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鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。

モジュール:Apex/TTKCalculator

提供:Apex Data
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このモジュールについての説明文ページを モジュール:Apex/TTKCalculator/doc に作成できます

local TTKCalculator = {}

local attachment = mw.loadData('Module:Stat/Attachment')

local aw = require('Module:Utility/Library')

-- [prop] 発射レート
function TTKCalculator:_loadFirerates()
	local firerates = self.firerates
	local type      = type(firerates)
	if type == 'table' then
		self.firerate = firerates[1 + self.level]
	elseif type == 'string' then
		self.firerate = tonumber(firerates)
	else
		self.firerate = firerates
	end
end

function TTKCalculator:setFirerates(firerates)
	self.firerates = firerates or 1
	self:_loadFirerates()
end

-- [prop] 装填数
function TTKCalculator:_loadMagazines()
	local magazines = self.magazines
	local type      = type(magazines)
	if type == 'table' then
		self.magazine = magazines[1 + self.level]
	elseif type == 'string' then
		self.magazine = tonumber(magazines)
	else
		self.magazine = magazines
	end
end

function TTKCalculator:setMagazines(magazines)
	self.magazines = magazines or 20
	self:_loadMagazines()
	
	if self.isSegmented then
		self:_loadReloads()
	end
end

-- [prop] リロード時間
function TTKCalculator:_loadReloads()
	local reloads = self.reloads
	local type    = type(reloads)
	if type == 'table' then
		self.reload = reloads[1 + self.level]
	elseif type == 'string' then
		self.reload = tonumber(reloads)
	elseif self.isSegmented then
		if self.level > 0 then
			self.reload = ((self.magazine - 1) * self.reloads + self.reloadEnd) * attachment.sniper_stock.reload_segment[self.level]
		else
			self.reload = (self.magazine - 1) * self.reloads + self.reloadEnd
		end
	else
		self.reload = reloads
	end
end

function TTKCalculator:setReloads(reloads)
	self.reloads = reloads or 0
	self:_loadReloads()
end

-- [prop] リチャンバー時間
function TTKCalculator:_loadRechamberTimes()
	local rechamberTimes = self.rechamberTimes
	local type           = type(rechamberTimes)
	if type == 'table' then
		self.rechamberTime = rechamberTimes[1 + self.level]
	elseif type == 'string' then
		self.rechamberTime = tonumber(rechamberTimes)
	else
		self.rechamberTime = rechamberTimes
	end
end

function TTKCalculator:setRechamberTimes(rechamberTimes)
	self.rechamberTimes = rechamberTimes or 0
	self:_loadRechamberTimes()
end

-- [prop] レベル
function TTKCalculator:_load()
	self:_loadFirerates()
	self:_loadMagazines()
	self:_loadReloads()
	self:_loadRechamberTimes()
end

function TTKCalculator:setLevel(level)
	self.level = level
	self:_load()
end

-- [func] TTK算出関数
function TTKCalculator:_getTtk(left, firerate, rechamber, charge)
	firerate  = firerate  or self.firerate
	rechamber = rechamber or self.rechamberTime
	charge    = charge    or self.chargeTime
	if self.isSemiauto then
		return self.raiseTime + (left - 1) / firerate + (left - 1) * (self.raiseTime + rechamber + charge)
	else
		return self.raiseTime + (left - 1) / firerate + (left - 1) * (rechamber + charge)
	end
end

function TTKCalculator:_getDeadeyesTempoTtkCore(left)
	return self:_getTtk(left, nil, self.tempoRechamberTime, self.tempoChargeTime)
end

function TTKCalculator:_getDeadeyesTempoTtk(left)
	local targetCount = 1 + self.firerateMaximumCount
	if left <= targetCount then
		return self:_getTtk(left)
	else
		local normalTTK = self:_getTtk(targetCount)
		local tempoTTK  = self:_getDeadeyesTempoTtkCore(left - self.firerateMaximumCount)
		return normalTTK + tempoTTK
	end
end

function TTKCalculator:_getBurstTtk(left, skipLastDelay)
	local groupCount = math.floor(left / self.burstCount)
	local ttk = groupCount * (self.raiseTime + (self.burstCount - 1) / self.firerate + self.burstDelay)
	left = left - groupCount * self.burstCount
	if left > 1 then
		ttk = ttk + (left - 1) / self.firerate
	elseif left == 0 then
		ttk = ttk - self.burstDelay
	end
	return ttk
end

function TTKCalculator:_getVariableFirerateTtkInOneMagazine(left)
	local ttk = self.raiseTime
	
