| 🌟 | 現在、 鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。 |
モジュール:StatTable/Firerate
ナビゲーションに移動
検索に移動
このモジュールについての説明文ページを モジュール:StatTable/Firerate/doc に作成できます
local aw = require('Module:Utility/Library')
local apex = require('Module:Utility/ApexLibrary')
local iu = require('Module:Utility/Image')
local tableutil = require('Module:Utility/TableUtil/Apex')
local Hopup = mw.loadData('Module:Stat/Hopup')
local configuration = mw.loadData('Module:StatTable/configuration')
local getArgs -- lazily initialized
local function addData(dataset, data, res, variableRate)
local fireratesType = type(data.firerates)
if fireratesType == 'table' then
-- ショットガンボルトがつく場合
for level, firerate in ipairs(data.firerates) do
local boltData = aw.shallowCopy(data)
boltData.firerate = firerate
boltData.level = level - 1
table.insert(dataset, boltData)
end
-- ショットガンボルトがつかない場合
else
data.firerate = data.firerates
table.insert(dataset, data)
end
end
local function getDataAsCharge(baseData, stat, root, additional, level)
local charge = (stat.charge or root.charge) * (level - 1) / (root.charge_levels - 1)
local firerate = stat.firerate or root.firerate
local chargeData = aw.shallowCopy(baseData)
if type(additional) == 'table' then
chargeData.firerates = {
apex.calcRechamberFirerate(firerate, charge + additional[1] ),
apex.calcRechamberFirerate(firerate, charge + additional[2]),
apex.calcRechamberFirerate(firerate, charge + additional[3]),
apex.calcRechamberFirerate(firerate, charge + additional[4]),
}
else
chargeData.firerates = apex.calcRechamberFirerate(firerate, charge + additional)
end
return chargeData
end
local p = {}
function p._main(args, __debug)
args = args or {}
if __debug == nil then
__debug = true
end
local lang = args.lang or 'ja'
local res = configuration[lang]
local stats = mw.loadData('Module:Stat/Weapon')
local dataset = {}
for name, stat in pairs(stats) do
local baseData = {
ammo = stat.ammo,
ammoicon = stat.ammo,
firerates = stat.firerate,
level = -1,
name = name,
shortname = stat.localization['Japanese_Short'],
}
local special = aw.stringstarts(stat.ammo, 'special_')
-- Altfire mode
if stat.altfire and aw.isNumberAndGreaterThanZero(stat.altfire.firerate) then
if aw.isNumberAndGreaterThanOrEqualToX(stat.burst_count, 2) then
local burstfireData = aw.shallowCopy(baseData)
burstfireData.firerates = apex.calcBurstAverageFirerate(stat.burst_count, stat.burst_delay, stat.firerate)
burstfireData.option = res.burstavg
addData(dataset, burstfireData, res)
local maxData = aw.shallowCopy(baseData)
maxData.firerates = stat.firerate
maxData.option = res.burst
addData(dataset, maxData, res)
end
local altfireData = aw.shallowCopy(baseData)
altfireData.firerates = stat.altfire.firerate
altfireData.option = (stat.altfire.is_semi_auto == true or stat.is_semi_auto) and res.single or res.auto
addData(dataset, altfireData, res)
-- Burst mode
elseif aw.isNumberAndGreaterThanOrEqualToX(stat.burst_count, 2) then
local burstfireData = aw.shallowCopy(baseData)
burstfireData.firerates = apex.calcBurstAverageFirerate(stat.burst_count, stat.burst_delay, stat.firerate)
burstfireData.option = res.burstavg
addData(dataset, burstfireData, res)
local maxData = aw.shallowCopy(baseData)
maxData.firerates = stat.firerate
maxData.option = res.burst
addData(dataset, maxData, res)
-- Rechamber fire
elseif type(stat.rechamber) == 'table' then
baseData.firerates = {
apex.calcRechamberFirerate(stat.firerate, stat.rechamber[1]),
apex.calcRechamberFirerate(stat.firerate, stat.rechamber[2]),
apex.calcRechamberFirerate(stat.firerate, stat.rechamber[3]),
apex.calcRechamberFirerate(stat.firerate, stat.rechamber[4]),
}
-- Chargefire
if aw.isNumberAndGreaterThanZero(stat.charge) then
baseData.option = res.nocharge
addData(dataset, baseData, special)
if stat.charge_levels == 2 then
local maxData = getDataAsCharge(baseData, stat, stat, stat.rechamber, 2)
maxData.option = res.maxcharge
addData(dataset, maxData, special)
else
for lvl = 2, stat.charge_levels do
local chargeData = getDataAsCharge(baseData, stat, stat, stat.rechamber, lvl)
chargeData.option = aw.getQuantityString(res.charges, lvl - 1)
addData(dataset, chargeData, special)
