬멧',
				knockdown_shield = '녹다운 실드',
			},
			optics = {
				name                                = '조준경',
				onex_hcog_classic                   = '1x HCOG \'클래식\'',
				twox_hcog_bruiser                   = '2x HCOG \'브루저\'',
				onex_reflex_holosight               = '1x 홀로스코프',
				onex_twox_variable_reflex_holosight = '1x-2x 가변형 홀로스코프',
				onex_digital_threat                 = '1x 디지털 스레트',
				threex_hcog_ranger                  = '3x HCOG \'레인저\'',
				twox_fourx_variable_acog            = '2x-4x 가변형 AOG',
				sixx_sniper_scope                   = '6x 스나이퍼',
				fourx_eightx_variable_sniper_scope  = '4x-8x 가변형 스나이퍼',
				fourx_tenx_digital_sniper_threat    = '4x-10x 디지털 스나이퍼 스레트',
			},
			shotgun_bolt = '샷건 볼트',
			stocks = {
				name     = '개머리판',
				standard = '일반 개머리판',
				sniper   = '저격용 개머리판',
			},
		},
		hopup = {
			name = '사거리 연장',
			anvil_receiver = '앤빌 리시버',
			boosted_loader = '부스티드 장전기',
			deadeyes_tempo = '데드아이 템포',
			disruptor_rounds = '분쇄탄',
			double_tap_trigger = '더블 탭 트리거',
			dual_shell = '듀얼 셸',
			graffiti_mod = '그래피티 모드',
			hammerpoint_rounds = '추공탄',
			kinetic_feeder = '키네틱 피더',
			precision_choke = '정밀 초크',
			quickdraw_holster = '퀵드로 홀스터',
			selectfire_receiver = '사격 방식 선택기',
			shatter_caps = '산탄형 촉',
			skullpiercer_rifling = '관통형 강선',
			splatter_rounds = '스플래터탄',
			turbocharger = '터보차저',
		},
		legends = {
			name       = '레전드',
			bloodhound = '블러드하운드',
			gibraltar  = '지브롤터',
			lifeline   = '라이프라인',
			pathfinder = '패스파인더',
			wraith     = '레이스',
			bangalore  = '방갈로르',
			caustic    = '코스틱',
			mirage     = '미라지',
			octane     = '옥테인',
			wattson    = '왓슨',
			crypto     = '크립토',
			revenant   = '레버넌트',
			loba       = '로바',
			rampart    = '램파트',
			horizon    = '호라이즌',
			fuse       = '퓨즈',
			valkyrie   = '발키리',
			seer       = '시어',
		},
		passive = {
			name                 = '패시브',
			tracker              = '추적기',
			gun_shield           = '건 실드',
			combat_medic         = '전투 의무병',
			combat_revive        = '전투 회생',
			insider_knowledge    = '내부 정보',
			voices_from_the_void = '공허의 목소리',
			double_time          = '더블 타임',
			nox_vision           = '녹스 비전',
			encore               = '앙코르!',
			now_you_see_me       = '이제 내가 보이는가...', -- Website: '이제 내가 보이는가 . . .'
			swift_mend           = '빠른 치료',
			spark_of_genius      = '천재의 스파크',
			neurolink            = '뉴로링크',
			stalker              = '스토커',
			eye_for_quality      = '고급을 보는 눈',
			modded_loader        = '개조 장전기',
			spacewalk            = '우주 유영',
			grenadier            = '척탄병',
			vtol_jets            = 'VTOL 제트',
			heart_seeker         = '하트 시커',
		},
		regen = {
			name                = '재생',
			health              = '체력',
			shield              = '실드',
			ultimate            = '얼티밋 스킬',
			combo               = '콤보',
			syringe             = '주사기',
			medkit              = '구급 키트',
			shield_cell         = '실드 셀',
			shield_battery      = '실드 배터리',
			phoenix_kit         = '피닉스 키트',
			ultimate_accelerant = '얼티밋 스킬 촉진제',
		},
		tactical = {
			name                 = '전술',
			eye_of_the_allfather = '신의 눈',
			dome_of_protection   = '보호의 돔',
			doc_heal_drone       = 'D.O.C 치유 드론',
			grappling_hook       = '그래플링 훅',
			into_the_void        = '공허 속으로',
			smoke_launcher       = '스모크 런처',
			nox_gas_trap         = '녹스 가스 트랩',
			psyche_out           = '사이키 아웃',
			stim                 = '자극제',
			perimeter_security   = '주변 보안 장치', -- Website: '주변 보안'
			surveillance_drone   = '감시 드론',
			silence              = '비명 차단기',
			burglars_best_friend = '도둑의 절친',
			amped_cover          = '증폭 엄폐물',
			gravity_lift         = '중력 리프트',
			knuckle_cluster      = '너클 클러스터',
			missile_swarm        = '미사일 스웜',
			focus_of_attention   = '관심 집중',
		},
		ultimate = {
			name                    = '얼티밋 스킬',
			beast_of_the_hunt       = '사냥의 야수',
			defensive_bombardment   = '방어 포격',
			care_package            = '케어 패키지',
			zipline_gun             = '집라인 건',
			dimensiona_rift         = '차원 균열',
			rolling_thunder         = '롤링 선더',
			nox_gas_grenade         = '녹스 가스 수류탄',
			vanishing_act           = '소멸',
			life_of_the_party       = '파티의 주인공',
			launch_pad              = '런치 패드',
			interception_pylon      = '인터셉션 파일런',
			drone_emp               = '드론 EMP',
			death_totem             = '데스 토템',
			black_market_boutique   = '블랙 마켓 부티크',
			emplaced_minigun_sheila = '설치형 미니건 "쉴라"',
			black_hole              = '블랙홀',
			the_motherlode          = '마더로드',
			skyward_dive            = '스카이워드 다이브',
			exhibit                 = '전시',
		},
		weapons = {
			g7_scout = {
				short       = 'G7 스카우트',
				full        = 'G7 스카우트',
				description = '세미오토 라이트 마크스맨 라이플.',
			},
			alternator = {
				short       = '얼터네이터',
				full        = '얼터네이터 SMG',
				description = '이중 총신의 완전 자동 SMG.',
			},
			r99 = {
				short       = 'R-99',
				full        = 'R-99 SMG',
				description = '속사형 자동 SMG.',
			},
			r301 = {
				short       = 'R-301',
				full        = 'R-301 카빈',
				description = '명중률이 높은 완전 자동 총기.',
			},
			p2020 = {
				short       = 'P2020',
				full        = 'P2020',
				description = '반자동 피스톨.',
			},
			re45 = {
				short       = 'RE-45',
				full        = 'RE-45 자동',
				description = '완전 자동 피스톨.',
			},
			flatline = {
				short       = '플랫라인',
				full        = 'VK-47 플랫라인',
				description = '강력한 완전 자동 총기.',
			},
			hemlok = {
				short       = '헴록',
				full        = '헴록 버스트 AR',
				description = '3발 점사식 어설트 라이플.',
			},
			spitfire = {
				short       = '스핏파이어',
				full        = 'M600 스핏파이어',
				description = '완전 자동 LMG.',
			},
			wingman = {
				short       = '윙맨',
				full        = '윙맨',
				description = '강력한 리볼버.',
			},
			repeater = {
				short       = '30-30',
				full        = '30-30 리피터',
				description = '반자동 중량 리피터입니다. ADS를 하면 대미지 보너스가 충전됩니다.',
			},
			prowler = {
				short       = '프라울러',
				full        = '프라울러 점사 PDW',
				description = '5발 점사식 SMG.',
			},
			rampage = {
				short       = '램페이지',
				full        = '램페이지 LMG',
				description = '테르밋으로 충전해 사격 속도를 강화할 수 있는 LMG입니다.',
			},
			lstar = {
				short       = 'L-STAR',
				full        = 'L-STAR EMG',
				description = '플라스마로 가동되는 중량 MG.',
			},
			havoc = {
				short       = '하복',
				full        = '하복 라이플',
				description = '완전 자동 에너지 충전 소총.',
			},
			devotion = {
				short       = '디보션',
				full        = '디보션 LMG',
				description = '완전 자동 에너지 경기관총.',
			},
			volt = {
				short       = '볼트',
				full        = '볼트 SMG',
				description = '에너지 작동신 SMG입니다.',
			},
			tripletake = {
				short       = '트리플 테이크',
				full        = '트리플 테이크',
				description = '총열이 세 개인 마크스맨 라이플. 초크를 사용하면 조준 시 탄 퍼짐이 감소함.',
			},
			mastiff = {
				short       = '마스티프',
				full        = '마스티프 샷건',
				description = '강력한 반자동 샷건.',
			},
			eva8_auto = {
				short       = 'EVA-8',
				full        = 'EVA-8 자동',
				description = '완전 자동 샷건.',
			},
			peacekeeper = {
				short       = '피스키퍼',
				full        = '피스키퍼',
				description = '레버 액션식 샷건.',
			},
			mozambique = {
				short       = '모잠비크',
				full        = '모잠비크 샷건',
				description = '총열이 세 개인 샷건 피스톨.',
			},
			longbow = {
				short       = '롱보우',
				full        = '롱보우 DMR',
				description = '반자동 스나이퍼 라이플.',
			},
			charge_rifle = {
				short       = '차지 라이플',
				full        = '차지 라이플',
				description = '충전식 빔 스나이퍼 라이플입니다.',
			},
			sentinel = {
				short       = '센티넬',
				full        = '센티넬',
				description = '볼트 액션 스나이퍼.',
			},
			kraber = {
				short       = '크레이버',
				full        = '크레이버 .50 구경 저격총',
				description = '수동식 노리쇠를 사용하는 강력한 스나이퍼 라이플.',
			},
			bocek = {
				short       = '보섹',
				full        = '보섹 컴파운드 보우',
				description = '발사 버튼을 홀드하면 위력이 증가합니다.',
			},
			car_smg = {
				short       = 'CAR',
				full        = 'C.A.R. SMG',
				description = '경량 및 중량 탄약을 사용하는 적응형 SMG. 경량 또는 중량 탄창을 장착할 수 있음.',
			},
			arc_star = {
				short       = '아크 스타',
