🌟現在、鉄壁 鉄壁ヘッドショットには対応済みです。
鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。

モジュール:Utility/Formatter

提供:Apex Data
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このモジュールについての説明文ページを モジュール:Utility/Formatter/doc に作成できます

-- frame変数がある場合のFormatter
local withFrame = {}

function withFrame.common(self, text, class)
	return self.frame:expandTemplate { title = 'Common', args = { text, class = class }}
end

function withFrame.rare(self, text, class)
	return self.frame:expandTemplate { title = 'Rare', args = { text, class = class }}
end

function withFrame.epic(self, text, class)
	return self.frame:expandTemplate { title = 'Epic', args = { text, class = class }}
end

function withFrame.legendary(self, text, class)
	return self.frame:expandTemplate { title = 'Legendary', args = { text, class = class }}
end

function withFrame.heirloom(self, text, class)
	return self.frame:expandTemplate { title = 'Heirloom', args = { text, class = class }}
end

local function _withFrame_format(that, default, common, rare, epic, separator)
	if common ~= nil then
		default = default .. separator .. that:common(common)
	end
	if rare ~= nil then
		default = default .. separator .. that:rare(rare)
	end
	if epic ~= nil then
		default = default .. separator .. that:epic(epic)
	end
	return default
end

function withFrame.format(self, default, common, rare, epic, footer, separator)
	separator = separator or ' → '
	if footer ~= nil then
		return _withFrame_format(self, default, common, rare, epic, separator) .. footer
	else
		return _withFrame_format(self, default, common, rare, epic, separator)
	end
end

function withFrame.hopup(self, text, opts)
	opts = opts or {}
	return self.frame:expandTemplate {
		title = 'Hopup',
		args = {
			text,
			size = opts.size or 16,
			link = opts.link,
			rariry = opts.rariry,
		},
	}
end

local levelTableWithFrame = {
	withFrame.common,
	withFrame.rare,
	withFrame.epic,
	withFrame.legendary,
	withFrame.heirloom,
}
function withFrame.level(self, level, text, class)
	if level <= 0 then
		if class then
			local html = mw.html.create('span')
				:addClass(class)
				:wikitext(text)
			return tostring(html)
		else
			return text
		end
	else
		return levelTableWithFrame[level](self, text, class)
	end
end

-- frame変数がない場合のFormatter
local withoutFrame = {}

function withoutFrame.common(self, text, class)
	local html = mw.html.create('span')
		:addClass(class)
		:css('color', '#A8A8A8')
		:wikitext(text)
	return tostring(html)
end

function withoutFrame.rare(self, text, class)
	local html = mw.html.create('span')
		:addClass(class)
		:css('color', '#51A8D6')
		:wikitext(text)
	return tostring(html)
end

function withoutFrame.epic(self, text, class)
	local html = mw.html.create('span')
		:addClass(class)
		:css('color', '#B237C8')
		:wikitext(text)
	return tostring(html)
end

function withoutFrame.legendary(self, text, class)
	local html = mw.html.create('span')
		:addClass(class)
		:css('color', '#CEAD21')
		:wikitext(text)
	return tostring(html)
end

function withoutFrame.heirloom(self, text, class)
	local html = mw.html.create('span')
		:addClass(class)
		:css('color', '#FF4E1D')
		:wikitext(text)
	return tostring(html)
end

function withoutFrame.format(self, default, common, rare, epic, footer, separator)
	footer = footer or ''
	separator = separator or ' → '
	return default .. separator
		.. self:common(common) .. separator
		.. self:rare(rare) .. separator
		.. self:epic(epic) .. footer
end

function withoutFrame.hopup(self, text, opts)
	if text == 'スカルピアサーライフリング' then
		return '[スカピ]'
	elseif text == 'ハンマーポイント弾' then
		return '🔨'
	else
		return '[' .. text .. ']'
	end
end

local levelTableWithoutFrame = {
	withoutFrame.common,
	withoutFrame.rare,
	withoutFrame.epic,
	withoutFrame.legendary,
	withoutFrame.heirloom,
}
function withoutFrame.level(self, level, text, class)
	if level <= 0 then
		if class then
			local html = mw.html.create('span')
				:addClass(class)
				:wikitext(text)
			return tostring(html)
		else
			return text
		end
	else
		return levelTableWithoutFrame[level](self, text, class)
	end
end

-- コンストラクター
local p = {}

function p.new(frame)
	local obj
	if frame ~= nil then
		obj = setmetatable({
			frame = frame,
		}, { __index = withFrame })
	else
		obj = setmetatable({}, { __index = withoutFrame })
	end
	return obj
end

return p