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「モジュール:Utility/Name/configuration」の版間の差分
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| 273行目: | 273行目: | ||
}, | }, | ||
lstar = { | lstar = { | ||
short = 'L- | short = 'L-STAR', | ||
full = 'L- | full = 'L-STAR', | ||
description = 'Plasmabetriebenes schweres MG.', | description = 'Plasmabetriebenes schweres MG.', | ||
}, | }, | ||
havoc = { | havoc = { | ||
short = ' | short = 'HAVOC', | ||
full = ' | full = 'HAVOC', | ||
description = 'Vollautomatisches Energiegewehr.', | description = 'Vollautomatisches Energiegewehr.', | ||
}, | }, | ||
| 313行目: | 313行目: | ||
}, | }, | ||
mozambique = { | mozambique = { | ||
short = ' | short = 'Mosambik', | ||
full = ' | full = 'Mosambik', | ||
description = 'Dreiläufige Schrotpistole.', | description = 'Dreiläufige Schrotpistole.', | ||
}, | }, | ||
2021年5月16日 (日) 11:41時点における版
このモジュールについての説明文ページを モジュール:Utility/Name/configuration/doc に作成できます
local configuration = {
de = {
category = {
assault_rifle = {
one = 'Sturmgewehr',
other = 'Sturmgewehre',
},
sub_machine_gun = {
one = 'MP',
other = 'MPs',
},
light_machine_gun = {
one = 'LMG',
other = 'LMGs',
},
marksman_weapon = {
one = 'Präzisionswaffe',
other = 'Präzisionswaffen',
},
sniper = {
one = 'Scharfschützengewehr',
other = 'Scharfschützengewehre',
},
shotgun = {
one = 'Schrotflinte',
other = 'Schrotflinten',
},
pistol = {
one = 'Pistole',
other = 'Pistolen',
},
thrown = {
one = 'Werfe',
other = 'Werfen',
},
supply_drop = {
one = 'Versorgungsabwurf',
other = 'Versorgungsabwürfe',
},
ultimate = {
other = 'Ultimative',
},
},
ammo = {
name = 'Munition',
light = 'Leichte Munition',
heavy = 'Schwere Munition',
energy = 'Energiemunition',
sniper = 'Scharfschützenmunition',
shotgun = 'Schrotpatronen',
arrows = 'Pfeile',
special_light = 'Spezial-Leichte Munition',
special_heavy = 'Spezial-Schwere Munition',
special_energy = 'Spezial-Energiemunition',
special_sniper = 'Spezial-Scharfschützenmunition',
special_shotgun = 'Spezial-Schrotpatronen',
minigun = 'Minigun Munition',
},
attachment = {
name = 'Aufsatz',
barrels = {
name = 'Lauf',
barrel_stabilizer = 'Laufstabilisator',
},
extended_mag = {
name = 'Mag',
light = 'Erweitertes Leichtes Magazin',
heavy = 'Erweitertes Schweres Magazin',
energy = 'Erweitertes Energiemagazin',
sniper = 'Erweitertes Scharfschützenmagazin',
},
gears = {
name = 'Ausrüstung',
backpack = 'Rucksack',
defenses = {
name = 'Verteidigung',
body_shield = 'Körperschild',
evo_shield = 'Evo-Schild',
},
helmet = 'Helm',
knockdown_shield = 'Knockdown-Schild',
},
optics = {
name = 'Optisch',
onex_hcog_classic = '1x HOKV \'Klassik\'',
twox_hcog_bruiser = '2x HOKV \'Bruiser\'',
onex_reflex_holosight = '1x Holo',
onex_twox_variable_reflex_holosight = '1x-2x Variabel Holo',
onex_digital_threat = '1x Digital Bedrohung',
threex_hcog_ranger = '3x HOKV \'Ranger\'',
twox_fourx_variable_acog = '2x-4x Variabel AOG',
sixx_sniper_scope = '6x Scharfschütze',
fourx_eightx_variable_sniper_scope = '4x-8x Variabel Scharfschütze',
fourx_tenx_digital_sniper_threat = '4x-10x Dig. Scharfschütze Bedrohung',
},
shotgun_bolt = 'Schrotflintenverschluss',
stocks = {
name = 'Schaft',
standard = 'Standardschaft',
sniper = 'Scharfschützenschaft',
},
},
hopup = {
name = 'Anpassung',
anvil_receiver = 'Ambossempfänger',
deadeyes_tempo = 'Höllentempo',
disruptor_rounds = 'Disruptor Rounds', -- ?
double_tap_trigger = 'Double Tap Trigger', -- ?
hammerpoint_rounds = 'Hammerpoint Rounds', -- ?
precision_choke = 'Präzisionschoke',
quickdraw_holster = 'Express-Halfter',
selectfire_receiver = 'Feuermodus-Receiver',
shatter_caps = 'Splitterspitzen',
skullpiercer_rifling = 'Schädelspalter-Drall',
turbocharger = 'Turbolader',
},
legends = {
name = 'Legenden',
bloodhound = 'Bloodhound',
gibraltar = 'Gibraltar',
lifeline = 'Lifeline',
pathfinder = 'Pathfinder',
wraith = 'Wraith',
bangalore = 'Bangalore',
caustic = 'Caustic',
mirage = 'Mirage',
octane = 'Octane',
wattson = 'Wattson',
crypto = 'Crypto',
revenant = 'Revenant',
loba = 'Loba',
rampart = 'Rampart',
horizon = 'Horizon',
fuse = 'Fuse',
valkyrie = 'Valkyrie',
},
passive = {
name = 'Passiv',
tracker = 'Tracker', -- Website: 'Fährtenleser'
gun_shield = 'Waffenschild',
combat_medic = 'Kampfsanitäterin',
combat_revive = 'Kampfbelebung',
insider_knowledge = 'Überwachung', -- Website: 'Insiderwissen'
voices_from_the_void = 'Stimmen aus dem Nichts',
double_time = 'Laufschritt',
nox_vision = 'Nox-Vision',
encore = 'Zugabe!',
now_you_see_me = 'Jetzt siehst du mich ...',
swift_mend = 'Schnelle Heilung',
spark_of_genius = 'Zündende Idee',
neurolink = 'Neurolink',
stalker = 'Stalker',
eye_for_quality = 'Geübter Blick',
modded_loader = 'Modifizierter Lader',
spacewalk = 'Raumspaziergang',
grenadier = 'Grenadier',
vtol_jets = 'VTOL-Düsen',
},
regen = {
name = 'Regeneration',
health = 'Gesundheit',
shield = 'Schild',
ultimate = 'Ultimativ',
combo = 'Kombo',
syringe = 'Spritze',
medkit = 'Medikit',
shield_cell = 'Schildzelle',
shield_battery = 'Schildbatterie',
phoenix_kit = 'Phönix-Kit',
ultimate_accelerant = 'Ultimativbeschleuniger',
},
tactical = {
name = 'Taktisch',
eye_of_the_allfather = 'Auge Des Allvaters',
dome_of_protection = 'Schutzkuppel',
doc_heal_drone = 'DDM-Heildrohne',
grappling_hook = 'Haken', -- Website: 'Kletterhaken'
into_the_void = 'In die Leere',
smoke_launcher = 'Rauchwerfer',
nox_gas_trap = 'Noxgas-Falle',
psyche_out = 'Ausgeflippt',
stim = 'Stim',
perimeter_security = 'Bereichssicherheit',
surveillance_drone = 'Überwachungsdrohne',
silence = 'Stille',
burglars_best_friend = 'Bester Freund der Diebin',
amped_cover = 'Verstärkte Deckung',
gravity_lift = 'Gravitationslift',
knuckle_cluster = 'Knöchel-Cluster',
missile_swarm = 'Raketenschwarm',
},
ultimate = {
name = 'Ultimative',
beast_of_the_hunt = 'Herr der Jagd',
defensive_bombardment = 'Bombardementt', -- Website: 'Defensivbombardement'
care_package = 'Carepaket',
zipline_gun = 'Seilrutsche', -- Website: 'Seilrutschenwerfer'
dimensiona_rift = 'Portal', -- Website: 'Dimensionstor'
rolling_thunder = 'Donnergrollen',
nox_gas_grenade = 'Noxgas-Granate',
vanishing_act = 'Entschwunden',
life_of_the_party = 'Mittelpunkt der Party',
launch_pad = 'Sprungkissen', -- Website: Startkissen
interception_pylon = 'Interceptor-Mast',
drone_emp = 'Drohnen-EMP',
death_totem = 'Todestotem',
black_market_boutique = 'Schwarzmarkt-Boutique',
emplaced_minigun_sheila = 'Stationäre Minigun "Sheila"',
black_hole = 'Schwarzes Loch',
the_motherlode = 'Der Zerstörer',
skyward_dive = 'Himmelssprung',
},
weapons = {
g7_scout = {
short = 'G7 Scout',
full = 'G7 Scout',
description = 'Halbautomatische leichte Präzisionswaffe.',
},
alternator = {
short = 'Alternator',
full = 'Alternator',
description = 'Vollautomatische, zweiläufige MP.',
},
r99 = {
short = 'R-99',
full = 'R-99',