				full        = '아크 스타',
				description = '목표 지점에 부착 후폭발. 대미지 및 시야 방해.',
			},
			frag_grenade = {
				short       = '파편 수류탄',
				full        = '파편 수류탄',
				description = '폭발물. 던지면 신관 작동.',
			},
			thermite_grenade = {
				short       = '테르밋 수류탄',
				full        = '테르밋 수류탄',
				description = '좌우로 번지는 불의 장벽 생성.',
			},
		},
	},
	pl = {
		category = {
			assault_rifle = {
				one = 'Karabin szturmowy',
				other = 'Karabiny szturmowe',
			},
			sub_machine_gun = {
				one = 'Pistolet maszynowy',
				other = 'Pistolety maszynowe',
			},
			light_machine_gun = {
				one = 'Lekki karabin maszynowy',
				other = 'Lekkie karabiny maszynowe',
			},
			marksman_weapon = {
				other = 'Broń wyborowa',
			},
			sniper = {
				one = 'Karabin snajperski',
				other = 'Karabiny snajperskie',
			},
			shotgun = {
				one = 'Strzelba',
				other = 'Strzelby',
			},
			pistol = {
				one = 'Pistolet',
				other = 'Pistolety',
			},
			thrown = {
				other = 'Do rzucania',
			},
			supply_drop = {
				one = 'Zrzut zaopatrzenia',
				other = 'Zrzuty zaopatrzenia',
			},
			ultimate = {
				other = 'Zdolność specjalna',
			},
		},
		ammo = {
			name = 'Amunicja',
			light = 'Lekka amunicja',
			heavy = 'Ciężka amunicja',
			energy = 'Amunicja energetyczna',
			sniper = 'Amunicja snajperska',
			shotgun = 'Naboje do strzelby',
			arrows = 'Stazały',
			special_light = 'Lekka amunicja specjalna',
			special_heavy = 'Ciężka amunicja specjalna',
			special_energy = 'Specjalna amunicja energetyczna',
			special_sniper = 'Specjalna amunicja snajperska',
			special_shotgun = 'Specjalna naboje do strzelby',
			special_arrows = 'Specjalna stazały',
			minigun = 'Minigun Ammo',
		},
		attachment = {
			name = 'Attachment',
			barrels = {
				name              = 'Lufa',
				barrel_stabilizer = 'Stabilizator lufy',
				laser_sight       = 'Celownik laserowy',
			},
			extended_mag = {
				name = 'Magazynek',
				light = 'Powiększenie lekkiego magazynku',
				heavy = 'Powiększenie ciężkiego magazynku"',
				energy = 'Powiększenie magazynku energetyczny',
				sniper = 'Powiększenie magazynku snajperskiego',
			},
			gears = {
				name             = 'Sprzęt',
				backpack         = 'Plecak',
				body_shield      = 'Osłona osobista',
				defenses         = 'Obrona',
				evo_shield       = 'Ewoluująca osłona',
				helmet           = 'Hełm',
				knockdown_shield = 'Osłona leżącego',
			},
			optics = {
				name                                = 'Celownik',
				onex_hcog_classic                   = '1x OCH „Klasyczny”',
				twox_hcog_bruiser                   = '2x OCH „Mocarz”',
				onex_reflex_holosight               = '1x Holo',
				onex_twox_variable_reflex_holosight = '1x-2x Regulowany Holo',
				onex_digital_threat                 = '1x Cyfrowy Wykrywacz Zagrożeń',
				threex_hcog_ranger                  = '3x OCH „Strażnik”',
				twox_fourx_variable_acog            = '2x-4x Regulowany AOG',
				sixx_sniper_scope                   = '6x Celownik Snajperski',
				fourx_eightx_variable_sniper_scope  = '4x-8x Regulowany Celownik Snajperski',
				fourx_tenx_digital_sniper_threat    = '4x-10x Snajperski Wykrywacz Zagrożeń',
			},
			shotgun_bolt = 'Rygiel do strzelby',
			stocks = {
				name     = 'Kolba',
				standard = 'Standardowa kolba',
				sniper   = 'Kolba snajperska',
			},
		},
		hopup = {
			name = 'Ulepszenie',
			anvil_receiver = 'Podajnik kowadełkowy',
			boosted_loader = 'Wzmocniony zasobnik',
			deadeyes_tempo = 'Strzeleckie tempo',
			disruptor_rounds = 'Amunicja zagłuszająca',
			double_tap_trigger = 'Spust dwustrzałowy',
			dual_shell = 'Podwójny pocisk',
			graffiti_mod = 'Modyfikacja Graffiti',
			hammerpoint_rounds = 'Pociski Hammerpoint',
			kinetic_feeder = 'Podajnik kinetyczny',
			precision_choke = 'Czok celowniczy',
			quickdraw_holster = 'Kabura szybkiego dobywania',
			selectfire_receiver = 'Przełącznik ognia',
			shatter_caps = 'Groty rozpryskowe',
			skullpiercer_rifling = 'Skullpiercer',
			splatter_rounds = 'Pociski z farbą',
			turbocharger = 'Dźwignia naciągu',
		},
		legends = {
			name       = 'Legendę',
			bloodhound = 'Bloodhound',
			gibraltar  = 'Gibraltar',
			lifeline   = 'Lifeline',
			pathfinder = 'Pathfinder',
			wraith     = 'Wraith',
			bangalore  = 'Bangalore',
			caustic    = 'Caustic',
			mirage     = 'Mirage',
			octane     = 'Octane',
			wattson    = 'Wattson',
			crypto     = 'Crypto',
			revenant   = 'Revenant',
			loba       = 'Loba',
			rampart    = 'Rampart',
			horizon    = 'Horizon',
			fuse       = 'Fuse',
			valkyrie   = 'Walkiria',
			seer       = 'Seer',
		},
		passive = {
			name                 = 'Zdolność pasywna',
			tracker              = 'Tropiciel',
			gun_shield           = 'Tarcza balistyczna',
			combat_medic         = 'Medyk bojowy',
			combat_revive        = 'Opatrunek bojowy',
			insider_knowledge    = 'Poufne informacje',
			voices_from_the_void = 'Głosy z Otchłani',
			double_time          = 'Szybsze tempo',
			nox_vision           = 'Obraz Nox',
			encore               = 'Bis!',
			now_you_see_me       = 'Raz mnie widać…',
			swift_mend           = 'Samoregeneracja',
			spark_of_genius      = 'Przebłysk geniuszu',
			neurolink            = 'Neurolink',
			stalker              = 'Tropiciel',
			eye_for_quality      = 'Oko do błyskotek',
			modded_loader        = 'Zmodyfikowany zasobnik',
			spacewalk            = 'Kosmiczna wędrówka',
			grenadier            = 'Grenadier',
			vtol_jets            = 'Silniki odrzutowe VTOL',
			heart_seeker         = 'Poszukiwacz serc',
		},
		regen = {
			name                = 'Regeneracja',
			health              = 'Zdrowie',
			shield              = 'Tarcza',
			ultimate            = 'Zdolność specjalna',
			combo               = 'Kombinacja',
			syringe             = 'Strzykawka',
			medkit              = 'Apteczka',
			shield_cell         = 'Ogniwo osłony',
			shield_battery      = 'Bateria osłony',
			phoenix_kit         = 'Zestaw Feniksa',
			ultimate_accelerant = 'Specjalny akcelerator',
		},
		tactical = {
			name                 = 'Zdolność taktyczna',
			eye_of_the_allfather = 'Oko Wszechojca',
			dome_of_protection   = 'Kopuła ochronna',
			doc_heal_drone       = 'Dron leczący D.O.C.',
			grappling_hook       = 'Hak z liną',
			into_the_void        = 'Przez otchłań',
			smoke_launcher       = 'Wyrzutnia dymu',
			nox_gas_trap         = 'Pułapka gazowa Nox',
			psyche_out           = 'Chora psychika',
			stim                 = 'Stymulant',
			perimeter_security   = 'Zapora bezpieczeństwa',
			surveillance_drone   = 'Dron monitorujący',
			silence              = 'Uciszenie',
			burglars_best_friend = 'Najlepszy przyjaciel włamywacza',
			amped_cover          = 'Osłona',
			gravity_lift         = 'Winda grawitacyjna',
			knuckle_cluster      = 'Druzgocące uderzenie',
			missile_swarm        = 'Rój pocisków',
			focus_of_attention   = 'Skupienie uwagi',
		},
		ultimate = {
			name                    = 'Zdolność specjalna',
			beast_of_the_hunt       = 'Dziki łowca',
			defensive_bombardment   = 'Bombardowanie',
			care_package            = 'Zrzut zaopatrzenia',
			zipline_gun             = 'Działo z linką',
			dimensiona_rift         = 'Wrota wymiarów',
			rolling_thunder         = 'Piorun kulisty',
			nox_gas_grenade         = 'Granat z gazem Nox',
			vanishing_act           = 'Zniknięcie',
			life_of_the_party       = 'Dusza towarzystwa',
			launch_pad              = 'Odskocznia',
			interception_pylon      = 'Pylon przechwytujący',
			drone_emp               = 'Impuls drona',
			death_totem             = 'Totem śmierci',
			black_market_boutique   = 'Czarnorynkowy butik',
			emplaced_minigun_sheila = 'Rozstawione działko „Sheila”',
			black_hole              = 'Czarna dziura',
			the_motherlode          = 'Wielki moździerz',
			skyward_dive            = 'Wzlot ku niebiosom',
			exhibit                 = 'Wystawa',
		},
