🌟現在、鉄壁 鉄壁ヘッドショットには対応済みです。
鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。

モジュール:StatTable/Firerate

提供:Apex Data
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このモジュールについての説明文ページを モジュール:StatTable/Firerate/doc に作成できます

local aw            = require('Module:Utility/Library')
local apex          = require('Module:Utility/ApexLibrary')
local iu            = require('Module:Utility/Image')
local tableutil     = require('Module:Utility/TableUtil/Apex')
local Hopup         = mw.loadData('Module:Stat/Hopup')
local configuration = mw.loadData('Module:StatTable/configuration')
local getArgs  -- lazily initialized

local function addData(dataset, data, res, variableRate)
	local fireratesType = type(data.firerates)
	if fireratesType == 'table' then
		-- ショットガンボルトがつく場合
		for level, firerate in ipairs(data.firerates) do
			local boltData = aw.shallowCopy(data)
			boltData.firerate = firerate
			boltData.level    = level - 1
			table.insert(dataset, boltData)
		end
	
	-- ショットガンボルトがつかない場合
	else
		data.firerate = data.firerates
		table.insert(dataset, data)
	end
end

local function getDataAsCharge(baseData, stat, root, additional, level)
	local charge   = (stat.charge  or root.charge) * (level - 1) / (root.charge_levels - 1)
	local firerate = stat.firerate or root.firerate
	local chargeData = aw.shallowCopy(baseData)
	if type(additional) == 'table' then
		chargeData.firerates = {
			apex.calcRechamberFirerate(firerate, charge + additional[1] ),
			apex.calcRechamberFirerate(firerate, charge + additional[2]),
			apex.calcRechamberFirerate(firerate, charge + additional[3]),
			apex.calcRechamberFirerate(firerate, charge + additional[4]),
		}
	else
		chargeData.firerates = apex.calcRechamberFirerate(firerate, charge + additional)
	end
	return chargeData
end

local p = {}
function p._main(args, __debug)
	args = args or {}
	if __debug == nil then
		__debug = true
	end
	
	local lang  = args.lang or 'ja'
	local res   = configuration[lang]
	local stats = mw.loadData('Module:Stat/Weapon')
	
	local dataset = {}
	for name, stat in pairs(stats) do
		local baseData = {
			ammo      = stat.ammo,
			ammoicon  = stat.ammo,
			firerates = stat.firerate,
			level     = -1,
			name      = name,
			shortname = stat.localization['Japanese_Short'],
		}
		local special  = aw.stringstarts(stat.ammo, 'special_')
	
		-- Altfire mode
		if stat.altfire and aw.isNumberAndGreaterThanZero(stat.altfire.firerate) then
			if aw.isNumberAndGreaterThanOrEqualToX(stat.burst_count, 2) then
				local burstfireData     = aw.shallowCopy(baseData)
				burstfireData.firerates = apex.calcBurstAverageFirerate(stat.burst_count, stat.burst_delay, stat.firerate)
				burstfireData.option    = res.burstavg
				addData(dataset, burstfireData, res)
			
				local maxData     = aw.shallowCopy(baseData)
				maxData.firerates = stat.firerate
				maxData.option    = res.burst
				addData(dataset, maxData, res)
			end
			
			local altfireData     = aw.shallowCopy(baseData)
			altfireData.firerates = stat.altfire.firerate
			altfireData.option    = (stat.altfire.is_semi_auto == true or stat.is_semi_auto) and res.single or res.auto
			addData(dataset, altfireData, res)
		
		-- Burst mode
		elseif aw.isNumberAndGreaterThanOrEqualToX(stat.burst_count, 2) then
			local burstfireData     = aw.shallowCopy(baseData)
			burstfireData.firerates = apex.calcBurstAverageFirerate(stat.burst_count, stat.burst_delay, stat.firerate)
			burstfireData.option    = res.burstavg
			addData(dataset, burstfireData, res)
			
			local maxData     = aw.shallowCopy(baseData)
			maxData.firerates = stat.firerate
			maxData.option    = res.burst
			addData(dataset, maxData, res)
		