description = 'Automatische Schnellfeuer-MP.',
},
r301 = {
short = 'R-301',
full = 'R-301',
description = 'Vollautomatisch mit hoher Präzision.',
},
p2020 = {
short = 'P2020',
full = 'P2020',
description = 'Halbautomatische Pistole.',
},
re45 = {
short = 'RE-45',
full = 'RE-45 Automatik',
description = 'Vollautomatische Pistole.',
},
flatline = {
short = 'Flatline',
full = 'VK-47 Flatline',
description = 'Vollautomatisch und durchschlagskräftig.',
},
hemlok = {
short = 'Hemlok',
full = 'Hemlok',
description = 'Sturmgewehr, das jeweils 3 Schuss abfeuert.',
},
spitfire = {
short = 'Spitfire',
full = 'Spitfire',
description = 'Vollautomatisches LMG.',
},
wingman = {
short = 'Wingman',
full = 'Wingman',
description = 'Revolver mit hoher Durchschlagskraft.',
},
repeater = {
short = '30-30 Repetierer',
full = '30-30 Repetierer',
description = 'Semi-Auto schwerer Repetierer.',
},
prowler = {
short = 'Prowler',
full = 'Prowler',
description = 'Feuert Salven aus jeweils 5 Schüssen ab.',
},
lstar = {
short = 'L-STAR',
full = 'L-STAR',
description = 'Plasmabetriebenes schweres MG.',
},
havoc = {
short = 'HAVOC',
full = 'HAVOC',
description = 'Vollautomatisches Energiegewehr.',
},
devotion = {
short = 'Devotion',
full = 'Devotion',
description = 'Vollautomatisches Energie-LMG.',
},
volt = {
short = 'Volt',
full = 'Volt-MP',
description = 'Energiebetriebene MP.',
},
tripletake = {
short = 'Triple Take',
full = 'Triple Take',
description = 'Dreiläufiges Scharfschützengewehr.',
},
mastiff = {
short = 'Mastiff',
full = 'Mastiff',
description = 'Effiziente halbautomatische Schrotflinte.',
},
eva8_auto = {
short = 'EVA-8 Auto',
full = 'EVA-8 Automatik',
description = 'Vollautomatische Schrotflinte.',
},
peacekeeper = {
short = 'Friedensstifter',
full = 'Friedensstifter',
description = 'Unterhebel-Schrotflinte.',
},
mozambique = {
short = 'Mosambik',
full = 'Mosambik',
description = 'Dreiläufige Schrotpistole.',
},
longbow = {
short = 'Longbow',
full = 'DMR Longbow',
description = 'Halbautomatisches Scharfschützengewehr.',
},
charge_rifle = {
short = 'Elektrogewehr',
full = 'Elektrogewehr',
description = 'Strahlen-Scharfschützengewehr.',
},
sentinel = {
short = 'Sentinel',
full = 'Sentinel',
description = 'Kammerverschluss-Scharfschützengewehr.',
},
kraber = {
short = 'Kraber',
full = 'Kraber Kaliber .50',
description = 'Mächtiges Kammerverschluss-Scharfschützengewehr.',
},
bocek = {
short = 'Bocek',
full = 'Bocek-Kompositbogen',
description = 'Halte "Schießen", um die Stärke zu erhöhen.',
},
arc_star = {
short = 'Bogenstern',
full = 'Bogenstern',
description = 'Haftet und explodiert. Verursacht Schaden und behindert die Sicht.',
},
frag_grenade = {
short = 'Splittergranate',
full = 'Splittergranate',
description = 'Explosiver Sprengsatz. Werfen, um Zünder zu aktivieren.',
},
thermite_grenade = {
short = 'Thermitgranate',
full = 'Thermitgranate',
description = 'Erzeugt eine horizontale Flammenwand.',
},
},
},
en = {
category = {
assault_rifle = {
one = 'Assault rifle',
other = 'Assault rifles',
},
sub_machine_gun = {
one = 'Sub machine gun',
other = 'Sub machine guns',
},
light_machine_gun = {
one = 'Light machine gun',
other = 'Light machine guns',
},
marksman_weapon = {
one = 'Marksman weapon',
other = 'Marksman weapons',
},
sniper = {
one = 'Sniper rifle',
other = 'Sniper rifles',
},
shotgun = {
one = 'Shotgun',
other = 'Shotguns',
},
pistol = {
one = 'Pistol',
other = 'Pistols',
},
thrown = {
other = 'Thrown',
},
supply_drop = {
one = 'Supply Drop',
other = 'Supply Drops',
},
ultimate = {
other = 'Ultimate',
},
},
ammo = {
name = 'Ammo',
light = 'Light Rounds',
heavy = 'Heavy Rounds',
energy = 'Energy Ammo',
sniper = 'Sniper Ammo',
shotgun = 'Shotgun Shells',
arrows = 'Arrows',
special_light = 'Special Light Rounds',
special_heavy = 'Special Heavy Rounds',
special_energy = 'Special Energy Ammo',
special_sniper = 'Special Sniper Ammo',
special_shotgun = 'Special Shotgun Shells',
minigun = 'Minigun Ammo',
},
attachment = {
name = 'Attachment',
barrels = {
name = 'Barrel',
barrel_stabilizer = 'Barrel Stabilizer',
},
extended_mag = {
name = 'Mag',
light = 'Extended Light Mag',
heavy = 'Extended Heavy Mag',
energy = 'Extended Energy Mag',
sniper = 'Extended Sniper Mag',
},
gears = {
name = 'Gear',
backpack = 'Backpack',
defenses = {
name = 'Defense',
body_shield = 'Body Shield',
evo_shield = 'Evo Shield',
},
helmet = 'Helmet',
knockdown_shield = 'Knockdown Shield',
},
optics = {
name = 'Optics',
onex_hcog_classic = '1x HCOG \'Classic\'',
twox_hcog_bruiser = '2x HCOG \'Bruiser\'',
onex_reflex_holosight = '1x Reflex Holosight',
onex_twox_variable_reflex_holosight = '1x-2x Variable Reflex Holosight',
onex_digital_threat = '1x Digital Threat',
threex_hcog_ranger = '3x HCOG \'Ranger\'',
twox_fourx_variable_acog = '2x-4x Variable AOG',
sixx_sniper_scope = '6x Sniper Scope',
fourx_eightx_variable_sniper_scope = '4x-8x Variable Sniper Scope',
fourx_tenx_digital_sniper_threat = '4x-10x Digital Sniper Threat',
},
shotgun_bolt = 'Shotgun Bolt',
stocks = {
name = 'Stock',
standard = 'Standard Stock',
sniper = 'Sniper Stock',
},
},
hopup = {
name = 'Hop-Up',
anvil_receiver = 'Anvil Receiver',
deadeyes_tempo = 'Deadeye\'s Tempo',
disruptor_rounds = 'Disruptor Rounds',
double_tap_trigger = 'Double Tap Trigger',
hammerpoint_rounds = 'Hammerpoint Rounds',
precision_choke = 'Precision Choke',
quickdraw_holster = 'Quickdraw Holster',
selectfire_receiver = 'Selectfire Receiver',
shatter_caps = 'Shatter Caps',
skullpiercer_rifling = 'Skullpiercer Rifling',
turbocharger = 'Turbocharger',
},
legends = {
name = 'Legends',
bloodhound = 'Bloodhound',
gibraltar = 'Gibraltar',
lifeline = 'Lifeline',
pathfinder = 'Pathfinder',
wraith = 'Wraith',
bangalore = 'Bangalore',
caustic = 'Caustic',
mirage = 'Mirage',
octane = 'Octane',
wattson = 'Wattson',
crypto = 'Crypto',
revenant = 'Revenant',
loba = 'Loba',
rampart = 'Rampart',
horizon = 'Horizon',
fuse = 'Fuse',
valkyrie = 'Valkyrie',
},
passive = {
name = 'Passive',
tracker = 'Tracker',
gun_shield = 'Gun Shield',
combat_medic = 'Combat Medic',
combat_revive = 'Combat Revive',
insider_knowledge = 'Insider Knowledge',
voices_from_the_void = 'Voices from the Void',
double_time = 'Double Time',
nox_vision = 'Nox Vision',
encore = 'Encore!',
now_you_see_me = 'Now You See Me...',
swift_mend = 'Swift Mend',
spark_of_genius = 'Spark of Genius',
neurolink = 'Neurolink',
stalker = 'Stalker',
eye_for_quality = 'Eye for Quality',
modded_loader = 'Modded Loader',
spacewalk = 'Spacewalk',
grenadier = 'Grenadier',
vtol_jets = 'VTOL Jets',
},
regen = {
name = 'Regen',
health = 'Health',
shield = 'Shield',
ultimate = 'Ultimate',
combo = 'Combo',
syringe = 'Syringe',
medkit = 'Med Kit',
shield_cell = 'Shield Cell',
shield_battery = 'Shield Battery',
phoenix_kit = 'Phoenix Kit',
ultimate_accelerant = 'Ultimate Accelerant',
},