		weapons = {
			g7_scout = {
				short       = 'G7 Scout',
				full        = 'G7 Scout',
				description = 'Półautomatyczny lekki karabin wyborowy.',
			},
			alternator = {
				short       = 'Alternator',
				full        = 'PM Alternator',
				description = 'Dwulufowy automatyczny pistolet maszynowy.',
			},
			r99 = {
				short       = 'R-99',
				full        = 'PM R-99',
				description = 'Szybkostrzelny automatyczny pistolet maszynowy.',
			},
			r301 = {
				short       = 'R-301',
				full        = 'Karabin R-301',
				description = 'Broń automatyczna o dużej celności.',
			},
			p2020 = {
				short       = 'P2020',
				full        = 'P2020',
				description = 'Pistolet półautomatyczny.',
			},
			re45 = {
				short       = 'RE-45',
				full        = 'RE-45 Auto',
				description = 'Pistolet automatyczny.',
			},
			flatline = {
				short       = 'Flatline',
				full        = 'VK-47 Flatline',
				description = 'Broń automatyczna o dużej sile rażenia.',
			},
			hemlok = {
				short       = 'Hemlok',
				full        = 'Karabin Hemlok',
				description = 'Karabin szturmowy strzelający serią 3 pocisków.',
			},
			spitfire = {
				short       = 'Spitfire',
				full        = 'M600 Spitfire',
				description = 'Automatyczny lekki karabin maszynowy.',
			},
			wingman = {
				short       = 'Wingman',
				full        = 'Wingman',
				description = 'Potężny rewolwer.',
			},
			repeater = {
				short       = '30-30',
				full        = '30-30 Repeater',
				description = 'Półautomatyczny, ciężki karabin. Celowanie zwiększa obrażenia.',
			},
			prowler = {
				short       = 'Prowler',
				full        = 'Prowler Burst PDW',
				description = 'Pistolet maszynowy strzelający serią 5 pocisków.',
			},
			rampage = {
				short       = 'Rampage',
				full        = 'LKM Rampage',
				description = 'LKM zasilany ogniem. Ładowanie granatami termitowymi zwiększa szybkostrzelność.',
			},
			lstar = {
				short       = 'L-STAR',
				full        = 'L-STAR EMG',
				description = 'Ciężki karabin maszynowy strzelający plazmą.',
			},
			havoc = {
				short       = 'HAVOC',
				full        = 'Karabin HAVOC',
				description = 'Automatyczny karabin energetyczny.',
			},
			devotion = {
				short       = 'Devotion',
				full        = 'LKM Devotion',
				description = 'Automatyczny, energetyczny LKM.',
			},
			volt = {
				short       = 'Volt',
				full        = 'PM Volt',
				description = 'Energetyczny PM.',
			},
			tripletake = {
				short       = 'Triple Take',
				full        = 'Triple Take',
				description = 'Trzylufowy karabin wyborowy. Czok zmniejsza rozrzut przy celowaniu przez przyrządy.',
			},
			mastiff = {
				short       = 'Mastiff',
				full        = 'Strzelba Mastiff',
				description = 'Potężna strzelba półautomatyczna.',
			},
			eva8_auto = {
				short       = 'EVA-8',
				full        = 'EVA-8 Auto',
				description = 'Strzelba automatyczna.',
			},
			peacekeeper = {
				short       = 'Peacekeeper',
				full        = 'Peacekeeper',
				description = 'Strzelba z mechanizmem dźwigniowym.',
			},
			mozambique = {
				short       = 'Mozambique',
				full        = 'Strzelba Mozambique',
				description = 'Trzylufowa strzelba.',
			},
			longbow = {
				short       = 'Longbow',
				full        = 'Longbow DMR',
				description = 'Półautomatyczny karabin snajperski.',
			},
			charge_rifle = {
				short       = 'Karabin Ładunkowy',
				full        = 'Karabin Ładunkowy',
				description = 'Karabin snajperski z ładowaną wiązką.',
			},
			sentinel = {
				short       = 'Sentinel',
				full        = 'Sentinel',
				description = 'Snajperski karabin powtarzalny.',
			},
			kraber = {
				short       = 'Kraber',
				full        = 'Kraber .50',
				description = 'Potężny snajperski karabin powtarzalny.',
			},
			bocek = {
				short       = 'Bocek',
				full        = 'Łuk bloczkowy Bocek',
				description = 'Przytrzymaj przycisk strzału, aby zwiększyć moc.',
			},
			car_smg = {
				short       = 'CAR',
				full        = 'PM CAR',
				description = 'PM dostosowany do strzelania zarówno lekką, jak i ciężką amunicją. Umożliwia korzystanie z lekkich lub ciężkich magazynków.',
			},
			arc_star = {
				short       = 'Gwiazda energetyczna',
				full        = 'Gwiazda energetyczna',
				description = 'Przyczepia się do celu i po chwili wybucha.',
			},
			frag_grenade = {
				short       = 'Granat odłamkowy',
				full        = 'Granat odłamkowy',
				description = 'Ładunek wybuchowy. Rzuć, by aktywować zapalnik.',
			},
			thermite_grenade = {
				short       = 'Granat termitowy',
				full        = 'Granat termitowy',
				description = 'Tworzy szeroką ścianę ognia.',
			},
		},
	},
	pt = {
		category = {
			assault_rifle = {
				one = 'Fuzil de assalto',
				other = 'Fuzis de assalto',
			},
			sub_machine_gun = {
				one = 'Submetralhadora',
				other = 'Submetralhadoras',
			},
			light_machine_gun = {
				one = 'Metralhadora leve',
				other = 'Metralhadoras leves',
			},
			marksman_weapon = {
				one = 'Arma de atirador',
				other = 'Armas de atirador',
			},
			sniper = {
				one = 'Fuzil de precisão',
				other = 'Fuzis de precisão',
			},
			shotgun = {
				one = 'Escopeta',
				other = 'Escopetas',
			},
			pistol = {
				one = 'Pistola',
				other = 'Pistolas',
			},
			thrown = {
				other = 'Arremesso',
			},
			supply_drop = {
				other = 'Entrega de suprimentos',
			},
			ultimate = {
				other = 'Ultimate',
			},
		},
		ammo = {
			name = 'Munição',
			light = 'Projéteis Leves',
			heavy = 'Projéteis Pesados',
			energy = 'Munição de Energia',
			sniper = 'Munição de Precisão',
			shotgun = 'Cartuchos de Escopeta',
			arrows = 'Flechas',
			special_light = 'Projéteis Especial Leves',
			special_heavy = 'Projéteis Especial Pesados',
			special_energy = 'Munição Especial de Energia',
			special_sniper = 'Munição Especial de Precisão',
			special_shotgun = 'Cartuchos Especiais de Escopeta',
			special_arrows = 'Especial Flechas',
			minigun = 'Minigun Ammo',
		},
		attachment = {
			name = 'Acessório',
			barrels = {
				name              = 'Cano',
				barrel_stabilizer = 'Estabilizador de Cano',
				laser_sight       = 'Mira laser',
			},
			extended_mag = {
				name = 'Carregador',
				light = 'Carregador Leve Estendido',
				heavy = 'Carregador Pesado Estendido',
				energy = 'Carregador de Energia Estendido',
				sniper = 'Carregador Estendido de Precisão',
			},
			gears = {
				name             = 'Equipamento',
				backpack         = 'Mochila',
				body_shield      = 'Escudo Corporal',
				defenses         = 'Defesa',
				evo_shield       = 'Escudo Evo',
				helmet           = 'Capacete',
				knockdown_shield = 'Escudo de Recuo',
			},
			optics = {
				name                                = 'Mira ótica',
				onex_hcog_classic                   = 'MOHC Classic 1x',
				twox_hcog_bruiser                   = 'MOHC Bruiser 2x',
				onex_reflex_holosight               = 'Holo 1x',
				onex_twox_variable_reflex_holosight = 'Holo Variável 1x-2x',
				onex_digital_threat                 = 'Ameaça Digital 1x',
				threex_hcog_ranger                  = 'MOHC Ranger 3x',
				twox_fourx_variable_acog            = 'MOA Variável 2x-4x',
				sixx_sniper_scope                   = 'Fuzil de Precisão 6x',
				fourx_eightx_variable_sniper_scope  = 'Fuzil de Precisão Variável 4x-8x',
				fourx_tenx_digital_sniper_threat    = 'Ameaça Digital de Precisão 4x-10x',
			},
			shotgun_bolt = 'Ferrolho de Escopeta',
			stocks = {
				name     = 'Coronha',
				standard = 'Coronha Padrão',
				sniper   = 'Coronha de Fuzil de Precisão',
			},
		},
		hopup = {
			name = 'Encaixe',
			anvil_receiver = 'Impacto Duplo',
			boosted_loader = 'Carregador Reforçado',
			deadeyes_tempo = 'Tempo do Atirador',
			disruptor_rounds = 'Munição Disruptora',
			double_tap_trigger = 'Gatilho Duplo',
			dual_shell = 'Tiro Duplo',
			graffiti_mod = 'Modificador Arte Urbana',