		-- Rechamber fire
		elseif type(stat.rechamber) == 'table' then
			baseData.firerates = {
				apex.calcRechamberFirerate(stat.firerate, stat.rechamber[1]),
				apex.calcRechamberFirerate(stat.firerate, stat.rechamber[2]),
				apex.calcRechamberFirerate(stat.firerate, stat.rechamber[3]),
				apex.calcRechamberFirerate(stat.firerate, stat.rechamber[4]),
			}
			
			-- Chargefire
			if aw.isNumberAndGreaterThanZero(stat.charge) then
				baseData.option = res.nocharge
				addData(dataset, baseData, special)
				
				if stat.charge_levels == 2 then
					local maxData = getDataAsCharge(baseData, stat, stat, stat.rechamber, 2)
					maxData.option = res.maxcharge
					addData(dataset, maxData, special)
				else
					for lvl = 2, stat.charge_levels do
						local chargeData = getDataAsCharge(baseData, stat, stat, stat.rechamber, lvl)
						chargeData.option = aw.getQuantityString(res.charges, lvl - 1)
						addData(dataset, chargeData, special)
					end
				end
			else
				addData(dataset, baseData, special)
			end
		
		elseif aw.isNumberAndGreaterThanZero(stat.rechamber) then
			-- Chargefire
			if aw.isNumberAndGreaterThanOrEqualToX(stat.charge_levels, 2) and aw.isNumberAndGreaterThanZero(stat.charge) then
				if aw.isNumberAndGreaterThanZero(stat.charge_minimum) then
					baseData.firerates = apex.calcRechamberFirerate(stat.firerate, stat.rechamber + stat.charge_minimum)
					baseData.option    = res.mincharge
				else
					baseData.firerates = apex.calcRechamberFirerate(stat.firerate, stat.rechamber)
					baseData.option    = res.nocharge
				end
				addData(dataset, baseData, special)
				
				local maxData = getDataAsCharge(baseData, stat, stat, stat.rechamber, stat.charge_levels)
				maxData.option = res.maxcharge
				addData(dataset, maxData, special)
			else
				baseData.firerates = apex.calcRechamberFirerate(stat.firerate, stat.rechamber)
				addData(dataset, baseData, special)
			end
		
		-- Chargefire
		elseif aw.isNumberAndGreaterThanOrEqualToX(stat.charge_levels, 2) and aw.isNumberAndGreaterThanZero(stat.charge) then
			if aw.isNumberAndGreaterThanZero(stat.charge_minimum) then
				baseData.firerates = apex.calcRechamberFirerate(stat.firerate, stat.charge_minimum)
				baseData.option    = res.mincharge
			else
				baseData.option    = res.nocharge
			end
			addData(dataset, baseData, special)
			
			if stat.charge_levels == 2 or stat.charge_levels > 4 then
				local maxData = getDataAsCharge(baseData, stat, stat, 0, stat.charge_levels)
				maxData.option = res.maxcharge
				addData(dataset, maxData, special)
			else
				for lvl = 2, stat.charge_levels do
					local chargeData = getDataAsCharge(baseData, stat, stat, 0, lvl)
					chargeData.option = aw.getQuantityString(res.charges, lvl - 1)
					addData(dataset, chargeData, special)
				end
			end
		
		-- Variable firerate
		elseif aw.isNumberAndGreaterThanOrEqualToX(stat.firerate_maximum, stat.firerate) then
			baseData.option = res.minfire
			addData(dataset, baseData, special)
			
			local maxData     = aw.shallowCopy(baseData)
			maxData.firerates = stat.firerate_maximum
			maxData.option    = res.maxfire
			addData(dataset, maxData, res)
		
		-- Other
		else
			addData(dataset, baseData, res)
		end
		
		-- Revved Up mode
		if aw.isNumberAndGreaterThanOrEqualToX(stat.firerate_revvedup, stat.firerate) then
			local revvedUpData     = aw.shallowCopy(baseData)
			revvedUpData.ammoicon  = baseData.ammo .. '_revved_up'
			revvedUpData.firerates = stat.firerate_revvedup
			revvedUpData.option    = res.revvedup
			addData(dataset, revvedUpData, res)
		end
		
