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モジュール:Utility/TableUtil/Apex
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このモジュールについての説明文ページを モジュール:Utility/TableUtil/Apex/doc に作成できます
local aw = require('Module:Utility/Library')
local iu = require('Module:Utility/Image')
local inu = require('Module:Utility/ImageWithName')
local StringBuilder = require('Module:Utility/StringBuilder')
local tableutil = require('Module:Utility/TableUtil')
-- =====
-- Config
-- =====
local desktopOnlyObj = { desktopOnly = true }
local desktopOnlyAndNoLinkObj = { desktopOnly = true, link = '' }
-- =========================
-- type: AmmoCell: Cell (UI)
-- =========================
local ammoValue = {
light = 10,
special_light = 19,
heavy = 20,
heavy_revved_up = 22,
special_heavy = 29,
energy = 30,
special_energy = 39,
shotgun = 40,
special_shotgun = 49,
sniper = 50,
sniper_amped = 51,
special_sniper = 59,
arrows = 60,
special_arrows = 69,
minigun = 99,
}
local __TableUtil__AmmoCell = tableutil.specifyUICell('ammo', function(that, row, dataset, i)
local value = dataset[that.dataIndex]
local ammo = iu.ammo(value, { size = 20, link = '' })
local cell = that:__cell__render(row, dataset, i)
:attr('data-sort-value', ammoValue[value])
:wikitext(ammo)
return cell
end)
tableutil.AmmoCell = __TableUtil__AmmoCell
-- ===============================
-- type: WeaponNameCell: Cell (UI)
-- ===============================
local getEmphasizableText = aw.getEmphasizableTextFunc('%s', '<span class="text-desktoponly">%s</span>', '<span class="text-desktoponly">%s</span>')
local __TableUtil__WeaponNameCell = tableutil.specifyUICell('weaponname', function(that, row, dataset, i)
local ammoclass = that.ammoIndex and dataset[that.ammoIndex] or 'light'
if aw.stringstarts(ammoclass, 'special_') then
ammoclass = 'special'
end
local fullname = dataset[that.dataIndex]
local text
if that.shortnameIndex then
local shortname = dataset[that.shortnameIndex]
local suitableName = getEmphasizableText(fullname, shortname)
if that.optionIndex and dataset[that.optionIndex] then
text = string.format('[[%s|<span class="text-ammo-%s">%s</span>]] (%s)', fullname, ammoclass, suitableName, dataset[that.optionIndex])
else
text = string.format('[[%s|<span class="text-ammo-%s">%s</span>]]', fullname, ammoclass, suitableName)
end
elseif that.optionIndex and dataset[that.optionIndex] then
text = string.format('[[%s|<span class="text-ammo-%s">%s</span>]] (%s)', fullname, ammoclass, fullname, dataset[that.optionIndex])
else
text = string.format('[[%s|<span class="text-ammo-%s">%s</span>]]', fullname, ammoclass, fullname)
end
local cell = that:__cell__render(row, dataset, i):wikitext(text)
return cell
end, { 'ammoIndex', 'shortnameIndex', 'optionIndex' })
tableutil.WeaponNameCell = __TableUtil__WeaponNameCell
-- =============================
-- type: MagazineCell: Cell (UI)
-- =============================
local __TableUtil__MagazineCell = tableutil.specifyUICell('magazine', function(that, row, dataset, i)
local level = dataset[that.dataIndex]
local ammo = that.ammoIndex and dataset[that.ammoIndex] or 'light'
local cell = that:__cell__render(row, dataset, i)
if level >= 0 then
local text
if ammo == 'arrows' then
text = inu.gear('backpack', math.min(level, 5), desktopOnlyObj)
elseif ammo == 'shotgun' then
text = inu.bolt(math.min(level, 5), desktopOnlyObj)
else
text = inu.extmag(ammo, math.min(level, 5), desktopOnlyObj)
end
cell:attr('data-sort-value', level)
:wikitext(text)
end
return cell
end, { 'ammoIndex' })
tableutil.MagazineCell = __TableUtil__MagazineCell
function tableutil.__TableUtil__MagazineCell__test()
local metadata = {
tableutil.MagazineCell.new('0', 'zero', { attributes = { align = 'left' }, ammoIndex = 'ammo' }),
tableutil.MagazineCell.new('1', 1, { attributes = { align = 'left' }, ammoIndex = 'ammo' }),
tableutil.MagazineCell.new('2', 2, { attributes = { align = 'left' }, ammoIndex = 'ammo' }),
tableutil.MagazineCell.new('3', 3, { attributes = { align = 'left' }, ammoIndex = 'ammo' }),
tableutil.MagazineCell.new('4', 4, { attributes = { align = 'left' }, ammoIndex = 'ammo' }),
}
local node = tableutil.createTable({
{ zero = 0, 1, 2, 3, 4, ammo = 'light' },
{ zero = 0, 1, 2, 3, 4, ammo = 'heavy' },
{ zero = 0, 1, 2, 3, 4, ammo = 'energy' },
{ zero = 0, 1, 2, 3, 4, ammo = 'sniper' },
{ zero = 0, 1, 2, 3, 4, ammo = 'shotgun' },
{ zero = 0, 1, 2, 3, 4, ammo = 'arrows' },
}, metadata)
return tostring(node)
end
-- ==========================
-- type: HopupCell: Cell (UI)
-- ==========================
local __TableUtil__HopupCell = tableutil.specifyUICell('hopup', function(that, row, dataset, i)
local ids = dataset[that.dataIndex]
local cell = that:__cell__render(row, dataset, i)
if type(ids) == 'table' then
local first = true
local builder = StringBuilder.new()
for _, id in ipairs(ids) do
if not first then
builder:append('<br>')
end
if id == 'modded_loader' then
builder:append('[[File:Abilities_Passive_改造ローダー.png|16px|link=|alt=改造ローダー|class=image-rarity image-rarity-common image-rarity-size16]]<span class="text-rarity text-rarity-common text-desktoponly"> 改造ローダー</span>')
else
local hopup = inu.hopup(id, desktopOnlyAndNoLinkObj)
builder:append(hopup)
end
first = false
end
cell:wikitext(tostring(builder))
end
return cell
end)
tableutil.HopupCell = __TableUtil__HopupCell
return tableutil