🌟現在、鉄壁 鉄壁ヘッドショットには対応済みです。
鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。

モジュール:Stat/Weapon

提供:Apex Data
ナビゲーションに移動 検索に移動

このモジュールについての説明文ページを モジュール:Stat/Weapon/doc に作成できます

local p = {}

local aw = require('Module:Utility/Library')

-- Assault Rifle
local assault_rifle = {
	category                    = "assault_rifle",
	release                     = os.time { year = 2019, month = 2, day = 5, hour = 5 },
	
	damage_near_distance        =  1000,
	damage_far_distance         =  2500,
	damage_very_far_distance    =  5000,
	damage_head_distance        = 11828, -- 300m
	damage_head_scale           =     1.75,
	damage_legs_scale           =     0.75,
	
	move_speed                  = 0.5,
	projectile_drag_coefficient = 0.0025,
	projectile_gravity_scale    = 1.3,
	bolt_zero_distance          = 1968.5, -- 50m
	projectile_lifetime         = 5.0,
	spread = {
		stand_hip               = 3.0,
		stand_hip_run           = 6.6,
		stand_hip_sprint        = 8.4,
		crouch_hip              = 2.4,
		air_hip                 = 8.4,
		
		stand_ads               = 0,
		crouch_ads              = 0,
		air_ads                 = 6.0,
		
		moving_increase_rate    = 3,
		moving_decay_rate       = 10.5,
		kick_on_fire = {
			stand_hip           = 0.2,
			crouch_hip          = 0.2,
			air_hip             = 0.2,
			
			stand_ads           = 0,
			crouch_ads          = 0,
			air_ads             = 0,
		},
		max_kick = {
			stand_hip           = 2.0,
			crouch_hip          = 1.5,
			air_hip             = 3.0,
			
			stand_ads           = 0,
			crouch_ads          = 0,
			air_ads             = 0,
		},
		decay_delay             = 0.25,
		decay_rate              = 10.0,
	},
	time = {
		draw     = 0.6,
		holster  = 0.55,
		upper    = 0.5,
		lower    = 0.4,
		zoom_in  = 0.27,
		zoom_out = 0.23,
		hcog_classic       = { zoom_in = 0.29, zoom_out = 0.25 },
		hcog_bruiser       = { zoom_in = 0.29, zoom_out = 0.25 },
		holosight          = { zoom_in = 0.29, zoom_out = 0.25 },
		holosight_variable = { zoom_in = 0.29, zoom_out = 0.25 },
		hcog_ranged        = { zoom_in = 0.34, zoom_out = 0.29 },
		aog_variable       = { zoom_in = 0.36, zoom_out = 0.3  },
	},
}

p["VK-47フラットライン"] = aw.mergeTable(assault_rifle, {
	localization = {
		["Japanese_Short"] = "フラットライン",
	},
	ammo = "heavy",
	ammo_mobile = "heavy",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = true,
		laser_sight = false,
		stock = true,
	},
	cost = { 550, 750, 1000, 1350 },
	damage = {
		base = 18,
	},
	damage_near_value     = 18,
	damage_far_value      = 18,
	damage_very_far_value = 18,
	firerate = 10,
	is_semi_auto = false,
	magazine = { 20, 25, 28, 30 },
	magazine_mobile = { 22, 27, 31, 34 },
	projectile_speed = 26000,
	time = {
		reload      = 2.4,
		reloadempty = 3.1,
		deployfirst = 1.25,
	},
	altfire = {
		is_semi_auto = true,
	},
	anvil_receiver = {
		ammo_per_shot = 2,
		damage = {
			base = 43,
		},
		damage_near_distance     = 1000,
		damage_near_value        = 43,
		damage_far_distance      = 2500,
		damage_far_value         = 43,
		damage_very_far_distance = 5000,
		damage_very_far_value    = 43,
		damage_head_distance     = 11828, -- 300m
		damage_head_scale        = 1.75,
		damage_legs_scale        = 0.9,
		firerate = 2.9,
		is_semi_auto = true,
		spread = {
			stand_hip            = 6.5,
			stand_hip_run        = 8.5,
			stand_hip_sprint     = 9.5,
			crouch_hip           = 5.0,
			air_hip              = 9.5,
			
			stand_ads            = 0.0,
			crouch_ads           = 0.0,
			air_ads              = 6.0,
			
			moving_increase_rate = 20,
			moving_decay_rate    = 25,
			kick_on_fire = {
				stand_hip        = 0.75,
				crouch_hip       = 0.75,
				air_hip          = 0.75,
				
				stand_ads        = 0.0,
				crouch_ads       = 0.0,
				air_ads          = 0.0,
			},
			max_kick = {
				stand_hip        = 9.0,
				crouch_hip       = 6.0,
				air_hip          = 9.0,
				
				stand_ads        = 0,
				crouch_ads       = 0,
				air_ads          = 0,
			},
			decay_delay          = 0.325,
			decay_rate           = 12.0,
		},
	},
})

