🌟現在、鉄壁 鉄壁ヘッドショットには対応済みです。
鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。

「モジュール:WeaponInfobox/configuration」の版間の差分

提供:Apex Data
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(射撃モードの英語カテゴリー表記の変更)
(移動速度の区切りリソースの追加)
 
(同じ利用者による、間の63版が非表示)
6行目: 6行目:
category = {
category = {
name = 'Type',
name = 'Type',
assault_rifle = "Assault rifles",
sub_machine_gun = "Sub machine guns",
light_machine_gun = "Light machine guns",
sniper = "Sniper rifles",
shotgun = "Shotguns",
pistol = "Pistols",
},
},
ammo = {
ammo = {
name = 'Ammo',
name = 'Ammo',
light = "Light Rounds",
},
heavy = "Heavy Rounds",
cost = {
energy = "Energy Ammo",
name = 'Cost (Arena)',
sniper = "Sniper Ammo",
header = '[[File:Materials.png|x24px|link=|alt=Crafting Metals]] ',
shotgun = "Shotgun Shells",
special_light = "Special Light Rounds",
special_heavy = "Special Heavy Rounds",
special_energy = "Special Energy Ammo",
special_sniper = "Special Sniper Ammo",
special_shotgun = "Special Shotgun Shells",
},
},
mode = {
mode = {
37行目: 25行目:
},
},
damage = {
damage = {
name = 'Damage',
name = '[[Damage]]',
head = 'Head',
head = 'Head ',
head_category = '[[Category:Weapons that headshot damage multiplier is %sx]]',
head_category = '[[Category:Weapons that headshot multiplier is %sx]]',
legs = 'Legs',
head_effective_range = '(HS effective range: %.1fm)',
legs = 'Legs ',
shotgun = '%d × %d pellets',
shotgun = '%d × %d pellets',
shotgun_unit = ' pellets',
unit = 'x',
unit = 'x',
},
},
firerate = {
firerate = {
name = 'Firerate',
name = '[[Firerate]]',
auto = 'Auto',
auto = 'Auto ',
auto_single = 'Auto/Single ',
burst = 'Burst ',
burst_average = 'Average ',
rps = {
rps = {
name = '',
name = '',
59行目: 52行目:
unit = ' rpm)',
unit = ' rpm)',
},
},
single = 'Single',
single = 'Single ',
},
projectilespeed = {
name = '[[Projectile speed]]',
format = '%s',
hitscan = '∞ (Hitscan)',
unit = ' m/s',
},
},
magazine = {
magazine = {
65行目: 64行目:
infinity = '∞',
infinity = '∞',
units = ' rounds',
units = ' rounds',
times = {
format = {
'once',
'twice',
'<span class="text-type-number">%d</span>&thinsp;times'
},
},
seconds = {
name = '(',
format = '%.2f',
unit = '&thinsp;sec)',
},
},
},
draw = {
movespeed = {
name = 'Draw time',
name = 'Move speed',
format = '%.2f',
format = '%.1f',
unit = '&thinsp;sec',
separator = ' <span class="text-separator">/</span> ',
unit = '%',
},
},
reload = {
duration = {
name = 'Reload',
na = 'N/A',
full = {
name = 'Duration (sec)',
name = 'Full',
without_standard_scope = '<small>w/Scope</small>',
format = '%.2f',
cooldown = {
name = '<small>(%d%%)</small>',
format = '%.3f',
unit = '&thinsp;sec',
rates = { 0.99, 0.8, 0.5, 0.3 },
},
cooldownoverheat = {
name = 'Cooldown<small> (Overheat)</small>',
format = '%.3f',
unit = '&thinsp;sec',
},
deploy = {
name = 'Draw',
format = '%.3f',
unit = '&thinsp;sec',
},
deployfirst = {
name = '<small>(First)</small>',
format = '%.3f',
unit = '&thinsp;sec',
},
holster = {
name = 'Holster',
format = '%.3f',
unit = '&thinsp;sec',
},
lower = {
name = 'Lower',
format = '%.3f',
unit = '&thinsp;sec',
},
raise = {
name = 'Raise',
format = '%.3f',
unit = '&thinsp;sec',
},
reload = {
name = 'Reload',
format = '%.3f',
unit = '&thinsp;sec',
},
reloadempty = {
name = 'Reload<small> (Empty)</small>',
