| 🌟 | 現在、 鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。 |
「モジュール:Utility/Name/configuration」の版間の差分
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| (同じ利用者による、間の33版が非表示) | |||
| 43行目: | 43行目: | ||
}, | }, | ||
ammo = { | ammo = { | ||
name = 'Munition', | |||
light = 'Leichte Munition', | light = 'Leichte Munition', | ||
heavy = 'Schwere Munition', | heavy = 'Schwere Munition', | ||
| 54行目: | 55行目: | ||
special_sniper = 'Spezial-Scharfschützenmunition', | special_sniper = 'Spezial-Scharfschützenmunition', | ||
special_shotgun = 'Spezial-Schrotpatronen', | special_shotgun = 'Spezial-Schrotpatronen', | ||
special_arrows = 'Spezial-Pfeile', | |||
minigun = 'Minigun Munition', | minigun = 'Minigun Munition', | ||
}, | }, | ||
attachment = { | attachment = { | ||
name = 'Aufsatz', | name = 'Aufsatz', | ||
barrels = { | |||
name = 'Lauf', | |||
barrel_stabilizer = 'Laufstabilisator', | |||
laser_sight = 'Laservisier', | |||
}, | |||
extended_mag = { | extended_mag = { | ||
name = 'Mag', | name = 'Mag', | ||
| 64行目: | 71行目: | ||
energy = 'Erweitertes Energiemagazin', | energy = 'Erweitertes Energiemagazin', | ||
sniper = 'Erweitertes Scharfschützenmagazin', | sniper = 'Erweitertes Scharfschützenmagazin', | ||
}, | |||
gears = { | |||
name = 'Ausrüstung', | |||
backpack = 'Rucksack', | |||
body_shield = 'Körperschild', | |||
defenses = 'Verteidigung', | |||
evo_shield = 'Evo-Schild', | |||
helmet = 'Helm', | |||
knockdown_shield = 'Knockdown-Schild', | |||
}, | }, | ||
optics = { | optics = { | ||
| 79行目: | 95行目: | ||
}, | }, | ||
shotgun_bolt = 'Schrotflintenverschluss', | shotgun_bolt = 'Schrotflintenverschluss', | ||
stocks = { | |||
name = 'Schaft', | |||
standard = 'Standardschaft', | |||
sniper = 'Scharfschützenschaft', | |||
}, | |||
}, | }, | ||
hopup = { | hopup = { | ||
name = 'Anpassung', | name = 'Anpassung', | ||
anvil_receiver = 'Ambossempfänger', | anvil_receiver = 'Ambossempfänger', | ||
boosted_loader = 'Geboosteter Lader', | |||
deadeyes_tempo = 'Höllentempo', | deadeyes_tempo = 'Höllentempo', | ||
disruptor_rounds = ' | disruptor_rounds = 'Unterbrechermunition', | ||
double_tap_trigger = ' | double_tap_trigger = 'Doppelschuss-Trigger', | ||
dual_shell = 'Doppelpatrone', | |||
graffiti_mod = 'Grafitti-Mod', | |||
hammerpoint_rounds = 'Hammerpunkt-Munition', | |||
kinetic_feeder = 'Kinetikfeeder', | |||
precision_choke = 'Präzisionschoke', | precision_choke = 'Präzisionschoke', | ||
quickdraw_holster = 'Express-Halfter', | quickdraw_holster = 'Express-Halfter', | ||
| 92行目: | 117行目: | ||
shatter_caps = 'Splitterspitzen', | shatter_caps = 'Splitterspitzen', | ||
skullpiercer_rifling = 'Schädelspalter-Drall', | skullpiercer_rifling = 'Schädelspalter-Drall', | ||
splatter_rounds = 'Farbpatronen', | |||
turbocharger = 'Turbolader', | turbocharger = 'Turbolader', | ||
}, | }, | ||
| 113行目: | 139行目: | ||
fuse = 'Fuse', | fuse = 'Fuse', | ||
valkyrie = 'Valkyrie', | valkyrie = 'Valkyrie', | ||
seer = 'Seer', | |||
}, | }, | ||
passive = { | passive = { | ||
| 135行目: | 162行目: | ||
grenadier = 'Grenadier', | grenadier = 'Grenadier', | ||
vtol_jets = 'VTOL-Düsen', | vtol_jets = 'VTOL-Düsen', | ||
heart_seeker = 'Herzsucher', | |||
}, | |||
regen = { | |||
name = 'Regeneration', | |||
health = 'Gesundheit', | |||
shield = 'Schild', | |||
ultimate = 'Ultimativ', | |||
combo = 'Kombo', | |||
syringe = 'Spritze', | |||
medkit = 'Medikit', | |||
shield_cell = 'Schildzelle', | |||
shield_battery = 'Schildbatterie', | |||
phoenix_kit = 'Phönix-Kit', | |||
ultimate_accelerant = 'Ultimativbeschleuniger', | |||
}, | }, | ||
tactical = { | tactical = { | ||
| 155行目: | 196行目: | ||
knuckle_cluster = 'Knöchel-Cluster', | knuckle_cluster = 'Knöchel-Cluster', | ||
missile_swarm = 'Raketenschwarm', | missile_swarm = 'Raketenschwarm', | ||
focus_of_attention = 'Zentrum des Interesses', | |||
}, | }, | ||
ultimate = { | ultimate = { | ||
| 176行目: | 218行目: | ||
the_motherlode = 'Der Zerstörer', | the_motherlode = 'Der Zerstörer', | ||
skyward_dive = 'Himmelssprung', | skyward_dive = 'Himmelssprung', | ||
exhibit = 'Offenbarung', | |||
}, | }, | ||
weapons = { | weapons = { | ||
| 229行目: | 272行目: | ||
}, | }, | ||
repeater = { | repeater = { | ||
short = '30-30 | short = '30-30', | ||
full = '30-30 Repetierer', | full = '30-30 Repetierer', | ||
description = ' | description = 'Halbautomatischer schwerer Repetierer. Visiere an, um einen Schadensbonus zu erhalten.', | ||
}, | }, | ||
prowler = { | prowler = { | ||
| 237行目: | 280行目: | ||
full = 'Prowler', | full = 'Prowler', | ||
description = 'Feuert Salven aus jeweils 5 Schüssen ab.', | description = 'Feuert Salven aus jeweils 5 Schüssen ab.', | ||
}, | |||
rampage = { | |||
short = 'Rampage', | |||
full = 'Rampage LMG', | |||
description = 'Feuerbetriebenes LMG. Mit Thermit aufladen, um Feuerrate zu erhöhen.', | |||
}, | }, | ||
lstar = { | lstar = { | ||
short = 'L- | short = 'L-STAR', | ||
full = 'L- | full = 'L-STAR', | ||
description = 'Plasmabetriebenes schweres MG.', | description = 'Plasmabetriebenes schweres MG.', | ||
}, | }, | ||
havoc = { | havoc = { | ||
short = ' | short = 'HAVOC', | ||
full = ' | full = 'HAVOC', | ||
description = 'Vollautomatisches Energiegewehr.', | description = 'Vollautomatisches Energiegewehr.', | ||
}, | }, | ||
| 261行目: | 309行目: | ||
short = 'Triple Take', | short = 'Triple Take', | ||
full = 'Triple Take', | full = 'Triple Take', | ||
description = 'Dreiläufiges | description = 'Dreiläufiges Präzisionsgewehr. Choke reduziert die Streuung im Zoom.', | ||
}, | }, | ||
mastiff = { | mastiff = { | ||
| 269行目: | 317行目: | ||
}, | }, | ||
eva8_auto = { | eva8_auto = { | ||
short = 'EVA-8 | short = 'EVA-8', | ||
full = 'EVA-8 Automatik', | full = 'EVA-8 Automatik', | ||
description = 'Vollautomatische Schrotflinte.', | description = 'Vollautomatische Schrotflinte.', | ||
| 279行目: | 327行目: | ||
}, | }, | ||
mozambique = { | mozambique = { | ||
short = ' | short = 'Mosambik', | ||
full = ' | full = 'Mosambik', | ||
description = 'Dreiläufige Schrotpistole.', | description = 'Dreiläufige Schrotpistole.', | ||
}, | }, | ||
| 307行目: | 355行目: | ||
full = 'Bocek-Kompositbogen', | full = 'Bocek-Kompositbogen', | ||
description = 'Halte "Schießen", um die Stärke zu erhöhen.', | description = 'Halte "Schießen", um die Stärke zu erhöhen.', | ||
}, | |||
car_smg = { | |||
short = 'CAR', | |||
full = 'C.A.R.-MP', | |||
description = 'Flexible MP, die zwischen leichter und schwerer Munition wechselt. Nutzt leichte oder schwere Magazine.', | |||
}, | }, | ||
arc_star = { | arc_star = { | ||
| 328行目: | 381行目: | ||
category = { | category = { | ||
assault_rifle = { | assault_rifle = { | ||
one = 'Assault | one = 'Assault Rifle', | ||
other = 'Assault | other = 'Assault Rifles', | ||
}, | }, | ||
sub_machine_gun = { | sub_machine_gun = { | ||
one = 'Sub | one = 'Sub Machine Gun', | ||
other = 'Sub | other = 'Sub Machine Guns', | ||
}, | }, | ||
light_machine_gun = { | light_machine_gun = { | ||
one = 'Light | one = 'Light Machine Gun', | ||
other = 'Light | other = 'Light Machine Guns', | ||
}, | }, | ||
marksman_weapon = { | marksman_weapon = { | ||
one = 'Marksman | one = 'Marksman Weapon', | ||
other = 'Marksman | other = 'Marksman Weapons', | ||
}, | }, | ||
sniper = { | sniper = { | ||
one = 'Sniper | one = 'Sniper Rifle', | ||
other = 'Sniper | other = 'Sniper Rifles', | ||
}, | }, | ||
shotgun = { | shotgun = { | ||
| 367行目: | 420行目: | ||
}, | }, | ||
ammo = { | ammo = { | ||
name = 'Ammo', | |||
light = 'Light Rounds', | light = 'Light Rounds', | ||
heavy = 'Heavy Rounds', | heavy = 'Heavy Rounds', | ||
| 378行目: | 432行目: | ||
special_sniper = 'Special Sniper Ammo', | special_sniper = 'Special Sniper Ammo', | ||
special_shotgun = 'Special Shotgun Shells', | special_shotgun = 'Special Shotgun Shells', | ||
special_arrows = 'Special Arrows', | |||
minigun = 'Minigun Ammo', | minigun = 'Minigun Ammo', | ||
}, | }, | ||
attachment = { | attachment = { | ||
name = 'Attachment', | name = 'Attachment', | ||
barrels = { | |||
name = 'Barrel', | |||
barrel_stabilizer = 'Barrel Stabilizer', | |||
laser_sight = 'Laser Sight', | |||
}, | |||
extended_mag = { | extended_mag = { | ||
name = 'Mag', | name = 'Mag', | ||
| 388行目: | 448行目: | ||
energy = 'Extended Energy Mag', | energy = 'Extended Energy Mag', | ||
sniper = 'Extended Sniper Mag', | sniper = 'Extended Sniper Mag', | ||
}, | |||
gears = { | |||
name = 'Gear', | |||
backpack = 'Backpack', | |||
body_shield = 'Body Shield', | |||
defenses = 'Defense', | |||
evo_shield = 'Evo Shield', | |||
helmet = 'Helmet', | |||
knockdown_shield = 'Knockdown Shield', | |||
}, | }, | ||
optics = { | optics = { | ||
| 403行目: | 472行目: | ||
}, | }, | ||
shotgun_bolt = 'Shotgun Bolt', | shotgun_bolt = 'Shotgun Bolt', | ||
stocks = { | |||
name = 'Stock', | |||
standard = 'Standard Stock', | |||
sniper = 'Sniper Stock', | |||
}, | |||
}, | }, | ||
hopup = { | hopup = { | ||
name = 'Hop-Up', | name = 'Hop-Up', | ||
anvil_receiver = 'Anvil Receiver', | anvil_receiver = 'Anvil Receiver', | ||
boosted_loader = 'Boosted Loader', | |||
deadeyes_tempo = 'Deadeye\'s Tempo', | deadeyes_tempo = 'Deadeye\'s Tempo', | ||
disruptor_rounds = 'Disruptor Rounds', | disruptor_rounds = 'Disruptor Rounds', | ||
double_tap_trigger = 'Double Tap Trigger', | double_tap_trigger = 'Double Tap Trigger', | ||
dual_shell = 'Dual Shell', | |||
graffiti_mod = 'Graffiti Mod', | |||
hammerpoint_rounds = 'Hammerpoint Rounds', | hammerpoint_rounds = 'Hammerpoint Rounds', | ||
kinetic_feeder = 'Kinetic Feeder', | |||
precision_choke = 'Precision Choke', | precision_choke = 'Precision Choke', | ||
quickdraw_holster = 'Quickdraw Holster', | quickdraw_holster = 'Quickdraw Holster', | ||
| 416行目: | 494行目: | ||
shatter_caps = 'Shatter Caps', | shatter_caps = 'Shatter Caps', | ||
skullpiercer_rifling = 'Skullpiercer Rifling', | skullpiercer_rifling = 'Skullpiercer Rifling', | ||
splatter_rounds = 'Splatter Rounds', | |||
turbocharger = 'Turbocharger', | turbocharger = 'Turbocharger', | ||
}, | }, | ||
| 437行目: | 516行目: | ||
fuse = 'Fuse', | fuse = 'Fuse', | ||
valkyrie = 'Valkyrie', | valkyrie = 'Valkyrie', | ||
seer = 'Seer', | |||
}, | }, | ||
passive = { | passive = { | ||
| 459行目: | 539行目: | ||
grenadier = 'Grenadier', | grenadier = 'Grenadier', | ||
vtol_jets = 'VTOL Jets', | vtol_jets = 'VTOL Jets', | ||
heart_seeker = 'Heart Seeker', | |||
}, | |||
regen = { | |||
name = 'Regen', | |||
health = 'Health', | |||
shield = 'Shield', | |||
ultimate = 'Ultimate', | |||
combo = 'Combo', | |||
syringe = 'Syringe', | |||
medkit = 'Med Kit', | |||
shield_cell = 'Shield Cell', | |||
shield_battery = 'Shield Battery', | |||
phoenix_kit = 'Phoenix Kit', | |||
ultimate_accelerant = 'Ultimate Accelerant', | |||
}, | }, | ||
tactical = { | tactical = { | ||
| 479行目: | 573行目: | ||
knuckle_cluster = 'Knuckle Cluster', | knuckle_cluster = 'Knuckle Cluster', | ||
missile_swarm = 'Missile Swarm', | missile_swarm = 'Missile Swarm', | ||
focus_of_attention = 'Focus of Attention', | |||
}, | }, | ||
ultimate = { | ultimate = { | ||
| 500行目: | 595行目: | ||
the_motherlode = 'The Motherlode', | the_motherlode = 'The Motherlode', | ||
skyward_dive = 'Skyward Dive', | skyward_dive = 'Skyward Dive', | ||
exhibit = 'Exhibit', | |||
}, | }, | ||
weapons = { | weapons = { | ||
| 553行目: | 649行目: | ||
}, | }, | ||
repeater = { | repeater = { | ||
short = '30-30 | short = '30-30', | ||
full = '30-30 Repeater', | full = '30-30 Repeater', | ||
description = 'Semi-auto heavy repeater.', | description = 'Semi-auto heavy repeater. ADS to get a charged damage bonus.', | ||
}, | }, | ||
prowler = { | prowler = { | ||
| 561行目: | 657行目: | ||
full = 'Prowler Burst PDW', | full = 'Prowler Burst PDW', | ||
description = '5-round burst SMG.', | description = '5-round burst SMG.', | ||
}, | |||
rampage = { | |||
short = 'Rampage', | |||
full = 'Rampage LMG', | |||
description = 'Fire Powered LMG. Charge with Thermites to increase rate of fire.', | |||
}, | }, | ||
lstar = { | lstar = { | ||
short = 'L- | short = 'L-STAR', | ||
full = 'L- | full = 'L-STAR EMG', | ||
description = 'Plasma-fueled heavy MG.', | description = 'Plasma-fueled heavy MG.', | ||
}, | }, | ||
havoc = { | havoc = { | ||
short = ' | short = 'HAVOC', | ||
full = ' | full = 'HAVOC Rifle', | ||
description = 'Full-auto charged energy rifle.', | description = 'Full-auto charged energy rifle.', | ||
}, | }, | ||
devotion = { | devotion = { | ||
short = 'Devotion', | short = 'Devotion', | ||
full = 'Devotion', | full = 'Devotion LMG', | ||
description = 'Full-auto energy LMG.', | description = 'Full-auto energy LMG.', | ||
}, | }, | ||
| 585行目: | 686行目: | ||
short = 'Triple Take', | short = 'Triple Take', | ||
full = 'Triple Take', | full = 'Triple Take', | ||
description = 'Triple-barrel | description = 'Triple-barrel marksman rifle. Choke reduces spread while zoomed.', | ||
}, | }, | ||
mastiff = { | mastiff = { | ||
| 593行目: | 694行目: | ||
}, | }, | ||
eva8_auto = { | eva8_auto = { | ||
short = 'EVA-8 | short = 'EVA-8', | ||
full = 'EVA-8 Auto', | full = 'EVA-8 Auto', | ||
description = 'Full-auto shotgun.', | description = 'Full-auto shotgun.', | ||
| 631行目: | 732行目: | ||
full = 'Bocek Compound Bow', | full = 'Bocek Compound Bow', | ||
description = 'Hold fire to increase power.', | description = 'Hold fire to increase power.', | ||
}, | |||
car_smg = { | |||
short = 'CAR', | |||
full = 'C.A.R. SMG', | |||
description = 'Adaptable SMG that swaps between light and heavy ammo. Takes light or heavy mags.', | |||
}, | }, | ||
arc_star = { | arc_star = { | ||
| 649行目: | 755行目: | ||
}, | }, | ||
}, | }, | ||
es = { | |||
category = { | category = { | ||
assault_rifle = { other = ' | assault_rifle = { | ||
sub_machine_gun = { other = ' | one = 'Rifle de asalto', | ||
light_machine_gun = { other = ' | other = 'Rifles de asalto', | ||
marksman_weapon = { other = ' | }, | ||
sniper = { other = ' | sub_machine_gun = { | ||
shotgun = { other = ' | one = 'Subfusile', | ||
pistol = { other = ' | other = 'Subfusiles', | ||
thrown = { other = ' | }, | ||
supply_drop = { other = ' | light_machine_gun = { | ||
ultimate = { other = ' | one = 'Ametralladora', | ||
other = 'Ametralladoras', | |||
}, | |||
marksman_weapon = { | |||
one = 'Arma de medio alcance', | |||
other = 'Armas de medio alcance', | |||
}, | |||
sniper = { | |||
one = 'Rifle de precisión', | |||
other = 'Rifles de precisión', | |||
}, | |||
shotgun = { | |||
one = 'Escopeta', | |||
other = 'Escopetas', | |||
}, | |||
pistol = { | |||
one = 'Pistola', | |||
other = 'Pistolas', | |||
}, | |||
thrown = { | |||
other = 'Arrojadizo', | |||
}, | |||
supply_drop = { | |||
one = 'Envío del suministro', | |||
other = 'Envío de suministros', | |||
}, | |||
ultimate = { | |||
other = 'Ultimate', | |||
}, | |||
}, | }, | ||
ammo = { | ammo = { | ||
light = ' | name = 'Munición', | ||
heavy = ' | light = 'Proyectiles ligeros', | ||
energy = ' | heavy = 'Proyectiles pesados', | ||
sniper = ' | energy = 'Munición de energía', | ||
shotgun = ' | sniper = 'Munición de francotirador', | ||
arrows = ' | shotgun = 'Cartuchos de escopeta', | ||
special_light = ' | arrows = 'Flechas', | ||
special_heavy = ' | special_light = 'Proyectiles ligeros especiales', | ||
special_energy = ' | special_heavy = 'Proyectiles pesadas especiales', | ||
special_sniper = ' | special_energy = 'Munición de energía especiales', | ||
special_shotgun = ' | special_sniper = 'Munición de francotirador especiales', | ||
minigun = ' | special_shotgun = 'Cartuchos de escopeta especiales', | ||
}, | special_arrows = 'Flechas especiales', | ||
attachment = { | minigun = 'Minigun Ammo', | ||
name = ' | }, | ||
extended_mag = { | attachment = { | ||
name = ' | name = 'Accesorio', | ||
light = ' | barrels = { | ||
heavy = ' | name = 'Cañón', | ||
energy = ' | barrel_stabilizer = 'Estabilizador de cañón', | ||
sniper = ' | laser_sight = 'Mira láser', | ||
}, | |||
extended_mag = { | |||
name = 'Cargador', | |||
light = 'Cargador ligero ampliado', | |||
heavy = 'Cargador pesado ampliado', | |||
energy = 'Cargador de energea ampliado', | |||
sniper = 'Cargador de francotirador ampliado', | |||
}, | |||
gears = { | |||
name = 'Equipo', | |||
backpack = 'Mochila', | |||
body_shield = 'Escudo corporal', | |||
defenses = 'Defensa', | |||
evo_shield = 'Evoescudo', | |||
helmet = 'Casco', | |||
knockdown_shield = 'Escudo de emergencia', | |||
}, | }, | ||
optics = { | optics = { | ||
name = ' | name = 'Mira', | ||
onex_hcog_classic = ' | onex_hcog_classic = '1x HCOG «Classic»', | ||
twox_hcog_bruiser = ' | twox_hcog_bruiser = '2x HCOG «Bruiser»', | ||
onex_reflex_holosight = ' | onex_reflex_holosight = '1x holográfica', | ||
onex_twox_variable_reflex_holosight = ' | onex_twox_variable_reflex_holosight = '1x-2x holográfica variable', | ||
onex_digital_threat = ' | onex_digital_threat = '1x detector de amenazas', | ||
threex_hcog_ranger = ' | threex_hcog_ranger = '3x HCOG «Ranger»', | ||
twox_fourx_variable_acog = ' | twox_fourx_variable_acog = '2x-4x AOG variable', | ||
sixx_sniper_scope = ' | sixx_sniper_scope = '6x francotirador', | ||
fourx_eightx_variable_sniper_scope = ' | fourx_eightx_variable_sniper_scope = '4x-8x francotirador variable', | ||
fourx_tenx_digital_sniper_threat = ' | fourx_tenx_digital_sniper_threat = '4x-10x franc. detector de amenazas', | ||
}, | |||
shotgun_bolt = 'Cerrojo para escopeta', | |||
stocks = { | |||
name = 'Culata', | |||
standard = 'Culata estándar', | |||
sniper = 'Culata de francotirador', | |||
}, | }, | ||
}, | }, | ||
hopup = { | hopup = { | ||
name = ' | name = 'Mejora de arma', | ||
anvil_receiver = ' | anvil_receiver = 'Impacto doble', | ||
deadeyes_tempo = ' | boosted_loader = 'Cargador potenciado', | ||
disruptor_rounds = ' | deadeyes_tempo = 'Tempo de puntería', | ||
double_tap_trigger = ' | disruptor_rounds = 'Munición disruptiva', | ||
hammerpoint_rounds = ' | double_tap_trigger = 'Gatillo doble', | ||
precision_choke = ' | dual_shell = 'Cartucho doble', | ||
quickdraw_holster = ' | graffiti_mod = 'Modificador Grafiti', | ||
selectfire_receiver = ' | hammerpoint_rounds = 'Munición de punta de martillo', | ||
shatter_caps = ' | kinetic_feeder = 'Alimentador cinético', | ||
skullpiercer_rifling = ' | precision_choke = 'Estrangulador de precisión', | ||
turbocharger = ' | quickdraw_holster = 'Cartuchera de desenfunde rápido', | ||
selectfire_receiver = 'Selector de fuego', | |||
shatter_caps = 'Puntas de fragmentación', | |||
skullpiercer_rifling = 'Estriado perforacráneos', | |||
splatter_rounds = 'Munición de salpicadura', | |||
turbocharger = 'Turbocargador', | |||
}, | }, | ||
legends = { | legends = { | ||
name = ' | name = 'Leyendas', | ||
bloodhound = ' | bloodhound = 'Bloodhound', | ||
gibraltar = ' | gibraltar = 'Gibraltar', | ||
lifeline = ' | lifeline = 'Lifeline', | ||
pathfinder = ' | pathfinder = 'Pathfinder', | ||
wraith = ' | wraith = 'Wraith', | ||
bangalore = ' | bangalore = 'Bangalore', | ||
caustic = ' | caustic = 'Caustic', | ||
mirage = ' | mirage = 'Mirage', | ||
octane = ' | octane = 'Octane', | ||
wattson = ' | wattson = 'Wattson', | ||
crypto = ' | crypto = 'Crypto', | ||
revenant = ' | revenant = 'Revenant', | ||
loba = ' | loba = 'Loba', | ||
rampart = ' | rampart = 'Rampart', | ||
horizon = ' | horizon = 'Horizon', | ||
fuse = ' | fuse = 'Fuse', | ||
valkyrie = ' | valkyrie = 'Valkyrie', | ||
seer = 'Seer', | |||
}, | }, | ||
passive = { | passive = { | ||
name = ' | name = 'Pasiva', | ||
tracker = ' | tracker = 'Rastreadora', | ||
gun_shield = ' | gun_shield = 'Escudo de arma', | ||
combat_medic = ' | combat_medic = 'Médica de combate', | ||
combat_revive = ' | combat_revive = 'Recuperación de combate', | ||
insider_knowledge = ' | insider_knowledge = 'Conocimiento interno', | ||
voices_from_the_void = ' | voices_from_the_void = 'Voces del vacío', | ||
double_time = ' | double_time = 'Paso ligero', | ||
nox_vision = ' | nox_vision = 'Visión Nox', | ||
encore = ' | encore = '¡Más!', | ||
now_you_see_me = ' | now_you_see_me = 'Ahora me ves...', | ||
swift_mend = ' | swift_mend = 'Reparación rápida', | ||
spark_of_genius = ' | spark_of_genius = 'Chispa de genialidad', | ||
neurolink = ' | neurolink = 'Neuroenlace', | ||
stalker = ' | stalker = 'Hostigador', | ||
eye_for_quality = ' | eye_for_quality = 'Ojo para la calidad', | ||
modded_loader = ' | modded_loader = 'Cargador modificado', | ||
spacewalk = ' | spacewalk = 'Paseo espacial', | ||
grenadier = ' | grenadier = 'Granadero', | ||
vtol_jets = ' | vtol_jets = 'Propulsores verticales', | ||
}, | heart_seeker = 'Buscacorazones', | ||
tactical = { | }, | ||
name = ' | regen = { | ||
eye_of_the_allfather = ' | name = 'Regeneración', | ||
dome_of_protection = ' | health = 'Salud', | ||
doc_heal_drone = ' | shield = 'Escudo', | ||
grappling_hook = ' | ultimate = 'Definitiva', | ||
into_the_void = ' | combo = 'Combo', | ||
smoke_launcher = ' | syringe = 'Jeringa', | ||
nox_gas_trap = ' | medkit = 'Botiquín', | ||
psyche_out = ' | shield_cell = 'Pila para escudo', | ||
stim = ' | shield_battery = 'Batería para escudo', | ||
perimeter_security = ' | phoenix_kit = 'Kit Fénix', | ||
surveillance_drone = ' | ultimate_accelerant = 'Acelerador de definitiva', | ||
silence = ' | }, | ||
burglars_best_friend = ' | tactical = { | ||
amped_cover = ' | name = 'Táctica', | ||
gravity_lift = ' | eye_of_the_allfather = 'Ojo omnisciente', | ||
knuckle_cluster = ' | dome_of_protection = 'Cúpula de protección', | ||
missile_swarm = ' | doc_heal_drone = 'Dron médico DOC', | ||
}, | grappling_hook = 'Garfio', | ||
ultimate = { | into_the_void = 'En el vacío', | ||
name = ' | smoke_launcher = 'Lanzahumo', | ||
beast_of_the_hunt = ' | nox_gas_trap = 'Trampa de gas Nox', | ||
defensive_bombardment = ' | psyche_out = 'Desquiciar', | ||
care_package = ' | stim = 'Adrenalina', | ||
zipline_gun = ' | perimeter_security = 'Perímetro de seguridad', | ||
dimensiona_rift = ' | surveillance_drone = 'Dron de vigilancia', | ||
rolling_thunder = ' | silence = 'Silencio', | ||
nox_gas_grenade = ' | burglars_best_friend = 'Truco de ladrona', | ||
vanishing_act = ' | amped_cover = 'Cobertura ampliada', | ||
life_of_the_party = ' | gravity_lift = 'Ascensor gravitacional', | ||
launch_pad = ' | knuckle_cluster = 'Bomba de racimo', | ||
interception_pylon = ' | missile_swarm = 'Nube de misiles', | ||
drone_emp = ' | focus_of_attention = 'Foco de atención', | ||
death_totem = ' | }, | ||
black_market_boutique = ' | ultimate = { | ||
emplaced_minigun_sheila = ' | name = 'Definitiva', | ||
black_hole = ' | beast_of_the_hunt = 'Bestia cazadora', | ||
the_motherlode = ' | defensive_bombardment = 'Bombardeo defensivo', | ||
skyward_dive = ' | care_package = 'Pack de supervivencia', | ||
}, | zipline_gun = 'Lanzatirolinas', | ||
weapons = { | dimensiona_rift = 'Brecha dimensional', | ||
g7_scout = { | rolling_thunder = 'Retumbar del trueno', | ||
short = ' | nox_gas_grenade = 'Granada de gas Nox', | ||
full = ' | vanishing_act = 'Desaparecer', | ||
description = ' | life_of_the_party = 'Alma de la fiesta', | ||
launch_pad = 'Plataforma de salto', | |||
interception_pylon = 'Torre interceptora', | |||
drone_emp = 'PEM de dron', | |||
death_totem = 'Tótem de la muerte', | |||
black_market_boutique = 'Tienda del mercado negro', | |||
emplaced_minigun_sheila = 'Minigun de posición Sheila', | |||
black_hole = 'Agujero negro', | |||
the_motherlode = 'Petardazo', | |||
skyward_dive = 'Salto ascendente', | |||
exhibit = 'Exhibición', | |||
}, | |||
weapons = { | |||
g7_scout = { | |||
short = 'G7 Scout', | |||
full = 'G7 Scout', | |||
description = 'Rifle de medio alcance ligero semiautomático.', | |||
}, | |||
alternator = { | |||
short = 'Alternator', | |||
full = 'Alternator', | |||
description = 'Subfusil de cañón doble automático.', | |||
}, | |||
r99 = { | |||
short = 'R-99', | |||
full = 'R-99', | |||
description = 'Subfusil automático de disparo rápido.', | |||
}, | |||
r301 = { | |||
short = 'R-301', | |||
full = 'Carabina R-301', | |||
description = 'Fusil automático y de alta precisión.', | |||
}, | |||
p2020 = { | |||
short = 'P2020', | |||
full = 'P2020', | |||
description = 'Pistola semiautomática.', | |||
}, | |||
re45 = { | |||
short = 'RE-45', | |||
full = 'RE-45 automática', | |||
description = 'Pistola automática.', | |||
}, | |||
flatline = { | |||
short = 'Flatline', | |||
full = 'VK-47 Flatline', | |||
description = 'Fusil de asalto automático, con mucha potencia.', | |||
}, | |||
hemlok = { | |||
short = 'Hemlok', | |||
full = 'Hemlok', | |||
description = 'Rifle de asalto de ráfagas de 3 disparos.', | |||
}, | |||
spitfire = { | |||
short = 'Spitfire', | |||
full = 'M600 Spitfire', | |||
description = 'Ametralladora ligera automática.', | |||
}, | |||
wingman = { | |||
short = 'Wingman', | |||
full = 'Wingman', | |||
description = 'Revólver de alta potencia.', | |||
}, | |||
repeater = { | |||
short = '30-30', | |||
full = 'Rifle de repetición 30-30', | |||
description = 'Rifle de repetición pesado semiautomático. Usa la mira para cargar daños extras.', | |||
}, | |||
prowler = { | |||
short = 'Prowler', | |||
full = 'Prowler', | |||
description = 'Subfusil de ráfagas de 5 disparos.', | |||
}, | }, | ||
rampage = { | |||
short = ' | short = 'Rampage', | ||
full = ' | full = 'Ametralladora ligera Rampage', | ||
description = ' | description = 'Ametralladora ligera. Se carga con granadas de termita para aumentar la cadencia de disparo.', | ||
}, | }, | ||
lstar = { | |||
short = ' | short = 'L-STAR', | ||
full = ' | full = 'L-STAR', | ||
description = ' | description = 'Ametralladora pesada de plasma.', | ||
}, | }, | ||
havoc = { | |||
short = ' | short = 'HAVOC', | ||
full = ' | full = 'Rifle HAVOC', | ||
description = ' | description = 'Rifle de cargas de energía automático.', | ||
}, | }, | ||
devotion = { | |||
short = ' | short = 'Devotion', | ||
full = ' | full = 'Devotion', | ||
description = ' | description = 'Ametralladora ligera de energía automática.', | ||
}, | }, | ||
volt = { | |||
short = ' | short = 'Volt', | ||
full = ' | full = 'Subfusil Volt', | ||
description = ' | description = 'Subfusil activado por energía.', | ||
}, | }, | ||
tripletake = { | |||
short = ' | short = 'Triple Take', | ||
full = ' | full = 'Triple Take', | ||
description = ' | description = 'Rifle de medio alcance de tres cañones. El estrangulador reduce la dispersión al usar el zoom.', | ||
}, | }, | ||
mastiff = { | |||
short = ' | short = 'Mastiff', | ||
full = ' | full = 'Escopeta Mastiff', | ||
description = ' | description = 'Escopeta semiautomática de alta potencia.', | ||
}, | }, | ||
eva8_auto = { | |||
short = ' | short = 'EVA-8', | ||
full = ' | full = 'EVA-8 automática', | ||
description = ' | description = 'Escopeta automática.', | ||
}, | }, | ||
peacekeeper = { | |||
short = ' | short = 'Peacekeeper', | ||
full = ' | full = 'Peacekeeper', | ||
description = ' | description = 'Escopeta de palanca.', | ||
}, | }, | ||
mozambique = { | |||
short = ' | short = 'Mozambique', | ||
full = ' | full = 'Mozambique', | ||
description = ' | description = 'Pistola-escopeta con tres cañones.', | ||
}, | }, | ||
longbow = { | |||
short = ' | short = 'Longbow', | ||
full = ' | full = 'DMR Longbow', | ||
description = ' | description = 'Rifle de francotirador semiautomático.', | ||
}, | |||
charge_rifle = { | |||
short = 'Rifle de cargas', | |||
full = 'Rifle de cargas', | |||
description = 'Rifle de francotirador que dispara un rayo cargado.', | |||
}, | }, | ||
sentinel = { | |||
short = ' | short = 'Sentinel', | ||
full = ' | full = 'Sentinel', | ||
description = ' | description = 'Rifle francotirador de cerrojo.', | ||
}, | }, | ||
kraber = { | |||
short = ' | short = 'Kraber', | ||
full = ' | full = 'Kraber calibre .50', | ||
description = ' | description = 'Potente rifle de francotirador de cerrojo.', | ||
}, | }, | ||
bocek = { | |||
short = ' | short = 'Bocek', | ||
full = ' | full = 'Arco compuesto Bocek', | ||
description = ' | description = 'Mantén disparar para aumentar la potencia.', | ||
}, | }, | ||
car_smg = { | |||
short = ' | short = 'CAR', | ||
full = ' | full = 'Subfusil C.A.R.', | ||
description = ' | description = 'Subfusil adaptable capaz de cambiar entre munición ligera y pesada. Admite cargadores ligeros y pesados.', | ||
}, | }, | ||
arc_star = { | |||
short = ' | short = 'Electroestrella', | ||
full = ' | full = 'Electroestrella', | ||
description = ' | description = 'Se adhiere y explota tras unos instantes. Causa daños y visión borrosa.', | ||
}, | }, | ||
frag_grenade = { | |||
short = ' | short = 'Granada de fragmentación', | ||
full = ' | full = 'Granada de fragmentación', | ||
description = ' | description = 'Arma explosiva. Lanza para iniciar el detonador.', | ||
}, | }, | ||
thermite_grenade = { | |||
short = ' | short = 'Granada de termita', | ||
full = ' | full = 'Granada de termita', | ||