p["ヘムロックバーストAR"] = aw.mergeTable(assault_rifle, {
	localization = {
		["Japanese_Short"] = "ヘムロック",
	},
	ammo = "heavy",
	ammo_mobile = "heavy",
	attachments = {
		barrel_stabilizer = true,
		extended_mag_or_shotgun_bolt = true,
		laser_sight = false,
		stock = true,
	},
	burst_count = 3,
	burst_delay = 0.28,
	cost = { 450, 600, 800, 1100 },
	damage = {
		base = 20,
	},
	damage_near_value     = 20,
	damage_far_value      = 20,
	damage_very_far_value = 20,
	firerate = 15.5,
	is_semi_auto = true,
	magazine = { 18, 24, 27, 30 },
	magazine_mobile = { 21, 27, 30, 36 },
	projectile_speed = 27500,
	spread = {
		stand_hip        = 3.6,
		stand_hip_run    = 7.15,
		stand_hip_sprint = 8.4,
		crouch_hip       = 3.0,
		air_hip          = 8.4,
		kick_on_fire = {
			stand_hip    = 0.45,
			crouch_hip   = 0.45,
			air_hip      = 0.45,
		},
		max_kick = {
			stand_hip    = 3.75,
			crouch_hip   = 3.0,
			air_hip      = 5.0,
		},
		decay_delay      = 0.21,
		decay_rate       = 14.0,
	},
	time = {
		reload      = 2.4,
		reloadempty = 2.85,
		deployfirst = 1.25,
	},
	altfire = {
		burst_count  = 0,
		burst_delay  = 0,
		is_semi_auto = true,
		firerate     = 6.4,
	},
	boosted_loader = {
		magazine = { 24, 30, 33, 36 },
		reloadfast = 1.75,
	},
})

p["R-301カービン"] = aw.mergeTable(assault_rifle, {
	localization = {
		["Japanese_Short"] = "R-301",
	},
	ammo = "light",
	ammo_mobile = "light",
	attachments = {
		barrel_stabilizer = true,
		extended_mag_or_shotgun_bolt = true,
		laser_sight = false,
		stock = true,
	},
	cost = { 600, 800, 1150, 1500 },
	damage = {
		base = 14,
	},
	damage_near_value     = 14,
	damage_far_value      = 14,
	damage_very_far_value = 14,
	firerate = 13.5,
 	is_semi_auto = false,
	magazine = { 18, 20, 25, 28 },
	magazine_mobile = { 20, 22, 28, 32 },
	projectile_speed = 29000,
	time = {
		reload      = 2.4,
		reloadempty = 3.2,
		deployfirst = 1.1,
	},
	altfire = {
		is_semi_auto = true,
	},
	anvil_receiver = {
		ammo_per_shot = 2,
		damage = {
			base = 35,
		},
		damage_near_distance     = 1000,
		damage_near_value        = 35,
		damage_far_distance      = 2500,
		damage_far_value         = 35,
		damage_very_far_distance = 5000,
		damage_very_far_value    = 35,
		damage_head_distance     = 11828, -- 300m
		damage_head_scale        = 1.75,
		damage_legs_scale        = 0.9,
		firerate = 3.5,
		spread = {
			stand_hip            = 6.5,
			stand_hip_run        = 8.5,
			stand_hip_sprint     = 9.5,
			crouch_hip           = 5.0,
			air_hip              = 9.5,
			
			stand_ads            = 0.0,
			crouch_ads           = 0.0,
			air_ads              = 6.0,
			
			moving_increase_rate = 20,
			moving_decay_rate    = 25,
			kick_on_fire = {
				stand_hip        = 0.65,
				crouch_hip       = 0.65,
				air_hip          = 0.65,
				
				stand_ads        = 0.0,
				crouch_ads       = 0.0,
				air_ads          = 0.0,
			},
			max_kick = {
				stand_hip        = 9.0,
				crouch_hip       = 6.0,
				air_hip          = 9.0,
				
				stand_ads        = 0,
				crouch_ads       = 0,
				air_ads          = 0,
			},
			decay_delay          = 0.275,
			decay_rate           = 12.0,
		},
	},
})

p["ハボックライフル"] = aw.mergeTable(assault_rifle, {
	localization = {
		["Japanese_Short"] = "ハボック",
	},
	ammo = "energy",
	ammo_mobile = "energy",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = true,
		laser_sight = false,
		stock = true,
	},
	cost = { 400, 600, 850, 1250 },
	damage = {
		base = 18,
	},
	damage_near_value     = 18,
	damage_far_value      = 18,
	damage_very_far_value = 18,
	firerate = 11.2,
 	is_semi_auto = false,
	magazine = { 24, 28, 32, 36 },
	magazine_mobile = { 26, 30, 34, 38 },
	projectile_drag_coefficient = 0,
	projectile_gravity_scale    = 1.15,
	projectile_speed            = 30500,
	raise = 0.42,
	release = os.time { year = 2019, month = 4, day = 17, hour = 3 },
	time = {
		reload      = 3.2,
		reloadempty = 3.2,
		deployfirst = 1.5,
	},
	selectfire_receiver = {
		ammo_per_shot = 4,
		damage = {
			base    = 60,
		},
		damage_near_distance     = 2952, --  (75m) <= 1377 (35m)
		damage_near_value        =   60, -- <= 55
		damage_far_distance      = 4921, -- (125m) <= 2952 (75m)
		damage_far_value         =   50, -- <= 45
		damage_very_far_distance = 9842, -- (250m)
		damage_very_far_value    =   15,
		damage_head_distance     = 5905, -- (150m)
		damage_head_scale        =    1.5,
		damage_legs_scale        =    1,
		firerate = 1.8,
	 	is_semi_auto = true,
		raise = 0.6,
	},
	turbocharger = {
		raise = 0.01,
	},
})

