🌟現在、鉄壁 鉄壁ヘッドショットには対応済みです。
鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。

モジュール:WeaponInfobox/configuration

提供:Apex Data
< モジュール:WeaponInfobox
2021年2月17日 (水) 11:56時点におけるMntone (トーク | 投稿記録)による版 (ページの作成:「local configuration = { en = { release = { name = 'Release', }, category = { name = 'Type', assault_rifle = "Assault rifles", sub_machine_gun = "Sub ma…」)
(差分) ← 古い版 | 最新版 (差分) | 新しい版 → (差分)
ナビゲーションに移動 検索に移動

このモジュールについての説明文ページを モジュール:WeaponInfobox/configuration/doc に作成できます

local configuration = {
	en = {
		release = {
			name = 'Release',
		},
		category = {
			name = 'Type',
			assault_rifle = "Assault rifles",
			sub_machine_gun = "Sub machine guns",
			light_machine_gun = "Light machine guns",
			sniper = "Sniper rifles",
			shotgun = "Shotguns",
			pistol = "Pistols",
		},
		ammo = {
			name = 'Ammo',
			light = "Light Rounds",
			heavy = "Heavy Rounds",
			energy = "Energy Ammo",
			sniper = "Sniper Ammo",
			shotgun = "Shotgun Shells",
			special_light = "Special Light Rounds",
			special_heavy = "Special Heavy Rounds",
			special_energy = "Special Energy Ammo",
			special_sniper = "Special Sniper Ammo",
			special_shotgun = "Special Shotgun Shells",
		},
		mode = {
			name = 'Fire mode',
			auto = 'Auto',
			auto_category = '[[Category:Weapons with auto fire mode]]',
			burst = '%d-round Burst',
			burst_category = '[[Category:Weapons with burst fire mode]]',
			separator = ', ',
			single = 'Single',
			single_category = '[[Category:Weapons with single fire mode]]',
		},
		damage = {
			name = 'Damage',
			head = 'Head',
			head_category = '[[Category:Weapons that headshot damage multiplier is %sx]]',
			legs = 'Legs',
			shotgun = '%d&thinsp;&times;&thinsp;%d&thinsp;pellets',
			unit = 'x',
		},
		firerate = {
			name = 'Firerate',
			auto = 'Auto',
			rps = {
				name = '',
				format = '%.2f',
				separator = '&thinsp;-&thinsp;',
				unit = '&thinsp;rps&nbsp;',
			},
			rpm = {
				name = '(',
				format = '%.0f',
				separator = '&thinsp;-&thinsp;',
				unit = '&thinsp;rpm)',
			},
			single = 'Single',
		},
		magazine = {
			name = 'Magazine',
			infinity = '&infin;',
			units = '&thinsp;rounds',
		},
		draw = {
			name = 'Draw time',
			format = '%.2f',
			unit = '&thinsp;sec',
		},
		reload = {
			name = 'Reload',
			full = {
				name = 'Full',
				format = '%.2f',
				unit = '&thinsp;sec',
			},
			tactical = {
				name = 'Tactical',
				format = '%.2f',
				unit = '&thinsp;sec',
			},
		},
	},
	ja = {
		release = {
			name = 'リリース日',
		},
		category = {
			name = '種類',
			assault_rifle = "アサルトライフル",
			sub_machine_gun = "サブマシンガン",
			light_machine_gun = "ライトマシンガン",
			sniper = "スナイパーライフル",
			shotgun = "ショットガン",
			pistol = "ピストル",
		},
		ammo = {
			name = '弾薬',
			light = "ライトアモ",
			heavy = "ヘビーアモ",
			energy = "エネルギーアモ",
			sniper = "スナイパーアモ",
			shotgun = "ショットガンアモ",
			special_light = "専用ライトアモ",
			special_heavy = "専用ヘビーアモ",
			special_energy = "専用エネルギーアモ",
			special_sniper = "専用スナイパーアモ",
			special_shotgun = "専用ショットガンアモ",
		},
		mode = {
			name = '射撃モード',
			auto = 'オート',
			auto_category = '[[Category:射撃モード「オート」が使用できる武器]]',
			burst = '%d点バースト',
			burst_category = '[[Category:射撃モード「バースト」が使用できる武器]]',
			separator = '・',
			single = '単発',
			single_category = '[[Category:射撃モード「単発」が使用できる武器]]',
		},
		damage = {
			name = 'ダメージ',
			head = '頭',
			head_category = '[[Category:ヘッドショット倍率が%s倍の武器]]',
			legs = '脚',
			shotgun = '%d&thinsp;&times;&thinsp;%d&thinsp;片',
			unit = '&thinsp;倍',
		},
		firerate = {
			name = '射撃速度',
			auto = 'オート',
			rps = {
				name = '',
				format = '%.2f',
				separator = '&thinsp;-&thinsp;',
				unit = '&thinsp;rps&nbsp;',
			},
			rpm = {
				name = '(',
				format = '%.0f',
				separator = '&thinsp;-&thinsp;',
				unit = '&thinsp;rpm)',
			},
			single = '単発',
		},
		magazine = {
			name = '装填数',
			infinity = '&infin;',
			unit = '&thinsp;発',
		},
		draw = {
			name = '据銃時間',
			format = '%.2f',
			unit = '&thinsp;秒',
		},
		reload = {
			name = 'リロード',
			full = {
				name = 'フル',
				format = '%.2f',
				unit = '&thinsp;秒',
			},
			tactical = {
				name = 'タクティカル',
				format = '%.2f',
				unit = '&thinsp;秒',
			},
		},
	},
}

return configuration