| 🌟 | 現在、 鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。 |
モジュール:WeaponInfobox/configuration
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このモジュールについての説明文ページを モジュール:WeaponInfobox/configuration/doc に作成できます
local configuration = {
en = {
release = {
name = 'Release',
},
category = {
name = 'Type',
},
ammo = {
name = 'Ammo',
},
cost = {
name = 'Cost (Arena)',
header = '[[File:Materials.png|x24px|link=|alt=Crafting Metals]] ',
},
mode = {
name = 'Fire mode',
auto = 'Auto',
auto_category = '[[Category:Weapons with Auto fire mode]]',
burst = '%d-round Burst',
burst_category = '[[Category:Weapons with Burst fire mode]]',
separator = ', ',
single = 'Single',
single_category = '[[Category:Weapons with Single fire mode]]',
},
damage = {
name = '[[Damage]]',
head = 'Head ',
head_category = '[[Category:Weapons that headshot multiplier is %sx]]',
head_effective_range = '(HS effective range: %.1fm)',
legs = 'Legs ',
shotgun = '%d × %d pellets',
shotgun_unit = ' pellets',
unit = 'x',
},
firerate = {
name = '[[Firerate]]',
auto = 'Auto ',
auto_single = 'Auto/Single ',
burst = 'Burst ',
burst_average = 'Average ',
rps = {
name = '',
format = '%.2f',
separator = ' - ',
unit = ' rps ',
},
rpm = {
name = '(',
format = '%.0f',
separator = ' - ',
unit = ' rpm)',
},
single = 'Single ',
},
projectilespeed = {
name = '[[Projectile speed]]',
format = '%s',
hitscan = '∞ (Hitscan)',
unit = ' m/s',
},
magazine = {
name = 'Magazine',
infinity = '∞',
units = ' rounds',
times = {
format = {
'once',
'twice',
'<span class="text-type-number">%d</span> times'
},
},
seconds = {
name = '(',
format = '%.2f',
unit = ' sec)',
},
},
movespeed = {
name = 'Move speed',
format = '%.1f',
separator = ' <span class="text-separator">/</span> ',
unit = '%',
},
duration = {
na = 'N/A',
name = 'Duration (sec)',
without_standard_scope = '<small>w/Scope</small>',
cooldown = {
name = '<small>(%d%%)</small>',
format = '%.3f',
unit = ' sec',
rates = { 0.99, 0.8, 0.5, 0.3 },
},
cooldownoverheat = {
name = 'Cooldown<small> (Overheat)</small>',
format = '%.3f',
unit = ' sec',
},
deploy = {
name = 'Draw',
format = '%.3f',
unit = ' sec',
},
deployfirst = {
name = '<small>(First)</small>',
format = '%.3f',
unit = ' sec',
},
holster = {
name = 'Holster',
format = '%.3f',
unit = ' sec',
},
lower = {
name = 'Lower',
format = '%.3f',
unit = ' sec',
},
raise = {
name = 'Raise',
format = '%.3f',
unit = ' sec',
},
reload = {
name = 'Reload',
format = '%.3f',
unit = ' sec',
},
reloadempty = {
name = 'Reload<small> (Empty)</small>',
format = '%.3f',
unit = ' sec',
},
reloadsegmentone = {
name = 'Reload<small> (1 bullet)</small>',
format = '%.3f',
unit = ' sec',
},
zoomin = {
name = 'Zoom In',
format = '%.3f',
unit = ' sec',
},
zoomout = {
name = 'Zoom Out',
format = '%.3f',
unit = ' sec',
},
},
dps = {
name = '[[DPS]]',
complex = '<small><span class="text-type-number">%s</span> – </small><wbr><span class="text-type-number">%s</span>',
simple = '<span class="text-type-number">%s</span>',
altfire = '<small>Alt</small>',
charge_step_quantity = {
'<small>1<sup>st</sup></small>',
'<small>2<sup>nd</sup></small>',
'<small>3<sup>rd</sup></small>',
'<small>%d<sup>th</sup></small>',
},
charge_stepless_format = '<small>%d%%</small>',
charge_stepless_half = '<small>Half</small>',
charge_stepless_max = '<small>Max</small>',
perk = {
normal = 'Normal',
lowprofile = 'Low Profile',
fortified = 'Fortified',
},
part = {
head = 'Head',
body = 'Body',
bodylegs = 'Body & Legs',
legs = 'Legs',
},
hopup = {
deadeyes_tempo = '%s (Max) ',
},
},
spread = {
name = 'Spread',
normal = 'Normal',
anvil_receiver = 'Anvil Receiver',
full_charge = 'Full Charge',
state = {
name = 'State',
hip = 'Hip',
hip_class = 'vertical-english-cell',
ads = 'ADS',
ads_class = 'vertical-english-cell',
stand = 'Stand',
stand_class = 'vertical-english-cell',
standcrouch = 'Stand &<br>Crouch',
crouch = 'Crouch',
air = 'Air',
still = 'Still',
run = 'Run',
sprint = 'Sprint',
},