tactical = {
name = 'Tactical',
eye_of_the_allfather = 'Eye of the Allfather',
dome_of_protection = 'Dome of Protection',
doc_heal_drone = 'D.O.C. Heal Drone',
grappling_hook = 'Grappling Hook',
into_the_void = 'Into the Void',
smoke_launcher = 'Smoke Launcher',
nox_gas_trap = 'Nox Gas Trap',
psyche_out = 'Psyche Out',
stim = 'Stim',
perimeter_security = 'Perimeter Security',
surveillance_drone = 'Surveillance Drone',
silence = 'Silence',
burglars_best_friend = 'Burglar’s Best Friend',
amped_cover = 'Amped Cover',
gravity_lift = 'Gravity Lift',
knuckle_cluster = 'Knuckle Cluster',
missile_swarm = 'Missile Swarm',
},
ultimate = {
name = 'Ultimate',
beast_of_the_hunt = 'Beast of the Hunt',
defensive_bombardment = 'Defensive Bombardment',
care_package = 'Care Package',
zipline_gun = 'Zipline Gun',
dimensiona_rift = 'Dimensional Rift',
rolling_thunder = 'Rolling Thunder',
nox_gas_grenade = 'Nox Gas Grenade',
vanishing_act = 'Vanishing Act',
life_of_the_party = 'Life of the Party',
launch_pad = 'Launch Pad',
interception_pylon = 'Interception Pylon',
drone_emp = 'Drone EMP',
death_totem = 'Death Totem',
black_market_boutique = 'Black Market Boutique',
emplaced_minigun_sheila = 'Emplaced Minigun "Sheila"',
black_hole = 'Black Hole',
the_motherlode = 'The Motherlode',
skyward_dive = 'Skyward Dive',
},
weapons = {
g7_scout = {
short = 'G7 Scout',
full = 'G7 Scout',
description = 'Semi-auto light marksman rifle.',
},
alternator = {
short = 'Alternator',
full = 'Alternator',
description = 'Twin barrel full-auto SMG.',
},
r99 = {
short = 'R-99',
full = 'R-99 SMG',
description = 'Rapid-fire automatic SMG.',
},
r301 = {
short = 'R-301',
full = 'R-301 Carbine',
description = 'Full-auto and high accuracy.',
},
p2020 = {
short = 'P2020',
full = 'P2020',
description = 'Semi-auto pistol.',
},
re45 = {
short = 'RE-45',
full = 'RE-45 Auto',
description = 'Full-auto pistol.',
},
flatline = {
short = 'Flatline',
full = 'VK-47 Flatline',
description = 'Full-auto with a punch.',
},
hemlok = {
short = 'Hemlok',
full = 'Hemlok Burst AR',
description = '3-round burst assault rifle.',
},
spitfire = {
short = 'Spitfire',
full = 'M600 Spitfire',
description = 'Full-auto LMG.',
},
wingman = {
short = 'Wingman',
full = 'Wingman',
description = 'High powered revolver.',
},
repeater = {
short = '30-30 Repeater',
full = '30-30 Repeater',
description = 'Semi-auto heavy repeater.',
},
prowler = {
short = 'Prowler',
full = 'Prowler Burst PDW',
description = '5-round burst SMG.',
},
lstar = {
short = 'L-Star',
full = 'L-Star EMG',
description = 'Plasma-fueled heavy MG.',
},
havoc = {
short = 'Havoc',
full = 'Havoc Rifle',
description = 'Full-auto charged energy rifle.',
},
devotion = {
short = 'Devotion',
full = 'Devotion LMG',
description = 'Full-auto energy LMG.',
},
volt = {
short = 'Volt',
full = 'Volt SMG',
description = 'Energy actuated SMG.',
},
tripletake = {
short = 'Triple Take',
full = 'Triple Take',
description = 'Triple-barrel sniper rifle.',
},
mastiff = {
short = 'Mastiff',
full = 'Mastiff Shotgun',
description = 'Powerful semi-auto shotgun.',
},
eva8_auto = {
short = 'EVA-8 Auto',
full = 'EVA-8 Auto',
description = 'Full-auto shotgun.',
},
peacekeeper = {
short = 'Peacekeeper',
full = 'Peacekeeper',
description = 'Lever-action shotgun.',
},
mozambique = {
short = 'Mozambique',
full = 'Mozambique Shotgun',
description = 'Triple-barrel shotgun pistol.',
},
longbow = {
short = 'Longbow',
full = 'Longbow DMR',
description = 'Semi-auto sniper rifle.',
},
charge_rifle = {
short = 'Charge Rifle',
full = 'Charge Rifle',
description = 'Charged beam sniper rifle.',
},
sentinel = {
short = 'Sentinel',
full = 'Sentinel',
description = 'Bolt-action sniper rifle.',
},
kraber = {
short = 'Kraber',
full = 'Kraber .50-cal Sniper',
description = 'Powerful bolt-action sniper rifle.',
},
bocek = {
short = 'Bocek',
full = 'Bocek Compound Bow',
description = 'Hold fire to increase power.',
},
arc_star = {
short = 'Arc Star',
full = 'Arc Star',
description = 'Sticks, then explodes after a short delay. Causes damage and blurred vision.',
},
frag_grenade = {
short = 'Frag Grenade',
full = 'Frag Grenade',
description = 'Explosive ordnance. Throw to start fuse.',
},
thermite_grenade = {
short = 'Thermite Grenade',
full = 'Thermite Grenade',
description = 'Creates a horizontal wall of flames.',
},
},
},
fr = {
category = {
assault_rifle = {
one = 'Fusil d\'assaut',
other = 'Fusils d\'assaut',
},
sub_machine_gun = {
one = 'Mitraillette',
other = 'Mitraillettes',
},
light_machine_gun = {
one = 'Mitrailleuse',
other = 'Mitrailleuses',
},
marksman_weapon = {
one = 'Arme à longue portée',
other = 'Armes à longue portée',
},
sniper = {
one = 'Fusil de précision',
other = 'Fusils de précision',
},
shotgun = {
one = 'Fusil à pompe',
other = 'Fusils à pompe',
},
pistol = {
one = 'Pistolet',
other = 'Pistolets',
},
thrown = {
one = 'Jeté',
other = 'Jetés',
},
supply_drop = {
one = 'Ravitaillement',
other = 'Ravitaillements',
},
ultimate = {
other = 'Ultime',
},
},
ammo = {
name = 'Munitions',
light = 'Balles légères',
heavy = 'Balles lourdes',
energy = 'Munitions énergétiques',
sniper = 'Munitions de précision',
shotgun = 'Cartouches de fusil à pompe',
arrows = 'Flèches',
special_light = 'Balles légères spéciales',
special_heavy = 'Balles lourdes spéciales',
special_energy = 'Munitions énergétiques spéciales',
special_sniper = 'Munitions spéciales de précision',
special_shotgun = 'Cartouches spéciales de fusil à pompe',
minigun = 'Munitions pour mitrailleuses montées',
},
attachment = {
name = 'Accessoire',
barrels = {
name = 'Canon',
barrel_stabilizer = 'Stabilisateur de canon',
},
extended_mag = {
name = 'Chargeur',
light = 'Chargeur légèr agrandi',
heavy = 'Chargeur lourd agrandi',
energy = 'Chargeur énergétique agrandi',
sniper = 'Chargeur de précision agrandi',
},
gears = {
name = 'Matériel',
backpack = 'Sac à dos',
defenses = {
name = 'Défense',
body_shield = 'Bouclier corporel',
evo_shield = 'Bouclier évolutif',
},
helmet = 'Casque',
knockdown_shield = 'Bouclier de KO',
},
optics = {
name = 'Optique',
onex_hcog_classic = 'VOCH 1x Classic',
twox_hcog_bruiser = 'VOCH 2x Bruiser',
onex_reflex_holosight = 'Holo 1x',
onex_twox_variable_reflex_holosight = 'Holo variable 1x-2x',
onex_digital_threat = 'Indicateur de menace 1x',
threex_hcog_ranger = 'VOCH 3x Ranger',
twox_fourx_variable_acog = 'VOA variable 2x-4x',
sixx_sniper_scope = 'Sniper 6x',
fourx_eightx_variable_sniper_scope = 'Sniper variable 4x-8x',
fourx_tenx_digital_sniper_threat = 'Indicateur de menace sniper 4x-10x',
},
shotgun_bolt = 'Culasse pour fusil à pompe',
stocks = {
name = 'Crosse',
standard = 'Crosse standard',
sniper = 'Crosse de précision',
},
},
hopup = {
name = 'Hop-up',
anvil_receiver = 'Châssis enclume',
deadeyes_tempo = 'Tempo d\'élite',
disruptor_rounds = 'Disruptor Rounds', -- ?
