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モジュール:StatTable/Firerate

提供:Apex Data
2021年8月23日 (月) 02:10時点におけるMntone (トーク | 投稿記録)による版 (モバイル向けの最後のセル設定を行っていなかった問題の修正)
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このモジュールについての説明文ページを モジュール:StatTable/Firerate/doc に作成できます

local aw        = require('Module:Utility/Library')
local apex      = require('Module:Utility/ApexLibrary')
local iu        = require('Module:Utility/Image')
local tableutil = require('Module:Utility/TableUtil/Apex')
local Hopup     = mw.loadData('Module:Stat/Hopup')
local getArgs  -- lazily initialized

local configuration = {
	__debug__enableAllHopup = false,
	en = {
		auto         = 'Auto',
		burst        = 'Burst',
		burstAverage = 'Burst Average',
		firerate     = 'Firerate [rps]',
		graph        = 'Graph',
		hopup        = 'Hop-Up',
		maxcharge    = 'Max charge',
		maxfire      = 'Max fire',
		mincharge    = 'Min charge',
		minfire      = 'Min fire',
		single       = 'Single',
		weaponname   = 'Weapon name',
	},
	ja = {
		auto         = 'オート',
		burst        = 'バースト',
		burstAverage = 'バースト平均',
		firerate     = '射撃レート [rps]',
		graph        = 'グラフ',
		hopup        = 'ホップアップ',
		maxcharge    = '最大溜め',
		maxfire      = '最大時',
		mincharge    = '最小溜め',
		minfire      = '最小時',
		single       = '単発',
		weaponname   = '武器名',
	},
}

local function addData(dataset, data, firerates, res, variableRate)
	local fireratesType = type(firerates)
	if fireratesType == 'table' then
		-- 可変レートの場合
		if #firerates == 2 then
			local minChargeData      = aw.shallowCopy(data)
			minChargeData.firerate   = firerates[1]
			if variableRate then
				minChargeData.option = res.minfire
			else
				minChargeData.option = res.mincharge
			end
			table.insert(dataset, minChargeData)
			
			local maxChargeData      = aw.shallowCopy(data)
			maxChargeData.firerate   = firerates[2]
			if variableRate then
				maxChargeData.option = res.maxfire
			else
				maxChargeData.option = res.maxcharge
			end
			table.insert(dataset, maxChargeData)
		
		-- ショットガンボルトがつく場合
		else
			for level, firerate in ipairs(firerates) do
				local boltData = aw.shallowCopy(data)
				boltData.firerate = firerate
				boltData.level    = level - 1
				table.insert(dataset, boltData)
			end
		end
	
	-- ショットガンボルトがつかない場合
	else
		data.firerate = firerates
		table.insert(dataset, data)
	end
end

local p = {}
function p._main(args)
	args = args or {}
	
	local lang  = args.lang or 'ja'
	local res   = configuration[lang]
	local stats = mw.loadData('Module:Stat/Weapon')
	
	local dataset = {}
	for name, stat in pairs(stats) do
		local baseData = {
			ammo      = stat.ammo,
			ammoicon  = stat.ammo,
			level     = -1,
			name      = name,
			shortname = stat.localization['Japanese_Short'],
		}
		local firerate = apex.getFirerate(stat, {})
		local special  = aw.stringstarts(stat.ammo, 'special_')
	
		-- Altfire mode
		if stat.altfire and aw.isNumberAndGreaterThanZero(stat.altfire.firerate) then
			local basicData  = aw.shallowCopy(baseData)
			basicData.option = res.burstAverage
			addData(dataset, basicData, firerate, res)
			
			if aw.isNumberAndGreaterThanOrEqualToX(stat.burst_count, 2) then
				local maxData  = aw.shallowCopy(baseData)
				maxData.option = res.burst
				addData(dataset, maxData, stat.firerate, res)
			end
			
			local altfireData  = aw.shallowCopy(baseData)
			altfireData.option = (stat.altfire.is_semi_auto == true or stat.is_semi_auto) and res.single or res.auto
			addData(dataset, altfireData, stat.altfire.firerate, res)
		
		-- Burst mode
		elseif aw.isNumberAndGreaterThanOrEqualToX(stat.burst_count, 2) then
			local basicData  = aw.shallowCopy(baseData)
			basicData.option = res.burstAverage
			addData(dataset, basicData, firerate, res)
			
			local maxData  = aw.shallowCopy(baseData)
			maxData.option = res.burst
			addData(dataset, maxData, stat.firerate, res)
		
		-- Other
		else
			addData(dataset, baseData, firerate, res, name == 'ディヴォーションLMG')
		end
		
		-- Revved Up mode
		if aw.isNumberAndGreaterThanOrEqualToX(stat.firerate_revvedup, stat.firerate) then
			local revvedUpData    = aw.shallowCopy(baseData)
			revvedUpData.ammoicon = baseData.ammo .. '_revved_up'
			revvedUpData.option   = iu.grenade('テルミットグレネード') .. ' <span class="text-desktoponly">連射速度上昇モード</span>'
			addData(dataset, revvedUpData, stat.firerate_revvedup, res)
		end
		