		-- Turbocharger
		if (__debug or Hopup.turbocharger.enabled) and type(stat.turbocharger) == 'table' then
			if aw.isNumberAndGreaterThanX(stat.turbocharger.firerate, stat.firerate) then
				local turbochargerMinData     = aw.shallowCopy(baseData)
				turbochargerMinData.firerates = stat.turbocharger.firerate
				turbochargerMinData.hopup     = { 'turbocharger' }
				turbochargerMinData.option    = res.minfire
				addData(dataset, turbochargerMinData, res)
			end
			
			if aw.isNumberAndGreaterThanZero(stat.firerate_maximum) and aw.isNumberAndGreaterThanX(stat.turbocharger.firerate_maximum, stat.firerate_maximum) then
				local turbochargerMaxData     = aw.shallowCopy(baseData)
				turbochargerMaxData.firerates = stat.turbocharger.firerate_maximum
				turbochargerMaxData.hopup     = { 'turbocharger' }
				turbochargerMaxData.option    = res.maxfire
				addData(dataset, turbochargerMaxData, res)
			end
		end
		
		-- Selectfire Receiver
		if (__debug or Hopup.selectfire_receiver.enabled) and type(stat.selectfire_receiver) == 'table' and aw.isNumberAndGreaterThanZero(stat.selectfire_receiver.firerate) then
			local selectfireReceiverData     = aw.shallowCopy(baseData)
			selectfireReceiverData.firerates = stat.selectfire_receiver.firerate
			selectfireReceiverData.hopup     = { 'selectfire_receiver' }
			addData(dataset, selectfireReceiverData, res)
		end
			
		-- Anvil Receiver
		if (__debug or Hopup.anvil_receiver.enabled) and type(stat.anvil_receiver) == 'table' and aw.isNumberAndGreaterThanZero(stat.anvil_receiver.firerate) then
			local anvilReceiverData     = aw.shallowCopy(baseData)
			anvilReceiverData.firerates = stat.anvil_receiver.firerate
			anvilReceiverData.hopup     = { 'anvil_receiver' }
			addData(dataset, anvilReceiverData, res)
		end
			
		-- Double Tap Trigger
		if (__debug or Hopup.double_tap_trigger.enabled) and type(stat.double_tap_trigger) == 'table' and aw.isNumberAndGreaterThanZero(stat.double_tap_trigger.firerate) then
			local doubleTapTriggerData = aw.shallowCopy(baseData)
			local delay = stat.double_tap_trigger.burst_delay
			if type(delay) == 'table' then
				doubleTapTriggerData.firerates = {
					apex.calcBurstAverageFirerate(stat.double_tap_trigger.burst_count, delay[1], stat.double_tap_trigger.firerate),
					apex.calcBurstAverageFirerate(stat.double_tap_trigger.burst_count, delay[2], stat.double_tap_trigger.firerate),
					apex.calcBurstAverageFirerate(stat.double_tap_trigger.burst_count, delay[3], stat.double_tap_trigger.firerate),
					apex.calcBurstAverageFirerate(stat.double_tap_trigger.burst_count, delay[4], stat.double_tap_trigger.firerate),
				}
			else
				doubleTapTriggerData.firerates = apex.calcBurstAverageFirerate(stat.double_tap_trigger.burst_count, delay, stat.double_tap_trigger.firerate)
			end
			doubleTapTriggerData.hopup     = { 'double_tap_trigger' }
			doubleTapTriggerData.option    = res.burstavg
			addData(dataset, doubleTapTriggerData, res)
			
			if aw.isNumberAndGreaterThanOrEqualToX(stat.double_tap_trigger.burst_count, 2) then
				local maxDoubleTapTriggerData     = aw.shallowCopy(doubleTapTriggerData)
				maxDoubleTapTriggerData.firerates = stat.double_tap_trigger.firerate
				maxDoubleTapTriggerData.option    = res.burst
				addData(dataset, maxDoubleTapTriggerData, res)
			end
		end
			