double_tap_trigger = 'Double Tap Trigger', -- ?
hammerpoint_rounds = 'Hammerpoint Rounds', -- ?
precision_choke = 'Choke de précision',
quickdraw_holster = 'Étui rapide',
selectfire_receiver = 'Sélecteur de tir',
shatter_caps = 'Pointes à dispersion',
skullpiercer_rifling = 'Démonte-crâne',
turbocharger = 'Turbochargeur',
},
legends = {
name = 'Légendes',
bloodhound = 'Bloodhound',
gibraltar = 'Gibraltar',
lifeline = 'Lifeline',
pathfinder = 'Pathfinder',
wraith = 'Wraith',
bangalore = 'Bangalore',
caustic = 'Caustic',
mirage = 'Mirage',
octane = 'Octane',
wattson = 'Wattson',
crypto = 'Crypto',
revenant = 'Revenant',
loba = 'Loba',
rampart = 'Rampart',
horizon = 'Horizon',
fuse = 'Fuse',
valkyrie = 'Valkyrie',
},
passive = {
name = 'Passive',
tracker = 'Traqueur',
gun_shield = 'Blindage d\'armement',
combat_medic = 'Secouriste de combat',
combat_revive = 'Réanimation d\'urgence',
insider_knowledge = 'Délit d\'initié',
voices_from_the_void = 'Voix du Vide',
double_time = 'Pas de charge',
nox_vision = 'Vision Nox',
encore = 'Encore!', -- ?
now_you_see_me = 'Insaisissable',
swift_mend = 'Guérison rapide',
spark_of_genius = 'Éclair de génie',
neurolink = 'Neurolien',
stalker = 'Traqueur',
eye_for_quality = 'Regard aiguisé',
modded_loader = 'Chargeur modifié',
spacewalk = 'Spationaute',
grenadier = 'Grenadier',
vtol_jets = 'Jetpack',
},
regen = {
name = 'Régénération',
health = 'Santé',
shield = 'Bouclier',
ultimate = 'Ultime',
combo = 'Combo',
syringe = 'Seringue',
medkit = 'Kit de soins',
shield_cell = 'Cellule de bouclier',
shield_battery = 'Batterie de bouclier',
phoenix_kit = 'Kit Phénix',
ultimate_accelerant = 'Accélérant d\'Ultime',
},
tactical = {
name = 'Tactique',
eye_of_the_allfather = 'Œil du Faiseur d\'Orages',
dome_of_protection = 'Dôme protecteur',
doc_heal_drone = 'Drone-médecin DOC',
grappling_hook = 'Grappin',
into_the_void = 'Dans le Vide',
smoke_launcher = 'Lance-fumigène',
nox_gas_trap = 'Piège à gaz Nox',
psyche_out = 'Dissuasion',
stim = 'Stimulant',
perimeter_security = 'Périmètre de sécurité',
surveillance_drone = 'Drone de surveillance',
silence = 'Silence',
burglars_best_friend = 'Monte-en-l\'air',
amped_cover = 'Champ de force',
gravity_lift = 'Ascenseur de gravité',
knuckle_cluster = 'Bombe à dispersion',
missile_swarm = 'Salve de missiles',
},
ultimate = {
name = 'Ultime',
beast_of_the_hunt = 'Prédateur',
defensive_bombardment = 'Pilonnage défensif',
care_package = 'Pack de soutien',
zipline_gun = 'Lance-tyrolienne',
dimensiona_rift = 'Faille dimensionnelle',
rolling_thunder = 'Tonnerre grondant',
nox_gas_grenade = 'Grenade à gaz Nox',
vanishing_act = 'Vanishing Act', -- ?
life_of_the_party = 'Extravagance',
launch_pad = 'Tremplin',
interception_pylon = 'Pylône d\'interception',
drone_emp = 'Drone IEM',
death_totem = 'Totem de frag',
black_market_boutique = 'Boutique du Marché Noir',
emplaced_minigun_sheila = 'Mitrailleuse montée "Sheila"',
black_hole = 'Trou noir',
the_motherlode = 'Gros lot',
skyward_dive = 'Saut céleste',
},
weapons = {
g7_scout = {
short = 'G7 Scout',
full = 'G7 Scout',
description = 'Fusil longue portée léger semi-automatique.',
},
alternator = {
short = 'Alternator',
full = 'Alternator',
description = 'Mitraillette automatique à double canon.',
},
r99 = {
short = 'R-99',
full = 'Mitraillette R-99',
description = 'Mitraillette automatique à tir rapide.',
},
r301 = {
short = 'R-301',
full = 'Carabine R-301',
description = 'Arme automatique de haute précision.',
},
p2020 = {
short = 'P2020',
full = 'P2020',
description = 'Pistolet semi-automatique.',
},
re45 = {
short = 'RE-45',
full = 'RE-45 Auto',
description = 'Pistolet automatique.',
},
flatline = {
short = 'Flatline',
full = 'VK-47 Flatline',
description = 'Puissant système de tir automatique.',
},
hemlok = {
short = 'Hemlok',
full = 'Fusil d\'assaut Hemlok',
description = 'Fusil d\'assaut qui tire des rafales de trois balles.',
},
spitfire = {
short = 'Spitfire',
full = 'M600 Spitfire',
description = 'Mitrailleuse automatique.',
},
wingman = {
short = 'Wingman',
full = 'Wingman',
description = 'Revolver puissant.',
},
repeater = {
short = 'Répéteur 30-30',
full = 'Répéteur 30-30',
description = 'Répéteur lourd semi-auto.',
},
prowler = {
short = 'Prowler',
full = 'ADP Prowler Burst',
description = 'Mitraillette tirant des rafales de cinq balles.',
},
lstar = {
short = 'L-Star',
full = 'EMG L-Star',
description = 'Mitrailleuse lourde à plasma.',
},
havoc = {
short = 'Havoc',
full = 'Havoc Rifle',
description = 'Fusil automatique à charge énergétique.',
},
devotion = {
short = 'Devotion',
full = 'Mitrailleuse Devotion',
description = 'Mitrailleuse énergétique automatique.',
},
volt = {
short = 'Volt',
full = 'Mitraillette Volt',
description = 'Mitraillette à charge énergétique.',
},
tripletake = {
short = 'Fusil Triple',
full = 'Fusil Triple',
description = 'Fusil de précision à triple canon.',
},
mastiff = {
short = 'Mastiff',
full = 'Fusil à pompe Mastiff',
description = 'Puissant fusil à pompe semi-automatique.',
},
eva8_auto = {
short = 'EVA-8 Auto',
full = 'EVA-8 Auto',
description = 'Fusil à pompe automatique.',
},
peacekeeper = {
short = 'Peacekeeper',
full = 'Peacekeeper',
description = 'Fusil à pompe à levier.',
},
mozambique = {
short = 'Mozambique',
full = 'Mozambique',
description = 'Fusil à pompe à triple canon.',
},
longbow = {
short = 'Longbow',
full = 'Longbow-DMR',
description = 'Fusil de précision semi-automatique.',
},
charge_rifle = {
short = 'Fusil à charge',
full = 'Fusil à charge',
description = 'Fusil de précision à faisceau chargé en particules.',
},
sentinel = {
short = 'Sentinel',
full = 'Sentinel',
description = 'Fusil de précision à verrou.',
},