-- Sub Machine Gun
local submachine_gun = {
	category                    = "sub_machine_gun",
	release                     = os.time { year = 2019, month = 2, day = 5, hour = 5 },
	
	damage_near_distance        =  900,
	damage_far_distance         = 1500,
	damage_very_far_distance    = 3500,
	damage_head_distance        = 1500,
	damage_head_scale           =    1.5,
	damage_legs_scale           =    0.8,
	
	move_speed                  = 0.85,
	projectile_drag_coefficient = 0.0025,
	projectile_gravity_scale    = 1.15,
	bolt_zero_distance          = 1378.0, -- 35m
	projectile_lifetime         = 3.0,
	spread = {
		stand_hip               = 2.0,
		stand_hip_run           = 3.0,
		stand_hip_sprint        = 5.0,
		crouch_hip              = 1.6,
		air_hip                 = 7.0,
		
		stand_ads               = 0.35,
		crouch_ads              = 0.25,
		air_ads                 = 5.0,
		
		moving_increase_rate    = 3,
		moving_decay_rate       = 10.5,
		kick_on_fire = {
			stand_hip           = 0.18,
			crouch_hip          = 0.18,
			air_hip             = 0.18,
			
			stand_ads           = 0,
			crouch_ads          = 0,
			air_ads             = 0,
		},
		max_kick = {
			stand_hip           = 2.0,
			crouch_hip          = 1.5,
			air_hip             = 3.0,
			
			stand_ads           = 0,
			crouch_ads          = 0,
			air_ads             = 0,
		},
		decay_delay             = 0.15,
		decay_rate              = 12.0,
	},
	time = {
		draw     = 0.35,
		holster  = 0.3,
		upper    = 0.3,
		lower    = 0.25,
		zoom_in  = 0.22,
		zoom_out = 0.2,
		hcog_classic       = { zoom_in = 0.24, zoom_out = 0.22 },
		hcog_bruiser       = { zoom_in = 0.24, zoom_out = 0.22 },
		holosight          = { zoom_in = 0.24, zoom_out = 0.22 },
		holosight_variable = { zoom_in = 0.24, zoom_out = 0.22 },
		threat             = { zoom_in = 0.24, zoom_out = 0.22 },
		--hcog_ranged        = { zoom_in = 0.27, zoom_out = 0.23 },
		--aog_variable       = { zoom_in = 0.27, zoom_out = 0.23 },
	},
}

p["オルタネーターSMG"] = aw.mergeTable(submachine_gun, {
	localization = {
		["Japanese_Short"] = "オルタネーター",
	},
	ammo = "light",
	ammo_mobile = "light",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = true,
		laser_sight = true,
		stock = true,
		disruptor_rounds_only = true,
	},
	cost = { 400, 550, 800, 1100 },
	damage = {
		base = 16,
	},
	damage_near_value     = 16,
	damage_far_value      = 16,
	damage_very_far_value = 16,
	firerate = 10,
	is_semi_auto = false,
	magazine = { 19, 22, 25, 27 },
	magazine_mobile = { 21, 25, 29, 32 },
	magazine_reserve = 218,
	projectile_speed = 19500,
	time = {
		reload      = 1.9,
		reloadempty = 2.23,
		deployfirst = 1.2,
	},
	disruptor_rounds = {
		damage_shield_scale = 1.4,
	},
})

p["プラウラーバーストPDW"] = aw.mergeTable(submachine_gun, {
	localization = {
		["Japanese_Short"] = "プラウラー",
	},
	category = "sub_machine_gun",
	ammo = "heavy",
	ammo_mobile = "heavy",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = true,
		laser_sight = true,
		stock = true,
	},
	burst_count = 5,
	burst_delay = 0.24,
	cost = { 450, 550, 800, 1100 },
	damage = {
		base = 14,
	},
	damage_near_value     = 14,
	damage_far_value      = 14,
	damage_very_far_value = 14,
	firerate = 21,
	is_semi_auto = true,
	magazine = { 20, 25, 30, 35 },
	magazine_mobile = { 25, 30, 35, 40 },
	magazine_reserve = 210,
	projectile_speed = 18000,
	time = {
		reload      = 2,
		reloadempty = 2.6,
		deployfirst = 1.4,
	},
	selectfire_receiver = {
		burst_count = 0,
		burst_delay = 0,
		firerate = 13.25,
		is_semi_auto = false,
	},
})

p["R-99 SMG"] = aw.mergeTable(submachine_gun, {
	localization = {
		["Japanese_Short"] = "R-99",
	},
	ammo = "light",
	ammo_mobile = "light",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = true,
		laser_sight = true,
		stock = true,
	},
	cost = { 450, 600, 900, 1200 },
	damage = {
		base = 11,
	},
	damage_near_value     = 11,
	damage_far_value      = 11,
	damage_very_far_value = 11,
	firerate = 18,
	is_semi_auto = false,
	magazine = { 20, 22, 24, 27 },
	magazine_mobile = { 22, 25, 28, 32 },
	projectile_speed = 21000,
	time = {
		reload      = 1.8,
		reloadempty = 2.45,
		deployfirst = 1,
	},
})

p["ボルトSMG"] = aw.mergeTable(submachine_gun, {
	localization = {
		["Japanese_Short"] = "ボルト",
	},
	ammo = "energy",
	ammo_mobile = "special_energy",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = true,
		laser_sight = true,
		stock = true,
	},
	cost = { 550, 700, 950, 1250 },
	damage = {
		base = 15,
	},
	damage_near_value     = 15,
	damage_far_value      = 15,
	damage_very_far_value = 15,
	damage_near_distance  = 800,
	firerate = 12,
	is_semi_auto = false,
	magazine = 28,--{ 19, 21, 23, 26 },
	magazine_mobile = 34,
	magazine_reserve = 210,
	projectile_drag_coefficient = 0,
	projectile_gravity_scale    = 0.8,
	projectile_speed            = 23500,
	release = os.time { year = 2020, month = 8, day = 18, hour = 14 },
	spread = {
		stand_hip        = 4.125,
		stand_hip_run    = 4.875,
		stand_hip_sprint = 5.25,
		crouch_hip       = 3.0,
		air_hip          = 5.625,
		
