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モジュール:Utility/TableUtil/Apex

提供:Apex Data
< モジュール:Utility/TableUtil
2021年8月25日 (水) 02:34時点におけるMntone (トーク | 投稿記録)による版 (拡張マガジンやショットガンボルトを装着していない状態を最初に持ってくるために "data-sort-value" の追加)
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このモジュールについての説明文ページを モジュール:Utility/TableUtil/Apex/doc に作成できます

local aw            = require('Module:Utility/Library')
local iu            = require('Module:Utility/Image')
local inu           = require('Module:Utility/ImageWithName')
local StringBuilder = require('Module:Utility/StringBuilder')
local tableutil     = require('Module:Utility/TableUtil')

-- =====
-- Config
-- =====
local desktopOnlyObj = { desktopOnly = true }

-- =========================
-- type: AmmoCell: Cell (UI)
-- =========================
local __TableUtil__AmmoCell = tableutil.specifyUICell('ammo', function(that, row, dataset, i, datainfo)
	local value = dataset[that.dataIndex]
	local ammo = iu.ammo(value, { size = 20, link = '' })
	local cell = that:__cell__render(row, dataset, i, datainfo):wikitext(ammo)
	return cell
end)
tableutil.AmmoCell = __TableUtil__AmmoCell

-- ===============================
-- type: WeaponNameCell: Cell (UI)
-- ===============================
local getEmphasizableText = aw.getEmphasizableTextFunc('%s', '<span class="text-desktoponly">%s</span>', '<span class="text-desktoponly">%s</span>')
local __TableUtil__WeaponNameCell = tableutil.specifyUICell('weaponname', function(that, row, dataset, i, datainfo)
	local ammoclass = that.ammoIndex and dataset[that.ammoIndex] or 'light'
	if aw.stringstarts(ammoclass, 'special_') then
		ammoclass = 'special'
	end
	
	local fullname = dataset[that.dataIndex]
	local text
	if that.shortnameIndex then
		local shortname    = dataset[that.shortnameIndex]
		local suitableName = getEmphasizableText(fullname, shortname)
		if that.optionIndex and dataset[that.optionIndex] then
			text = string.format('[[%s|<span class="text-ammo-%s">%s</span>]] (%s)', fullname, ammoclass, suitableName, dataset[that.optionIndex])
		else
			text = string.format('[[%s|<span class="text-ammo-%s">%s</span>]]', fullname, ammoclass, suitableName)
		end
	elseif that.optionIndex and dataset[that.optionIndex] then
		text = string.format('[[%s|<span class="text-ammo-%s">%s</span>]] (%s)', fullname, ammoclass, fullname, dataset[that.optionIndex])
	else
		text = string.format('[[%s|<span class="text-ammo-%s">%s</span>]]', fullname, ammoclass, fullname)
	end
	
	local cell = that:__cell__render(row, dataset, i, datainfo):wikitext(text)
	return cell
end, { 'ammoIndex', 'shortnameIndex', 'optionIndex' })
tableutil.WeaponNameCell = __TableUtil__WeaponNameCell

-- =============================
-- type: MagazineCell: Cell (UI)
-- =============================
local __TableUtil__MagazineCell = tableutil.specifyUICell('magazine', function(that, row, dataset, i, datainfo)
	local level = dataset[that.dataIndex]
	local ammo = that.ammoIndex and dataset[that.ammoIndex] or 'light'
	local cell = that:__cell__render(row, dataset, i, datainfo)
	if level >= 0 then
		local text
		if ammo == 'arrows' then
			text = inu.gear('backpack', math.min(level, 5), desktopOnlyObj)
		elseif ammo == 'shotgun' then
			text = inu.bolt(math.min(level, 5), desktopOnlyObj)
		else
			text = inu.extmag(ammo, math.min(level, 5), desktopOnlyObj)
		end
		cell:attr('data-sort-value', level)
			:wikitext(text)
	end
	return cell
end, { 'ammoIndex' })
tableutil.MagazineCell = __TableUtil__MagazineCell

function tableutil.__TableUtil__MagazineCell__test()
	local metadata = {
		tableutil.MagazineCell.new('0', 'zero', { attributes = { align = 'left' }, ammoIndex = 'ammo' }),
		tableutil.MagazineCell.new('1', 1, { attributes = { align = 'left' }, ammoIndex = 'ammo' }),
		tableutil.MagazineCell.new('2', 2, { attributes = { align = 'left' }, ammoIndex = 'ammo' }),
		tableutil.MagazineCell.new('3', 3, { attributes = { align = 'left' }, ammoIndex = 'ammo' }),
		tableutil.MagazineCell.new('4', 4, { attributes = { align = 'left' }, ammoIndex = 'ammo' }),
	}
	local node = tableutil.createTable({
		{ zero = 0, 1, 2, 3, 4, ammo = 'light' },
		{ zero = 0, 1, 2, 3, 4, ammo = 'heavy' },
		{ zero = 0, 1, 2, 3, 4, ammo = 'energy' },
		{ zero = 0, 1, 2, 3, 4, ammo = 'sniper' },
		{ zero = 0, 1, 2, 3, 4, ammo = 'shotgun' },
		{ zero = 0, 1, 2, 3, 4, ammo = 'arrows' },
	}, metadata)
	return tostring(node)
end

-- ==========================
-- type: HopupCell: Cell (UI)
-- ==========================
local __TableUtil__HopupCell = tableutil.specifyUICell('hopup', function(that, row, dataset, i, datainfo)
	local ids = dataset[that.dataIndex]
	local cell = that:__cell__render(row, dataset, i, datainfo)
	if type(ids) == 'table' then
		local first = true
		local builder = StringBuilder.new()
		for _, id in ipairs(ids) do
			if not first then
				builder:append('<br>')
			end
			
			if id == 'modded_loader' then
				builder:append('[[File:Abilities_Passive_改造ローダー.png|16px|link=|alt=改造ローダー|class=image-rarity image-rarity-common image-rarity-size16]]<span class="text-rarity text-rarity-common text-desktoponly"> 改造ローダー</span>')
			else
				local hopup = inu.hopup(id, desktopOnlyObj)
				builder:append(hopup)
			end
			first = false
		end
		cell:wikitext(tostring(builder))
	end
	return cell
end)
tableutil.HopupCell = __TableUtil__HopupCell

return tableutil