🌟 | 現在、 鉄壁ヘッドショットには対応済みです。 鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。 |
「モジュール:WeaponInfobox/configuration」の版間の差分
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9行目: | 9行目: | ||
ammo = { | ammo = { | ||
name = 'Ammo', | name = 'Ammo', | ||
}, | |||
cost = { | |||
name = 'Cost (Arena)', | |||
header = '[[File:Materials.png|x24px|link=|alt=Crafting Metals]] ', | |||
}, | }, | ||
mode = { | mode = { | ||
22行目: | 26行目: | ||
damage = { | damage = { | ||
name = '[[Damage]]', | name = '[[Damage]]', | ||
head = 'Head', | head = 'Head ', | ||
head_category = '[[Category:Weapons that headshot | head_category = '[[Category:Weapons that headshot multiplier is %sx]]', | ||
legs = 'Legs', | head_effective_range = '(HS effective range: %.1fm)', | ||
legs = 'Legs ', | |||
shotgun = '%d × %d pellets', | shotgun = '%d × %d pellets', | ||
shotgun_unit = ' pellets', | |||
unit = 'x', | unit = 'x', | ||
}, | }, | ||
31行目: | 37行目: | ||
name = '[[Firerate]]', | name = '[[Firerate]]', | ||
auto = 'Auto ', | auto = 'Auto ', | ||
auto_single = 'Auto/Single ', | |||
burst = 'Burst ', | burst = 'Burst ', | ||
burst_average = 'Average ', | burst_average = 'Average ', | ||
63行目: | 70行目: | ||
'<span class="text-type-number">%d</span> times' | '<span class="text-type-number">%d</span> times' | ||
}, | }, | ||
}, | |||
seconds = { | |||
name = '(', | |||
format = '%.2f', | |||
unit = ' sec)', | |||
}, | }, | ||
}, | }, | ||
movespeed = { | |||
name = ' | name = 'Move speed', | ||
format = '%. | format = '%.1f', | ||
unit = ' | separator = ' <span class="text-separator">/</span> ', | ||
unit = '%', | |||
}, | }, | ||
duration = { | |||
name = ' | na = 'N/A', | ||
name = 'Duration (sec)', | |||
name = ' | without_standard_scope = '<small>w/Scope</small>', | ||
cooldown = { | |||
name = '<small>(%d%%)</small>', | |||
format = '%.3f', | |||
unit = ' sec', | |||
rates = { 0.99, 0.8, 0.5, 0.3 }, | |||
}, | |||
cooldownoverheat = { | |||
name = 'Cooldown<small> (Overheat)</small>', | |||
format = '%.3f', | |||
unit = ' sec', | |||
}, | |||
deploy = { | |||
name = 'Draw', | |||
format = '%.3f', | format = '%.3f', | ||
unit = ' sec', | unit = ' sec', | ||
}, | }, | ||
deployfirst = { | |||
name = ' | name = '<small>(First)</small>', | ||
format = '%.3f', | format = '%.3f', | ||
unit = ' sec', | unit = ' sec', | ||
}, | |||
holster = { | |||
name = 'Holster', | |||
format = '%.3f', | |||
unit = ' sec', | |||
}, | |||
lower = { | |||
name = 'Lower', | |||
format = '%.3f', | |||
unit = ' sec', | |||
}, | |||
raise = { | |||
name = 'Raise', | |||
format = '%.3f', | |||
unit = ' sec', | |||
}, | |||
reload = { | |||
name = 'Reload', | |||
format = '%.3f', | |||
unit = ' sec', | |||
}, | |||
reloadempty = { | |||
name = 'Reload<small> (Empty)</small>', | |||
format = '%.3f', | |||
unit = ' sec', | |||
}, | |||
reloadsegmentone = { | |||
name = 'Reload<small> (1 bullet)</small>', | |||
format = '%.3f', | |||
unit = ' sec', | |||
}, | |||
zoomin = { | |||
name = 'Zoom In', | |||
format = '%.3f', | |||
unit = ' sec', | |||
}, | |||
zoomout = { | |||
name = 'Zoom Out', | |||
format = '%.3f', | |||
unit = ' sec', | |||
}, | |||
}, | |||
dps = { | |||
name = '[[DPS]]', | |||
complex = '<small><span class="text-type-number">%s</span> – </small><wbr><span class="text-type-number">%s</span>', | |||
simple = '<span class="text-type-number">%s</span>', | |||
altfire = '<small>Alt</small>', | |||
charge_step_quantity = { | |||
'<small>1<sup>st</sup></small>', | |||