		moving_increase_rate = 3,
		moving_decay_rate    = 11.5,
		kick_on_fire = {
			stand_hip    = 0.15,
			crouch_hip   = 0.12,
			air_hip      = 0.2,
		},
		max_kick = {
			stand_hip    = 2.0,
			crouch_hip   = 1.5,
			air_hip      = 3.0,
		},
	},
	time = {
		reload      = 2,
		reloadempty = 2.25,
		deployfirst = 1,
		draw        = 0.4,
		holster     = 0.5,
		upper       = 0.3,
		lower       = 0.25,
		zoom_in     = 0.2,
		zoom_out    = 0.15,
	},
})

p["C.A.R. SMG"] = aw.mergeTable(submachine_gun, {
	localization = {
		["Japanese_Short"] = "CAR",
	},
	ammo = "heavy",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = true,
		laser_sight = false,
		stock = true,
	},
	cost = { 550, 750, 1000, 1350 },
	damage = {
		base = 13,
	},
	damage_near_value     = 13,
	damage_far_value      = 13,
	damage_very_far_value = 13,
	damage_near_distance  = 800,
	firerate = 15.5,
	is_semi_auto = false,
	magazine = { 20, 22, 24, 27 },
	projectile_speed            = 18500,
	release = os.time { year = 2021, month = 11, day = 2, hour = 2 },
	time = {
		reload      = 1.7,
		reloadempty = 2.13,
		deployfirst = 1.1,
		draw        = 0.4,
		holster     = 0.3,
		upper       = 0.3,
		lower       = 0.25,
		zoom_in     = 0.2,
		zoom_out    = 0.2,
	},
})

-- Marksman Weapon
local marksman_weapon = aw.mergeTable(assault_rifle, {
	category                    = "marksman_weapon",
	
	damage_head_distance        = 17716, -- 450m
	
	is_semi_auto                = true,
	move_speed                  = 0.425,
	projectile_drag_coefficient = 0.0033,
	projectile_gravity_scale    = 1.4,
	spread = {
		kick_on_fire = {
			stand_hip           = 0.75,
			crouch_hip          = 0.75,
			air_hip             = 0.75,
			
			stand_ads           = 0,
			crouch_ads          = 0,
			air_ads             = 0,
		},
		max_kick = {
			stand_hip           = 3.5,
			crouch_hip          = 3.0,
			air_hip             = 4.5,
			
			stand_ads           = 0,
			crouch_ads          = 0,
			air_ads             = 0,
		},
	},
	time = {
		draw     = 0.6,
		holster  = 0.5,
		upper    = 0.4,
		lower    = 0.35,
		zoom_in  = 0.3,
		zoom_out = 0.26,
		hcog_classic       = { zoom_in = 0.29, zoom_out = 0.25 },
		hcog_bruiser       = { zoom_in = 0.29, zoom_out = 0.25 },
		holosight          = { zoom_in = 0.29, zoom_out = 0.25 },
		holosight_variable = { zoom_in = 0.29, zoom_out = 0.25 },
		hcog_ranged        = { zoom_in = 0.34, zoom_out = 0.29 },
		aog_variable       = { zoom_in = 0.36, zoom_out = 0.3  },
	},
})

p["G7スカウト"] = aw.mergeTable(marksman_weapon, {
	localization = {
		["Japanese_Short"] = "G7スカウト",
	},
	ammo = "light",
	ammo_mobile = "light",
	attachments = {
		barrel_stabilizer = true,
		extended_mag_or_shotgun_bolt = true,
		laser_sight = false,
		stock = true,
	},
	cost = { 400, 650, 950, 1150 },
	damage = {
		base = 34,
	},
	damage_near_value     = 34,
	damage_far_value      = 34,
	damage_very_far_value = 34,
	damage_head_scale     = 2,
	firerate = 4,
	magazine = { 10, 15, 18, 20 },
	magazine_mobile = { 14, 20, 22, 24 },
	magazine_reserve = 140,
	projectile_speed = 30000,
	spread = {
		stand_hip            = 3.0,
		stand_hip_run        = 6.25,
		stand_hip_sprint     = 7.5,
		crouch_hip           = 2.25,
		air_hip              = 7.0,
		moving_increase_rate = 20,
		moving_decay_rate    = 20,
		decay_rate           = 5,
		decay_delay          = 16.25,
	},
	time = {
		deployfirst = 1.42,
		draw        = 0.6,
		holster     = 0.5,
		upper       = 0.4,
		lower       = 0.35,
		reload      = 2.4,
		reloadempty = 3,
		zoom_in     = 0.32,
		zoom_out    = 0.25,
		hcog_classic       = { zoom_in = 0.35, zoom_out = 0.28 },
		hcog_bruiser       = { zoom_in = 0.35, zoom_out = 0.28 },
		holosight          = { zoom_in = 0.35, zoom_out = 0.28 },
		holosight_variable = { zoom_in = 0.35, zoom_out = 0.28 },
		hcog_ranged        = { zoom_in = 0.42, zoom_out = 0.35 },
		aog_variable       = { zoom_in = 0.42, zoom_out = 0.35 },
	},
	double_tap_trigger = {
		burst_count = 2,
		burst_delay = 0.375,
		firerate    = 10,
	},
})

