| 🌟 | 現在、  鉄壁ヘッドショットには対応済みです。 鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。 | 
「モジュール:WeaponInfobox/configuration」の版間の差分
		
		
		
		
		
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|  (射撃モードの日本語カテゴリー表記の変更) |  (移動速度の区切りリソースの追加) | ||
| (同じ利用者による、間の64版が非表示) | |||
| 6行目: | 6行目: | ||
| 		category = { | 		category = { | ||
| 			name = 'Type', | 			name = 'Type', | ||
| 		}, | 		}, | ||
| 		ammo = { | 		ammo = { | ||
| 			name = 'Ammo', | 			name = 'Ammo', | ||
| 		}, | |||
| 		cost = { | |||
| 			name = 'Cost (Arena)', | |||
| 			header = '[[File:Materials.png|x24px|link=|alt=Crafting Metals]] ', | |||
| 		}, | 		}, | ||
| 		mode = { | 		mode = { | ||
| 			name = 'Fire mode', | 			name = 'Fire mode', | ||
| 			auto = 'Auto', | 			auto = 'Auto', | ||
| 			auto_category = '[[Category:Weapons with  | 			auto_category = '[[Category:Weapons with Auto fire mode]]', | ||
| 			burst = '%d-round Burst', | 			burst = '%d-round Burst', | ||
| 			burst_category = '[[Category:Weapons with  | 			burst_category = '[[Category:Weapons with Burst fire mode]]', | ||
| 			separator = ', ', | 			separator = ', ', | ||
| 			single = 'Single', | 			single = 'Single', | ||
| 			single_category = '[[Category:Weapons with  | 			single_category = '[[Category:Weapons with Single fire mode]]', | ||
| 		}, | 		}, | ||
| 		damage = { | 		damage = { | ||
| 			name = 'Damage', | 			name = '[[Damage]]', | ||
| 			head = 'Head', | 			head = 'Head ', | ||
| 			head_category = '[[Category:Weapons that headshot  | 			head_category = '[[Category:Weapons that headshot multiplier is %sx]]', | ||
| 			legs = 'Legs', | 			head_effective_range = '(HS effective range: %.1fm)', | ||
| 			legs = 'Legs ', | |||
| 			shotgun = '%d × %d pellets', | 			shotgun = '%d × %d pellets', | ||
| 			shotgun_unit = ' pellets', | |||
| 			unit = 'x', | 			unit = 'x', | ||
| 		}, | 		}, | ||
| 		firerate = { | 		firerate = { | ||
| 			name = 'Firerate', | 			name = '[[Firerate]]', | ||
| 			auto = 'Auto', | 			auto = 'Auto ', | ||
| 			auto_single = 'Auto/Single ', | |||
| 			burst = 'Burst ', | |||
| 			burst_average = 'Average ', | |||
| 			rps = { | 			rps = { | ||
| 				name = '', | 				name = '', | ||
| 59行目: | 52行目: | ||
| 				unit = ' rpm)', | 				unit = ' rpm)', | ||
| 			}, | 			}, | ||
| 			single = 'Single', | 			single = 'Single ', | ||
| 		}, | |||
| 		projectilespeed = { | |||
| 			name = '[[Projectile speed]]', | |||
| 			format = '%s', | |||
| 			hitscan = '∞ (Hitscan)', | |||
| 			unit = ' m/s', | |||
| 		}, | 		}, | ||
| 		magazine = { | 		magazine = { | ||
| 65行目: | 64行目: | ||
| 			infinity = '∞', | 			infinity = '∞', | ||
| 			units = ' rounds', | 			units = ' rounds', | ||
| 			times = { | |||
| 				format = { | |||
| 					'once', | |||
| 					'twice', | |||
| 					'<span class="text-type-number">%d</span> times' | |||
| 				}, | |||
| 			}, | |||
| 			seconds = { | |||
| 				name = '(', | |||
| 				format = '%.2f', | |||
| 				unit = ' sec)', | |||
| 			}, | |||
| 		}, | 		}, | ||
| 		movespeed = { | |||
| 			name = ' | 			name = 'Move speed', | ||
| 			format = '%. | 			format = '%.1f', | ||
| 			unit = ' | 			separator = ' <span class="text-separator">/</span> ', | ||
| 			unit = '%', | |||
| 		}, | 		}, | ||