			hammerpoint_rounds = 'Munição de ponta de martelo',
			kinetic_feeder = 'Alimentador Cinético',
			precision_choke = 'Funil de Precisão',
			quickdraw_holster = 'Coldre de Saque Rápido',
			selectfire_receiver = 'Seletor de Disparo',
			shatter_caps = 'Cápsulas de Estilhaço',
			skullpiercer_rifling = 'Perfurador de Crânios',
			splatter_rounds = 'Respingo de Munição',
			turbocharger = 'Turbocompressor',
		},
		legends = {
			name       = 'Lendas',
			bloodhound = 'Bloodhound',
			gibraltar  = 'Gibraltar',
			lifeline   = 'Lifeline',
			pathfinder = 'Pathfinder',
			wraith     = 'Wraith',
			bangalore  = 'Bangalore',
			caustic    = 'Caustic',
			mirage     = 'Mirage',
			octane     = 'Octane',
			wattson    = 'Wattson',
			crypto     = 'Crypto',
			revenant   = 'Revenant',
			loba       = 'Loba',
			rampart    = 'Rampart',
			horizon    = 'Horizon',
			fuse       = 'Fuse',
			valkyrie   = 'Valkyrie',
			seer       = 'Seer',
		},
		passive = {
			name                 = 'Passiva',
			tracker              = 'Rastreador',
			gun_shield           = 'Escudo de Arma',
			combat_medic         = 'Médica de Combate',
			combat_revive        = 'Reanimação em Combate',
			insider_knowledge    = 'Fontes Internas',
			voices_from_the_void = 'Vozes do vazio',
			double_time          = 'Asas nos pés',
			nox_vision           = 'Visão Nox',
			encore               = 'Bis!',
			now_you_see_me       = 'Agora Você Me Vê...',
			swift_mend           = 'Reparo Rápido',
			spark_of_genius      = 'Carregamento Relâmpago',
			neurolink            = 'Neurolink',
			stalker              = 'Stalker',
			eye_for_quality      = 'De Olho na Qualidade',
			modded_loader        = 'Carregador Modificado',
			spacewalk            = 'Andar Espacial',
			grenadier            = 'Granadeiro',
			vtol_jets            = 'Jatos VTOL',
			heart_seeker         = 'Busca de Coração',
		},
		regen = {
			name                = 'Regeneração',
			health              = 'Vida',
			shield              = 'Escudo',
			ultimate            = 'Suprema',
			combo               = 'Combo',
			syringe             = 'Seringa',
			medkit              = 'Kit Médico',
			shield_cell         = 'Célula de Escudo',
			shield_battery      = 'Bateria de Escudo',
			phoenix_kit         = 'Kit Fênix',
			ultimate_accelerant = 'Acelerador de Suprema',
		},
		tactical = {
			name                 = 'Habilidade Tática',
			eye_of_the_allfather = 'Olho do Pai de Todos',
			dome_of_protection   = 'Domo de Proteção',
			doc_heal_drone       = 'Dr. Cura', -- Website: 'Drone Dr. Cura'
			grappling_hook       = 'Gancho',
			into_the_void        = 'Adentrando o Vazio',
			smoke_launcher       = 'Lançador de Fumaça',
			nox_gas_trap         = 'Armadilha de Gás Nox',
			psyche_out           = 'Astúcia',
			stim                 = 'Estimulante',
			perimeter_security   = 'Segurança de Perímetro',
			surveillance_drone   = 'Drone de Vigilância',
			silence              = 'Silêncio',
			burglars_best_friend = 'Melhor Amigo da Ladra',
			amped_cover          = 'Cobertura Amplificada',
			gravity_lift         = 'Elevador Gravitacional',
			knuckle_cluster      = 'Bomba de Fragmentação',
			missile_swarm        = 'Enxame de Mísseis',
			focus_of_attention   = 'Foco de Atenção',
		},
		ultimate = {
			name                    = 'Suprema',
			beast_of_the_hunt       = 'Fera da Caça',
			defensive_bombardment   = 'Bombardeio Defensivo',
			care_package            = 'Cápsula de suprimentos',
			zipline_gun             = 'Arma de Tirolesa',
			dimensiona_rift         = 'Fenda Dimensional',
			rolling_thunder         = 'Estrondo do trovão',
			nox_gas_grenade         = 'Granada de Gás Nox',
			vanishing_act           = 'Desaparecer',
			life_of_the_party       = 'Animação da Festa',
			launch_pad              = 'Suporte de Salto',
			interception_pylon      = 'Torre Interceptora',
			drone_emp               = 'PEM do Drone',
			death_totem             = 'Totem da Morte',
			black_market_boutique   = 'Butique do Mercado Negro',
			emplaced_minigun_sheila = 'Sheila - Minigun Estacionária',
			black_hole              = 'Buraco Negro',
			the_motherlode          = 'Megabomba',
			skyward_dive            = 'Salto Ascendente',
			exhibit                 = 'Exposição',
		},
		weapons = {
			g7_scout = {
				short       = 'G7 Scout',
				full        = 'G7 Scout',
				description = 'Fuzil leve de atirador semiautomático.',
			},
			alternator = {
				short       = 'Alternator',
				full        = 'SM Alternator',
				description = 'Submetralhadora automática de barril duplo.',
			},
			r99 = {
				short       = 'R-99',
				full        = 'SM R-99',
				description = 'Submetralhadora de disparo rápido.',
			},
			r301 = {
				short       = 'R-301',
				full        = 'Carabina R-301',
				description = 'Totalmente automática com alta precisão.',
			},
			p2020 = {
				short       = 'P2020',
				full        = 'P2020',
				description = 'Pistola semiautomática.',
			},
			re45 = {
				short       = 'RE-45',
				full        = 'RE-45 Automática',
				description = 'Pistola automática.',
			},
			flatline = {
				short       = 'Flatline',
				full        = 'VK-47 Flatline',
				description = 'Totalmente automática com certa potência.',
			},
			hemlok = {
				short       = 'Hemlok',
				full        = 'Hemlok',
				description = 'Fuzil de assalto com rajada de 3 disparos.',
			},
			spitfire = {
				short       = 'Spitfire',
				full        = 'M600 Spitfire',
				description = 'Metralhadora leve automática.',
			},
			wingman = {
				short       = 'Wingman',
				full        = 'Wingman',
				description = 'Revólver de alta potência.',
			},
			repeater = {
				short       = '30-30',
				full        = 'Repeater 30-30',
				description = 'Semiautomático pesado de repetição. Mire para receber um bônus de danos.',
			},
			prowler = {
				short       = 'Prowler',
				full        = 'Prowler Burst PDW',
				description = 'Submetralhadora com rajada de 5 disparos.',
			},
			rampage = {
				short       = 'Rampage',
				full        = 'Rampage LMG',
				description = 'Metralhadora leve de fogo. Carregue com Termites para aumentar a cadência de tiro.',
			},
			lstar = {
				short       = 'L-STAR',
				full        = 'L-STAR',
				description = 'Metralhadora pesada movida a plasma.',
			},
			havoc = {
				short       = 'HAVOC',
				full        = 'HAVOC',
				description = 'Fuzil automático de energia carregado.',
			},
			devotion = {
				short       = 'Devotion',
				full        = 'Devotion',
				description = 'Metralhadora leve automática de energia.',
			},
			volt = {
				short       = 'Volt',
				full        = 'SM Volt',
				description = 'Submetralhadora acionada por energia.',
			},
			tripletake = {
				short       = 'Triple Take',
				full        = 'Triple Take',
				description = 'Fuzil de precisão de cano triplo. Funil reduz dispersão ao usar a mira.',
			},
			mastiff = {
				short       = 'Mastiff',
				full        = 'Mastiff',
				description = 'Escopeta semiautomática poderosa.',
			},
			eva8_auto = {
				short       = 'EVA-8',
				full        = 'EVA-8 Automática',
				description = 'Escopeta automática.',
			},
			peacekeeper = {
				short       = 'Peacekeeper',
				full        = 'Peacekeeper',
				description = 'Escopeta com alavanca.',
			},
			mozambique = {
				short       = 'Mozambique',
				full        = 'Mozambique',
				description = 'Pistola-escopeta de cano triplo.',
			},
			longbow = {
				short       = 'Longbow',
				full        = 'Longbow',
				description = 'Fuzil de precisão semiautomático.',
			},
			charge_rifle = {
				short       = 'Rifle de Carga',
				full        = 'Rifle de Carga',
				description = 'Fuzil de precisão de energia carregada.',
			},
			sentinel = {
				short       = 'Sentinel',
				full        = 'Sentinel',
				description = 'Fuzil de precisão com ferrolho.',