kraber = {
short = 'Kraber',
full = 'Kraber .50',
description = 'Puissant fusil de précision à verrou.',
},
bocek = {
short = 'Bocek',
full = 'Arc Composite Bocek',
description = 'Maintenez le tir pour augmenter la puissance.',
},
arc_star = {
short = 'Étoile à arc',
full = 'Étoile à arc',
description = 'Colle à la cible et explose après un bref délai. Inflige des dégâts et trouble la vision.',
},
frag_grenade = {
short = 'Grenade frag',
full = 'Grenade frag',
description = 'Grenade explosive. Lancez la grenade pour l\'activer.',
},
thermite_grenade = {
short = 'Grenade thermique',
full = 'Grenade thermique',
description = 'Crée un mur de flammes horizontal.',
},
},
},
it = {
category = {
assault_rifle = { other = 'Fucile d\'assalto' },
sub_machine_gun = { other = 'SMG' },
light_machine_gun = { other = 'LMG' },
marksman_weapon = {
one = 'Tiratore scelto',
other = 'Armi tiratore scelto',
},
sniper = {
one = 'Cecchino',
other = 'Fucili di precisione',
},
shotgun = { other = 'Shotgun' },
pistol = {
one = 'Pistola',
other = 'Pistole',
},
thrown = { other = 'Da lancio' },
supply_drop = {
one = 'Rifornimento',
other = 'Rifornimenti',
},
ultimate = { other = 'Ultimate' },
},
ammo = {
name = 'Munizioni',
light = 'Munizioni leggere',
heavy = 'Munizioni pesanti',
energy = 'Munizioni energetiche',
sniper = 'Munizioni per cecchino',
shotgun = 'Cartucce shotgun',
arrows = 'Frecce',
special_light = 'Speciali munizioni leggere',
special_heavy = 'Speciali munizioni pesanti',
special_energy = 'Speciali munizioni energetiche',
special_sniper = 'Speciali munizioni per cecchino',
special_shotgun = 'Speciali cartucce shotgun',
minigun = '',
},
attachment = {
name = 'Accessorio',
barrels = {
name = 'Canna',
barrel_stabilizer = 'Stabilizzatore canna',
},
extended_mag = {
name = 'Caricatore',
light = 'Caricatore leggero esteso',
heavy = 'Caricatore pesante esteso',
energy = 'Caricatore energetico esteso',
sniper = 'Caricatore esteso per cecchino',
},
gears = {
name = 'Attrezzatura',
backpack = 'Zaino',
defenses = {
name = 'Difesa',
body_shield = 'Scudo corporeo',
evo_shield = 'Scudo evo',
},
helmet = 'Casco',
knockdown_shield = 'Scudo ausiliario',
},
optics = {
name = 'Ottica',
onex_hcog_classic = '1x MOOC Classico',
twox_hcog_bruiser = '2x MOOC Bruiser',
onex_reflex_holosight = '1x OLO',
onex_twox_variable_reflex_holosight = '1x-2x OLO Variabile',
onex_digital_threat = '1x Minaccia Digitale',
threex_hcog_ranger = '3x Ranger MOOC',
twox_fourx_variable_acog = '2x-4x AOG Variabile',
sixx_sniper_scope = '6x Cecchino',
fourx_eightx_variable_sniper_scope = '4x-8x Cecchino Variabile',
fourx_tenx_digital_sniper_threat = '4x-10x Minaccia Cecchino Digitale',
},
shotgun_bolt = 'Otturatore shotgun',
stocks = {
name = 'Calcio',
standard = 'Calcio standard',
sniper = 'Calcio da cecchino',
},
},
hopup = {
name = 'Hop-up',
anvil_receiver = 'Castello',
deadeyes_tempo = 'Tempo tiratore scelto',
disruptor_rounds = 'Disruptor Rounds', -- ?
double_tap_trigger = 'Double Tap Trigger', -- ?
hammerpoint_rounds = 'Hammerpoint Rounds', -- ?
precision_choke = 'Strozzatura di precisione',
quickdraw_holster = 'Fondina a estrazione rapida',
selectfire_receiver = 'Selettore di fuoco',
shatter_caps = 'Punte a dispersione',
skullpiercer_rifling = 'Rigatura perforacranio',
turbocharger = 'Turbocompressore',
},
legends = {
name = 'Leggende',
bloodhound = 'Bloodhound',
gibraltar = 'Gibraltar',
lifeline = 'Lifeline',
pathfinder = 'Pathfinder',
wraith = 'Wraith',
bangalore = 'Bangalore',
caustic = 'Caustic',
mirage = 'Mirage',
octane = 'Octane',
wattson = 'Wattson',
crypto = 'Crypto',
revenant = 'Revenant',
loba = 'Loba',
rampart = 'Rampart',
horizon = 'Horizon',
fuse = 'Fuse',
valkyrie = 'Valkyrie',
},
passive = {
name = 'Passiva',
tracker = 'Segugio',
gun_shield = 'Scudo arma',
combat_medic = 'Medico di guerra',
combat_revive = 'Rianimazione in battagliia',
insider_knowledge = 'Infiltrato',
voices_from_the_void = 'Voci dall\'oblio',
double_time = 'Doppio tempo',
nox_vision = 'Visione Nox',
encore = 'Encore!', -- ?
now_you_see_me = 'Ora mi vedi...',
swift_mend = 'Pronta guarigione',
spark_of_genius = 'Lampo di genio',
neurolink = 'Neurolink',
stalker = 'Stalker',
eye_for_quality = 'Occhio di lince',
modded_loader = 'Caricatore modificato',
spacewalk = 'Passeggiata spaziale',
grenadier = 'Granatiere',
vtol_jets = 'Jet VTOL',
},
regen = {
name = 'Rigenerazione',
health = 'Salute',
shield = 'Scudo',
ultimate = 'Ultimate',
combo = 'Combo',
syringe = 'Siringa',
medkit = 'Kit medico',
shield_cell = 'Cella scudo',
shield_battery = 'Batteria scudo',
phoenix_kit = 'Kit fenice',
ultimate_accelerant = 'Accelerante Ultimate',
},
tactical = {
name = 'Abilità tattica',
eye_of_the_allfather = 'Occhio degli dei',
dome_of_protection = 'Cupola protettiva',
doc_heal_drone = 'Drone di guarigione', -- Website: 'D.O.C. Drone di guarigione'
grappling_hook = 'Rampino',
into_the_void = 'Nell\'oblio',
smoke_launcher = 'Cortina di fumo',
nox_gas_trap = 'Trappola gas Nox',
psyche_out = 'Inganno',
stim = 'Stimolanti',
perimeter_security = 'Difesa perimetro',
surveillance_drone = 'Drone di sorveglianza',
silence = 'Silenzio',
burglars_best_friend = 'Trucchi del mestiere',
amped_cover = 'Copertura amplificata',
gravity_lift = 'Ascensore gravitazionale',
knuckle_cluster = 'Bomba a grappolo',
missile_swarm = 'Tempesta di missili',
},
ultimate = {
name = 'Ultimate',
beast_of_the_hunt = 'Istinto primordiale',
defensive_bombardment = 'Pioggia di fuoco',
care_package = 'Capsula assistenza',
zipline_gun = 'Zipline master',
dimensiona_rift = 'Porta dimensionale',
rolling_thunder = 'Rombo di tuono',
nox_gas_grenade = 'Granata gas Nox',
vanishing_act = 'Vanishing Act', -- ?