first_shot = '1st',
increment = 'Incr',
maximum = 'Max',
na = 'N/A',
},
spreaddecay = {
name = 'Spread Decay',
format = '<span class="text-type-number">%.0f</span>°/sec<small> (Delay <span class="text-type-number">%.2f</span> sec)</small>',
delay = {
name = ' (Delay ',
format = '%.2f',
unit = ' sec)',
},
rate = {
name = 'Rate ',
format = '%.1f',
unit = '°/sec',
},
},
},
ja = {
release = {
name = 'リリース日',
},
category = {
name = '種類',
},
ammo = {
name = '弾薬',
},
cost = {
name = '材料<small> (Arena)</small>',
header = '[[File:Materials.png|x24px|link=|alt=材料]] ',
},
mode = {
name = '射撃モード',
auto = 'オート',
auto_category = '[[Category:オート射撃モードが使用できる武器]]',
burst = '%d点バースト',
burst_category = '[[Category:バースト射撃モードが使用できる武器]]',
separator = '・',
single = '単発',
single_category = '[[Category:単発射撃モードが使用できる武器]]',
},
damage = {
name = '[[ダメージ]]',
head = '頭 ',
head_category = '[[Category:ヘッドショット倍率が%s倍の武器]]',
head_effective_range = '(HS有効射程 %.1fm)',
legs = '脚 ',
shotgun = '%d × %d 片',
shotgun_unit = ' 片',
unit = ' 倍',
},
firerate = {
name = '[[射撃レート]]',
auto = 'オート ',
auto_single = 'オート・単発 ',
burst = 'バースト ',
burst_average = '平均 ',
rps = {
name = '',
format = '%.2f',
separator = ' - ',
unit = ' rps ',
},
rpm = {
name = '(',
format = '%.0f',
separator = ' - ',
unit = ' rpm)',
},
single = '単発 ',
},
projectilespeed = {
name = '[[弾速]]',
format = '%s',
hitscan = '∞ (ヒットスキャン)',
unit = ' m/s',
},
magazine = {
name = '装弾数',
infinity = '∞',
unit = ' 弾',
times = {
format = '<span class="text-type-number">%d</span> 回',
},
seconds = {
name = '(',
format = '%.2f',
unit = ' 秒)',
},
},
movespeed = {
name = '移動速度',
format = '%.1f',
separator = ' <span class="text-separator">/</span> ',
unit = '%',
},
duration = {
na = '–',
name = '時間 (秒)',
without_standard_scope = '<small>(標準サイト以外)</small>',
cooldown = {
name = '<small>(%d%%)</small>',
format = '%.3f',
unit = ' sec',
rates = { 0.99, 0.8, 0.5, 0.3 },
},
cooldownoverheat = {
name = '冷却<small> (過熱)</small>',
format = '%.3f',
unit = ' sec',
},
deploy = {
name = '据銃',
format = '%.3f',
unit = ' 秒',
},
deployfirst = {
name = '<small>(初回)</small>',
format = '%.3f',
unit = ' 秒',
},
holster = {
name = '収納',
format = '%.3f',
unit = ' 秒',
},
lower = {
name = '放棄',
format = '%.3f',
unit = ' 秒',
},
raise = {
name = '取得',
format = '%.3f',
unit = ' 秒',
},
reload = {
name = 'リロード',
format = '%.3f',
unit = ' 秒',
},
reloadempty = {
name = 'リロード<small> (空)</small>',
format = '%.3f',
unit = ' 秒',
},
reloadsegmentone = {
name = 'リロード<small> (1弾)</small>',
format = '%.3f',
unit = ' 秒',
},
zoomin = {
name = 'ADS移行',
format = '%.3f',
unit = ' 秒',
},
zoomout = {
name = 'ADS解除',
format = '%.3f',
unit = ' 秒',
},
},
dps = {
name = '[[DPS]]',
complex = '<small><span class="text-type-number">%s</span>~</small><wbr><span class="text-type-number">%s</span>',
simple = '<span class="text-type-number">%s</span>',
altfire = '<small>代替</small>',
charge_step_quantity = { '<small>%d段階</small>' },
charge_stepless_format = '<small>%d%%</small>',
charge_stepless_half = '<small>半</small>',
charge_stepless_max = '<small>全</small>',
perk = {
normal = '通常',
lowprofile = '小柄',
fortified = '鉄壁',
},
part = {
head = '頭',
body = '胴',
bodylegs = '胴・脚',
legs = '脚',
},
hopup = {
deadeyes_tempo = '%s (最大) ',
},
},
spread = {
name = '拡散',
normal = '通常',
anvil_receiver = 'アンビルレシーバー',
full_charge = '最大溜め',
state = {
name = '状態',
hip = '腰だめ',
hip_class = 'vertical-cell',
ads = 'ADS',
ads_class = 'vertical-english-cell',
stand = '立ち',
stand_class = 'vertical-cell',
standcrouch = '立ち・しゃがみ',
crouch = 'しゃがみ',
air = '空中',
still = '静止',
run = '走り',
sprint = 'スプリント',
},
first_shot = '初弾',
increment = '増加量',
maximum = '最大',
na = '–',
},
spreaddecay = {
name = '拡散回復',
format = '<span class="text-type-number">%.0f</span>°/秒<small> (遅延 <span class="text-type-number">%.2f</span> 秒)</small>',
delay = {
name = ' (遅延 ',
format = '%.2f',
unit = ' 秒)',
},
rate = {
name = 'レート ',
format = '%.1f',
unit = '°/秒',
},
},
},
}
return configuration