'<small>2<sup>nd</sup></small>', | |||
'<small>3<sup>rd</sup></small>', | |||
'<small>%d<sup>th</sup></small>', | |||
}, | |||
charge_stepless_format = '<small>%d%%</small>', | |||
charge_stepless_half = '<small>Half</small>', | |||
charge_stepless_max = '<small>Max</small>', | |||
perk = { | |||
normal = 'Normal', | |||
lowprofile = 'Low Profile', | |||
fortified = 'Fortified', | |||
}, | |||
part = { | |||
head = 'Head', | |||
body = 'Body', | |||
bodylegs = 'Body & Legs', | |||
legs = 'Legs', | |||
}, | |||
hopup = { | |||
deadeyes_tempo = '%s (Max) ', | |||
}, | |||
}, | |||
spread = { | |||
name = 'Spread', | |||
normal = 'Normal', | |||
anvil_receiver = 'Anvil Receiver', | |||
full_charge = 'Full Charge', | |||
state = { | |||
name = 'State', | |||
hip = 'Hip', | |||
hip_class = 'vertical-english-cell', | |||
ads = 'ADS', | |||
ads_class = 'vertical-english-cell', | |||
stand = 'Stand', | |||
stand_class = 'vertical-english-cell', | |||
standcrouch = 'Stand &<br>Crouch', | |||
crouch = 'Crouch', | |||
air = 'Air', | |||
still = 'Still', | |||
run = 'Run', | |||
sprint = 'Sprint', | |||
}, | |||
first_shot = '1st', | |||
increment = 'Incr', | |||
maximum = 'Max', | |||
na = 'N/A', | |||
}, | |||
spreaddecay = { | |||
name = 'Spread Decay', | |||
format = '<span class="text-type-number">%.0f</span>°/sec<small> (Delay <span class="text-type-number">%.2f</span> sec)</small>', | |||
delay = { | |||
name = ' (Delay ', | |||
format = '%.2f', | |||
unit = ' sec)', | |||
}, | |||
rate = { | |||
name = 'Rate ', | |||
format = '%.1f', | |||
unit = '°/sec', | |||
}, | }, | ||
}, | }, | ||
93行目: | 227行目: | ||
ammo = { | ammo = { | ||
name = '弾薬', | name = '弾薬', | ||
}, | |||
cost = { | |||
name = '材料<small> (Arena)</small>', | |||
header = '[[File:Materials.png|x24px|link=|alt=材料]] ', | |||
}, | }, | ||
mode = { | mode = { | ||
106行目: | 244行目: | ||
damage = { | damage = { | ||
name = '[[ダメージ]]', | name = '[[ダメージ]]', | ||
head = '頭', | head = '頭 ', | ||
head_category = '[[Category:ヘッドショット倍率が%s倍の武器]]', | head_category = '[[Category:ヘッドショット倍率が%s倍の武器]]', | ||
legs = '脚', | head_effective_range = '(HS有効射程 %.1fm)', | ||
legs = '脚 ', | |||
shotgun = '%d × %d 片', | shotgun = '%d × %d 片', | ||
shotgun_unit = ' 片', | |||
unit = ' 倍', | unit = ' 倍', | ||
}, | }, | ||
firerate = { | firerate = { | ||
name = '[[ | name = '[[射撃レート]]', | ||
auto = 'オート ', | auto = 'オート ', | ||
auto_single = 'オート・単発 ', | |||
burst = 'バースト ', | burst = 'バースト ', | ||
burst_average = '平均 ', | burst_average = '平均 ', | ||
138行目: | 279行目: | ||
}, | }, | ||
magazine = { | magazine = { | ||
name = ' | name = '装弾数', | ||
infinity = '∞', | infinity = '∞', | ||
unit = '  | unit = ' 弾', | ||
times = { | times = { | ||
format = '<span class="text-type-number">%d</span> 回', | format = '<span class="text-type-number">%d</span> 回', | ||
}, | |||
seconds = { | |||
name = '(', | |||
format = '%.2f', | |||
unit = ' 秒)', | |||
}, | }, | ||
}, | }, | ||
movespeed = { | |||
name = ' | name = '移動速度', | ||
format = '%. | format = '%.1f', | ||
unit = ' | separator = ' <span class="text-separator">/</span> ', | ||
unit = '%', | |||
}, | }, | ||
reload = { | duration = { | ||
name = 'リロード', | na = '–', | ||
name = '時間 (秒)', | |||
name = ' | without_standard_scope = '<small>(標準サイト以外)</small>', | ||
cooldown = { | |||
name = '<small>(%d%%)</small>', | |||
format = '%.3f', | |||
unit = ' sec', | |||
rates = { 0.99, 0.8, 0.5, 0.3 }, | |||
}, | |||
cooldownoverheat = { | |||
name = '冷却<small> (過熱)</small>', | |||
format = '%.3f', | |||