description = ' | description = 'Crea un muro de llamas horizontal.', | ||
}, | }, | ||
}, | |||
}, | |||
fr = { | |||
category = { | |||
assault_rifle = { | |||
one = 'Fusil d\'assaut', | |||
other = 'Fusils d\'assaut', | |||
}, | }, | ||
sub_machine_gun = { | |||
one = 'Mitraillette', | |||
other = 'Mitraillettes', | |||
}, | }, | ||
light_machine_gun = { | |||
one = 'Mitrailleuse', | |||
other = 'Mitrailleuses', | |||
}, | }, | ||
marksman_weapon = { | |||
one = 'Arme à longue portée', | |||
other = 'Armes à longue portée', | |||
}, | }, | ||
sniper = { | |||
one = 'Fusil de précision', | |||
other = 'Fusils de précision', | |||
}, | }, | ||
shotgun = { | |||
one = 'Fusil à pompe', | |||
other = 'Fusils à pompe', | |||
}, | }, | ||
pistol = { | |||
one = 'Pistolet', | |||
other = 'Pistolets', | |||
}, | }, | ||
thrown = { | |||
one = 'Jeté', | |||
other = 'Jetés', | |||
}, | }, | ||
supply_drop = { | |||
one = 'Ravitaillement', | |||
other = 'Ravitaillements', | |||
}, | }, | ||
ultimate = { | |||
other = 'Ultime', | |||
}, | }, | ||
}, | }, | ||
ammo = { | |||
name = 'Munitions', | |||
light = 'Balles légères', | |||
heavy = 'Balles lourdes', | |||
energy = 'Munitions énergétiques', | |||
sniper = 'Munitions de précision', | |||
shotgun = 'Cartouches de fusil à pompe', | |||
sniper | arrows = 'Flèches', | ||
shotgun = | special_light = 'Balles légères spéciales', | ||
special_heavy = 'Balles lourdes spéciales', | |||
special_energy = 'Munitions énergétiques spéciales', | |||
special_sniper = 'Munitions spéciales de précision', | |||
special_shotgun = 'Cartouches spéciales de fusil à pompe', | |||
special_arrows = 'Flèches spéciales', | |||
minigun = 'Munitions pour mitrailleuses montées', | |||
}, | }, | ||
attachment = { | |||
name = 'Accessoire', | |||
barrels = { | |||
name = 'Canon', | |||
barrel_stabilizer = 'Stabilisateur de canon', | |||
laser_sight = 'Viseur laser', | |||
}, | |||
extended_mag = { | extended_mag = { | ||
name = ' | name = 'Chargeur', | ||
light = ' | light = 'Chargeur légèr agrandi', | ||
heavy = ' | heavy = 'Chargeur lourd agrandi', | ||
energy = ' | energy = 'Chargeur énergétique agrandi', | ||
sniper = ' | sniper = 'Chargeur de précision agrandi', | ||
}, | |||
gears = { | |||
name = 'Matériel', | |||
backpack = 'Sac à dos', | |||
body_shield = 'Bouclier corporel', | |||
defenses = 'Défense', | |||
evo_shield = 'Bouclier évolutif', | |||
helmet = 'Casque', | |||
knockdown_shield = 'Bouclier de KO', | |||
}, | }, | ||
optics = { | optics = { | ||
name = ' | name = 'Optique', | ||
onex_hcog_classic = ' | onex_hcog_classic = 'VOCH 1x Classic', | ||
twox_hcog_bruiser = ' | twox_hcog_bruiser = 'VOCH 2x Bruiser', | ||
onex_reflex_holosight = ' | onex_reflex_holosight = 'Holo 1x', | ||
onex_twox_variable_reflex_holosight = ' | onex_twox_variable_reflex_holosight = 'Holo variable 1x-2x', | ||
onex_digital_threat = ' | onex_digital_threat = 'Indicateur de menace 1x', | ||
threex_hcog_ranger = ' | threex_hcog_ranger = 'VOCH 3x Ranger', | ||
twox_fourx_variable_acog = ' | twox_fourx_variable_acog = 'VOA variable 2x-4x', | ||
sixx_sniper_scope = ' | sixx_sniper_scope = 'Sniper 6x', | ||
fourx_eightx_variable_sniper_scope = ' | fourx_eightx_variable_sniper_scope = 'Sniper variable 4x-8x', | ||
fourx_tenx_digital_sniper_threat = ' | fourx_tenx_digital_sniper_threat = 'Indicateur de menace sniper 4x-10x', | ||
}, | }, | ||
shotgun_bolt = ' | shotgun_bolt = 'Culasse pour fusil à pompe', | ||
}, | stocks = { | ||
hopup = { | name = 'Crosse', | ||
name = ' | standard = 'Crosse standard', | ||
anvil_receiver = ' | sniper = 'Crosse de précision', | ||
deadeyes_tempo = ' | }, | ||
disruptor_rounds = ' | }, | ||
double_tap_trigger = ' | hopup = { | ||
hammerpoint_rounds = ' | name = 'Hop-up', | ||
precision_choke = ' | anvil_receiver = 'Châssis enclume', | ||
quickdraw_holster = ' | boosted_loader = 'Chargement intelligent', | ||
selectfire_receiver = ' | deadeyes_tempo = 'Tempo d\'élite', | ||
shatter_caps = ' | disruptor_rounds = 'Munitions désintégratrices', | ||
skullpiercer_rifling = ' | double_tap_trigger = 'Détente à double action', | ||
turbocharger = ' | dual_shell = 'Munition double', | ||
graffiti_mod = 'Graffiti', | |||
hammerpoint_rounds = 'Munitions Hammerpoint', | |||
kinetic_feeder = 'Flux cinétique', | |||
precision_choke = 'Choke de précision', | |||
quickdraw_holster = 'Étui rapide', | |||
selectfire_receiver = 'Sélecteur de tir', | |||
shatter_caps = 'Pointes à dispersion', | |||
skullpiercer_rifling = 'Démonte-crâne', | |||
splatter_rounds = 'Cartouches éclaboussantes', | |||
turbocharger = 'Turbochargeur', | |||
}, | }, | ||
legends = { | legends = { | ||
name = ' | name = 'Légendes', | ||
bloodhound = ' | bloodhound = 'Bloodhound', | ||
gibraltar = ' | gibraltar = 'Gibraltar', | ||
lifeline = ' | lifeline = 'Lifeline', | ||
pathfinder = ' | pathfinder = 'Pathfinder', | ||
wraith = ' | wraith = 'Wraith', | ||
bangalore = ' | bangalore = 'Bangalore', | ||
caustic = ' | caustic = 'Caustic', | ||
mirage = ' | mirage = 'Mirage', | ||
octane = ' | octane = 'Octane', | ||
wattson = ' | wattson = 'Wattson', | ||
crypto = ' | crypto = 'Crypto', | ||
revenant = ' | revenant = 'Revenant', | ||
loba = ' | loba = 'Loba', | ||
rampart = ' | rampart = 'Rampart', | ||
horizon = ' | horizon = 'Horizon', | ||
fuse = ' | fuse = 'Fuse', | ||
valkyrie = ' | valkyrie = 'Valkyrie', | ||
seer = 'Seer', | |||
}, | }, | ||
passive = { | passive = { | ||
name = ' | name = 'Passive', | ||
tracker = ' | tracker = 'Traqueur', | ||
gun_shield = ' | gun_shield = 'Blindage d\'armement', | ||
combat_medic = ' | combat_medic = 'Secouriste de combat', | ||
combat_revive = ' | combat_revive = 'Réanimation d\'urgence', | ||
insider_knowledge = ' | insider_knowledge = 'Délit d\'initié', | ||
voices_from_the_void = ' | voices_from_the_void = 'Voix du Vide', | ||
double_time = ' | double_time = 'Pas de charge', | ||
nox_vision = ' | nox_vision = 'Vision Nox', | ||
encore = ' | encore = 'Prolongation', | ||
now_you_see_me = ' | now_you_see_me = 'Insaisissable', | ||
swift_mend = ' | swift_mend = 'Guérison rapide', | ||
spark_of_genius = ' | spark_of_genius = 'Éclair de génie', | ||
neurolink = ' | neurolink = 'Neurolien', | ||
stalker = ' | stalker = 'Traqueur', | ||
eye_for_quality = ' | eye_for_quality = 'Regard aiguisé', | ||
modded_loader = ' | modded_loader = 'Chargeur modifié', | ||
spacewalk = ' | spacewalk = 'Spationaute', | ||
grenadier = ' | grenadier = 'Grenadier', | ||
vtol_jets = ' | vtol_jets = 'Jetpack', | ||
heart_seeker = 'Attrape-cœur', | |||
}, | |||
regen = { | |||
name = 'Régénération', | |||
health = 'Santé', | |||
shield = 'Bouclier', | |||
ultimate = 'Ultime', | |||
combo = 'Combo', | |||
syringe = 'Seringue', | |||
medkit = 'Kit de soins', | |||
shield_cell = 'Cellule de bouclier', | |||
shield_battery = 'Batterie de bouclier', | |||
phoenix_kit = 'Kit Phénix', | |||
ultimate_accelerant = 'Accélérant d\'Ultime', | |||
}, | }, | ||
tactical = { | tactical = { | ||
name = ' | name = 'Tactique', | ||
eye_of_the_allfather = ' | eye_of_the_allfather = 'Œil du Faiseur d\'Orages', | ||
dome_of_protection = ' | dome_of_protection = 'Dôme protecteur', | ||
doc_heal_drone = ' | doc_heal_drone = 'Drone-médecin DOC', | ||
grappling_hook = ' | grappling_hook = 'Grappin', | ||
into_the_void = ' | into_the_void = 'Dans le Vide', | ||
smoke_launcher = ' | smoke_launcher = 'Lance-fumigène', | ||
nox_gas_trap = ' | nox_gas_trap = 'Piège à gaz Nox', | ||
psyche_out = ' | psyche_out = 'Dissuasion', | ||
stim = ' | stim = 'Stimulant', | ||
perimeter_security = ' | perimeter_security = 'Périmètre de sécurité', | ||
surveillance_drone = ' | surveillance_drone = 'Drone de surveillance', | ||
silence = ' | silence = 'Silence', | ||
burglars_best_friend = ' | burglars_best_friend = 'Monte-en-l\'air', | ||
amped_cover = ' | amped_cover = 'Champ de force', | ||
gravity_lift = ' | gravity_lift = 'Ascenseur de gravité', | ||
knuckle_cluster = ' | knuckle_cluster = 'Bombe à dispersion', | ||
missile_swarm = ' | missile_swarm = 'Salve de missiles', | ||
}, | focus_of_attention = 'Centre d\'attention', | ||
ultimate = { | }, | ||
name = ' | ultimate = { | ||
beast_of_the_hunt = ' | name = 'Ultime', | ||
defensive_bombardment = ' | beast_of_the_hunt = 'Prédateur', | ||
care_package = ' | defensive_bombardment = 'Pilonnage défensif', | ||
zipline_gun = ' | care_package = 'Pack de soutien', | ||
dimensiona_rift = ' | zipline_gun = 'Lance-tyrolienne', | ||
rolling_thunder = ' | dimensiona_rift = 'Faille dimensionnelle', | ||
nox_gas_grenade = ' | rolling_thunder = 'Tonnerre grondant', | ||
vanishing_act = ' | nox_gas_grenade = 'Grenade à gaz Nox', | ||
life_of_the_party = ' | vanishing_act = 'Disparition', | ||
launch_pad = ' | life_of_the_party = 'Extravagance', | ||
interception_pylon = ' | launch_pad = 'Tremplin', | ||
drone_emp = ' | interception_pylon = 'Pylône d\'interception', | ||
death_totem = ' | drone_emp = 'Drone IEM', | ||
black_market_boutique = ' | death_totem = 'Totem de frag', | ||
emplaced_minigun_sheila = ' | black_market_boutique = 'Boutique du Marché Noir', | ||
black_hole = ' | emplaced_minigun_sheila = 'Mitrailleuse montée "Sheila"', | ||
the_motherlode = ' | black_hole = 'Trou noir', | ||
skyward_dive = ' | the_motherlode = 'Gros lot', | ||
}, | skyward_dive = 'Saut céleste', | ||
weapons = { | exhibit = 'Exposition', | ||
g7_scout = { | }, | ||
short = 'G7 | weapons = { | ||
full = 'G7 | g7_scout = { | ||
description = ' | short = 'G7 Scout', | ||
full = 'G7 Scout', | |||
description = 'Fusil longue portée léger semi-automatique.', | |||
}, | |||
alternator = { | |||
short = 'Alternator', | |||
full = 'Alternator', | |||
description = 'Mitraillette automatique à double canon.', | |||
}, | |||
r99 = { | |||
short = 'R-99', | |||
full = 'Mitraillette R-99', | |||
description = 'Mitraillette automatique à tir rapide.', | |||
}, | |||
r301 = { | |||
short = 'R-301', | |||
full = 'Carabine R-301', | |||
description = 'Arme automatique de haute précision.', | |||
}, | |||
p2020 = { | |||
short = 'P2020', | |||
full = 'P2020', | |||
description = 'Pistolet semi-automatique.', | |||
}, | }, | ||
re45 = { | |||
short = ' | short = 'RE-45', | ||
full = ' | full = 'RE-45 Auto', | ||
description = ' | description = 'Pistolet automatique.', | ||
}, | }, | ||
flatline = { | |||
short = ' | short = 'Flatline', | ||
full = ' | full = 'VK-47 Flatline', | ||
description = ' | description = 'Puissant système de tir automatique.', | ||
}, | }, | ||
hemlok = { | |||
short = ' | short = 'Hemlok', | ||
full = ' | full = 'Fusil d\'assaut Hemlok', | ||
description = ' | description = 'Fusil d\'assaut qui tire des rafales de trois balles.', | ||
}, | }, | ||
spitfire = { | |||
short = ' | short = 'Spitfire', | ||
full = ' | full = 'M600 Spitfire', | ||
description = ' | description = 'Mitrailleuse automatique.', | ||
}, | }, | ||
wingman = { | |||
short = 'Wingman', | |||
full = 'Wingman', | |||
description = 'Revolver puissant.', | |||
wingman = { | |||
short = ' | |||
full = ' | |||
description = ' | |||
}, | }, | ||
repeater = { | repeater = { | ||
short = '30-30 | short = '30-30', | ||
full = '30-30 | full = 'Répéteur 30-30', | ||
description = ' | description = 'Répéteur lourd semi-auto. Amplifiez les dégâts infligés avec le viseur.', | ||
}, | }, | ||
prowler = { | prowler = { | ||
short = ' | short = 'Prowler', | ||
full = ' | full = 'ADP Prowler Burst', | ||
description = ' | description = 'Mitraillette tirant des rafales de cinq balles.', | ||
}, | |||
rampage = { | |||
short = 'Rampage', | |||
full = 'Mitrailleuse Rampage', | |||
description = 'Mitrailleuse thermique que vous pouvez charger avec des grenades dédiées pour augmenter la cadence de tir.', | |||
}, | }, | ||
lstar = { | lstar = { | ||
short = 'L- | short = 'L-STAR', | ||
full = 'L- | full = 'EMG L-STAR', | ||
description = ' | description = 'Mitrailleuse lourde à plasma.', | ||
}, | }, | ||
havoc = { | havoc = { | ||
short = ' | short = 'HAVOC', | ||
full = ' | full = 'Fusil HAVOC', | ||
description = ' | description = 'Fusil automatique à charge énergétique.', | ||
}, | }, | ||
devotion = { | devotion = { | ||
short = ' | short = 'Devotion', | ||
full = ' | full = 'Mitrailleuse Devotion', | ||
description = ' | description = 'Mitrailleuse énergétique automatique.', | ||
}, | }, | ||
volt = { | volt = { | ||
short = ' | short = 'Volt', | ||
full = ' | full = 'Mitraillette Volt', | ||
description = ' | description = 'Mitraillette à charge énergétique.', | ||
}, | }, | ||
tripletake = { | tripletake = { | ||
short = ' | short = 'Fusil Triple', | ||
full = ' | full = 'Fusil Triple', | ||
description = ' | description = 'Fusil de précision à triple canon. L\'accessoire Choke de précision réduit la dispersion quand vous zoomez.', | ||
}, | }, | ||
mastiff = { | mastiff = { | ||
short = ' | short = 'Mastiff', | ||
full = ' | full = 'Fusil à pompe Mastiff', | ||
description = ' | description = 'Puissant fusil à pompe semi-automatique.', | ||
}, | }, | ||
eva8_auto = { | eva8_auto = { | ||
short = 'EVA-8 | short = 'EVA-8', | ||
full = 'EVA-8 | full = 'EVA-8 Auto', | ||
description = ' | description = 'Fusil à pompe automatique.', | ||
}, | }, | ||
peacekeeper = { | peacekeeper = { | ||
short = ' | short = 'Peacekeeper', | ||
full = ' | full = 'Peacekeeper', | ||
description = ' | description = 'Fusil à pompe à levier.', | ||
}, | }, | ||
mozambique = { | mozambique = { | ||
short = ' | short = 'Mozambique', | ||
full = ' | full = 'Mozambique', | ||
description = ' | description = 'Fusil à pompe à triple canon.', | ||
}, | |||
longbow = { | |||
short = 'Longbow', | |||
full = 'Longbow-DMR', | |||
description = 'Fusil de précision semi-automatique.', | |||
}, | |||
charge_rifle = { | |||
short = 'Fusil à charge', | |||
full = 'Fusil à charge', | |||
description = 'Fusil de précision à faisceau chargé en particules.', | |||
}, | |||
sentinel = { | |||
short = 'Sentinel', | |||
full = 'Sentinel', | |||
description = 'Fusil de précision à verrou.', | |||
}, | |||
kraber = { | |||
short = 'Kraber', | |||
full = 'Kraber .50', | |||
description = 'Puissant fusil de précision à verrou.', | |||
}, | |||
bocek = { | |||
short = 'Bocek', | |||
full = 'Arc Composite Bocek', | |||
description = 'Maintenez le tir pour augmenter la puissance.', | |||
}, | |||
car_smg = { | |||
short = 'CAR', | |||
full = 'Mitraillette C.A.R.', | |||
description = 'Mitraillette polyvalente capable de tirer des munitions lourdes ou légères. Accepte des chargeurs lourds ou légers.', | |||
}, | |||
arc_star = { | |||
short = 'Étoile à arc', | |||
full = 'Étoile à arc', | |||
description = 'Colle à la cible et explose après un bref délai. Inflige des dégâts et trouble la vision.', | |||
}, | |||
frag_grenade = { | |||
short = 'Grenade frag', | |||
full = 'Grenade frag', | |||
description = 'Grenade explosive. Lancez la grenade pour l\'activer.', | |||
}, | |||
thermite_grenade = { | |||
short = 'Grenade thermique', | |||
full = 'Grenade thermique', | |||
description = 'Crée un mur de flammes horizontal.', | |||
}, | }, | ||
longbow = { | }, | ||
short = '长弓', | }, | ||
it = { | |||
category = { | |||
assault_rifle = { other = 'Fucile d\'assalto' }, | |||
sub_machine_gun = { other = 'SMG' }, | |||
light_machine_gun = { other = 'LMG' }, | |||
marksman_weapon = { | |||
one = 'Tiratore scelto', | |||
other = 'Armi tiratore scelto', | |||
}, | |||
sniper = { | |||
one = 'Cecchino', | |||
other = 'Fucili di precisione', | |||
}, | |||
shotgun = { other = 'Shotgun' }, | |||
pistol = { | |||
one = 'Pistola', | |||
other = 'Pistole', | |||
}, | |||
thrown = { other = 'Da lancio' }, | |||
supply_drop = { | |||
one = 'Rifornimento', | |||
other = 'Rifornimenti', | |||
}, | |||
ultimate = { other = 'Ultimate' }, | |||
}, | |||
ammo = { | |||
name = 'Munizioni', | |||
light = 'Munizioni leggere', | |||
heavy = 'Munizioni pesanti', | |||
energy = 'Munizioni energetiche', | |||
sniper = 'Munizioni per cecchino', | |||
shotgun = 'Cartucce shotgun', | |||
arrows = 'Frecce', | |||
special_light = 'Speciali munizioni leggere', | |||
special_heavy = 'Speciali munizioni pesanti', | |||
special_energy = 'Speciali munizioni energetiche', | |||
special_sniper = 'Speciali munizioni per cecchino', | |||
special_shotgun = 'Speciali cartucce shotgun', | |||
special_arrows = 'Speciali frecce', | |||
minigun = '', | |||
}, | |||
attachment = { | |||
name = 'Accessorio', | |||
barrels = { | |||
name = 'Canna', | |||
barrel_stabilizer = 'Stabilizzatore canna', | |||
laser_sight = 'Mirino laser', | |||
}, | |||
extended_mag = { | |||
name = 'Caricatore', | |||
light = 'Caricatore leggero esteso', | |||
heavy = 'Caricatore pesante esteso', | |||
energy = 'Caricatore energetico esteso', | |||
sniper = 'Caricatore esteso per cecchino', | |||
}, | |||
gears = { | |||
name = 'Attrezzatura', | |||
backpack = 'Zaino', | |||
body_shield = 'Scudo corporeo', | |||
defenses = 'Difesa', | |||
evo_shield = 'Scudo evo', | |||
helmet = 'Casco', | |||
knockdown_shield = 'Scudo ausiliario', | |||
}, | |||
optics = { | |||
name = 'Ottica', | |||
onex_hcog_classic = '1x MOOC Classico', | |||
twox_hcog_bruiser = '2x MOOC Bruiser', | |||
onex_reflex_holosight = '1x OLO', | |||
onex_twox_variable_reflex_holosight = '1x-2x OLO Variabile', | |||
onex_digital_threat = '1x Minaccia Digitale', | |||
threex_hcog_ranger = '3x Ranger MOOC', | |||
twox_fourx_variable_acog = '2x-4x AOG Variabile', | |||
sixx_sniper_scope = '6x Cecchino', | |||
fourx_eightx_variable_sniper_scope = '4x-8x Cecchino Variabile', | |||
fourx_tenx_digital_sniper_threat = '4x-10x Minaccia Cecchino Digitale', | |||
}, | |||
shotgun_bolt = 'Otturatore shotgun', | |||
stocks = { | |||
name = 'Calcio', | |||
standard = 'Calcio standard', | |||
sniper = 'Calcio da cecchino', | |||
}, | |||
}, | |||
hopup = { | |||
name = 'Hop-up', | |||
anvil_receiver = 'Castello', | |||
boosted_loader = 'Ricarica potenziata', | |||
deadeyes_tempo = 'Tempo tiratore scelto', | |||
disruptor_rounds = 'Munizioni perforascudi', | |||
double_tap_trigger = 'Grilletto a doppio sparo', | |||
dual_shell = 'Doppio colpo', | |||
graffiti_mod = 'Mod graffiti', | |||
hammerpoint_rounds = 'Munizioni Hammerpoint', | |||
kinetic_feeder = 'Alimentatore cinetico', | |||
precision_choke = 'Strozzatura di precisione', | |||
quickdraw_holster = 'Fondina a estrazione rapida', | |||
selectfire_receiver = 'Selettore di fuoco', | |||
shatter_caps = 'Punte a dispersione', | |||
skullpiercer_rifling = 'Rigatura perforacranio', | |||
splatter_rounds = 'Colpi arcobaleno', | |||
turbocharger = 'Turbocompressore', | |||
}, | |||
legends = { | |||
name = 'Leggende', | |||
bloodhound = 'Bloodhound', | |||
gibraltar = 'Gibraltar', | |||
lifeline = 'Lifeline', | |||
pathfinder = 'Pathfinder', | |||
wraith = 'Wraith', | |||
bangalore = 'Bangalore', | |||
caustic = 'Caustic', | |||
mirage = 'Mirage', | |||
octane = 'Octane', | |||
wattson = 'Wattson', | |||
crypto = 'Crypto', | |||
revenant = 'Revenant', | |||
loba = 'Loba', | |||
rampart = 'Rampart', | |||
horizon = 'Horizon', | |||
fuse = 'Fuse', | |||
valkyrie = 'Valkyrie', | |||
seer = 'Seer', | |||
}, | |||
passive = { | |||
name = 'Passiva', | |||
tracker = 'Segugio', | |||
gun_shield = 'Scudo arma', | |||
combat_medic = 'Medico di guerra', | |||
combat_revive = 'Rianimazione in battagliia', | |||
insider_knowledge = 'Infiltrato', | |||
voices_from_the_void = 'Voci dall\'oblio', | |||
double_time = 'Doppio tempo', | |||
nox_vision = 'Visione Nox', | |||
encore = 'Bis!', | |||
now_you_see_me = 'Ora mi vedi...', | |||
swift_mend = 'Pronta guarigione', | |||
spark_of_genius = 'Lampo di genio', | |||
neurolink = 'Neurolink', | |||
stalker = 'Stalker', | |||
eye_for_quality = 'Occhio di lince', | |||
modded_loader = 'Caricatore modificato', | |||
spacewalk = 'Passeggiata spaziale', | |||
grenadier = 'Granatiere', | |||
vtol_jets = 'Jet VTOL', | |||
heart_seeker = 'Re di cuori', | |||
}, | |||
regen = { | |||
name = 'Rigenerazione', | |||
health = 'Salute', | |||
shield = 'Scudo', | |||
ultimate = 'Ultimate', | |||
combo = 'Combo', | |||
syringe = 'Siringa', | |||
medkit = 'Kit medico', | |||
shield_cell = 'Cella scudo', | |||
shield_battery = 'Batteria scudo', | |||
phoenix_kit = 'Kit fenice', | |||
ultimate_accelerant = 'Accelerante Ultimate', | |||
}, | |||
tactical = { | |||
name = 'Abilità tattica', | |||
eye_of_the_allfather = 'Occhio degli dei', | |||
dome_of_protection = 'Cupola protettiva', | |||
doc_heal_drone = 'Drone di guarigione', -- Website: 'D.O.C. Drone di guarigione' | |||
grappling_hook = 'Rampino', | |||
into_the_void = 'Nell\'oblio', | |||
smoke_launcher = 'Cortina di fumo', | |||
nox_gas_trap = 'Trappola gas Nox', | |||
psyche_out = 'Inganno', | |||
stim = 'Stimolanti', | |||
perimeter_security = 'Difesa perimetro', | |||
surveillance_drone = 'Drone di sorveglianza', | |||
silence = 'Silenzio', | |||
burglars_best_friend = 'Trucchi del mestiere', | |||
amped_cover = 'Copertura amplificata', | |||
gravity_lift = 'Ascensore gravitazionale', | |||
knuckle_cluster = 'Bomba a grappolo', | |||
missile_swarm = 'Tempesta di missili', | |||
focus_of_attention = 'Centro dell\'attenzione', | |||
}, | |||
ultimate = { | |||
name = 'Ultimate', | |||
beast_of_the_hunt = 'Istinto primordiale', | |||
defensive_bombardment = 'Pioggia di fuoco', | |||
care_package = 'Capsula assistenza', | |||
zipline_gun = 'Zipline master', | |||
dimensiona_rift = 'Porta dimensionale', | |||
rolling_thunder = 'Rombo di tuono', | |||
nox_gas_grenade = 'Granata gas Nox', | |||
vanishing_act = 'Sparisci', | |||
life_of_the_party = 'L\'anima della festa', | |||
launch_pad = 'Trampolino', | |||
interception_pylon = 'Traliccio d\'intercettazione', | |||
drone_emp = 'Tempesta elettromagnetica', | |||
death_totem = 'Totem della morte', | |||
black_market_boutique = 'Boutique del mercato nero', | |||
emplaced_minigun_sheila = 'Sheila - Mitragliatrice fissa', -- Website: 'Mitragliatrice fissa "Sheila"' | |||
black_hole = 'Buco nero', | |||
the_motherlode = 'Bombifragio', | |||
skyward_dive = 'Slancio etereo', | |||
exhibit = 'Opera d\'arte', | |||
}, | |||
weapons = { | |||
g7_scout = { | |||
short = 'G7 Scout', | |||
full = 'G7 Scout', | |||
description = 'Fucile seemi-auto da tiratore scelto.', | |||
}, | |||
alternator = { | |||
short = 'Alternator', | |||
full = 'Alternator', | |||
description = 'SMG completamente auto a doppia canna.', | |||
}, | |||
r99 = { | |||
short = 'R-99', | |||
full = 'R-99', | |||
description = 'SMG a fuoco rapido automatico.', | |||
}, | |||
r301 = { | |||
short = 'R-301', | |||
full = 'Carabina R-301', | |||
description = 'Completamente automatico, a elevata precisione.', | |||
}, | |||
p2020 = { | |||
short = 'P2020', | |||
full = 'P2020', | |||
description = 'Pistola semiautomatica.', | |||
}, | |||
re45 = { | |||
short = 'RE-45', | |||
full = 'RE-45 automatica', | |||
description = 'Pistola automatica.', | |||
}, | |||
flatline = { | |||
short = 'Flatline', | |||
full = 'VK-47 Flatline', | |||
description = 'Completamente automatico con una buona potenza.', | |||
}, | |||
hemlok = { | |||
short = 'Hemlok', | |||
full = 'Hemlok', | |||
description = 'Fucile d\'assalto che spara raffiche di 3 colpi.', | |||
}, | |||
spitfire = { | |||
short = 'Spitfire', | |||
full = 'M600 Spitfire', | |||
description = 'LMG automatica.', | |||
}, | |||
wingman = { | |||
short = 'Wingman', | |||
full = 'Wingman', | |||
description = 'Revolver ad alta potenza.', | |||
}, | |||
repeater = { | |||
short = '30-30', | |||
full = '30-30 Repeater', | |||
description = 'Fucile pesante a ripetiz. semi-auto. Mira per danni caricati extra.', | |||
}, | |||
prowler = { | |||
short = 'Prowler', | |||
full = 'Prowler', | |||
description = 'SMG che spara raffiche di 5 colpi.', | |||
}, | |||
rampage = { | |||
short = 'Rampage', | |||
full = 'LMG Rampage', | |||
description = 'LMG alimentata a fuoco. Per aumentare la cadenza di fuoco, caricala con le granate termite.', | |||
}, | |||
lstar = { | |||
short = 'L-STAR', | |||
full = 'EMG L-STAR', | |||
description = 'MG pesante al plasma.', | |||
}, | |||
havoc = { | |||
short = 'HAVOC', | |||
full = 'HAVOC', | |||
description = 'Fucile automatico a cariche di energia.', | |||
}, | |||
devotion = { | |||
short = 'Devotion', | |||
full = 'Devotion', | |||
description = 'LMG a energia automatico.', | |||
}, | |||
volt = { | |||
short = 'Volt', | |||
full = 'SMG Volt', | |||
description = 'SMG energia.', | |||
}, | |||
tripletake = { | |||
short = 'Triple Take', | |||
full = 'Triple Take', | |||
description = 'Fucile da tiratore scelto a tripla canna. La strozzatura riduce la diffusione durante lo zoom.', | |||
}, | |||
mastiff = { | |||
short = 'Mastiff', | |||
full = 'Mastiff', | |||
description = 'Potente shotgun semiautomatico.', | |||
}, | |||
eva8_auto = { | |||
short = 'EVA-8', | |||
full = 'EVA-8 Auto', | |||
description = 'Shotgun automatico.', | |||
}, | |||
peacekeeper = { | |||
short = 'Peacekeeper', | |||
full = 'Peacekeeper', | |||
description = 'Shotgun a leva.', | |||
}, | |||
mozambique = { | |||
short = 'Mozambique', | |||
full = 'Mozambique', | |||
description = 'Pistola shotgun a tripla canna.', | |||
}, | |||
longbow = { | |||
short = 'Longbow', | |||
full = 'Longbow', | |||
description = 'Fucile semiautomatico di precisione.', | |||
}, | |||
charge_rifle = { | |||
short = 'Radius', | |||
full = 'Radius', | |||
description = 'Fucile di precisione con raggio energetico caricato.', | |||
}, | |||
sentinel = { | |||
short = 'Sentinel', | |||
full = 'Sentinel', | |||
description = 'Fucile da cecchino a otturatore scorrevole.', | |||
}, | |||
kraber = { | |||
short = 'Kraber', | |||
full = 'Kraber .50', | |||
description = 'Potente fucile da cecchino a otturatore scorrevole.', | |||
}, | |||
bocek = { | |||
short = 'Bocek', | |||
full = 'Arco compound Bocek', | |||
description = 'Mantieni il comando del tiro per aumentare la potenza.', | |||
}, | |||
car_smg = { | |||
short = 'CAR', | |||
full = 'SMG C.A.R.', | |||
description = 'SMG versatile che può alternare munizioni leggere e pesanti. Usa caricatori leggeri o pesanti.', | |||
}, | |||
arc_star = { | |||
short = 'Stella arc', | |||
full = 'Stella arc', | |||
description = 'Si attacca ed esplode dopo qualche secondo. Provoca danni e visione offuscata.', | |||
}, | |||
frag_grenade = { | |||
short = 'Granata a frammentazione', | |||
full = 'Granata a frammentazione', | |||
description = 'Ordigno esplosivo. Gettalo per innescarlo.', | |||
}, | |||
thermite_grenade = { | |||
short = 'Granata termite', | |||
full = 'Granata termite', | |||
description = 'Crea una barriera di fiamme orizzontale.', | |||
}, | |||
}, | |||
}, | |||
ja = { | |||
category = { | |||
assault_rifle = { other = 'アサルトライフル' }, | |||
sub_machine_gun = { other = 'サブマシンガン' }, | |||
light_machine_gun = { other = 'ライトマシンガン' }, | |||
marksman_weapon = { other = 'マークスマン武器' }, | |||
sniper = { other = 'スナイパーライフル' }, | |||
shotgun = { other = 'ショットガン' }, | |||
pistol = { other = 'ピストル' }, | |||
thrown = { other = '投てき' }, | |||
supply_drop = { other = '物資投下' }, | |||
ultimate = { other = 'アルティメット' }, | |||
}, | |||
ammo = { | |||
name = '弾薬', | |||
light = 'ライトアモ', | |||
heavy = 'ヘビーアモ', | |||
energy = 'エネルギーアモ', | |||
sniper = 'スナイパーアモ', | |||
shotgun = 'ショットガンアモ', | |||
arrows = 'アロー', | |||
special_light = '専用ライトアモ', | |||
special_heavy = '専用ヘビーアモ', | |||
special_energy = '専用エネルギーアモ', | |||
special_sniper = '専用スナイパーアモ', | |||
special_shotgun = '専用ショットガンアモ', | |||
special_arrows = '専用アロー', | |||
minigun = 'ミニガンアモ', | |||
}, | |||
attachment = { | |||
name = 'アタッチメント', | |||
barrels = { | |||
name = 'バレル', | |||
barrel_stabilizer = 'バレルスタビライザー', | |||
laser_sight = 'レーザーサイト', | |||
}, | |||
extended_mag = { | |||
name = 'マガジン', | |||
light = '拡張ライトマガジン', | |||
heavy = '拡張ヘビーマガジン', | |||
energy = '拡張エネルギーマガジン', | |||
sniper = '拡張スナイパーマガジン', | |||
}, | |||
gears = { | |||
name = '装備品', | |||
backpack = 'バックパック', | |||
body_shield = 'ボディーシールド', | |||
defenses = '防御', | |||
evo_shield = '進化式ボディーシールド', | |||
helmet = 'ヘルメット', | |||
knockdown_shield = 'ノックダウンシールド', | |||
}, | |||
optics = { | |||
name = 'スコープ', | |||
onex_hcog_classic = '1倍HCOG\'クラシック\'', | |||
twox_hcog_bruiser = '2倍HCOG\'ブルーザー\'', | |||
onex_reflex_holosight = '1倍ホロサイト', | |||
onex_twox_variable_reflex_holosight = '1~2倍可変式ホロサイト', | |||
onex_digital_threat = '1倍デジタルスレット', | |||
threex_hcog_ranger = '3倍HCOG\'レンジャー\'', | |||
twox_fourx_variable_acog = '2~4倍可変式AOG', | |||
sixx_sniper_scope = '6倍スナイパー', | |||
fourx_eightx_variable_sniper_scope = '4~8倍可変式スナイパー', | |||
fourx_tenx_digital_sniper_threat = '4~10倍デジタルスレット', | |||
}, | |||
shotgun_bolt = 'ショットガンボルト', | |||
stocks = { | |||
name = 'ストック', | |||
standard = '標準ストック', | |||
sniper = 'スナイパーストック', | |||
}, | |||
}, | |||
hopup = { | |||
name = 'ホップアップ', | |||
anvil_receiver = 'アンビルレシーバー', | |||
boosted_loader = 'ブーステッドローダー', | |||
deadeyes_tempo = 'デッドアイズテンポ', | |||
