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「モジュール:StatTable/configuration」の版間の差分
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| (同じ利用者による、間の2版が非表示) | |||
| 3行目: | 3行目: | ||
local configuration = { | local configuration = { | ||
en = { | en = { | ||
amped = iu.item('シールドセル', langen) .. ' <span class="text-desktoponly">増幅モード</span>', | |||
auto = 'Auto', | auto = 'Auto', | ||
bodyshot = 'Body', | bodyshot = 'Body', | ||
| 18行目: | 19行目: | ||
fortified = 'Fortified', | fortified = 'Fortified', | ||
graph = 'Graph', | graph = 'Graph', | ||
gravscale = 'Gravity Scale [%]', | |||
headshot = 'Head', | headshot = 'Head', | ||
headlvl1 = iu.gear('helmet', 1, langen), | headlvl1 = iu.gear('helmet', 1, langen), | ||
| 27行目: | 29行目: | ||
maxcharge = 'Max charge', | maxcharge = 'Max charge', | ||
maxfire = 'Max fire', | maxfire = 'Max fire', | ||
maxvalue = 'Max value', | |||
mincharge = 'Min charge', | mincharge = 'Min charge', | ||
minfire = 'Min fire', | minfire = 'Min fire', | ||
| 37行目: | 40行目: | ||
}, | }, | ||
projspeed = 'Projectile speed [m/s]', | projspeed = 'Projectile speed [m/s]', | ||
revvedup = iu.grenade('テルミットグレネード') .. ' <span class="text-desktoponly">Revved Up mode</span>', | |||
single = 'Single', | single = 'Single', | ||
ticks = { | ticks = { | ||
| 45行目: | 49行目: | ||
}, | }, | ||
ja = { | ja = { | ||
amped = iu.item('シールドセル') .. ' <span class="text-desktoponly">増幅モード</span>', | |||
auto = 'オート', | auto = 'オート', | ||
bodyshot = '胴', | bodyshot = '胴', | ||
| 55行目: | 60行目: | ||
fortified = '鉄壁', | fortified = '鉄壁', | ||
graph = 'グラフ', | graph = 'グラフ', | ||
gravscale = '重力率 [%]', | |||
headshot = '頭', | headshot = '頭', | ||
headlvl1 = iu.gear('helmet', 1), | headlvl1 = iu.gear('helmet', 1), | ||
| 64行目: | 70行目: | ||
maxcharge = '最大溜め', | maxcharge = '最大溜め', | ||
maxfire = '最大時', | maxfire = '最大時', | ||
maxvalue = '最大値', | |||
mincharge = '最小溜め', | mincharge = '最小溜め', | ||
minfire = '最小時', | minfire = '最小時', | ||
| 71行目: | 78行目: | ||
pellets = { '%d 片' }, | pellets = { '%d 片' }, | ||
projspeed = '弾速 [m/s]', | projspeed = '弾速 [m/s]', | ||
revvedup = iu.grenade('テルミットグレネード') .. ' <span class="text-desktoponly">連射速度上昇モード</span>', | |||
single = '単発', | single = '単発', | ||
ticks = { '%d チック' }, | ticks = { '%d チック' }, | ||
2022年5月20日 (金) 14:03時点における最新版
このモジュールについての説明文ページを モジュール:StatTable/configuration/doc に作成できます
local iu = require('Module:Utility/Image')
local langen = { lang = 'en' }
local configuration = {
en = {
amped = iu.item('シールドセル', langen) .. ' <span class="text-desktoponly">増幅モード</span>',
auto = 'Auto',
bodyshot = 'Body',
burst = 'Burst',
burstavg = 'Burst Average',
charges = {
'1st charge',
'2nd charge',
'3rd charge',
'%dth charge',
},
dragcoeff = 'Drag Coefficient',
duration = 'Duration [sec]',
firerate = 'Firerate [rps]',
fortified = 'Fortified',
graph = 'Graph',
gravscale = 'Gravity Scale [%]',
headshot = 'Head',
headlvl1 = iu.gear('helmet', 1, langen),
headlvl2 = iu.gear('helmet', 2, langen),
headlvl3 = iu.gear('helmet', 3, langen),
hitscan = 'Hitscan',
infinity = '∞',
legsshot = 'Legs',
maxcharge = 'Max charge',
maxfire = 'Max fire',
maxvalue = 'Max value',
mincharge = 'Min charge',
minfire = 'Min fire',
mixins = '%s | %s',
nocharge = 'No charge',
normal = 'Normal',
pellets = {
'1 pellet',
'%d pellets',
},
projspeed = 'Projectile speed [m/s]',
revvedup = iu.grenade('テルミットグレネード') .. ' <span class="text-desktoponly">Revved Up mode</span>',
single = 'Single',
ticks = {
'1 tick',
'%d ticks',
},
weaponname = 'Weapon name',
},
ja = {
amped = iu.item('シールドセル') .. ' <span class="text-desktoponly">増幅モード</span>',
auto = 'オート',
bodyshot = '胴',
burst = 'バースト',
burstavg = 'バースト平均',
charges = { '%d段階目' },
dragcoeff = '空気抵抗',
duration = '射撃継続時間 [秒]',
firerate = '射撃レート [rps]',
fortified = '鉄壁',
graph = 'グラフ',
gravscale = '重力率 [%]',
headshot = '頭',
headlvl1 = iu.gear('helmet', 1),
headlvl2 = iu.gear('helmet', 2),
headlvl3 = iu.gear('helmet', 3),
hitscan = 'ヒットスキャン',
infinity = '∞',
legsshot = '脚',
maxcharge = '最大溜め',
maxfire = '最大時',
maxvalue = '最大値',
mincharge = '最小溜め',
minfire = '最小時',
mixins = '%s・%s',
nocharge = '溜めなし',
normal = '通常',
pellets = { '%d 片' },
projspeed = '弾速 [m/s]',
revvedup = iu.grenade('テルミットグレネード') .. ' <span class="text-desktoponly">連射速度上昇モード</span>',
single = '単発',
ticks = { '%d チック' },
weaponname = '武器名',
},
}
return configuration