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モジュール:Utility/TableUtil/Apex

提供:Apex Data
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このモジュールについての説明文ページを モジュール:Utility/TableUtil/Apex/doc に作成できます

local aw            = require('Module:Utility/Library')
local iu            = require('Module:Utility/Image')
local inu           = require('Module:Utility/ImageWithName')
local StringBuilder = require('Module:Utility/StringBuilder')
local tableutil     = require('Module:Utility/TableUtil')

-- =====
-- Config
-- =====
local desktopOnlyObj = { desktopOnly = true }
local desktopOnlyAndNoLinkObj = { desktopOnly = true, link = '' }

-- =========================
-- type: AmmoCell: Cell (UI)
-- =========================
local ammoValue = {
	light           = 10,
	special_light   = 19,
	heavy           = 20,
	heavy_revved_up = 22,
	special_heavy   = 29,
	energy          = 30,
	special_energy  = 39,
	shotgun         = 40,
	special_shotgun = 49,
	sniper          = 50,
	sniper_amped    = 51,
	special_sniper  = 59,
	arrows          = 60,
	special_arrows  = 69,
	minigun         = 99,
}
local __TableUtil__AmmoCell = tableutil.specifyUICell('ammo', function(that, row, dataset, i)
	local value = dataset[that.dataIndex]
	local ammo = iu.ammo(value, { size = 20, link = '' })
	local cell = that:__cell__render(row, dataset, i)
		:attr('data-sort-value', ammoValue[value])
		:wikitext(ammo)
	return cell
end)
tableutil.AmmoCell = __TableUtil__AmmoCell

-- ===============================
-- type: WeaponNameCell: Cell (UI)
-- ===============================
local getEmphasizableText = aw.getEmphasizableTextFunc('%s', '<span class="text-desktoponly">%s</span>', '<span class="text-desktoponly">%s</span>')
local __TableUtil__WeaponNameCell = tableutil.specifyUICell('weaponname', function(that, row, dataset, i)
	local ammoclass = that.ammoIndex and dataset[that.ammoIndex] or 'light'
	if aw.stringstarts(ammoclass, 'special_') then
		ammoclass = 'special'
	end
	
	local fullname = dataset[that.dataIndex]
	local text
	if that.shortnameIndex then
		local shortname    = dataset[that.shortnameIndex]
		local suitableName = getEmphasizableText(fullname, shortname)
		if that.optionIndex and dataset[that.optionIndex] then
			text = string.format('[[%s|<span class="text-ammo-%s">%s</span>]] (%s)', fullname, ammoclass, suitableName, dataset[that.optionIndex])
		else
			text = string.format('[[%s|<span class="text-ammo-%s">%s</span>]]', fullname, ammoclass, suitableName)
		end
	elseif that.optionIndex and dataset[that.optionIndex] then
		text = string.format('[[%s|<span class="text-ammo-%s">%s</span>]] (%s)', fullname, ammoclass, fullname, dataset[that.optionIndex])
	else
		text = string.format('[[%s|<span class="text-ammo-%s">%s</span>]]', fullname, ammoclass, fullname)
	end
	
	local cell = that:__cell__render(row, dataset, i):wikitext(text)
	return cell
end, { 'ammoIndex', 'shortnameIndex', 'optionIndex' })
tableutil.WeaponNameCell = __TableUtil__WeaponNameCell

-- =============================
-- type: MagazineCell: Cell (UI)
-- =============================
local __TableUtil__MagazineCell = tableutil.specifyUICell('magazine', function(that, row, dataset, i)
	local level = dataset[that.dataIndex]
	local ammo = that.ammoIndex and dataset[that.ammoIndex] or 'light'
	local cell = that:__cell__render(row, dataset, i)
	if level >= 0 then
		local text
		if ammo == 'arrows' then
			text = inu.gear('backpack', math.min(level, 5), desktopOnlyObj)
		elseif ammo == 'shotgun' then
			text = inu.bolt(math.min(level, 5), desktopOnlyObj)
		else
			text = inu.extmag(ammo, math.min(level, 5), desktopOnlyObj)
		end
		cell:attr('data-sort-value', level)
			:wikitext(text)
	end
	return cell
end, { 'ammoIndex' })
tableutil.MagazineCell = __TableUtil__MagazineCell

function tableutil.__TableUtil__MagazineCell__test()
	local metadata = {
		tableutil.MagazineCell.new('0', 'zero', { attributes = { align = 'left' }, ammoIndex = 'ammo' }),
		tableutil.MagazineCell.new('1', 1, { attributes = { align = 'left' }, ammoIndex = 'ammo' }),
		tableutil.MagazineCell.new('2', 2, { attributes = { align = 'left' }, ammoIndex = 'ammo' }),
		tableutil.MagazineCell.new('3', 3, { attributes = { align = 'left' }, ammoIndex = 'ammo' }),
		tableutil.MagazineCell.new('4', 4, { attributes = { align = 'left' }, ammoIndex = 'ammo' }),
	}
	local node = tableutil.createTable({
		{ zero = 0, 1, 2, 3, 4, ammo = 'light' },
		{ zero = 0, 1, 2, 3, 4, ammo = 'heavy' },
		{ zero = 0, 1, 2, 3, 4, ammo = 'energy' },
		{ zero = 0, 1, 2, 3, 4, ammo = 'sniper' },
		{ zero = 0, 1, 2, 3, 4, ammo = 'shotgun' },
		{ zero = 0, 1, 2, 3, 4, ammo = 'arrows' },
	}, metadata)
	return tostring(node)
end

-- ==========================
-- type: HopupCell: Cell (UI)
-- ==========================
local __TableUtil__HopupCell = tableutil.specifyUICell('hopup', function(that, row, dataset, i)
	local ids = dataset[that.dataIndex]
	local cell = that:__cell__render(row, dataset, i)
	if type(ids) == 'table' then
		local first = true
		local builder = StringBuilder.new()
		for _, id in ipairs(ids) do
			if not first then
				builder:append('<br>')
			end
			
			if id == 'modded_loader' then
				builder:append('[[File:Abilities_Passive_改造ローダー.png|16px|link=|alt=改造ローダー|class=image-rarity image-rarity-common image-rarity-size16]]<span class="text-rarity text-rarity-common text-desktoponly"> 改造ローダー</span>')
			else
				local hopup = inu.hopup(id, desktopOnlyAndNoLinkObj)
				builder:append(hopup)
			end
			first = false
		end
		cell:wikitext(tostring(builder))
	end
	return cell
end)
tableutil.HopupCell = __TableUtil__HopupCell

return tableutil