disruptor_rounds = 'ディスラプター弾', | |||
double_tap_trigger = 'ダブルタップトリガー', | |||
dual_shell = 'デュアルシェル', | |||
graffiti_mod = 'らくがきMOD', | |||
hammerpoint_rounds = 'ハンマーポイント弾', | |||
kinetic_feeder = 'キネティックフィーダー', | |||
precision_choke = 'プレシジョンチョーク', | |||
quickdraw_holster = 'クイックドローホルスター', | |||
selectfire_receiver = 'セレクトファイアレシーバー', | |||
shatter_caps = 'シャッターキャップ', | |||
skullpiercer_rifling = 'スカルピアサーライフリング', | |||
splatter_rounds = 'スプラッター弾', | |||
turbocharger = 'ターボチャージャー', | |||
}, | |||
legends = { | |||
name = 'レジェンド', | |||
bloodhound = 'ブラッドハウンド', | |||
gibraltar = 'ジブラルタル', | |||
lifeline = 'ライフライン', | |||
pathfinder = 'パスファインダー', | |||
wraith = 'レイス', | |||
bangalore = 'バンガロール', | |||
caustic = 'コースティック', | |||
mirage = 'ミラージュ', | |||
octane = 'オクタン', | |||
wattson = 'ワットソン', | |||
crypto = 'クリプト', | |||
revenant = 'レヴナント', | |||
loba = 'ローバ', | |||
rampart = 'ランパート', | |||
horizon = 'ホライゾン', | |||
fuse = 'ヒューズ', | |||
valkyrie = 'ヴァルキリー', | |||
seer = 'シア', | |||
}, | |||
passive = { | |||
name = 'パッシブ', | |||
tracker = 'トラッカー', | |||
gun_shield = 'ガンシールド', | |||
combat_medic = '戦う衛生兵', | |||
combat_revive = '戦闘復活', | |||
insider_knowledge = '内部情報', | |||
voices_from_the_void = '虚空からの声', | |||
double_time = '駆け足', | |||
nox_vision = 'Noxビジョン', | |||
encore = 'アンコール', | |||
now_you_see_me = '神出鬼没', | |||
swift_mend = '高速修復', | |||
spark_of_genius = '天才のひらめき', | |||
neurolink = 'ニューロリンク', | |||
stalker = 'ストーカー', | |||
eye_for_quality = 'アイフォークオリティ', | |||
modded_loader = '改造ローダー', | |||
spacewalk = 'スペースウォーク', | |||
grenadier = 'グレネーダー', | |||
vtol_jets = 'VTOLジェット', | |||
heart_seeker = 'ハートシーカー', | |||
}, | |||
regen = { | |||
name = '回復', | |||
health = '体力', | |||
shield = 'シールド', | |||
ultimate = 'アルティメット', | |||
combo = 'ミックス', | |||
syringe = '注射器', | |||
medkit = '医療キット', | |||
shield_cell = 'シールドセル', | |||
shield_battery = 'シールドバッテリー', | |||
phoenix_kit = 'フェニックスキット', | |||
ultimate_accelerant = 'アルティメット促進剤', | |||
}, | |||
tactical = { | |||
name = '戦術', | |||
eye_of_the_allfather = '全能の目', | |||
dome_of_protection = 'プロテクトドーム', | |||
doc_heal_drone = 'D.O.C.ヒールドローン', | |||
grappling_hook = 'グラップリングフック', | |||
into_the_void = '虚空へ', | |||
smoke_launcher = 'スモークランチャー', | |||
nox_gas_trap = 'Noxガストラップ', | |||
psyche_out = 'サイクアウト', | |||
stim = '興奮剤', | |||
perimeter_security = '周辺セキュリティ', | |||
surveillance_drone = 'スパイドローン', | |||
silence = 'サイレンス', | |||
burglars_best_friend = '盗賊の相棒', | |||
amped_cover = '増幅バリケード', | |||
gravity_lift = 'グラビティリフト', | |||
knuckle_cluster = 'ナックルクラスター', | |||
missile_swarm = 'ミサイルスワーム', | |||
focus_of_attention = 'フォーカス・オブ・アテンション', | |||
}, | |||
ultimate = { | |||
name = 'アルティメット', | |||
beast_of_the_hunt = 'ハンティングビースト', | |||
defensive_bombardment = '防衛爆撃', | |||
care_package = 'ケアパッケージ', | |||
zipline_gun = 'ジップラインガン', | |||
dimensiona_rift = 'ディメンションリフト', | |||
rolling_thunder = 'ローリングサンダー', | |||
nox_gas_grenade = 'Noxガスグレネード', | |||
vanishing_act = 'ファントム', | |||
life_of_the_party = 'パーティーライフ', | |||
launch_pad = 'ジャンプパッド', | |||
interception_pylon = 'インターセプターパイロン', | |||
drone_emp = 'ドローンEMP', | |||
death_totem = 'デストーテム', | |||
black_market_boutique = 'ブラックマーケット', | |||
emplaced_minigun_sheila = 'ミニガン「シーラ」', | |||
black_hole = 'ブラックホール', | |||
the_motherlode = 'マザーロード', | |||
skyward_dive = 'スカイハイダイブ', | |||
exhibit = 'ショーケース', | |||
}, | |||
weapons = { | |||
g7_scout = { | |||
short = 'G7スカウト', | |||
full = 'G7スカウト', | |||
description = 'セミオートの狙撃手用軽量ライフル。', | |||
}, | |||
alternator = { | |||
short = 'オルタネーター', | |||
full = 'オルタネーターSMG', | |||
description = 'ツインバレルのフルオートSMG。', | |||
}, | |||
r99 = { | |||
short = 'R-99', | |||
full = 'R-99 SMG', | |||
description = '高速連射が可能な自動SMG。', | |||
}, | |||
r301 = { | |||
short = 'R-301', | |||
full = 'R-301カービン', | |||
description = 'フルオートで高精度。', | |||
}, | |||
p2020 = { | |||
short = 'P2020', | |||
full = 'P2020', | |||
description = 'セミオートピストル。', | |||
}, | |||
re45 = { | |||
short = 'RE-45', | |||
full = 'RE-45オート', | |||
description = 'フルオートピストル。', | |||
}, | |||
flatline = { | |||
short = 'フラットライン', | |||
full = 'VK-47フラットライン', | |||
description = '威力十分のフルオート銃。', | |||
}, | |||
hemlok = { | |||
short = 'ヘムロック', | |||
full = 'ヘムロックバーストAR', | |||
description = '3連バーストのアサルトライフル。', | |||
}, | |||
spitfire = { | |||
short = 'スピットファイア', | |||
full = 'M600スピットファイア', | |||
description = 'フルオートのLMG。', | |||
}, | |||
wingman = { | |||
short = 'ウィングマン', | |||
full = 'ウィングマン', | |||
description = '高威力のリボルバー。', | |||
}, | |||
repeater = { | |||
short = '30-30', | |||
full = '30-30リピーター', | |||
description = 'セミオートのヘビーリピーター。エイムでチャージした分のボーナスダメージが追加される。', | |||
}, | |||
prowler = { | |||
short = 'プラウラー', | |||
full = 'プラウラーバーストPDW', | |||
description = '5連バーストSMG。', | |||
}, | |||
rampage = { | |||
short = 'ランページ', | |||
full = 'ランページLMG', | |||
description = '火力特化のLMG。テルミットをチャージすると連射速度が上昇。', | |||
}, | |||
lstar = { | |||
short = 'L-スター', | |||
full = 'L-スターEMG', | |||
description = 'プラズマエネルギーを充填したヘビーマシンガン。', | |||
}, | |||
havoc = { | |||
short = 'ハボック', | |||
full = 'ハボックライフル', | |||
description = 'フルオートのチャージ式エネルギーライフル。', | |||
}, | |||
devotion = { | |||
short = 'ディヴォーション', | |||
full = 'ディヴォーションLMG', | |||
description = 'フルオートのエネルギーLMG。', | |||
}, | |||
volt = { | |||
short = 'ボルト', | |||
full = 'ボルトSMG', | |||
description = 'エネルギー駆動式のSMG。', | |||
}, | |||
tripletake = { | |||
short = 'トリプルテイク', | |||
full = 'トリプルテイク', | |||
description = 'トリプルバレルのマークスマンライフル。チョークはエイム時弾丸の拡散を抑制する。', | |||
}, | |||
mastiff = { | |||
short = 'マスティフ', | |||
full = 'マスティフショットガン', | |||
description = '強力なセミオートのショットガン。', | |||
}, | |||
eva8_auto = { | |||
short = 'EVA-8', | |||
full = 'EVA-8オート', | |||
description = 'フルオートショットガン。', | |||
}, | |||
peacekeeper = { | |||
short = 'ピースキーパー', | |||
full = 'ピースキーパー', | |||
description = 'レバーアクション式ショットガン。', | |||
}, | |||
mozambique = { | |||
short = 'モザンビーク', | |||
full = 'モザンビークショットガン', | |||
description = 'トリプルバレルのショットガンピストル。', | |||
}, | |||
longbow = { | |||
short = 'ロングボウ', | |||
full = 'ロングボウDMR', | |||
description = 'セミオートのスナイパーライフル。', | |||
}, | |||
charge_rifle = { | |||
short = 'チャージライフル', | |||
full = 'チャージライフル', | |||
description = 'チャージビーム式スナイパーライフル。', | |||
}, | |||
sentinel = { | |||
short = 'センチネル', | |||
full = 'センチネル', | |||
description = 'ボルトアクション。チャージ時にダメージが増加。', | |||
}, | |||
kraber = { | |||
short = 'クレーバー', | |||
full = 'クレーバー.50スナイパー', | |||
description = 'ボルトアクション式の強力なスナイパーライフル。', | |||
}, | |||
bocek = { | |||
short = 'ボセック', | |||
full = 'ボセックコンパウンドボウ', | |||
description = '溜めて撃つことで、ダメージが増加する。', | |||
}, | |||
car_smg = { | |||
short = 'CAR', | |||
full = 'C.A.R. SMG', | |||
description = '汎用型SMG。ライトアモとヘビーアモを切り替えて使用できる。ライトマガジンとヘビーマガジンの両方に対応する。', | |||
}, | |||
arc_star = { | |||
short = 'アークスター', | |||
full = 'アークスター', | |||
description = '接着後に一瞬おいて爆発する。ダメージを与え視界をかすませる。', | |||
}, | |||
frag_grenade = { | |||
short = 'フラググレネード', | |||
full = 'フラググレネード', | |||
description = '携行型爆弾。投げると信管が作動する。', | |||
}, | |||
thermite_grenade = { | |||
short = 'テルミットグレネード', | |||
full = 'テルミットグレネード', | |||
description = '横方向に炎の壁を作り出す。', | |||
}, | |||
}, | |||
}, | |||
ko = { | |||
category = { | |||
assault_rifle = { other = '어설트 라이플' }, | |||
sub_machine_gun = { other = '기관단총' }, | |||
light_machine_gun = { other = '경기관총' }, | |||
marksman_weapon = { other = '마크스맨 무기' }, | |||
sniper = { other = '스나이퍼 라이플' }, | |||
shotgun = { other = '샷건' }, | |||
pistol = { other = '피스톨' }, | |||
thrown = { other = '투척' }, | |||
supply_drop = { other = '보급품' }, | |||
ultimate = { other = '얼티밋 스킬' }, | |||
}, | |||
ammo = { | |||
name = '탄약', | |||
light = '경량 탄약', | |||
heavy = '중량 탄약', | |||
energy = '에너지 탄약', | |||
sniper = '스나이퍼 탄약', | |||
shotgun = '샷건 탄환', | |||
arrows = '화살', | |||
special_light = '특수 경량 탄약', | |||
special_heavy = '특수 중량 탄약', | |||
special_energy = '특수 에너지 탄약', | |||
special_sniper = '특수 스나이퍼 탄약', | |||
special_shotgun = '특수 샷건 탄환', | |||
special_arrows = '특수 화살', | |||
minigun = '미니건 탄약', | |||
}, | |||
attachment = { | |||
name = '부착물', | |||
barrels = { | |||
name = '총신', | |||
barrel_stabilizer = '총신 안정기', | |||
laser_sight = '레이저 사이트', | |||
}, | |||
extended_mag = { | |||
name = '탄창', | |||
light = '경량 확장 탄창', | |||
heavy = '중량 확장 탄창', | |||
energy = '에너지 확장 탄창', | |||
sniper = '스나이퍼 확장 탄창', | |||
}, | |||
gears = { | |||
name = '기어', | |||
backpack = '백팩', | |||
body_shield = '보디 실드', | |||
defenses = '방어', | |||
evo_shield = '이보 실드', | |||
helmet = '헬멧', | |||
knockdown_shield = '녹다운 실드', | |||
}, | |||
optics = { | |||
name = '조준경', | |||
onex_hcog_classic = '1x HCOG \'클래식\'', | |||
twox_hcog_bruiser = '2x HCOG \'브루저\'', | |||
onex_reflex_holosight = '1x 홀로스코프', | |||
onex_twox_variable_reflex_holosight = '1x-2x 가변형 홀로스코프', | |||
onex_digital_threat = '1x 디지털 스레트', | |||
threex_hcog_ranger = '3x HCOG \'레인저\'', | |||
twox_fourx_variable_acog = '2x-4x 가변형 AOG', | |||
sixx_sniper_scope = '6x 스나이퍼', | |||
fourx_eightx_variable_sniper_scope = '4x-8x 가변형 스나이퍼', | |||
fourx_tenx_digital_sniper_threat = '4x-10x 디지털 스나이퍼 스레트', | |||
}, | |||
shotgun_bolt = '샷건 볼트', | |||
stocks = { | |||
name = '개머리판', | |||
standard = '일반 개머리판', | |||
sniper = '저격용 개머리판', | |||
}, | |||
}, | |||
hopup = { | |||
name = '사거리 연장', | |||
anvil_receiver = '앤빌 리시버', | |||
boosted_loader = '부스티드 장전기', | |||
deadeyes_tempo = '데드아이 템포', | |||
disruptor_rounds = '분쇄탄', | |||
double_tap_trigger = '더블 탭 트리거', | |||
dual_shell = '듀얼 셸', | |||
graffiti_mod = '그래피티 모드', | |||
hammerpoint_rounds = '추공탄', | |||
kinetic_feeder = '키네틱 피더', | |||
precision_choke = '정밀 초크', | |||
quickdraw_holster = '퀵드로 홀스터', | |||
selectfire_receiver = '사격 방식 선택기', | |||
shatter_caps = '산탄형 촉', | |||
skullpiercer_rifling = '관통형 강선', | |||
splatter_rounds = '스플래터탄', | |||
turbocharger = '터보차저', | |||
}, | |||
legends = { | |||
name = '레전드', | |||
bloodhound = '블러드하운드', | |||
gibraltar = '지브롤터', | |||
lifeline = '라이프라인', | |||
pathfinder = '패스파인더', | |||
wraith = '레이스', | |||
bangalore = '방갈로르', | |||
caustic = '코스틱', | |||
mirage = '미라지', | |||
octane = '옥테인', | |||
wattson = '왓슨', | |||
crypto = '크립토', | |||
revenant = '레버넌트', | |||
loba = '로바', | |||
rampart = '램파트', | |||
horizon = '호라이즌', | |||
fuse = '퓨즈', | |||
valkyrie = '발키리', | |||
seer = '시어', | |||
}, | |||
passive = { | |||
name = '패시브', | |||
tracker = '추적기', | |||
gun_shield = '건 실드', | |||
combat_medic = '전투 의무병', | |||
combat_revive = '전투 회생', | |||
insider_knowledge = '내부 정보', | |||
voices_from_the_void = '공허의 목소리', | |||
double_time = '더블 타임', | |||
nox_vision = '녹스 비전', | |||
encore = '앙코르!', | |||
now_you_see_me = '이제 내가 보이는가...', -- Website: '이제 내가 보이는가 . . .' | |||
swift_mend = '빠른 치료', | |||
spark_of_genius = '천재의 스파크', | |||
neurolink = '뉴로링크', | |||
stalker = '스토커', | |||
eye_for_quality = '고급을 보는 눈', | |||
modded_loader = '개조 장전기', | |||
spacewalk = '우주 유영', | |||
grenadier = '척탄병', | |||
vtol_jets = 'VTOL 제트', | |||
heart_seeker = '하트 시커', | |||
}, | |||
regen = { | |||
name = '재생', | |||
health = '체력', | |||
shield = '실드', | |||
ultimate = '얼티밋 스킬', | |||
combo = '콤보', | |||
syringe = '주사기', | |||
medkit = '구급 키트', | |||
shield_cell = '실드 셀', | |||
shield_battery = '실드 배터리', | |||
phoenix_kit = '피닉스 키트', | |||
ultimate_accelerant = '얼티밋 스킬 촉진제', | |||
}, | |||
tactical = { | |||
name = '전술', | |||
eye_of_the_allfather = '신의 눈', | |||
dome_of_protection = '보호의 돔', | |||
doc_heal_drone = 'D.O.C 치유 드론', | |||
grappling_hook = '그래플링 훅', | |||
into_the_void = '공허 속으로', | |||
smoke_launcher = '스모크 런처', | |||
nox_gas_trap = '녹스 가스 트랩', | |||
psyche_out = '사이키 아웃', | |||
stim = '자극제', | |||
perimeter_security = '주변 보안 장치', -- Website: '주변 보안' | |||
surveillance_drone = '감시 드론', | |||
silence = '비명 차단기', | |||
burglars_best_friend = '도둑의 절친', | |||
amped_cover = '증폭 엄폐물', | |||
gravity_lift = '중력 리프트', | |||
knuckle_cluster = '너클 클러스터', | |||
missile_swarm = '미사일 스웜', | |||
focus_of_attention = '관심 집중', | |||
}, | |||
ultimate = { | |||
name = '얼티밋 스킬', | |||
beast_of_the_hunt = '사냥의 야수', | |||
defensive_bombardment = '방어 포격', | |||
care_package = '케어 패키지', | |||
zipline_gun = '집라인 건', | |||
dimensiona_rift = '차원 균열', | |||
rolling_thunder = '롤링 선더', | |||
nox_gas_grenade = '녹스 가스 수류탄', | |||
vanishing_act = '소멸', | |||
life_of_the_party = '파티의 주인공', | |||
launch_pad = '런치 패드', | |||
interception_pylon = '인터셉션 파일런', | |||
drone_emp = '드론 EMP', | |||
death_totem = '데스 토템', | |||
black_market_boutique = '블랙 마켓 부티크', | |||
emplaced_minigun_sheila = '설치형 미니건 "쉴라"', | |||
black_hole = '블랙홀', | |||
the_motherlode = '마더로드', | |||
skyward_dive = '스카이워드 다이브', | |||
exhibit = '전시', | |||
}, | |||
weapons = { | |||
g7_scout = { | |||
short = 'G7 스카우트', | |||
full = 'G7 스카우트', | |||
description = '세미오토 라이트 마크스맨 라이플.', | |||
}, | |||
alternator = { | |||
short = '얼터네이터', | |||
full = '얼터네이터 SMG', | |||
description = '이중 총신의 완전 자동 SMG.', | |||
}, | |||
r99 = { | |||
short = 'R-99', | |||
full = 'R-99 SMG', | |||
description = '속사형 자동 SMG.', | |||
}, | |||
r301 = { | |||
short = 'R-301', | |||
full = 'R-301 카빈', | |||
description = '명중률이 높은 완전 자동 총기.', | |||
}, | |||
p2020 = { | |||
short = 'P2020', | |||
full = 'P2020', | |||
description = '반자동 피스톨.', | |||
}, | |||
re45 = { | |||
short = 'RE-45', | |||
full = 'RE-45 자동', | |||
description = '완전 자동 피스톨.', | |||
}, | |||
flatline = { | |||
short = '플랫라인', | |||
full = 'VK-47 플랫라인', | |||
description = '강력한 완전 자동 총기.', | |||
}, | |||
hemlok = { | |||
short = '헴록', | |||
full = '헴록 버스트 AR', | |||
description = '3발 점사식 어설트 라이플.', | |||
}, | |||
spitfire = { | |||
short = '스핏파이어', | |||
full = 'M600 스핏파이어', | |||
description = '완전 자동 LMG.', | |||
}, | |||
wingman = { | |||
short = '윙맨', | |||
full = '윙맨', | |||
description = '강력한 리볼버.', | |||
}, | |||
repeater = { | |||
short = '30-30', | |||
full = '30-30 리피터', | |||
description = '반자동 중량 리피터입니다. ADS를 하면 대미지 보너스가 충전됩니다.', | |||
}, | |||
prowler = { | |||
short = '프라울러', | |||
full = '프라울러 점사 PDW', | |||
description = '5발 점사식 SMG.', | |||
}, | |||
rampage = { | |||
short = '램페이지', | |||
full = '램페이지 LMG', | |||
description = '테르밋으로 충전해 사격 속도를 강화할 수 있는 LMG입니다.', | |||
}, | |||
lstar = { | |||
short = 'L-STAR', | |||
full = 'L-STAR EMG', | |||
description = '플라스마로 가동되는 중량 MG.', | |||
}, | |||
havoc = { | |||
short = '하복', | |||
full = '하복 라이플', | |||
description = '완전 자동 에너지 충전 소총.', | |||
}, | |||
devotion = { | |||
short = '디보션', | |||
full = '디보션 LMG', | |||
description = '완전 자동 에너지 경기관총.', | |||
}, | |||
volt = { | |||
short = '볼트', | |||
full = '볼트 SMG', | |||
description = '에너지 작동신 SMG입니다.', | |||
}, | |||
tripletake = { | |||
short = '트리플 테이크', | |||
full = '트리플 테이크', | |||
description = '총열이 세 개인 마크스맨 라이플. 초크를 사용하면 조준 시 탄 퍼짐이 감소함.', | |||
}, | |||
mastiff = { | |||
short = '마스티프', | |||
full = '마스티프 샷건', | |||
description = '강력한 반자동 샷건.', | |||
}, | |||
eva8_auto = { | |||
short = 'EVA-8', | |||
full = 'EVA-8 자동', | |||
description = '완전 자동 샷건.', | |||
}, | |||
peacekeeper = { | |||
short = '피스키퍼', | |||
full = '피스키퍼', | |||
description = '레버 액션식 샷건.', | |||
}, | |||
mozambique = { | |||
short = '모잠비크', | |||
full = '모잠비크 샷건', | |||
description = '총열이 세 개인 샷건 피스톨.', | |||
}, | |||
longbow = { | |||
short = '롱보우', | |||
full = '롱보우 DMR', | |||
description = '반자동 스나이퍼 라이플.', | |||
}, | |||
charge_rifle = { | |||
short = '차지 라이플', | |||
full = '차지 라이플', | |||
description = '충전식 빔 스나이퍼 라이플입니다.', | |||
}, | |||
sentinel = { | |||
short = '센티넬', | |||
full = '센티넬', | |||
description = '볼트 액션 스나이퍼.', | |||
}, | |||
kraber = { | |||
short = '크레이버', | |||
full = '크레이버 .50 구경 저격총', | |||
description = '수동식 노리쇠를 사용하는 강력한 스나이퍼 라이플.', | |||
}, | |||
bocek = { | |||
short = '보섹', | |||
full = '보섹 컴파운드 보우', | |||
description = '발사 버튼을 홀드하면 위력이 증가합니다.', | |||
}, | |||
car_smg = { | |||
short = 'CAR', | |||
full = 'C.A.R. SMG', | |||
description = '경량 및 중량 탄약을 사용하는 적응형 SMG. 경량 또는 중량 탄창을 장착할 수 있음.', | |||
}, | |||
arc_star = { | |||
short = '아크 스타', | |||
full = '아크 스타', | |||
description = '목표 지점에 부착 후폭발. 대미지 및 시야 방해.', | |||
}, | |||
frag_grenade = { | |||
short = '파편 수류탄', | |||
full = '파편 수류탄', | |||
description = '폭발물. 던지면 신관 작동.', | |||
}, | |||
thermite_grenade = { | |||
short = '테르밋 수류탄', | |||
full = '테르밋 수류탄', | |||
description = '좌우로 번지는 불의 장벽 생성.', | |||
}, | |||
}, | |||
}, | |||
pl = { | |||
category = { | |||
assault_rifle = { | |||
one = 'Karabin szturmowy', | |||
other = 'Karabiny szturmowe', | |||
}, | |||
sub_machine_gun = { | |||
one = 'Pistolet maszynowy', | |||
other = 'Pistolety maszynowe', | |||
}, | |||
light_machine_gun = { | |||
one = 'Lekki karabin maszynowy', | |||
other = 'Lekkie karabiny maszynowe', | |||
}, | |||
marksman_weapon = { | |||
other = 'Broń wyborowa', | |||
}, | |||
sniper = { | |||
one = 'Karabin snajperski', | |||
other = 'Karabiny snajperskie', | |||
}, | |||
shotgun = { | |||
one = 'Strzelba', | |||
other = 'Strzelby', | |||
}, | |||
pistol = { | |||
one = 'Pistolet', | |||
other = 'Pistolety', | |||
}, | |||
thrown = { | |||
other = 'Do rzucania', | |||
}, | |||
supply_drop = { | |||
one = 'Zrzut zaopatrzenia', | |||
other = 'Zrzuty zaopatrzenia', | |||
}, | |||
ultimate = { | |||
other = 'Zdolność specjalna', | |||
}, | |||
}, | |||
ammo = { | |||
name = 'Amunicja', | |||
light = 'Lekka amunicja', | |||
heavy = 'Ciężka amunicja', | |||
energy = 'Amunicja energetyczna', | |||
sniper = 'Amunicja snajperska', | |||
shotgun = 'Naboje do strzelby', | |||
arrows = 'Stazały', | |||
special_light = 'Lekka amunicja specjalna', | |||
special_heavy = 'Ciężka amunicja specjalna', | |||
special_energy = 'Specjalna amunicja energetyczna', | |||
special_sniper = 'Specjalna amunicja snajperska', | |||
special_shotgun = 'Specjalna naboje do strzelby', | |||
special_arrows = 'Specjalna stazały', | |||
minigun = 'Minigun Ammo', | |||
}, | |||
attachment = { | |||
name = 'Attachment', | |||
barrels = { | |||
name = 'Lufa', | |||
barrel_stabilizer = 'Stabilizator lufy', | |||
laser_sight = 'Celownik laserowy', | |||
}, | |||
extended_mag = { | |||
name = 'Magazynek', | |||
light = 'Powiększenie lekkiego magazynku', | |||
heavy = 'Powiększenie ciężkiego magazynku"', | |||
energy = 'Powiększenie magazynku energetyczny', | |||
sniper = 'Powiększenie magazynku snajperskiego', | |||
}, | |||
gears = { | |||
name = 'Sprzęt', | |||
backpack = 'Plecak', | |||
body_shield = 'Osłona osobista', | |||
defenses = 'Obrona', | |||
evo_shield = 'Ewoluująca osłona', | |||
helmet = 'Hełm', | |||
knockdown_shield = 'Osłona leżącego', | |||
}, | |||
optics = { | |||
name = 'Celownik', | |||
onex_hcog_classic = '1x OCH „Klasyczny”', | |||
twox_hcog_bruiser = '2x OCH „Mocarz”', | |||
onex_reflex_holosight = '1x Holo', | |||
onex_twox_variable_reflex_holosight = '1x-2x Regulowany Holo', | |||
onex_digital_threat = '1x Cyfrowy Wykrywacz Zagrożeń', | |||
threex_hcog_ranger = '3x OCH „Strażnik”', | |||
twox_fourx_variable_acog = '2x-4x Regulowany AOG', | |||
sixx_sniper_scope = '6x Celownik Snajperski', | |||
fourx_eightx_variable_sniper_scope = '4x-8x Regulowany Celownik Snajperski', | |||
fourx_tenx_digital_sniper_threat = '4x-10x Snajperski Wykrywacz Zagrożeń', | |||
}, | |||
shotgun_bolt = 'Rygiel do strzelby', | |||
stocks = { | |||
name = 'Kolba', | |||
standard = 'Standardowa kolba', | |||
sniper = 'Kolba snajperska', | |||
}, | |||
}, | |||
hopup = { | |||
name = 'Ulepszenie', | |||
anvil_receiver = 'Podajnik kowadełkowy', | |||
boosted_loader = 'Wzmocniony zasobnik', | |||
deadeyes_tempo = 'Strzeleckie tempo', | |||
disruptor_rounds = 'Amunicja zagłuszająca', | |||
double_tap_trigger = 'Spust dwustrzałowy', | |||
dual_shell = 'Podwójny pocisk', | |||
graffiti_mod = 'Modyfikacja Graffiti', | |||
hammerpoint_rounds = 'Pociski Hammerpoint', | |||
kinetic_feeder = 'Podajnik kinetyczny', | |||
precision_choke = 'Czok celowniczy', | |||
quickdraw_holster = 'Kabura szybkiego dobywania', | |||
selectfire_receiver = 'Przełącznik ognia', | |||
shatter_caps = 'Groty rozpryskowe', | |||
skullpiercer_rifling = 'Skullpiercer', | |||
splatter_rounds = 'Pociski z farbą', | |||
turbocharger = 'Dźwignia naciągu', | |||
}, | |||
legends = { | |||
name = 'Legendę', | |||
bloodhound = 'Bloodhound', | |||
gibraltar = 'Gibraltar', | |||
lifeline = 'Lifeline', | |||
pathfinder = 'Pathfinder', | |||
wraith = 'Wraith', | |||
bangalore = 'Bangalore', | |||
caustic = 'Caustic', | |||
mirage = 'Mirage', | |||
octane = 'Octane', | |||
wattson = 'Wattson', | |||
crypto = 'Crypto', | |||
revenant = 'Revenant', | |||
loba = 'Loba', | |||
rampart = 'Rampart', | |||
horizon = 'Horizon', | |||
fuse = 'Fuse', | |||
valkyrie = 'Walkiria', | |||
seer = 'Seer', | |||
}, | |||
passive = { | |||
name = 'Zdolność pasywna', | |||
tracker = 'Tropiciel', | |||
gun_shield = 'Tarcza balistyczna', | |||
combat_medic = 'Medyk bojowy', | |||
combat_revive = 'Opatrunek bojowy', | |||
insider_knowledge = 'Poufne informacje', | |||
voices_from_the_void = 'Głosy z Otchłani', | |||
double_time = 'Szybsze tempo', | |||
nox_vision = 'Obraz Nox', | |||
encore = 'Bis!', | |||
now_you_see_me = 'Raz mnie widać…', | |||
swift_mend = 'Samoregeneracja', | |||
spark_of_genius = 'Przebłysk geniuszu', | |||
neurolink = 'Neurolink', | |||
stalker = 'Tropiciel', | |||
eye_for_quality = 'Oko do błyskotek', | |||
modded_loader = 'Zmodyfikowany zasobnik', | |||
spacewalk = 'Kosmiczna wędrówka', | |||
grenadier = 'Grenadier', | |||
vtol_jets = 'Silniki odrzutowe VTOL', | |||
heart_seeker = 'Poszukiwacz serc', | |||
}, | |||
regen = { | |||
name = 'Regeneracja', | |||
health = 'Zdrowie', | |||
shield = 'Tarcza', | |||
ultimate = 'Zdolność specjalna', | |||
combo = 'Kombinacja', | |||
syringe = 'Strzykawka', | |||
medkit = 'Apteczka', | |||
shield_cell = 'Ogniwo osłony', | |||
shield_battery = 'Bateria osłony', | |||
phoenix_kit = 'Zestaw Feniksa', | |||
ultimate_accelerant = 'Specjalny akcelerator', | |||
}, | |||
tactical = { | |||
name = 'Zdolność taktyczna', | |||
eye_of_the_allfather = 'Oko Wszechojca', | |||
dome_of_protection = 'Kopuła ochronna', | |||
doc_heal_drone = 'Dron leczący D.O.C.', | |||
grappling_hook = 'Hak z liną', | |||
into_the_void = 'Przez otchłań', | |||
smoke_launcher = 'Wyrzutnia dymu', | |||
nox_gas_trap = 'Pułapka gazowa Nox', | |||
psyche_out = 'Chora psychika', | |||
stim = 'Stymulant', | |||
perimeter_security = 'Zapora bezpieczeństwa', | |||
surveillance_drone = 'Dron monitorujący', | |||
silence = 'Uciszenie', | |||
burglars_best_friend = 'Najlepszy przyjaciel włamywacza', | |||
amped_cover = 'Osłona', | |||
gravity_lift = 'Winda grawitacyjna', | |||
knuckle_cluster = 'Druzgocące uderzenie', | |||
missile_swarm = 'Rój pocisków', | |||
focus_of_attention = 'Skupienie uwagi', | |||
}, | |||
ultimate = { | |||
name = 'Zdolność specjalna', | |||
beast_of_the_hunt = 'Dziki łowca', | |||
defensive_bombardment = 'Bombardowanie', | |||
care_package = 'Zrzut zaopatrzenia', | |||
zipline_gun = 'Działo z linką', | |||
dimensiona_rift = 'Wrota wymiarów', | |||
rolling_thunder = 'Piorun kulisty', | |||
nox_gas_grenade = 'Granat z gazem Nox', | |||
vanishing_act = 'Zniknięcie', | |||
life_of_the_party = 'Dusza towarzystwa', | |||
launch_pad = 'Odskocznia', | |||
interception_pylon = 'Pylon przechwytujący', | |||
drone_emp = 'Impuls drona', | |||
death_totem = 'Totem śmierci', | |||
black_market_boutique = 'Czarnorynkowy butik', | |||
emplaced_minigun_sheila = 'Rozstawione działko „Sheila”', | |||
black_hole = 'Czarna dziura', | |||
the_motherlode = 'Wielki moździerz', | |||
skyward_dive = 'Wzlot ku niebiosom', | |||
exhibit = 'Wystawa', | |||
}, | |||
weapons = { | |||
g7_scout = { | |||
short = 'G7 Scout', | |||
full = 'G7 Scout', | |||
description = 'Półautomatyczny lekki karabin wyborowy.', | |||
}, | |||
alternator = { | |||
short = 'Alternator', | |||
full = 'PM Alternator', | |||
description = 'Dwulufowy automatyczny pistolet maszynowy.', | |||
}, | |||
r99 = { | |||
short = 'R-99', | |||
full = 'PM R-99', | |||
description = 'Szybkostrzelny automatyczny pistolet maszynowy.', | |||
}, | |||
r301 = { | |||
short = 'R-301', | |||
full = 'Karabin R-301', | |||
description = 'Broń automatyczna o dużej celności.', | |||
}, | |||
p2020 = { | |||
short = 'P2020', | |||
full = 'P2020', | |||
description = 'Pistolet półautomatyczny.', | |||
}, | |||
re45 = { | |||
short = 'RE-45', | |||
full = 'RE-45 Auto', | |||
description = 'Pistolet automatyczny.', | |||
}, | |||
flatline = { | |||
short = 'Flatline', | |||
full = 'VK-47 Flatline', | |||
description = 'Broń automatyczna o dużej sile rażenia.', | |||
}, | |||
hemlok = { | |||
short = 'Hemlok', | |||
full = 'Karabin Hemlok', | |||
description = 'Karabin szturmowy strzelający serią 3 pocisków.', | |||
}, | |||
spitfire = { | |||
short = 'Spitfire', | |||
full = 'M600 Spitfire', | |||
description = 'Automatyczny lekki karabin maszynowy.', | |||
}, | |||
wingman = { | |||
short = 'Wingman', | |||
full = 'Wingman', | |||
description = 'Potężny rewolwer.', | |||
}, | |||
repeater = { | |||
short = '30-30', | |||
full = '30-30 Repeater', | |||
description = 'Półautomatyczny, ciężki karabin. Celowanie zwiększa obrażenia.', | |||
}, | |||
prowler = { | |||
short = 'Prowler', | |||
full = 'Prowler Burst PDW', | |||
description = 'Pistolet maszynowy strzelający serią 5 pocisków.', | |||
}, | |||
rampage = { | |||
short = 'Rampage', | |||
full = 'LKM Rampage', | |||
description = 'LKM zasilany ogniem. Ładowanie granatami termitowymi zwiększa szybkostrzelność.', | |||
}, | |||
lstar = { | |||
short = 'L-STAR', | |||
full = 'L-STAR EMG', | |||
description = 'Ciężki karabin maszynowy strzelający plazmą.', | |||
}, | |||
havoc = { | |||
short = 'HAVOC', | |||
full = 'Karabin HAVOC', | |||
description = 'Automatyczny karabin energetyczny.', | |||
}, | |||
devotion = { | |||
short = 'Devotion', | |||
full = 'LKM Devotion', | |||
description = 'Automatyczny, energetyczny LKM.', | |||
}, | |||
volt = { | |||
short = 'Volt', | |||
full = 'PM Volt', | |||
description = 'Energetyczny PM.', | |||
}, | |||
tripletake = { | |||
short = 'Triple Take', | |||
full = 'Triple Take', | |||
description = 'Trzylufowy karabin wyborowy. Czok zmniejsza rozrzut przy celowaniu przez przyrządy.', | |||
}, | |||
mastiff = { | |||
short = 'Mastiff', | |||
full = 'Strzelba Mastiff', | |||
description = 'Potężna strzelba półautomatyczna.', | |||
}, | |||
eva8_auto = { | |||
short = 'EVA-8', | |||
full = 'EVA-8 Auto', | |||
description = 'Strzelba automatyczna.', | |||
}, | |||
peacekeeper = { | |||
short = 'Peacekeeper', | |||
full = 'Peacekeeper', | |||
description = 'Strzelba z mechanizmem dźwigniowym.', | |||
}, | |||
mozambique = { | |||
short = 'Mozambique', | |||
full = 'Strzelba Mozambique', | |||
description = 'Trzylufowa strzelba.', | |||
}, | |||
longbow = { | |||
short = 'Longbow', | |||
full = 'Longbow DMR', | |||
description = 'Półautomatyczny karabin snajperski.', | |||
}, | |||
charge_rifle = { | |||
short = 'Karabin Ładunkowy', | |||
full = 'Karabin Ładunkowy', | |||
description = 'Karabin snajperski z ładowaną wiązką.', | |||
}, | |||
sentinel = { | |||
short = 'Sentinel', | |||
full = 'Sentinel', | |||
description = 'Snajperski karabin powtarzalny.', | |||
}, | |||
kraber = { | |||
short = 'Kraber', | |||
full = 'Kraber .50', | |||
description = 'Potężny snajperski karabin powtarzalny.', | |||
}, | |||
bocek = { | |||
short = 'Bocek', | |||
full = 'Łuk bloczkowy Bocek', | |||
description = 'Przytrzymaj przycisk strzału, aby zwiększyć moc.', | |||
}, | |||
car_smg = { | |||
short = 'CAR', | |||
full = 'PM CAR', | |||
description = 'PM dostosowany do strzelania zarówno lekką, jak i ciężką amunicją. Umożliwia korzystanie z lekkich lub ciężkich magazynków.', | |||
}, | |||
arc_star = { | |||
short = 'Gwiazda energetyczna', | |||
full = 'Gwiazda energetyczna', | |||
description = 'Przyczepia się do celu i po chwili wybucha.', | |||
}, | |||
frag_grenade = { | |||
short = 'Granat odłamkowy', | |||
full = 'Granat odłamkowy', | |||
description = 'Ładunek wybuchowy. Rzuć, by aktywować zapalnik.', | |||
}, | |||
thermite_grenade = { | |||
short = 'Granat termitowy', | |||
full = 'Granat termitowy', | |||
description = 'Tworzy szeroką ścianę ognia.', | |||
}, | |||
}, | |||
}, | |||
pt = { | |||
category = { | |||
assault_rifle = { | |||
one = 'Fuzil de assalto', | |||
other = 'Fuzis de assalto', | |||
}, | |||
sub_machine_gun = { | |||
one = 'Submetralhadora', | |||
other = 'Submetralhadoras', | |||
}, | |||
light_machine_gun = { | |||
one = 'Metralhadora leve', | |||
other = 'Metralhadoras leves', | |||
}, | |||
marksman_weapon = { | |||
one = 'Arma de atirador', | |||
other = 'Armas de atirador', | |||
}, | |||
sniper = { | |||
one = 'Fuzil de precisão', | |||
other = 'Fuzis de precisão', | |||
}, | |||
shotgun = { | |||
one = 'Escopeta', | |||
other = 'Escopetas', | |||
}, | |||
pistol = { | |||
one = 'Pistola', | |||
other = 'Pistolas', | |||
}, | |||
thrown = { | |||
other = 'Arremesso', | |||
}, | |||
supply_drop = { | |||
other = 'Entrega de suprimentos', | |||
}, | |||