life_of_the_party = 'L\'anima della festa',
launch_pad = 'Trampolino',
interception_pylon = 'Traliccio d\'intercettazione',
drone_emp = 'Tempesta elettromagnetica',
death_totem = 'Totem della morte',
black_market_boutique = 'Boutique del mercato nero',
emplaced_minigun_sheila = 'Sheila - Mitragliatrice fissa', -- Website: 'Mitragliatrice fissa "Sheila"'
black_hole = 'Buco nero',
the_motherlode = 'Bombifragio',
skyward_dive = 'Slancio etereo',
},
weapons = {
g7_scout = {
short = 'G7 Scout',
full = 'G7 Scout',
description = 'Fucile seemi-auto da tiratore scelto.',
},
alternator = {
short = 'Alternator',
full = 'Alternator',
description = 'SMG completamente auto a doppia canna.',
},
r99 = {
short = 'R-99',
full = 'R-99',
description = 'SMG a fuoco rapido automatico.',
},
r301 = {
short = 'R-301',
full = 'Carabina R-301',
description = 'Completamente automatico, a elevata precisione.',
},
p2020 = {
short = 'P2020',
full = 'P2020',
description = 'Pistola semiautomatica.',
},
re45 = {
short = 'RE-45',
full = 'RE-45 Automatica',
description = 'Pistola automatica.',
},
flatline = {
short = 'Flatline',
full = 'VK-47 Flatline',
description = 'Completamente automatico con una buona potenza.',
},
hemlok = {
short = 'Hemlok',
full = 'Hemlok',
description = 'Fucile d\'assalto che spara raffiche di 3 colpi.',
},
spitfire = {
short = 'Spitfire',
full = 'M600 Spitfire',
description = 'LMG automatica.',
},
wingman = {
short = 'Wingman',
full = 'Wingman',
description = 'Revolver ad alta potenza.',
},
repeater = {
short = '30-30 Repeater',
full = '30-30 Repeater',
description = 'Fucile pesante a ripetizione semi-auto.',
},
prowler = {
short = 'Prowler',
full = 'Prowler',
description = 'SMG che spara raffiche di 5 colpi.',
},
lstar = {
short = 'L-Star',
full = 'EMG L-Star',
description = 'MG pesante al plasma.',
},
havoc = {
short = 'Havoc',
full = 'Havoc',
description = 'Fucile automatico a cariche di energia.',
},
devotion = {
short = 'Devotion',
full = 'Devotion',
description = 'LMG a energia automatico.',
},
volt = {
short = 'Volt',
full = 'SMG Volt',
description = 'SMG energia.',
},
tripletake = {
short = 'Triple Take',
full = 'Triple Take',
description = 'Fucile di cecchino a tripla canna.',
},
mastiff = {
short = 'Mastiff',
full = 'Mastiff',
description = 'Potente shotgun semiautomatico.',
},
eva8_auto = {
short = 'EVA-8 Auto',
full = 'EVA-8 Auto',
description = 'Shotgun automatico.',
},
peacekeeper = {
short = 'Peacekeeper',
full = 'Peacekeeper',
description = 'Shotgun a leva.',
},
mozambique = {
short = 'Mozambique',
full = 'Mozambique',
description = 'Pistola shotgun a tripla canna.',
},
longbow = {
short = 'Longbow',
full = 'Longbow',
description = 'Fucile semiautomatico di precisione.',
},
charge_rifle = {
short = 'Radius',
full = 'Radius',
description = 'Fucile di precisione con raggio energetico caricato.',
},
sentinel = {
short = 'Sentinel',
full = 'Sentinel',
description = 'Fucile da cecchino a otturatore scorrevole.',
},
kraber = {
short = 'Kraber',
full = 'Kraber .50',
description = 'Potente fucile da cecchino a otturatore scorrevole.',
},
bocek = {
short = 'Bocek',
full = 'Arco compound bocek',
description = 'Mantieni il comando del tiro per aumentare la potenza.',
},
arc_star = {
short = 'Stella arc',
full = 'Stella arc',
description = 'Si attacca ed esplode dopo qualche secondo. Provoca danni e visione offuscata.',
},
frag_grenade = {
short = 'Granata a frammentazione',
full = 'Granata a frammentazione',
description = 'Ordigno esplosivo. Gettalo per innescarlo.',
},
thermite_grenade = {
short = 'Granata termite',
full = 'Granata termite',
description = 'Crea una barriera di fiamme orizzontale.',
},
},
},
ja = {
category = {
assault_rifle = { other = 'アサルトライフル' },
sub_machine_gun = { other = 'サブマシンガン' },
light_machine_gun = { other = 'ライトマシンガン' },
marksman_weapon = { other = 'マークスマン武器' },
sniper = { other = 'スナイパーライフル' },
shotgun = { other = 'ショットガン' },
pistol = { other = 'ピストル' },
thrown = { other = '投てき' },
supply_drop = { other = '物資投下' },
ultimate = { other = 'アルティメット' },
},
ammo = {
name = '弾薬',
light = 'ライトアモ',
heavy = 'ヘビーアモ',
energy = 'エネルギーアモ',
sniper = 'スナイパーアモ',
shotgun = 'ショットガンアモ',
arrows = 'アロー',
special_light = '専用ライトアモ',
special_heavy = '専用ヘビーアモ',
special_energy = '専用エネルギーアモ',
special_sniper = '専用スナイパーアモ',
special_shotgun = '専用ショットガンアモ',
minigun = 'ミニガンアモ',
},
attachment = {
name = 'アタッチメント',
barrels = {
name = 'バレル',
barrel_stabilizer = 'バレルスタビライザー',
},
extended_mag = {
name = 'マガジン',
light = '拡張ライトマガジン',
heavy = '拡張ヘビーマガジン',
energy = '拡張エネルギーマガジン',
sniper = '拡張スナイパーマガジン',
},
gears = {
name = '装備品',
backpack = 'バックパック',
defenses = {
name = '防御',
body_shield = 'ボディーシールド',
evo_shield = '進化式ボディーシールド',
},
helmet = 'ヘルメット',
knockdown_shield = 'ノックダウンシールド',
},
optics = {
name = 'スコープ',
onex_hcog_classic = '1倍HCOG\'クラシック\'',
twox_hcog_bruiser = '2倍HCOG\'ブルーザー\'',
onex_reflex_holosight = '1倍ホロサイト',
onex_twox_variable_reflex_holosight = '1~2倍可変式ホロサイト',
onex_digital_threat = '1倍デジタルスレット',
threex_hcog_ranger = '3倍HCOG\'レンジャー\'',
twox_fourx_variable_acog = '2~4倍可変式AOG',
sixx_sniper_scope = '6倍スナイパー',
fourx_eightx_variable_sniper_scope = '4~8倍可変式スナイパー',
fourx_tenx_digital_sniper_threat = '4~10倍デジタルスレット',
},
shotgun_bolt = 'ショットガンボルト',
stocks = {
name = 'ストック',
standard = '標準ストック',
sniper = 'スナイパーストック',
},
},
hopup = {
name = 'ホップアップ',
anvil_receiver = 'アンビルレシーバー',
deadeyes_tempo = 'デッドアイズテンポ',
disruptor_rounds = 'ディスラプター弾',
double_tap_trigger = 'ダブルタップトリガー',
hammerpoint_rounds = 'ハンマーポイント弾',
precision_choke = 'プレシジョンチョーク',
quickdraw_holster = 'クイックドローホルスター',
selectfire_receiver = 'セレクトファイアレシーバー',
shatter_caps = 'シャッターキャップ',
skullpiercer_rifling = 'スカルピアサーライフリング',
turbocharger = 'ターボチャージャー',
},
legends = {
name = 'レジェンド',
bloodhound = 'ブラッドハウンド',
gibraltar = 'ジブラルタル',
lifeline = 'ライフライン',
pathfinder = 'パスファインダー',
wraith = 'レイス',
bangalore = 'バンガロール',
caustic = 'コースティック',
mirage = 'ミラージュ',
octane = 'オクタン',
wattson = 'ワットソン',
crypto = 'クリプト',
revenant = 'レヴナント',
loba = 'ローバ',
rampart = 'ランパート',
horizon = 'ホライゾン',
fuse = 'ヒューズ',