format = '%.3f',
unit = '&thinsp;sec',
},
reloadsegmentone = {
name = 'Reload<small> (1 bullet)</small>',
format = '%.3f',
unit = '&thinsp;sec',
},
zoomin = {
name = 'Zoom In',
format = '%.3f',
unit = '&thinsp;sec',
},
zoomout = {
name = 'Zoom Out',
format = '%.3f',
unit = '&thinsp;sec',
unit = '&thinsp;sec',
},
},
tactical = {
},
name = 'Tactical',
dps = {
name = '[[DPS]]',
complex = '<small><span class="text-type-number">%s</span>&thinsp;&ndash;&thinsp;</small><wbr><span class="text-type-number">%s</span>',
simple  = '<span class="text-type-number">%s</span>',
altfire = '<small>Alt</small>',
charge_step_quantity  = {
'<small>1<sup>st</sup></small>',
'<small>2<sup>nd</sup></small>',
'<small>3<sup>rd</sup></small>',
'<small>%d<sup>th</sup></small>',
},
charge_stepless_format = '<small>%d%%</small>',
charge_stepless_half  = '<small>Half</small>',
charge_stepless_max    = '<small>Max</small>',
perk = {
normal = 'Normal',
lowprofile = 'Low Profile',
fortified = 'Fortified',
},
part = {
head = 'Head',
body = 'Body',
bodylegs = 'Body & Legs',
legs = 'Legs',
},
hopup = {
deadeyes_tempo = '%s (Max)&nbsp;',
},
},
spread = {
name = 'Spread',
normal = 'Normal',
anvil_receiver = 'Anvil Receiver',
full_charge = 'Full Charge',
state = {
name = 'State',
hip = 'Hip',
hip_class = 'vertical-english-cell',
ads = 'ADS',
ads_class = 'vertical-english-cell',
stand = 'Stand',
stand_class = 'vertical-english-cell',
standcrouch = 'Stand &<br>Crouch',
crouch = 'Crouch',
air = 'Air',
still = 'Still',
run = 'Run',
sprint = 'Sprint',
},
first_shot = '1st',
increment = 'Incr',
maximum = 'Max',
na = 'N/A',
},
spreaddecay = {
name = 'Spread Decay',
format = '<span class="text-type-number">%.0f</span>°/sec<small> (Delay <span class="text-type-number">%.2f</span>&thinsp;sec)</small>',
delay = {
name = '&nbsp;(Delay&nbsp;',
format = '%.2f',
format = '%.2f',
unit = '&thinsp;sec',
unit = '&thinsp;sec)',
},
rate = {
name = 'Rate&nbsp;',
format = '%.1f',
unit = '°/sec',
},
},
},
},
91行目: 224行目:
category = {
category = {
name = '種類',
name = '種類',
assault_rifle = "アサルトライフル",
sub_machine_gun = "サブマシンガン",
light_machine_gun = "ライトマシンガン",
sniper = "スナイパーライフル",
shotgun = "ショットガン",
pistol = "ピストル",
},
},
ammo = {
ammo = {
name = '弾薬',
name = '弾薬',
light = "ライトアモ",
},
heavy = "ヘビーアモ",
cost = {
energy = "エネルギーアモ",
name = '材料<small> (Arena)</small>',
sniper = "スナイパーアモ",
header = '[[File:Materials.png|x24px|link=|alt=材料]] ',
shotgun = "ショットガンアモ",
special_light = "専用ライトアモ",
special_heavy = "専用ヘビーアモ",
special_energy = "専用エネルギーアモ",
special_sniper = "専用スナイパーアモ",
special_shotgun = "専用ショットガンアモ",
},
},
mode = {
mode = {
122行目: 243行目:
},
},
damage = {
damage = {
name = 'ダメージ',
name = '[[ダメージ]]',
head = '頭',
head = '頭&nbsp;',
head_category = '[[Category:ヘッドショット倍率が%s倍の武器]]',
head_category = '[[Category:ヘッドショット倍率が%s倍の武器]]',
legs = '脚',
head_effective_range = '(HS有効射程 %.1fm)',
legs = '脚&nbsp;',
shotgun = '%d&thinsp;&times;&thinsp;%d&thinsp;片',
shotgun = '%d&thinsp;&times;&thinsp;%d&thinsp;片',
shotgun_unit = '&thinsp;片',
unit = '&thinsp;倍',
unit = '&thinsp;倍',
},
},
firerate = {
firerate = {
name = '射撃速度',
name = '[[射撃レート]]',
auto = 'オート',
auto = 'オート&nbsp;',
auto_single = 'オート・単発&nbsp;',
burst = 'バースト&nbsp;',
burst_average = '平均&nbsp;',