		-- Selectfire Receiver
		if (configuration.__debug__enableAllHopup or Hopup.selectfire_receiver.enabled) and stat.selectfire_receiver and aw.isNumberAndGreaterThanZero(stat.selectfire_receiver.firerate) then
			local selectfireReceiverData = aw.shallowCopy(baseData)
			selectfireReceiverData.hopup = { 'selectfire_receiver' }
			addData(dataset, selectfireReceiverData, stat.selectfire_receiver.firerate, res)
		end
			
		-- Anvil Receiver
		if (configuration.__debug__enableAllHopup or Hopup.anvil_receiver.enabled) and stat.anvil_receiver and aw.isNumberAndGreaterThanZero(stat.anvil_receiver.firerate) then
			local anvilReceiverData = aw.shallowCopy(baseData)
			anvilReceiverData.hopup = { 'anvil_receiver' }
			addData(dataset, anvilReceiverData, stat.anvil_receiver.firerate, res)
		end
			
		-- Double Tap Trigger
		if (configuration.__debug__enableAllHopup or Hopup.double_tap_trigger.enabled) and stat.double_tap_trigger and aw.isNumberAndGreaterThanZero(stat.double_tap_trigger.firerate) then
			local doubleTapTriggerFirerate = apex.getFirerate(stat, { useDoubleTapTrigger = true })
			local doubleTapTriggerData = aw.shallowCopy(baseData)
			doubleTapTriggerData.hopup = { 'double_tap_trigger' }
			doubleTapTriggerData.option = res.burstAverage
			addData(dataset, doubleTapTriggerData, doubleTapTriggerFirerate, res)
			
			if aw.isNumberAndGreaterThanOrEqualToX(stat.double_tap_trigger.burst_count, 2) then
				local maxDoubleTapTriggerData  = aw.shallowCopy(doubleTapTriggerData)
				maxDoubleTapTriggerData.option = res.burst
				addData(dataset, maxDoubleTapTriggerData, stat.double_tap_trigger.firerate, res)
			end
		end
			
		-- Deadeye's Tempo
		if (configuration.__debug__enableAllHopup or Hopup.deadeyes_tempo.enabled) and stat.deadeyes_tempo then
			local deadeyesTempoFirerate = apex.getFirerate(stat, { useDeadeyesTempo = true })
			local deadeyesTempoData = aw.shallowCopy(baseData)
			deadeyesTempoData.hopup = { 'deadeyes_tempo' }
			if aw.isNumberAndGreaterThanZero(stat.deadeyes_tempo.rechamber) then
				deadeyesTempoData.option = res.maxfire
			end
			addData(dataset, deadeyesTempoData, deadeyesTempoFirerate, res)
		end
	end
	
	local metadata = {
		tableutil.RankCell.new('', 'firerate', true),
		tableutil.AmmoCell.new('', 'ammoicon', {
			attributes     = { align = 'center' },
			headerStyle    = { width = '36px' },
		}),
		tableutil.WeaponNameCell.new(res.weaponname, 'name', {
			ammoIndex      = 'ammo',
			attributes     = { align = 'left' },
			cellClass      = 'st-dashed-right st-mobile-none-right st-mobile-padding0-right',
			headerColspan  = 3,
			optionIndex    = 'option',
			shortnameIndex = 'shortname',
		}),
		tableutil.MagazineCell.new(res.mag, 'level', {
			ammoIndex      = 'ammo',
			attributes     = { align = 'left' },
			cellClass      = 'st-dashed-both st-mobile-none-both st-mobile-padding0-both',
			headerColspan  = 0,
		}),
		tableutil.HopupCell.new(res.hopup, 'hopup', {
			attributes     = { align = 'left' },
			cellClass      = 'st-dashed-left st-mobile-none-left st-mobile-padding0-left',
			headerColspan  = 0,
		}),
		tableutil.LineValueCell.new(res.firerate, 'firerate', {
			cellClass   = 'st-mobile-graph st-mobile-textshadow st-mobile-last',
			footerClass = 'st-mobile-axis st-mobile-last',
			format      = function(val)
				return string.format('%.2f', val)
			end,
			headerClass = 'st-mobile-last',
			headerStyle = {
				['min-width'] = '80px',
				['max-width'] = '8em',
			},
			preferredGridCount = 3,
		}),
		tableutil.LineCell.new(res.graph, 'firerate', {
			cellClass   = 'st-desktop st-desktop-graph',
			footerClass = 'st-desktop',
			headerClass = 'st-desktop',
			headerStyle = {
				['min-width'] = '160px',
			},
			maximumValue = 25,
		}),
	}
	local node = tableutil.createTable(dataset, metadata)
	return tostring(node)
end

function p.main(frame)
	if not getArgs then
		getArgs = require('Module:Arguments').getArgs
	end
	args = getArgs(frame)
	
	return p._main(args)
end

return p