valkyrie = 'ヴァルキリー',
},
passive = {
name = 'パッシブ',
tracker = 'トラッカー',
gun_shield = 'ガンシールド',
combat_medic = '戦う衛生兵',
combat_revive = '戦闘復活',
insider_knowledge = '内部情報',
voices_from_the_void = '虚空からの声',
double_time = '駆け足',
nox_vision = 'Noxビジョン',
encore = 'アンコール',
now_you_see_me = '神出鬼没',
swift_mend = '高速修復',
spark_of_genius = '天才のひらめき',
neurolink = 'ニューロリンク',
stalker = 'ストーカー',
eye_for_quality = 'アイフォークオリティ',
modded_loader = '改造ローダー',
spacewalk = 'スペースウォーク',
grenadier = 'グレネーダー',
vtol_jets = 'VTOLジェット',
},
regen = {
name = '回復',
health = '体力',
shield = 'シールド',
ultimate = 'アルティメット',
combo = 'ミックス',
syringe = '注射器',
medkit = '医療キット',
shield_cell = 'シールドセル',
shield_battery = 'シールドバッテリー',
phoenix_kit = 'フェニックスキット',
ultimate_accelerant = 'アルティメット促進剤',
},
tactical = {
name = '戦術',
eye_of_the_allfather = '全能の目',
dome_of_protection = 'プロテクトドーム',
doc_heal_drone = 'D.O.C.ヒールドローン',
grappling_hook = 'グラップリングフック',
into_the_void = '虚空へ',
smoke_launcher = 'スモークランチャー',
nox_gas_trap = 'Noxガストラップ',
psyche_out = 'サイクアウト',
stim = '興奮剤',
perimeter_security = '周辺セキュリティ',
surveillance_drone = 'スパイドローン',
silence = 'サイレンス',
burglars_best_friend = '盗賊の相棒',
amped_cover = '増幅バリケード',
gravity_lift = 'グラビティリフト',
knuckle_cluster = 'ナックルクラスター',
missile_swarm = 'ミサイルスワーム',
},
ultimate = {
name = 'アルティメット',
beast_of_the_hunt = 'ハンティングビースト',
defensive_bombardment = '防衛爆撃',
care_package = 'ケアパッケージ',
zipline_gun = 'ジップラインガン',
dimensiona_rift = 'ディメンションリフト',
rolling_thunder = 'ローリングサンダー',
nox_gas_grenade = 'Noxガスグレネード',
vanishing_act = 'ファントム',
life_of_the_party = 'パーティーライフ',
launch_pad = 'ジャンプパッド',
interception_pylon = 'インターセプターパイロン',
drone_emp = 'ドローンEMP',
death_totem = 'デストーテム',
black_market_boutique = 'ブラックマーケット',
emplaced_minigun_sheila = 'ミニガン「シーラ」',
black_hole = 'ブラックホール',
the_motherlode = 'マザーロード',
skyward_dive = 'スカイハイダイブ',
},
weapons = {
g7_scout = {
short = 'G7スカウト',
full = 'G7スカウト',
description = 'セミオートの狙撃手用軽量ライフル。',
},
alternator = {
short = 'オルタネーター',
full = 'オルタネーターSMG',
description = 'ツインバレルのフルオートSMG。',
},
r99 = {
short = 'R-99',
full = 'R-99 SMG',
description = '高速連射が可能な自動SMG。',
},
r301 = {
short = 'R-301',
full = 'R-301カービン',
description = 'フルオートで高精度。',
},
p2020 = {
short = 'P2020',
full = 'P2020',
description = 'セミオートピストル。',
},
re45 = {
short = 'RE-45',
full = 'RE-45オート',
description = 'フルオートピストル。',
},
flatline = {
short = 'フラットライン',
full = 'VK-47フラットライン',
description = '威力十分のフルオート銃。',
},
hemlok = {
short = 'ヘムロック',
full = 'ヘムロックバーストAR',
description = '3連バーストのアサルトライフル。',
},
spitfire = {
short = 'スピットファイア',
full = 'M600スピットファイア',
description = 'フルオートのLMG。',
},
wingman = {
short = 'ウィングマン',
full = 'ウィングマン',
description = '高威力のリボルバー。',
},
repeater = {
short = '30-30リピーター',
full = '30-30リピーター',
description = 'セミオートのヘビーリピーター。エイムでダメージ追加。',
},
prowler = {
short = 'プラウラー',
full = 'プラウラーバーストPDW',
description = '5連バーストSMG。',
},
lstar = {
short = 'L-スター',
full = 'L-スターEMG',
description = 'プラズマエネルギーを充填したヘビーマシンガン。',
},
havoc = {
short = 'ハボック',
full = 'ハボックライフル',
description = 'フルオートのチャージ式エネルギーライフル。',
},
devotion = {
short = 'ディヴォーション',
full = 'ディヴォーションLMG',
description = 'フルオートのエネルギーLMG。',
},
volt = {
short = 'ボルト',
full = 'ボルトSMG',
description = 'エネルギー駆動式のSMG。',
},
tripletake = {
short = 'トリプルテイク',
full = 'トリプルテイク',
description = 'トリプルバレルのスナイパーライフル。',
},
mastiff = {
short = 'マスティフ',
full = 'マスティフショットガン',
description = '強力なセミオートのショットガン。',
},
eva8_auto = {
short = 'EVA-8オート',
full = 'EVA-8オート',
description = 'フルオートショットガン。',
},
peacekeeper = {
short = 'ピースキーパー',
full = 'ピースキーパー',
description = 'レバーアクション式ショットガン。',
},
mozambique = {
short = 'モザンビーク',
full = 'モザンビークショットガン',
description = 'トリプルバレルのショットガンピストル。',
},
longbow = {
short = 'ロングボウ',
full = 'ロングボウDMR',
description = 'セミオートのスナイパーライフル。',
},
charge_rifle = {
short = 'チャージライフル',
full = 'チャージライフル',
description = 'チャージビーム式スナイパーライフル。',
},
sentinel = {
short = 'センチネル',
full = 'センチネル',
description = 'ボルトアクション。チャージ時にダメージが増加。',
},
kraber = {
short = 'クレーバー',
full = 'クレーバー.50スナイパー',
description = 'ボルトアクション式の強力なスナイパーライフル。',
},
bocek = {
short = 'ボセック',
full = 'ボセックコンパウンドボウ',
description = '溜めて撃つことで、ダメージが増加する。',
},
arc_star = {
short = 'アークスター',
full = 'アークスター',
description = '接着後に一瞬おいて爆発する。ダメージを与え視界をかすませる。',
},
frag_grenade = {
short = 'フラググレネード',
full = 'フラググレネード',
description = '携行型爆弾。投げると信管が作動する。',
},
thermite_grenade = {
short = 'テルミットグレネード',
full = 'テルミットグレネード',
description = '横方向に炎の壁を作り出す。',
},
},
},
['zh-cn'] = {
category = {
assault_rifle = { other = '突击步枪' },
sub_machine_gun = { other = '冲锋枪' },
light_machine_gun = { other = '轻型机关枪' },
marksman_weapon = { other = '神枪手武器' },
sniper = { other = '狙击步枪' },
shotgun = { other = '霰弹枪' },
pistol = { other = '手枪' },
thrown = { other = '投掷' },
supply_drop = { other = '空降补给' },
ultimate = { other = '绝招' },
},
ammo = {
name = '弹药',
light = '轻型弹药',
heavy = '重型弹药',
energy = '能量弹药',
sniper = '狙击弹药',
shotgun = '霰弹枪弹药',
arrows = '箭头',
special_light = '特制轻型弹药',
special_heavy = '特制重型弹药',
special_energy = '特制能量弹药',
special_sniper = '特制狙击弹药',
special_shotgun = '特制霰弹枪弹药',
minigun = '转轮机枪弹药',
},
attachment = {
name = '配件',
barrels = {
name = '枪管',
barrel_stabilizer = '枪管稳定器',
},
extended_mag = {
name = '弹匣',
light = '加长轻型弹匣',
heavy = '加长式重型弹匣',
energy = '加长能量弹匣',
sniper = '加长狙击弹匣',
},
gears = {
name = '装备',
backpack = '背包',
defenses = {
name = '防御',
body_shield = '防护罩',
evo_shield = '进化护罩',
},
helmet = '头盔',
knockdown_shield = '击倒护盾',
},
optics = {
name = '瞄准镜',
onex_hcog_classic = '单倍全息衍射式瞄准镜“经典”',
twox_hcog_bruiser = '2 倍全息衍射式瞄准镜“格斗家”',
onex_reflex_holosight = '单倍幻影',
onex_twox_variable_reflex_holosight = '单倍至 2 倍可调节式幻影瞄准镜',
onex_digital_threat = '单倍数字化威胁',
threex_hcog_ranger = '3 倍全息衍射式瞄准镜“游侠”',
twox_fourx_variable_acog = '2 倍至 4 倍可调节式高级光学瞄准镜',
sixx_sniper_scope = '6 倍狙击手',
fourx_eightx_variable_sniper_scope = '4 倍至 8 倍可调节式狙击手',
fourx_tenx_digital_sniper_threat = '4 倍至 10 倍数字化狙击威胁',
},
shotgun_bolt = '霰弹枪枪栓',
stocks = {
name = '枪托',
standard = '标准枪托',
sniper = '狙击枪枪托',
},
},
hopup = {
name = '即用',
anvil_receiver = '铁砧接收器',
deadeyes_tempo = '神射手速度节拍',
disruptor_rounds = 'Disruptor Rounds', -- ?