rps = {
rps = {
name = '',
name = '',
144行目: 270行目:
unit = '&thinsp;rpm)',
unit = '&thinsp;rpm)',
},
},
single = '単発',
single = '単発&nbsp;',
},
projectilespeed = {
name = '[[弾速]]',
format = '%s',
hitscan = '&infin; (ヒットスキャン)',
unit = '&thinsp;m/s',
},
},
magazine = {
magazine = {
name = '装填数',
name = '装弾数',
infinity = '&infin;',
infinity = '&infin;',
unit = '&thinsp;',
unit = '&thinsp;',
times = {
format = '<span class="text-type-number">%d</span>&thinsp;回',
},
seconds = {
name = '(',
format = '%.2f',
unit = '&thinsp;秒)',
},
},
},
draw = {
movespeed = {
name = '据銃時間',
name = '移動速度',
format = '%.2f',
format = '%.1f',
unit = '&thinsp;秒',
separator = ' <span class="text-separator">/</span> ',
unit = '%',
},
},
reload = {
duration = {
name = 'リロード',
na = '–',
full = {
name = '時間 (秒)',
name = 'フル',
without_standard_scope = '<small>(標準サイト以外)</small>',
format = '%.2f',
cooldown = {
name = '<small>(%d%%)</small>',
format = '%.3f',
unit = '&thinsp;sec',
rates = { 0.99, 0.8, 0.5, 0.3 },
},
cooldownoverheat = {
name = '冷却<small> (過熱)</small>',
format = '%.3f',
unit = '&thinsp;sec',
},
deploy = {
name = '据銃',
format = '%.3f',
unit = '&thinsp;秒',
},
deployfirst = {
name = '<small>(初回)</small>',
format = '%.3f',
unit = '&thinsp;秒',
},
holster = {
name = '収納',
format = '%.3f',
unit = '&thinsp;秒',
},
lower = {
name = '放棄',
format = '%.3f',
unit = '&thinsp;秒',
},
raise = {
name = '取得',
format = '%.3f',
unit = '&thinsp;秒',
},
reload = {
name = 'リロード',
format = '%.3f',
unit = '&thinsp;秒',
},
reloadempty = {
name = 'リロード<small> (空)</small>',
format = '%.3f',
unit = '&thinsp;秒',
},
reloadsegmentone = {
name = 'リロード<small> (1弾)</small>',
format = '%.3f',
unit = '&thinsp;秒',
},
zoomin = {
name = 'ADS移行',
format = '%.3f',
unit = '&thinsp;秒',
},
zoomout = {
name = 'ADS解除',
format = '%.3f',
unit = '&thinsp;秒',
unit = '&thinsp;秒',
},
},
tactical = {
},
name = 'タクティカル',
dps = {
name = '[[DPS]]',
complex = '<small><span class="text-type-number">%s</span>~</small><wbr><span class="text-type-number">%s</span>',
simple  = '<span class="text-type-number">%s</span>',
altfire = '<small>代替</small>',
charge_step_quantity  = { '<small>%d段階</small>' },
charge_stepless_format = '<small>%d%%</small>',
charge_stepless_half  = '<small>半</small>',
charge_stepless_max    = '<small>全</small>',
perk = {
normal = '通常',
lowprofile = '小柄',
fortified = '鉄壁',
},
part = {
head = '頭',
body = '胴',
bodylegs = '胴・脚',
legs = '脚',
},
hopup = {
deadeyes_tempo = '%s (最大)&nbsp;',
},
},
spread = {
name = '拡散',
normal = '通常',
anvil_receiver = 'アンビルレシーバー',
full_charge = '最大溜め',
state = {
name = '状態',
hip = '腰だめ',
hip_class = 'vertical-cell',
ads = 'ADS',
ads_class = 'vertical-english-cell',
stand = '立ち',
stand_class = 'vertical-cell',
standcrouch = '立ち・しゃがみ',
crouch = 'しゃがみ',
air = '空中',
still = '静止',
run = '走り',
sprint = 'スプリント',
},
first_shot = '初弾',
increment = '増加量',
maximum = '最大',
na = '–',
},
spreaddecay = {
name = '拡散回復',
format = '<span class="text-type-number">%.0f</span>°/秒<small> (遅延 <span class="text-type-number">%.2f</span>&thinsp;秒)</small>',
delay = {
name = '&nbsp;(遅延&nbsp;',
format = '%.2f',
format = '%.2f',
unit = '&thinsp;秒',
unit = '&thinsp;秒)',
},
rate = {
name = 'レート&nbsp;',
format = '%.1f',
unit = '°/秒',
},
},
},
},