p["トリプルテイク"] = aw.mergeTable(marksman_weapon, {
	localization = {
		["Japanese_Short"] = "トリプルテイク",
	},
	ammo = "energy",
	ammo_mobile = "energy",
	ammo_per_shot = 3,
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = true,
		laser_sight = false,
		stock = true,
	},
	charge = 1.1,
	charge_cooldown       = 0.75,
	charge_cooldown_delay = 0.75,
	charge_levels = 4,
	cost = { 500, 800, 1050, 1350 },
	damage = {
		base = 21,
	},
	damage_near_value     = 21,
	damage_far_value      = 21,
	damage_very_far_value = 21,
	damage_legs_scale     = 0.9,
	firerate = 1.3,
	magazine = { 18, 21, 24, 27 },
	magazine_mobile = { 21, 24, 27, 33 },
	--magazine_reserve = 63,
	pellet = 3,
	projectile_drag_coefficient = 0,
	projectile_speed = 32000,
	spread = {
		stand_hip            = 4.0,
		stand_hip_run        = 6.0,
		stand_hip_sprint     = 7.0,
		crouch_hip           = 3.0,
		air_hip              = 8.0,
		
		stand_ads            = 0,
		crouch_ads           = 0,
		air_ads              = 4,
		
		moving_increase_rate = 20,
		moving_decay_rate    = 20,
		max_kick = {
			stand_hip        = 7,
			crouch_hip       = 5,
			air_hip          = 9,
		},
		decay_rate           = 10,
		decay_delay          = 0.1,
	},
	time = {
		reload      = 2.6,
		reloadempty = 3.4,
		deployfirst = 1.5,
		draw        = 0.65,
		holster     = 0.55,
		upper       = 0.5,
		lower       = 0.4,
	},
})

p["30-30リピーター"] = aw.mergeTable(marksman_weapon, {
	localization = {
		["Japanese_Short"] = "30-30",
	},
	ammo = "heavy",
	ammo_mobile = "heavy",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = true,
		laser_sight = false,
		stock = true,
	},
	charge = 0.35,
	charge_additional_scale = 0.36,
	charge_cooldown         = 0.01,
	charge_cooldown_delay   = 0,
	charge_delay            = 0.3,
	charge_levels           = 2,
	cost = { 400, 550, 850, 1050 },
	damage = {
		base = 42,
		charged = 57,
		skullpiercer_rifling = 2.1,
	},
	damage_near_value     = 42,
	damage_far_value      = 42,
	damage_very_far_value = 42,
	damage_legs_scale     = 0.85,
	firerate = 3.85,
	magazine = { 6, 8, 10, 12 },
	magazine_mobile = { 10, 12, 14, 16 },
	projectile_speed = 29000,
	rechamber = 0.685,
	release = os.time { year = 2021, month = 2, day = 3, hour = 3 },
	spread = {
		stand_hip            = 2.15,
		stand_hip_run        = 4.45,
		stand_hip_sprint     = 4.95,
		crouch_hip           = 1.9,
		air_hip              = 6.0,
		moving_increase_rate = 20,
		moving_decay_rate    = 25,
		decay_rate           = 2.55,
		decay_delay          = 0.26,
	},
	time = {
		reload      = 0.33,
		reloadempty = 0.75,
		reload_segment_loop = 0.4,
		reload_segment_end  = 0.45,
		reload_segment_one  = 0.6,
		deployfirst = 1.4,
		zoom_in     = 0.31,
		zoom_out    = 0.28,
	},
	skullpiercer_rifling = {
		damage_head_scale = 2.1,
	},
	dual_shell = {
		ammo_size_segmented_reload = 2,
	},
	shatter_caps = {
		charge = 0,
		charge_additional_scale = 0,
		charge_levels           = 0,
		damage = {
			base = 7,
		},
		damage_near_value     = 7,
		damage_far_value      = 7,
		damage_very_far_value = 7,
		damage_head_scale     = 1.25,
		damage_legs_scale     = 1,
		move_speed = 0.9,
		pellet = 7,
	},
})

p["ボセックコンパウンドボウ"] = aw.mergeTable(marksman_weapon, {
	localization = {
		["Japanese_Short"] = "ボセック",
	},
	ammo = "special_arrows",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = false,
		laser_sight = false,
		stock = false,
	},
	charge = 0.54,
	charge_minimum = 0.081, -- 15%
	charge_cooldown       = 0.21,
	charge_cooldown_delay = 0.1,
	charge_levels = 6,
	charge_levels_available = { 2, 3, 4, 5 },
	charge_rates            = { 0, 0.1, 0.2, 0.35, 0.5, 1 },
	charge_minrate          = 0.15,
	cost = { 500, 650, 850, 1100 },
	damage = {
		base = 25,
		--charged = 60,
		charged = 70,
		headshot_charged = 1.75,
		legshot_charged = 0.9,
	},
	damage_near_value     = 25,
	damage_far_value      = 25,
	damage_very_far_value = 25,
	damage_head_distance  = 11828, -- 300m
	damage_head_scale     = 1.25,
	firerate = 3,
	magazine = math.huge,
	magazine_reserve = 80,
	move_speed = 0.85,
	move_speed_charged = 0.5,
	projectile_gravity_scale_charged = 1.5,
	projectile_speed                 = 10000,
	projectile_speed_charged         = 28000,
	release = os.time { year = 2021, month = 5, day = 5, hour = 2 },
	spread = {
		stand_hip            = 0.5,
		stand_hip_run        = 0.5,
		stand_hip_sprint     = 4.0,
		crouch_hip           = 2.25,
		air_hip              = 3.5,
		
		stand_ads            = 0.0,
		crouch_ads           = 0.0,
		air_ads              = 3.5,
		