			},
			kraber = {
				short       = 'Kraber',
				full        = 'Kraber Calibre .50',
				description = 'Fuzil de precisão poderoso de ferrolho.',
			},
			bocek = {
				short       = 'Bocek',
				full        = 'Arco Composto Bocek',
				description = 'Mantenha o botão de disparo para aumentar a potência.',
			},
			car_smg = {
				short       = 'MCA',
				full        = 'Submetralhadora C.A.R.',
				description = 'Submetralhadora adaptável que troca entre munição leve e pesada. Aceita carregador leve ou pesado.',
			},
			arc_star = {
				short       = 'Estrela Voltaica',
				full        = 'Estrela Voltaica',
				description = 'Cola e explode logo depois. Causa dano e embaça a visão.',
			},
			frag_grenade = {
				short       = 'Granada de Fragmentação',
				full        = 'Granada de Fragmentação',
				description = 'Explosivo. Arremesse a granada para ativar.',
			},
			thermite_grenade = {
				short       = 'Granada de Termite',
				full        = 'Granada de Termite',
				description = 'Cria uma barreira de chamas horizontal.',
			},
		},
	},
	ru = {
		category = {
			assault_rifle = {
				one = 'Штурмовая винтовка',
				other = 'Штурмовые винтовки',
			},
			sub_machine_gun = {
				one = 'Пистолет-пулемет',
				other = 'Пистолеты-пулеметы',
			},
			light_machine_gun = {
				one = 'Ручной пулемет',
				other = 'Ручные пулеметы',
			},
			marksman_weapon = {
				one = 'Оружие марксмана',
				other = 'Оружия марксмана',
			},
			sniper = {
				one = 'Снайперская винтовка',
				other = 'Снайперские винтовки',
			},
			shotgun = {
				one = 'Дробовик',
				other = 'Дробовики',
			},
			pistol = {
				one = 'Пистолет',
				other = 'Пистолеты',
			},
			thrown = {
				one = 'Ценный металл',
				other = 'Ценные металлы',
			},
			supply_drop = {
				one = 'Сброшенной припас',
				other = 'Сброшенные припасы',
			},
			ultimate = {
				other = 'Спецумение',
			},
		},
		ammo = {
			name = 'Боеприпасы',
			light = 'Легкие боеприпасы',
			heavy = 'Тяжелые боеприпасы',
			energy = 'Энергетические боеприпасы',
			sniper = 'Боеприпасы для снайперской винтовки',
			shotgun = 'Патроны для дробовика',
			arrows = 'Стрелы',
			special_light = 'Специальные легкие боеприпасы',
			special_heavy = 'Специальные тяжелые боеприпасы',
			special_energy = 'Специальные энергетические боеприпасы',
			special_sniper = 'Специальные боеприпасы для снайперской винтовки',
			special_shotgun = 'Специальные патроны для дробовика',
			special_arrows = 'Специальные стрелы',
			minigun = 'Minigun Ammo',
		},
		attachment = {
			name = 'Модификация',
			barrels = {
				name              = 'Ствол',
				barrel_stabilizer = 'Ствольный стабилизатор',
				laser_sight       = 'Лазерный прицел',
			},
			extended_mag = {
				name = 'Магазин',
				light = 'Увеличенный легкий магазин',
				heavy = 'Увеличенный тяжелый магазин',
				energy = 'Увеличенный энергетический магазин',
				sniper = 'Увеличенный магазин для снайперской винтовки',
			},
			gears = {
				name             = 'Снаряжение',
				backpack         = 'Ранец',
				body_shield      = 'Корпусный щит',
				defenses         = 'Оборона',
				evo_shield       = 'Evo-щит',
				helmet           = 'Шлем',
				knockdown_shield = 'Нокаут-щит',
			},
			optics = {
				name                                = 'Оптика',
				onex_hcog_classic                   = '1x ГБОП «Классика»',
				twox_hcog_bruiser                   = '2x ГБОП «Боец»',
				onex_reflex_holosight               = '1x голограф.',
				onex_twox_variable_reflex_holosight = '1x–2x регулир. голограф.',
				onex_digital_threat                 = '1x цифр. поиск угроз',
				threex_hcog_ranger                  = '3x ГБОП «Рейнджер»',
				twox_fourx_variable_acog            = '2x–4x регулир. УОП',
				sixx_sniper_scope                   = '6x снайпер',
				fourx_eightx_variable_sniper_scope  = '4x–8x регулир. снайпер',
				fourx_tenx_digital_sniper_threat    = '4x-10x цифр. снайп. поиск угроз',
			},
			shotgun_bolt = 'Затвор для дробовика',
			stocks = {
				name     = 'Приклад',
				standard = 'Стандартный приклад',
				sniper   = 'Приклад для снайперской винтовки',
			},
		},
		hopup = {
			name = 'Оружие',
			anvil_receiver = 'Ствольная коробка «Наковальня»',
			boosted_loader = 'Ускоритель перезардки',
			deadeyes_tempo = '«Ритм стрелка»',
			disruptor_rounds = 'Пробивные боеприпасы',
			double_tap_trigger = 'Двойной спуск',
			dual_shell = 'Двойной патрон',
			graffiti_mod = 'Граффити-мод',
			hammerpoint_rounds = 'Молотящие боеприпасы',
			kinetic_feeder = 'Кинетическая зарядка',
			precision_choke = 'Точный чок',
			quickdraw_holster = 'Быстрая кобура',
			selectfire_receiver = 'Переключатель режимов',
			shatter_caps = 'Разрывные наконечники',
			skullpiercer_rifling = 'Нарезка «Череполом»',
			splatter_rounds = 'Красочные снаряды',
			turbocharger = 'Турбозарядник',
		},
		legends = {
			name       = 'Легенды',
			bloodhound = 'Бладхаунд',
			gibraltar  = 'Гибралтар',
			lifeline   = 'Лайфлайн',
			pathfinder = 'Патфайндер',
			wraith     = 'Рэйф',
			bangalore  = 'Бангалор',
			caustic    = 'Каустик',
			mirage     = 'Мираж',
			octane     = 'Октейн',
			wattson    = 'Ваттсон',
			crypto     = 'Крипто',
			revenant   = 'Ревенант',
			loba       = 'Лоба',
			rampart    = 'Рампарт',
			horizon    = 'Хорайзон',
			fuse       = 'Фьюз',
			valkyrie   = 'Валькирия',
			seer       = 'Сиар',
		},
		passive = {
			name                 = 'Пассивное умение',
			tracker              = 'Следопыт',
			gun_shield           = 'Оружейный щит',
			combat_medic         = 'Щит спасителя',
			combat_revive        = 'Полевая Реанимация',
			insider_knowledge    = 'Инфильтрация',
			voices_from_the_void = 'Голоса из Пустоты',
			double_time          = 'Ускоренный марш',
			nox_vision           = '«Нокс» визор',
			encore               = 'На бис!',
			now_you_see_me       = 'Сейчас меня видно...',
			swift_mend           = 'Скорая поправка',
			spark_of_genius      = 'Искра гениальности',
			neurolink            = 'Нейросвязь',
			stalker              = 'Ловец',
			eye_for_quality      = 'Глаз-алмаз',
			modded_loader        = 'Модифицированная зарядка',
			spacewalk            = 'Космическая прогулка',
			grenadier            = 'Гренадер',
			vtol_jets            = 'Двигатели ВВП',
			heart_seeker         = 'Детектор сердцебиения',
		},
		regen = {
			name                = 'Регенерация',
			health              = 'Здоровье',
			shield              = 'Щит',
			ultimate            = 'Спецумение',
			combo               = 'Комбо',
			syringe             = 'Шприц',
			medkit              = 'Аптечка',
			shield_cell         = 'Ячейка щита',
			shield_battery      = 'Аккумулятор щита',
			phoenix_kit         = 'Набор феникса',
			ultimate_accelerant = 'Спец. ускоритель',
		},
		tactical = {
			name                 = 'Игра',
			eye_of_the_allfather = 'Око Всеотца',
			dome_of_protection   = 'Защитный купол',
			doc_heal_drone       = 'Лечащий дрон Д.О.К.',
			grappling_hook       = 'Крюк-кошка',
			into_the_void        = 'В Пустоту',
			smoke_launcher       = 'Дымовая пушка',
			nox_gas_trap         = 'Ловушка «Нокс»',
			psyche_out           = 'Психоз',
			stim                 = 'Стимулятор',
			perimeter_security   = 'Защитный периметр',
			surveillance_drone   = 'Разведывательный дрон',
			silence              = 'Немота',
			burglars_best_friend = 'Лучший друг взломщика',
			amped_cover          = 'Усиленное укрытие',
			gravity_lift         = 'Гравитационный лифт',
			knuckle_cluster      = 'Кассетный кастет',
			missile_swarm        = 'Ракетный рой',
			focus_of_attention   = 'Концентрация внимания',
		},
		ultimate = {
			name                    = 'Спецумение',
			beast_of_the_hunt       = 'Зверский охотник',
			defensive_bombardment   = 'Бомбардировка',
			care_package            = 'Припасы',
			zipline_gun             = 'Тросомет',
			dimensiona_rift         = 'Разлом',