| 		reload = { | 		duration = { | ||
| 			name = 'Reload', | 			na = 'N/A', | ||
| 			name = 'Duration (sec)', | |||
| 				name = ' | 			without_standard_scope = '<small>w/Scope</small>', | ||
| 				format = '%. | 			cooldown = { | ||
| 				name = '<small>(%d%%)</small>', | |||
| 				format = '%.3f', | |||
| 				unit = ' sec', | |||
| 				rates = { 0.99, 0.8, 0.5, 0.3 }, | |||
| 			}, | |||
| 			cooldownoverheat = { | |||
| 				name = 'Cooldown<small> (Overheat)</small>', | |||
| 				format = '%.3f', | |||
| 				unit = ' sec', | |||
| 			}, | |||
| 			deploy = { | |||
| 				name = 'Draw', | |||
| 				format = '%.3f', | |||
| 				unit = ' sec', | |||
| 			}, | |||
| 			deployfirst = { | |||
| 				name = '<small>(First)</small>', | |||
| 				format = '%.3f', | |||
| 				unit = ' sec', | |||
| 			}, | |||
| 			holster = { | |||
| 				name = 'Holster', | |||
| 				format = '%.3f', | |||
| 				unit = ' sec', | |||
| 			}, | |||
| 			lower = { | |||
| 				name = 'Lower', | |||
| 				format = '%.3f', | |||
| 				unit = ' sec', | |||
| 			}, | |||
| 			raise = { | |||
| 				name = 'Raise', | |||
| 				format = '%.3f', | |||
| 				unit = ' sec', | |||
| 			}, | |||
| 			reload = { | |||
| 				name = 'Reload', | |||
| 				format = '%.3f', | |||
| 				unit = ' sec', | |||
| 			}, | |||
| 			reloadempty = { | |||
| 				name = 'Reload<small> (Empty)</small>', | |||
| 				format = '%.3f', | |||
| 				unit = ' sec', | |||
| 			}, | |||
| 			reloadsegmentone = { | |||
| 				name = 'Reload<small> (1 bullet)</small>', | |||
| 				format = '%.3f', | |||
| 				unit = ' sec', | |||
| 			}, | |||
| 			zoomin = { | |||
| 				name = 'Zoom In', | |||
| 				format = '%.3f', | |||
| 				unit = ' sec', | |||
| 			}, | |||
| 			zoomout = { | |||
| 				name = 'Zoom Out', | |||
| 				format = '%.3f', | |||
| 				unit = ' sec', | 				unit = ' sec', | ||
| 			}, | 			}, | ||
| 		}, | |||
| 				name = ' | 		dps = { | ||
| 			name = '[[DPS]]', | |||
| 			complex = '<small><span class="text-type-number">%s</span> – </small><wbr><span class="text-type-number">%s</span>', | |||
| 			simple  = '<span class="text-type-number">%s</span>', | |||
| 			altfire = '<small>Alt</small>', | |||
| 			charge_step_quantity   = { | |||
| 				'<small>1<sup>st</sup></small>', | |||
| 				'<small>2<sup>nd</sup></small>', | |||
| 				'<small>3<sup>rd</sup></small>', | |||
| 				'<small>%d<sup>th</sup></small>', | |||
| 			}, | |||
| 			charge_stepless_format = '<small>%d%%</small>', | |||
| 			charge_stepless_half   = '<small>Half</small>', | |||
| 			charge_stepless_max    = '<small>Max</small>', | |||
| 			perk = { | |||
| 				normal = 'Normal', | |||
| 				lowprofile = 'Low Profile', | |||
| 				fortified = 'Fortified', | |||
| 			}, | |||
| 			part = { | |||
| 				head = 'Head', | |||
| 				body = 'Body', | |||
| 				bodylegs = 'Body & Legs', | |||
| 				legs = 'Legs', | |||
| 			}, | |||
| 			hopup = { | |||
| 				deadeyes_tempo = '%s (Max) ',	 | |||
| 			}, | |||
| 		}, | |||
| 		spread = { | |||
| 			name = 'Spread', | |||
| 			normal = 'Normal', | |||
| 			anvil_receiver = 'Anvil Receiver', | |||
| 			full_charge = 'Full Charge', | |||
| 			state = { | |||
| 				name = 'State', | |||
| 				hip = 'Hip', | |||