		moving_increase_rate = 3,
		moving_decay_rate    = 10.5,
		kick_on_fire = {
			stand_hip        = 0,
			crouch_hip       = 0,
			air_hip          = 0,
		},
		max_kick = {
			stand_hip        = 4,
			crouch_hip       = 4,
			air_hip          = 8,
		},
		decay_rate           = 12,
		decay_delay          = 0.15,
	},
	spread_charged = aw.mergeTable(marksman_weapon.spread, {
		stand_hip            = 1.65,
		stand_hip_run        = 2.0,
		stand_hip_sprint     = 2.5,
		crouch_hip           = 1.15,
		air_hip              = 3.5,
		
		stand_ads            = 0.0,
		crouch_ads           = 0.0,
		air_ads              = 3.5,
		
		moving_increase_rate = 3,
		moving_decay_rate    = 10.5,
		kick_on_fire = {
			stand_hip        = 0,
			crouch_hip       = 0,
			air_hip          = 0,
		},
		max_kick = {
			stand_hip        = 4,
			crouch_hip       = 4,
			air_hip          = 8,
		},
		decay_rate           = 12,
		decay_delay          = 0.15,
	}),
	time = {
		reload      = 2.15,
		reloadempty = 3,
		deployfirst = 2,
		draw        = 1,
		holster     = 0.5,
		upper       = 0.5,
		lower       = 0.4,
		zoom_in     = 0.5,
		zoom_out    = 0.5,
		hcog_classic       = { zoom_in = 0.5,  zoom_out = 0.5  },
		hcog_bruiser       = { zoom_in = 0.5,  zoom_out = 0.5  },
		holosight          = { zoom_in = 0.5,  zoom_out = 0.5  },
		holosight_variable = { zoom_in = 0.5,  zoom_out = 0.5  },
		hcog_ranged        = { zoom_in = 0.5,  zoom_out = 0.5  },
	},
	charge_lvl1 = { -- 10%
		damage_near_value     = 25,
		damage_far_value      = 25,
		damage_very_far_value = 25,
		move_speed            = 0.82,
	},
	charge_lvl2 = { -- 20%
		damage_near_value     = 32,
		damage_far_value      = 32,
		damage_very_far_value = 32,
		move_speed            = 0.78,
	},
	charge_lvl3 = { -- 35%
		damage_near_value     = 37,
		damage_far_value      = 37,
		damage_very_far_value = 37,
		move_speed            = 0.73,
	},
	charge_lvl4 = { -- 50%
		damage_near_value     = 44,
		damage_far_value      = 44,
		damage_very_far_value = 44,
		move_speed            = 0.66,
	},
	charge_lvl5 = { -- 100%
		damage_near_value     = 60,
		damage_far_value      = 60,
		damage_very_far_value = 60,
		damage_head_scale     = 1.75,
		damage_legs_scale     = 0.9,
		move_speed            = 0.5,
	},
	deadeyes_tempo = {
		charge = 0.38,
		charge_minimum = 0.057,
		firerate_maximum_count = 2,
	},
	shatter_caps = {
		charge_levels_available = { 0, 3, 5 },
		damage = {
			base = 6,
			charged = 12,
			legshot_charged = 1,
		},
		damage_near_value     = 5,
		damage_far_value      = 5,
		damage_very_far_value = 5,
		damage_head_scale     = 1.25,
		damage_legs_scale     = 0.8,
		pellet = 7,
		projectile_speed_charged = 16000,
		charge_lvl3 = { -- 35%
			damage_near_value     = 8,
			damage_far_value      = 8,
			damage_very_far_value = 8,
		},
		charge_lvl5 = { -- 100%
			damage_near_value     = 11,
			damage_far_value      = 11,
			damage_very_far_value = 11,
			damage_head_scale     = 1.25,
			damage_legs_scale     = 1,
			move_speed            = 0.5,
		},
	},
})

-- Light Machine Gun
local lightmachine_gun = {
	category                    = "light_machine_gun",
	release                     = os.time { year = 2019, month = 2, day = 5, hour = 5 },
	
	damage_near_distance        = 1500,
	damage_far_distance         = 2500,
	damage_very_far_distance    = 5000,
	damage_head_distance        = 2250,
	damage_head_scale           =    1.5,
	damage_legs_scale           =    0.85,
	
	move_speed                  = 0.4,
	projectile_drag_coefficient = 0,
	projectile_gravity_scale    = 1.4,
	bolt_zero_distance          = 1968.5, -- 50m
	projectile_lifetime         = 5.0,
	spread = {
		stand_hip               = 2.5,
		stand_hip_run           = 3.0,
		stand_hip_sprint        = 3.5,
		crouch_hip              = 1.75,
		air_hip                 = 5.0,
		
		stand_ads               = 0,
		crouch_ads              = 0,
		air_ads                 = 6.0,
		
		moving_increase_rate    = 3,
		moving_decay_rate       = 10.5,
		kick_on_fire = {
			stand_hip           = 0.25,
			crouch_hip          = 0.25,
			air_hip             = 0.25,
			
			stand_ads           = 0,
			crouch_ads          = 0,
			air_ads             = 0,
		},
		max_kick = {
			stand_hip           = 3.5,
			crouch_hip          = 2.5,
			air_hip             = 4.0,
			