end
end
else
addData(dataset, baseData, special)
end
elseif aw.isNumberAndGreaterThanZero(stat.rechamber) then
-- Chargefire
if aw.isNumberAndGreaterThanOrEqualToX(stat.charge_levels, 2) and aw.isNumberAndGreaterThanZero(stat.charge) then
if aw.isNumberAndGreaterThanZero(stat.charge_minimum) then
baseData.firerates = apex.calcRechamberFirerate(stat.firerate, stat.rechamber + stat.charge_minimum)
baseData.option = res.mincharge
else
baseData.firerates = apex.calcRechamberFirerate(stat.firerate, stat.rechamber)
baseData.option = res.nocharge
end
addData(dataset, baseData, special)
local maxData = getDataAsCharge(baseData, stat, stat, stat.rechamber, stat.charge_levels)
maxData.option = res.maxcharge
addData(dataset, maxData, special)
else
baseData.firerates = apex.calcRechamberFirerate(stat.firerate, stat.rechamber)
addData(dataset, baseData, special)
end
-- Chargefire
elseif aw.isNumberAndGreaterThanOrEqualToX(stat.charge_levels, 2) and aw.isNumberAndGreaterThanZero(stat.charge) then
if aw.isNumberAndGreaterThanZero(stat.charge_minimum) then
baseData.firerates = apex.calcRechamberFirerate(stat.firerate, stat.charge_minimum)
baseData.option = res.mincharge
else
baseData.option = res.nocharge
end
addData(dataset, baseData, special)
if stat.charge_levels == 2 or stat.charge_levels > 4 then
local maxData = getDataAsCharge(baseData, stat, stat, 0, stat.charge_levels)
maxData.option = res.maxcharge
addData(dataset, maxData, special)
else
for lvl = 2, stat.charge_levels do
local chargeData = getDataAsCharge(baseData, stat, stat, 0, lvl)
chargeData.option = aw.getQuantityString(res.charges, lvl - 1)
addData(dataset, chargeData, special)
end
end
-- Variable firerate
elseif aw.isNumberAndGreaterThanOrEqualToX(stat.firerate_maximum, stat.firerate) then
baseData.option = res.minfire
addData(dataset, baseData, special)
local maxData = aw.shallowCopy(baseData)
maxData.firerates = stat.firerate_maximum
maxData.option = res.maxfire
addData(dataset, maxData, res)
-- Other
else
addData(dataset, baseData, res)
end
-- Revved Up mode
if aw.isNumberAndGreaterThanOrEqualToX(stat.firerate_revvedup, stat.firerate) then
local revvedUpData = aw.shallowCopy(baseData)
revvedUpData.ammoicon = baseData.ammo .. '_revved_up'
revvedUpData.firerates = stat.firerate_revvedup
revvedUpData.option = res.revvedup
addData(dataset, revvedUpData, res)
end
-- Turbocharger
if (__debug or Hopup.turbocharger.enabled) and type(stat.turbocharger) == 'table' then
if aw.isNumberAndGreaterThanX(stat.turbocharger.firerate, stat.firerate) then
local turbochargerMinData = aw.shallowCopy(baseData)
turbochargerMinData.firerates = stat.turbocharger.firerate
turbochargerMinData.hopup = { 'turbocharger' }
turbochargerMinData.option = res.minfire
addData(dataset, turbochargerMinData, res)
end
if aw.isNumberAndGreaterThanZero(stat.firerate_maximum) and aw.isNumberAndGreaterThanX(stat.turbocharger.firerate_maximum, stat.firerate_maximum) then
local turbochargerMaxData = aw.shallowCopy(baseData)
turbochargerMaxData.firerates = stat.turbocharger.firerate_maximum
turbochargerMaxData.hopup = { 'turbocharger' }
turbochargerMaxData.option = res.maxfire
addData(dataset, turbochargerMaxData, res)
end
end
-- Selectfire Receiver
if (__debug or Hopup.selectfire_receiver.enabled) and type(stat.selectfire_receiver) == 'table' and aw.isNumberAndGreaterThanZero(stat.selectfire_receiver.firerate) then
local selectfireReceiverData = aw.shallowCopy(baseData)
selectfireReceiverData.firerates = stat.selectfire_receiver.firerate
selectfireReceiverData.hopup = { 'selectfire_receiver' }
addData(dataset, selectfireReceiverData, res)
end
-- Anvil Receiver
if (__debug or Hopup.anvil_receiver.enabled) and type(stat.anvil_receiver) == 'table' and aw.isNumberAndGreaterThanZero(stat.anvil_receiver.firerate) then
local anvilReceiverData = aw.shallowCopy(baseData)
anvilReceiverData.firerates = stat.anvil_receiver.firerate
anvilReceiverData.hopup = { 'anvil_receiver' }
addData(dataset, anvilReceiverData, res)
end
-- Double Tap Trigger
if (__debug or Hopup.double_tap_trigger.enabled) and type(stat.double_tap_trigger) == 'table' and aw.isNumberAndGreaterThanZero(stat.double_tap_trigger.firerate) then