unit = ' sec', | |||
}, | |||
deploy = { | |||
name = '据銃', | |||
format = '%.3f', | |||
unit = ' 秒', | |||
}, | |||
deployfirst = { | |||
name = '<small>(初回)</small>', | |||
format = '%.3f', | |||
unit = ' 秒', | |||
}, | |||
holster = { | |||
name = '収納', | |||
format = '%.3f', | |||
unit = ' 秒', | |||
}, | |||
lower = { | |||
name = '放棄', | |||
format = '%.3f', | |||
unit = ' 秒', | |||
}, | |||
raise = { | |||
name = '取得', | |||
format = '%.3f', | |||
unit = ' 秒', | |||
}, | |||
reload = { | |||
name = 'リロード', | |||
format = '%.3f', | |||
unit = ' 秒', | |||
}, | |||
reloadempty = { | |||
name = 'リロード<small> (空)</small>', | |||
format = '%.3f', | |||
unit = ' 秒', | |||
}, | |||
reloadsegmentone = { | |||
name = 'リロード<small> (1弾)</small>', | |||
format = '%.3f', | |||
unit = ' 秒', | |||
}, | |||
zoomin = { | |||
name = 'ADS移行', | |||
format = '%.3f', | format = '%.3f', | ||
unit = ' 秒', | unit = ' 秒', | ||
}, | }, | ||
zoomout = { | |||
name = ' | name = 'ADS解除', | ||
format = '%.3f', | format = '%.3f', | ||
unit = ' 秒', | unit = ' 秒', | ||
}, | |||
}, | |||
dps = { | |||
name = '[[DPS]]', | |||
complex = '<small><span class="text-type-number">%s</span>~</small><wbr><span class="text-type-number">%s</span>', | |||
simple = '<span class="text-type-number">%s</span>', | |||
altfire = '<small>代替</small>', | |||
charge_step_quantity = { '<small>%d段階</small>' }, | |||
charge_stepless_format = '<small>%d%%</small>', | |||
charge_stepless_half = '<small>半</small>', | |||
charge_stepless_max = '<small>全</small>', | |||
perk = { | |||
normal = '通常', | |||
lowprofile = '小柄', | |||
fortified = '鉄壁', | |||
}, | |||
part = { | |||
head = '頭', | |||
body = '胴', | |||
bodylegs = '胴・脚', | |||
legs = '脚', | |||
}, | |||
hopup = { | |||
deadeyes_tempo = '%s (最大) ', | |||
}, | |||
}, | |||
spread = { | |||
name = '拡散', | |||
normal = '通常', | |||
anvil_receiver = 'アンビルレシーバー', | |||
full_charge = '最大溜め', | |||
state = { | |||
name = '状態', | |||
hip = '腰だめ', | |||
hip_class = 'vertical-cell', | |||
ads = 'ADS', | |||
ads_class = 'vertical-english-cell', | |||
stand = '立ち', | |||
stand_class = 'vertical-cell', | |||
standcrouch = '立ち・しゃがみ', | |||
crouch = 'しゃがみ', | |||
air = '空中', | |||
still = '静止', | |||
run = '走り', | |||
sprint = 'スプリント', | |||
}, | |||
first_shot = '初弾', | |||
increment = '増加量', | |||
maximum = '最大', | |||
na = '–', | |||
}, | |||
spreaddecay = { | |||
name = '拡散回復', | |||
format = '<span class="text-type-number">%.0f</span>°/秒<small> (遅延 <span class="text-type-number">%.2f</span> 秒)</small>', | |||
delay = { | |||
name = ' (遅延 ', | |||
format = '%.2f', | |||
unit = ' 秒)', | |||
}, | |||
rate = { | |||
name = 'レート ', | |||
format = '%.1f', | |||
unit = '°/秒', | |||
}, | }, | ||
}, | }, |
2021年9月18日 (土) 09:32時点における最新版
このモジュールについての説明文ページを モジュール:WeaponInfobox/configuration/doc に作成できます
local configuration = { en = { release = { name = 'Release', }, category = { name = 'Type', }, ammo = { name = 'Ammo', }, cost = { name = 'Cost (Arena)', header = '[[File:Materials.png|x24px|link=|alt=Crafting Metals]] ', }, mode = { name = 'Fire mode', auto = 'Auto', auto_category = '[[Category:Weapons with Auto fire mode]]', burst = '%d-round Burst', burst_category = '[[Category:Weapons with Burst fire mode]]', separator = ', ', single = 'Single', single_category = '[[Category:Weapons with Single fire mode]]', }, damage = { name = '[[Damage]]', head = 'Head ', head_category = '[[Category:Weapons that headshot multiplier is %sx]]', head_effective_range = '(HS effective range: %.1fm)', legs = 'Legs ', shotgun = '%d × %d pellets', shotgun_unit = ' pellets', unit = 'x', }, firerate = { name = '[[Firerate]]', auto = 'Auto ', auto_single = 'Auto/Single ', burst = 'Burst ', burst_average = 'Average ', rps = { name = '', format = '%.2f', separator = ' - ', unit = ' rps ', }, rpm = { name = '(', format = '%.0f', separator = ' - ', unit = ' rpm)', }, single = 'Single ', }, projectilespeed = { name = '[[Projectile speed]]', format = '%s', hitscan = '∞ (Hitscan)', unit = ' m/s', }, magazine = { name = 'Magazine', infinity = '∞', units = ' rounds', times = { format = { 'once', 'twice', '<span class="text-type-number">%d</span> times' }, }, seconds = { name = '(', format = '%.2f', unit = ' sec)', }, }, movespeed = { name = 'Move speed', format = '%.1f', separator = ' <span class="text-separator">/</span> ', unit = '%', }, duration = { na = 'N/A', name = 'Duration (sec)', without_standard_scope = '<small>w/Scope</small>', cooldown = { name = '<small>(%d%%)</small>', format = '%.3f', unit = ' sec', rates = { 0.99, 0.8, 0.5, 0.3 }, }, cooldownoverheat = { name = 'Cooldown<small> (Overheat)</small>', format = '%.3f', unit = ' sec', }, deploy = { name = 'Draw', format = '%.3f', unit = ' sec', }, deployfirst = { name = '<small>(First)</small>', format = '%.3f', unit = ' sec', }, holster = { name = 'Holster', format = '%.3f', unit = ' sec', }, lower = { name = 'Lower', format = '%.3f', unit = ' sec', }, raise = { name = 'Raise', format = '%.3f', unit = ' sec', }, reload = { name = 'Reload', format = '%.3f', unit = ' sec', }, reloadempty = { name = 'Reload<small> (Empty)</small>', format = '%.3f', unit = ' sec', }, reloadsegmentone = { name = 'Reload<small> (1 bullet)</small>', format = '%.3f', unit = ' sec', }, zoomin = { name = 'Zoom In', format = '%.3f', unit = ' sec', }, zoomout = { name = 'Zoom Out', format = '%.3f', unit = ' sec', }, }, dps = { name = '[[DPS]]', complex = '<small><span class="text-type-number">%s</span> – </small><wbr><span class="text-type-number">%s</span>', simple = '<span class="text-type-number">%s</span>', altfire = '<small>Alt</small>', charge_step_quantity = { '<small>1<sup>st</sup></small>', '<small>2<sup>nd</sup></small>', '<small>3<sup>rd</sup></small>', '<small>%d<sup>th</sup></small>', }, charge_stepless_format = '<small>%d%%</small>', charge_stepless_half = '<small>Half</small>', charge_stepless_max = '<small>Max</small>', perk = { normal = 'Normal', lowprofile = 'Low Profile', fortified = 'Fortified', }, part = { head = 'Head', body = 'Body', bodylegs = 'Body & Legs', legs = 'Legs', }, hopup = { deadeyes_tempo = '%s (Max) ', }, }, spread = { name = 'Spread', normal = 'Normal', anvil_receiver = 'Anvil Receiver', full_charge = 'Full Charge', state = { name = 'State', hip = 'Hip', hip_class = 'vertical-english-cell', ads = 'ADS', ads_class = 'vertical-english-cell', stand = 'Stand', stand_class = 'vertical-english-cell', standcrouch = 'Stand &<br>Crouch', crouch = 'Crouch', air = 'Air', still = 'Still', run = 'Run', sprint = 'Sprint', }, first_shot = '1st', increment = 'Incr', maximum = 'Max', na = 'N/A', }, spreaddecay = { name = 'Spread Decay', format = '<span class="text-type-number">%.0f</span>°/sec<small> (Delay <span class="text-type-number">%.2f</span> sec)</small>', delay = { name = ' (Delay ', format = '%.2f', unit = ' sec)', }, rate = { name = 'Rate ', format = '%.1f', unit = '°/sec', }, }, }, ja = { release = { name = 'リリース日', }, category = { name = '種類', }, ammo = { name = '弾薬', }, cost = { name = '材料<small> (Arena)</small>', header = '[[File:Materials.png|x24px|link=|alt=材料]] ', }, mode = { name = '射撃モード', auto = 'オート', auto_category = '[[Category:オート射撃モードが使用できる武器]]', burst = '%d点バースト', burst_category = '[[Category:バースト射撃モードが使用できる武器]]', separator = '・', single = '単発', single_category = '[[Category:単発射撃モードが使用できる武器]]', }, damage = { name = '[[ダメージ]]', head = '頭 ', head_category = '[[Category:ヘッドショット倍率が%s倍の武器]]', head_effective_range = '(HS有効射程 %.1fm)', legs = '脚 ', shotgun = '%d × %d 片', shotgun_unit = ' 片', unit = ' 倍', }, firerate = { name = '[[射撃レート]]', auto = 'オート ', auto_single = 'オート・単発 ', burst = 'バースト ', burst_average = '平均 ', rps = { name = '', format = '%.2f', separator = ' - ', unit = ' rps ', }, rpm = { name = '(', format = '%.0f', separator = ' - ', unit = ' rpm)', }, single = '単発 ', }, projectilespeed = { name = '[[弾速]]', format = '%s', hitscan = '∞ (ヒットスキャン)', unit = ' m/s', }, magazine = { name = '装弾数', infinity = '∞', unit = ' 弾', times = { format = '<span class="text-type-number">%d</span> 回', }, seconds = { name = '(', format = '%.2f', unit = ' 秒)', }, }, movespeed = { name = '移動速度', format = '%.1f', separator = ' <span class="text-separator">/</span> ', unit = '%', }, duration = { na = '–', name = '時間 (秒)', without_standard_scope = '<small>(標準サイト以外)</small>', cooldown = { name = '<small>(%d%%)</small>', format = '%.3f', unit = ' sec', rates = { 0.99, 0.8, 0.5, 0.3 }, }, cooldownoverheat = { name = '冷却<small> (過熱)</small>', format = '%.3f', unit = ' sec', }, deploy = { name = '据銃', format = '%.3f', unit = ' 秒', }, deployfirst = { name = '<small>(初回)</small>', format = '%.3f', unit = ' 秒', }, holster = { name = '収納', format = '%.3f', unit = ' 秒', }, lower = { name = '放棄', format = '%.3f', unit = ' 秒', }, raise = { name = '取得', format = '%.3f', unit = ' 秒', }, reload = { name = 'リロード', format = '%.3f', unit = ' 秒', }, reloadempty = { name = 'リロード<small> (空)</small>', format = '%.3f', unit = ' 秒', }, reloadsegmentone = { name = 'リロード<small> (1弾)</small>', format = '%.3f', unit = ' 秒', }, zoomin = { name = 'ADS移行', format = '%.3f', unit = ' 秒', }, zoomout = { name = 'ADS解除', format = '%.3f', unit = ' 秒', }, }, dps = { name = '[[DPS]]', complex = '<small><span class="text-type-number">%s</span>~</small><wbr><span class="text-type-number">%s</span>', simple = '<span class="text-type-number">%s</span>', altfire = '<small>代替</small>', charge_step_quantity = { '<small>%d段階</small>' }, charge_stepless_format = '<small>%d%%</small>', charge_stepless_half = '<small>半</small>', charge_stepless_max = '<small>全</small>', perk = { normal = '通常', lowprofile = '小柄', fortified = '鉄壁', }, part = { head = '頭', body = '胴', bodylegs = '胴・脚', legs = '脚', }, hopup = { deadeyes_tempo = '%s (最大) ', }, }, spread = { name = '拡散', normal = '通常', anvil_receiver = 'アンビルレシーバー', full_charge = '最大溜め', state = { name = '状態', hip = '腰だめ', hip_class = 'vertical-cell', ads = 'ADS', ads_class = 'vertical-english-cell', stand = '立ち', stand_class = 'vertical-cell', standcrouch = '立ち・しゃがみ', crouch = 'しゃがみ', air = '空中', still = '静止', run = '走り', sprint = 'スプリント', }, first_shot = '初弾', increment = '増加量', maximum = '最大', na = '–', }, spreaddecay = { name = '拡散回復', format = '<span class="text-type-number">%.0f</span>°/秒<small> (遅延 <span class="text-type-number">%.2f</span> 秒)</small>', delay = { name = ' (遅延 ', format = '%.2f', unit = ' 秒)', }, rate = { name = 'レート ', format = '%.1f', unit = '°/秒', }, }, }, } return configuration