2021年9月18日 (土) 09:32時点における最新版

このモジュールについての説明文ページを モジュール:WeaponInfobox/configuration/doc に作成できます

local configuration = {
	en = {
		release = {
			name = 'Release',
		},
		category = {
			name = 'Type',
		},
		ammo = {
			name = 'Ammo',
		},
		cost = {
			name = 'Cost (Arena)',
			header = '[[File:Materials.png|x24px|link=|alt=Crafting Metals]] ',
		},
		mode = {
			name = 'Fire mode',
			auto = 'Auto',
			auto_category = '[[Category:Weapons with Auto fire mode]]',
			burst = '%d-round Burst',
			burst_category = '[[Category:Weapons with Burst fire mode]]',
			separator = ', ',
			single = 'Single',
			single_category = '[[Category:Weapons with Single fire mode]]',
		},
		damage = {
			name = '[[Damage]]',
			head = 'Head&nbsp;',
			head_category = '[[Category:Weapons that headshot multiplier is %sx]]',
			head_effective_range = '(HS effective range: %.1fm)',
			legs = 'Legs&nbsp;',
			shotgun = '%d&thinsp;&times;&thinsp;%d&thinsp;pellets',
			shotgun_unit = '&thinsp;pellets',
			unit = 'x',
		},
		firerate = {
			name = '[[Firerate]]',
			auto = 'Auto&nbsp;',
			auto_single = 'Auto/Single&nbsp;',
			burst = 'Burst&nbsp;',
			burst_average = 'Average&nbsp;',
			rps = {
				name = '',
				format = '%.2f',
				separator = '&thinsp;-&thinsp;',
				unit = '&thinsp;rps&nbsp;',
			},
			rpm = {
				name = '(',
				format = '%.0f',
				separator = '&thinsp;-&thinsp;',
				unit = '&thinsp;rpm)',
			},
			single = 'Single&nbsp;',
		},
		projectilespeed = {
			name = '[[Projectile speed]]',
			format = '%s',
			hitscan = '&infin; (Hitscan)',
			unit = '&thinsp;m/s',
		},
		magazine = {
			name = 'Magazine',
			infinity = '&infin;',
			units = '&thinsp;rounds',
			times = {
				format = {
					'once',
					'twice',
					'<span class="text-type-number">%d</span>&thinsp;times'
				},
			},
			seconds = {
				name = '(',
				format = '%.2f',
				unit = '&thinsp;sec)',
			},
		},
		movespeed = {
			name = 'Move speed',
			format = '%.1f',
			separator = ' <span class="text-separator">/</span> ',
			unit = '%',
		},
		duration = {
			na = 'N/A',
			name = 'Duration (sec)',
			without_standard_scope = '<small>w/Scope</small>',
			cooldown = {
				name = '<small>(%d%%)</small>',
				format = '%.3f',
				unit = '&thinsp;sec',
				rates = { 0.99, 0.8, 0.5, 0.3 },
			},
			cooldownoverheat = {
				name = 'Cooldown<small> (Overheat)</small>',
				format = '%.3f',
				unit = '&thinsp;sec',
			},
			deploy = {
				name = 'Draw',
				format = '%.3f',
				unit = '&thinsp;sec',
			},
			deployfirst = {
				name = '<small>(First)</small>',
				format = '%.3f',
				unit = '&thinsp;sec',
			},
			holster = {
				name = 'Holster',
				format = '%.3f',
				unit = '&thinsp;sec',
			},
			lower = {
				name = 'Lower',
				format = '%.3f',
				unit = '&thinsp;sec',
			},
			raise = {
				name = 'Raise',
				format = '%.3f',
				unit = '&thinsp;sec',
			},
			reload = {
				name = 'Reload',
				format = '%.3f',
				unit = '&thinsp;sec',
			},
			reloadempty = {
				name = 'Reload<small> (Empty)</small>',
				format = '%.3f',
				unit = '&thinsp;sec',
			},
			reloadsegmentone = {
				name = 'Reload<small> (1 bullet)</small>',
				format = '%.3f',
				unit = '&thinsp;sec',
			},
			zoomin = {
				name = 'Zoom In',
				format = '%.3f',