	-- The first
	left = left - 1
	
	-- To the last
	while left > 0 do
		left = left - 1
		
		local current = self.firerate + (self.firerateMaximum - self.firerate) * math.min(1, ttk / self.firerateMaximumTime)
		local time = 1 / current
		ttk = ttk + time + self.rechamberTime + self.chargeTime
	end
	return ttk
end


function TTKCalculator:get(shot)
	local ttk = 0
	local magazine = math.floor(self.magazine / self.ammoPerShot)

	-- バースト
	if self.burstCount > 1 and self.burstCount <= magazine then
		while shot > magazine do
			local shotTTK = self:_getBurstTtk(magazine)
			ttk = ttk + shotTTK + self.reload
			shot = shot - magazine
		end
		
		local shotTTK = self:_getBurstTtk(shot, true)
		ttk = ttk + shotTTK
	
	-- 可変オート
	elseif self.firerateMaximum > 0 and self.firerateMaximumTime > 0 then
		local first = true
		if magazine > 0 then
			local virtualMagazine = magazine - self.firerateMaximumCount
			if self.startMaximum and shot > virtualMagazine then
				local shotTTK = self:_getTtk(virtualMagazine, self.firerateMaximum)
				ttk = ttk + shotTTK + self.reload
				shot = shot - virtualMagazine
				first = false
			end
			
			while shot > magazine do
				local shotTTK = self:_getVariableFirerateTtkInOneMagazine(magazine)
				ttk = ttk + shotTTK + self.reload
				shot = shot - magazine
			end
		end
		
		local shotTTK
		if self.startMaximum and first then
			shotTTK = self:_getTtk(shot, self.firerateMaximum)
		else
			shotTTK = self:_getVariableFirerateTtkInOneMagazine(shot)
		end
		ttk = ttk + shotTTK
	
	-- 最高速スタート w/デッドアイズテンポ
	elseif self.startMaximum and self.tempoChargeTime > 0 or self.tempoRechamberTime > 0 then
		local first = true
		local virtualMagazine = magazine - self.firerateMaximumCount
		if magazine > 0 then
			if self.startMaximum and shot > virtualMagazine then
				local shotTTK = self:_getDeadeyesTempoTtkCore(virtualMagazine)
				ttk = ttk + shotTTK + self.reload
				shot = shot - virtualMagazine
				first = false
			end
			
			while shot > magazine do
				local shotTTK = self:_getDeadeyesTempoTtk(magazine)
				ttk = ttk + shotTTK + self.reload
				shot = shot - magazine
			end
		end
		
		local shotTTK
		if self.startMaximum and first then
			shotTTK = self:_getDeadeyesTempoTtkCore(shot)
		else
			shotTTK = self:_getDeadeyesTempoTtk(shot)
		end
		ttk = ttk + shotTTK
	
	-- 非バースト (オート・単発)
	else
		local getTtk
		-- デッドアイズテンポ
		if self.tempoChargeTime > 0 or self.tempoRechamberTime > 0 then
			getTtk = TTKCalculator._getDeadeyesTempoTtk
		
		-- 通常
		else
			getTtk = TTKCalculator._getTtk
		end
		
		if magazine > 0 then
			while shot > magazine do
				local shotTTK = getTtk(self, magazine)
				ttk = ttk + shotTTK + self.reload
				shot = shot - magazine
			end
		end
		
		local shotTTK = getTtk(self, shot)
		ttk = ttk + shotTTK
	end
	return ttk
end

function TTKCalculator:getAsLevel(shot, level)
	self:setLevel(level)
	return self:get(shot)
end