ultimate = { | |||
other = 'Ultimate', | |||
}, | |||
}, | |||
ammo = { | |||
name = 'Munição', | |||
light = 'Projéteis Leves', | |||
heavy = 'Projéteis Pesados', | |||
energy = 'Munição de Energia', | |||
sniper = 'Munição de Precisão', | |||
shotgun = 'Cartuchos de Escopeta', | |||
arrows = 'Flechas', | |||
special_light = 'Projéteis Especial Leves', | |||
special_heavy = 'Projéteis Especial Pesados', | |||
special_energy = 'Munição Especial de Energia', | |||
special_sniper = 'Munição Especial de Precisão', | |||
special_shotgun = 'Cartuchos Especiais de Escopeta', | |||
special_arrows = 'Especial Flechas', | |||
minigun = 'Minigun Ammo', | |||
}, | |||
attachment = { | |||
name = 'Acessório', | |||
barrels = { | |||
name = 'Cano', | |||
barrel_stabilizer = 'Estabilizador de Cano', | |||
laser_sight = 'Mira laser', | |||
}, | |||
extended_mag = { | |||
name = 'Carregador', | |||
light = 'Carregador Leve Estendido', | |||
heavy = 'Carregador Pesado Estendido', | |||
energy = 'Carregador de Energia Estendido', | |||
sniper = 'Carregador Estendido de Precisão', | |||
}, | |||
gears = { | |||
name = 'Equipamento', | |||
backpack = 'Mochila', | |||
body_shield = 'Escudo Corporal', | |||
defenses = 'Defesa', | |||
evo_shield = 'Escudo Evo', | |||
helmet = 'Capacete', | |||
knockdown_shield = 'Escudo de Recuo', | |||
}, | |||
optics = { | |||
name = 'Mira ótica', | |||
onex_hcog_classic = 'MOHC Classic 1x', | |||
twox_hcog_bruiser = 'MOHC Bruiser 2x', | |||
onex_reflex_holosight = 'Holo 1x', | |||
onex_twox_variable_reflex_holosight = 'Holo Variável 1x-2x', | |||
onex_digital_threat = 'Ameaça Digital 1x', | |||
threex_hcog_ranger = 'MOHC Ranger 3x', | |||
twox_fourx_variable_acog = 'MOA Variável 2x-4x', | |||
sixx_sniper_scope = 'Fuzil de Precisão 6x', | |||
fourx_eightx_variable_sniper_scope = 'Fuzil de Precisão Variável 4x-8x', | |||
fourx_tenx_digital_sniper_threat = 'Ameaça Digital de Precisão 4x-10x', | |||
}, | |||
shotgun_bolt = 'Ferrolho de Escopeta', | |||
stocks = { | |||
name = 'Coronha', | |||
standard = 'Coronha Padrão', | |||
sniper = 'Coronha de Fuzil de Precisão', | |||
}, | |||
}, | |||
hopup = { | |||
name = 'Encaixe', | |||
anvil_receiver = 'Impacto Duplo', | |||
boosted_loader = 'Carregador Reforçado', | |||
deadeyes_tempo = 'Tempo do Atirador', | |||
disruptor_rounds = 'Munição Disruptora', | |||
double_tap_trigger = 'Gatilho Duplo', | |||
dual_shell = 'Tiro Duplo', | |||
graffiti_mod = 'Modificador Arte Urbana', | |||
hammerpoint_rounds = 'Munição de ponta de martelo', | |||
kinetic_feeder = 'Alimentador Cinético', | |||
precision_choke = 'Funil de Precisão', | |||
quickdraw_holster = 'Coldre de Saque Rápido', | |||
selectfire_receiver = 'Seletor de Disparo', | |||
shatter_caps = 'Cápsulas de Estilhaço', | |||
skullpiercer_rifling = 'Perfurador de Crânios', | |||
splatter_rounds = 'Respingo de Munição', | |||
turbocharger = 'Turbocompressor', | |||
}, | |||
legends = { | |||
name = 'Lendas', | |||
bloodhound = 'Bloodhound', | |||
gibraltar = 'Gibraltar', | |||
lifeline = 'Lifeline', | |||
pathfinder = 'Pathfinder', | |||
wraith = 'Wraith', | |||
bangalore = 'Bangalore', | |||
caustic = 'Caustic', | |||
mirage = 'Mirage', | |||
octane = 'Octane', | |||
wattson = 'Wattson', | |||
crypto = 'Crypto', | |||
revenant = 'Revenant', | |||
loba = 'Loba', | |||
rampart = 'Rampart', | |||
horizon = 'Horizon', | |||
fuse = 'Fuse', | |||
valkyrie = 'Valkyrie', | |||
seer = 'Seer', | |||
}, | |||
passive = { | |||
name = 'Passiva', | |||
tracker = 'Rastreador', | |||
gun_shield = 'Escudo de Arma', | |||
combat_medic = 'Médica de Combate', | |||
combat_revive = 'Reanimação em Combate', | |||
insider_knowledge = 'Fontes Internas', | |||
voices_from_the_void = 'Vozes do vazio', | |||
double_time = 'Asas nos pés', | |||
nox_vision = 'Visão Nox', | |||
encore = 'Bis!', | |||
now_you_see_me = 'Agora Você Me Vê...', | |||
swift_mend = 'Reparo Rápido', | |||
spark_of_genius = 'Carregamento Relâmpago', | |||
neurolink = 'Neurolink', | |||
stalker = 'Stalker', | |||
eye_for_quality = 'De Olho na Qualidade', | |||
modded_loader = 'Carregador Modificado', | |||
spacewalk = 'Andar Espacial', | |||
grenadier = 'Granadeiro', | |||
vtol_jets = 'Jatos VTOL', | |||
heart_seeker = 'Busca de Coração', | |||
}, | |||
regen = { | |||
name = 'Regeneração', | |||
health = 'Vida', | |||
shield = 'Escudo', | |||
ultimate = 'Suprema', | |||
combo = 'Combo', | |||
syringe = 'Seringa', | |||
medkit = 'Kit Médico', | |||
shield_cell = 'Célula de Escudo', | |||
shield_battery = 'Bateria de Escudo', | |||
phoenix_kit = 'Kit Fênix', | |||
ultimate_accelerant = 'Acelerador de Suprema', | |||
}, | |||
tactical = { | |||
name = 'Habilidade Tática', | |||
eye_of_the_allfather = 'Olho do Pai de Todos', | |||
dome_of_protection = 'Domo de Proteção', | |||
doc_heal_drone = 'Dr. Cura', -- Website: 'Drone Dr. Cura' | |||
grappling_hook = 'Gancho', | |||
into_the_void = 'Adentrando o Vazio', | |||
smoke_launcher = 'Lançador de Fumaça', | |||
nox_gas_trap = 'Armadilha de Gás Nox', | |||
psyche_out = 'Astúcia', | |||
stim = 'Estimulante', | |||
perimeter_security = 'Segurança de Perímetro', | |||
surveillance_drone = 'Drone de Vigilância', | |||
silence = 'Silêncio', | |||
burglars_best_friend = 'Melhor Amigo da Ladra', | |||
amped_cover = 'Cobertura Amplificada', | |||
gravity_lift = 'Elevador Gravitacional', | |||
knuckle_cluster = 'Bomba de Fragmentação', | |||
missile_swarm = 'Enxame de Mísseis', | |||
focus_of_attention = 'Foco de Atenção', | |||
}, | |||
ultimate = { | |||
name = 'Suprema', | |||
beast_of_the_hunt = 'Fera da Caça', | |||
defensive_bombardment = 'Bombardeio Defensivo', | |||
care_package = 'Cápsula de suprimentos', | |||
zipline_gun = 'Arma de Tirolesa', | |||
dimensiona_rift = 'Fenda Dimensional', | |||
rolling_thunder = 'Estrondo do trovão', | |||
nox_gas_grenade = 'Granada de Gás Nox', | |||
vanishing_act = 'Desaparecer', | |||
life_of_the_party = 'Animação da Festa', | |||
launch_pad = 'Suporte de Salto', | |||
interception_pylon = 'Torre Interceptora', | |||
drone_emp = 'PEM do Drone', | |||
death_totem = 'Totem da Morte', | |||
black_market_boutique = 'Butique do Mercado Negro', | |||
emplaced_minigun_sheila = 'Sheila - Minigun Estacionária', | |||
black_hole = 'Buraco Negro', | |||
the_motherlode = 'Megabomba', | |||
skyward_dive = 'Salto Ascendente', | |||
exhibit = 'Exposição', | |||
}, | |||
weapons = { | |||
g7_scout = { | |||
short = 'G7 Scout', | |||
full = 'G7 Scout', | |||
description = 'Fuzil leve de atirador semiautomático.', | |||
}, | |||
alternator = { | |||
short = 'Alternator', | |||
full = 'SM Alternator', | |||
description = 'Submetralhadora automática de barril duplo.', | |||
}, | |||
r99 = { | |||
short = 'R-99', | |||
full = 'SM R-99', | |||
description = 'Submetralhadora de disparo rápido.', | |||
}, | |||
r301 = { | |||
short = 'R-301', | |||
full = 'Carabina R-301', | |||
description = 'Totalmente automática com alta precisão.', | |||
}, | |||
p2020 = { | |||
short = 'P2020', | |||
full = 'P2020', | |||
description = 'Pistola semiautomática.', | |||
}, | |||
re45 = { | |||
short = 'RE-45', | |||
full = 'RE-45 Automática', | |||
description = 'Pistola automática.', | |||
}, | |||
flatline = { | |||
short = 'Flatline', | |||
full = 'VK-47 Flatline', | |||
description = 'Totalmente automática com certa potência.', | |||
}, | |||
hemlok = { | |||
short = 'Hemlok', | |||
full = 'Hemlok', | |||
description = 'Fuzil de assalto com rajada de 3 disparos.', | |||
}, | |||
spitfire = { | |||
short = 'Spitfire', | |||
full = 'M600 Spitfire', | |||
description = 'Metralhadora leve automática.', | |||
}, | |||
wingman = { | |||
short = 'Wingman', | |||
full = 'Wingman', | |||
description = 'Revólver de alta potência.', | |||
}, | |||
repeater = { | |||
short = '30-30', | |||
full = 'Repeater 30-30', | |||
description = 'Semiautomático pesado de repetição. Mire para receber um bônus de danos.', | |||
}, | |||
prowler = { | |||
short = 'Prowler', | |||
full = 'Prowler Burst PDW', | |||
description = 'Submetralhadora com rajada de 5 disparos.', | |||
}, | |||
rampage = { | |||
short = 'Rampage', | |||
full = 'Rampage LMG', | |||
description = 'Metralhadora leve de fogo. Carregue com Termites para aumentar a cadência de tiro.', | |||
}, | |||
lstar = { | |||
short = 'L-STAR', | |||
full = 'L-STAR', | |||
description = 'Metralhadora pesada movida a plasma.', | |||
}, | |||
havoc = { | |||
short = 'HAVOC', | |||
full = 'HAVOC', | |||
description = 'Fuzil automático de energia carregado.', | |||
}, | |||
devotion = { | |||
short = 'Devotion', | |||
full = 'Devotion', | |||
description = 'Metralhadora leve automática de energia.', | |||
}, | |||
volt = { | |||
short = 'Volt', | |||
full = 'SM Volt', | |||
description = 'Submetralhadora acionada por energia.', | |||
}, | |||
tripletake = { | |||
short = 'Triple Take', | |||
full = 'Triple Take', | |||
description = 'Fuzil de precisão de cano triplo. Funil reduz dispersão ao usar a mira.', | |||
}, | |||
mastiff = { | |||
short = 'Mastiff', | |||
full = 'Mastiff', | |||
description = 'Escopeta semiautomática poderosa.', | |||
}, | |||
eva8_auto = { | |||
short = 'EVA-8', | |||
full = 'EVA-8 Automática', | |||
description = 'Escopeta automática.', | |||
}, | |||
peacekeeper = { | |||
short = 'Peacekeeper', | |||
full = 'Peacekeeper', | |||
description = 'Escopeta com alavanca.', | |||
}, | |||
mozambique = { | |||
short = 'Mozambique', | |||
full = 'Mozambique', | |||
description = 'Pistola-escopeta de cano triplo.', | |||
}, | |||
longbow = { | |||
short = 'Longbow', | |||
full = 'Longbow', | |||
description = 'Fuzil de precisão semiautomático.', | |||
}, | |||
charge_rifle = { | |||
short = 'Rifle de Carga', | |||
full = 'Rifle de Carga', | |||
description = 'Fuzil de precisão de energia carregada.', | |||
}, | |||
sentinel = { | |||
short = 'Sentinel', | |||
full = 'Sentinel', | |||
description = 'Fuzil de precisão com ferrolho.', | |||
}, | |||
kraber = { | |||
short = 'Kraber', | |||
full = 'Kraber Calibre .50', | |||
description = 'Fuzil de precisão poderoso de ferrolho.', | |||
}, | |||
bocek = { | |||
short = 'Bocek', | |||
full = 'Arco Composto Bocek', | |||
description = 'Mantenha o botão de disparo para aumentar a potência.', | |||
}, | |||
car_smg = { | |||
short = 'MCA', | |||
full = 'Submetralhadora C.A.R.', | |||
description = 'Submetralhadora adaptável que troca entre munição leve e pesada. Aceita carregador leve ou pesado.', | |||
}, | |||
arc_star = { | |||
short = 'Estrela Voltaica', | |||
full = 'Estrela Voltaica', | |||
description = 'Cola e explode logo depois. Causa dano e embaça a visão.', | |||
}, | |||
frag_grenade = { | |||
short = 'Granada de Fragmentação', | |||
full = 'Granada de Fragmentação', | |||
description = 'Explosivo. Arremesse a granada para ativar.', | |||
}, | |||
thermite_grenade = { | |||
short = 'Granada de Termite', | |||
full = 'Granada de Termite', | |||
description = 'Cria uma barreira de chamas horizontal.', | |||
}, | |||
}, | |||
}, | |||
ru = { | |||
category = { | |||
assault_rifle = { | |||
one = 'Штурмовая винтовка', | |||
other = 'Штурмовые винтовки', | |||
}, | |||
sub_machine_gun = { | |||
one = 'Пистолет-пулемет', | |||
other = 'Пистолеты-пулеметы', | |||
}, | |||
light_machine_gun = { | |||
one = 'Ручной пулемет', | |||
other = 'Ручные пулеметы', | |||
}, | |||
marksman_weapon = { | |||
one = 'Оружие марксмана', | |||
other = 'Оружия марксмана', | |||
}, | |||
sniper = { | |||
one = 'Снайперская винтовка', | |||
other = 'Снайперские винтовки', | |||
}, | |||
shotgun = { | |||
one = 'Дробовик', | |||
other = 'Дробовики', | |||
}, | |||
pistol = { | |||
one = 'Пистолет', | |||
other = 'Пистолеты', | |||
}, | |||
thrown = { | |||
one = 'Ценный металл', | |||
other = 'Ценные металлы', | |||
}, | |||
supply_drop = { | |||
one = 'Сброшенной припас', | |||
other = 'Сброшенные припасы', | |||
}, | |||
ultimate = { | |||
other = 'Спецумение', | |||
}, | |||
}, | |||
ammo = { | |||
name = 'Боеприпасы', | |||
light = 'Легкие боеприпасы', | |||
heavy = 'Тяжелые боеприпасы', | |||
energy = 'Энергетические боеприпасы', | |||
sniper = 'Боеприпасы для снайперской винтовки', | |||
shotgun = 'Патроны для дробовика', | |||
arrows = 'Стрелы', | |||
special_light = 'Специальные легкие боеприпасы', | |||
special_heavy = 'Специальные тяжелые боеприпасы', | |||
special_energy = 'Специальные энергетические боеприпасы', | |||
special_sniper = 'Специальные боеприпасы для снайперской винтовки', | |||
special_shotgun = 'Специальные патроны для дробовика', | |||
special_arrows = 'Специальные стрелы', | |||
minigun = 'Minigun Ammo', | |||
}, | |||
attachment = { | |||
name = 'Модификация', | |||
barrels = { | |||
name = 'Ствол', | |||
barrel_stabilizer = 'Ствольный стабилизатор', | |||
laser_sight = 'Лазерный прицел', | |||
}, | |||
extended_mag = { | |||
name = 'Магазин', | |||
light = 'Увеличенный легкий магазин', | |||
heavy = 'Увеличенный тяжелый магазин', | |||
energy = 'Увеличенный энергетический магазин', | |||
sniper = 'Увеличенный магазин для снайперской винтовки', | |||
}, | |||
gears = { | |||
name = 'Снаряжение', | |||
backpack = 'Ранец', | |||
body_shield = 'Корпусный щит', | |||
defenses = 'Оборона', | |||
evo_shield = 'Evo-щит', | |||
helmet = 'Шлем', | |||
knockdown_shield = 'Нокаут-щит', | |||
}, | |||
optics = { | |||
name = 'Оптика', | |||
onex_hcog_classic = '1x ГБОП «Классика»', | |||
twox_hcog_bruiser = '2x ГБОП «Боец»', | |||
onex_reflex_holosight = '1x голограф.', | |||
onex_twox_variable_reflex_holosight = '1x–2x регулир. голограф.', | |||
onex_digital_threat = '1x цифр. поиск угроз', | |||
threex_hcog_ranger = '3x ГБОП «Рейнджер»', | |||
twox_fourx_variable_acog = '2x–4x регулир. УОП', | |||
sixx_sniper_scope = '6x снайпер', | |||
fourx_eightx_variable_sniper_scope = '4x–8x регулир. снайпер', | |||
fourx_tenx_digital_sniper_threat = '4x-10x цифр. снайп. поиск угроз', | |||
}, | |||
shotgun_bolt = 'Затвор для дробовика', | |||
stocks = { | |||
name = 'Приклад', | |||
standard = 'Стандартный приклад', | |||
sniper = 'Приклад для снайперской винтовки', | |||
}, | |||
}, | |||
hopup = { | |||
name = 'Оружие', | |||
anvil_receiver = 'Ствольная коробка «Наковальня»', | |||
boosted_loader = 'Ускоритель перезардки', | |||
deadeyes_tempo = '«Ритм стрелка»', | |||
disruptor_rounds = 'Пробивные боеприпасы', | |||
double_tap_trigger = 'Двойной спуск', | |||
dual_shell = 'Двойной патрон', | |||
graffiti_mod = 'Граффити-мод', | |||
hammerpoint_rounds = 'Молотящие боеприпасы', | |||
kinetic_feeder = 'Кинетическая зарядка', | |||
precision_choke = 'Точный чок', | |||
quickdraw_holster = 'Быстрая кобура', | |||
selectfire_receiver = 'Переключатель режимов', | |||
shatter_caps = 'Разрывные наконечники', | |||
skullpiercer_rifling = 'Нарезка «Череполом»', | |||
splatter_rounds = 'Красочные снаряды', | |||
turbocharger = 'Турбозарядник', | |||
}, | |||
legends = { | |||
name = 'Легенды', | |||
bloodhound = 'Бладхаунд', | |||
gibraltar = 'Гибралтар', | |||
lifeline = 'Лайфлайн', | |||
pathfinder = 'Патфайндер', | |||
wraith = 'Рэйф', | |||
bangalore = 'Бангалор', | |||
caustic = 'Каустик', | |||
mirage = 'Мираж', | |||
octane = 'Октейн', | |||
wattson = 'Ваттсон', | |||
crypto = 'Крипто', | |||
revenant = 'Ревенант', | |||
loba = 'Лоба', | |||
rampart = 'Рампарт', | |||
horizon = 'Хорайзон', | |||
fuse = 'Фьюз', | |||
valkyrie = 'Валькирия', | |||
seer = 'Сиар', | |||
}, | |||
passive = { | |||
name = 'Пассивное умение', | |||
tracker = 'Следопыт', | |||
gun_shield = 'Оружейный щит', | |||
combat_medic = 'Щит спасителя', | |||
combat_revive = 'Полевая Реанимация', | |||
insider_knowledge = 'Инфильтрация', | |||
voices_from_the_void = 'Голоса из Пустоты', | |||
double_time = 'Ускоренный марш', | |||
nox_vision = '«Нокс» визор', | |||
encore = 'На бис!', | |||
now_you_see_me = 'Сейчас меня видно...', | |||
swift_mend = 'Скорая поправка', | |||
spark_of_genius = 'Искра гениальности', | |||
neurolink = 'Нейросвязь', | |||
stalker = 'Ловец', | |||
eye_for_quality = 'Глаз-алмаз', | |||
modded_loader = 'Модифицированная зарядка', | |||
spacewalk = 'Космическая прогулка', | |||
grenadier = 'Гренадер', | |||
vtol_jets = 'Двигатели ВВП', | |||
heart_seeker = 'Детектор сердцебиения', | |||
}, | |||
regen = { | |||
name = 'Регенерация', | |||
health = 'Здоровье', | |||
shield = 'Щит', | |||
ultimate = 'Спецумение', | |||
combo = 'Комбо', | |||
syringe = 'Шприц', | |||
medkit = 'Аптечка', | |||
shield_cell = 'Ячейка щита', | |||
shield_battery = 'Аккумулятор щита', | |||
phoenix_kit = 'Набор феникса', | |||
ultimate_accelerant = 'Спец. ускоритель', | |||
}, | |||
tactical = { | |||
name = 'Игра', | |||
eye_of_the_allfather = 'Око Всеотца', | |||
dome_of_protection = 'Защитный купол', | |||
doc_heal_drone = 'Лечащий дрон Д.О.К.', | |||
grappling_hook = 'Крюк-кошка', | |||
into_the_void = 'В Пустоту', | |||
smoke_launcher = 'Дымовая пушка', | |||
nox_gas_trap = 'Ловушка «Нокс»', | |||
psyche_out = 'Психоз', | |||
stim = 'Стимулятор', | |||
perimeter_security = 'Защитный периметр', | |||
surveillance_drone = 'Разведывательный дрон', | |||
silence = 'Немота', | |||
burglars_best_friend = 'Лучший друг взломщика', | |||
amped_cover = 'Усиленное укрытие', | |||
gravity_lift = 'Гравитационный лифт', | |||
knuckle_cluster = 'Кассетный кастет', | |||
missile_swarm = 'Ракетный рой', | |||
focus_of_attention = 'Концентрация внимания', | |||
}, | |||
ultimate = { | |||
name = 'Спецумение', | |||
beast_of_the_hunt = 'Зверский охотник', | |||
defensive_bombardment = 'Бомбардировка', | |||
care_package = 'Припасы', | |||
zipline_gun = 'Тросомет', | |||
dimensiona_rift = 'Разлом', | |||
rolling_thunder = 'Раскаты грома', | |||
nox_gas_grenade = 'Граната «Нокс»', | |||
vanishing_act = 'Исчезновение', | |||
life_of_the_party = 'Душа компании', | |||
launch_pad = 'Батут', | |||
interception_pylon = 'Пилон-перехватчик', | |||
drone_emp = 'ЭМИ дрона', | |||
death_totem = 'Тотем смерти', | |||
black_market_boutique = 'Бутик чёрного рынка', | |||
emplaced_minigun_sheila = 'Станковый пулемет «Шейла»', | |||
black_hole = 'Черная дыра', | |||
the_motherlode = 'Джекпот', | |||
skyward_dive = 'Небесный прыжок', | |||
exhibit = 'Экспозиция', | |||
}, | |||
weapons = { | |||
g7_scout = { | |||
short = 'Разведчик G7', | |||
full = 'Разведчик G7', | |||
description = 'Полуавтоматическая легкая марксманаская винтовка.', | |||
}, | |||
alternator = { | |||
short = 'Сменщик', | |||
full = 'ПП «Сменщик»', | |||
description = 'Двуствольный автоматический пистолет-пулемет.', | |||
}, | |||
r99 = { | |||
short = 'R-99', | |||
full = 'ПП R-99', | |||
description = 'Скорострельный автоматический пистолет-пулемет.', | |||
}, | |||
r301 = { | |||
short = 'R-301', | |||
full = 'Карабин R-301', | |||
description = 'Полная автоматика и высокая точность стрельбы.', | |||
}, | |||
p2020 = { | |||
short = 'P2020', | |||
full = 'P2020', | |||
description = 'Полуавтоматический пистолет.', | |||
}, | |||
re45 = { | |||
short = 'RE-45', | |||
full = 'RE-45 Авто', | |||
description = 'Полностью автоматический пистолет.', | |||
}, | |||
flatline = { | |||
short = 'Флэтлайн', | |||
full = 'VK-47 «Флэтлайн»', | |||
description = 'Полностью автоматическое оружие с большой убойной силой.', | |||
}, | |||
hemlok = { | |||
short = 'Хемлок', | |||
full = 'ШВ «Хемлок»', | |||
description = 'Штурмовая винтовка, очереди по 3 патрона.', | |||
}, | |||
spitfire = { | |||
short = 'Спитфайр', | |||
full = 'M600 «Спитфайр»', | |||
description = 'Полностью автоматический легкий пулемет.', | |||
}, | |||
wingman = { | |||
short = 'Ведомый', | |||
full = 'Ведомый', | |||
description = 'Мощный револьвер.', | |||
}, | |||
repeater = { | |||
short = '30-30', | |||
full = 'Магазинная винтовка 30-30', | |||
description = 'Полуавтоматическая тяжелая магазинная винтовка. Перейдите в ADS и зарядите бонус к урону.', | |||
}, | |||
prowler = { | |||
short = 'Ищейка', | |||
full = 'PDW «Ищейка»', | |||
description = 'Пистолет-пулемет, очереди по 5 патронов.', | |||
}, | |||
rampage = { | |||
short = '«Неистовство»', | |||
full = 'РП «Неистовство»', | |||
description = 'Ручной пулемет с огневыми зарядами. Зарядите зажигательные гранаты, чтобы повысить скорострельность.', | |||
}, | |||
lstar = { | |||
short = 'L-STAR', | |||
full = 'ЭП L-STAR', | |||
description = 'Плазменный тяжелый пулемет.', | |||
}, | |||
havoc = { | |||
short = 'ХАОС', | |||
full = 'ХАОС', | |||
description = 'Полностью автоматическая энергетическая винтовка.', | |||
}, | |||
devotion = { | |||
short = 'Преданность', | |||
full = 'РП «Преданность»', | |||
description = 'Полностью автоматический энергетический легкий пулемет.', | |||
}, | |||
volt = { | |||
short = '«Вольт»', | |||
full = 'ПП «Вольт»', | |||
description = 'Энергетический пистолет-пулемет.', | |||
}, | |||
tripletake = { | |||
short = 'Тройной эффект', | |||
full = 'Тройной эффект', | |||
description = 'Трехствольная марксманская винтовка. Установите чок, чтобы снизить разброс при прицеливании.', | |||
}, | |||
mastiff = { | |||
short = 'Мастифф', | |||
full = 'Дробовик «Мастифф»', | |||
description = 'Мощный полуавтоматический дробовик.', | |||
}, | |||
eva8_auto = { | |||
short = 'EVA-8', | |||
full = 'EVA-8 Авто', | |||
description = 'Полностью автоматический дробовик.', | |||
}, | |||
peacekeeper = { | |||
short = 'Миротворец', | |||
full = 'Миротворец', | |||
description = 'Рычажный дробовик.', | |||
}, | |||
mozambique = { | |||
short = 'Мозамбик', | |||
full = 'Дробовик «Мозамбик»', | |||
description = 'Трехствольный пистолет-дробовик.', | |||
}, | |||
longbow = { | |||
short = 'Длинный лук', | |||
full = 'МВ «Длинный лук»', | |||
description = 'Полуавтоматическая снайперская винтовка.', | |||
}, | |||
charge_rifle = { | |||
short = 'Энерговинтовка', | |||
full = 'Энерговинтовка', | |||
description = 'Лучевая снайперская винтовка.', | |||
}, | |||
sentinel = { | |||
short = '«Страж»', | |||
full = '«Страж»', | |||
description = 'Снайперская винтовка со скользящим затвором.', | |||
}, | |||
kraber = { | |||
short = 'Крабер', | |||
full = 'Крабер .50', | |||
description = 'Мощная снайперская винтовка со скользящим затвором.', | |||
}, | |||
bocek = { | |||
short = '«Боцек»', | |||
full = 'Композитный лук «Боцек»', | |||
description = 'Удерживайте кнопку стрельбы для увеличения мощности.', | |||
}, | |||
car_smg = { | |||
short = 'CAR', | |||
full = 'Пистолет-пулемет C.A.R.', | |||
description = 'Настраиваемый пистолет-пулемет, который переключается между легкими и тяжелыми боеприпасами. Для него используются легкие или тяжелые магазины.', | |||
}, | |||
arc_star = { | |||
short = 'Дуговая звезда', | |||
full = 'Дуговая звезда', | |||
description = 'Прилипает и взрывается с задержкой. Наносит урон и создает помехи.', | |||
}, | |||
frag_grenade = { | |||
short = 'Осколочная граната', | |||
full = 'Осколочная граната', | |||
description = 'Взрывоопасный снаряд. Бросьте, чтобы активировать.', | |||
}, | |||
thermite_grenade = { | |||
short = 'Зажигательная граната', | |||
full = 'Зажигательная граната', | |||
description = 'Создает горизонтальную стену огня.', | |||
}, | |||
}, | |||
}, | |||
['zh-cn'] = { | |||
category = { | |||
assault_rifle = { other = '突击步枪' }, | |||
sub_machine_gun = { other = '冲锋枪' }, | |||
light_machine_gun = { other = '轻型机关枪' }, | |||
marksman_weapon = { other = '神枪手武器' }, | |||
sniper = { other = '狙击步枪' }, | |||
shotgun = { other = '霰弹枪' }, | |||
pistol = { other = '手枪' }, | |||
thrown = { other = '投掷' }, | |||
supply_drop = { other = '空降补给' }, | |||
ultimate = { other = '绝招' }, | |||
}, | |||
ammo = { | |||
name = '弹药', | |||
light = '轻型弹药', | |||
heavy = '重型弹药', | |||
energy = '能量弹药', | |||
sniper = '狙击弹药', | |||
shotgun = '霰弹枪弹药', | |||
arrows = '箭头', | |||
special_light = '特制轻型弹药', | |||
special_heavy = '特制重型弹药', | |||
special_energy = '特制能量弹药', | |||
special_sniper = '特制狙击弹药', | |||
special_shotgun = '特制霰弹枪弹药', | |||
special_arrows = '特制箭头', | |||
minigun = '转轮机枪弹药', | |||
}, | |||
attachment = { | |||
name = '配件', | |||
barrels = { | |||
name = '枪管', | |||
barrel_stabilizer = '枪管稳定器', | |||
laser_sight = '激光瞄准镜', | |||
}, | |||
extended_mag = { | |||
name = '弹匣', | |||
light = '加长轻型弹匣', | |||
heavy = '加长式重型弹匣', | |||
energy = '加长能量弹匣', | |||
sniper = '加长狙击弹匣', | |||
}, | |||
gears = { | |||
name = '装备', | |||
backpack = '背包', | |||
body_shield = '防护罩', | |||
defenses = '防御', | |||
evo_shield = '进化护罩', | |||
helmet = '头盔', | |||
knockdown_shield = '击倒护盾', | |||
}, | |||
optics = { | |||
name = '瞄准镜', | |||
onex_hcog_classic = '单倍全息衍射式瞄准镜“经典”', | |||
twox_hcog_bruiser = '2 倍全息衍射式瞄准镜“格斗家”', | |||
onex_reflex_holosight = '单倍幻影', | |||
onex_twox_variable_reflex_holosight = '单倍至 2 倍可调节式幻影瞄准镜', | |||
onex_digital_threat = '单倍数字化威胁', | |||
threex_hcog_ranger = '3 倍全息衍射式瞄准镜“游侠”', | |||
twox_fourx_variable_acog = '2 倍至 4 倍可调节式高级光学瞄准镜', | |||
sixx_sniper_scope = '6 倍狙击手', | |||
fourx_eightx_variable_sniper_scope = '4 倍至 8 倍可调节式狙击手', | |||
fourx_tenx_digital_sniper_threat = '4 倍至 10 倍数字化狙击威胁', | |||
}, | |||
shotgun_bolt = '霰弹枪枪栓', | |||
stocks = { | |||
name = '枪托', | |||
standard = '标准枪托', | |||
sniper = '狙击枪枪托', | |||
}, | |||
}, | |||
hopup = { | |||
name = '即用', | |||
anvil_receiver = '铁砧接收器', | |||
boosted_loader = '加强版装填器', | |||
deadeyes_tempo = '神射手速度节拍', | |||
disruptor_rounds = '干扰子弹', | |||
double_tap_trigger = '双发扳机', | |||
dual_shell = '双弹装填器', | |||
graffiti_mod = '涂鸦改装', | |||
hammerpoint_rounds = '锤击点子弹', | |||
kinetic_feeder = '动能供弹器', | |||
precision_choke = '精准收束器', | |||
quickdraw_holster = '快捷枪套', | |||
selectfire_receiver = '选择射击模式接收器', | |||
shatter_caps = '粉碎帽', | |||
skullpiercer_rifling = '穿颅器', | |||
splatter_rounds = '飞溅弹', | |||
turbocharger = '涡轮增压器', | |||
}, | |||
legends = { | |||
name = '英雄', | |||
bloodhound = '寻血猎犬', | |||
gibraltar = '直布罗陀', | |||
lifeline = '命脉', | |||
pathfinder = '探路者', | |||
wraith = '恶灵', | |||
bangalore = '班加罗尔', | |||
caustic = '侵蚀', | |||
mirage = '幻象', | |||
octane = '动力小子', | |||
wattson = '沃特森', | |||
crypto = '密客', | |||
revenant = '亡灵', | |||
loba = '罗芭', | |||
rampart = '兰伯特', | |||
horizon = '地平线', | |||
fuse = '暴雷', | |||
valkyrie = '瓦尔基里', | |||
seer = '希尔', | |||
}, | |||
passive = { | |||
name = '被动', | |||
tracker = '追踪器', | |||
gun_shield = '枪盾', | |||
combat_medic = '战斗医疗兵', | |||
combat_revive = '战斗复活', | |||
insider_knowledge = '内部信息', | |||
voices_from_the_void = '虚空之声', | |||
double_time = '加快节奏', | |||
nox_vision = 'NOX视觉', | |||
encore = '再来一次!', | |||
now_you_see_me = '我在这儿呢……', | |||
swift_mend = '快速修复', | |||
spark_of_genius = '知慧火花', | |||
neurolink = '神经连接', | |||
stalker = '潜行者', | |||
eye_for_quality = '鉴宝之眼', | |||
modded_loader = '改装式装填弹夹', | |||
spacewalk = '太空漫步', | |||
grenadier = '掷弹兵', | |||
vtol_jets = '垂直起降喷射器', | |||
heart_seeker = '觅心者', | |||
}, | |||
regen = { | |||
name = '恢复', | |||
health = '生命值', | |||
shield = '护盾', | |||
ultimate = '绝招', | |||
combo = '组合', | |||
syringe = '注射器', | |||
medkit = '医疗箱', | |||
shield_cell = '小型护盾电池', | |||
shield_battery = '护盾电池', | |||
phoenix_kit = '凤凰治疗包', | |||
ultimate_accelerant = '绝招加速剂', | |||
}, | |||
tactical = { | |||
name = '战术', | |||
eye_of_the_allfather = '上帝之眼', | |||
dome_of_protection = '防护穹盾', | |||
doc_heal_drone = 'D.O.C治疗无人机', | |||
grappling_hook = '钩爪', | |||
into_the_void = '踏入虚空', | |||
smoke_launcher = '烟雾发射器', | |||
nox_gas_trap = 'NOX毒气陷阱', | |||
psyche_out = '疯猫', | |||
stim = '兴奋剂', | |||
perimeter_security = '边境防护', | |||
surveillance_drone = '无人侦察机', | |||
silence = '静默', | |||
burglars_best_friend = '盗徒好伙伴', | |||
amped_cover = '强化掩体', | |||
gravity_lift = '重力申梯', | |||
knuckle_cluster = '集束炸弹', | |||
missile_swarm = '飞弹流星', | |||
focus_of_attention = '聚焦之眼', | |||
}, | |||
ultimate = { | |||
name = '绝招', | |||
beast_of_the_hunt = '狩猎野兽', | |||
defensive_bombardment = '防御性轰炸', | |||
care_package = '补给仓', | |||
zipline_gun = '滑索枪', | |||
dimensiona_rift = '空间裂隙', | |||
rolling_thunder = '雷声滚滚', | |||
nox_gas_grenade = 'NOX毒气手雷', | |||
vanishing_act = '消失', | |||
life_of_the_party = '派对生活', | |||
launch_pad = '发射台', | |||
interception_pylon = '拦截者塔', | |||
drone_emp = '无人机 电子脉冲', | |||
death_totem = '死亡图腾', | |||
black_market_boutique = '精品黑店市', | |||
emplaced_minigun_sheila = '固定式转轮机枪“塞拉”', | |||
black_hole = '黑洞', | |||
the_motherlode = '广域轰炸', | |||
skyward_dive = '天际俯冲', | |||
exhibit = '一览无余', | |||
}, | |||
weapons = { | |||
g7_scout = { | |||
short = 'G7 侦查枪', | |||
full = 'G7 侦查枪', | |||
description = '半自动轻型神射手歩枪。', | |||
}, | |||
alternator = { | |||
short = '转换者冲锋枪', | |||
full = '转换者冲锋枪', | |||
description = '双管全自动冲锋枪。', | |||
}, | |||
r99 = { | |||
short = 'R-99 冲锋枪', | |||
full = 'R-99 冲锋枪', | |||
description = '高射速全自动冲锋枪。', | |||
}, | |||
r301 = { | |||
short = 'R-301 卡宾枪', | |||
full = 'R-301 卡宾枪', | |||
description = '全自动,精准度高。', | |||
}, | |||
p2020 = { | |||
short = 'P2020手枪', | |||
full = 'P2020手枪', | |||
description = '半自动手枪。', | |||
}, | |||
re45 = { | |||
short = 'RE-45 自动手枪', | |||
