🌟現在、鉄壁 鉄壁ヘッドショットには対応済みです。
鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。

「モジュール:WeaponInfobox/configuration」の版間の差分

提供:Apex Data
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(ダメージと発射レートの項目にリンクを追加)
(Module:Utility/Name の使用によるリソースの削除)
6行目: 6行目:
category = {
category = {
name = 'Type',
name = 'Type',
assault_rifle = "Assault rifles",
sub_machine_gun = "Sub machine guns",
light_machine_gun = "Light machine guns",
sniper = "Sniper rifles",
shotgun = "Shotguns",
pistol = "Pistols",
},
},
ammo = {
ammo = {
name = 'Ammo',
name = 'Ammo',
light = "Light Rounds",
heavy = "Heavy Rounds",
energy = "Energy Ammo",
sniper = "Sniper Ammo",
shotgun = "Shotgun Shells",
special_light = "Special Light Rounds",
special_heavy = "Special Heavy Rounds",
special_energy = "Special Energy Ammo",
special_sniper = "Special Sniper Ammo",
special_shotgun = "Special Shotgun Shells",
},
},
mode = {
mode = {
93行目: 77行目:
category = {
category = {
name = '種類',
name = '種類',
assault_rifle = "アサルトライフル",
sub_machine_gun = "サブマシンガン",
light_machine_gun = "ライトマシンガン",
sniper = "スナイパーライフル",
shotgun = "ショットガン",
pistol = "ピストル",
},
},
ammo = {
ammo = {
name = '弾薬',
name = '弾薬',
light = "ライトアモ",
heavy = "ヘビーアモ",
energy = "エネルギーアモ",
sniper = "スナイパーアモ",
shotgun = "ショットガンアモ",
special_light = "専用ライトアモ",
special_heavy = "専用ヘビーアモ",
special_energy = "専用エネルギーアモ",
special_sniper = "専用スナイパーアモ",
special_shotgun = "専用ショットガンアモ",
},
},
mode = {
mode = {

2021年2月19日 (金) 20:42時点における版

このモジュールについての説明文ページを モジュール:WeaponInfobox/configuration/doc に作成できます

local configuration = {
	en = {
		release = {
			name = 'Release',
		},
		category = {
			name = 'Type',
		},
		ammo = {
			name = 'Ammo',
		},
		mode = {
			name = 'Fire mode',
			auto = 'Auto',
			auto_category = '[[Category:Weapons with Auto fire mode]]',
			burst = '%d-round Burst',
			burst_category = '[[Category:Weapons with Burst fire mode]]',
			separator = ', ',
			single = 'Single',
			single_category = '[[Category:Weapons with Single fire mode]]',
		},
		damage = {
			name = '[[Damage]]',
			head = 'Head',
			head_category = '[[Category:Weapons that headshot damage multiplier is %sx]]',
			legs = 'Legs',
			shotgun = '%d × %d pellets',
			unit = 'x',
		},
		firerate = {
			name = '[[Firerate]]',
			auto = 'Auto ',
			burst = 'Burst ',
			burst_average = 'Average ',
			rps = {
				name = '',
				format = '%.2f',
				separator = ' - ',
				unit = ' rps ',
			},
			rpm = {
				name = '(',
				format = '%.0f',
				separator = ' - ',
				unit = ' rpm)',
			},
			single = 'Single ',
		},
		magazine = {
			name = 'Magazine',
			infinity = '∞',
			units = ' rounds',
		},
		draw = {
			name = 'Draw time',
			format = '%.2f',
			unit = ' sec',
		},
		reload = {
			name = 'Reload',
			full = {
				name = 'Full',
				format = '%.2f',
				unit = ' sec',
			},
			tactical = {
				name = 'Tactical',
				format = '%.2f',
				unit = ' sec',
			},
		},
	},
	ja = {
		release = {
			name = 'リリース日',
		},
		category = {
			name = '種類',
		},
		ammo = {
			name = '弾薬',
		},
		mode = {
			name = '射撃モード',
			auto = 'オート',
			auto_category = '[[Category:オート射撃モードが使用できる武器]]',
			burst = '%d点バースト',
			burst_category = '[[Category:バースト射撃モードが使用できる武器]]',
			separator = '・',
			single = '単発',
			single_category = '[[Category:単発射撃モードが使用できる武器]]',
		},
		damage = {
			name = '[[ダメージ]]',
			head = '頭',
			head_category = '[[Category:ヘッドショット倍率が%s倍の武器]]',
			legs = '脚',
			shotgun = '%d × %d 片',
			unit = ' 倍',
		},
		firerate = {
			name = '[[発射レート]]',
			auto = 'オート ',
			burst = 'バースト ',
			burst_average = '平均 ',
			rps = {
				name = '',
				format = '%.2f',
				separator = ' - ',
				unit = ' rps ',
			},
			rpm = {
				name = '(',
				format = '%.0f',
				separator = ' - ',
				unit = ' rpm)',
			},
			single = '単発 ',
		},
		magazine = {
			name = '装填数',
			infinity = '∞',
			unit = ' 発',
		},
		draw = {
			name = '据銃時間',
			format = '%.2f',
			unit = ' 秒',
		},
		reload = {
			name = 'リロード',
			full = {
				name = 'フル',
				format = '%.2f',
				unit = ' 秒',
			},
			tactical = {
				name = 'タクティカル',
				format = '%.2f',
				unit = ' 秒',
			},
		},
	},
}

return configuration