-- コンストラクター
function TTKCalculator.new(firerates, magazines, reloads, opts)
	local obj = setmetatable({
		firerates = firerates or 1,
		magazines = magazines or math.huge,
		reloads   = reloads or 0,
		
		ammoPerShot          = opts.ammoPerShot          or 1,
		burstCount           = opts.burstCount           or 1,
		burstDelay           = opts.burstDelay           or 0,
		raiseTime            = opts.raiseTime            or 0,
		startMaximum         = opts.startMaximum ~= false,
		firerateMaximum      = opts.firerateMaximum      or 0,
		firerateMaximumTime  = opts.firerateMaximumTime  or 0,
		firerateMaximumCount = opts.firerateMaximumCount or 0,
		chargeTime           = opts.chargeTime           or 0,
		tempoChargeTime      = opts.tempoChargeTime      or 0,
		rechamberTimes       = opts.rechamberTimes       or 0,
		tempoRechamberTime   = opts.tempoRechamberTime   or 0,
		reloadEnd            = opts.reloadEnd            or 0,
		isSegmented          = opts.isSegmented,
		isSemiauto           = opts.isSemiauto,
		level                = opts.level                or 0,
	}, { __index = TTKCalculator })
	obj:_load()
	return obj
end

function TTKCalculator.newFromStat(stat, opts2)
	opts2 = opts2 or {}
	
	local firerate, magazine, reload
	local opts = { startMaximum = opts2.startMaximum or false }
	local isModdedLoader = (stat.category == 'light_machine_gun' or stat.ammo == 'minigun') and opts2.useModdedLoader
	
	-- Altfire mode
	if opts2.useAltfire and stat.altfire and aw.isNumberAndGreaterThanZero(stat.altfire.firerate) then
		firerate = stat.altfire.firerate or stat.firerate
		opts.ammoPerShot = stat.altfire.ammo_per_shot or stat.ammo_per_shot or 1
		opts.isSemiauto  = stat.altfire.is_semi_auto == nil and stat.is_semi_auto or stat.altfire.is_semi_auto
	
	-- Revved Up mode
	elseif opts2.useRevvedUpMode and aw.isNumberAndGreaterThanZero(stat.firerate_revvedup) then
		firerate = stat.firerate_revvedup
		opts.ammoPerShot = stat.ammo_per_shot or 1
		opts.isSemiauto  = stat.is_semi_auto
	
	-- Turbocharger
	elseif opts2.useTurbocharger and stat.turbocharger then
		firerate = stat.turbocharger.firerate or stat.firerate
		opts.ammoPerShot = stat.ammo_per_shot or 1
		opts.isSemiauto  = stat.is_semi_auto
		
		-- Raise time
		local raiseTime = stat.turbocharger.raise or stat.raise
		if aw.isNumberAndGreaterThanZero(raiseTime) then
			opts.raiseTime = raiseTime
		end
		
		-- Variable firerate
		local firerateMaximum = stat.turbocharger.firerate_maximum or stat.firerate_maximum
		if aw.isNumberAndGreaterThanOrEqualToX(firerateMaximum, stat.turbocharger.firerate) then
			opts.firerateMaximum      = firerateMaximum
			opts.firerateMaximumTime  = stat.turbocharger.firerate_maximum_duration or stat.firerate_maximum_duration
			opts.firerateMaximumCount = stat.turbocharger.firerate_maximum_count    or stat.firerate_maximum_count
		end
	
	-- Selectfire Receiver
	elseif opts.useSelectfireReceiver and stat.selectfire_receiver then
		firerate = stat.firerate
		opts.ammoPerShot = stat.selectfire_receiver.ammo_per_shot or stat.ammo_per_shot or 1
		opts.isSemiauto  = stat.selectfire_receiver.is_semi_auto == nil and stat.is_semi_auto or stat.selectfire_receiver.is_semi_auto
		
		if aw.isNumberAndGreaterThanOrEqualToX(stat.selectfire_receiver.burst_count, 2) then
			opts.burstCount = stat.selectfire_receiver.burst_count
			opts.burstDelay = stat.selectfire_receiver.burst_delay
		end
	