| 				hip_class = 'vertical-english-cell', | |||
| 				ads = 'ADS', | |||
| 				ads_class = 'vertical-english-cell', | |||
| 				stand = 'Stand', | |||
| 				stand_class = 'vertical-english-cell', | |||
| 				standcrouch = 'Stand &<br>Crouch', | |||
| 				crouch = 'Crouch', | |||
| 				air = 'Air', | |||
| 				still = 'Still', | |||
| 				run = 'Run', | |||
| 				sprint = 'Sprint', | |||
| 			}, | |||
| 			first_shot = '1st', | |||
| 			increment = 'Incr', | |||
| 			maximum = 'Max', | |||
| 			na = 'N/A', | |||
| 		}, | |||
| 		spreaddecay = { | |||
| 			name = 'Spread Decay', | |||
| 			format = '<span class="text-type-number">%.0f</span>°/sec<small> (Delay <span class="text-type-number">%.2f</span> sec)</small>', | |||
| 			delay = { | |||
| 				name = ' (Delay ', | |||
| 				format = '%.2f', | 				format = '%.2f', | ||
| 				unit = ' sec', | 				unit = ' sec)', | ||
| 			}, | |||
| 			rate = { | |||
| 				name = 'Rate ', | |||
| 				format = '%.1f', | |||
| 				unit = '°/sec', | |||
| 			}, | 			}, | ||
| 		}, | 		}, | ||
| 91行目: | 224行目: | ||
| 		category = { | 		category = { | ||
| 			name = '種類', | 			name = '種類', | ||
| 		}, | 		}, | ||
| 		ammo = { | 		ammo = { | ||
| 			name = '弾薬', | 			name = '弾薬', | ||
| 		}, | |||
| 		cost = { | |||
| 			name = '材料<small> (Arena)</small>', | |||
| 			header = '[[File:Materials.png|x24px|link=|alt=材料]] ', | |||
| 		}, | 		}, | ||
| 		mode = { | 		mode = { | ||
| 122行目: | 243行目: | ||
| 		}, | 		}, | ||
| 		damage = { | 		damage = { | ||
| 			name = 'ダメージ', | 			name = '[[ダメージ]]', | ||
| 			head = '頭', | 			head = '頭 ', | ||
| 			head_category = '[[Category:ヘッドショット倍率が%s倍の武器]]', | 			head_category = '[[Category:ヘッドショット倍率が%s倍の武器]]', | ||
| 			legs = '脚', | 			head_effective_range = '(HS有効射程 %.1fm)', | ||
| 			legs = '脚 ', | |||
| 			shotgun = '%d × %d 片', | 			shotgun = '%d × %d 片', | ||
| 			shotgun_unit = ' 片', | |||
| 			unit = ' 倍', | 			unit = ' 倍', | ||
| 		}, | 		}, | ||
| 		firerate = { | 		firerate = { | ||
| 			name = ' | 			name = '[[射撃レート]]', | ||
| 			auto = 'オート', | 			auto = 'オート ', | ||
| 			auto_single = 'オート・単発 ', | |||
| 			burst = 'バースト ', | |||
| 			burst_average = '平均 ', | |||
| 			rps = { | 			rps = { | ||
| 				name = '', | 				name = '', | ||
| 144行目: | 270行目: | ||
| 				unit = ' rpm)', | 				unit = ' rpm)', | ||
| 			}, | 			}, | ||
| 			single = '単発', | 			single = '単発 ', | ||
| 		}, | |||
| 		projectilespeed = { | |||
| 			name = '[[弾速]]', | |||
| 			format = '%s', | |||
| 			hitscan = '∞ (ヒットスキャン)', | |||
| 			unit = ' m/s', | |||
| 		}, | 		}, | ||
| 		magazine = { | 		magazine = { | ||
| 			name = ' | 			name = '装弾数', | ||
| 			infinity = '∞', | 			infinity = '∞', | ||
| 			unit = '  | 			unit = ' 弾', | ||
| 			times = { | |||
| 				format = '<span class="text-type-number">%d</span> 回', | |||
| 			}, | |||
| 			seconds = { | |||
| 				name = '(', | |||
| 				format = '%.2f', | |||
| 				unit = ' 秒)', | |||
| 			}, | |||
| 		}, | 		}, | ||
| 		movespeed = { | |||
| 			name = ' | 			name = '移動速度', | ||
| 			format = '%. | 			format = '%.1f', | ||
| 			unit = ' | 			separator = ' <span class="text-separator">/</span> ', | ||
| 			unit = '%', | |||
| 		}, | 		}, | ||
| 		reload = { | 		duration = { | ||
| 			name = 'リロード', | 			na = '–', | ||