double_tap_trigger = '双发扳机',
hammerpoint_rounds = '锤击点子弹',
precision_choke = '精准收束器',
quickdraw_holster = '快捷枪套',
selectfire_receiver = '选择射击模式接收器',
shatter_caps = '粉碎帽',
skullpiercer_rifling = '穿颅器',
turbocharger = '涡轮增压器',
},
legends = {
name = '英雄',
bloodhound = '寻血猎犬',
gibraltar = '直布罗陀',
lifeline = '命脉',
pathfinder = '探路者',
wraith = '恶灵',
bangalore = '班加罗尔',
caustic = '侵蚀',
mirage = '幻象',
octane = '动力小子',
wattson = '沃特森',
crypto = '密客',
revenant = '亡灵',
loba = '罗芭',
rampart = '兰伯特',
horizon = '地平线',
fuse = '暴雷',
valkyrie = '瓦尔基里',
},
passive = {
name = '被动',
tracker = '追踪器',
gun_shield = '枪盾',
combat_medic = 'Combat Medic', -- ?
combat_revive = '战斗复活',
insider_knowledge = '内部信息',
voices_from_the_void = '虚空之声',
double_time = '加快节奏',
nox_vision = 'NOX视觉',
encore = 'Encore!', -- ?
now_you_see_me = '我在这儿呢......',
swift_mend = '快速修复',
spark_of_genius = '知慧火花',
neurolink = '神经连接',
stalker = '潜行者',
eye_for_quality = '鉴宝之眼',
modded_loader = '改装式装填弹夹',
spacewalk = '太空漫步',
grenadier = '掷弹兵',
vtol_jets = '垂直起降喷射器',
},
regen = {
name = '恢复',
health = '生命值',
shield = '护盾',
ultimate = '绝招',
combo = '组合',
syringe = '注射器',
medkit = '医疗箱',
shield_cell = '小型护盾电池',
shield_battery = '护盾电池',
phoenix_kit = '凤凰治疗包',
ultimate_accelerant = '绝招加速剂',
},
tactical = {
name = '战术',
eye_of_the_allfather = '上帝之眼',
dome_of_protection = '防护穹盾',
doc_heal_drone = 'D.O.C治疗无人机',
grappling_hook = '钩爪',
into_the_void = '踏入虚空',
smoke_launcher = '烟雾发射器',
nox_gas_trap = 'NOX毒气陷阱',
psyche_out = '疯猫',
stim = '兴奋剂',
perimeter_security = '边境防护',
surveillance_drone = '无人侦察机',
silence = '静默',
burglars_best_friend = '盗徒好伙伴',
amped_cover = '强化掩体',
gravity_lift = '重力申梯',
knuckle_cluster = '集束炸弹',
missile_swarm = '飞弹流星',
},
ultimate = {
name = '绝招',
beast_of_the_hunt = '狩猎野兽 ',
defensive_bombardment = '防御性轰炸',
care_package = '补给仓',
zipline_gun = '滑索枪',
dimensiona_rift = '空间裂隙',
rolling_thunder = '雷声滚滚',
nox_gas_grenade = 'NOX毒气手雷',
vanishing_act = 'Vanishing Act', -- ?
life_of_the_party = '派对生活',
launch_pad = '发射台',
interception_pylon = '拦截者塔',
drone_emp = '无人机 电子脉冲',
death_totem = '死亡图腾',
black_market_boutique = '精品黑店市',
emplaced_minigun_sheila = '固定式转轮机枪“塞拉”',
black_hole = '黑洞',
the_motherlode = '广域轰炸',
skyward_dive = '天际俯冲',
},
weapons = {
g7_scout = {
short = 'G7 侦查枪',
full = 'G7 侦查枪',
description = '半自动轻型神射手歩枪。',
},
alternator = {
short = '转换者冲锋枪',
full = '转换者冲锋枪',
description = '双管全自动冲锋枪。',
},
r99 = {
short = 'R-99 冲锋枪',
full = 'R-99 冲锋枪',
description = '高射速全自动冲锋枪。',
},
r301 = {
short = 'R-301 卡宾枪',
full = 'R-301 卡宾枪',
description = '全自动,精准度高。',
},
p2020 = {
short = 'P2020手枪',
full = 'P2020手枪',
description = '半自动手枪。',
},
re45 = {
short = 'RE-45 自动手枪',
full = 'RE-45 自动手枪',
description = '全自动手枪。',
},
flatline = {
short = '平行步枪',
full = 'VK-47 平行步枪',
description = '全自动,火力强大。',
},
hemlok = {
short = '赫姆洛克突击步枪',
full = '赫姆洛克连发突击步枪',
description = '3 连发突击步枪。',
},
spitfire = {
short = '喷火轻机枪',
full = 'M600 喷火轻机枪',
description = '全自动轻机枪。',
},
wingman = {
short = '辅助手枪',
full = '辅助手枪',
description = '强火力左轮手枪。',
},
repeater = {
short = '30-30 连发枪',
full = '30-30 连发枪',
description = '半自动重型连发枪。',
},
prowler = {
short = '猎兽冲锋枪',
full = '猎兽冲锋枪',
description = '5 连发冲锋枪。',
},
lstar = {
short = 'L-STAR 能量机枪',
full = 'L-STAR 能量机枪',
description = '等离子驱动的重型机枪。',
},
havoc = {
short = '哈沃克步枪',
full = '哈沃克步枪',
description = '全自动能量步枪。',
},
devotion = {
short = '专注轻机枪',
full = '专注轻机枪',
description = '全自动能量轻机枪。',
},
volt = {
short = '电能冲锋枪',
full = '电能冲锋枪',
description = '能量驱动冲锋枪。',
},
tripletake = {
short = '三重式狙击枪',
full = '三重式狙击枪',
description = '三重式狙击枪。',
},
mastiff = {
short = '敖犬霰弹枪',
full = '敖犬霰弹枪',
description = '强力的半自动霰弹枪。',
},
eva8_auto = {
short = 'EVA-8 自动',
full = 'EVA-8 自动霰弹枪',
description = '全自动霰弹枪。',
},
peacekeeper = {
short = '和平捍卫者霰弹枪',
full = '和平捍卫者霰弹枪',
description = '杠杆式霰弹枪。',
},
mozambique = {
short = '莫桑比克',
full = '莫桑比克',
description = '三管霰弹手枪。',
},
longbow = {
short = '长弓',
full = '长弓精确步枪',
description = '半自动狙击步枪。',
},
charge_rifle = {
short = '充能步枪',
full = '充能步枪',
description = '能量充满的光束狙击步枪。',
},
sentinel = {
short = '哨兵狙击步枪',
full = '哨兵狙击步枪',
description = '栓动式狙击步枪。',
},
kraber = {
short = '克雷贝尔狙击枪',
full = '克雷贝尔 50口径狙击枪',
description = '强力的栓动式狙击步枪。',
},
bocek = {
short = '波塞克',
full = '波塞克复合弓',
description = '按住开火即可蓄力。',
},
arc_star = {
short = '电弧星',
full = '电弧星',
description = '附着后很快会爆炸。造成伤害并模糊视野。',
},
frag_grenade = {
short = '碎片手雷',
full = '碎片手雷',
description = '军用爆炸物。拔掉引信后投掷。',
},
thermite_grenade = {
short = '铝热剂手雷',
full = '铝热剂手雷',
description = '可以制造一道火墙。',
},
},
},
}
return configuration