	-- Anvil Receiver
	elseif opts2.useAnvilReceiver and stat.anvil_receiver then
		firerate = stat.anvil_receiver.firerate or stat.firerate
		opts.ammoPerShot = stat.anvil_receiver.ammo_per_shot or 2
		opts.isSemiauto  = stat.anvil_receiver.is_semi_auto == nil and stat.is_semi_auto or stat.anvil_receiver.is_semi_auto
	
	-- Double Tap Trigger
	elseif opts2.useDoubleTapTrigger and stat.double_tap_trigger then
		firerate = stat.double_tap_trigger.firerate or stat.firerate
		opts.ammoPerShot = stat.double_tap_trigger.ammo_per_shot or stat.ammo_per_shot or 1
		opts.burstCount  = stat.double_tap_trigger.burst_count
		opts.burstDelay  = stat.double_tap_trigger.burst_delay
		opts.isSemiauto  = stat.double_tap_trigger.is_semi_auto == nil or stat.double_tap_trigger.is_semi_auto
		
	-- Deadeye's Tempo
	elseif opts2.useDeadeyesTempo then
		opts.firerateMaximumCount = stat.deadeyes_tempo.firerate_maximum_count
		opts.isSemiauto  = stat.is_semi_auto
		
		-- Charge time
		if opts2.useCharged and aw.isNumberAndGreaterThanZero(stat.deadeyes_tempo.charge) then
			opts.tempoChargeTime = stat.deadeyes_tempo.charge
		elseif aw.isNumberAndGreaterThanZero(stat.deadeyes_tempo.charge_minimum) then
			opts.tempoChargeTime = stat.deadeyes_tempo.charge_minimum
		end
		
		-- Rechamber time
		if aw.isNumberAndGreaterThanZero(stat.deadeyes_tempo.rechamber) then
			opts.tempoRechamberTime = stat.deadeyes_tempo.rechamber
		end
		
	else
		firerate = stat.firerate
		opts.ammoPerShot = stat.ammo_per_shot or 1
		opts.isSemiauto  = stat.is_semi_auto
		
		-- Burst mode
		if aw.isNumberAndGreaterThanOrEqualToX(stat.burst_count, 2) then
			opts.burstCount = stat.burst_count
			opts.burstDelay = stat.burst_delay
		end
		
		-- Raise time
		if aw.isNumberAndGreaterThanZero(stat.raise) then
			opts.raiseTime = stat.raise
		elseif aw.isNumberAndGreaterThanZero(stat.sustained_discharge_duration) then
			opts.raiseTime = stat.sustained_discharge_duration
		end
		
		-- Rechamber time
		if type(stat.rechamber) == 'table' or aw.isNumberAndGreaterThanZero(stat.rechamber) then
			opts.rechamberTimes = stat.rechamber
		end
		
		-- Variable firerate
		if aw.isNumberAndGreaterThanOrEqualToX(stat.firerate_maximum, firerate) then
			opts.firerateMaximum      = stat.firerate_maximum
			opts.firerateMaximumTime  = stat.firerate_maximum_duration
			opts.firerateMaximumCount = stat.firerate_maximum_count
		end
		
		-- Charge
		if opts2.useCharged and aw.isNumberAndGreaterThanZero(stat.charge) then
			opts.chargeTime = stat.charge
		elseif aw.isNumberAndGreaterThanZero(stat.charge_minimum) then
			opts.chargeTime = stat.charge_minimum
		end
	end
	