local doubleTapTriggerData = aw.shallowCopy(baseData)
local delay = stat.double_tap_trigger.burst_delay
if type(delay) == 'table' then
doubleTapTriggerData.firerates = {
apex.calcBurstAverageFirerate(stat.double_tap_trigger.burst_count, delay[1], stat.double_tap_trigger.firerate),
apex.calcBurstAverageFirerate(stat.double_tap_trigger.burst_count, delay[2], stat.double_tap_trigger.firerate),
apex.calcBurstAverageFirerate(stat.double_tap_trigger.burst_count, delay[3], stat.double_tap_trigger.firerate),
apex.calcBurstAverageFirerate(stat.double_tap_trigger.burst_count, delay[4], stat.double_tap_trigger.firerate),
}
else
doubleTapTriggerData.firerates = apex.calcBurstAverageFirerate(stat.double_tap_trigger.burst_count, delay, stat.double_tap_trigger.firerate)
end
doubleTapTriggerData.hopup = { 'double_tap_trigger' }
doubleTapTriggerData.option = res.burstavg
addData(dataset, doubleTapTriggerData, res)
if aw.isNumberAndGreaterThanOrEqualToX(stat.double_tap_trigger.burst_count, 2) then
local maxDoubleTapTriggerData = aw.shallowCopy(doubleTapTriggerData)
maxDoubleTapTriggerData.firerates = stat.double_tap_trigger.firerate
maxDoubleTapTriggerData.option = res.burst
addData(dataset, maxDoubleTapTriggerData, res)
end
end
-- Deadeye's Tempo
if (__debug or Hopup.deadeyes_tempo.enabled) and type(stat.deadeyes_tempo) == 'table' then
local deadeyesTempoData = aw.shallowCopy(baseData)
if aw.isNumberAndGreaterThanZero(stat.deadeyes_tempo.charge_minimum) then
deadeyesTempoData.firerates = apex.calcRechamberFirerate(stat.firerate, stat.deadeyes_tempo.charge_minimum)
elseif aw.isNumberAndGreaterThanZero(stat.deadeyes_tempo.rechamber) then
deadeyesTempoData.firerates = apex.calcRechamberFirerate(stat.firerate, stat.deadeyes_tempo.rechamber)
end
deadeyesTempoData.hopup = { 'deadeyes_tempo' }
-- Chargefire
if aw.isNumberAndGreaterThanOrEqualToX(stat.charge_levels, 2) and aw.isNumberAndGreaterThanZero(stat.deadeyes_tempo.charge) and aw.isNumberAndGreaterThanX(stat.damage.charged, stat.damage.base) then
deadeyesTempoData.option = res.mincharge
addData(dataset, deadeyesTempoData)
local maxDeadeyesTempoData = getDataAsCharge(deadeyesTempoData, stat, stat, stat.deadeyes_tempo.charge, stat.charge_levels)
maxDeadeyesTempoData.option = res.maxcharge
addData(dataset, maxDeadeyesTempoData)
else
addData(dataset, deadeyesTempoData, special)
end
end
end
local metadata = {
tableutil.RankCell.new('', 'firerate', true),
tableutil.AmmoCell.new('', 'ammoicon', {
attributes = { align = 'center' },
cellClass = 'st-desktop',
footerClass = 'st-desktop',
headerClass = 'st-desktop',
headerStyle = { width = '36px' },
}),
tableutil.WeaponNameCell.new(res.weaponname, 'name', {
ammoIndex = 'ammo',
attributes = { align = 'left' },
cellClass = 'st-dashed-right st-mobile-none-right st-mobile-padding0-right',
headerColspan = 3,
optionIndex = 'option',
shortnameIndex = 'shortname',
}),
tableutil.MagazineCell.new(res.mag, 'level', {
ammoIndex = 'ammo',
attributes = { align = 'left' },
cellClass = 'st-dashed-right st-mobile-none-right st-mobile-padding0-both',
headerColspan = 0,
}),
tableutil.HopupCell.new(res.hopup, 'hopup', {
attributes = { align = 'left' },
cellClass = 'st-mobile-padding0-both',
headerColspan = 0,
}),
tableutil.LineValueCell.new(res.firerate, 'firerate', {
cellClass = 'st-mobile-graph st-mobile-medium st-mobile-textshadow st-mobile-last',
footerClass = 'st-mobile-axis st-mobile-last',
format = function(val)
if val >= 10 then
return string.format('%.2f', val)
else
return string.format('%.3f', val)
end
end,
headerClass = 'st-mobile-last',
headerStyle = {
['min-width'] = '50px',
['max-width'] = '6em',
},
preferredGridCount = 3,
}),
tableutil.LineCell.new(res.graph, 'firerate', {
cellClass = 'st-desktop st-desktop-graph',
footerClass = 'st-desktop',
headerClass = 'st-desktop',
headerStyle = {
['min-width'] = '200px',
},
maximumValue = 25,
}),
}
local node = tableutil.createTable(dataset, metadata)
return tostring(node)
end
function p.main(frame)
if not getArgs then
getArgs = require('Module:Arguments').getArgs
end
args = getArgs(frame)
return p._main(args, false)
end
return p