🌟 | 現在、 鉄壁ヘッドショットには対応済みです。 鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。 |
「モジュール:WeaponInfobox/configuration」の版間の差分
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(ヘッドショット有効射程のフォーマットを追加) |
(移動速度の区切りリソースの追加) |
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(同じ利用者による、間の6版が非表示) | |||
80行目: | 80行目: | ||
name = 'Move speed', | name = 'Move speed', | ||
format = '%.1f', | format = '%.1f', | ||
separator = ' <span class="text-separator">/</span> ', | |||
unit = '%', | unit = '%', | ||
}, | }, | ||
151行目: | 152行目: | ||
name = '[[DPS]]', | name = '[[DPS]]', | ||
complex = '<small><span class="text-type-number">%s</span> – </small><wbr><span class="text-type-number">%s</span>', | complex = '<small><span class="text-type-number">%s</span> – </small><wbr><span class="text-type-number">%s</span>', | ||
simple = '<span class="text-type-number">%s</span>', | |||
altfire = '<small>Alt</small>', | |||
charge_step_quantity = { | |||
'<small>1<sup>st</sup></small>', | |||
'<small>2<sup>nd</sup></small>', | |||
'<small>3<sup>rd</sup></small>', | |||
'<small>%d<sup>th</sup></small>', | |||
}, | |||
charge_stepless_format = '<small>%d%%</small>', | |||
charge_stepless_half = '<small>Half</small>', | |||
charge_stepless_max = '<small>Max</small>', | |||
perk = { | perk = { | ||
normal = 'Normal', | normal = 'Normal', | ||
170行目: | 182行目: | ||
normal = 'Normal', | normal = 'Normal', | ||
anvil_receiver = 'Anvil Receiver', | anvil_receiver = 'Anvil Receiver', | ||
full_charge = 'Full Charge', | |||
state = { | state = { | ||
name = 'State', | name = 'State', | ||
223行目: | 236行目: | ||
auto = 'オート', | auto = 'オート', | ||
auto_category = '[[Category:オート射撃モードが使用できる武器]]', | auto_category = '[[Category:オート射撃モードが使用できる武器]]', | ||
burst = '%d点バースト', | burst = '%d点バースト', | ||
burst_category = '[[Category:バースト射撃モードが使用できる武器]]', | burst_category = '[[Category:バースト射撃モードが使用できる武器]]', | ||
234行目: | 246行目: | ||
head = '頭 ', | head = '頭 ', | ||
head_category = '[[Category:ヘッドショット倍率が%s倍の武器]]', | head_category = '[[Category:ヘッドショット倍率が%s倍の武器]]', | ||
head_effective_range = '(HS有効射程 %.1fm)', | |||
legs = '脚 ', | legs = '脚 ', | ||
shotgun = '%d × %d 片', | shotgun = '%d × %d 片', | ||
281行目: | 294行目: | ||
name = '移動速度', | name = '移動速度', | ||
format = '%.1f', | format = '%.1f', | ||
separator = ' <span class="text-separator">/</span> ', | |||
unit = '%', | unit = '%', | ||
}, | }, | ||
352行目: | 366行目: | ||
name = '[[DPS]]', | name = '[[DPS]]', | ||
complex = '<small><span class="text-type-number">%s</span>~</small><wbr><span class="text-type-number">%s</span>', | complex = '<small><span class="text-type-number">%s</span>~</small><wbr><span class="text-type-number">%s</span>', | ||
simple = '<span class="text-type-number">%s</span>', | |||
altfire = '<small>代替</small>', | |||
charge_step_quantity = { '<small>%d段階</small>' }, | |||
charge_stepless_format = '<small>%d%%</small>', | |||
charge_stepless_half = '<small>半</small>', | |||
charge_stepless_max = '<small>全</small>', | |||
perk = { | perk = { | ||
normal = '通常', | normal = '通常', | ||
371行目: | 391行目: | ||
normal = '通常', | normal = '通常', | ||
anvil_receiver = 'アンビルレシーバー', | anvil_receiver = 'アンビルレシーバー', | ||
full_charge = '最大溜め', | |||
state = { | state = { | ||
name = '状態', | name = '状態', |
2021年9月18日 (土) 09:32時点における最新版
このモジュールについての説明文ページを モジュール:WeaponInfobox/configuration/doc に作成できます