full = 'RE-45 自动手枪', | |||
description = '全自动手枪。', | |||
}, | |||
flatline = { | |||
short = '平行步枪', | |||
full = 'VK-47 平行步枪', | |||
description = '全自动,火力强大。', | |||
}, | |||
hemlok = { | |||
short = '赫姆洛克突击步枪', | |||
full = '赫姆洛克连发突击步枪', | |||
description = '3 连发突击步枪。', | |||
}, | |||
spitfire = { | |||
short = '喷火轻机枪', | |||
full = 'M600 喷火轻机枪', | |||
description = '全自动轻机枪。', | |||
}, | |||
wingman = { | |||
short = '辅助手枪', | |||
full = '辅助手枪', | |||
description = '强火力左轮手枪。', | |||
}, | |||
repeater = { | |||
short = '30-30', | |||
full = '30-30 连发枪', | |||
description = '半自动重型连发枪。开镜瞄准可获得充能伤害加成。', | |||
}, | |||
prowler = { | |||
short = '猎兽冲锋枪', | |||
full = '猎兽冲锋枪', | |||
description = '5 连发冲锋枪。', | |||
}, | |||
rampage = { | |||
short = '暴走', | |||
full = '暴走', | |||
description = '火焰动力轻机枪。用铝热剂充能以增加射速。', | |||
}, | |||
lstar = { | |||
short = 'L-STAR 能量机枪', | |||
full = 'L-STAR 能量机枪', | |||
description = '等离子驱动的重型机枪。', | |||
}, | |||
havoc = { | |||
short = '哈沃克步枪', | |||
full = '哈沃克步枪', | |||
description = '全自动能量步枪。', | |||
}, | |||
devotion = { | |||
short = '专注轻机枪', | |||
full = '专注轻机枪', | |||
description = '全自动能量轻机枪。', | |||
}, | |||
volt = { | |||
short = '电能冲锋枪', | |||
full = '电能冲锋枪', | |||
description = '能量驱动冲锋枪。', | |||
}, | |||
tripletake = { | |||
short = '三重式狙击枪', | |||
full = '三重式狙击枪', | |||
description = '三管神射手步枪。收束器可缩小开镜时产生的散布范围。', | |||
}, | |||
mastiff = { | |||
short = '敖犬霰弹枪', | |||
full = '敖犬霰弹枪', | |||
description = '强力的半自动霰弹枪。', | |||
}, | |||
eva8_auto = { | |||
short = 'EVA-8', | |||
full = 'EVA-8 自动霰弹枪', | |||
description = '全自动霰弹枪。', | |||
}, | |||
peacekeeper = { | |||
short = '和平捍卫者霰弹枪', | |||
full = '和平捍卫者霰弹枪', | |||
description = '杠杆式霰弹枪。', | |||
}, | |||
mozambique = { | |||
short = '莫桑比克', | |||
full = '莫桑比克', | |||
description = '三管霰弹手枪。', | |||
}, | |||
longbow = { | |||
short = '长弓', | |||
full = '长弓精确步枪', | full = '长弓精确步枪', | ||
description = '半自动狙击步枪。', | description = '半自动狙击步枪。', | ||
}, | }, | ||
charge_rifle = { | charge_rifle = { | ||
short = '充能步枪', | short = '充能步枪', | ||
full = '充能步枪', | full = '充能步枪', | ||
description = '能量充满的光束狙击步枪。', | description = '能量充满的光束狙击步枪。', | ||
}, | }, | ||
sentinel = { | sentinel = { | ||
short = '哨兵狙击步枪', | short = '哨兵狙击步枪', | ||
full = '哨兵狙击步枪', | full = '哨兵狙击步枪', | ||
description = '栓动式狙击步枪。', | description = '栓动式狙击步枪。', | ||
}, | }, | ||
kraber = { | kraber = { | ||
short = '克雷贝尔狙击枪', | short = '克雷贝尔狙击枪', | ||
full = '克雷贝尔 50口径狙击枪', | full = '克雷贝尔 50口径狙击枪', | ||
description = '强力的栓动式狙击步枪。', | description = '强力的栓动式狙击步枪。', | ||
}, | |||
bocek = { | |||
short = '波塞克', | |||
full = '波塞克复合弓', | |||
description = '按住开火即可蓄力。', | |||
}, | |||
car_smg = { | |||
short = 'CAR', | |||
full = 'C.A.R.冲锋枪', | |||
description = '可互换轻型和重型弹药的多用途冲锋枪。使用轻型或重型弹匣。', | |||
}, | |||
arc_star = { | |||
short = '电弧星', | |||
full = '电弧星', | |||
description = '附着后很快会爆炸。造成伤害并模糊视野。', | |||
}, | |||
frag_grenade = { | |||
short = '碎片手雷', | |||
full = '碎片手雷', | |||
description = '军用爆炸物。拔掉引信后投掷。', | |||
}, | |||
thermite_grenade = { | |||
short = '铝热剂手雷', | |||
full = '铝热剂手雷', | |||
description = '可以制造一道火墙。', | |||
}, | |||
}, | |||
}, | |||
['zh-tw'] = { | |||
category = { | |||
assault_rifle = { other = '突擊步槍' }, | |||
sub_machine_gun = { other = '衝鋒槍' }, | |||
light_machine_gun = { other = '輕機槍' }, | |||
marksman_weapon = { other = '射手武器' }, | |||
sniper = { other = '狙擊槍' }, | |||
shotgun = { other = '霰彈槍' }, | |||
pistol = { other = '手槍' }, | |||
thrown = { other = '投擲' }, | |||
supply_drop = { other = '空降補給' }, | |||
ultimate = { other = '絕招' }, | |||
}, | |||
ammo = { | |||
name = '彈藥', | |||
light = '輕型彈藥', | |||
heavy = '重型彈藥', | |||
energy = '能量彈藥', | |||
sniper = '狙擊槍彈藥', | |||
shotgun = '霰彈槍彈藥', | |||
arrows = '箭矢', | |||
special_light = '特殊輕型彈藥', | |||
special_heavy = '特殊重型彈藥', | |||
special_energy = '特殊能量彈藥', | |||
special_sniper = '特殊狙擊槍彈藥', | |||
special_shotgun = '特殊霰彈槍彈藥', | |||
special_arrows = '特殊箭矢', | |||
minigun = 'Minigun Ammo', | |||
}, | |||
attachment = { | |||
name = '附掛', | |||
barrels = { | |||
name = '槍管', | |||
barrel_stabilizer = '槍管穩定器', | |||
laser_sight = '雷射瞄準鏡', | |||
}, | |||
extended_mag = { | |||
name = '輔助器', | |||
light = '輕型擴充彈匣', | |||
heavy = '重型擴充彈匣', | |||
energy = '能量擴充彈匣', | |||
sniper = '狙擊槍擴充彈匣', | |||
}, | |||
gears = { | |||
name = '裝備', | |||
backpack = '背包', | |||
body_shield = '護甲', | |||
defenses = '防禦', | |||
evo_shield = '進化防護罩', | |||
helmet = '頭盔', | |||
knockdown_shield = '擊倒護盾', | |||
}, | |||
optics = { | |||
name = '視鏡', | |||
onex_hcog_classic = '1x 全像進階戰鬥視鏡「經典」', | |||
twox_hcog_bruiser = '2x 全像進階戰鬥視鏡「搏鬥者」', | |||
onex_reflex_holosight = '1x 投影', | |||
onex_twox_variable_reflex_holosight = '1x-2x 可調整投影', | |||
onex_digital_threat = '1x 數位威脅', | |||
threex_hcog_ranger = '3x 全像進階戰鬥視鏡「遊俠」', | |||
twox_fourx_variable_acog = '2x-4x 可調整進階視鏡', | |||
sixx_sniper_scope = '6x 狙擊', | |||
fourx_eightx_variable_sniper_scope = '4x-8x 可調整狙擊', | |||
fourx_tenx_digital_sniper_threat = '4x-10x 數位狙擊威脅', | |||
}, | |||
shotgun_bolt = '霰彈槍槍栓', | |||
stocks = { | |||
name = '槍托', | |||
standard = '標準槍托', | |||
sniper = '狙擊槍托', | |||
}, | |||
}, | |||
hopup = { | |||
name = '槍托', | |||
anvil_receiver = '鐵砧機匣', | |||
boosted_loader = '強化版裝填器', | |||
deadeyes_tempo = '死眼節奏', | |||
disruptor_rounds = '干擾器彈藥', | |||
double_tap_trigger = '雙擊扳機', | |||
dual_shell = '雙發裝填器', | |||
graffiti_mod = '塗鴉模組', | |||
hammerpoint_rounds = '椎點彈藥', | |||
kinetic_feeder = '動能供應器', | |||
precision_choke = '精準束流器', | |||
quickdraw_holster = '快拔槍套', | |||
selectfire_receiver = '選射機匣', | |||
shatter_caps = '粉碎蓋', | |||
skullpiercer_rifling = '穿顱者膛線', | |||
splatter_rounds = '噴濺彈藥', | |||
turbocharger = '渦輪增壓器', | |||
}, | |||
legends = { | |||
name = '英雄', | |||
bloodhound = '尋血犬', | |||
gibraltar = '直布羅陀', | |||
lifeline = '生命線', | |||
pathfinder = '探路者', | |||
wraith = '惡靈', | |||
bangalore = '邦加羅爾', | |||
caustic = '腐蝕', | |||
mirage = '幻象', | |||
octane = '辛烷', | |||
wattson = '華森', | |||
crypto = '暗碼士', | |||
revenant = '亡靈', | |||
loba = '蘿芭', | |||
rampart = '蕾帕特', | |||
horizon = '天際線', | |||
fuse = '轟哥', | |||
valkyrie = '瓦爾基里', | |||
seer = '席爾', | |||
}, | |||
passive = { | |||
name = '被動', | |||
tracker = '追蹤器', | |||
gun_shield = '槍盾', | |||
combat_medic = '戰鬥醫療兵', | |||
combat_revive = '戰鬥復活', | |||
insider_knowledge = '內線情報', | |||
voices_from_the_void = '魔音傳腦', | |||
double_time = '疾步', | |||
nox_vision = '夜神視線', | |||
encore = '安可!', | |||
now_you_see_me = '無影無蹤……', | |||
swift_mend = '快速修復', | |||
spark_of_genius = '天才火花', | |||
neurolink = '神經連結', | |||
stalker = '潛行者', | |||
eye_for_quality = '識貨', | |||
modded_loader = '改裝填裝器', | |||
spacewalk = '太空漫步', | |||
grenadier = '擲彈兵', | |||
vtol_jets = '垂直起降噴射器', | |||
heart_seeker = '尋心者', | |||
}, | |||
regen = { | |||
name = '恢復', | |||
health = '醫療用品', | |||
shield = '防護罩', | |||
ultimate = '絕招', | |||
combo = '複合', | |||
syringe = '注射器', | |||
medkit = '醫療箱', | |||
shield_cell = '小型防護罩電池', | |||
shield_battery = '大型防護罩電池', | |||
phoenix_kit = '鳳凰治療包', | |||
ultimate_accelerant = '絕招促進劑', | |||
}, | |||
tactical = { | |||
name = '戰術', | |||
eye_of_the_allfather = '眾神之父之眼', -- Website: '上帝之眼' | |||
dome_of_protection = '保護圓頂', | |||
doc_heal_drone = 'D.O.C 治療機器人', | |||
grappling_hook = '鉤爪', | |||
into_the_void = '踏入虛空', | |||
smoke_launcher = '煙霧發射器', | |||
nox_gas_trap = '夜神毒氣陷阱', | |||
psyche_out = '瘋貓', | |||
stim = '興奮藥劑', | |||
perimeter_security = '邊界安全', | |||
surveillance_drone = '監視無人機', | |||
silence = '沈默', | |||
burglars_best_friend = '盜賊之友', | |||
amped_cover = '強化掩護', | |||
gravity_lift = '引力貨梯', | |||
knuckle_cluster = '集束拳', | |||
missile_swarm = '飛彈天降', | |||
focus_of_attention = '注意焦點', | |||
}, | |||
ultimate = { | |||
name = '絕招', | |||
beast_of_the_hunt = '狩獵野獸', | |||
defensive_bombardment = '防禦性轟炸', | |||
care_package = '照護艙', | |||
zipline_gun = '滑索槍', | |||
dimensiona_rift = '維度裂縫', | |||
rolling_thunder = '雷聲滾滾', | |||
nox_gas_grenade = '夜神毒氣手榴彈', | |||
vanishing_act = '消失表演', | |||
life_of_the_party = '派對焦點', | |||
launch_pad = '發射平台', | |||
interception_pylon = '攔截塔', | |||
drone_emp = '無人機電磁脈衝', -- Website: '無人機 EMP' | |||
death_totem = '死亡圖騰', | |||
black_market_boutique = '精品黑市', | |||
emplaced_minigun_sheila = '定點迷你砲「席拉」', | |||
black_hole = '黑洞', | |||
the_motherlode = '龐然巨彈', | |||
skyward_dive = '天際俯衝', | |||
exhibit = '盛大展演', | |||
}, | |||
weapons = { | |||
g7_scout = { | |||
short = 'G7 斥侯', | |||
full = 'G7 斥侯', | |||
description = '半自動輕型射手步槍。', | |||
}, | |||
alternator = { | |||
short = '轉換者衝鋒槍', | |||
full = '轉換者衝鋒槍', | |||
description = '雙管全自動衝鋒槍。', | |||
}, | |||
r99 = { | |||
short = 'R-99', | |||
full = 'R-99 衝鋒槍', | |||
description = '高射速自動衝鋒槍。', | |||
}, | |||
r301 = { | |||
short = 'R-301', | |||
full = 'R-301 卡賓槍', | |||
description = '全自動且具備高準確度。', | |||
}, | |||
p2020 = { | |||
short = 'P2020', | |||
full = 'P2020', | |||
description = '半自動手槍。', | |||
}, | |||
re45 = { | |||
short = 'RE-45', | |||
full = 'RE-45 自動', | |||
description = '全自動手槍。', | |||
}, | |||
flatline = { | |||
short = '平行步槍', | |||
full = 'VK-47 平行步槍', | |||
description = '火力強大且為全自動。', | |||
}, | |||
hemlok = { | |||
short = '汗洛', | |||
full = '汗洛連發突擊步槍', | |||
description = '3 連發突擊步槍。', | |||
}, | |||
spitfire = { | |||
short = '噴火槍', | |||
full = 'M600 噴火槍', | |||
description = '全自動輕機槍。', | |||
}, | |||
wingman = { | |||
short = '小幫手', | |||
full = '小幫手', | |||
description = '強力左輪手槍。', | |||
}, | |||
repeater = { | |||
short = '30-30', | |||
full = '30-30 連發槍', | |||
description = '半自動重型連發槍。瞄準來獲得充能傷害加成。', | |||
}, | |||
prowler = { | |||
short = '獵獸', | |||
full = '獵獸連發個人防衛武器', | |||
description = '5 連發衝鋒槍。', | |||
}, | |||
rampage = { | |||
short = '狂暴', | |||
full = '狂暴輕機槍', | |||
description = '火力輕機槍。用鋁熱劑充能來增加射速。', | |||
}, | |||
lstar = { | |||
short = 'L-STAR', | |||
full = 'L-STAR 電磁機槍', | |||
description = '使用電漿的重機槍。', | |||
}, | |||
havoc = { | |||
short = '哈博克', | |||
full = '哈博克步槍', | |||
description = '全自動充能步槍。', | |||
}, | |||
devotion = { | |||
short = '專注輕機槍', | |||
full = '專注輕機槍', | |||
description = '全自動能量輕機槍。', | |||
}, | |||
volt = { | |||
short = '電能', | |||
full = '電能衝鋒槍', | |||
description = '能源驅動衝鋒槍。', | |||
}, | |||
tripletake = { | |||
short = '三重擊', | |||
full = '三重擊', | |||
description = '三槍管射手步槍。束流器可降低瞄準時的分散率。', | |||
}, | |||
mastiff = { | |||
short = '獒犬霰彈槍', | |||
full = '獒犬霰彈槍', | |||
description = '強大的半自動霰彈槍。', | |||
}, | |||
eva8_auto = { | |||
short = 'EVA-8', | |||
full = 'EVA-8 自動', | |||
description = '全自動霰彈槍。', | |||
}, | |||
peacekeeper = { | |||
short = '和平使者', | |||
full = '和平使者', | |||
description = '桿動式霰彈槍。', | |||
}, | |||
mozambique = { | |||
short = '莫三比克', | |||
full = '莫三比克霰彈槍', | |||
description = '三槍管霰彈手槍。', | |||
}, | |||
longbow = { | |||
short = '長弓', | |||
full = '長弓 DMR', | |||
description = '半自動狙擊步槍。', | |||
}, | |||
charge_rifle = { | |||
short = '電能步槍', | |||
full = '電能步槍', | |||
description = '電能光束狙擊槍', | |||
}, | |||
sentinel = { | |||
short = '哨兵', | |||
full = '哨兵', | |||
description = '栓動式狙擊步槍。', | |||
}, | |||
kraber = { | |||
short = '克萊博', | |||
full = '克萊博 50 口徑狙擊槍', | |||
description = '強大的栓動狙擊槍。', | |||
}, | |||
bocek = { | |||
short = '博切克', | |||
full = '博切克複合弓', | |||
description = '按住射撃來提聲火力。', | |||
}, | }, | ||
car_smg = { | |||
short = ' | short = 'CAR', | ||
full = ' | full = 'C.A.R. 衝鋒槍', | ||
description = ' | description = '能切換使用輕型和重型彈藥的多用途衝鋒槍。使用輕型或重型彈匣。', | ||
}, | }, | ||
arc_star = { | arc_star = { | ||
short = ' | short = '電弧星', | ||
full = ' | full = '電弧星', | ||
description = ' | description = '會沾黏並在短暫延遲後爆炸。造成傷害並混淆視線。', | ||
}, | }, | ||
frag_grenade = { | frag_grenade = { | ||
short = ' | short = '破片手榴彈', | ||
full = ' | full = '破片手榴彈', | ||
description = ' | description = '重火力炸藥。投擲來引燃導火線。', | ||
}, | }, | ||
thermite_grenade = { | thermite_grenade = { | ||
short = ' | short = '鋁熱劑手榴彈', | ||
full = ' | full = '鋁熱劑手榴彈', | ||
description = ' | description = '創造一片火焰障壁。', | ||
}, | }, | ||
}, | }, | ||
2022年8月12日 (金) 15:15時点における最新版
このモジュールについての説明文ページを モジュール:Utility/Name/configuration/doc に作成できます
local configuration = {
de = {
category = {
assault_rifle = {
one = 'Sturmgewehr',
other = 'Sturmgewehre',
},
sub_machine_gun = {
one = 'MP',
other = 'MPs',
},
light_machine_gun = {
one = 'LMG',
other = 'LMGs',
},
marksman_weapon = {
one = 'Präzisionswaffe',
other = 'Präzisionswaffen',
},
sniper = {
one = 'Scharfschützengewehr',
other = 'Scharfschützengewehre',
},
shotgun = {
one = 'Schrotflinte',
other = 'Schrotflinten',
},
pistol = {
one = 'Pistole',
other = 'Pistolen',
},
thrown = {
one = 'Werfe',
other = 'Werfen',
},
supply_drop = {
one = 'Versorgungsabwurf',
other = 'Versorgungsabwürfe',
},
ultimate = {
other = 'Ultimative',
},
},
ammo = {
name = 'Munition',
light = 'Leichte Munition',
heavy = 'Schwere Munition',
energy = 'Energiemunition',
sniper = 'Scharfschützenmunition',
shotgun = 'Schrotpatronen',
arrows = 'Pfeile',
special_light = 'Spezial-Leichte Munition',
special_heavy = 'Spezial-Schwere Munition',
special_energy = 'Spezial-Energiemunition',
special_sniper = 'Spezial-Scharfschützenmunition',
special_shotgun = 'Spezial-Schrotpatronen',
special_arrows = 'Spezial-Pfeile',
minigun = 'Minigun Munition',
},
attachment = {
name = 'Aufsatz',
barrels = {
name = 'Lauf',
barrel_stabilizer = 'Laufstabilisator',
laser_sight = 'Laservisier',
},
extended_mag = {
name = 'Mag',
light = 'Erweitertes Leichtes Magazin',
heavy = 'Erweitertes Schweres Magazin',
energy = 'Erweitertes Energiemagazin',
sniper = 'Erweitertes Scharfschützenmagazin',
},
gears = {
name = 'Ausrüstung',
backpack = 'Rucksack',
body_shield = 'Körperschild',
defenses = 'Verteidigung',
evo_shield = 'Evo-Schild',
helmet = 'Helm',
knockdown_shield = 'Knockdown-Schild',
},
optics = {
name = 'Optisch',
onex_hcog_classic = '1x HOKV \'Klassik\'',
twox_hcog_bruiser = '2x HOKV \'Bruiser\'',
onex_reflex_holosight = '1x Holo',
onex_twox_variable_reflex_holosight = '1x-2x Variabel Holo',
onex_digital_threat = '1x Digital Bedrohung',
threex_hcog_ranger = '3x HOKV \'Ranger\'',
twox_fourx_variable_acog = '2x-4x Variabel AOG',
sixx_sniper_scope = '6x Scharfschütze',
fourx_eightx_variable_sniper_scope = '4x-8x Variabel Scharfschütze',
fourx_tenx_digital_sniper_threat = '4x-10x Dig. Scharfschütze Bedrohung',
},
shotgun_bolt = 'Schrotflintenverschluss',
stocks = {
name = 'Schaft',
standard = 'Standardschaft',
sniper = 'Scharfschützenschaft',
},
},
hopup = {
name = 'Anpassung',
anvil_receiver = 'Ambossempfänger',
boosted_loader = 'Geboosteter Lader',
deadeyes_tempo = 'Höllentempo',
disruptor_rounds = 'Unterbrechermunition',
double_tap_trigger = 'Doppelschuss-Trigger',
dual_shell = 'Doppelpatrone',
graffiti_mod = 'Grafitti-Mod',
hammerpoint_rounds = 'Hammerpunkt-Munition',
kinetic_feeder = 'Kinetikfeeder',
precision_choke = 'Präzisionschoke',
quickdraw_holster = 'Express-Halfter',
selectfire_receiver = 'Feuermodus-Receiver',
shatter_caps = 'Splitterspitzen',
skullpiercer_rifling = 'Schädelspalter-Drall',
splatter_rounds = 'Farbpatronen',
turbocharger = 'Turbolader',
},
legends = {
name = 'Legenden',
bloodhound = 'Bloodhound',
gibraltar = 'Gibraltar',
lifeline = 'Lifeline',
pathfinder = 'Pathfinder',
wraith = 'Wraith',
bangalore = 'Bangalore',
caustic = 'Caustic',
mirage = 'Mirage',
octane = 'Octane',
wattson = 'Wattson',
crypto = 'Crypto',
revenant = 'Revenant',
loba = 'Loba',
rampart = 'Rampart',
horizon = 'Horizon',
fuse = 'Fuse',
valkyrie = 'Valkyrie',
seer = 'Seer',
},
passive = {
name = 'Passiv',
tracker = 'Tracker', -- Website: 'Fährtenleser'
gun_shield = 'Waffenschild',
combat_medic = 'Kampfsanitäterin',
combat_revive = 'Kampfbelebung',
insider_knowledge = 'Überwachung', -- Website: 'Insiderwissen'
voices_from_the_void = 'Stimmen aus dem Nichts',
double_time = 'Laufschritt',
nox_vision = 'Nox-Vision',
encore = 'Zugabe!',
now_you_see_me = 'Jetzt siehst du mich ...',
swift_mend = 'Schnelle Heilung',
spark_of_genius = 'Zündende Idee',
neurolink = 'Neurolink',
stalker = 'Stalker',
eye_for_quality = 'Geübter Blick',
modded_loader = 'Modifizierter Lader',
spacewalk = 'Raumspaziergang',
grenadier = 'Grenadier',
vtol_jets = 'VTOL-Düsen',
heart_seeker = 'Herzsucher',
},
regen = {
name = 'Regeneration',
health = 'Gesundheit',
shield = 'Schild',
ultimate = 'Ultimativ',
combo = 'Kombo',
syringe = 'Spritze',
medkit = 'Medikit',
shield_cell = 'Schildzelle',
shield_battery = 'Schildbatterie',
phoenix_kit = 'Phönix-Kit',
ultimate_accelerant = 'Ultimativbeschleuniger',
},
tactical = {
name = 'Taktisch',
eye_of_the_allfather = 'Auge Des Allvaters',
dome_of_protection = 'Schutzkuppel',
doc_heal_drone = 'DDM-Heildrohne',
grappling_hook = 'Haken', -- Website: 'Kletterhaken'
into_the_void = 'In die Leere',
smoke_launcher = 'Rauchwerfer',
nox_gas_trap = 'Noxgas-Falle',
psyche_out = 'Ausgeflippt',
stim = 'Stim',
perimeter_security = 'Bereichssicherheit',
surveillance_drone = 'Überwachungsdrohne',
silence = 'Stille',
burglars_best_friend = 'Bester Freund der Diebin',
amped_cover = 'Verstärkte Deckung',
gravity_lift = 'Gravitationslift',
knuckle_cluster = 'Knöchel-Cluster',
missile_swarm = 'Raketenschwarm',
focus_of_attention = 'Zentrum des Interesses',
},
ultimate = {
name = 'Ultimative',
beast_of_the_hunt = 'Herr der Jagd',
defensive_bombardment = 'Bombardementt', -- Website: 'Defensivbombardement'
care_package = 'Carepaket',
zipline_gun = 'Seilrutsche', -- Website: 'Seilrutschenwerfer'
dimensiona_rift = 'Portal', -- Website: 'Dimensionstor'
rolling_thunder = 'Donnergrollen',
nox_gas_grenade = 'Noxgas-Granate',
vanishing_act = 'Entschwunden',
life_of_the_party = 'Mittelpunkt der Party',
launch_pad = 'Sprungkissen', -- Website: Startkissen
interception_pylon = 'Interceptor-Mast',
drone_emp = 'Drohnen-EMP',
death_totem = 'Todestotem',
black_market_boutique = 'Schwarzmarkt-Boutique',
emplaced_minigun_sheila = 'Stationäre Minigun "Sheila"',
black_hole = 'Schwarzes Loch',
the_motherlode = 'Der Zerstörer',
skyward_dive = 'Himmelssprung',
exhibit = 'Offenbarung',
},
weapons = {
g7_scout = {
short = 'G7 Scout',
full = 'G7 Scout',
description = 'Halbautomatische leichte Präzisionswaffe.',
},
alternator = {
short = 'Alternator',
full = 'Alternator',
description = 'Vollautomatische, zweiläufige MP.',
},
r99 = {
short = 'R-99',
full = 'R-99',
description = 'Automatische Schnellfeuer-MP.',
},
r301 = {
short = 'R-301',
full = 'R-301',
description = 'Vollautomatisch mit hoher Präzision.',
},
p2020 = {
short = 'P2020',
full = 'P2020',
description = 'Halbautomatische Pistole.',
},
re45 = {
short = 'RE-45',
full = 'RE-45 Automatik',
description = 'Vollautomatische Pistole.',
},
flatline = {
short = 'Flatline',
full = 'VK-47 Flatline',
description = 'Vollautomatisch und durchschlagskräftig.',
},
hemlok = {
short = 'Hemlok',
full = 'Hemlok',
description = 'Sturmgewehr, das jeweils 3 Schuss abfeuert.',
},
spitfire = {
short = 'Spitfire',
full = 'Spitfire',
description = 'Vollautomatisches LMG.',
},
wingman = {
short = 'Wingman',
full = 'Wingman',
description = 'Revolver mit hoher Durchschlagskraft.',
},
repeater = {
short = '30-30',
full = '30-30 Repetierer',
description = 'Halbautomatischer schwerer Repetierer. Visiere an, um einen Schadensbonus zu erhalten.',
},
prowler = {
short = 'Prowler',
full = 'Prowler',
description = 'Feuert Salven aus jeweils 5 Schüssen ab.',
},
rampage = {
short = 'Rampage',
full = 'Rampage LMG',
description = 'Feuerbetriebenes LMG. Mit Thermit aufladen, um Feuerrate zu erhöhen.',
},
lstar = {
short = 'L-STAR',
full = 'L-STAR',
description = 'Plasmabetriebenes schweres MG.',
},
havoc = {
short = 'HAVOC',
full = 'HAVOC',
description = 'Vollautomatisches Energiegewehr.',
},
devotion = {
short = 'Devotion',
full = 'Devotion',
description = 'Vollautomatisches Energie-LMG.',
},
volt = {
short = 'Volt',
full = 'Volt-MP',
description = 'Energiebetriebene MP.',
},
tripletake = {
short = 'Triple Take',
full = 'Triple Take',
description = 'Dreiläufiges Präzisionsgewehr. Choke reduziert die Streuung im Zoom.',
},
mastiff = {
short = 'Mastiff',
full = 'Mastiff',
description = 'Effiziente halbautomatische Schrotflinte.',
},
eva8_auto = {
short = 'EVA-8',
full = 'EVA-8 Automatik',
description = 'Vollautomatische Schrotflinte.',
},
peacekeeper = {
short = 'Friedensstifter',
full = 'Friedensstifter',
description = 'Unterhebel-Schrotflinte.',
},
mozambique = {
short = 'Mosambik',
full = 'Mosambik',
description = 'Dreiläufige Schrotpistole.',
},
longbow = {
short = 'Longbow',
full = 'DMR Longbow',
description = 'Halbautomatisches Scharfschützengewehr.',
},
charge_rifle = {
short = 'Elektrogewehr',
full = 'Elektrogewehr',
description = 'Strahlen-Scharfschützengewehr.',
},
sentinel = {
short = 'Sentinel',
full = 'Sentinel',
description = 'Kammerverschluss-Scharfschützengewehr.',
},
kraber = {
short = 'Kraber',
full = 'Kraber Kaliber .50',
description = 'Mächtiges Kammerverschluss-Scharfschützengewehr.',
},
bocek = {
short = 'Bocek',
full = 'Bocek-Kompositbogen',
description = 'Halte "Schießen", um die Stärke zu erhöhen.',
},
car_smg = {
short = 'CAR',
full = 'C.A.R.-MP',
description = 'Flexible MP, die zwischen leichter und schwerer Munition wechselt. Nutzt leichte oder schwere Magazine.',
},
arc_star = {
short = 'Bogenstern',
full = 'Bogenstern',
description = 'Haftet und explodiert. Verursacht Schaden und behindert die Sicht.',
},
frag_grenade = {
short = 'Splittergranate',
full = 'Splittergranate',
description = 'Explosiver Sprengsatz. Werfen, um Zünder zu aktivieren.',
},
thermite_grenade = {
short = 'Thermitgranate',
full = 'Thermitgranate',
description = 'Erzeugt eine horizontale Flammenwand.',
},
},
},
en = {
category = {
assault_rifle = {
one = 'Assault Rifle',
other = 'Assault Rifles',
},
sub_machine_gun = {
one = 'Sub Machine Gun',
other = 'Sub Machine Guns',
},
light_machine_gun = {
one = 'Light Machine Gun',
other = 'Light Machine Guns',
},
marksman_weapon = {
one = 'Marksman Weapon',
other = 'Marksman Weapons',
},
sniper = {
one = 'Sniper Rifle',
other = 'Sniper Rifles',
},
shotgun = {
one = 'Shotgun',
other = 'Shotguns',
},
pistol = {
one = 'Pistol',
other = 'Pistols',
},
thrown = {
other = 'Thrown',
},
supply_drop = {
one = 'Supply Drop',
other = 'Supply Drops',
},
ultimate = {
other = 'Ultimate',
},
},
ammo = {
name = 'Ammo',
light = 'Light Rounds',
heavy = 'Heavy Rounds',
energy = 'Energy Ammo',
sniper = 'Sniper Ammo',
shotgun = 'Shotgun Shells',
arrows = 'Arrows',
special_light = 'Special Light Rounds',
special_heavy = 'Special Heavy Rounds',
special_energy = 'Special Energy Ammo',
special_sniper = 'Special Sniper Ammo',
special_shotgun = 'Special Shotgun Shells',
special_arrows = 'Special Arrows',
minigun = 'Minigun Ammo',
},
attachment = {
name = 'Attachment',
barrels = {
name = 'Barrel',
barrel_stabilizer = 'Barrel Stabilizer',
laser_sight = 'Laser Sight',
},
extended_mag = {
name = 'Mag',
light = 'Extended Light Mag',
heavy = 'Extended Heavy Mag',
energy = 'Extended Energy Mag',
sniper = 'Extended Sniper Mag',
},
gears = {
name = 'Gear',
backpack = 'Backpack',
body_shield = 'Body Shield',
defenses = 'Defense',
evo_shield = 'Evo Shield',
helmet = 'Helmet',
knockdown_shield = 'Knockdown Shield',
},
optics = {
name = 'Optics',
onex_hcog_classic = '1x HCOG \'Classic\'',
twox_hcog_bruiser = '2x HCOG \'Bruiser\'',
onex_reflex_holosight = '1x Reflex Holosight',
onex_twox_variable_reflex_holosight = '1x-2x Variable Reflex Holosight',
onex_digital_threat = '1x Digital Threat',
threex_hcog_ranger = '3x HCOG \'Ranger\'',
twox_fourx_variable_acog = '2x-4x Variable AOG',
sixx_sniper_scope = '6x Sniper Scope',
fourx_eightx_variable_sniper_scope = '4x-8x Variable Sniper Scope',
fourx_tenx_digital_sniper_threat = '4x-10x Digital Sniper Threat',
},
shotgun_bolt = 'Shotgun Bolt',
stocks = {
name = 'Stock',
standard = 'Standard Stock',
sniper = 'Sniper Stock',
},
},
hopup = {
name = 'Hop-Up',
anvil_receiver = 'Anvil Receiver',
boosted_loader = 'Boosted Loader',
deadeyes_tempo = 'Deadeye\'s Tempo',
disruptor_rounds = 'Disruptor Rounds',
double_tap_trigger = 'Double Tap Trigger',
dual_shell = 'Dual Shell',
graffiti_mod = 'Graffiti Mod',
hammerpoint_rounds = 'Hammerpoint Rounds',
kinetic_feeder = 'Kinetic Feeder',
precision_choke = 'Precision Choke',
quickdraw_holster = 'Quickdraw Holster',
selectfire_receiver = 'Selectfire Receiver',
shatter_caps = 'Shatter Caps',
skullpiercer_rifling = 'Skullpiercer Rifling',
splatter_rounds = 'Splatter Rounds',
turbocharger = 'Turbocharger',
},
legends = {
name = 'Legends',
bloodhound = 'Bloodhound',
gibraltar = 'Gibraltar',
lifeline = 'Lifeline',
pathfinder = 'Pathfinder',
wraith = 'Wraith',
bangalore = 'Bangalore',
caustic = 'Caustic',
mirage = 'Mirage',
octane = 'Octane',
wattson = 'Wattson',
crypto = 'Crypto',
revenant = 'Revenant',
loba = 'Loba',
rampart = 'Rampart',
horizon = 'Horizon',
fuse = 'Fuse',
valkyrie = 'Valkyrie',
seer = 'Seer',
},
passive = {
name = 'Passive',
tracker = 'Tracker',
gun_shield = 'Gun Shield',
combat_medic = 'Combat Medic',
combat_revive = 'Combat Revive',
insider_knowledge = 'Insider Knowledge',
voices_from_the_void = 'Voices from the Void',
double_time = 'Double Time',
nox_vision = 'Nox Vision',
encore = 'Encore!',
now_you_see_me = 'Now You See Me...',
swift_mend = 'Swift Mend',
spark_of_genius = 'Spark of Genius',
neurolink = 'Neurolink',
stalker = 'Stalker',
eye_for_quality = 'Eye for Quality',
modded_loader = 'Modded Loader',
spacewalk = 'Spacewalk',
grenadier = 'Grenadier',
vtol_jets = 'VTOL Jets',
heart_seeker = 'Heart Seeker',
},
regen = {
name = 'Regen',
health = 'Health',
shield = 'Shield',
ultimate = 'Ultimate',
combo = 'Combo',
syringe = 'Syringe',
medkit = 'Med Kit',
shield_cell = 'Shield Cell',
shield_battery = 'Shield Battery',
phoenix_kit = 'Phoenix Kit',
ultimate_accelerant = 'Ultimate Accelerant',
},
tactical = {
name = 'Tactical',
eye_of_the_allfather = 'Eye of the Allfather',
dome_of_protection = 'Dome of Protection',
doc_heal_drone = 'D.O.C. Heal Drone',
grappling_hook = 'Grappling Hook',
into_the_void = 'Into the Void',
smoke_launcher = 'Smoke Launcher',
nox_gas_trap = 'Nox Gas Trap',
psyche_out = 'Psyche Out',
stim = 'Stim',
perimeter_security = 'Perimeter Security',
surveillance_drone = 'Surveillance Drone',
silence = 'Silence',
burglars_best_friend = 'Burglar’s Best Friend',
amped_cover = 'Amped Cover',
gravity_lift = 'Gravity Lift',
knuckle_cluster = 'Knuckle Cluster',
missile_swarm = 'Missile Swarm',
focus_of_attention = 'Focus of Attention',
},
ultimate = {
name = 'Ultimate',
beast_of_the_hunt = 'Beast of the Hunt',
defensive_bombardment = 'Defensive Bombardment',
care_package = 'Care Package',
zipline_gun = 'Zipline Gun',
dimensiona_rift = 'Dimensional Rift',
rolling_thunder = 'Rolling Thunder',
nox_gas_grenade = 'Nox Gas Grenade',
vanishing_act = 'Vanishing Act',
life_of_the_party = 'Life of the Party',
launch_pad = 'Launch Pad',
interception_pylon = 'Interception Pylon',
drone_emp = 'Drone EMP',
death_totem = 'Death Totem',
black_market_boutique = 'Black Market Boutique',
emplaced_minigun_sheila = 'Emplaced Minigun "Sheila"',
black_hole = 'Black Hole',
the_motherlode = 'The Motherlode',
skyward_dive = 'Skyward Dive',
exhibit = 'Exhibit',
},
weapons = {
g7_scout = {
short = 'G7 Scout',
full = 'G7 Scout',
description = 'Semi-auto light marksman rifle.',
},
alternator = {
short = 'Alternator',
full = 'Alternator',
description = 'Twin barrel full-auto SMG.',
},
r99 = {
short = 'R-99',
full = 'R-99 SMG',
description = 'Rapid-fire automatic SMG.',
},
r301 = {
short = 'R-301',
full = 'R-301 Carbine',
description = 'Full-auto and high accuracy.',
},
p2020 = {
short = 'P2020',
full = 'P2020',
description = 'Semi-auto pistol.',
},
re45 = {
short = 'RE-45',
full = 'RE-45 Auto',
description = 'Full-auto pistol.',
},
flatline = {
short = 'Flatline',
full = 'VK-47 Flatline',
description = 'Full-auto with a punch.',
},
hemlok = {
short = 'Hemlok',
full = 'Hemlok Burst AR',
description = '3-round burst assault rifle.',
},
spitfire = {
short = 'Spitfire',
full = 'M600 Spitfire',
description = 'Full-auto LMG.',
},
wingman = {
short = 'Wingman',
full = 'Wingman',
description = 'High powered revolver.',
},
repeater = {
short = '30-30',
full = '30-30 Repeater',
description = 'Semi-auto heavy repeater. ADS to get a charged damage bonus.',
},
prowler = {
short = 'Prowler',
full = 'Prowler Burst PDW',
description = '5-round burst SMG.',
},
rampage = {
short = 'Rampage',
full = 'Rampage LMG',
description = 'Fire Powered LMG. Charge with Thermites to increase rate of fire.',
},
lstar = {
short = 'L-STAR',
full = 'L-STAR EMG',
description = 'Plasma-fueled heavy MG.',
},
havoc = {
short = 'HAVOC',
full = 'HAVOC Rifle',
description = 'Full-auto charged energy rifle.',
},
devotion = {
short = 'Devotion',
full = 'Devotion LMG',
description = 'Full-auto energy LMG.',
},
volt = {
short = 'Volt',
full = 'Volt SMG',
description = 'Energy actuated SMG.',
},
tripletake = {
short = 'Triple Take',
full = 'Triple Take',
description = 'Triple-barrel marksman rifle. Choke reduces spread while zoomed.',