			stand_ads           = 0,
			crouch_ads          = 0,
			air_ads             = 0,
		},
		decay_delay             = 0.3,
		decay_rate              = 12,
	},
	time = {
		draw     = 0.8,
		holster  = 0.75,
		upper    = 0.65,
		lower    = 0.6,
		zoom_in  = 0.34,
		zoom_out = 0.3,
		hcog_classic       = { zoom_in = 0.36, zoom_out = 0.32 },
		hcog_bruiser       = { zoom_in = 0.36, zoom_out = 0.32 },
		holosight          = { zoom_in = 0.36, zoom_out = 0.32 },
		holosight_variable = { zoom_in = 0.36, zoom_out = 0.32 },
		hcog_ranged        = { zoom_in = 0.42, zoom_out = 0.36 },
		aog_variable       = { zoom_in = 0.42, zoom_out = 0.36 },
	},
}

p["ディヴォーションLMG"] = aw.mergeTable(lightmachine_gun, {
	localization = {
		["Japanese_Short"] = "ディヴォーション",
	},
	ammo = "energy",
	ammo_mobile = "energy",
	attachments = {
		barrel_stabilizer = true,
		extended_mag_or_shotgun_bolt = true,
		laser_sight = false,
		stock = true,
	},
	cost = { 450, 650, 1000, 1500 },
	damage = {
		base = 15,
	},
	damage_near_value     = 15,
	damage_far_value      = 15,
	damage_very_far_value = 15,
	firerate                  = 5,
	firerate_maximum          = 15,
	firerate_maximum_duration = 1.75,
	firerate_maximum_count    = 17,
	is_semi_auto = false,
	magazine = { 36, 40, 44, 48 },
	magazine_mobile = { 40, 44, 48, 52 },
	projectile_speed = 33500,
	spread = {
		stand_ads  = 0.1,
		crouch_ads = 0.05,
		air_ads    = 6.0,
	},
	time = {
		reload      = 3.2,
		reloadempty = 4.1,
		deployfirst = 1.45,
	},
	turbocharger = {
		firerate                  = 6.8,
		firerate_maximum_duration = 0.85,
		firerate_maximum_count    = 9,
	},
})

p["M600スピットファイア"] = aw.mergeTable(lightmachine_gun, {
	localization = {
		["Japanese_Short"] = "スピットファイア",
	},
	ammo = "light",
	ammo_mobile = "special_heavy",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = true,
		laser_sight = false,
		stock = true,
	},
	cost = { 600, 800, 1050, 1400 },
	damage = {
		base = 18,
	},
	damage_near_value     = 18,
	damage_far_value      = 18,
	damage_very_far_value = 18,
	firerate = 9,
	is_semi_auto = false,
	magazine = { 35, 40, 45, 50 },
	magazine_mobile = 60,
	magazine_reserve = 245,
	projectile_drag_coefficient = 0.0033,
	projectile_speed            = 27500,
	spread = {
		stand_hip        = 2.5, --4.5,
		stand_hip_run    = 3.0, --6.0,
		stand_hip_sprint = 3.5, --7.5,
		crouch_hip       = 1.75, --2.75,
		air_hip          = 5.0, --7.5,
	},
	time = {
		reload      = 3.4,
		reloadempty = 4.2,
		deployfirst = 1.45,
	},
})

p["ランページLMG"] = aw.mergeTable(lightmachine_gun, {
	localization = {
		["Japanese_Short"] = "ランページ",
	},
	ammo = "special_heavy",
	attachments = {
		barrel_stabilizer = true,
		extended_mag_or_shotgun_bolt = true,
		laser_sight = false,
		stock = true,
	},
	damage = {
		base = 28,
	},
	damage_near_value     = 28,
	damage_far_value      = 28,
	damage_very_far_value = 28,
	damage_head_distance  = 2250,
	damage_head_scale     = 1.5,
	firerate = 5,
	firerate_revvedup = 6.5,
	is_semi_auto = false,
	magazine = { 28, 32, 34, 40 },
	magazine_reserve = 180,
	projectile_speed = 26500,
	release = os.time { year = 2021, month = 8, day = 4, hour = 2 },
	time = {
		reload      = 3.1,
		reloadempty = 4,
		deployfirst = 1.45,
	},
})

p["L-スターEMG"] = aw.mergeTable(lightmachine_gun, {
	localization = {
		["Japanese_Short"] = "L-スター",
	},
	ammo = "energy",
	ammo_mobile = "energy",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = false,
		laser_sight = false,
		stock = true,
	},
	cost = { 600, 750, 950, 1250 },
	damage = {
		base = 17,
	},
	damage_near_value     = 17,
	damage_far_value      = 17,
	damage_very_far_value = 17,
	firerate = 10,
	is_semi_auto = false,
	magazine = math.huge,
	overheat = { 2, 2.2, 2.4, 2.6 },
	overheat_mobile = { 2.4, 2.55, 2.7, 3.2 },
	projectile_gravity_scale    = 0.5,
	projectile_speed            = 22000,
	release = os.time { year = 2019, month = 7, day = 3, hour = 2 },
	spread = {
		stand_hip        = 2.5,
		stand_hip_run    = 3.0,
		stand_hip_sprint = 4.0,
		crouch_hip       = 2.25,
		air_hip          = 5.0,
		kick_on_fire = {
			stand_hip    = 0.2,
			crouch_hip   = 0.2,
			air_hip      = 0.2,
		},
		max_kick = {
			stand_hip    = 1.5,
			crouch_hip   = 2.75,
			air_hip      = 4.0,
			
			stand_ads    = 0,
			crouch_ads   = 0,
			air_ads      = 0,
		},
	},
	time = {
		reload                  = 3.26,
		reloadempty             = 3.26,
		cooldown                = 1.19,
		cooldown_delay          = 0.08,
		deployfirst             = 1.45,
		overheat_cooldown       = 3.63,
		overheat_cooldown_delay = 0.06,
	},
})