local configuration = { en = { release = { name = 'Release', }, category = { name = 'Type', }, ammo = { name = 'Ammo', }, cost = { name = 'Cost (Arena)', header = '[[File:Materials.png|x24px|link=|alt=Crafting Metals]] ', }, mode = { name = 'Fire mode', auto = 'Auto', auto_category = '[[Category:Weapons with Auto fire mode]]', burst = '%d-round Burst', burst_category = '[[Category:Weapons with Burst fire mode]]', separator = ', ', single = 'Single', single_category = '[[Category:Weapons with Single fire mode]]', }, damage = { name = '[[Damage]]', head = 'Head ', head_category = '[[Category:Weapons that headshot multiplier is %sx]]', head_effective_range = '(HS effective range: %.1fm)', legs = 'Legs ', shotgun = '%d × %d pellets', shotgun_unit = ' pellets', unit = 'x', }, firerate = { name = '[[Firerate]]', auto = 'Auto ', auto_single = 'Auto/Single ', burst = 'Burst ', burst_average = 'Average ', rps = { name = '', format = '%.2f', separator = ' - ', unit = ' rps ', }, rpm = { name = '(', format = '%.0f', separator = ' - ', unit = ' rpm)', }, single = 'Single ', }, projectilespeed = { name = '[[Projectile speed]]', format = '%s', hitscan = '∞ (Hitscan)', unit = ' m/s', }, magazine = { name = 'Magazine', infinity = '∞', units = ' rounds', times = { format = { 'once', 'twice', '<span class="text-type-number">%d</span> times' }, }, seconds = { name = '(', format = '%.2f', unit = ' sec)', }, }, movespeed = { name = 'Move speed', format = '%.1f', separator = ' <span class="text-separator">/</span> ', unit = '%', }, duration = { na = 'N/A', name = 'Duration (sec)', without_standard_scope = '<small>w/Scope</small>', cooldown = { name = '<small>(%d%%)</small>', format = '%.3f', unit = ' sec', rates = { 0.99, 0.8, 0.5, 0.3 }, }, cooldownoverheat = { name = 'Cooldown<small> (Overheat)</small>', format = '%.3f', unit = ' sec', }, deploy = { name = 'Draw', format = '%.3f', unit = ' sec', }, deployfirst = { name = '<small>(First)</small>', format = '%.3f', unit = ' sec', }, holster = { name = 'Holster', format = '%.3f', unit = ' sec', }, lower = { name = 'Lower', format = '%.3f', unit = ' sec', }, raise = { name = 'Raise', format = '%.3f', unit = ' sec', }, reload = { name = 'Reload', format = '%.3f', unit = ' sec', }, reloadempty = { name = 'Reload<small> (Empty)</small>', format = '%.3f', unit = ' sec', }, reloadsegmentone = { name = 'Reload<small> (1 bullet)</small>', format = '%.3f', unit = ' sec', }, zoomin = { name = 'Zoom In', format = '%.3f', unit = ' sec', }, zoomout = { name = 'Zoom Out', format = '%.3f', unit = ' sec', }, }, dps = { name = '[[DPS]]', complex = '<small><span class="text-type-number">%s</span> – </small><wbr><span class="text-type-number">%s</span>', simple = '<span class="text-type-number">%s</span>', altfire = '<small>Alt</small>', charge_step_quantity = { '<small>1<sup>st</sup></small>', '<small>2<sup>nd</sup></small>', '<small>3<sup>rd</sup></small>', '<small>%d<sup>th</sup></small>', }, charge_stepless_format = '<small>%d%%</small>', charge_stepless_half = '<small>Half</small>', charge_stepless_max = '<small>Max</small>', perk = { normal = 'Normal', lowprofile = 'Low Profile', fortified = 'Fortified', }, part = { head = 'Head', body = 'Body', bodylegs = 'Body & Legs', legs = 'Legs', }, hopup = { deadeyes_tempo = '%s (Max) ', }, }, spread = { name = 'Spread', normal = 'Normal', anvil_receiver = 'Anvil Receiver', full_charge = 'Full Charge', state = { name = 'State', hip = 'Hip', hip_class = 'vertical-english-cell', ads = 'ADS', ads_class = 'vertical-english-cell', stand = 'Stand', stand_class = 'vertical-english-cell', standcrouch = 'Stand &<br>Crouch', crouch = 'Crouch', air = 'Air', still = 'Still', run = 'Run', sprint = 'Sprint', }, first_shot = '1st', increment = 'Incr', maximum = 'Max', na = 'N/A', }, spreaddecay = { name = 'Spread Decay', format = '<span class="text-type-number">%.0f</span>°/sec<small> (Delay <span class="text-type-number">%.2f</span> sec)</small>', delay = { name = ' (Delay ', format = '%.2f', unit = ' sec)', }, rate = { name = 'Rate ', format = '%.1f', unit = '°/sec', }, }, }, ja = { release = { name = 'リリース日', }, category = { name = '種類', }, ammo = { name = '弾薬', }, cost = { name = '材料<small> (Arena)</small>', header = '[[File:Materials.png|x24px|link=|alt=材料]] ', }, mode = { name = '射撃モード', auto = 'オート', auto_category = '[[Category:オート射撃モードが使用できる武器]]', burst = '%d点バースト', burst_category = '[[Category:バースト射撃モードが使用できる武器]]', separator = '・', single = '単発', single_category = '[[Category:単発射撃モードが使用できる武器]]', }, damage = { name = '[[ダメージ]]', head = '頭 ', head_category = '[[Category:ヘッドショット倍率が%s倍の武器]]', head_effective_range = '(HS有効射程 %.1fm)', legs = '脚 ', shotgun = '%d × %d 片', shotgun_unit = ' 片', unit = ' 倍', }, firerate = { name = '[[射撃レート]]', auto = 'オート ', auto_single = 'オート・単発 ', burst = 'バースト ', burst_average = '平均 ', rps = { name = '', format = '%.2f', separator = ' - ', unit = ' rps ', }, rpm = { name = '(', format = '%.0f', separator = ' - ', unit = ' rpm)', }, single = '単発 ', }, projectilespeed = { name = '[[弾速]]', format = '%s', hitscan = '∞ (ヒットスキャン)', unit = ' m/s', }, magazine = { name = '装弾数', infinity = '∞', unit = ' 弾', times = { format = '<span class="text-type-number">%d</span> 回', }, seconds = { name = '(', format = '%.2f', unit = ' 秒)', }, }, movespeed = { name = '移動速度', format = '%.1f', separator = ' <span class="text-separator">/</span> ', unit = '%', }, duration = { na = '–', name = '時間 (秒)', without_standard_scope = '<small>(標準サイト以外)</small>', cooldown = { name = '<small>(%d%%)</small>', format = '%.3f', unit = ' sec', rates = { 0.99, 0.8, 0.5, 0.3 }, }, cooldownoverheat = { name = '冷却<small> (過熱)</small>', format = '%.3f', unit = ' sec', }, deploy = { name = '据銃', format = '%.3f', unit = ' 秒', }, deployfirst = { name = '<small>(初回)</small>', format = '%.3f', unit = ' 秒', }, holster = { name = '収納', format = '%.3f', unit = ' 秒', }, lower = { name = '放棄', format = '%.3f', unit = ' 秒', }, raise = { name = '取得', format = '%.3f', unit = ' 秒', }, reload = { name = 'リロード', format = '%.3f', unit = ' 秒', }, reloadempty = { name = 'リロード<small> (空)</small>', format = '%.3f', unit = ' 秒', }, reloadsegmentone = { name = 'リロード<small> (1弾)</small>', format = '%.3f', unit = ' 秒', }, zoomin = { name = 'ADS移行', format = '%.3f', unit = ' 秒', }, zoomout = { name = 'ADS解除', format = '%.3f', unit = ' 秒', }, }, dps = { name = '[[DPS]]', complex = '<small><span class="text-type-number">%s</span>~</small><wbr><span class="text-type-number">%s</span>', simple = '<span class="text-type-number">%s</span>', altfire = '<small>代替</small>', charge_step_quantity = { '<small>%d段階</small>' }, charge_stepless_format = '<small>%d%%</small>', charge_stepless_half = '<small>半</small>', charge_stepless_max = '<small>全</small>', perk = { normal = '通常', lowprofile = '小柄', fortified = '鉄壁', }, part = { head = '頭', body = '胴', bodylegs = '胴・脚', legs = '脚', }, hopup = { deadeyes_tempo = '%s (最大) ', }, }, spread = { name = '拡散', normal = '通常', anvil_receiver = 'アンビルレシーバー', full_charge = '最大溜め', state = { name = '状態', hip = '腰だめ', hip_class = 'vertical-cell', ads = 'ADS', ads_class = 'vertical-english-cell', stand = '立ち', stand_class = 'vertical-cell', standcrouch = '立ち・しゃがみ', crouch = 'しゃがみ', air = '空中', still = '静止', run = '走り', sprint = 'スプリント', }, first_shot = '初弾', increment = '増加量', maximum = '最大', na = '–', }, spreaddecay = { name = '拡散回復', format = '<span class="text-type-number">%.0f</span>°/秒<small> (遅延 <span class="text-type-number">%.2f</span> 秒)</small>', delay = { name = ' (遅延 ', format = '%.2f', unit = ' 秒)', }, rate = { name = 'レート ', format = '%.1f', unit = '°/秒', }, }, }, } return configuration