| 			name = '時間 (秒)', | |||
| 				name = ' | 			without_standard_scope = '<small>(標準サイト以外)</small>', | ||
| 				format = '%. | 			cooldown = { | ||
| 				name = '<small>(%d%%)</small>', | |||
| 				format = '%.3f', | |||
| 				unit = ' sec', | |||
| 				rates = { 0.99, 0.8, 0.5, 0.3 }, | |||
| 			}, | |||
| 			cooldownoverheat = { | |||
| 				name = '冷却<small> (過熱)</small>', | |||
| 				format = '%.3f', | |||
| 				unit = ' sec', | |||
| 			}, | |||
| 			deploy = { | |||
| 				name = '据銃', | |||
| 				format = '%.3f', | |||
| 				unit = ' 秒', | |||
| 			}, | |||
| 			deployfirst = { | |||
| 				name = '<small>(初回)</small>', | |||
| 				format = '%.3f', | |||
| 				unit = ' 秒', | |||
| 			}, | |||
| 			holster = { | |||
| 				name = '収納', | |||
| 				format = '%.3f', | |||
| 				unit = ' 秒', | |||
| 			}, | |||
| 			lower = { | |||
| 				name = '放棄', | |||
| 				format = '%.3f', | |||
| 				unit = ' 秒', | |||
| 			}, | |||
| 			raise = { | |||
| 				name = '取得', | |||
| 				format = '%.3f', | |||
| 				unit = ' 秒', | |||
| 			}, | |||
| 			reload = { | |||
| 				name = 'リロード', | |||
| 				format = '%.3f', | |||
| 				unit = ' 秒', | |||
| 			}, | |||
| 			reloadempty = { | |||
| 				name = 'リロード<small> (空)</small>', | |||
| 				format = '%.3f', | |||
| 				unit = ' 秒', | |||
| 			}, | |||
| 			reloadsegmentone = { | |||
| 				name = 'リロード<small> (1弾)</small>', | |||
| 				format = '%.3f', | |||
| 				unit = ' 秒', | |||
| 			}, | |||
| 			zoomin = { | |||
| 				name = 'ADS移行', | |||
| 				format = '%.3f', | |||
| 				unit = ' 秒', | |||
| 			}, | |||
| 			zoomout = { | |||
| 				name = 'ADS解除', | |||
| 				format = '%.3f', | |||
| 				unit = ' 秒', | 				unit = ' 秒', | ||
| 			}, | 			}, | ||
| 		}, | |||
| 				name = ' | 		dps = { | ||
| 			name = '[[DPS]]', | |||
| 			complex = '<small><span class="text-type-number">%s</span>~</small><wbr><span class="text-type-number">%s</span>', | |||
| 			simple  = '<span class="text-type-number">%s</span>', | |||
| 			altfire = '<small>代替</small>', | |||
| 			charge_step_quantity   = { '<small>%d段階</small>' }, | |||
| 			charge_stepless_format = '<small>%d%%</small>', | |||
| 			charge_stepless_half   = '<small>半</small>', | |||
| 			charge_stepless_max    = '<small>全</small>', | |||
| 			perk = { | |||
| 				normal = '通常', | |||
| 				lowprofile = '小柄', | |||
| 				fortified = '鉄壁', | |||
| 			}, | |||
| 			part = { | |||
| 				head = '頭', | |||
| 				body = '胴', | |||
| 				bodylegs = '胴・脚', | |||
| 				legs = '脚', | |||
| 			}, | |||
| 			hopup = { | |||
| 				deadeyes_tempo = '%s (最大) ',	 | |||
| 			}, | |||
| 		}, | |||
| 		spread = { | |||
| 			name = '拡散', | |||
| 			normal = '通常', | |||
| 			anvil_receiver = 'アンビルレシーバー', | |||
| 			full_charge = '最大溜め', | |||
| 			state = { | |||
| 				name = '状態', | |||
| 				hip = '腰だめ', | |||
| 				hip_class = 'vertical-cell', | |||
| 				ads = 'ADS', | |||
| 				ads_class = 'vertical-english-cell', | |||
| 				stand = '立ち', | |||
| 				stand_class = 'vertical-cell', | |||
| 				standcrouch = '立ち・しゃがみ', | |||
| 				crouch = 'しゃがみ', | |||
| 				air = '空中', | |||
| 				still = '静止', | |||
| 				run = '走り', | |||
| 				sprint = 'スプリント', | |||
| 			}, | |||
| 			first_shot = '初弾', | |||
| 			increment = '増加量', | |||
