| 🌟 | 現在、 鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。 |
モジュール:WeaponInfobox/configuration
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このモジュールについての説明文ページを モジュール:WeaponInfobox/configuration/doc に作成できます
local configuration = {
en = {
release = {
name = 'Release',
},
category = {
name = 'Type',
assault_rifle = "Assault rifles",
sub_machine_gun = "Sub machine guns",
light_machine_gun = "Light machine guns",
sniper = "Sniper rifles",
shotgun = "Shotguns",
pistol = "Pistols",
},
ammo = {
name = 'Ammo',
light = "Light Rounds",
heavy = "Heavy Rounds",
energy = "Energy Ammo",
sniper = "Sniper Ammo",
shotgun = "Shotgun Shells",
special_light = "Special Light Rounds",
special_heavy = "Special Heavy Rounds",
special_energy = "Special Energy Ammo",
special_sniper = "Special Sniper Ammo",
special_shotgun = "Special Shotgun Shells",
},
mode = {
name = 'Fire mode',
auto = 'Auto',
auto_category = '[[Category:Weapons with Auto fire mode]]',
burst = '%d-round Burst',
burst_category = '[[Category:Weapons with Burst fire mode]]',
separator = ', ',
single = 'Single',
single_category = '[[Category:Weapons with Single fire mode]]',
},
damage = {
name = '[[Damage]]',
head = 'Head',
head_category = '[[Category:Weapons that headshot damage multiplier is %sx]]',
legs = 'Legs',
shotgun = '%d × %d pellets',
unit = 'x',
},
firerate = {
name = '[[Firerate]]',
auto = 'Auto ',
burst = 'Burst ',
burst_average = 'Average ',
rps = {
name = '',
format = '%.2f',
separator = ' - ',
unit = ' rps ',
},
rpm = {
name = '(',
format = '%.0f',
separator = ' - ',
unit = ' rpm)',
},
single = 'Single ',
},
magazine = {
name = 'Magazine',
infinity = '∞',
units = ' rounds',
},
draw = {
name = 'Draw time',
format = '%.2f',
unit = ' sec',
},
reload = {
name = 'Reload',
full = {
name = 'Full',
format = '%.2f',
unit = ' sec',
},
tactical = {
name = 'Tactical',
format = '%.2f',
unit = ' sec',
},
},
},
ja = {
release = {
name = 'リリース日',
},
category = {
name = '種類',
assault_rifle = "アサルトライフル",
sub_machine_gun = "サブマシンガン",
light_machine_gun = "ライトマシンガン",
sniper = "スナイパーライフル",
shotgun = "ショットガン",
pistol = "ピストル",
},
ammo = {
name = '弾薬',
light = "ライトアモ",
heavy = "ヘビーアモ",
energy = "エネルギーアモ",
sniper = "スナイパーアモ",
shotgun = "ショットガンアモ",
special_light = "専用ライトアモ",
special_heavy = "専用ヘビーアモ",
special_energy = "専用エネルギーアモ",
special_sniper = "専用スナイパーアモ",
special_shotgun = "専用ショットガンアモ",
},
mode = {
name = '射撃モード',
auto = 'オート',
auto_category = '[[Category:オート射撃モードが使用できる武器]]',
burst = '%d点バースト',
burst_category = '[[Category:バースト射撃モードが使用できる武器]]',
separator = '・',
single = '単発',
single_category = '[[Category:単発射撃モードが使用できる武器]]',
},
damage = {
name = '[[ダメージ]]',
head = '頭',
head_category = '[[Category:ヘッドショット倍率が%s倍の武器]]',
legs = '脚',
shotgun = '%d × %d 片',
unit = ' 倍',
},
firerate = {
name = '[[発射レート]]',
auto = 'オート ',
burst = 'バースト ',
burst_average = '平均 ',
rps = {
name = '',
format = '%.2f',
separator = ' - ',
unit = ' rps ',
},
rpm = {
name = '(',
format = '%.0f',
separator = ' - ',
unit = ' rpm)',
},
single = '単発 ',
},
magazine = {
name = '装填数',
infinity = '∞',
unit = ' 発',
},
draw = {
name = '据銃時間',
format = '%.2f',
unit = ' 秒',
},
reload = {
name = 'リロード',
full = {
name = 'フル',
format = '%.2f',
unit = ' 秒',
},
tactical = {
name = 'タクティカル',
format = '%.2f',
unit = ' 秒',
},
},
},
}
return configuration