				unit = '&thinsp;sec',
			},
			zoomout = {
				name = 'Zoom Out',
				format = '%.3f',
				unit = '&thinsp;sec',
			},
		},
		dps = {
			name = '[[DPS]]',
			complex = '<small><span class="text-type-number">%s</span>&thinsp;&ndash;&thinsp;</small><wbr><span class="text-type-number">%s</span>',
			simple  = '<span class="text-type-number">%s</span>',
			altfire = '<small>Alt</small>',
			charge_step_quantity   = {
				'<small>1<sup>st</sup></small>',
				'<small>2<sup>nd</sup></small>',
				'<small>3<sup>rd</sup></small>',
				'<small>%d<sup>th</sup></small>',
			},
			charge_stepless_format = '<small>%d%%</small>',
			charge_stepless_half   = '<small>Half</small>',
			charge_stepless_max    = '<small>Max</small>',
			perk = {
				normal = 'Normal',
				lowprofile = 'Low Profile',
				fortified = 'Fortified',
			},
			part = {
				head = 'Head',
				body = 'Body',
				bodylegs = 'Body & Legs',
				legs = 'Legs',
			},
			hopup = {
				deadeyes_tempo = '%s (Max)&nbsp;',	
			},
		},
		spread = {
			name = 'Spread',
			normal = 'Normal',
			anvil_receiver = 'Anvil Receiver',
			full_charge = 'Full Charge',
			state = {
				name = 'State',
				hip = 'Hip',
				hip_class = 'vertical-english-cell',
				ads = 'ADS',
				ads_class = 'vertical-english-cell',
				stand = 'Stand',
				stand_class = 'vertical-english-cell',
				standcrouch = 'Stand &<br>Crouch',
				crouch = 'Crouch',
				air = 'Air',
				still = 'Still',
				run = 'Run',
				sprint = 'Sprint',
			},
			first_shot = '1st',
			increment = 'Incr',
			maximum = 'Max',
			na = 'N/A',
		},
		spreaddecay = {
			name = 'Spread Decay',
			format = '<span class="text-type-number">%.0f</span>°/sec<small> (Delay <span class="text-type-number">%.2f</span>&thinsp;sec)</small>',
			delay = {
				name = '&nbsp;(Delay&nbsp;',
				format = '%.2f',
				unit = '&thinsp;sec)',
			},
			rate = {
				name = 'Rate&nbsp;',
				format = '%.1f',
				unit = '°/sec',
			},
		},
	},
	ja = {
		release = {
			name = 'リリース日',
		},
		category = {
			name = '種類',
		},
		ammo = {
			name = '弾薬',
		},
		cost = {
			name = '材料<small> (Arena)</small>',
			header = '[[File:Materials.png|x24px|link=|alt=材料]] ',
		},
		mode = {
			name = '射撃モード',
			auto = 'オート',
			auto_category = '[[Category:オート射撃モードが使用できる武器]]',
			burst = '%d点バースト',
			burst_category = '[[Category:バースト射撃モードが使用できる武器]]',
			separator = '・',
			single = '単発',
			single_category = '[[Category:単発射撃モードが使用できる武器]]',
		},
		damage = {
			name = '[[ダメージ]]',
			head = '頭&nbsp;',
			head_category = '[[Category:ヘッドショット倍率が%s倍の武器]]',
			head_effective_range = '(HS有効射程 %.1fm)',
			legs = '脚&nbsp;',
			shotgun = '%d&thinsp;&times;&thinsp;%d&thinsp;片',
			shotgun_unit = '&thinsp;片',
			unit = '&thinsp;倍',
		},
		firerate = {
			name = '[[射撃レート]]',
			auto = 'オート&nbsp;',
			auto_single = 'オート・単発&nbsp;',
			burst = 'バースト&nbsp;',
			burst_average = '平均&nbsp;',
			rps = {
				name = '',
				format = '%.2f',
				separator = '&thinsp;-&thinsp;',
				unit = '&thinsp;rps&nbsp;',
			},
			rpm = {
				name = '(',
				format = '%.0f',
				separator = '&thinsp;-&thinsp;',
				unit = '&thinsp;rpm)',
			},
			single = '単発&nbsp;',
		},
		projectilespeed = {
			name = '[[弾速]]',
			format = '%s',
			hitscan = '&infin; (ヒットスキャン)',
