🌟 | 現在、 鉄壁ヘッドショットには対応済みです。 鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。 |
モジュール:Utility/TableUtil/Apex
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このモジュールについての説明文ページを モジュール:Utility/TableUtil/Apex/doc に作成できます
local aw = require('Module:Utility/Library') local iu = require('Module:Utility/Image') local inu = require('Module:Utility/ImageWithName') local StringBuilder = require('Module:Utility/StringBuilder') local tableutil = require('Module:Utility/TableUtil') -- ========================= -- type: AmmoCell: Cell (UI) -- ========================= local __TableUtil__AmmoCell = tableutil.specifyUICell('ammo', function(that, row, dataset, i, datainfo) local value = dataset[that.dataIndex] local ammo = iu.ammo(value, { size = 20, link = '' }) local cell = that:__cell__render(row, dataset, i, datainfo):wikitext(ammo) return cell end) tableutil.AmmoCell = __TableUtil__AmmoCell -- =============================== -- type: WeaponNameCell: Cell (UI) -- =============================== local getEmphasizableText = aw.getEmphasizableTextFunc('%s', '<span class="text-desktoponly">%s</span>', '<span class="text-desktoponly">%s</span>') local __TableUtil__WeaponNameCell = tableutil.specifyUICell('weaponname', function(that, row, dataset, i, datainfo) local ammoclass = that.ammoIndex and dataset[that.ammoIndex] or 'light' if aw.stringstarts(ammoclass, 'special_') then ammoclass = 'special' end local fullname = dataset[that.dataIndex] local text if that.shortnameIndex then local shortname = dataset[that.shortnameIndex] local suitableName = getEmphasizableText(fullname, shortname) if that.optionIndex and dataset[that.optionIndex] then text = string.format('[[%s|<span class="text-ammo-%s">%s</span>]] (%s)', fullname, ammoclass, suitableName, dataset[that.optionIndex]) else text = string.format('[[%s|<span class="text-ammo-%s">%s</span>]]', fullname, ammoclass, suitableName) end elseif that.optionIndex and dataset[that.optionIndex] then text = string.format('[[%s|<span class="text-ammo-%s">%s</span>]] (%s)', fullname, ammoclass, fullname, dataset[that.optionIndex]) else text = string.format('[[%s|<span class="text-ammo-%s">%s</span>]]', fullname, ammoclass, fullname) end local cell = that:__cell__render(row, dataset, i, datainfo):wikitext(text) return cell end, { 'ammoIndex', 'shortnameIndex', 'optionIndex' }) tableutil.WeaponNameCell = __TableUtil__WeaponNameCell -- ========================== -- type: HopupCell: Cell (UI) -- ========================== local __TableUtil__HopupCell = tableutil.specifyUICell('hopup', function(that, row, dataset, i, datainfo) local ids = dataset[that.dataIndex] local cell = that:__cell__render(row, dataset, i, datainfo) if type(ids) == 'table' then local first = true local builder = StringBuilder.new() for _, id in ipairs(ids) do if not first then builder:append('<br>') end local hopup = inu.hopup(id, { desktopOnly = true }) builder:append(hopup) first = false end cell:wikitext(tostring(builder)) end return cell end) tableutil.HopupCell = __TableUtil__HopupCell return tableutil