🌟現在、鉄壁 鉄壁ヘッドショットには対応済みです。
鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。

モジュール:WeaponInfobox/configuration

提供:Apex Data
< モジュール:WeaponInfobox
2021年8月4日 (水) 14:36時点におけるMntone (トーク | 投稿記録)による版 (リロードのフォーマットを変更)
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このモジュールについての説明文ページを モジュール:WeaponInfobox/configuration/doc に作成できます

local configuration = {
	en = {
		release = {
			name = 'Release',
		},
		category = {
			name = 'Type',
		},
		ammo = {
			name = 'Ammo',
		},
		cost = {
			name = 'Cost (Arena)',
			header = '[[File:Materials.png|x24px|link=|alt=Crafting Metals]] ',
		},
		mode = {
			name = 'Fire mode',
			auto = 'Auto',
			auto_category = '[[Category:Weapons with Auto fire mode]]',
			burst = '%d-round Burst',
			burst_category = '[[Category:Weapons with Burst fire mode]]',
			separator = ', ',
			single = 'Single',
			single_category = '[[Category:Weapons with Single fire mode]]',
		},
		damage = {
			name = '[[Damage]]',
			head = 'Head&nbsp;',
			head_category = '[[Category:Weapons that headshot damage multiplier is %sx]]',
			legs = 'Legs&nbsp;',
			shotgun = '%d&thinsp;&times;&thinsp;%d&thinsp;pellets',
			shotgun_unit = '&thinsp;pellets',
			unit = 'x',
		},
		firerate = {
			name = '[[Firerate]]',
			auto = 'Auto&nbsp;',
			auto_single = 'Auto/Single&nbsp;',
			burst = 'Burst&nbsp;',
			burst_average = 'Average&nbsp;',
			rps = {
				name = '',
				format = '%.2f',
				separator = '&thinsp;-&thinsp;',
				unit = '&thinsp;rps&nbsp;',
			},
			rpm = {
				name = '(',
				format = '%.0f',
				separator = '&thinsp;-&thinsp;',
				unit = '&thinsp;rpm)',
			},
			single = 'Single&nbsp;',
		},
		projectilespeed = {
			name = '[[Projectile speed]]',
			format = '%s',
			hitscan = '&infin; (Hitscan)',
			unit = '&thinsp;m/s',
		},
		magazine = {
			name = 'Magazine',
			infinity = '&infin;',
			units = '&thinsp;rounds',
			times = {
				format = {
					'once',
					'twice',
					'<span class="text-type-number">%d</span>&thinsp;times'
				},
			},
		},
		draw = {
			name = 'Draw time',
			format = '%.2f',
			unit = '&thinsp;sec',
		},
		reload = {
			name = 'Reload',
			full = {
				name = 'Full',
				format = '%.2f',
				unit = '&thinsp;sec',
			},
			tactical = {
				name = 'Tactical',
				format = '%.2f',
				unit = '&thinsp;sec',
			},
		},
		dps = {
			name = 'DPS',
			complex = '<small><span class="text-type-number">%s</span>&thinsp;&ndash;&thinsp;</small><wbr><span class="text-type-number">%s</span>',
			perk = {
				normal = 'Normal',
				lowprofile = 'Low Profile',
				fortified = 'Fortified',
			},
			part = {
				head = 'Head',
				body = 'Body',
				bodylegs = 'Body & Legs',
				legs = 'Legs',
			},
			hopup = {
				deadeyes_tempo = '%s (Max)&nbsp;',	
			},
		},
		spread = {
			name = 'Spread',
			state = {
				name = 'State',
				hip = 'Hip',
				hip_class = 'vertical-english-cell',
				ads = 'ADS',
				ads_class = 'vertical-english-cell',
				stand = 'Stand',
				stand_class = 'vertical-english-cell',
				standcrouch = 'Stand &<br>Crouch',
				crouch = 'Crouch',
				air = 'Air',
				still = 'Still',
				run = 'Run',
				sprint = 'Sprint',
			},
			first_shot = '1st',
			increment = 'Incr',
			maximum = 'Max',
			na = 'N/A',
		},
	},
	ja = {
		release = {
			name = 'リリース日',
		},
		category = {
			name = '種類',
		},
		ammo = {
			name = '弾薬',
		},
		cost = {
			name = '材料<small> (Arena)</small>',
			header = '[[File:Materials.png|x24px|link=|alt=材料]] ',
		},
		mode = {
			name = '射撃モード',
			auto = 'オート',
			auto_category = '[[Category:オート射撃モードが使用できる武器]]',
			burst = '%d点バースト',
			burst_category = '[[Category:バースト射撃モードが使用できる武器]]',
			separator = '・',
			single = '単発',
			single_category = '[[Category:単発射撃モードが使用できる武器]]',
		},
		damage = {
			name = '[[ダメージ]]',
			head = '頭&nbsp;',
			head_category = '[[Category:ヘッドショット倍率が%s倍の武器]]',
			legs = '脚&nbsp;',
			shotgun = '%d&thinsp;&times;&thinsp;%d&thinsp;片',
			shotgun_unit = '&thinsp;片',
			unit = '&thinsp;倍',
		},
		firerate = {
			name = '[[発射レート]]',
			auto = 'オート&nbsp;',
			auto_single = 'オート・単発&nbsp;',
			burst = 'バースト&nbsp;',
			burst_average = '平均&nbsp;',
			rps = {
				name = '',
				format = '%.2f',
				separator = '&thinsp;-&thinsp;',
				unit = '&thinsp;rps&nbsp;',
			},
			rpm = {
				name = '(',
				format = '%.0f',
				separator = '&thinsp;-&thinsp;',
				unit = '&thinsp;rpm)',
			},
			single = '単発&nbsp;',
		},
		projectilespeed = {
			name = '[[弾速]]',
			format = '%s',
			hitscan = '&infin; (ヒットスキャン)',
			unit = '&thinsp;m/s',
		},
		magazine = {
			name = '装弾数',
			infinity = '&infin;',
			unit = '&thinsp;発',
			times = {
				format = '<span class="text-type-number">%d</span>&thinsp;回',
			},
		},
		draw = {
			name = '据銃時間',
			format = '%.2f',
			unit = '&thinsp;秒',
		},
		reload = {
			name = 'リロード',
			full = {
				name = 'フル',
				format = '%.2f',
				unit = '&thinsp;秒',
			},
			tactical = {
				name = 'タクティカル',
				format = '%.2f',
				unit = '&thinsp;秒',
			},
		},
		dps = {
			name = 'DPS',
			complex = '<small><span class="text-type-number">%s</span>~</small><wbr><span class="text-type-number">%s</span>',
			perk = {
				normal = '通常',
				lowprofile = '小柄',
				fortified = '鉄壁',
			},
			part = {
				head = '頭',
				body = '胴',
				bodylegs = '胴・脚',
				legs = '脚',
			},
			hopup = {
				deadeyes_tempo = '%s (最大)&nbsp;',	
			},
		},
		spread = {
			name = '拡散',
			state = {
				name = '状態',
				hip = '腰だめ',
				hip_class = 'vertical-cell',
				ads = 'ADS',
				ads_class = 'vertical-english-cell',
				stand = '立ち',
				stand_class = 'vertical-cell',
				standcrouch = '立ち・しゃがみ',
				crouch = 'しゃがみ',
				air = '空中',
				still = '静止',
				run = '走り',
				sprint = 'スプリント',
			},
			first_shot = '初弾',
			increment = '増加量',
			maximum = '最大',
			na = '–',
		},
	},
}

return configuration