			unit = '&thinsp;m/s',
		},
		magazine = {
			name = '装弾数',
			infinity = '&infin;',
			unit = '&thinsp;弾',
			times = {
				format = '<span class="text-type-number">%d</span>&thinsp;回',
			},
			seconds = {
				name = '(',
				format = '%.2f',
				unit = '&thinsp;秒)',
			},
		},
		movespeed = {
			name = '移動速度',
			format = '%.1f',
			separator = ' <span class="text-separator">/</span> ',
			unit = '%',
		},
		duration = {
			na = '–',
			name = '時間 (秒)',
			without_standard_scope = '<small>(標準サイト以外)</small>',
			cooldown = {
				name = '<small>(%d%%)</small>',
				format = '%.3f',
				unit = '&thinsp;sec',
				rates = { 0.99, 0.8, 0.5, 0.3 },
			},
			cooldownoverheat = {
				name = '冷却<small> (過熱)</small>',
				format = '%.3f',
				unit = '&thinsp;sec',
			},
			deploy = {
				name = '据銃',
				format = '%.3f',
				unit = '&thinsp;秒',
			},
			deployfirst = {
				name = '<small>(初回)</small>',
				format = '%.3f',
				unit = '&thinsp;秒',
			},
			holster = {
				name = '収納',
				format = '%.3f',
				unit = '&thinsp;秒',
			},
			lower = {
				name = '放棄',
				format = '%.3f',
				unit = '&thinsp;秒',
			},
			raise = {
				name = '取得',
				format = '%.3f',
				unit = '&thinsp;秒',
			},
			reload = {
				name = 'リロード',
				format = '%.3f',
				unit = '&thinsp;秒',
			},
			reloadempty = {
				name = 'リロード<small> (空)</small>',
				format = '%.3f',
				unit = '&thinsp;秒',
			},
			reloadsegmentone = {
				name = 'リロード<small> (1弾)</small>',
				format = '%.3f',
				unit = '&thinsp;秒',
			},
			zoomin = {
				name = 'ADS移行',
				format = '%.3f',
				unit = '&thinsp;秒',
			},
			zoomout = {
				name = 'ADS解除',
				format = '%.3f',
				unit = '&thinsp;秒',
			},
		},
		dps = {
			name = '[[DPS]]',
			complex = '<small><span class="text-type-number">%s</span>~</small><wbr><span class="text-type-number">%s</span>',
			simple  = '<span class="text-type-number">%s</span>',
			altfire = '<small>代替</small>',
			charge_step_quantity   = { '<small>%d段階</small>' },
			charge_stepless_format = '<small>%d%%</small>',
			charge_stepless_half   = '<small>半</small>',
			charge_stepless_max    = '<small>全</small>',
			perk = {
				normal = '通常',
				lowprofile = '小柄',
				fortified = '鉄壁',
			},
			part = {
				head = '頭',
				body = '胴',
				bodylegs = '胴・脚',
				legs = '脚',
			},
			hopup = {
				deadeyes_tempo = '%s (最大)&nbsp;',	
			},
		},
		spread = {
			name = '拡散',
			normal = '通常',
			anvil_receiver = 'アンビルレシーバー',
			full_charge = '最大溜め',
			state = {
				name = '状態',
				hip = '腰だめ',
				hip_class = 'vertical-cell',
				ads = 'ADS',
				ads_class = 'vertical-english-cell',
				stand = '立ち',
				stand_class = 'vertical-cell',
				standcrouch = '立ち・しゃがみ',
				crouch = 'しゃがみ',
				air = '空中',
				still = '静止',
				run = '走り',
				sprint = 'スプリント',
			},
			first_shot = '初弾',
			increment = '増加量',
			maximum = '最大',
			na = '–',
		},
		spreaddecay = {
			name = '拡散回復',
			format = '<span class="text-type-number">%.0f</span>°/秒<small> (遅延 <span class="text-type-number">%.2f</span>&thinsp;秒)</small>',
			delay = {
				name = '&nbsp;(遅延&nbsp;',
				format = '%.2f',
				unit = '&thinsp;秒)',
			},
			rate = {
				name = 'レート&nbsp;',
				format = '%.1f',
				unit = '°/秒',
			},
		},
	},
}

return configuration