},
mastiff = {
short = 'Mastiff',
full = 'Mastiff Shotgun',
description = 'Powerful semi-auto shotgun.',
},
eva8_auto = {
short = 'EVA-8',
full = 'EVA-8 Auto',
description = 'Full-auto shotgun.',
},
peacekeeper = {
short = 'Peacekeeper',
full = 'Peacekeeper',
description = 'Lever-action shotgun.',
},
mozambique = {
short = 'Mozambique',
full = 'Mozambique Shotgun',
description = 'Triple-barrel shotgun pistol.',
},
longbow = {
short = 'Longbow',
full = 'Longbow DMR',
description = 'Semi-auto sniper rifle.',
},
charge_rifle = {
short = 'Charge Rifle',
full = 'Charge Rifle',
description = 'Charged beam sniper rifle.',
},
sentinel = {
short = 'Sentinel',
full = 'Sentinel',
description = 'Bolt-action sniper rifle.',
},
kraber = {
short = 'Kraber',
full = 'Kraber .50-cal Sniper',
description = 'Powerful bolt-action sniper rifle.',
},
bocek = {
short = 'Bocek',
full = 'Bocek Compound Bow',
description = 'Hold fire to increase power.',
},
car_smg = {
short = 'CAR',
full = 'C.A.R. SMG',
description = 'Adaptable SMG that swaps between light and heavy ammo. Takes light or heavy mags.',
},
arc_star = {
short = 'Arc Star',
full = 'Arc Star',
description = 'Sticks, then explodes after a short delay. Causes damage and blurred vision.',
},
frag_grenade = {
short = 'Frag Grenade',
full = 'Frag Grenade',
description = 'Explosive ordnance. Throw to start fuse.',
},
thermite_grenade = {
short = 'Thermite Grenade',
full = 'Thermite Grenade',
description = 'Creates a horizontal wall of flames.',
},
},
},
es = {
category = {
assault_rifle = {
one = 'Rifle de asalto',
other = 'Rifles de asalto',
},
sub_machine_gun = {
one = 'Subfusile',
other = 'Subfusiles',
},
light_machine_gun = {
one = 'Ametralladora',
other = 'Ametralladoras',
},
marksman_weapon = {
one = 'Arma de medio alcance',
other = 'Armas de medio alcance',
},
sniper = {
one = 'Rifle de precisión',
other = 'Rifles de precisión',
},
shotgun = {
one = 'Escopeta',
other = 'Escopetas',
},
pistol = {
one = 'Pistola',
other = 'Pistolas',
},
thrown = {
other = 'Arrojadizo',
},
supply_drop = {
one = 'Envío del suministro',
other = 'Envío de suministros',
},
ultimate = {
other = 'Ultimate',
},
},
ammo = {
name = 'Munición',
light = 'Proyectiles ligeros',
heavy = 'Proyectiles pesados',
energy = 'Munición de energía',
sniper = 'Munición de francotirador',
shotgun = 'Cartuchos de escopeta',
arrows = 'Flechas',
special_light = 'Proyectiles ligeros especiales',
special_heavy = 'Proyectiles pesadas especiales',
special_energy = 'Munición de energía especiales',
special_sniper = 'Munición de francotirador especiales',
special_shotgun = 'Cartuchos de escopeta especiales',
special_arrows = 'Flechas especiales',
minigun = 'Minigun Ammo',
},
attachment = {
name = 'Accesorio',
barrels = {
name = 'Cañón',
barrel_stabilizer = 'Estabilizador de cañón',
laser_sight = 'Mira láser',
},
extended_mag = {
name = 'Cargador',
light = 'Cargador ligero ampliado',
heavy = 'Cargador pesado ampliado',
energy = 'Cargador de energea ampliado',
sniper = 'Cargador de francotirador ampliado',
},
gears = {
name = 'Equipo',
backpack = 'Mochila',
body_shield = 'Escudo corporal',
defenses = 'Defensa',
evo_shield = 'Evoescudo',
helmet = 'Casco',
knockdown_shield = 'Escudo de emergencia',
},
optics = {
name = 'Mira',
onex_hcog_classic = '1x HCOG «Classic»',
twox_hcog_bruiser = '2x HCOG «Bruiser»',
onex_reflex_holosight = '1x holográfica',
onex_twox_variable_reflex_holosight = '1x-2x holográfica variable',
onex_digital_threat = '1x detector de amenazas',
threex_hcog_ranger = '3x HCOG «Ranger»',
twox_fourx_variable_acog = '2x-4x AOG variable',
sixx_sniper_scope = '6x francotirador',
fourx_eightx_variable_sniper_scope = '4x-8x francotirador variable',
fourx_tenx_digital_sniper_threat = '4x-10x franc. detector de amenazas',
},
shotgun_bolt = 'Cerrojo para escopeta',
stocks = {
name = 'Culata',
standard = 'Culata estándar',
sniper = 'Culata de francotirador',
},
},
hopup = {
name = 'Mejora de arma',
anvil_receiver = 'Impacto doble',
boosted_loader = 'Cargador potenciado',
deadeyes_tempo = 'Tempo de puntería',
disruptor_rounds = 'Munición disruptiva',
double_tap_trigger = 'Gatillo doble',
dual_shell = 'Cartucho doble',
graffiti_mod = 'Modificador Grafiti',
hammerpoint_rounds = 'Munición de punta de martillo',
kinetic_feeder = 'Alimentador cinético',
precision_choke = 'Estrangulador de precisión',
quickdraw_holster = 'Cartuchera de desenfunde rápido',
selectfire_receiver = 'Selector de fuego',
shatter_caps = 'Puntas de fragmentación',
skullpiercer_rifling = 'Estriado perforacráneos',
splatter_rounds = 'Munición de salpicadura',
turbocharger = 'Turbocargador',
},
legends = {
name = 'Leyendas',
bloodhound = 'Bloodhound',
gibraltar = 'Gibraltar',
lifeline = 'Lifeline',
pathfinder = 'Pathfinder',
wraith = 'Wraith',
bangalore = 'Bangalore',
caustic = 'Caustic',
mirage = 'Mirage',
octane = 'Octane',
wattson = 'Wattson',
crypto = 'Crypto',
revenant = 'Revenant',
loba = 'Loba',
rampart = 'Rampart',
horizon = 'Horizon',
fuse = 'Fuse',
valkyrie = 'Valkyrie',
seer = 'Seer',
},
passive = {
name = 'Pasiva',
tracker = 'Rastreadora',
gun_shield = 'Escudo de arma',
combat_medic = 'Médica de combate',
combat_revive = 'Recuperación de combate',
insider_knowledge = 'Conocimiento interno',
voices_from_the_void = 'Voces del vacío',
double_time = 'Paso ligero',
nox_vision = 'Visión Nox',
encore = '¡Más!',
now_you_see_me = 'Ahora me ves...',
swift_mend = 'Reparación rápida',
spark_of_genius = 'Chispa de genialidad',
neurolink = 'Neuroenlace',
stalker = 'Hostigador',
eye_for_quality = 'Ojo para la calidad',
modded_loader = 'Cargador modificado',
spacewalk = 'Paseo espacial',
grenadier = 'Granadero',
vtol_jets = 'Propulsores verticales',
heart_seeker = 'Buscacorazones',
},
regen = {
name = 'Regeneración',
health = 'Salud',
shield = 'Escudo',
ultimate = 'Definitiva',
combo = 'Combo',
syringe = 'Jeringa',
medkit = 'Botiquín',
shield_cell = 'Pila para escudo',
shield_battery = 'Batería para escudo',
phoenix_kit = 'Kit Fénix',
ultimate_accelerant = 'Acelerador de definitiva',
},
tactical = {
name = 'Táctica',
eye_of_the_allfather = 'Ojo omnisciente',
dome_of_protection = 'Cúpula de protección',
doc_heal_drone = 'Dron médico DOC',
grappling_hook = 'Garfio',
into_the_void = 'En el vacío',
smoke_launcher = 'Lanzahumo',
nox_gas_trap = 'Trampa de gas Nox',
psyche_out = 'Desquiciar',
stim = 'Adrenalina',
perimeter_security = 'Perímetro de seguridad',
surveillance_drone = 'Dron de vigilancia',
silence = 'Silencio',
burglars_best_friend = 'Truco de ladrona',
amped_cover = 'Cobertura ampliada',
gravity_lift = 'Ascensor gravitacional',
knuckle_cluster = 'Bomba de racimo',
missile_swarm = 'Nube de misiles',
focus_of_attention = 'Foco de atención',
},
ultimate = {
name = 'Definitiva',
beast_of_the_hunt = 'Bestia cazadora',
defensive_bombardment = 'Bombardeo defensivo',
care_package = 'Pack de supervivencia',
zipline_gun = 'Lanzatirolinas',
dimensiona_rift = 'Brecha dimensional',
rolling_thunder = 'Retumbar del trueno',
nox_gas_grenade = 'Granada de gas Nox',
vanishing_act = 'Desaparecer',
life_of_the_party = 'Alma de la fiesta',
launch_pad = 'Plataforma de salto',
interception_pylon = 'Torre interceptora',
drone_emp = 'PEM de dron',
death_totem = 'Tótem de la muerte',
black_market_boutique = 'Tienda del mercado negro',
emplaced_minigun_sheila = 'Minigun de posición Sheila',
black_hole = 'Agujero negro',
the_motherlode = 'Petardazo',
skyward_dive = 'Salto ascendente',
exhibit = 'Exhibición',
},
weapons = {
g7_scout = {
short = 'G7 Scout',
full = 'G7 Scout',
description = 'Rifle de medio alcance ligero semiautomático.',
},
alternator = {
short = 'Alternator',
full = 'Alternator',
description = 'Subfusil de cañón doble automático.',
},
r99 = {
short = 'R-99',
full = 'R-99',
description = 'Subfusil automático de disparo rápido.',
},
r301 = {
short = 'R-301',
full = 'Carabina R-301',
description = 'Fusil automático y de alta precisión.',
},
p2020 = {
short = 'P2020',
full = 'P2020',
description = 'Pistola semiautomática.',
},
re45 = {
short = 'RE-45',
full = 'RE-45 automática',
description = 'Pistola automática.',
},
flatline = {
short = 'Flatline',
full = 'VK-47 Flatline',
description = 'Fusil de asalto automático, con mucha potencia.',
},
hemlok = {
short = 'Hemlok',
full = 'Hemlok',
description = 'Rifle de asalto de ráfagas de 3 disparos.',
},
spitfire = {
short = 'Spitfire',
full = 'M600 Spitfire',
description = 'Ametralladora ligera automática.',
},
wingman = {
short = 'Wingman',
full = 'Wingman',
description = 'Revólver de alta potencia.',
},
repeater = {
short = '30-30',
full = 'Rifle de repetición 30-30',
description = 'Rifle de repetición pesado semiautomático. Usa la mira para cargar daños extras.',
},
prowler = {
short = 'Prowler',
full = 'Prowler',
description = 'Subfusil de ráfagas de 5 disparos.',
},
rampage = {
short = 'Rampage',
full = 'Ametralladora ligera Rampage',
description = 'Ametralladora ligera. Se carga con granadas de termita para aumentar la cadencia de disparo.',
},
lstar = {
short = 'L-STAR',
full = 'L-STAR',
description = 'Ametralladora pesada de plasma.',
},
havoc = {
short = 'HAVOC',
full = 'Rifle HAVOC',
description = 'Rifle de cargas de energía automático.',
},
devotion = {
short = 'Devotion',
full = 'Devotion',
description = 'Ametralladora ligera de energía automática.',
},
volt = {
short = 'Volt',
full = 'Subfusil Volt',
description = 'Subfusil activado por energía.',
},
tripletake = {
short = 'Triple Take',
full = 'Triple Take',
description = 'Rifle de medio alcance de tres cañones. El estrangulador reduce la dispersión al usar el zoom.',
},
mastiff = {
short = 'Mastiff',
full = 'Escopeta Mastiff',
description = 'Escopeta semiautomática de alta potencia.',
},
eva8_auto = {
short = 'EVA-8',
full = 'EVA-8 automática',
description = 'Escopeta automática.',
},
peacekeeper = {
short = 'Peacekeeper',
full = 'Peacekeeper',
description = 'Escopeta de palanca.',
},
mozambique = {
short = 'Mozambique',
full = 'Mozambique',
description = 'Pistola-escopeta con tres cañones.',
},
longbow = {
short = 'Longbow',
full = 'DMR Longbow',
description = 'Rifle de francotirador semiautomático.',
},
charge_rifle = {
short = 'Rifle de cargas',
full = 'Rifle de cargas',
description = 'Rifle de francotirador que dispara un rayo cargado.',
},
sentinel = {
short = 'Sentinel',
full = 'Sentinel',
description = 'Rifle francotirador de cerrojo.',
},
kraber = {
short = 'Kraber',
full = 'Kraber calibre .50',
description = 'Potente rifle de francotirador de cerrojo.',
},
bocek = {
short = 'Bocek',
full = 'Arco compuesto Bocek',
description = 'Mantén disparar para aumentar la potencia.',
},
car_smg = {
short = 'CAR',
full = 'Subfusil C.A.R.',
description = 'Subfusil adaptable capaz de cambiar entre munición ligera y pesada. Admite cargadores ligeros y pesados.',
},
arc_star = {
short = 'Electroestrella',
full = 'Electroestrella',
description = 'Se adhiere y explota tras unos instantes. Causa daños y visión borrosa.',
},
frag_grenade = {
short = 'Granada de fragmentación',
full = 'Granada de fragmentación',
description = 'Arma explosiva. Lanza para iniciar el detonador.',
},
thermite_grenade = {
short = 'Granada de termita',
full = 'Granada de termita',
description = 'Crea un muro de llamas horizontal.',
},
},
},
fr = {
category = {
assault_rifle = {
one = 'Fusil d\'assaut',
other = 'Fusils d\'assaut',
},
sub_machine_gun = {
one = 'Mitraillette',
other = 'Mitraillettes',
},
light_machine_gun = {
one = 'Mitrailleuse',
other = 'Mitrailleuses',
},
marksman_weapon = {
one = 'Arme à longue portée',
other = 'Armes à longue portée',
},
sniper = {
one = 'Fusil de précision',
other = 'Fusils de précision',
},
shotgun = {
one = 'Fusil à pompe',
other = 'Fusils à pompe',
},
pistol = {
one = 'Pistolet',
other = 'Pistolets',
},
thrown = {
one = 'Jeté',
other = 'Jetés',
},
supply_drop = {
one = 'Ravitaillement',
other = 'Ravitaillements',
},
ultimate = {
other = 'Ultime',
},
},
ammo = {
name = 'Munitions',
light = 'Balles légères',
heavy = 'Balles lourdes',
energy = 'Munitions énergétiques',
sniper = 'Munitions de précision',
shotgun = 'Cartouches de fusil à pompe',
arrows = 'Flèches',
special_light = 'Balles légères spéciales',
special_heavy = 'Balles lourdes spéciales',
special_energy = 'Munitions énergétiques spéciales',
special_sniper = 'Munitions spéciales de précision',
special_shotgun = 'Cartouches spéciales de fusil à pompe',
special_arrows = 'Flèches spéciales',
minigun = 'Munitions pour mitrailleuses montées',
},
attachment = {
name = 'Accessoire',
barrels = {
name = 'Canon',
barrel_stabilizer = 'Stabilisateur de canon',
laser_sight = 'Viseur laser',
},
extended_mag = {
name = 'Chargeur',
light = 'Chargeur légèr agrandi',
heavy = 'Chargeur lourd agrandi',
energy = 'Chargeur énergétique agrandi',
sniper = 'Chargeur de précision agrandi',
},
gears = {
name = 'Matériel',
backpack = 'Sac à dos',
body_shield = 'Bouclier corporel',
defenses = 'Défense',
evo_shield = 'Bouclier évolutif',
helmet = 'Casque',
knockdown_shield = 'Bouclier de KO',
},
optics = {
name = 'Optique',
onex_hcog_classic = 'VOCH 1x Classic',
twox_hcog_bruiser = 'VOCH 2x Bruiser',
onex_reflex_holosight = 'Holo 1x',
onex_twox_variable_reflex_holosight = 'Holo variable 1x-2x',
onex_digital_threat = 'Indicateur de menace 1x',
threex_hcog_ranger = 'VOCH 3x Ranger',
twox_fourx_variable_acog = 'VOA variable 2x-4x',
sixx_sniper_scope = 'Sniper 6x',
fourx_eightx_variable_sniper_scope = 'Sniper variable 4x-8x',
fourx_tenx_digital_sniper_threat = 'Indicateur de menace sniper 4x-10x',
},
shotgun_bolt = 'Culasse pour fusil à pompe',
stocks = {
name = 'Crosse',
standard = 'Crosse standard',
sniper = 'Crosse de précision',
},
},
hopup = {
name = 'Hop-up',
anvil_receiver = 'Châssis enclume',
boosted_loader = 'Chargement intelligent',
deadeyes_tempo = 'Tempo d\'élite',
disruptor_rounds = 'Munitions désintégratrices',
double_tap_trigger = 'Détente à double action',
dual_shell = 'Munition double',
graffiti_mod = 'Graffiti',
hammerpoint_rounds = 'Munitions Hammerpoint',
kinetic_feeder = 'Flux cinétique',
precision_choke = 'Choke de précision',
quickdraw_holster = 'Étui rapide',
selectfire_receiver = 'Sélecteur de tir',
shatter_caps = 'Pointes à dispersion',
skullpiercer_rifling = 'Démonte-crâne',
splatter_rounds = 'Cartouches éclaboussantes',
turbocharger = 'Turbochargeur',
},
legends = {
name = 'Légendes',
bloodhound = 'Bloodhound',
gibraltar = 'Gibraltar',
lifeline = 'Lifeline',
pathfinder = 'Pathfinder',
wraith = 'Wraith',
bangalore = 'Bangalore',
caustic = 'Caustic',
mirage = 'Mirage',
octane = 'Octane',
wattson = 'Wattson',
crypto = 'Crypto',
revenant = 'Revenant',
loba = 'Loba',
rampart = 'Rampart',
horizon = 'Horizon',
fuse = 'Fuse',
valkyrie = 'Valkyrie',
seer = 'Seer',
},
passive = {
name = 'Passive',
tracker = 'Traqueur',
gun_shield = 'Blindage d\'armement',
combat_medic = 'Secouriste de combat',
combat_revive = 'Réanimation d\'urgence',
insider_knowledge = 'Délit d\'initié',
voices_from_the_void = 'Voix du Vide',
double_time = 'Pas de charge',
nox_vision = 'Vision Nox',
encore = 'Prolongation',
now_you_see_me = 'Insaisissable',
swift_mend = 'Guérison rapide',
spark_of_genius = 'Éclair de génie',
neurolink = 'Neurolien',
stalker = 'Traqueur',
eye_for_quality = 'Regard aiguisé',
modded_loader = 'Chargeur modifié',
spacewalk = 'Spationaute',
grenadier = 'Grenadier',
vtol_jets = 'Jetpack',
heart_seeker = 'Attrape-cœur',
},
regen = {
name = 'Régénération',
health = 'Santé',
shield = 'Bouclier',
ultimate = 'Ultime',
combo = 'Combo',
syringe = 'Seringue',
medkit = 'Kit de soins',
shield_cell = 'Cellule de bouclier',
shield_battery = 'Batterie de bouclier',
phoenix_kit = 'Kit Phénix',
ultimate_accelerant = 'Accélérant d\'Ultime',
},
tactical = {
name = 'Tactique',
eye_of_the_allfather = 'Œil du Faiseur d\'Orages',
dome_of_protection = 'Dôme protecteur',
doc_heal_drone = 'Drone-médecin DOC',
grappling_hook = 'Grappin',
into_the_void = 'Dans le Vide',
smoke_launcher = 'Lance-fumigène',
nox_gas_trap = 'Piège à gaz Nox',
psyche_out = 'Dissuasion',
stim = 'Stimulant',
perimeter_security = 'Périmètre de sécurité',
surveillance_drone = 'Drone de surveillance',
silence = 'Silence',
burglars_best_friend = 'Monte-en-l\'air',
amped_cover = 'Champ de force',
gravity_lift = 'Ascenseur de gravité',
knuckle_cluster = 'Bombe à dispersion',
missile_swarm = 'Salve de missiles',
focus_of_attention = 'Centre d\'attention',
},
ultimate = {
name = 'Ultime',
beast_of_the_hunt = 'Prédateur',
defensive_bombardment = 'Pilonnage défensif',
care_package = 'Pack de soutien',
zipline_gun = 'Lance-tyrolienne',
dimensiona_rift = 'Faille dimensionnelle',
rolling_thunder = 'Tonnerre grondant',
nox_gas_grenade = 'Grenade à gaz Nox',
vanishing_act = 'Disparition',
life_of_the_party = 'Extravagance',
launch_pad = 'Tremplin',
interception_pylon = 'Pylône d\'interception',
drone_emp = 'Drone IEM',
death_totem = 'Totem de frag',
black_market_boutique = 'Boutique du Marché Noir',
emplaced_minigun_sheila = 'Mitrailleuse montée "Sheila"',
black_hole = 'Trou noir',
the_motherlode = 'Gros lot',
skyward_dive = 'Saut céleste',
exhibit = 'Exposition',
},
weapons = {
g7_scout = {
short = 'G7 Scout',
full = 'G7 Scout',
description = 'Fusil longue portée léger semi-automatique.',
},
alternator = {
short = 'Alternator',
full = 'Alternator',
description = 'Mitraillette automatique à double canon.',
},
r99 = {
short = 'R-99',
full = 'Mitraillette R-99',
description = 'Mitraillette automatique à tir rapide.',
},
r301 = {
short = 'R-301',
full = 'Carabine R-301',
description = 'Arme automatique de haute précision.',
},
p2020 = {
short = 'P2020',
full = 'P2020',
description = 'Pistolet semi-automatique.',
},
re45 = {
short = 'RE-45',
full = 'RE-45 Auto',
description = 'Pistolet automatique.',
},
flatline = {
short = 'Flatline',
full = 'VK-47 Flatline',
description = 'Puissant système de tir automatique.',
},
hemlok = {
short = 'Hemlok',
full = 'Fusil d\'assaut Hemlok',
description = 'Fusil d\'assaut qui tire des rafales de trois balles.',
},
spitfire = {
short = 'Spitfire',
full = 'M600 Spitfire',
description = 'Mitrailleuse automatique.',
},
wingman = {
short = 'Wingman',
full = 'Wingman',
description = 'Revolver puissant.',
},
repeater = {
short = '30-30',
full = 'Répéteur 30-30',
description = 'Répéteur lourd semi-auto. Amplifiez les dégâts infligés avec le viseur.',
},
prowler = {
short = 'Prowler',
full = 'ADP Prowler Burst',
description = 'Mitraillette tirant des rafales de cinq balles.',
},
rampage = {
short = 'Rampage',
full = 'Mitrailleuse Rampage',
description = 'Mitrailleuse thermique que vous pouvez charger avec des grenades dédiées pour augmenter la cadence de tir.',
},
lstar = {
short = 'L-STAR',
full = 'EMG L-STAR',
description = 'Mitrailleuse lourde à plasma.',
},
havoc = {
short = 'HAVOC',
full = 'Fusil HAVOC',
description = 'Fusil automatique à charge énergétique.',
},
devotion = {
short = 'Devotion',
full = 'Mitrailleuse Devotion',
description = 'Mitrailleuse énergétique automatique.',
},
volt = {
short = 'Volt',
full = 'Mitraillette Volt',
description = 'Mitraillette à charge énergétique.',
},
tripletake = {
short = 'Fusil Triple',
full = 'Fusil Triple',
description = 'Fusil de précision à triple canon. L\'accessoire Choke de précision réduit la dispersion quand vous zoomez.',
},
mastiff = {
short = 'Mastiff',
full = 'Fusil à pompe Mastiff',
description = 'Puissant fusil à pompe semi-automatique.',
},
eva8_auto = {
short = 'EVA-8',
full = 'EVA-8 Auto',
description = 'Fusil à pompe automatique.',
},
peacekeeper = {
short = 'Peacekeeper',
full = 'Peacekeeper',
description = 'Fusil à pompe à levier.',
},
mozambique = {
short = 'Mozambique',
full = 'Mozambique',
description = 'Fusil à pompe à triple canon.',
},
longbow = {
short = 'Longbow',
full = 'Longbow-DMR',
description = 'Fusil de précision semi-automatique.',
},
charge_rifle = {
short = 'Fusil à charge',
full = 'Fusil à charge',
description = 'Fusil de précision à faisceau chargé en particules.',
},
sentinel = {
short = 'Sentinel',
full = 'Sentinel',
description = 'Fusil de précision à verrou.',
},
kraber = {
short = 'Kraber',
full = 'Kraber .50',
description = 'Puissant fusil de précision à verrou.',
},
bocek = {
short = 'Bocek',
full = 'Arc Composite Bocek',
description = 'Maintenez le tir pour augmenter la puissance.',
},
car_smg = {
short = 'CAR',
full = 'Mitraillette C.A.R.',
description = 'Mitraillette polyvalente capable de tirer des munitions lourdes ou légères. Accepte des chargeurs lourds ou légers.',
},
arc_star = {
short = 'Étoile à arc',
full = 'Étoile à arc',
description = 'Colle à la cible et explose après un bref délai. Inflige des dégâts et trouble la vision.',
},
frag_grenade = {
short = 'Grenade frag',
full = 'Grenade frag',
description = 'Grenade explosive. Lancez la grenade pour l\'activer.',
},
thermite_grenade = {
short = 'Grenade thermique',
full = 'Grenade thermique',
description = 'Crée un mur de flammes horizontal.',
},
},
},
it = {
category = {
assault_rifle = { other = 'Fucile d\'assalto' },
sub_machine_gun = { other = 'SMG' },
light_machine_gun = { other = 'LMG' },
marksman_weapon = {
one = 'Tiratore scelto',
other = 'Armi tiratore scelto',
},
sniper = {
one = 'Cecchino',
other = 'Fucili di precisione',
},
shotgun = { other = 'Shotgun' },
pistol = {
one = 'Pistola',
other = 'Pistole',
},
thrown = { other = 'Da lancio' },
supply_drop = {
one = 'Rifornimento',
other = 'Rifornimenti',
},
ultimate = { other = 'Ultimate' },
},
ammo = {
name = 'Munizioni',
light = 'Munizioni leggere',
heavy = 'Munizioni pesanti',
energy = 'Munizioni energetiche',
sniper = 'Munizioni per cecchino',
shotgun = 'Cartucce shotgun',
arrows = 'Frecce',
special_light = 'Speciali munizioni leggere',
special_heavy = 'Speciali munizioni pesanti',
special_energy = 'Speciali munizioni energetiche',
special_sniper = 'Speciali munizioni per cecchino',
special_shotgun = 'Speciali cartucce shotgun',
special_arrows = 'Speciali frecce',
minigun = '',
},
attachment = {
name = 'Accessorio',
barrels = {
name = 'Canna',
barrel_stabilizer = 'Stabilizzatore canna',
laser_sight = 'Mirino laser',
},
extended_mag = {
name = 'Caricatore',
light = 'Caricatore leggero esteso',
heavy = 'Caricatore pesante esteso',
energy = 'Caricatore energetico esteso',
sniper = 'Caricatore esteso per cecchino',
},
gears = {
name = 'Attrezzatura',
backpack = 'Zaino',
body_shield = 'Scudo corporeo',
defenses = 'Difesa',
evo_shield = 'Scudo evo',
helmet = 'Casco',
knockdown_shield = 'Scudo ausiliario',
},
optics = {
name = 'Ottica',
onex_hcog_classic = '1x MOOC Classico',
twox_hcog_bruiser = '2x MOOC Bruiser',
onex_reflex_holosight = '1x OLO',
onex_twox_variable_reflex_holosight = '1x-2x OLO Variabile',
onex_digital_threat = '1x Minaccia Digitale',
threex_hcog_ranger = '3x Ranger MOOC',
twox_fourx_variable_acog = '2x-4x AOG Variabile',
sixx_sniper_scope = '6x Cecchino',
fourx_eightx_variable_sniper_scope = '4x-8x Cecchino Variabile',
fourx_tenx_digital_sniper_threat = '4x-10x Minaccia Cecchino Digitale',
},
shotgun_bolt = 'Otturatore shotgun',
stocks = {
name = 'Calcio',
standard = 'Calcio standard',
sniper = 'Calcio da cecchino',
},
},
hopup = {
name = 'Hop-up',
anvil_receiver = 'Castello',
boosted_loader = 'Ricarica potenziata',
deadeyes_tempo = 'Tempo tiratore scelto',
disruptor_rounds = 'Munizioni perforascudi',
double_tap_trigger = 'Grilletto a doppio sparo',
dual_shell = 'Doppio colpo',
graffiti_mod = 'Mod graffiti',
hammerpoint_rounds = 'Munizioni Hammerpoint',
kinetic_feeder = 'Alimentatore cinetico',
precision_choke = 'Strozzatura di precisione',
quickdraw_holster = 'Fondina a estrazione rapida',
selectfire_receiver = 'Selettore di fuoco',
shatter_caps = 'Punte a dispersione',
skullpiercer_rifling = 'Rigatura perforacranio',
splatter_rounds = 'Colpi arcobaleno',
turbocharger = 'Turbocompressore',
},
legends = {
name = 'Leggende',
bloodhound = 'Bloodhound',
gibraltar = 'Gibraltar',
lifeline = 'Lifeline',
pathfinder = 'Pathfinder',
wraith = 'Wraith',
bangalore = 'Bangalore',
caustic = 'Caustic',
mirage = 'Mirage',
octane = 'Octane',
wattson = 'Wattson',
crypto = 'Crypto',
revenant = 'Revenant',
loba = 'Loba',
rampart = 'Rampart',
horizon = 'Horizon',
fuse = 'Fuse',
valkyrie = 'Valkyrie',
seer = 'Seer',
},
passive = {
name = 'Passiva',
tracker = 'Segugio',
gun_shield = 'Scudo arma',
combat_medic = 'Medico di guerra',
combat_revive = 'Rianimazione in battagliia',
insider_knowledge = 'Infiltrato',
voices_from_the_void = 'Voci dall\'oblio',
double_time = 'Doppio tempo',
nox_vision = 'Visione Nox',
encore = 'Bis!',
now_you_see_me = 'Ora mi vedi...',
swift_mend = 'Pronta guarigione',
spark_of_genius = 'Lampo di genio',
neurolink = 'Neurolink',
stalker = 'Stalker',
eye_for_quality = 'Occhio di lince',
modded_loader = 'Caricatore modificato',
spacewalk = 'Passeggiata spaziale',
grenadier = 'Granatiere',
vtol_jets = 'Jet VTOL',
heart_seeker = 'Re di cuori',
},
regen = {
name = 'Rigenerazione',
health = 'Salute',
shield = 'Scudo',
ultimate = 'Ultimate',
combo = 'Combo',
syringe = 'Siringa',
medkit = 'Kit medico',
shield_cell = 'Cella scudo',
shield_battery = 'Batteria scudo',
phoenix_kit = 'Kit fenice',
ultimate_accelerant = 'Accelerante Ultimate',
},
tactical = {
name = 'Abilità tattica',
eye_of_the_allfather = 'Occhio degli dei',
dome_of_protection = 'Cupola protettiva',
doc_heal_drone = 'Drone di guarigione', -- Website: 'D.O.C. Drone di guarigione'
grappling_hook = 'Rampino',
into_the_void = 'Nell\'oblio',
smoke_launcher = 'Cortina di fumo',
nox_gas_trap = 'Trappola gas Nox',
psyche_out = 'Inganno',
stim = 'Stimolanti',
perimeter_security = 'Difesa perimetro',
surveillance_drone = 'Drone di sorveglianza',
silence = 'Silenzio',
burglars_best_friend = 'Trucchi del mestiere',
amped_cover = 'Copertura amplificata',
gravity_lift = 'Ascensore gravitazionale',
knuckle_cluster = 'Bomba a grappolo',
missile_swarm = 'Tempesta di missili',
focus_of_attention = 'Centro dell\'attenzione',
},
ultimate = {
name = 'Ultimate',
beast_of_the_hunt = 'Istinto primordiale',
defensive_bombardment = 'Pioggia di fuoco',
care_package = 'Capsula assistenza',
zipline_gun = 'Zipline master',
dimensiona_rift = 'Porta dimensionale',
rolling_thunder = 'Rombo di tuono',
nox_gas_grenade = 'Granata gas Nox',
vanishing_act = 'Sparisci',
life_of_the_party = 'L\'anima della festa',
launch_pad = 'Trampolino',
interception_pylon = 'Traliccio d\'intercettazione',
drone_emp = 'Tempesta elettromagnetica',
death_totem = 'Totem della morte',
black_market_boutique = 'Boutique del mercato nero',
emplaced_minigun_sheila = 'Sheila - Mitragliatrice fissa', -- Website: 'Mitragliatrice fissa "Sheila"'
black_hole = 'Buco nero',
the_motherlode = 'Bombifragio',
skyward_dive = 'Slancio etereo',
exhibit = 'Opera d\'arte',
},
weapons = {
g7_scout = {
short = 'G7 Scout',
full = 'G7 Scout',
description = 'Fucile seemi-auto da tiratore scelto.',
},
alternator = {
short = 'Alternator',
full = 'Alternator',
description = 'SMG completamente auto a doppia canna.',
},
r99 = {
short = 'R-99',
full = 'R-99',
description = 'SMG a fuoco rapido automatico.',
},
r301 = {
short = 'R-301',
full = 'Carabina R-301',
description = 'Completamente automatico, a elevata precisione.',
},
p2020 = {
short = 'P2020',
full = 'P2020',
description = 'Pistola semiautomatica.',
},
re45 = {
short = 'RE-45',
full = 'RE-45 automatica',
description = 'Pistola automatica.',
},
flatline = {
short = 'Flatline',
full = 'VK-47 Flatline',
description = 'Completamente automatico con una buona potenza.',
},
hemlok = {
short = 'Hemlok',
full = 'Hemlok',
description = 'Fucile d\'assalto che spara raffiche di 3 colpi.',
},
spitfire = {
short = 'Spitfire',
full = 'M600 Spitfire',
description = 'LMG automatica.',
},
wingman = {
short = 'Wingman',
full = 'Wingman',
description = 'Revolver ad alta potenza.',
},
repeater = {
short = '30-30',
full = '30-30 Repeater',
description = 'Fucile pesante a ripetiz. semi-auto. Mira per danni caricati extra.',
},
prowler = {
short = 'Prowler',
full = 'Prowler',
description = 'SMG che spara raffiche di 5 colpi.',
},
rampage = {
short = 'Rampage',
full = 'LMG Rampage',
description = 'LMG alimentata a fuoco. Per aumentare la cadenza di fuoco, caricala con le granate termite.',
},
lstar = {
short = 'L-STAR',
full = 'EMG L-STAR',
description = 'MG pesante al plasma.',
},
havoc = {
short = 'HAVOC',
full = 'HAVOC',
description = 'Fucile automatico a cariche di energia.',
},
devotion = {
short = 'Devotion',
full = 'Devotion',
description = 'LMG a energia automatico.',
},
volt = {
short = 'Volt',
full = 'SMG Volt',
description = 'SMG energia.',
},
tripletake = {
short = 'Triple Take',
full = 'Triple Take',
description = 'Fucile da tiratore scelto a tripla canna. La strozzatura riduce la diffusione durante lo zoom.',
},
mastiff = {
short = 'Mastiff',
full = 'Mastiff',
description = 'Potente shotgun semiautomatico.',
},
eva8_auto = {
short = 'EVA-8',
full = 'EVA-8 Auto',
description = 'Shotgun automatico.',