| 			maximum = '最大', | |||
| 			na = '–', | |||
| 		}, | |||
| 		spreaddecay = { | |||
| 			name = '拡散回復', | |||
| 			format = '<span class="text-type-number">%.0f</span>°/秒<small> (遅延 <span class="text-type-number">%.2f</span> 秒)</small>', | |||
| 			delay = { | |||
| 				name = ' (遅延 ', | |||
| 				format = '%.2f', | 				format = '%.2f', | ||
| 				unit = ' 秒', | 				unit = ' 秒)', | ||
| 			}, | |||
| 			rate = { | |||
| 				name = 'レート ', | |||
| 				format = '%.1f', | |||
| 				unit = '°/秒', | |||
| 			}, | 			}, | ||
| 		}, | 		}, | ||
2021年9月18日 (土) 09:32時点における最新版
このモジュールについての説明文ページを モジュール:WeaponInfobox/configuration/doc に作成できます
local configuration = {
	en = {
		release = {
			name = 'Release',
		},
		category = {
			name = 'Type',
		},
		ammo = {
			name = 'Ammo',
		},
		cost = {
			name = 'Cost (Arena)',
			header = '[[File:Materials.png|x24px|link=|alt=Crafting Metals]] ',
		},
		mode = {
			name = 'Fire mode',
			auto = 'Auto',
			auto_category = '[[Category:Weapons with Auto fire mode]]',
			burst = '%d-round Burst',
			burst_category = '[[Category:Weapons with Burst fire mode]]',
			separator = ', ',
			single = 'Single',
			single_category = '[[Category:Weapons with Single fire mode]]',
		},
		damage = {
			name = '[[Damage]]',
			head = 'Head ',
			head_category = '[[Category:Weapons that headshot multiplier is %sx]]',
			head_effective_range = '(HS effective range: %.1fm)',
			legs = 'Legs ',
			shotgun = '%d × %d pellets',
			shotgun_unit = ' pellets',
			unit = 'x',
		},
		firerate = {
			name = '[[Firerate]]',
			auto = 'Auto ',
			auto_single = 'Auto/Single ',
			burst = 'Burst ',
			burst_average = 'Average ',
			rps = {
				name = '',
				format = '%.2f',
				separator = ' - ',
				unit = ' rps ',
			},
			rpm = {
				name = '(',
				format = '%.0f',
				separator = ' - ',
				unit = ' rpm)',
			},
			single = 'Single ',
		},
		projectilespeed = {
			name = '[[Projectile speed]]',
			format = '%s',
			hitscan = '∞ (Hitscan)',
			unit = ' m/s',
		},
		magazine = {
			name = 'Magazine',
			infinity = '∞',
			units = ' rounds',
			times = {
				format = {
					'once',
					'twice',
					'<span class="text-type-number">%d</span> times'
				},
			},
			seconds = {
				name = '(',
				format = '%.2f',
				unit = ' sec)',
			},
		},
		movespeed = {
			name = 'Move speed',
			format = '%.1f',
			separator = ' <span class="text-separator">/</span> ',
			unit = '%',
		},
		duration = {
			na = 'N/A',
			name = 'Duration (sec)',
			without_standard_scope = '<small>w/Scope</small>',
			cooldown = {
				name = '<small>(%d%%)</small>',
				format = '%.3f',
				unit = ' sec',
				rates = { 0.99, 0.8, 0.5, 0.3 },
			},
			cooldownoverheat = {
				name = 'Cooldown<small> (Overheat)</small>',
				format = '%.3f',
				unit = ' sec',
			},
			deploy = {
				name = 'Draw',
				format = '%.3f',
				unit = ' sec',
			},
			deployfirst = {
				name = '<small>(First)</small>',
				format = '%.3f',
				unit = ' sec',
			},
			holster = {
				name = 'Holster',
				format = '%.3f',
				unit = ' sec',
			},
			lower = {
				name = 'Lower',
				format = '%.3f',
				unit = ' sec',
			},
			raise = {
				name = 'Raise',
				format = '%.3f',
				unit = ' sec',
			},
			reload = {
