| 🌟 | 現在、 鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。 |
「モジュール:WeaponInfobox/configuration」の版間の差分
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format = '%.3f', | format = '%.3f', | ||
unit = ' sec', | unit = ' sec', | ||
}, | |||
}, | |||
dps = { | |||
name = 'DPS', | |||
complex = '<small><span class="text-type-number">%s</span> – </small><wbr><span class="text-type-number">%s</span>', | |||
perk = { | |||
normal = 'Normal', | |||
lowprofile = 'Low Profile', | |||
fortified = 'Fortified', | |||
}, | |||
part = { | |||
head = 'Head', | |||
body = 'Body', | |||
bodylegs = 'Body & Legs', | |||
legs = 'Legs', | |||
}, | }, | ||
}, | }, | ||
| 187行目: | 202行目: | ||
format = '%.3f', | format = '%.3f', | ||
unit = ' 秒', | unit = ' 秒', | ||
}, | |||
}, | |||
dps = { | |||
name = 'DPS', | |||
complex = '<small><span class="text-type-number">%s</span>~</small><wbr><span class="text-type-number">%s</span>', | |||
perk = { | |||
normal = '通常', | |||
lowprofile = '小柄', | |||
fortified = '鉄壁', | |||
}, | |||
part = { | |||
head = '頭', | |||
body = '胴', | |||
bodylegs = '胴・脚', | |||
legs = '脚', | |||
}, | }, | ||
}, | }, | ||
2021年5月21日 (金) 12:10時点における版
このモジュールについての説明文ページを モジュール:WeaponInfobox/configuration/doc に作成できます
local configuration = {
en = {
release = {
name = 'Release',
},
category = {
name = 'Type',
},
ammo = {
name = 'Ammo',
},
mode = {
name = 'Fire mode',
auto = 'Auto',
auto_category = '[[Category:Weapons with Auto fire mode]]',
burst = '%d-round Burst',
burst_category = '[[Category:Weapons with Burst fire mode]]',
separator = ', ',
single = 'Single',
single_category = '[[Category:Weapons with Single fire mode]]',
},
damage = {
name = '[[Damage]]',
head = 'Head ',
head_category = '[[Category:Weapons that headshot damage multiplier is %sx]]',
legs = 'Legs ',
shotgun = '%d × %d pellets',
shotgun_unit = ' pellets',
unit = 'x',
},
firerate = {
name = '[[Firerate]]',
auto = 'Auto ',
auto_single = 'Auto/Single ',
burst = 'Burst ',
burst_average = 'Average ',
rps = {
name = '',
format = '%.2f',
separator = ' - ',
unit = ' rps ',
},
rpm = {
name = '(',
format = '%.0f',
separator = ' - ',
unit = ' rpm)',
},
single = 'Single ',
},
projectilespeed = {
name = '[[Projectile speed]]',
format = '%s',
hitscan = '∞ (Hitscan)',
unit = ' m/s',
},
magazine = {
name = 'Magazine',
infinity = '∞',
units = ' rounds',
times = {
format = {
'once',
'twice',
'<span class="text-type-number">%d</span> times'
},
},
},
draw = {
name = 'Draw time',
format = '%.2f',
unit = ' sec',
},
reload = {
name = 'Reload',
full = {
name = 'Full',
format = '%.3f',
unit = ' sec',
},
tactical = {
name = 'Tactical',
format = '%.3f',
unit = ' sec',
},
},
dps = {
name = 'DPS',
complex = '<small><span class="text-type-number">%s</span> – </small><wbr><span class="text-type-number">%s</span>',
perk = {
normal = 'Normal',
lowprofile = 'Low Profile',
fortified = 'Fortified',
},
part = {
head = 'Head',
body = 'Body',
bodylegs = 'Body & Legs',
legs = 'Legs',
},
},
spread = {
name = 'Spread',
state = {
name = 'State',
hip = 'Hip',
hip_class = 'vertical-english-cell',
ads = 'ADS',
ads_class = 'vertical-english-cell',
stand = 'Stand',
stand_class = 'vertical-english-cell',
standcrouch = 'Stand &<br>Crouch',
crouch = 'Crouch',
air = 'Air',
still = 'Still',
run = 'Run',
sprint = 'Sprint',
},
first_shot = '1st',
increment = 'Incr',
maximum = 'Max',
na = 'N/A',
},
},
ja = {
release = {
name = 'リリース日',
},
category = {
name = '種類',
},
ammo = {
name = '弾薬',
},
mode = {
name = '射撃モード',
auto = 'オート',
auto_category = '[[Category:オート射撃モードが使用できる武器]]',
burst = '%d点バースト',
burst_category = '[[Category:バースト射撃モードが使用できる武器]]',
separator = '・',
single = '単発',
single_category = '[[Category:単発射撃モードが使用できる武器]]',
},
damage = {
name = '[[ダメージ]]',
head = '頭 ',
head_category = '[[Category:ヘッドショット倍率が%s倍の武器]]',
legs = '脚 ',
shotgun = '%d × %d 片',
shotgun_unit = ' 片',
unit = ' 倍',
},
firerate = {
name = '[[発射レート]]',
auto = 'オート ',
auto_single = 'オート・単発 ',
burst = 'バースト ',
burst_average = '平均 ',
rps = {
name = '',
format = '%.2f',
separator = ' - ',
unit = ' rps ',
},
rpm = {
name = '(',
format = '%.0f',
separator = ' - ',
unit = ' rpm)',
},
single = '単発 ',
},
projectilespeed = {
name = '[[弾速]]',
format = '%s',
hitscan = '∞ (ヒットスキャン)',
unit = ' m/s',
},
magazine = {
name = '装弾数',
infinity = '∞',
unit = ' 発',
times = {
format = '<span class="text-type-number">%d</span> 回',
},
},
draw = {
name = '据銃時間',
format = '%.2f',
unit = ' 秒',
},
reload = {
name = 'リロード',
full = {
name = 'フル',
format = '%.3f',
unit = ' 秒',
},
tactical = {
name = 'タクティカル',
format = '%.3f',
unit = ' 秒',
},
},
dps = {
name = 'DPS',
complex = '<small><span class="text-type-number">%s</span>~</small><wbr><span class="text-type-number">%s</span>',
perk = {
normal = '通常',
lowprofile = '小柄',
fortified = '鉄壁',
},
part = {
head = '頭',
body = '胴',
bodylegs = '胴・脚',
legs = '脚',
},
},
spread = {
name = '拡散',
state = {
name = '状態',
hip = '腰だめ',
hip_class = 'vertical-cell',
ads = 'ADS',
ads_class = 'vertical-english-cell',
stand = '立ち',
stand_class = 'vertical-cell',
standcrouch = '立ち・しゃがみ',
crouch = 'しゃがみ',
air = '空中',
still = '静止',
run = '走り',
sprint = 'スプリント',
},
first_shot = '初弾',
increment = '増加量',
maximum = '最大',
na = '–',
},
},
}
return configuration