},
peacekeeper = {
short = 'Peacekeeper',
full = 'Peacekeeper',
description = 'Shotgun a leva.',
},
mozambique = {
short = 'Mozambique',
full = 'Mozambique',
description = 'Pistola shotgun a tripla canna.',
},
longbow = {
short = 'Longbow',
full = 'Longbow',
description = 'Fucile semiautomatico di precisione.',
},
charge_rifle = {
short = 'Radius',
full = 'Radius',
description = 'Fucile di precisione con raggio energetico caricato.',
},
sentinel = {
short = 'Sentinel',
full = 'Sentinel',
description = 'Fucile da cecchino a otturatore scorrevole.',
},
kraber = {
short = 'Kraber',
full = 'Kraber .50',
description = 'Potente fucile da cecchino a otturatore scorrevole.',
},
bocek = {
short = 'Bocek',
full = 'Arco compound Bocek',
description = 'Mantieni il comando del tiro per aumentare la potenza.',
},
car_smg = {
short = 'CAR',
full = 'SMG C.A.R.',
description = 'SMG versatile che può alternare munizioni leggere e pesanti. Usa caricatori leggeri o pesanti.',
},
arc_star = {
short = 'Stella arc',
full = 'Stella arc',
description = 'Si attacca ed esplode dopo qualche secondo. Provoca danni e visione offuscata.',
},
frag_grenade = {
short = 'Granata a frammentazione',
full = 'Granata a frammentazione',
description = 'Ordigno esplosivo. Gettalo per innescarlo.',
},
thermite_grenade = {
short = 'Granata termite',
full = 'Granata termite',
description = 'Crea una barriera di fiamme orizzontale.',
},
},
},
ja = {
category = {
assault_rifle = { other = 'アサルトライフル' },
sub_machine_gun = { other = 'サブマシンガン' },
light_machine_gun = { other = 'ライトマシンガン' },
marksman_weapon = { other = 'マークスマン武器' },
sniper = { other = 'スナイパーライフル' },
shotgun = { other = 'ショットガン' },
pistol = { other = 'ピストル' },
thrown = { other = '投てき' },
supply_drop = { other = '物資投下' },
ultimate = { other = 'アルティメット' },
},
ammo = {
name = '弾薬',
light = 'ライトアモ',
heavy = 'ヘビーアモ',
energy = 'エネルギーアモ',
sniper = 'スナイパーアモ',
shotgun = 'ショットガンアモ',
arrows = 'アロー',
special_light = '専用ライトアモ',
special_heavy = '専用ヘビーアモ',
special_energy = '専用エネルギーアモ',
special_sniper = '専用スナイパーアモ',
special_shotgun = '専用ショットガンアモ',
special_arrows = '専用アロー',
minigun = 'ミニガンアモ',
},
attachment = {
name = 'アタッチメント',
barrels = {
name = 'バレル',
barrel_stabilizer = 'バレルスタビライザー',
laser_sight = 'レーザーサイト',
},
extended_mag = {
name = 'マガジン',
light = '拡張ライトマガジン',
heavy = '拡張ヘビーマガジン',
energy = '拡張エネルギーマガジン',
sniper = '拡張スナイパーマガジン',
},
gears = {
name = '装備品',
backpack = 'バックパック',
body_shield = 'ボディーシールド',
defenses = '防御',
evo_shield = '進化式ボディーシールド',
helmet = 'ヘルメット',
knockdown_shield = 'ノックダウンシールド',
},
optics = {
name = 'スコープ',
onex_hcog_classic = '1倍HCOG\'クラシック\'',
twox_hcog_bruiser = '2倍HCOG\'ブルーザー\'',
onex_reflex_holosight = '1倍ホロサイト',
onex_twox_variable_reflex_holosight = '1~2倍可変式ホロサイト',
onex_digital_threat = '1倍デジタルスレット',
threex_hcog_ranger = '3倍HCOG\'レンジャー\'',
twox_fourx_variable_acog = '2~4倍可変式AOG',
sixx_sniper_scope = '6倍スナイパー',
fourx_eightx_variable_sniper_scope = '4~8倍可変式スナイパー',
fourx_tenx_digital_sniper_threat = '4~10倍デジタルスレット',
},
shotgun_bolt = 'ショットガンボルト',
stocks = {
name = 'ストック',
standard = '標準ストック',
sniper = 'スナイパーストック',
},
},
hopup = {
name = 'ホップアップ',
anvil_receiver = 'アンビルレシーバー',
boosted_loader = 'ブーステッドローダー',
deadeyes_tempo = 'デッドアイズテンポ',
disruptor_rounds = 'ディスラプター弾',
double_tap_trigger = 'ダブルタップトリガー',
dual_shell = 'デュアルシェル',
graffiti_mod = 'らくがきMOD',
hammerpoint_rounds = 'ハンマーポイント弾',
kinetic_feeder = 'キネティックフィーダー',
precision_choke = 'プレシジョンチョーク',
quickdraw_holster = 'クイックドローホルスター',
selectfire_receiver = 'セレクトファイアレシーバー',
shatter_caps = 'シャッターキャップ',
skullpiercer_rifling = 'スカルピアサーライフリング',
splatter_rounds = 'スプラッター弾',
turbocharger = 'ターボチャージャー',
},
legends = {
name = 'レジェンド',
bloodhound = 'ブラッドハウンド',
gibraltar = 'ジブラルタル',
lifeline = 'ライフライン',
pathfinder = 'パスファインダー',
wraith = 'レイス',
bangalore = 'バンガロール',
caustic = 'コースティック',
mirage = 'ミラージュ',
octane = 'オクタン',
wattson = 'ワットソン',
crypto = 'クリプト',
revenant = 'レヴナント',
loba = 'ローバ',
rampart = 'ランパート',
horizon = 'ホライゾン',
fuse = 'ヒューズ',
valkyrie = 'ヴァルキリー',
seer = 'シア',
},
passive = {
name = 'パッシブ',
tracker = 'トラッカー',
gun_shield = 'ガンシールド',
combat_medic = '戦う衛生兵',
combat_revive = '戦闘復活',
insider_knowledge = '内部情報',
voices_from_the_void = '虚空からの声',
double_time = '駆け足',
nox_vision = 'Noxビジョン',
encore = 'アンコール',
now_you_see_me = '神出鬼没',
swift_mend = '高速修復',
spark_of_genius = '天才のひらめき',
neurolink = 'ニューロリンク',
stalker = 'ストーカー',
eye_for_quality = 'アイフォークオリティ',
modded_loader = '改造ローダー',
spacewalk = 'スペースウォーク',
grenadier = 'グレネーダー',
vtol_jets = 'VTOLジェット',
heart_seeker = 'ハートシーカー',
},
regen = {
name = '回復',
health = '体力',
shield = 'シールド',
ultimate = 'アルティメット',
combo = 'ミックス',
syringe = '注射器',
medkit = '医療キット',
shield_cell = 'シールドセル',
shield_battery = 'シールドバッテリー',
phoenix_kit = 'フェニックスキット',
ultimate_accelerant = 'アルティメット促進剤',
},
tactical = {
name = '戦術',
eye_of_the_allfather = '全能の目',
dome_of_protection = 'プロテクトドーム',
doc_heal_drone = 'D.O.C.ヒールドローン',
grappling_hook = 'グラップリングフック',
into_the_void = '虚空へ',
smoke_launcher = 'スモークランチャー',
nox_gas_trap = 'Noxガストラップ',
psyche_out = 'サイクアウト',
stim = '興奮剤',
perimeter_security = '周辺セキュリティ',
surveillance_drone = 'スパイドローン',
silence = 'サイレンス',
burglars_best_friend = '盗賊の相棒',
amped_cover = '増幅バリケード',
gravity_lift = 'グラビティリフト',
knuckle_cluster = 'ナックルクラスター',
missile_swarm = 'ミサイルスワーム',
focus_of_attention = 'フォーカス・オブ・アテンション',
},
ultimate = {
name = 'アルティメット',
beast_of_the_hunt = 'ハンティングビースト',
defensive_bombardment = '防衛爆撃',
care_package = 'ケアパッケージ',
zipline_gun = 'ジップラインガン',
dimensiona_rift = 'ディメンションリフト',
rolling_thunder = 'ローリングサンダー',
nox_gas_grenade = 'Noxガスグレネード',
vanishing_act = 'ファントム',
life_of_the_party = 'パーティーライフ',
launch_pad = 'ジャンプパッド',
interception_pylon = 'インターセプターパイロン',
drone_emp = 'ドローンEMP',
death_totem = 'デストーテム',
black_market_boutique = 'ブラックマーケット',
emplaced_minigun_sheila = 'ミニガン「シーラ」',
black_hole = 'ブラックホール',
the_motherlode = 'マザーロード',
skyward_dive = 'スカイハイダイブ',
exhibit = 'ショーケース',
},
weapons = {
g7_scout = {
short = 'G7スカウト',
full = 'G7スカウト',
description = 'セミオートの狙撃手用軽量ライフル。',
},
alternator = {
short = 'オルタネーター',
full = 'オルタネーターSMG',
description = 'ツインバレルのフルオートSMG。',
},
r99 = {
short = 'R-99',
full = 'R-99 SMG',
description = '高速連射が可能な自動SMG。',
},
r301 = {
short = 'R-301',
full = 'R-301カービン',
description = 'フルオートで高精度。',
},
p2020 = {
short = 'P2020',
full = 'P2020',
description = 'セミオートピストル。',
},
re45 = {
short = 'RE-45',
full = 'RE-45オート',
description = 'フルオートピストル。',
},
flatline = {
short = 'フラットライン',
full = 'VK-47フラットライン',
description = '威力十分のフルオート銃。',
},
hemlok = {
short = 'ヘムロック',
full = 'ヘムロックバーストAR',
description = '3連バーストのアサルトライフル。',
},
spitfire = {
short = 'スピットファイア',
full = 'M600スピットファイア',
description = 'フルオートのLMG。',
},
wingman = {
short = 'ウィングマン',
full = 'ウィングマン',
description = '高威力のリボルバー。',
},
repeater = {
short = '30-30',
full = '30-30リピーター',
description = 'セミオートのヘビーリピーター。エイムでチャージした分のボーナスダメージが追加される。',
},
prowler = {
short = 'プラウラー',
full = 'プラウラーバーストPDW',
description = '5連バーストSMG。',
},
rampage = {
short = 'ランページ',
full = 'ランページLMG',
description = '火力特化のLMG。テルミットをチャージすると連射速度が上昇。',
},
lstar = {
short = 'L-スター',
full = 'L-スターEMG',
description = 'プラズマエネルギーを充填したヘビーマシンガン。',
},
havoc = {
short = 'ハボック',
full = 'ハボックライフル',
description = 'フルオートのチャージ式エネルギーライフル。',
},
devotion = {
short = 'ディヴォーション',
full = 'ディヴォーションLMG',
description = 'フルオートのエネルギーLMG。',
},
volt = {
short = 'ボルト',
full = 'ボルトSMG',
description = 'エネルギー駆動式のSMG。',
},
tripletake = {
short = 'トリプルテイク',
full = 'トリプルテイク',
description = 'トリプルバレルのマークスマンライフル。チョークはエイム時弾丸の拡散を抑制する。',
},
mastiff = {
short = 'マスティフ',
full = 'マスティフショットガン',
description = '強力なセミオートのショットガン。',
},
eva8_auto = {
short = 'EVA-8',
full = 'EVA-8オート',
description = 'フルオートショットガン。',
},
peacekeeper = {
short = 'ピースキーパー',
full = 'ピースキーパー',
description = 'レバーアクション式ショットガン。',
},
mozambique = {
short = 'モザンビーク',
full = 'モザンビークショットガン',
description = 'トリプルバレルのショットガンピストル。',
},
longbow = {
short = 'ロングボウ',
full = 'ロングボウDMR',
description = 'セミオートのスナイパーライフル。',
},
charge_rifle = {
short = 'チャージライフル',
full = 'チャージライフル',
description = 'チャージビーム式スナイパーライフル。',
},
sentinel = {
short = 'センチネル',
full = 'センチネル',
description = 'ボルトアクション。チャージ時にダメージが増加。',
},
kraber = {
short = 'クレーバー',
full = 'クレーバー.50スナイパー',
description = 'ボルトアクション式の強力なスナイパーライフル。',
},
bocek = {
short = 'ボセック',
full = 'ボセックコンパウンドボウ',
description = '溜めて撃つことで、ダメージが増加する。',
},
car_smg = {
short = 'CAR',
full = 'C.A.R. SMG',
description = '汎用型SMG。ライトアモとヘビーアモを切り替えて使用できる。ライトマガジンとヘビーマガジンの両方に対応する。',
},
arc_star = {
short = 'アークスター',
full = 'アークスター',
description = '接着後に一瞬おいて爆発する。ダメージを与え視界をかすませる。',
},
frag_grenade = {
short = 'フラググレネード',
full = 'フラググレネード',
description = '携行型爆弾。投げると信管が作動する。',
},
thermite_grenade = {
short = 'テルミットグレネード',
full = 'テルミットグレネード',
description = '横方向に炎の壁を作り出す。',
},
},
},
ko = {
category = {
assault_rifle = { other = '어설트 라이플' },
sub_machine_gun = { other = '기관단총' },
light_machine_gun = { other = '경기관총' },
marksman_weapon = { other = '마크스맨 무기' },
sniper = { other = '스나이퍼 라이플' },
shotgun = { other = '샷건' },
pistol = { other = '피스톨' },
thrown = { other = '투척' },
supply_drop = { other = '보급품' },
ultimate = { other = '얼티밋 스킬' },
},
ammo = {
name = '탄약',
light = '경량 탄약',
heavy = '중량 탄약',
energy = '에너지 탄약',
sniper = '스나이퍼 탄약',
shotgun = '샷건 탄환',
arrows = '화살',
special_light = '특수 경량 탄약',
special_heavy = '특수 중량 탄약',
special_energy = '특수 에너지 탄약',
special_sniper = '특수 스나이퍼 탄약',
special_shotgun = '특수 샷건 탄환',
special_arrows = '특수 화살',
minigun = '미니건 탄약',
},
attachment = {
name = '부착물',
barrels = {
name = '총신',
barrel_stabilizer = '총신 안정기',
laser_sight = '레이저 사이트',
},
extended_mag = {
name = '탄창',
light = '경량 확장 탄창',
heavy = '중량 확장 탄창',
energy = '에너지 확장 탄창',
sniper = '스나이퍼 확장 탄창',
},
gears = {
name = '기어',
backpack = '백팩',
body_shield = '보디 실드',
defenses = '방어',
evo_shield = '이보 실드',
helmet = '헬멧',
knockdown_shield = '녹다운 실드',
},
optics = {
name = '조준경',
onex_hcog_classic = '1x HCOG \'클래식\'',
twox_hcog_bruiser = '2x HCOG \'브루저\'',
onex_reflex_holosight = '1x 홀로스코프',
onex_twox_variable_reflex_holosight = '1x-2x 가변형 홀로스코프',
onex_digital_threat = '1x 디지털 스레트',
threex_hcog_ranger = '3x HCOG \'레인저\'',
twox_fourx_variable_acog = '2x-4x 가변형 AOG',
sixx_sniper_scope = '6x 스나이퍼',
fourx_eightx_variable_sniper_scope = '4x-8x 가변형 스나이퍼',
fourx_tenx_digital_sniper_threat = '4x-10x 디지털 스나이퍼 스레트',
},
shotgun_bolt = '샷건 볼트',
stocks = {
name = '개머리판',
standard = '일반 개머리판',
sniper = '저격용 개머리판',
},
},
hopup = {
name = '사거리 연장',
anvil_receiver = '앤빌 리시버',
boosted_loader = '부스티드 장전기',
deadeyes_tempo = '데드아이 템포',
disruptor_rounds = '분쇄탄',
double_tap_trigger = '더블 탭 트리거',
dual_shell = '듀얼 셸',
graffiti_mod = '그래피티 모드',
hammerpoint_rounds = '추공탄',
kinetic_feeder = '키네틱 피더',
precision_choke = '정밀 초크',
quickdraw_holster = '퀵드로 홀스터',
selectfire_receiver = '사격 방식 선택기',
shatter_caps = '산탄형 촉',
skullpiercer_rifling = '관통형 강선',
splatter_rounds = '스플래터탄',
turbocharger = '터보차저',
},
legends = {
name = '레전드',
bloodhound = '블러드하운드',
gibraltar = '지브롤터',
lifeline = '라이프라인',
pathfinder = '패스파인더',
wraith = '레이스',
bangalore = '방갈로르',
caustic = '코스틱',
mirage = '미라지',
octane = '옥테인',
wattson = '왓슨',
crypto = '크립토',
revenant = '레버넌트',
loba = '로바',
rampart = '램파트',
horizon = '호라이즌',
fuse = '퓨즈',
valkyrie = '발키리',
seer = '시어',
},
passive = {
name = '패시브',
tracker = '추적기',
gun_shield = '건 실드',
combat_medic = '전투 의무병',
combat_revive = '전투 회생',
insider_knowledge = '내부 정보',
voices_from_the_void = '공허의 목소리',
double_time = '더블 타임',
nox_vision = '녹스 비전',
encore = '앙코르!',
now_you_see_me = '이제 내가 보이는가...', -- Website: '이제 내가 보이는가 . . .'
swift_mend = '빠른 치료',
spark_of_genius = '천재의 스파크',
neurolink = '뉴로링크',
stalker = '스토커',
eye_for_quality = '고급을 보는 눈',
modded_loader = '개조 장전기',
spacewalk = '우주 유영',
grenadier = '척탄병',
vtol_jets = 'VTOL 제트',
heart_seeker = '하트 시커',
},
regen = {
name = '재생',
health = '체력',
shield = '실드',
ultimate = '얼티밋 스킬',
combo = '콤보',
syringe = '주사기',
medkit = '구급 키트',
shield_cell = '실드 셀',
shield_battery = '실드 배터리',
phoenix_kit = '피닉스 키트',
ultimate_accelerant = '얼티밋 스킬 촉진제',
},
tactical = {
name = '전술',
eye_of_the_allfather = '신의 눈',
dome_of_protection = '보호의 돔',
doc_heal_drone = 'D.O.C 치유 드론',
grappling_hook = '그래플링 훅',
into_the_void = '공허 속으로',
smoke_launcher = '스모크 런처',
nox_gas_trap = '녹스 가스 트랩',
psyche_out = '사이키 아웃',
stim = '자극제',
perimeter_security = '주변 보안 장치', -- Website: '주변 보안'
surveillance_drone = '감시 드론',
silence = '비명 차단기',
burglars_best_friend = '도둑의 절친',
amped_cover = '증폭 엄폐물',
gravity_lift = '중력 리프트',
knuckle_cluster = '너클 클러스터',
missile_swarm = '미사일 스웜',
focus_of_attention = '관심 집중',
},
ultimate = {
name = '얼티밋 스킬',
beast_of_the_hunt = '사냥의 야수',
defensive_bombardment = '방어 포격',
care_package = '케어 패키지',
zipline_gun = '집라인 건',
dimensiona_rift = '차원 균열',
rolling_thunder = '롤링 선더',
nox_gas_grenade = '녹스 가스 수류탄',
vanishing_act = '소멸',
life_of_the_party = '파티의 주인공',
launch_pad = '런치 패드',
interception_pylon = '인터셉션 파일런',
drone_emp = '드론 EMP',
death_totem = '데스 토템',
black_market_boutique = '블랙 마켓 부티크',
emplaced_minigun_sheila = '설치형 미니건 "쉴라"',
black_hole = '블랙홀',
the_motherlode = '마더로드',
skyward_dive = '스카이워드 다이브',
exhibit = '전시',
},
weapons = {
g7_scout = {
short = 'G7 스카우트',
full = 'G7 스카우트',
description = '세미오토 라이트 마크스맨 라이플.',
},
alternator = {
short = '얼터네이터',
full = '얼터네이터 SMG',
description = '이중 총신의 완전 자동 SMG.',
},
r99 = {
short = 'R-99',
full = 'R-99 SMG',
description = '속사형 자동 SMG.',
},
r301 = {
short = 'R-301',
full = 'R-301 카빈',
description = '명중률이 높은 완전 자동 총기.',
},
p2020 = {
short = 'P2020',
full = 'P2020',
description = '반자동 피스톨.',
},
re45 = {
short = 'RE-45',
full = 'RE-45 자동',
description = '완전 자동 피스톨.',
},
flatline = {
short = '플랫라인',
full = 'VK-47 플랫라인',
description = '강력한 완전 자동 총기.',
},
hemlok = {
short = '헴록',
full = '헴록 버스트 AR',
description = '3발 점사식 어설트 라이플.',
},
spitfire = {
short = '스핏파이어',
full = 'M600 스핏파이어',
description = '완전 자동 LMG.',
},
wingman = {
short = '윙맨',
full = '윙맨',
description = '강력한 리볼버.',
},
repeater = {
short = '30-30',
full = '30-30 리피터',
description = '반자동 중량 리피터입니다. ADS를 하면 대미지 보너스가 충전됩니다.',
},
prowler = {
short = '프라울러',
full = '프라울러 점사 PDW',
description = '5발 점사식 SMG.',
},
rampage = {
short = '램페이지',
full = '램페이지 LMG',
description = '테르밋으로 충전해 사격 속도를 강화할 수 있는 LMG입니다.',
},
lstar = {
short = 'L-STAR',
full = 'L-STAR EMG',
description = '플라스마로 가동되는 중량 MG.',
},
havoc = {
short = '하복',
full = '하복 라이플',
description = '완전 자동 에너지 충전 소총.',
},
devotion = {
short = '디보션',
full = '디보션 LMG',
description = '완전 자동 에너지 경기관총.',
},
volt = {
short = '볼트',
full = '볼트 SMG',
description = '에너지 작동신 SMG입니다.',
},
tripletake = {
short = '트리플 테이크',
full = '트리플 테이크',
description = '총열이 세 개인 마크스맨 라이플. 초크를 사용하면 조준 시 탄 퍼짐이 감소함.',
},
mastiff = {
short = '마스티프',
full = '마스티프 샷건',
description = '강력한 반자동 샷건.',
},
eva8_auto = {
short = 'EVA-8',
full = 'EVA-8 자동',
description = '완전 자동 샷건.',
},
peacekeeper = {
short = '피스키퍼',
full = '피스키퍼',
description = '레버 액션식 샷건.',
},
mozambique = {
short = '모잠비크',
full = '모잠비크 샷건',
description = '총열이 세 개인 샷건 피스톨.',
},
longbow = {
short = '롱보우',
full = '롱보우 DMR',
description = '반자동 스나이퍼 라이플.',
},
charge_rifle = {
short = '차지 라이플',
full = '차지 라이플',
description = '충전식 빔 스나이퍼 라이플입니다.',
},
sentinel = {
short = '센티넬',
full = '센티넬',
description = '볼트 액션 스나이퍼.',
},
kraber = {
short = '크레이버',
full = '크레이버 .50 구경 저격총',
description = '수동식 노리쇠를 사용하는 강력한 스나이퍼 라이플.',
},
bocek = {
short = '보섹',
full = '보섹 컴파운드 보우',
description = '발사 버튼을 홀드하면 위력이 증가합니다.',
},
car_smg = {
short = 'CAR',
full = 'C.A.R. SMG',
description = '경량 및 중량 탄약을 사용하는 적응형 SMG. 경량 또는 중량 탄창을 장착할 수 있음.',
},
arc_star = {
short = '아크 스타',
full = '아크 스타',
description = '목표 지점에 부착 후폭발. 대미지 및 시야 방해.',
},
frag_grenade = {
short = '파편 수류탄',
full = '파편 수류탄',
description = '폭발물. 던지면 신관 작동.',
},
thermite_grenade = {
short = '테르밋 수류탄',
full = '테르밋 수류탄',
description = '좌우로 번지는 불의 장벽 생성.',
},
},
},
pl = {
category = {
assault_rifle = {
one = 'Karabin szturmowy',
other = 'Karabiny szturmowe',
},
sub_machine_gun = {
one = 'Pistolet maszynowy',
other = 'Pistolety maszynowe',
},
light_machine_gun = {
one = 'Lekki karabin maszynowy',
other = 'Lekkie karabiny maszynowe',
},
marksman_weapon = {
other = 'Broń wyborowa',
},
sniper = {
one = 'Karabin snajperski',
other = 'Karabiny snajperskie',
},
shotgun = {
one = 'Strzelba',
other = 'Strzelby',
},
pistol = {
one = 'Pistolet',
other = 'Pistolety',
},
thrown = {
other = 'Do rzucania',
},
supply_drop = {
one = 'Zrzut zaopatrzenia',
other = 'Zrzuty zaopatrzenia',
},
ultimate = {
other = 'Zdolność specjalna',
},
},
ammo = {
name = 'Amunicja',
light = 'Lekka amunicja',
heavy = 'Ciężka amunicja',
energy = 'Amunicja energetyczna',
sniper = 'Amunicja snajperska',
shotgun = 'Naboje do strzelby',
arrows = 'Stazały',
special_light = 'Lekka amunicja specjalna',
special_heavy = 'Ciężka amunicja specjalna',
special_energy = 'Specjalna amunicja energetyczna',
special_sniper = 'Specjalna amunicja snajperska',
special_shotgun = 'Specjalna naboje do strzelby',
special_arrows = 'Specjalna stazały',
minigun = 'Minigun Ammo',
},
attachment = {
name = 'Attachment',
barrels = {
name = 'Lufa',
barrel_stabilizer = 'Stabilizator lufy',
laser_sight = 'Celownik laserowy',
},
extended_mag = {
name = 'Magazynek',
light = 'Powiększenie lekkiego magazynku',
heavy = 'Powiększenie ciężkiego magazynku"',
energy = 'Powiększenie magazynku energetyczny',
sniper = 'Powiększenie magazynku snajperskiego',
},
gears = {
name = 'Sprzęt',
backpack = 'Plecak',
body_shield = 'Osłona osobista',
defenses = 'Obrona',
evo_shield = 'Ewoluująca osłona',
helmet = 'Hełm',
knockdown_shield = 'Osłona leżącego',
},
optics = {
name = 'Celownik',
onex_hcog_classic = '1x OCH „Klasyczny”',
twox_hcog_bruiser = '2x OCH „Mocarz”',
onex_reflex_holosight = '1x Holo',
onex_twox_variable_reflex_holosight = '1x-2x Regulowany Holo',
onex_digital_threat = '1x Cyfrowy Wykrywacz Zagrożeń',
threex_hcog_ranger = '3x OCH „Strażnik”',
twox_fourx_variable_acog = '2x-4x Regulowany AOG',
sixx_sniper_scope = '6x Celownik Snajperski',
fourx_eightx_variable_sniper_scope = '4x-8x Regulowany Celownik Snajperski',
fourx_tenx_digital_sniper_threat = '4x-10x Snajperski Wykrywacz Zagrożeń',
},
shotgun_bolt = 'Rygiel do strzelby',
stocks = {
name = 'Kolba',
standard = 'Standardowa kolba',
sniper = 'Kolba snajperska',
},
},
hopup = {
name = 'Ulepszenie',
anvil_receiver = 'Podajnik kowadełkowy',
boosted_loader = 'Wzmocniony zasobnik',
deadeyes_tempo = 'Strzeleckie tempo',
disruptor_rounds = 'Amunicja zagłuszająca',
double_tap_trigger = 'Spust dwustrzałowy',
dual_shell = 'Podwójny pocisk',
graffiti_mod = 'Modyfikacja Graffiti',
hammerpoint_rounds = 'Pociski Hammerpoint',
kinetic_feeder = 'Podajnik kinetyczny',
precision_choke = 'Czok celowniczy',
quickdraw_holster = 'Kabura szybkiego dobywania',
selectfire_receiver = 'Przełącznik ognia',
shatter_caps = 'Groty rozpryskowe',
skullpiercer_rifling = 'Skullpiercer',
splatter_rounds = 'Pociski z farbą',
turbocharger = 'Dźwignia naciągu',
},
legends = {
name = 'Legendę',
bloodhound = 'Bloodhound',
gibraltar = 'Gibraltar',
lifeline = 'Lifeline',
pathfinder = 'Pathfinder',
wraith = 'Wraith',
bangalore = 'Bangalore',
caustic = 'Caustic',
mirage = 'Mirage',
octane = 'Octane',
wattson = 'Wattson',
crypto = 'Crypto',
revenant = 'Revenant',
loba = 'Loba',
rampart = 'Rampart',
horizon = 'Horizon',
fuse = 'Fuse',
valkyrie = 'Walkiria',
seer = 'Seer',
},
passive = {
name = 'Zdolność pasywna',
tracker = 'Tropiciel',
gun_shield = 'Tarcza balistyczna',
combat_medic = 'Medyk bojowy',
combat_revive = 'Opatrunek bojowy',
insider_knowledge = 'Poufne informacje',
voices_from_the_void = 'Głosy z Otchłani',
double_time = 'Szybsze tempo',
nox_vision = 'Obraz Nox',
encore = 'Bis!',
now_you_see_me = 'Raz mnie widać…',
swift_mend = 'Samoregeneracja',
spark_of_genius = 'Przebłysk geniuszu',
neurolink = 'Neurolink',
stalker = 'Tropiciel',
eye_for_quality = 'Oko do błyskotek',
modded_loader = 'Zmodyfikowany zasobnik',
spacewalk = 'Kosmiczna wędrówka',
grenadier = 'Grenadier',
vtol_jets = 'Silniki odrzutowe VTOL',
heart_seeker = 'Poszukiwacz serc',
},
regen = {
name = 'Regeneracja',
health = 'Zdrowie',
shield = 'Tarcza',
ultimate = 'Zdolność specjalna',
combo = 'Kombinacja',
syringe = 'Strzykawka',
medkit = 'Apteczka',
shield_cell = 'Ogniwo osłony',
shield_battery = 'Bateria osłony',
phoenix_kit = 'Zestaw Feniksa',
ultimate_accelerant = 'Specjalny akcelerator',
},
tactical = {
name = 'Zdolność taktyczna',
eye_of_the_allfather = 'Oko Wszechojca',
dome_of_protection = 'Kopuła ochronna',
doc_heal_drone = 'Dron leczący D.O.C.',
grappling_hook = 'Hak z liną',
into_the_void = 'Przez otchłań',
smoke_launcher = 'Wyrzutnia dymu',
nox_gas_trap = 'Pułapka gazowa Nox',
psyche_out = 'Chora psychika',
stim = 'Stymulant',
perimeter_security = 'Zapora bezpieczeństwa',
surveillance_drone = 'Dron monitorujący',
silence = 'Uciszenie',
burglars_best_friend = 'Najlepszy przyjaciel włamywacza',
amped_cover = 'Osłona',
gravity_lift = 'Winda grawitacyjna',
knuckle_cluster = 'Druzgocące uderzenie',
missile_swarm = 'Rój pocisków',
focus_of_attention = 'Skupienie uwagi',
},
ultimate = {
name = 'Zdolność specjalna',
beast_of_the_hunt = 'Dziki łowca',
defensive_bombardment = 'Bombardowanie',
care_package = 'Zrzut zaopatrzenia',
zipline_gun = 'Działo z linką',
dimensiona_rift = 'Wrota wymiarów',
rolling_thunder = 'Piorun kulisty',
nox_gas_grenade = 'Granat z gazem Nox',
vanishing_act = 'Zniknięcie',
life_of_the_party = 'Dusza towarzystwa',
launch_pad = 'Odskocznia',
interception_pylon = 'Pylon przechwytujący',
drone_emp = 'Impuls drona',
death_totem = 'Totem śmierci',
black_market_boutique = 'Czarnorynkowy butik',
emplaced_minigun_sheila = 'Rozstawione działko „Sheila”',
black_hole = 'Czarna dziura',
the_motherlode = 'Wielki moździerz',
skyward_dive = 'Wzlot ku niebiosom',
exhibit = 'Wystawa',
},
weapons = {
g7_scout = {
short = 'G7 Scout',
full = 'G7 Scout',
description = 'Półautomatyczny lekki karabin wyborowy.',
},
alternator = {
short = 'Alternator',
full = 'PM Alternator',
description = 'Dwulufowy automatyczny pistolet maszynowy.',
},
r99 = {
short = 'R-99',
full = 'PM R-99',
description = 'Szybkostrzelny automatyczny pistolet maszynowy.',
},
r301 = {
short = 'R-301',
full = 'Karabin R-301',
description = 'Broń automatyczna o dużej celności.',
},
p2020 = {
short = 'P2020',
full = 'P2020',
description = 'Pistolet półautomatyczny.',
},
re45 = {
short = 'RE-45',
full = 'RE-45 Auto',
description = 'Pistolet automatyczny.',
},
flatline = {
short = 'Flatline',
full = 'VK-47 Flatline',
description = 'Broń automatyczna o dużej sile rażenia.',
},
hemlok = {
short = 'Hemlok',
full = 'Karabin Hemlok',
description = 'Karabin szturmowy strzelający serią 3 pocisków.',
},
spitfire = {
short = 'Spitfire',
full = 'M600 Spitfire',
description = 'Automatyczny lekki karabin maszynowy.',
},
wingman = {
short = 'Wingman',
full = 'Wingman',
description = 'Potężny rewolwer.',
},
repeater = {
short = '30-30',
full = '30-30 Repeater',
description = 'Półautomatyczny, ciężki karabin. Celowanie zwiększa obrażenia.',
},
prowler = {
short = 'Prowler',
full = 'Prowler Burst PDW',
description = 'Pistolet maszynowy strzelający serią 5 pocisków.',
},
rampage = {
short = 'Rampage',
full = 'LKM Rampage',
description = 'LKM zasilany ogniem. Ładowanie granatami termitowymi zwiększa szybkostrzelność.',
},
lstar = {
short = 'L-STAR',
full = 'L-STAR EMG',
description = 'Ciężki karabin maszynowy strzelający plazmą.',
},
havoc = {
short = 'HAVOC',
full = 'Karabin HAVOC',
description = 'Automatyczny karabin energetyczny.',
},
devotion = {
short = 'Devotion',
full = 'LKM Devotion',
description = 'Automatyczny, energetyczny LKM.',
},
volt = {
short = 'Volt',
full = 'PM Volt',
description = 'Energetyczny PM.',
},
tripletake = {
short = 'Triple Take',
full = 'Triple Take',
description = 'Trzylufowy karabin wyborowy. Czok zmniejsza rozrzut przy celowaniu przez przyrządy.',
},
mastiff = {
short = 'Mastiff',
full = 'Strzelba Mastiff',
description = 'Potężna strzelba półautomatyczna.',
},
eva8_auto = {
short = 'EVA-8',
full = 'EVA-8 Auto',
description = 'Strzelba automatyczna.',
},
peacekeeper = {
short = 'Peacekeeper',
full = 'Peacekeeper',
description = 'Strzelba z mechanizmem dźwigniowym.',
},
mozambique = {
short = 'Mozambique',
full = 'Strzelba Mozambique',
description = 'Trzylufowa strzelba.',
},
longbow = {
short = 'Longbow',
full = 'Longbow DMR',
description = 'Półautomatyczny karabin snajperski.',
},
charge_rifle = {
short = 'Karabin Ładunkowy',
full = 'Karabin Ładunkowy',
description = 'Karabin snajperski z ładowaną wiązką.',
},
sentinel = {
short = 'Sentinel',
full = 'Sentinel',
description = 'Snajperski karabin powtarzalny.',
},
kraber = {
short = 'Kraber',
full = 'Kraber .50',
description = 'Potężny snajperski karabin powtarzalny.',
},
bocek = {
short = 'Bocek',
full = 'Łuk bloczkowy Bocek',
description = 'Przytrzymaj przycisk strzału, aby zwiększyć moc.',
},
car_smg = {
short = 'CAR',
full = 'PM CAR',
description = 'PM dostosowany do strzelania zarówno lekką, jak i ciężką amunicją. Umożliwia korzystanie z lekkich lub ciężkich magazynków.',
},
arc_star = {
short = 'Gwiazda energetyczna',
full = 'Gwiazda energetyczna',
description = 'Przyczepia się do celu i po chwili wybucha.',
},
frag_grenade = {
short = 'Granat odłamkowy',
full = 'Granat odłamkowy',
description = 'Ładunek wybuchowy. Rzuć, by aktywować zapalnik.',
},
thermite_grenade = {
short = 'Granat termitowy',
full = 'Granat termitowy',
description = 'Tworzy szeroką ścianę ognia.',
},
},
},
pt = {
category = {
assault_rifle = {
one = 'Fuzil de assalto',
other = 'Fuzis de assalto',
},
sub_machine_gun = {
one = 'Submetralhadora',
other = 'Submetralhadoras',
},
light_machine_gun = {
one = 'Metralhadora leve',
other = 'Metralhadoras leves',
},
marksman_weapon = {
one = 'Arma de atirador',
other = 'Armas de atirador',
},
sniper = {
one = 'Fuzil de precisão',
other = 'Fuzis de precisão',
},
shotgun = {
one = 'Escopeta',
other = 'Escopetas',
},
pistol = {
one = 'Pistola',
other = 'Pistolas',
},
thrown = {
other = 'Arremesso',
},
supply_drop = {
other = 'Entrega de suprimentos',
},
ultimate = {
other = 'Ultimate',
},
},
ammo = {
name = 'Munição',
light = 'Projéteis Leves',
heavy = 'Projéteis Pesados',
energy = 'Munição de Energia',
sniper = 'Munição de Precisão',
shotgun = 'Cartuchos de Escopeta',
arrows = 'Flechas',
special_light = 'Projéteis Especial Leves',
special_heavy = 'Projéteis Especial Pesados',
special_energy = 'Munição Especial de Energia',
special_sniper = 'Munição Especial de Precisão',
special_shotgun = 'Cartuchos Especiais de Escopeta',
special_arrows = 'Especial Flechas',
minigun = 'Minigun Ammo',
},
attachment = {
name = 'Acessório',
barrels = {
name = 'Cano',
barrel_stabilizer = 'Estabilizador de Cano',
laser_sight = 'Mira laser',
},
extended_mag = {
name = 'Carregador',
light = 'Carregador Leve Estendido',
heavy = 'Carregador Pesado Estendido',
energy = 'Carregador de Energia Estendido',
sniper = 'Carregador Estendido de Precisão',
},
gears = {
name = 'Equipamento',
backpack = 'Mochila',
body_shield = 'Escudo Corporal',
defenses = 'Defesa',
evo_shield = 'Escudo Evo',
helmet = 'Capacete',
knockdown_shield = 'Escudo de Recuo',
},
optics = {
name = 'Mira ótica',
onex_hcog_classic = 'MOHC Classic 1x',
twox_hcog_bruiser = 'MOHC Bruiser 2x',
onex_reflex_holosight = 'Holo 1x',
onex_twox_variable_reflex_holosight = 'Holo Variável 1x-2x',
onex_digital_threat = 'Ameaça Digital 1x',
threex_hcog_ranger = 'MOHC Ranger 3x',
twox_fourx_variable_acog = 'MOA Variável 2x-4x',
sixx_sniper_scope = 'Fuzil de Precisão 6x',
fourx_eightx_variable_sniper_scope = 'Fuzil de Precisão Variável 4x-8x',
fourx_tenx_digital_sniper_threat = 'Ameaça Digital de Precisão 4x-10x',
},
shotgun_bolt = 'Ferrolho de Escopeta',
stocks = {
name = 'Coronha',
standard = 'Coronha Padrão',
sniper = 'Coronha de Fuzil de Precisão',
},
},
hopup = {
name = 'Encaixe',
anvil_receiver = 'Impacto Duplo',
boosted_loader = 'Carregador Reforçado',
deadeyes_tempo = 'Tempo do Atirador',
disruptor_rounds = 'Munição Disruptora',
double_tap_trigger = 'Gatilho Duplo',
dual_shell = 'Tiro Duplo',
graffiti_mod = 'Modificador Arte Urbana',
hammerpoint_rounds = 'Munição de ponta de martelo',
kinetic_feeder = 'Alimentador Cinético',
precision_choke = 'Funil de Precisão',
quickdraw_holster = 'Coldre de Saque Rápido',
selectfire_receiver = 'Seletor de Disparo',
shatter_caps = 'Cápsulas de Estilhaço',
skullpiercer_rifling = 'Perfurador de Crânios',
splatter_rounds = 'Respingo de Munição',
turbocharger = 'Turbocompressor',
},
legends = {
name = 'Lendas',
bloodhound = 'Bloodhound',
gibraltar = 'Gibraltar',
lifeline = 'Lifeline',
pathfinder = 'Pathfinder',
wraith = 'Wraith',
bangalore = 'Bangalore',
caustic = 'Caustic',
mirage = 'Mirage',
octane = 'Octane',
wattson = 'Wattson',
crypto = 'Crypto',
revenant = 'Revenant',
loba = 'Loba',
rampart = 'Rampart',
horizon = 'Horizon',
fuse = 'Fuse',
valkyrie = 'Valkyrie',
seer = 'Seer',
},
passive = {
name = 'Passiva',
tracker = 'Rastreador',
gun_shield = 'Escudo de Arma',
combat_medic = 'Médica de Combate',