				name = 'Reload',
				format = '%.3f',
				unit = ' sec',
			},
			reloadempty = {
				name = 'Reload<small> (Empty)</small>',
				format = '%.3f',
				unit = ' sec',
			},
			reloadsegmentone = {
				name = 'Reload<small> (1 bullet)</small>',
				format = '%.3f',
				unit = ' sec',
			},
			zoomin = {
				name = 'Zoom In',
				format = '%.3f',
				unit = ' sec',
			},
			zoomout = {
				name = 'Zoom Out',
				format = '%.3f',
				unit = ' sec',
			},
		},
		dps = {
			name = '[[DPS]]',
			complex = '<small><span class="text-type-number">%s</span> – </small><wbr><span class="text-type-number">%s</span>',
			simple  = '<span class="text-type-number">%s</span>',
			altfire = '<small>Alt</small>',
			charge_step_quantity   = {
				'<small>1<sup>st</sup></small>',
				'<small>2<sup>nd</sup></small>',
				'<small>3<sup>rd</sup></small>',
				'<small>%d<sup>th</sup></small>',
			},
			charge_stepless_format = '<small>%d%%</small>',
			charge_stepless_half   = '<small>Half</small>',
			charge_stepless_max    = '<small>Max</small>',
			perk = {
				normal = 'Normal',
				lowprofile = 'Low Profile',
				fortified = 'Fortified',
			},
			part = {
				head = 'Head',
				body = 'Body',
				bodylegs = 'Body & Legs',
				legs = 'Legs',
			},
			hopup = {
				deadeyes_tempo = '%s (Max) ',	
			},
		},
		spread = {
			name = 'Spread',
			normal = 'Normal',
			anvil_receiver = 'Anvil Receiver',
			full_charge = 'Full Charge',
			state = {
				name = 'State',
				hip = 'Hip',
				hip_class = 'vertical-english-cell',
				ads = 'ADS',
				ads_class = 'vertical-english-cell',
				stand = 'Stand',
				stand_class = 'vertical-english-cell',
				standcrouch = 'Stand &<br>Crouch',
				crouch = 'Crouch',
				air = 'Air',
				still = 'Still',
				run = 'Run',
				sprint = 'Sprint',
			},
			first_shot = '1st',
			increment = 'Incr',
			maximum = 'Max',
			na = 'N/A',
		},
		spreaddecay = {
			name = 'Spread Decay',
			format = '<span class="text-type-number">%.0f</span>°/sec<small> (Delay <span class="text-type-number">%.2f</span> sec)</small>',
			delay = {
				name = ' (Delay ',
				format = '%.2f',
				unit = ' sec)',
			},
			rate = {
				name = 'Rate ',
				format = '%.1f',
				unit = '°/sec',
			},
		},
	},
	ja = {
		release = {
			name = 'リリース日',
		},
		category = {
			name = '種類',
		},
		ammo = {
			name = '弾薬',
		},
		cost = {
			name = '材料<small> (Arena)</small>',
			header = '[[File:Materials.png|x24px|link=|alt=材料]] ',
		},
		mode = {
			name = '射撃モード',
			auto = 'オート',
			auto_category = '[[Category:オート射撃モードが使用できる武器]]',
			burst = '%d点バースト',
			burst_category = '[[Category:バースト射撃モードが使用できる武器]]',
			separator = '・',
			single = '単発',
			single_category = '[[Category:単発射撃モードが使用できる武器]]',
		},
		damage = {
			name = '[[ダメージ]]',
			head = '頭 ',
			head_category = '[[Category:ヘッドショット倍率が%s倍の武器]]',
			head_effective_range = '(HS有効射程 %.1fm)',
			legs = '脚 ',
			shotgun = '%d × %d 片',
			shotgun_unit = ' 片',
			unit = ' 倍',
		},
		firerate = {
			name = '[[射撃レート]]',
			auto = 'オート ',
			auto_single = 'オート・単発 ',
			burst = 'バースト ',
			burst_average = '平均 ',
			rps = {
				name = '',
				format = '%.2f',
				separator = ' - ',
				unit = ' rps ',
			},
			rpm = {
				name = '(',
				format = '%.0f',