		-- Deadeye's Tempo
		if (__debug or Hopup.deadeyes_tempo.enabled) and type(stat.deadeyes_tempo) == 'table' then
			local deadeyesTempoData = aw.shallowCopy(baseData)
			if aw.isNumberAndGreaterThanZero(stat.deadeyes_tempo.charge_minimum) then
				deadeyesTempoData.firerates = apex.calcRechamberFirerate(stat.firerate, stat.deadeyes_tempo.charge_minimum)
			elseif aw.isNumberAndGreaterThanZero(stat.deadeyes_tempo.rechamber) then
				deadeyesTempoData.firerates = apex.calcRechamberFirerate(stat.firerate, stat.deadeyes_tempo.rechamber)
			end
			deadeyesTempoData.hopup = { 'deadeyes_tempo' }
			
			-- Chargefire
			if aw.isNumberAndGreaterThanOrEqualToX(stat.charge_levels, 2) and aw.isNumberAndGreaterThanZero(stat.deadeyes_tempo.charge) and aw.isNumberAndGreaterThanX(stat.damage.charged, stat.damage.base) then
				deadeyesTempoData.option = res.mincharge
				addData(dataset, deadeyesTempoData)
				
				local maxDeadeyesTempoData = getDataAsCharge(deadeyesTempoData, stat, stat, stat.deadeyes_tempo.charge, stat.charge_levels)
				maxDeadeyesTempoData.option = res.maxcharge
				addData(dataset, maxDeadeyesTempoData)
			else
				addData(dataset, deadeyesTempoData, special)
			end
		end
	end
	
	local metadata = {
		tableutil.RankCell.new('', 'firerate', true),
		tableutil.AmmoCell.new('', 'ammoicon', {
			attributes  = { align = 'center' },
			cellClass   = 'st-desktop',
			footerClass = 'st-desktop',
			headerClass = 'st-desktop',
			headerStyle = { width = '36px' },
		}),
		tableutil.WeaponNameCell.new(res.weaponname, 'name', {
			ammoIndex      = 'ammo',
			attributes     = { align = 'left' },
			cellClass      = 'st-dashed-right st-mobile-none-right st-mobile-padding0-right',
			headerColspan  = 3,
			optionIndex    = 'option',
			shortnameIndex = 'shortname',
		}),
		tableutil.MagazineCell.new(res.mag, 'level', {
			ammoIndex      = 'ammo',
			attributes     = { align = 'left' },
			cellClass      = 'st-dashed-right st-mobile-none-right st-mobile-padding0-both',
			headerColspan  = 0,
		}),
		tableutil.HopupCell.new(res.hopup, 'hopup', {
			attributes     = { align = 'left' },
			cellClass      = 'st-mobile-padding0-both',
			headerColspan  = 0,
		}),
		tableutil.LineValueCell.new(res.firerate, 'firerate', {
			cellClass   = 'st-mobile-graph st-mobile-medium st-mobile-textshadow st-mobile-last',
			footerClass = 'st-mobile-axis st-mobile-last',
			format      = function(val)
				if val >= 10 then
					return string.format('%.2f', val)
				else
					return string.format('%.3f', val)
				end
			end,
			headerClass = 'st-mobile-last',
			headerStyle = {
				['min-width'] = '50px',
				['max-width'] = '6em',
			},
			preferredGridCount = 3,
		}),
		tableutil.LineCell.new(res.graph, 'firerate', {
			cellClass   = 'st-desktop st-desktop-graph',
			footerClass = 'st-desktop',
			headerClass = 'st-desktop',
			headerStyle = {
				['min-width'] = '200px',
			},
			maximumValue = 25,
		}),
	}
	local node = tableutil.createTable(dataset, metadata)
	return tostring(node)
end

function p.main(frame)
	if not getArgs then
		getArgs = require('Module:Arguments').getArgs
	end
	args = getArgs(frame)
	
	return p._main(args, false)
end

return p