			rolling_thunder         = 'Раскаты грома',
			nox_gas_grenade         = 'Граната «Нокс»',
			vanishing_act           = 'Исчезновение',
			life_of_the_party       = 'Душа компании',
			launch_pad              = 'Батут',
			interception_pylon      = 'Пилон-перехватчик',
			drone_emp               = 'ЭМИ дрона',
			death_totem             = 'Тотем смерти',
			black_market_boutique   = 'Бутик чёрного рынка',
			emplaced_minigun_sheila = 'Станковый пулемет «Шейла»',
			black_hole              = 'Черная дыра',
			the_motherlode          = 'Джекпот',
			skyward_dive            = 'Небесный прыжок',
			exhibit                 = 'Экспозиция',
		},
		weapons = {
			g7_scout = {
				short       = 'Разведчик G7',
				full        = 'Разведчик G7',
				description = 'Полуавтоматическая легкая марксманаская винтовка.',
			},
			alternator = {
				short       = 'Сменщик',
				full        = 'ПП «Сменщик»',
				description = 'Двуствольный автоматический пистолет-пулемет.',
			},
			r99 = {
				short       = 'R-99',
				full        = 'ПП R-99',
				description = 'Скорострельный автоматический пистолет-пулемет.',
			},
			r301 = {
				short       = 'R-301',
				full        = 'Карабин R-301',
				description = 'Полная автоматика и высокая точность стрельбы.',
			},
			p2020 = {
				short       = 'P2020',
				full        = 'P2020',
				description = 'Полуавтоматический пистолет.',
			},
			re45 = {
				short       = 'RE-45',
				full        = 'RE-45 Авто',
				description = 'Полностью автоматический пистолет.',
			},
			flatline = {
				short       = 'Флэтлайн',
				full        = 'VK-47 «Флэтлайн»',
				description = 'Полностью автоматическое оружие с большой убойной силой.',
			},
			hemlok = {
				short       = 'Хемлок',
				full        = 'ШВ «Хемлок»',
				description = 'Штурмовая винтовка, очереди по 3 патрона.',
			},
			spitfire = {
				short       = 'Спитфайр',
				full        = 'M600 «Спитфайр»',
				description = 'Полностью автоматический легкий пулемет.',
			},
			wingman = {
				short       = 'Ведомый',
				full        = 'Ведомый',
				description = 'Мощный револьвер.',
			},
			repeater = {
				short       = '30-30',
				full        = 'Магазинная винтовка 30-30',
				description = 'Полуавтоматическая тяжелая магазинная винтовка. Перейдите в ADS и зарядите бонус к урону.',
			},
			prowler = {
				short       = 'Ищейка',
				full        = 'PDW «Ищейка»',
				description = 'Пистолет-пулемет, очереди по 5 патронов.',
			},
			rampage = {
				short       = '«Неистовство»',
				full        = 'РП «Неистовство»',
				description = 'Ручной пулемет с огневыми зарядами. Зарядите зажигательные гранаты, чтобы повысить скорострельность.',
			},
			lstar = {
				short       = 'L-STAR',
				full        = 'ЭП L-STAR',
				description = 'Плазменный тяжелый пулемет.',
			},
			havoc = {
				short       = 'ХАОС',
				full        = 'ХАОС',
				description = 'Полностью автоматическая энергетическая винтовка.',
			},
			devotion = {
				short       = 'Преданность',
				full        = 'РП «Преданность»',
				description = 'Полностью автоматический энергетический легкий пулемет.',
			},
			volt = {
				short       = '«Вольт»',
				full        = 'ПП «Вольт»',
				description = 'Энергетический пистолет-пулемет.',
			},
			tripletake = {
				short       = 'Тройной эффект',
				full        = 'Тройной эффект',
				description = 'Трехствольная марксманская винтовка. Установите чок, чтобы снизить разброс при прицеливании.',
			},
			mastiff = {
				short       = 'Мастифф',
				full        = 'Дробовик «Мастифф»',
				description = 'Мощный полуавтоматический дробовик.',
			},
			eva8_auto = {
				short       = 'EVA-8',
				full        = 'EVA-8 Авто',
				description = 'Полностью автоматический дробовик.',
			},
			peacekeeper = {
				short       = 'Миротворец',
				full        = 'Миротворец',
				description = 'Рычажный дробовик.',
			},
			mozambique = {
				short       = 'Мозамбик',
				full        = 'Дробовик «Мозамбик»',
				description = 'Трехствольный пистолет-дробовик.',
			},
			longbow = {
				short       = 'Длинный лук',
				full        = 'МВ «Длинный лук»',
				description = 'Полуавтоматическая снайперская винтовка.',
			},
			charge_rifle = {
				short       = 'Энерговинтовка',
				full        = 'Энерговинтовка',
				description = 'Лучевая снайперская винтовка.',
			},
			sentinel = {
				short       = '«Страж»',
				full        = '«Страж»',
				description = 'Снайперская винтовка со скользящим затвором.',
			},
			kraber = {
				short       = 'Крабер',
				full        = 'Крабер .50',
				description = 'Мощная снайперская винтовка со скользящим затвором.',
			},
			bocek = {
				short       = '«Боцек»',
				full        = 'Композитный лук «Боцек»',
				description = 'Удерживайте кнопку стрельбы для увеличения мощности.',
			},
			car_smg = {
				short       = 'CAR',
				full        = 'Пистолет-пулемет C.A.R.',
				description = 'Настраиваемый пистолет-пулемет, который переключается между легкими и тяжелыми боеприпасами. Для него используются легкие или тяжелые магазины.',
			},
			arc_star = {
				short       = 'Дуговая звезда',
				full        = 'Дуговая звезда',
				description = 'Прилипает и взрывается с задержкой. Наносит урон и создает помехи.',
			},
			frag_grenade = {
				short       = 'Осколочная граната',
				full        = 'Осколочная граната',
				description = 'Взрывоопасный снаряд. Бросьте, чтобы активировать.',
			},
			thermite_grenade = {
				short       = 'Зажигательная граната',
				full        = 'Зажигательная граната',
				description = 'Создает горизонтальную стену огня.',
			},
		},
	},
	['zh-cn'] = {
		category = {
			assault_rifle = { other = '突击步枪' },
			sub_machine_gun = { other = '冲锋枪' },
			light_machine_gun = { other = '轻型机关枪' },
			marksman_weapon = { other = '神枪手武器' },
			sniper = { other = '狙击步枪' },
			shotgun = { other = '霰弹枪' },
			pistol = { other = '手枪' },
			thrown = { other = '投掷' },
			supply_drop = { other = '空降补给' },
			ultimate = { other = '绝招' },
		},
		ammo = {
			name = '弹药',
			light = '轻型弹药',
			heavy = '重型弹药',
			energy = '能量弹药',
			sniper = '狙击弹药',
			shotgun = '霰弹枪弹药',
			arrows = '箭头',
			special_light = '特制轻型弹药',
			special_heavy = '特制重型弹药',
			special_energy = '特制能量弹药',
			special_sniper = '特制狙击弹药',
			special_shotgun = '特制霰弹枪弹药',
			special_arrows = '特制箭头',
			minigun = '转轮机枪弹药',
		},
		attachment = {
			name = '配件',
			barrels = {
				name              = '枪管',
				barrel_stabilizer = '枪管稳定器',
				laser_sight       = '激光瞄准镜',
			},
			extended_mag = {
				name = '弹匣',
				light = '加长轻型弹匣',
				heavy = '加长式重型弹匣',
				energy = '加长能量弹匣',
				sniper = '加长狙击弹匣',
			},
			gears = {
				name             = '装备',
				backpack         = '背包',
				body_shield      = '防护罩',
				defenses         = '防御',
				evo_shield       = '进化护罩',
				helmet           = '头盔',
				knockdown_shield = '击倒护盾',
			},
			optics = {
				name                                = '瞄准镜',
				onex_hcog_classic                   = '单倍全息衍射式瞄准镜“经典”',
				twox_hcog_bruiser                   = '2 倍全息衍射式瞄准镜“格斗家”',
				onex_reflex_holosight               = '单倍幻影',
				onex_twox_variable_reflex_holosight = '单倍至 2 倍可调节式幻影瞄准镜',
				onex_digital_threat                 = '单倍数字化威胁',
				threex_hcog_ranger                  = '3 倍全息衍射式瞄准镜“游侠”',
				twox_fourx_variable_acog            = '2 倍至 4 倍可调节式高级光学瞄准镜',
				sixx_sniper_scope                   = '6 倍狙击手',
				fourx_eightx_variable_sniper_scope  = '4 倍至 8 倍可调节式狙击手',
				fourx_tenx_digital_sniper_threat    = '4 倍至 10 倍数字化狙击威胁',
			},
			shotgun_bolt = '霰弹枪枪栓',
			stocks = {
				name     = '枪托',
				standard = '标准枪托',
				sniper   = '狙击枪枪托',
			},
		},
		hopup = {
			name = '即用',
			anvil_receiver = '铁砧接收器',
			boosted_loader = '加强版装填器',
			deadeyes_tempo = '神射手速度节拍',
			disruptor_rounds = '干扰子弹',
			double_tap_trigger = '双发扳机',
			dual_shell = '双弹装填器',
			graffiti_mod = '涂鸦改装',