				separator = ' - ',
				unit = ' rpm)',
			},
			single = '単発 ',
		},
		projectilespeed = {
			name = '[[弾速]]',
			format = '%s',
			hitscan = '∞ (ヒットスキャン)',
			unit = ' m/s',
		},
		magazine = {
			name = '装弾数',
			infinity = '∞',
			unit = ' 弾',
			times = {
				format = '<span class="text-type-number">%d</span> 回',
			},
			seconds = {
				name = '(',
				format = '%.2f',
				unit = ' 秒)',
			},
		},
		movespeed = {
			name = '移動速度',
			format = '%.1f',
			separator = ' <span class="text-separator">/</span> ',
			unit = '%',
		},
		duration = {
			na = '–',
			name = '時間 (秒)',
			without_standard_scope = '<small>(標準サイト以外)</small>',
			cooldown = {
				name = '<small>(%d%%)</small>',
				format = '%.3f',
				unit = ' sec',
				rates = { 0.99, 0.8, 0.5, 0.3 },
			},
			cooldownoverheat = {
				name = '冷却<small> (過熱)</small>',
				format = '%.3f',
				unit = ' sec',
			},
			deploy = {
				name = '据銃',
				format = '%.3f',
				unit = ' 秒',
			},
			deployfirst = {
				name = '<small>(初回)</small>',
				format = '%.3f',
				unit = ' 秒',
			},
			holster = {
				name = '収納',
				format = '%.3f',
				unit = ' 秒',
			},
			lower = {
				name = '放棄',
				format = '%.3f',
				unit = ' 秒',
			},
			raise = {
				name = '取得',
				format = '%.3f',
				unit = ' 秒',
			},
			reload = {
				name = 'リロード',
				format = '%.3f',
				unit = ' 秒',
			},
			reloadempty = {
				name = 'リロード<small> (空)</small>',
				format = '%.3f',
				unit = ' 秒',
			},
			reloadsegmentone = {
				name = 'リロード<small> (1弾)</small>',
				format = '%.3f',
				unit = ' 秒',
			},
			zoomin = {
				name = 'ADS移行',
				format = '%.3f',
				unit = ' 秒',
			},
			zoomout = {
				name = 'ADS解除',
				format = '%.3f',
				unit = ' 秒',
			},
		},
		dps = {
			name = '[[DPS]]',
			complex = '<small><span class="text-type-number">%s</span>~</small><wbr><span class="text-type-number">%s</span>',
			simple  = '<span class="text-type-number">%s</span>',
			altfire = '<small>代替</small>',
			charge_step_quantity   = { '<small>%d段階</small>' },
			charge_stepless_format = '<small>%d%%</small>',
			charge_stepless_half   = '<small>半</small>',
			charge_stepless_max    = '<small>全</small>',
			perk = {
				normal = '通常',
				lowprofile = '小柄',
				fortified = '鉄壁',
			},
			part = {
				head = '頭',
				body = '胴',
				bodylegs = '胴・脚',
				legs = '脚',
			},
			hopup = {
				deadeyes_tempo = '%s (最大) ',	
			},
		},
		spread = {
			name = '拡散',
			normal = '通常',
			anvil_receiver = 'アンビルレシーバー',
			full_charge = '最大溜め',
			state = {
				name = '状態',
				hip = '腰だめ',
				hip_class = 'vertical-cell',
				ads = 'ADS',
				ads_class = 'vertical-english-cell',
				stand = '立ち',
				stand_class = 'vertical-cell',
				standcrouch = '立ち・しゃがみ',
				crouch = 'しゃがみ',
				air = '空中',
				still = '静止',
				run = '走り',
				sprint = 'スプリント',
			},
			first_shot = '初弾',
			increment = '増加量',
			maximum = '最大',
			na = '–',
		},
		spreaddecay = {
			name = '拡散回復',
			format = '<span class="text-type-number">%.0f</span>°/秒<small> (遅延 <span class="text-type-number">%.2f</span> 秒)</small>',
			delay = {
				name = ' (遅延 ',
				format = '%.2f',
				unit = ' 秒)',
			},
			rate = {
				name = 'レート ',
				format = '%.1f',
				unit = '°/秒',
			},
		},
	},
}
return configuration