🌟 | 現在、 鉄壁ヘッドショットには対応済みです。 鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。 |
「モジュール:WeaponInfobox/configuration」の版間の差分
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(射撃モードの日本語カテゴリー表記の変更) |
(射撃モードの英語カテゴリー表記の変更) |
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29行目: | 29行目: | ||
name = 'Fire mode', | name = 'Fire mode', | ||
auto = 'Auto', | auto = 'Auto', | ||
auto_category = '[[Category:Weapons with | auto_category = '[[Category:Weapons with Auto fire mode]]', | ||
burst = '%d-round Burst', | burst = '%d-round Burst', | ||
burst_category = '[[Category:Weapons with | burst_category = '[[Category:Weapons with Burst fire mode]]', | ||
separator = ', ', | separator = ', ', | ||
single = 'Single', | single = 'Single', | ||
single_category = '[[Category:Weapons with | single_category = '[[Category:Weapons with Single fire mode]]', | ||
}, | }, | ||
damage = { | damage = { |
2021年2月17日 (水) 12:38時点における版
このモジュールについての説明文ページを モジュール:WeaponInfobox/configuration/doc に作成できます
local configuration = { en = { release = { name = 'Release', }, category = { name = 'Type', assault_rifle = "Assault rifles", sub_machine_gun = "Sub machine guns", light_machine_gun = "Light machine guns", sniper = "Sniper rifles", shotgun = "Shotguns", pistol = "Pistols", }, ammo = { name = 'Ammo', light = "Light Rounds", heavy = "Heavy Rounds", energy = "Energy Ammo", sniper = "Sniper Ammo", shotgun = "Shotgun Shells", special_light = "Special Light Rounds", special_heavy = "Special Heavy Rounds", special_energy = "Special Energy Ammo", special_sniper = "Special Sniper Ammo", special_shotgun = "Special Shotgun Shells", }, mode = { name = 'Fire mode', auto = 'Auto', auto_category = '[[Category:Weapons with Auto fire mode]]', burst = '%d-round Burst', burst_category = '[[Category:Weapons with Burst fire mode]]', separator = ', ', single = 'Single', single_category = '[[Category:Weapons with Single fire mode]]', }, damage = { name = 'Damage', head = 'Head', head_category = '[[Category:Weapons that headshot damage multiplier is %sx]]', legs = 'Legs', shotgun = '%d × %d pellets', unit = 'x', }, firerate = { name = 'Firerate', auto = 'Auto', rps = { name = '', format = '%.2f', separator = ' - ', unit = ' rps ', }, rpm = { name = '(', format = '%.0f', separator = ' - ', unit = ' rpm)', }, single = 'Single', }, magazine = { name = 'Magazine', infinity = '∞', units = ' rounds', }, draw = { name = 'Draw time', format = '%.2f', unit = ' sec', }, reload = { name = 'Reload', full = { name = 'Full', format = '%.2f', unit = ' sec', }, tactical = { name = 'Tactical', format = '%.2f', unit = ' sec', }, }, }, ja = { release = { name = 'リリース日', }, category = { name = '種類', assault_rifle = "アサルトライフル", sub_machine_gun = "サブマシンガン", light_machine_gun = "ライトマシンガン", sniper = "スナイパーライフル", shotgun = "ショットガン", pistol = "ピストル", }, ammo = { name = '弾薬', light = "ライトアモ", heavy = "ヘビーアモ", energy = "エネルギーアモ", sniper = "スナイパーアモ", shotgun = "ショットガンアモ", special_light = "専用ライトアモ", special_heavy = "専用ヘビーアモ", special_energy = "専用エネルギーアモ", special_sniper = "専用スナイパーアモ", special_shotgun = "専用ショットガンアモ", }, mode = { name = '射撃モード', auto = 'オート', auto_category = '[[Category:オート射撃モードが使用できる武器]]', burst = '%d点バースト', burst_category = '[[Category:バースト射撃モードが使用できる武器]]', separator = '・', single = '単発', single_category = '[[Category:単発射撃モードが使用できる武器]]', }, damage = { name = 'ダメージ', head = '頭', head_category = '[[Category:ヘッドショット倍率が%s倍の武器]]', legs = '脚', shotgun = '%d × %d 片', unit = ' 倍', }, firerate = { name = '射撃速度', auto = 'オート', rps = { name = '', format = '%.2f', separator = ' - ', unit = ' rps ', }, rpm = { name = '(', format = '%.0f', separator = ' - ', unit = ' rpm)', }, single = '単発', }, magazine = { name = '装填数', infinity = '∞', unit = ' 発', }, draw = { name = '据銃時間', format = '%.2f', unit = ' 秒', }, reload = { name = 'リロード', full = { name = 'フル', format = '%.2f', unit = ' 秒', }, tactical = { name = 'タクティカル', format = '%.2f', unit = ' 秒', }, }, }, } return configuration