	-- 装填数
	if isModdedLoader then
		if type(stat.magazine) == 'table' then
			if aw.stringstarts(stat.ammo, 'special_') then
				magazine = aw.round(1.15 * stat.magazine[4])
			else
				magazine = {
					aw.round(1.15 * stat.magazine[1]),
					aw.round(1.15 * stat.magazine[2]),
					aw.round(1.15 * stat.magazine[3]),
					aw.round(1.15 * stat.magazine[4]),
				}
			end
		elseif stat.magazine == math.huge then
			if type(stat.overheat) == 'table' then
				magazine = {
					math.ceil(1.15 * stat.overheat[1] * firerate),
					math.ceil(1.15 * stat.overheat[2] * firerate),
					math.ceil(1.15 * stat.overheat[3] * firerate),
					math.ceil(1.15 * stat.overheat[4] * firerate),
				}
			elseif aw.isNumberAndGreaterThanZero(stat.overheat) then
				magazine = math.ceil(1.15 * stat.overheat * firerate)
			else
				magazine = math.huge -- dummy
			end
		else
			magazine = aw.round(1.15 * stat.magazine)
		end
	
	-- L-スターEMG
	elseif stat.magazine == math.huge then
		if type(stat.overheat) == 'table' then
			magazine = {
				math.ceil(stat.overheat[1] * firerate),
				math.ceil(stat.overheat[2] * firerate),
				math.ceil(stat.overheat[3] * firerate),
				math.ceil(stat.overheat[4] * firerate),
			}
		elseif aw.isNumberAndGreaterThanZero(stat.overheat) then
			magazine = math.ceil(stat.overheat * firerate)
		else
			magazine = math.huge -- dummy
		end
	
	-- ブーステッドローダー
	elseif opts2.useBoostedLoader then
		magazine = stat.boosted_loader and stat.boosted_loader.magazine or stat.magazine
	
	-- 拡張マガジンがつく場合
	elseif type(stat.magazine) == 'table' then
		-- 物資投下武器
		if aw.stringstarts(stat.ammo, 'special_') then
			magazine = stat.magazine[4]
		else
			magazine = stat.magazine
		end
	
	-- 拡張マガジンがつかない場合
	else
		magazine = stat.magazine
	end
	
	-- セグメントリロード
	if aw.isNumberAndGreaterThanZero(stat.time.reload_segment_loop) and aw.isNumberAndGreaterThanZero(stat.time.reload_segment_end) then
		reload = stat.time.reload_segment_loop or 0
		opts.isSegmented = true
		opts.reloadEnd   = stat.time.reload_segment_end or 0
	
	-- 拡張マガジンがつかない
	elseif not stat.attachments.extended_mag_or_shotgun_bolt then
		reload = stat.time.reloadempty or stat.time.reload
	
	-- 物資投下武器
	elseif aw.stringstarts(stat.ammo, 'special_') then
		-- ストックがつく
		if stat.attachments.stock then
			-- スナイパーストック
			if stat.category == 'sniper' or stat.category == 'marksman_weapon' then
				reload = (stat.time.reloadempty or stat.time.reload) * attachment.sniper_stock.reload[3]
			
			-- 標準ストック
			else
				reload = (stat.time.reloadempty or stat.time.reload) * attachment.standard_stock.reload[3]
			end
		
		-- ストックがつかない
		else
			reload = stat.time.reloadempty or stat.time.reload
		end
	
	-- ストックがつかない
	elseif not stat.attachments.stock then
		reload = stat.time.reloadempty or stat.time.reload
	
	-- その他
	else
		local muls
		if stat.category == 'sniper' or stat.category == 'marksman_weapon' then
			muls = attachment.sniper_stock.reload
		else
			muls = attachment.standard_stock.reload
		end
		
		local base = stat.time.reloadempty or stat.time.reload
		if isModdedLoader then
			base = 0.75 * base
		end
		reload = {
			base,
			muls[1] * base,
			muls[2] * base,
			muls[3] * base,
		}
	end
	
	return TTKCalculator.new(firerate, magazine, reload, opts)
end

function TTKCalculator._test(name, count, opts)
	local stat = mw.loadData('Module:Stat/Weapon')[name]
	local ttkc = TTKCalculator.newFromStat(stat, opts)
	return ttkc:get(count)
end

return TTKCalculator