			hammerpoint_rounds = '锤击点子弹',
			kinetic_feeder = '动能供弹器',
			precision_choke = '精准收束器',
			quickdraw_holster = '快捷枪套',
			selectfire_receiver = '选择射击模式接收器',
			shatter_caps = '粉碎帽',
			skullpiercer_rifling = '穿颅器',
			splatter_rounds = '飞溅弹',
			turbocharger = '涡轮增压器',
		},
		legends = {
			name       = '英雄',
			bloodhound = '寻血猎犬',
			gibraltar  = '直布罗陀',
			lifeline   = '命脉',
			pathfinder = '探路者',
			wraith     = '恶灵',
			bangalore  = '班加罗尔',
			caustic    = '侵蚀',
			mirage     = '幻象',
			octane     = '动力小子',
			wattson    = '沃特森',
			crypto     = '密客',
			revenant   = '亡灵',
			loba       = '罗芭',
			rampart    = '兰伯特',
			horizon    = '地平线',
			fuse       = '暴雷',
			valkyrie   = '瓦尔基里',
			seer       = '希尔',
		},
		passive = {
			name                 = '被动',
			tracker              = '追踪器',
			gun_shield           = '枪盾',
			combat_medic         = '战斗医疗兵',
			combat_revive        = '战斗复活',
			insider_knowledge    = '内部信息',
			voices_from_the_void = '虚空之声',
			double_time          = '加快节奏',
			nox_vision           = 'NOX视觉',
			encore               = '再来一次!',
			now_you_see_me       = '我在这儿呢……',
			swift_mend           = '快速修复',
			spark_of_genius      = '知慧火花',
			neurolink            = '神经连接',
			stalker              = '潜行者',
			eye_for_quality      = '鉴宝之眼',
			modded_loader        = '改装式装填弹夹',
			spacewalk            = '太空漫步',
			grenadier            = '掷弹兵',
			vtol_jets            = '垂直起降喷射器',
			heart_seeker         = '觅心者',
		},
		regen = {
			name                = '恢复',
			health              = '生命值',
			shield              = '护盾',
			ultimate            = '绝招',
			combo               = '组合',
			syringe             = '注射器',
			medkit              = '医疗箱',
			shield_cell         = '小型护盾电池',
			shield_battery      = '护盾电池',
			phoenix_kit         = '凤凰治疗包',
			ultimate_accelerant = '绝招加速剂',
		},
		tactical = {
			name                 = '战术',
			eye_of_the_allfather = '上帝之眼',
			dome_of_protection   = '防护穹盾',
			doc_heal_drone       = 'D.O.C治疗无人机',
			grappling_hook       = '钩爪',
			into_the_void        = '踏入虚空',
			smoke_launcher       = '烟雾发射器',
			nox_gas_trap         = 'NOX毒气陷阱',
			psyche_out           = '疯猫',
			stim                 = '兴奋剂',
			perimeter_security   = '边境防护',
			surveillance_drone   = '无人侦察机',
			silence              = '静默',
			burglars_best_friend = '盗徒好伙伴',
			amped_cover          = '强化掩体',
			gravity_lift         = '重力申梯',
			knuckle_cluster      = '集束炸弹',
			missile_swarm        = '飞弹流星',
			focus_of_attention   = '聚焦之眼',
		},
		ultimate = {
			name                    = '绝招',
			beast_of_the_hunt       = '狩猎野兽',
			defensive_bombardment   = '防御性轰炸',
			care_package            = '补给仓',
			zipline_gun             = '滑索枪',
			dimensiona_rift         = '空间裂隙',
			rolling_thunder         = '雷声滚滚',
			nox_gas_grenade         = 'NOX毒气手雷',
			vanishing_act           = '消失',
			life_of_the_party       = '派对生活',
			launch_pad              = '发射台',
			interception_pylon      = '拦截者塔',
			drone_emp               = '无人机 电子脉冲',
			death_totem             = '死亡图腾',
			black_market_boutique   = '精品黑店市',
			emplaced_minigun_sheila = '固定式转轮机枪“塞拉”',
			black_hole              = '黑洞',
			the_motherlode          = '广域轰炸',
			skyward_dive            = '天际俯冲',
			exhibit                 = '一览无余',
		},
		weapons = {
			g7_scout = {
				short       = 'G7 侦查枪',
				full        = 'G7 侦查枪',
				description = '半自动轻型神射手歩枪。',
			},
			alternator = {
				short       = '转换者冲锋枪',
				full        = '转换者冲锋枪',
				description = '双管全自动冲锋枪。',
			},
			r99 = {
				short       = 'R-99 冲锋枪',
				full        = 'R-99 冲锋枪',
				description = '高射速全自动冲锋枪。',
			},
			r301 = {
				short       = 'R-301 卡宾枪',
				full        = 'R-301 卡宾枪',
				description = '全自动,精准度高。',
			},
			p2020 = {
				short       = 'P2020手枪',
				full        = 'P2020手枪',
				description = '半自动手枪。',
			},
			re45 = {
				short       = 'RE-45 自动手枪',
				full        = 'RE-45 自动手枪',
				description = '全自动手枪。',
			},
			flatline = {
				short       = '平行步枪',
				full        = 'VK-47 平行步枪',
				description = '全自动,火力强大。',
			},
			hemlok = {
				short       = '赫姆洛克突击步枪',
				full        = '赫姆洛克连发突击步枪',
				description = '3 连发突击步枪。',
			},
			spitfire = {
				short       = '喷火轻机枪',
				full        = 'M600 喷火轻机枪',
				description = '全自动轻机枪。',
			},
			wingman = {
				short       = '辅助手枪',
				full        = '辅助手枪',
				description = '强火力左轮手枪。',
			},
			repeater = {
				short       = '30-30',
				full        = '30-30 连发枪',
				description = '半自动重型连发枪。开镜瞄准可获得充能伤害加成。',
			},
			prowler = {
				short       = '猎兽冲锋枪',
				full        = '猎兽冲锋枪',
				description = '5 连发冲锋枪。',
			},
			rampage = {
				short       = '暴走',
				full        = '暴走',
				description = '火焰动力轻机枪。用铝热剂充能以增加射速。',
			},
			lstar = {
				short       = 'L-STAR 能量机枪',
				full        = 'L-STAR 能量机枪',
				description = '等离子驱动的重型机枪。',
			},
			havoc = {
				short       = '哈沃克步枪',
				full        = '哈沃克步枪',
				description = '全自动能量步枪。',
			},
			devotion = {
				short       = '专注轻机枪',
				full        = '专注轻机枪',
				description = '全自动能量轻机枪。',
			},
			volt = {
				short       = '电能冲锋枪',
				full        = '电能冲锋枪',
				description = '能量驱动冲锋枪。',
			},
			tripletake = {
				short       = '三重式狙击枪',
				full        = '三重式狙击枪',
				description = '三管神射手步枪。收束器可缩小开镜时产生的散布范围。',
			},
			mastiff = {
				short       = '敖犬霰弹枪',
				full        = '敖犬霰弹枪',
				description = '强力的半自动霰弹枪。',
			},
			eva8_auto = {
				short       = 'EVA-8',
				full        = 'EVA-8 自动霰弹枪',
				description = '全自动霰弹枪。',
			},
			peacekeeper = {
				short       = '和平捍卫者霰弹枪',
				full        = '和平捍卫者霰弹枪',
				description = '杠杆式霰弹枪。',
			},
			mozambique = {
				short       = '莫桑比克',
				full        = '莫桑比克',
				description = '三管霰弹手枪。',
			},
			longbow = {
				short       = '长弓',
				full        = '长弓精确步枪',
				description = '半自动狙击步枪。',
			},
			charge_rifle = {
				short       = '充能步枪',
				full        = '充能步枪',
				description = '能量充满的光束狙击步枪。',
			},
			sentinel = {
				short       = '哨兵狙击步枪',
				full        = '哨兵狙击步枪',
				description = '栓动式狙击步枪。',
			},
			kraber = {
				short       = '克雷贝尔狙击枪',
				full        = '克雷贝尔 50口径狙击枪',
				description = '强力的栓动式狙击步枪。',
			},
			bocek = {
				short       = '波塞克',
				full        = '波塞克复合弓',
				description = '按住开火即可蓄力。',
			},
			car_smg = {
				short       = 'CAR',
				full        = 'C.A.R.冲锋枪',
				description = '可互换轻型和重型弹药的多用途冲锋枪。使用轻型或重型弹匣。',
			},
			arc_star = {
				short       = '电弧星',
				full        = '电弧星',
				description = '附着后很快会爆炸。造成伤害并模糊视野。',
			},
			frag_grenade = {
				short       = '碎片手雷',
				full        = '碎片手雷',
				description = '军用爆炸物。拔掉引信后投掷。',
			},
			thermite_grenade = {
				short       = '铝热剂手雷',
				full        = '铝热剂手雷',
				description = '可以制造一道火墙。',
			},
		},
	},
	['zh-tw'] = {
		category = {
			assault_rifle = { other = '突擊步槍' },
			sub_machine_gun = { other = '衝鋒槍' },
			light_machine_gun = { other = '輕機槍' },
			marksman_weapon = { other = '射手武器' },
			sniper = { other = '狙擊槍' },
			shotgun = { other = '霰彈槍' },
			pistol = { other = '手槍' },
			thrown = { other = '投擲' },
			supply_drop = { other = '空降補給' },
			ultimate = { other = '絕招' },
		},
		ammo = {
			name = '彈藥',
			light = '輕型彈藥',
			heavy = '重型彈藥',
			energy = '能量彈藥',
			sniper = '狙擊槍彈藥',
			shotgun = '霰彈槍彈藥',
			arrows = '箭矢',
			special_light = '特殊輕型彈藥',
			special_heavy = '特殊重型彈藥',
			special_energy = '特殊能量彈藥',
			special_sniper = '特殊狙擊槍彈藥',
			special_shotgun = '特殊霰彈槍彈藥',
			special_arrows = '特殊箭矢',
			minigun = 'Minigun Ammo',
		},
		attachment = {
			name = '附掛',
			barrels = {
				name              = '槍管',
				barrel_stabilizer = '槍管穩定器',
				laser_sight       = '雷射瞄準鏡',
			},
			extended_mag = {
				name = '輔助器',
				light = '輕型擴充彈匣',
				heavy = '重型擴充彈匣',
				energy = '能量擴充彈匣',
				sniper = '狙擊槍擴充彈匣',
			},
			gears = {
				name             = '裝備',
				backpack         = '背包',