combat_revive = 'Reanimação em Combate',
insider_knowledge = 'Fontes Internas',
voices_from_the_void = 'Vozes do vazio',
double_time = 'Asas nos pés',
nox_vision = 'Visão Nox',
encore = 'Bis!',
now_you_see_me = 'Agora Você Me Vê...',
swift_mend = 'Reparo Rápido',
spark_of_genius = 'Carregamento Relâmpago',
neurolink = 'Neurolink',
stalker = 'Stalker',
eye_for_quality = 'De Olho na Qualidade',
modded_loader = 'Carregador Modificado',
spacewalk = 'Andar Espacial',
grenadier = 'Granadeiro',
vtol_jets = 'Jatos VTOL',
heart_seeker = 'Busca de Coração',
},
regen = {
name = 'Regeneração',
health = 'Vida',
shield = 'Escudo',
ultimate = 'Suprema',
combo = 'Combo',
syringe = 'Seringa',
medkit = 'Kit Médico',
shield_cell = 'Célula de Escudo',
shield_battery = 'Bateria de Escudo',
phoenix_kit = 'Kit Fênix',
ultimate_accelerant = 'Acelerador de Suprema',
},
tactical = {
name = 'Habilidade Tática',
eye_of_the_allfather = 'Olho do Pai de Todos',
dome_of_protection = 'Domo de Proteção',
doc_heal_drone = 'Dr. Cura', -- Website: 'Drone Dr. Cura'
grappling_hook = 'Gancho',
into_the_void = 'Adentrando o Vazio',
smoke_launcher = 'Lançador de Fumaça',
nox_gas_trap = 'Armadilha de Gás Nox',
psyche_out = 'Astúcia',
stim = 'Estimulante',
perimeter_security = 'Segurança de Perímetro',
surveillance_drone = 'Drone de Vigilância',
silence = 'Silêncio',
burglars_best_friend = 'Melhor Amigo da Ladra',
amped_cover = 'Cobertura Amplificada',
gravity_lift = 'Elevador Gravitacional',
knuckle_cluster = 'Bomba de Fragmentação',
missile_swarm = 'Enxame de Mísseis',
focus_of_attention = 'Foco de Atenção',
},
ultimate = {
name = 'Suprema',
beast_of_the_hunt = 'Fera da Caça',
defensive_bombardment = 'Bombardeio Defensivo',
care_package = 'Cápsula de suprimentos',
zipline_gun = 'Arma de Tirolesa',
dimensiona_rift = 'Fenda Dimensional',
rolling_thunder = 'Estrondo do trovão',
nox_gas_grenade = 'Granada de Gás Nox',
vanishing_act = 'Desaparecer',
life_of_the_party = 'Animação da Festa',
launch_pad = 'Suporte de Salto',
interception_pylon = 'Torre Interceptora',
drone_emp = 'PEM do Drone',
death_totem = 'Totem da Morte',
black_market_boutique = 'Butique do Mercado Negro',
emplaced_minigun_sheila = 'Sheila - Minigun Estacionária',
black_hole = 'Buraco Negro',
the_motherlode = 'Megabomba',
skyward_dive = 'Salto Ascendente',
exhibit = 'Exposição',
},
weapons = {
g7_scout = {
short = 'G7 Scout',
full = 'G7 Scout',
description = 'Fuzil leve de atirador semiautomático.',
},
alternator = {
short = 'Alternator',
full = 'SM Alternator',
description = 'Submetralhadora automática de barril duplo.',
},
r99 = {
short = 'R-99',
full = 'SM R-99',
description = 'Submetralhadora de disparo rápido.',
},
r301 = {
short = 'R-301',
full = 'Carabina R-301',
description = 'Totalmente automática com alta precisão.',
},
p2020 = {
short = 'P2020',
full = 'P2020',
description = 'Pistola semiautomática.',
},
re45 = {
short = 'RE-45',
full = 'RE-45 Automática',
description = 'Pistola automática.',
},
flatline = {
short = 'Flatline',
full = 'VK-47 Flatline',
description = 'Totalmente automática com certa potência.',
},
hemlok = {
short = 'Hemlok',
full = 'Hemlok',
description = 'Fuzil de assalto com rajada de 3 disparos.',
},
spitfire = {
short = 'Spitfire',
full = 'M600 Spitfire',
description = 'Metralhadora leve automática.',
},
wingman = {
short = 'Wingman',
full = 'Wingman',
description = 'Revólver de alta potência.',
},
repeater = {
short = '30-30',
full = 'Repeater 30-30',
description = 'Semiautomático pesado de repetição. Mire para receber um bônus de danos.',
},
prowler = {
short = 'Prowler',
full = 'Prowler Burst PDW',
description = 'Submetralhadora com rajada de 5 disparos.',
},
rampage = {
short = 'Rampage',
full = 'Rampage LMG',
description = 'Metralhadora leve de fogo. Carregue com Termites para aumentar a cadência de tiro.',
},
lstar = {
short = 'L-STAR',
full = 'L-STAR',
description = 'Metralhadora pesada movida a plasma.',
},
havoc = {
short = 'HAVOC',
full = 'HAVOC',
description = 'Fuzil automático de energia carregado.',
},
devotion = {
short = 'Devotion',
full = 'Devotion',
description = 'Metralhadora leve automática de energia.',
},
volt = {
short = 'Volt',
full = 'SM Volt',
description = 'Submetralhadora acionada por energia.',
},
tripletake = {
short = 'Triple Take',
full = 'Triple Take',
description = 'Fuzil de precisão de cano triplo. Funil reduz dispersão ao usar a mira.',
},
mastiff = {
short = 'Mastiff',
full = 'Mastiff',
description = 'Escopeta semiautomática poderosa.',
},
eva8_auto = {
short = 'EVA-8',
full = 'EVA-8 Automática',
description = 'Escopeta automática.',
},
peacekeeper = {
short = 'Peacekeeper',
full = 'Peacekeeper',
description = 'Escopeta com alavanca.',
},
mozambique = {
short = 'Mozambique',
full = 'Mozambique',
description = 'Pistola-escopeta de cano triplo.',
},
longbow = {
short = 'Longbow',
full = 'Longbow',
description = 'Fuzil de precisão semiautomático.',
},
charge_rifle = {
short = 'Rifle de Carga',
full = 'Rifle de Carga',
description = 'Fuzil de precisão de energia carregada.',
},
sentinel = {
short = 'Sentinel',
full = 'Sentinel',
description = 'Fuzil de precisão com ferrolho.',
},
kraber = {
short = 'Kraber',
full = 'Kraber Calibre .50',
description = 'Fuzil de precisão poderoso de ferrolho.',
},
bocek = {
short = 'Bocek',
full = 'Arco Composto Bocek',
description = 'Mantenha o botão de disparo para aumentar a potência.',
},
car_smg = {
short = 'MCA',
full = 'Submetralhadora C.A.R.',
description = 'Submetralhadora adaptável que troca entre munição leve e pesada. Aceita carregador leve ou pesado.',
},
arc_star = {
short = 'Estrela Voltaica',
full = 'Estrela Voltaica',
description = 'Cola e explode logo depois. Causa dano e embaça a visão.',
},
frag_grenade = {
short = 'Granada de Fragmentação',
full = 'Granada de Fragmentação',
description = 'Explosivo. Arremesse a granada para ativar.',
},
thermite_grenade = {
short = 'Granada de Termite',
full = 'Granada de Termite',
description = 'Cria uma barreira de chamas horizontal.',
},
},
},
ru = {
category = {
assault_rifle = {
one = 'Штурмовая винтовка',
other = 'Штурмовые винтовки',
},
sub_machine_gun = {
one = 'Пистолет-пулемет',
other = 'Пистолеты-пулеметы',
},
light_machine_gun = {
one = 'Ручной пулемет',
other = 'Ручные пулеметы',
},
marksman_weapon = {
one = 'Оружие марксмана',
other = 'Оружия марксмана',
},
sniper = {
one = 'Снайперская винтовка',
other = 'Снайперские винтовки',
},
shotgun = {
one = 'Дробовик',
other = 'Дробовики',
},
pistol = {
one = 'Пистолет',
other = 'Пистолеты',
},
thrown = {
one = 'Ценный металл',
other = 'Ценные металлы',
},
supply_drop = {
one = 'Сброшенной припас',
other = 'Сброшенные припасы',
},
ultimate = {
other = 'Спецумение',
},
},
ammo = {
name = 'Боеприпасы',
light = 'Легкие боеприпасы',
heavy = 'Тяжелые боеприпасы',
energy = 'Энергетические боеприпасы',
sniper = 'Боеприпасы для снайперской винтовки',
shotgun = 'Патроны для дробовика',
arrows = 'Стрелы',
special_light = 'Специальные легкие боеприпасы',
special_heavy = 'Специальные тяжелые боеприпасы',
special_energy = 'Специальные энергетические боеприпасы',
special_sniper = 'Специальные боеприпасы для снайперской винтовки',
special_shotgun = 'Специальные патроны для дробовика',
special_arrows = 'Специальные стрелы',
minigun = 'Minigun Ammo',
},
attachment = {
name = 'Модификация',
barrels = {
name = 'Ствол',
barrel_stabilizer = 'Ствольный стабилизатор',
laser_sight = 'Лазерный прицел',
},
extended_mag = {
name = 'Магазин',
light = 'Увеличенный легкий магазин',
heavy = 'Увеличенный тяжелый магазин',
energy = 'Увеличенный энергетический магазин',
sniper = 'Увеличенный магазин для снайперской винтовки',
},
gears = {
name = 'Снаряжение',
backpack = 'Ранец',
body_shield = 'Корпусный щит',
defenses = 'Оборона',
evo_shield = 'Evo-щит',
helmet = 'Шлем',
knockdown_shield = 'Нокаут-щит',
},
optics = {
name = 'Оптика',
onex_hcog_classic = '1x ГБОП «Классика»',
twox_hcog_bruiser = '2x ГБОП «Боец»',
onex_reflex_holosight = '1x голограф.',
onex_twox_variable_reflex_holosight = '1x–2x регулир. голограф.',
onex_digital_threat = '1x цифр. поиск угроз',
threex_hcog_ranger = '3x ГБОП «Рейнджер»',
twox_fourx_variable_acog = '2x–4x регулир. УОП',
sixx_sniper_scope = '6x снайпер',
fourx_eightx_variable_sniper_scope = '4x–8x регулир. снайпер',
fourx_tenx_digital_sniper_threat = '4x-10x цифр. снайп. поиск угроз',
},
shotgun_bolt = 'Затвор для дробовика',
stocks = {
name = 'Приклад',
standard = 'Стандартный приклад',
sniper = 'Приклад для снайперской винтовки',
},
},
hopup = {
name = 'Оружие',
anvil_receiver = 'Ствольная коробка «Наковальня»',
boosted_loader = 'Ускоритель перезардки',
deadeyes_tempo = '«Ритм стрелка»',
disruptor_rounds = 'Пробивные боеприпасы',
double_tap_trigger = 'Двойной спуск',
dual_shell = 'Двойной патрон',
graffiti_mod = 'Граффити-мод',
hammerpoint_rounds = 'Молотящие боеприпасы',
kinetic_feeder = 'Кинетическая зарядка',
precision_choke = 'Точный чок',
quickdraw_holster = 'Быстрая кобура',
selectfire_receiver = 'Переключатель режимов',
shatter_caps = 'Разрывные наконечники',
skullpiercer_rifling = 'Нарезка «Череполом»',
splatter_rounds = 'Красочные снаряды',
turbocharger = 'Турбозарядник',
},
legends = {
name = 'Легенды',
bloodhound = 'Бладхаунд',
gibraltar = 'Гибралтар',
lifeline = 'Лайфлайн',
pathfinder = 'Патфайндер',
wraith = 'Рэйф',
bangalore = 'Бангалор',
caustic = 'Каустик',
mirage = 'Мираж',
octane = 'Октейн',
wattson = 'Ваттсон',
crypto = 'Крипто',
revenant = 'Ревенант',
loba = 'Лоба',
rampart = 'Рампарт',
horizon = 'Хорайзон',
fuse = 'Фьюз',
valkyrie = 'Валькирия',
seer = 'Сиар',
},
passive = {
name = 'Пассивное умение',
tracker = 'Следопыт',
gun_shield = 'Оружейный щит',
combat_medic = 'Щит спасителя',
combat_revive = 'Полевая Реанимация',
insider_knowledge = 'Инфильтрация',
voices_from_the_void = 'Голоса из Пустоты',
double_time = 'Ускоренный марш',
nox_vision = '«Нокс» визор',
encore = 'На бис!',
now_you_see_me = 'Сейчас меня видно...',
swift_mend = 'Скорая поправка',
spark_of_genius = 'Искра гениальности',
neurolink = 'Нейросвязь',
stalker = 'Ловец',
eye_for_quality = 'Глаз-алмаз',
modded_loader = 'Модифицированная зарядка',
spacewalk = 'Космическая прогулка',
grenadier = 'Гренадер',
vtol_jets = 'Двигатели ВВП',
heart_seeker = 'Детектор сердцебиения',
},
regen = {
name = 'Регенерация',
health = 'Здоровье',
shield = 'Щит',
ultimate = 'Спецумение',
combo = 'Комбо',
syringe = 'Шприц',
medkit = 'Аптечка',
shield_cell = 'Ячейка щита',
shield_battery = 'Аккумулятор щита',
phoenix_kit = 'Набор феникса',
ultimate_accelerant = 'Спец. ускоритель',
},
tactical = {
name = 'Игра',
eye_of_the_allfather = 'Око Всеотца',
dome_of_protection = 'Защитный купол',
doc_heal_drone = 'Лечащий дрон Д.О.К.',
grappling_hook = 'Крюк-кошка',
into_the_void = 'В Пустоту',
smoke_launcher = 'Дымовая пушка',
nox_gas_trap = 'Ловушка «Нокс»',
psyche_out = 'Психоз',
stim = 'Стимулятор',
perimeter_security = 'Защитный периметр',
surveillance_drone = 'Разведывательный дрон',
silence = 'Немота',
burglars_best_friend = 'Лучший друг взломщика',
amped_cover = 'Усиленное укрытие',
gravity_lift = 'Гравитационный лифт',
knuckle_cluster = 'Кассетный кастет',
missile_swarm = 'Ракетный рой',
focus_of_attention = 'Концентрация внимания',
},
ultimate = {
name = 'Спецумение',
beast_of_the_hunt = 'Зверский охотник',
defensive_bombardment = 'Бомбардировка',
care_package = 'Припасы',
zipline_gun = 'Тросомет',
dimensiona_rift = 'Разлом',
rolling_thunder = 'Раскаты грома',
nox_gas_grenade = 'Граната «Нокс»',
vanishing_act = 'Исчезновение',
life_of_the_party = 'Душа компании',
launch_pad = 'Батут',
interception_pylon = 'Пилон-перехватчик',
drone_emp = 'ЭМИ дрона',
death_totem = 'Тотем смерти',
black_market_boutique = 'Бутик чёрного рынка',
emplaced_minigun_sheila = 'Станковый пулемет «Шейла»',
black_hole = 'Черная дыра',
the_motherlode = 'Джекпот',
skyward_dive = 'Небесный прыжок',
exhibit = 'Экспозиция',
},
weapons = {
g7_scout = {
short = 'Разведчик G7',
full = 'Разведчик G7',
description = 'Полуавтоматическая легкая марксманаская винтовка.',
},
alternator = {
short = 'Сменщик',
full = 'ПП «Сменщик»',
description = 'Двуствольный автоматический пистолет-пулемет.',
},
r99 = {
short = 'R-99',
full = 'ПП R-99',
description = 'Скорострельный автоматический пистолет-пулемет.',
},
r301 = {
short = 'R-301',
full = 'Карабин R-301',
description = 'Полная автоматика и высокая точность стрельбы.',
},
p2020 = {
short = 'P2020',
full = 'P2020',
description = 'Полуавтоматический пистолет.',
},
re45 = {
short = 'RE-45',
full = 'RE-45 Авто',
description = 'Полностью автоматический пистолет.',
},
flatline = {
short = 'Флэтлайн',
full = 'VK-47 «Флэтлайн»',
description = 'Полностью автоматическое оружие с большой убойной силой.',
},
hemlok = {
short = 'Хемлок',
full = 'ШВ «Хемлок»',
description = 'Штурмовая винтовка, очереди по 3 патрона.',
},
spitfire = {
short = 'Спитфайр',
full = 'M600 «Спитфайр»',
description = 'Полностью автоматический легкий пулемет.',
},
wingman = {
short = 'Ведомый',
full = 'Ведомый',
description = 'Мощный револьвер.',
},
repeater = {
short = '30-30',
full = 'Магазинная винтовка 30-30',
description = 'Полуавтоматическая тяжелая магазинная винтовка. Перейдите в ADS и зарядите бонус к урону.',
},
prowler = {
short = 'Ищейка',
full = 'PDW «Ищейка»',
description = 'Пистолет-пулемет, очереди по 5 патронов.',
},
rampage = {
short = '«Неистовство»',
full = 'РП «Неистовство»',
description = 'Ручной пулемет с огневыми зарядами. Зарядите зажигательные гранаты, чтобы повысить скорострельность.',
},
lstar = {
short = 'L-STAR',
full = 'ЭП L-STAR',
description = 'Плазменный тяжелый пулемет.',
},
havoc = {
short = 'ХАОС',
full = 'ХАОС',
description = 'Полностью автоматическая энергетическая винтовка.',
},
devotion = {
short = 'Преданность',
full = 'РП «Преданность»',
description = 'Полностью автоматический энергетический легкий пулемет.',
},
volt = {
short = '«Вольт»',
full = 'ПП «Вольт»',
description = 'Энергетический пистолет-пулемет.',
},
tripletake = {
short = 'Тройной эффект',
full = 'Тройной эффект',
description = 'Трехствольная марксманская винтовка. Установите чок, чтобы снизить разброс при прицеливании.',
},
mastiff = {
short = 'Мастифф',
full = 'Дробовик «Мастифф»',
description = 'Мощный полуавтоматический дробовик.',
},
eva8_auto = {
short = 'EVA-8',
full = 'EVA-8 Авто',
description = 'Полностью автоматический дробовик.',
},
peacekeeper = {
short = 'Миротворец',
full = 'Миротворец',
description = 'Рычажный дробовик.',
},
mozambique = {
short = 'Мозамбик',
full = 'Дробовик «Мозамбик»',
description = 'Трехствольный пистолет-дробовик.',
},
longbow = {
short = 'Длинный лук',
full = 'МВ «Длинный лук»',
description = 'Полуавтоматическая снайперская винтовка.',
},
charge_rifle = {
short = 'Энерговинтовка',
full = 'Энерговинтовка',
description = 'Лучевая снайперская винтовка.',
},
sentinel = {
short = '«Страж»',
full = '«Страж»',
description = 'Снайперская винтовка со скользящим затвором.',
},
kraber = {
short = 'Крабер',
full = 'Крабер .50',
description = 'Мощная снайперская винтовка со скользящим затвором.',
},
bocek = {
short = '«Боцек»',
full = 'Композитный лук «Боцек»',
description = 'Удерживайте кнопку стрельбы для увеличения мощности.',
},
car_smg = {
short = 'CAR',
full = 'Пистолет-пулемет C.A.R.',
description = 'Настраиваемый пистолет-пулемет, который переключается между легкими и тяжелыми боеприпасами. Для него используются легкие или тяжелые магазины.',
},
arc_star = {
short = 'Дуговая звезда',
full = 'Дуговая звезда',
description = 'Прилипает и взрывается с задержкой. Наносит урон и создает помехи.',
},
frag_grenade = {
short = 'Осколочная граната',
full = 'Осколочная граната',
description = 'Взрывоопасный снаряд. Бросьте, чтобы активировать.',
},
thermite_grenade = {
short = 'Зажигательная граната',
full = 'Зажигательная граната',
description = 'Создает горизонтальную стену огня.',
},
},
},
['zh-cn'] = {
category = {
assault_rifle = { other = '突击步枪' },
sub_machine_gun = { other = '冲锋枪' },
light_machine_gun = { other = '轻型机关枪' },
marksman_weapon = { other = '神枪手武器' },
sniper = { other = '狙击步枪' },
shotgun = { other = '霰弹枪' },
pistol = { other = '手枪' },
thrown = { other = '投掷' },
supply_drop = { other = '空降补给' },
ultimate = { other = '绝招' },
},
ammo = {
name = '弹药',
light = '轻型弹药',
heavy = '重型弹药',
energy = '能量弹药',
sniper = '狙击弹药',
shotgun = '霰弹枪弹药',
arrows = '箭头',
special_light = '特制轻型弹药',
special_heavy = '特制重型弹药',
special_energy = '特制能量弹药',
special_sniper = '特制狙击弹药',
special_shotgun = '特制霰弹枪弹药',
special_arrows = '特制箭头',
minigun = '转轮机枪弹药',
},
attachment = {
name = '配件',
barrels = {
name = '枪管',
barrel_stabilizer = '枪管稳定器',
laser_sight = '激光瞄准镜',
},
extended_mag = {
name = '弹匣',
light = '加长轻型弹匣',
heavy = '加长式重型弹匣',
energy = '加长能量弹匣',
sniper = '加长狙击弹匣',
},
gears = {
name = '装备',
backpack = '背包',
body_shield = '防护罩',
defenses = '防御',
evo_shield = '进化护罩',
helmet = '头盔',
knockdown_shield = '击倒护盾',
},
optics = {
name = '瞄准镜',
onex_hcog_classic = '单倍全息衍射式瞄准镜“经典”',
twox_hcog_bruiser = '2 倍全息衍射式瞄准镜“格斗家”',
onex_reflex_holosight = '单倍幻影',
onex_twox_variable_reflex_holosight = '单倍至 2 倍可调节式幻影瞄准镜',
onex_digital_threat = '单倍数字化威胁',
threex_hcog_ranger = '3 倍全息衍射式瞄准镜“游侠”',
twox_fourx_variable_acog = '2 倍至 4 倍可调节式高级光学瞄准镜',
sixx_sniper_scope = '6 倍狙击手',
fourx_eightx_variable_sniper_scope = '4 倍至 8 倍可调节式狙击手',
fourx_tenx_digital_sniper_threat = '4 倍至 10 倍数字化狙击威胁',
},
shotgun_bolt = '霰弹枪枪栓',
stocks = {
name = '枪托',
standard = '标准枪托',
sniper = '狙击枪枪托',
},
},
hopup = {
name = '即用',
anvil_receiver = '铁砧接收器',
boosted_loader = '加强版装填器',
deadeyes_tempo = '神射手速度节拍',
disruptor_rounds = '干扰子弹',
double_tap_trigger = '双发扳机',
dual_shell = '双弹装填器',
graffiti_mod = '涂鸦改装',
hammerpoint_rounds = '锤击点子弹',
kinetic_feeder = '动能供弹器',
precision_choke = '精准收束器',
quickdraw_holster = '快捷枪套',
selectfire_receiver = '选择射击模式接收器',
shatter_caps = '粉碎帽',
skullpiercer_rifling = '穿颅器',
splatter_rounds = '飞溅弹',
turbocharger = '涡轮增压器',
},
legends = {
name = '英雄',
bloodhound = '寻血猎犬',
gibraltar = '直布罗陀',
lifeline = '命脉',
pathfinder = '探路者',
wraith = '恶灵',
bangalore = '班加罗尔',
caustic = '侵蚀',
mirage = '幻象',
octane = '动力小子',
wattson = '沃特森',
crypto = '密客',
revenant = '亡灵',
loba = '罗芭',
rampart = '兰伯特',
horizon = '地平线',
fuse = '暴雷',
valkyrie = '瓦尔基里',
seer = '希尔',
},
passive = {
name = '被动',
tracker = '追踪器',
gun_shield = '枪盾',
combat_medic = '战斗医疗兵',
combat_revive = '战斗复活',
insider_knowledge = '内部信息',
voices_from_the_void = '虚空之声',
double_time = '加快节奏',
nox_vision = 'NOX视觉',
encore = '再来一次!',
now_you_see_me = '我在这儿呢……',
swift_mend = '快速修复',
spark_of_genius = '知慧火花',
neurolink = '神经连接',
stalker = '潜行者',
eye_for_quality = '鉴宝之眼',
modded_loader = '改装式装填弹夹',
spacewalk = '太空漫步',
grenadier = '掷弹兵',
vtol_jets = '垂直起降喷射器',
heart_seeker = '觅心者',
},
regen = {
name = '恢复',
health = '生命值',
shield = '护盾',
ultimate = '绝招',
combo = '组合',
syringe = '注射器',
medkit = '医疗箱',
shield_cell = '小型护盾电池',
shield_battery = '护盾电池',
phoenix_kit = '凤凰治疗包',
ultimate_accelerant = '绝招加速剂',
},
tactical = {
name = '战术',
eye_of_the_allfather = '上帝之眼',
dome_of_protection = '防护穹盾',
doc_heal_drone = 'D.O.C治疗无人机',
grappling_hook = '钩爪',
into_the_void = '踏入虚空',
smoke_launcher = '烟雾发射器',
nox_gas_trap = 'NOX毒气陷阱',
psyche_out = '疯猫',
stim = '兴奋剂',
perimeter_security = '边境防护',
surveillance_drone = '无人侦察机',
silence = '静默',
burglars_best_friend = '盗徒好伙伴',
amped_cover = '强化掩体',
gravity_lift = '重力申梯',
knuckle_cluster = '集束炸弹',
missile_swarm = '飞弹流星',
focus_of_attention = '聚焦之眼',
},
ultimate = {
name = '绝招',
beast_of_the_hunt = '狩猎野兽',
defensive_bombardment = '防御性轰炸',
care_package = '补给仓',
zipline_gun = '滑索枪',
dimensiona_rift = '空间裂隙',
rolling_thunder = '雷声滚滚',
nox_gas_grenade = 'NOX毒气手雷',
vanishing_act = '消失',
life_of_the_party = '派对生活',
launch_pad = '发射台',
interception_pylon = '拦截者塔',
drone_emp = '无人机 电子脉冲',
death_totem = '死亡图腾',
black_market_boutique = '精品黑店市',
emplaced_minigun_sheila = '固定式转轮机枪“塞拉”',
black_hole = '黑洞',
the_motherlode = '广域轰炸',
skyward_dive = '天际俯冲',
exhibit = '一览无余',
},
weapons = {
g7_scout = {
short = 'G7 侦查枪',
full = 'G7 侦查枪',
description = '半自动轻型神射手歩枪。',
},
alternator = {
short = '转换者冲锋枪',
full = '转换者冲锋枪',
description = '双管全自动冲锋枪。',
},
r99 = {
short = 'R-99 冲锋枪',
full = 'R-99 冲锋枪',
description = '高射速全自动冲锋枪。',
},
r301 = {
short = 'R-301 卡宾枪',
full = 'R-301 卡宾枪',
description = '全自动,精准度高。',
},
p2020 = {
short = 'P2020手枪',
full = 'P2020手枪',
description = '半自动手枪。',
},
re45 = {
short = 'RE-45 自动手枪',
full = 'RE-45 自动手枪',
description = '全自动手枪。',
},
flatline = {
short = '平行步枪',
full = 'VK-47 平行步枪',
description = '全自动,火力强大。',
},
hemlok = {
short = '赫姆洛克突击步枪',
full = '赫姆洛克连发突击步枪',
description = '3 连发突击步枪。',
},
spitfire = {
short = '喷火轻机枪',
full = 'M600 喷火轻机枪',
description = '全自动轻机枪。',
},
wingman = {
short = '辅助手枪',
full = '辅助手枪',
description = '强火力左轮手枪。',
},
repeater = {
short = '30-30',
full = '30-30 连发枪',
description = '半自动重型连发枪。开镜瞄准可获得充能伤害加成。',
},
prowler = {
short = '猎兽冲锋枪',
full = '猎兽冲锋枪',
description = '5 连发冲锋枪。',
},
rampage = {
short = '暴走',
full = '暴走',
description = '火焰动力轻机枪。用铝热剂充能以增加射速。',
},
lstar = {
short = 'L-STAR 能量机枪',
full = 'L-STAR 能量机枪',
description = '等离子驱动的重型机枪。',
},
havoc = {
short = '哈沃克步枪',
full = '哈沃克步枪',
description = '全自动能量步枪。',
},
devotion = {
short = '专注轻机枪',
full = '专注轻机枪',
description = '全自动能量轻机枪。',
},
volt = {
short = '电能冲锋枪',
full = '电能冲锋枪',
description = '能量驱动冲锋枪。',
},
tripletake = {
short = '三重式狙击枪',
full = '三重式狙击枪',
description = '三管神射手步枪。收束器可缩小开镜时产生的散布范围。',
},
mastiff = {
short = '敖犬霰弹枪',
full = '敖犬霰弹枪',
description = '强力的半自动霰弹枪。',
},
eva8_auto = {
short = 'EVA-8',
full = 'EVA-8 自动霰弹枪',
description = '全自动霰弹枪。',
},
peacekeeper = {
short = '和平捍卫者霰弹枪',
full = '和平捍卫者霰弹枪',
description = '杠杆式霰弹枪。',
},
mozambique = {
short = '莫桑比克',
full = '莫桑比克',
description = '三管霰弹手枪。',
},
longbow = {
short = '长弓',
full = '长弓精确步枪',
description = '半自动狙击步枪。',
},
charge_rifle = {
short = '充能步枪',
full = '充能步枪',
description = '能量充满的光束狙击步枪。',
},
sentinel = {
short = '哨兵狙击步枪',
full = '哨兵狙击步枪',
description = '栓动式狙击步枪。',
},
kraber = {
short = '克雷贝尔狙击枪',
full = '克雷贝尔 50口径狙击枪',
description = '强力的栓动式狙击步枪。',
},
bocek = {
short = '波塞克',
full = '波塞克复合弓',
description = '按住开火即可蓄力。',
},
car_smg = {
short = 'CAR',
full = 'C.A.R.冲锋枪',
description = '可互换轻型和重型弹药的多用途冲锋枪。使用轻型或重型弹匣。',
},
arc_star = {
short = '电弧星',
full = '电弧星',
description = '附着后很快会爆炸。造成伤害并模糊视野。',
},
frag_grenade = {
short = '碎片手雷',
full = '碎片手雷',
description = '军用爆炸物。拔掉引信后投掷。',
},
thermite_grenade = {
short = '铝热剂手雷',
full = '铝热剂手雷',
description = '可以制造一道火墙。',
},
},
},
['zh-tw'] = {
category = {
assault_rifle = { other = '突擊步槍' },
sub_machine_gun = { other = '衝鋒槍' },
light_machine_gun = { other = '輕機槍' },
marksman_weapon = { other = '射手武器' },
sniper = { other = '狙擊槍' },
shotgun = { other = '霰彈槍' },
pistol = { other = '手槍' },
thrown = { other = '投擲' },
supply_drop = { other = '空降補給' },
ultimate = { other = '絕招' },
},
ammo = {
name = '彈藥',
light = '輕型彈藥',
heavy = '重型彈藥',
energy = '能量彈藥',
sniper = '狙擊槍彈藥',
shotgun = '霰彈槍彈藥',
arrows = '箭矢',
special_light = '特殊輕型彈藥',
special_heavy = '特殊重型彈藥',
special_energy = '特殊能量彈藥',
special_sniper = '特殊狙擊槍彈藥',
special_shotgun = '特殊霰彈槍彈藥',
special_arrows = '特殊箭矢',
minigun = 'Minigun Ammo',
},
attachment = {
name = '附掛',
barrels = {
name = '槍管',
barrel_stabilizer = '槍管穩定器',
laser_sight = '雷射瞄準鏡',
},
extended_mag = {
name = '輔助器',
light = '輕型擴充彈匣',
heavy = '重型擴充彈匣',
energy = '能量擴充彈匣',
sniper = '狙擊槍擴充彈匣',
},
gears = {
name = '裝備',
backpack = '背包',
body_shield = '護甲',
defenses = '防禦',
evo_shield = '進化防護罩',
helmet = '頭盔',
knockdown_shield = '擊倒護盾',
},
optics = {
name = '視鏡',
onex_hcog_classic = '1x 全像進階戰鬥視鏡「經典」',
twox_hcog_bruiser = '2x 全像進階戰鬥視鏡「搏鬥者」',
onex_reflex_holosight = '1x 投影',
onex_twox_variable_reflex_holosight = '1x-2x 可調整投影',
onex_digital_threat = '1x 數位威脅',
threex_hcog_ranger = '3x 全像進階戰鬥視鏡「遊俠」',
twox_fourx_variable_acog = '2x-4x 可調整進階視鏡',
sixx_sniper_scope = '6x 狙擊',
fourx_eightx_variable_sniper_scope = '4x-8x 可調整狙擊',
fourx_tenx_digital_sniper_threat = '4x-10x 數位狙擊威脅',
},
shotgun_bolt = '霰彈槍槍栓',
stocks = {
name = '槍托',
standard = '標準槍托',
sniper = '狙擊槍托',
},
},
hopup = {
name = '槍托',
anvil_receiver = '鐵砧機匣',
boosted_loader = '強化版裝填器',
deadeyes_tempo = '死眼節奏',
disruptor_rounds = '干擾器彈藥',
double_tap_trigger = '雙擊扳機',
dual_shell = '雙發裝填器',
graffiti_mod = '塗鴉模組',
hammerpoint_rounds = '椎點彈藥',
kinetic_feeder = '動能供應器',
precision_choke = '精準束流器',
quickdraw_holster = '快拔槍套',
selectfire_receiver = '選射機匣',
shatter_caps = '粉碎蓋',
skullpiercer_rifling = '穿顱者膛線',
splatter_rounds = '噴濺彈藥',
turbocharger = '渦輪增壓器',
},
legends = {
name = '英雄',
bloodhound = '尋血犬',
gibraltar = '直布羅陀',
lifeline = '生命線',
pathfinder = '探路者',
wraith = '惡靈',
bangalore = '邦加羅爾',
caustic = '腐蝕',
mirage = '幻象',
octane = '辛烷',
wattson = '華森',
crypto = '暗碼士',
revenant = '亡靈',
loba = '蘿芭',
rampart = '蕾帕特',
horizon = '天際線',
fuse = '轟哥',
valkyrie = '瓦爾基里',
seer = '席爾',
},
passive = {
name = '被動',
tracker = '追蹤器',
gun_shield = '槍盾',
combat_medic = '戰鬥醫療兵',
combat_revive = '戰鬥復活',
insider_knowledge = '內線情報',
voices_from_the_void = '魔音傳腦',
double_time = '疾步',
nox_vision = '夜神視線',
encore = '安可!',
now_you_see_me = '無影無蹤……',
swift_mend = '快速修復',
spark_of_genius = '天才火花',
neurolink = '神經連結',
stalker = '潛行者',
eye_for_quality = '識貨',
modded_loader = '改裝填裝器',
spacewalk = '太空漫步',
grenadier = '擲彈兵',
vtol_jets = '垂直起降噴射器',
heart_seeker = '尋心者',
},
regen = {
name = '恢復',
health = '醫療用品',
shield = '防護罩',
ultimate = '絕招',
combo = '複合',
syringe = '注射器',
medkit = '醫療箱',
shield_cell = '小型防護罩電池',
shield_battery = '大型防護罩電池',
phoenix_kit = '鳳凰治療包',
ultimate_accelerant = '絕招促進劑',
},
tactical = {
name = '戰術',
eye_of_the_allfather = '眾神之父之眼', -- Website: '上帝之眼'
dome_of_protection = '保護圓頂',
doc_heal_drone = 'D.O.C 治療機器人',
grappling_hook = '鉤爪',
into_the_void = '踏入虛空',
smoke_launcher = '煙霧發射器',
nox_gas_trap = '夜神毒氣陷阱',
psyche_out = '瘋貓',
stim = '興奮藥劑',
perimeter_security = '邊界安全',
surveillance_drone = '監視無人機',
silence = '沈默',
burglars_best_friend = '盜賊之友',
amped_cover = '強化掩護',
gravity_lift = '引力貨梯',
knuckle_cluster = '集束拳',
missile_swarm = '飛彈天降',
focus_of_attention = '注意焦點',
},
ultimate = {
name = '絕招',
beast_of_the_hunt = '狩獵野獸',
defensive_bombardment = '防禦性轟炸',
care_package = '照護艙',
zipline_gun = '滑索槍',
dimensiona_rift = '維度裂縫',
rolling_thunder = '雷聲滾滾',
nox_gas_grenade = '夜神毒氣手榴彈',
vanishing_act = '消失表演',
life_of_the_party = '派對焦點',
launch_pad = '發射平台',
interception_pylon = '攔截塔',
drone_emp = '無人機電磁脈衝', -- Website: '無人機 EMP'
death_totem = '死亡圖騰',
black_market_boutique = '精品黑市',
emplaced_minigun_sheila = '定點迷你砲「席拉」',
black_hole = '黑洞',
the_motherlode = '龐然巨彈',
skyward_dive = '天際俯衝',
exhibit = '盛大展演',
},
weapons = {
g7_scout = {
short = 'G7 斥侯',
full = 'G7 斥侯',
description = '半自動輕型射手步槍。',
},
alternator = {
short = '轉換者衝鋒槍',
full = '轉換者衝鋒槍',
description = '雙管全自動衝鋒槍。',
},
r99 = {
short = 'R-99',
full = 'R-99 衝鋒槍',
description = '高射速自動衝鋒槍。',
},
r301 = {
short = 'R-301',
full = 'R-301 卡賓槍',
description = '全自動且具備高準確度。',
},
p2020 = {
short = 'P2020',
full = 'P2020',
description = '半自動手槍。',
},
re45 = {
short = 'RE-45',
full = 'RE-45 自動',
description = '全自動手槍。',
},
flatline = {
short = '平行步槍',
full = 'VK-47 平行步槍',
description = '火力強大且為全自動。',
},
hemlok = {
short = '汗洛',
full = '汗洛連發突擊步槍',
description = '3 連發突擊步槍。',
},
spitfire = {
short = '噴火槍',
full = 'M600 噴火槍',
description = '全自動輕機槍。',
},
wingman = {
short = '小幫手',
full = '小幫手',
description = '強力左輪手槍。',
},
repeater = {
short = '30-30',
full = '30-30 連發槍',
description = '半自動重型連發槍。瞄準來獲得充能傷害加成。',
},
prowler = {
short = '獵獸',
full = '獵獸連發個人防衛武器',
description = '5 連發衝鋒槍。',
},
rampage = {
short = '狂暴',
full = '狂暴輕機槍',
description = '火力輕機槍。用鋁熱劑充能來增加射速。',
},
lstar = {
short = 'L-STAR',
full = 'L-STAR 電磁機槍',
description = '使用電漿的重機槍。',
},
havoc = {
short = '哈博克',
full = '哈博克步槍',
description = '全自動充能步槍。',
},
devotion = {
short = '專注輕機槍',
full = '專注輕機槍',
description = '全自動能量輕機槍。',
},
volt = {
short = '電能',
full = '電能衝鋒槍',
description = '能源驅動衝鋒槍。',
},
tripletake = {
short = '三重擊',
full = '三重擊',
description = '三槍管射手步槍。束流器可降低瞄準時的分散率。',
},
mastiff = {
short = '獒犬霰彈槍',
full = '獒犬霰彈槍',
description = '強大的半自動霰彈槍。',
},
eva8_auto = {
short = 'EVA-8',
full = 'EVA-8 自動',
description = '全自動霰彈槍。',
},
peacekeeper = {
short = '和平使者',
full = '和平使者',
description = '桿動式霰彈槍。',
},
mozambique = {
short = '莫三比克',
full = '莫三比克霰彈槍',
description = '三槍管霰彈手槍。',
},
longbow = {
short = '長弓',
full = '長弓 DMR',
description = '半自動狙擊步槍。',
},
charge_rifle = {
short = '電能步槍',
full = '電能步槍',
description = '電能光束狙擊槍',
},
sentinel = {
short = '哨兵',
full = '哨兵',
description = '栓動式狙擊步槍。',
},
kraber = {
short = '克萊博',
full = '克萊博 50 口徑狙擊槍',
description = '強大的栓動狙擊槍。',
},
bocek = {
short = '博切克',
full = '博切克複合弓',
description = '按住射撃來提聲火力。',
},
car_smg = {
short = 'CAR',
full = 'C.A.R. 衝鋒槍',
description = '能切換使用輕型和重型彈藥的多用途衝鋒槍。使用輕型或重型彈匣。',
},
arc_star = {
short = '電弧星',
full = '電弧星',
description = '會沾黏並在短暫延遲後爆炸。造成傷害並混淆視線。',
},
frag_grenade = {
short = '破片手榴彈',
full = '破片手榴彈',
description = '重火力炸藥。投擲來引燃導火線。',
},
thermite_grenade = {
short = '鋁熱劑手榴彈',
full = '鋁熱劑手榴彈',
description = '創造一片火焰障壁。',
},
},
},
}
return configuration