				body_shield      = '護甲',
				defenses         = '防禦',
				evo_shield       = '進化防護罩',
				helmet           = '頭盔',
				knockdown_shield = '擊倒護盾',
			},
			optics = {
				name                                = '視鏡',
				onex_hcog_classic                   = '1x 全像進階戰鬥視鏡「經典」',
				twox_hcog_bruiser                   = '2x 全像進階戰鬥視鏡「搏鬥者」',
				onex_reflex_holosight               = '1x 投影',
				onex_twox_variable_reflex_holosight = '1x-2x 可調整投影',
				onex_digital_threat                 = '1x 數位威脅',
				threex_hcog_ranger                  = '3x 全像進階戰鬥視鏡「遊俠」',
				twox_fourx_variable_acog            = '2x-4x 可調整進階視鏡',
				sixx_sniper_scope                   = '6x 狙擊',
				fourx_eightx_variable_sniper_scope  = '4x-8x 可調整狙擊',
				fourx_tenx_digital_sniper_threat    = '4x-10x 數位狙擊威脅',
			},
			shotgun_bolt = '霰彈槍槍栓',
			stocks = {
				name     = '槍托',
				standard = '標準槍托',
				sniper   = '狙擊槍托',
			},
		},
		hopup = {
			name = '槍托',
			anvil_receiver = '鐵砧機匣',
			boosted_loader = '強化版裝填器',
			deadeyes_tempo = '死眼節奏',
			disruptor_rounds = '干擾器彈藥',
			double_tap_trigger = '雙擊扳機',
			dual_shell = '雙發裝填器',
			graffiti_mod = '塗鴉模組',
			hammerpoint_rounds = '椎點彈藥',
			kinetic_feeder = '動能供應器',
			precision_choke = '精準束流器',
			quickdraw_holster = '快拔槍套',
			selectfire_receiver = '選射機匣',
			shatter_caps = '粉碎蓋',
			skullpiercer_rifling = '穿顱者膛線',
			splatter_rounds = '噴濺彈藥',
			turbocharger = '渦輪增壓器',
		},
		legends = {
			name       = '英雄',
			bloodhound = '尋血犬',
			gibraltar  = '直布羅陀',
			lifeline   = '生命線',
			pathfinder = '探路者',
			wraith     = '惡靈',
			bangalore  = '邦加羅爾',
			caustic    = '腐蝕',
			mirage     = '幻象',
			octane     = '辛烷',
			wattson    = '華森',
			crypto     = '暗碼士',
			revenant   = '亡靈',
			loba       = '蘿芭',
			rampart    = '蕾帕特',
			horizon    = '天際線',
			fuse       = '轟哥',
			valkyrie   = '瓦爾基里',
			seer       = '席爾',
		},
		passive = {
			name                 = '被動',
			tracker              = '追蹤器',
			gun_shield           = '槍盾',
			combat_medic         = '戰鬥醫療兵',
			combat_revive        = '戰鬥復活',
			insider_knowledge    = '內線情報',
			voices_from_the_void = '魔音傳腦',
			double_time          = '疾步',
			nox_vision           = '夜神視線',
			encore               = '安可!',
			now_you_see_me       = '無影無蹤……',
			swift_mend           = '快速修復',
			spark_of_genius      = '天才火花',
			neurolink            = '神經連結',
			stalker              = '潛行者',
			eye_for_quality      = '識貨',
			modded_loader        = '改裝填裝器',
			spacewalk            = '太空漫步',
			grenadier            = '擲彈兵',
			vtol_jets            = '垂直起降噴射器',
			heart_seeker         = '尋心者',
		},
		regen = {
			name                = '恢復',
			health              = '醫療用品',
			shield              = '防護罩',
			ultimate            = '絕招',
			combo               = '複合',
			syringe             = '注射器',
			medkit              = '醫療箱',
			shield_cell         = '小型防護罩電池',
			shield_battery      = '大型防護罩電池',
			phoenix_kit         = '鳳凰治療包',
			ultimate_accelerant = '絕招促進劑',
		},
		tactical = {
			name                 = '戰術',
			eye_of_the_allfather = '眾神之父之眼', -- Website: '上帝之眼'
			dome_of_protection   = '保護圓頂',
			doc_heal_drone       = 'D.O.C 治療機器人',
			grappling_hook       = '鉤爪',
			into_the_void        = '踏入虛空',
			smoke_launcher       = '煙霧發射器',
			nox_gas_trap         = '夜神毒氣陷阱',
			psyche_out           = '瘋貓',
			stim                 = '興奮藥劑',
			perimeter_security   = '邊界安全',
			surveillance_drone   = '監視無人機',
			silence              = '沈默',
			burglars_best_friend = '盜賊之友',
			amped_cover          = '強化掩護',
			gravity_lift         = '引力貨梯',
			knuckle_cluster      = '集束拳',
			missile_swarm        = '飛彈天降',
			focus_of_attention   = '注意焦點',
		},
		ultimate = {
			name                    = '絕招',
			beast_of_the_hunt       = '狩獵野獸',
			defensive_bombardment   = '防禦性轟炸',
			care_package            = '照護艙',
			zipline_gun             = '滑索槍',
			dimensiona_rift         = '維度裂縫',
			rolling_thunder         = '雷聲滾滾',
			nox_gas_grenade         = '夜神毒氣手榴彈',
			vanishing_act           = '消失表演',
			life_of_the_party       = '派對焦點',
			launch_pad              = '發射平台',
			interception_pylon      = '攔截塔',
			drone_emp               = '無人機電磁脈衝', -- Website: '無人機 EMP'
			death_totem             = '死亡圖騰',
			black_market_boutique   = '精品黑市',
			emplaced_minigun_sheila = '定點迷你砲「席拉」',
			black_hole              = '黑洞',
			the_motherlode          = '龐然巨彈',
			skyward_dive            = '天際俯衝',
			exhibit                 = '盛大展演',
		},
		weapons = {
			g7_scout = {
				short       = 'G7 斥侯',
				full        = 'G7 斥侯',
				description = '半自動輕型射手步槍。',
			},
			alternator = {
				short       = '轉換者衝鋒槍',
				full        = '轉換者衝鋒槍',
				description = '雙管全自動衝鋒槍。',
			},
			r99 = {
				short       = 'R-99',
				full        = 'R-99 衝鋒槍',
				description = '高射速自動衝鋒槍。',
			},
			r301 = {
				short       = 'R-301',
				full        = 'R-301 卡賓槍',
				description = '全自動且具備高準確度。',
			},
			p2020 = {
				short       = 'P2020',
				full        = 'P2020',
				description = '半自動手槍。',
			},
			re45 = {
				short       = 'RE-45',
				full        = 'RE-45 自動',
				description = '全自動手槍。',
			},
			flatline = {
				short       = '平行步槍',
				full        = 'VK-47 平行步槍',
				description = '火力強大且為全自動。',
			},
			hemlok = {
				short       = '汗洛',
				full        = '汗洛連發突擊步槍',
				description = '3 連發突擊步槍。',
			},
			spitfire = {
				short       = '噴火槍',
				full        = 'M600 噴火槍',
				description = '全自動輕機槍。',
			},
			wingman = {
				short       = '小幫手',
				full        = '小幫手',
				description = '強力左輪手槍。',
			},
			repeater = {
				short       = '30-30',
				full        = '30-30 連發槍',
				description = '半自動重型連發槍。瞄準來獲得充能傷害加成。',
			},
			prowler = {
				short       = '獵獸',
				full        = '獵獸連發個人防衛武器',
				description = '5 連發衝鋒槍。',
			},
			rampage = {
				short       = '狂暴',
				full        = '狂暴輕機槍',
				description = '火力輕機槍。用鋁熱劑充能來增加射速。',
			},
			lstar = {
				short       = 'L-STAR',
				full        = 'L-STAR 電磁機槍',
				description = '使用電漿的重機槍。',
			},
			havoc = {
				short       = '哈博克',
				full        = '哈博克步槍',
				description = '全自動充能步槍。',
			},
			devotion = {
				short       = '專注輕機槍',
				full        = '專注輕機槍',
				description = '全自動能量輕機槍。',
			},
			volt = {
				short       = '電能',
				full        = '電能衝鋒槍',
				description = '能源驅動衝鋒槍。',
			},
			tripletake = {
				short       = '三重擊',
				full        = '三重擊',
				description = '三槍管射手步槍。束流器可降低瞄準時的分散率。',
			},
			mastiff = {
				short       = '獒犬霰彈槍',
				full        = '獒犬霰彈槍',
				description = '強大的半自動霰彈槍。',
			},
			eva8_auto = {
				short       = 'EVA-8',
				full        = 'EVA-8 自動',
				description = '全自動霰彈槍。',
			},
			peacekeeper = {
				short       = '和平使者',
				full        = '和平使者',
				description = '桿動式霰彈槍。',
			},
			mozambique = {
				short       = '莫三比克',
				full        = '莫三比克霰彈槍',
				description = '三槍管霰彈手槍。',
			},
			longbow = {
				short       = '長弓',
				full        = '長弓 DMR',
				description = '半自動狙擊步槍。',
			},
			charge_rifle = {
				short       = '電能步槍',
				full        = '電能步槍',
				description = '電能光束狙擊槍',
			},
			sentinel = {
				short       = '哨兵',
				full        = '哨兵',
				description = '栓動式狙擊步槍。',
			},
			kraber = {
				short       = '克萊博',
				full        = '克萊博 50 口徑狙擊槍',
				description = '強大的栓動狙擊槍。',
			},
			bocek = {
				short       = '博切克',
				full        = '博切克複合弓',
				description = '按住射撃來提聲火力。',
			},
			car_smg = {
				short       = 'CAR',
				full        = 'C.A.R. 衝鋒槍',
				description = '能切換使用輕型和重型彈藥的多用途衝鋒槍。使用輕型或重型彈匣。',
			},
			arc_star = {
				short       = '電弧星',
				full        = '電弧星',
				description = '會沾黏並在短暫延遲後爆炸。造成傷害並混淆視線。',
			},
			frag_grenade = {
				short       = '破片手榴彈',
				full        = '破片手榴彈',
				description = '重火力炸藥。投擲來引燃導火線。',
			},
			thermite_grenade = {
				short       = '鋁熱劑手榴彈',
				full        = '鋁熱劑手榴彈',
				description = '創造一片火焰障壁。',
			},
		},
	},
}
return configuration