-- Sniper
local sniper = {
	category                    = "sniper",
	release                     = os.time { year = 2019, month = 2, day = 5, hour = 5 },
	
	damage_near_distance        =  1500,
	damage_far_distance         =  2500,
	damage_very_far_distance    =  5000,
	damage_head_distance        = 29528, -- 750m
	damage_head_scale           =    2,
	damage_legs_scale           =    0.9,
	
	is_semi_auto                = true,
	move_speed                  = 0.35,
	projectile_drag_coefficient = 0.0033,
	projectile_gravity_scale    = 1.4,
	bolt_zero_distance          = 1968.5, -- 50m
	projectile_lifetime         = 6.0,
	spread = {
		stand_hip               = 8,
		stand_hip_run           = 10,
		stand_hip_sprint        = 11,
		crouch_hip              = 6,
		air_hip                 = 10,
		
		stand_ads               = 0,
		crouch_ads              = 0,
		air_ads                 = 6,
		kick_on_fire = {
			stand_hip           = 1,
			crouch_hip          = 1,
			air_hip             = 1,
			
			stand_ads           = 0,
			crouch_ads          = 0,
			air_ads             = 0,
		},
		max_kick = {
			stand_hip           = 12,
			crouch_hip          = 10,
			air_hip             = 12,
			
			stand_ads           = 0,
			crouch_ads          = 0,
			air_ads             = 0,
		},
		decay_delay             = 0.1,
		decay_rate              = 4,
	},
	time = {
		draw     = 0.7,
		holster  = 0.6,
		upper    = 0.55,
		lower    = 0.5,
		zoom_in  = 0.34,
		zoom_out = 0.31,
		hcog_classic       = { zoom_in = 0.37, zoom_out = 0.33 },
		hcog_bruiser       = { zoom_in = 0.37, zoom_out = 0.33 },
		holosight          = { zoom_in = 0.37, zoom_out = 0.33 },
		holosight_variable = { zoom_in = 0.37, zoom_out = 0.33 },
		hcog_ranged        = { zoom_in = 0.43, zoom_out = 0.37 },
		aog_variable       = { zoom_in = 0.43, zoom_out = 0.37 },
		sniper             = { zoom_in = 0.48, zoom_out = 0.42 },
		sniper_variable    = { zoom_in = 0.51, zoom_out = 0.45 },
		sniper_threat      = { zoom_in = 0.53, zoom_out = 0.47 },
	},
}

p["ロングボウDMR"] = aw.mergeTable(sniper, {
	localization = {
		["Japanese_Short"] = "ロングボウ",
	},
	ammo = "sniper",
	ammo_mobile = "sniper",
	attachments = {
		barrel_stabilizer = true,
		extended_mag_or_shotgun_bolt = true,
		laser_sight = false,
		stock = true,
	},
	cost = { 300, 500, 750, 1100 },
	damage = {
		base = 55,
		skullpiercer_rifling = 2.5,
	},
	damage_near_value     = 55,
	damage_far_value      = 55,
	damage_very_far_value = 55,
	damage_head_scale     = 2.15,
	damage_legs_scale     = 0.8,
	firerate = 1.3,
	magazine = { 6, 8, 10, 12 },
	magazine_mobile = { 8, 10, 12, 14 },
	projectile_drag_coefficient = 0,
	projectile_speed            = 30500,
	time = {
		reload      = 2.66,
		reloadempty = 3.66,
		deployfirst = 1.6,
	},
	skullpiercer_rifling = {
		damage_head_scale = 2.5,
	},
})

local kraber = aw.mergeTable(sniper, {
	localization = {
		["Japanese_Short"] = "クレーバー",
	},
	ammo = "special_sniper",
	ammo_mobile = "special_sniper",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = false,
		laser_sight = false,
		stock = false,
	},
	damage = {
		base = 140,
		round = true,
	},
	damage_near_value     = 140,
	damage_far_value      = 140,
	damage_very_far_value = 140,
	damage_head_scale     = 2,
	damage_legs_scale     = 0.8,
	firerate = 1.2,
	magazine = 4,
	magazine_mobile = 5,
	magazine_reserve = 8,
	projectile_speed = 29500,
	rechamber = 1.6,
	time = {
		reload       = 3.2,
		reloadempty  = 4.3,
		deployfirst  = 1.5,
		draw         = 1.2,
		holster      = 0.8,
		upper        = 0.8,
		lower        = 0.55,
		zoom_in      = 0.58,
		zoom_out     = 0.55,
		aog_variable = { zoom_in = 0.43, zoom_out = 0.37 },
	},
})
kraber.time.hcog_classic       = nil
kraber.time.hcog_bruiser       = nil
kraber.time.holosight          = nil
kraber.time.holosight_variable = nil
kraber.time.hcog_ranged        = nil
kraber.time.sniper             = nil
kraber.time.sniper_variable    = nil
kraber.time.sniper_threat      = nil
p["クレーバー.50スナイパー"] = kraber

p["センチネル"] = aw.mergeTable(sniper, {
	localization = {
		["Japanese_Short"] = "センチネル",
	},
	ammo = "sniper",
	ammo_mobile = "sniper",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = true,
		laser_sight = false,
		stock = true,
	},
	cost = { 400, 650, 950, 1300 },
	damage = {
		base = 70,
		amped = 88,
		round = true,
	},
	damage_near_value     = 70,
	damage_far_value      = 70,
	damage_very_far_value = 70,
	firerate = 3.1,
	magazine = { 4, 5, 6, 7 },
	magazine_mobile = { 6, 7, 8, 9 },
	projectile_drag_coefficient = 0,
	projectile_speed = 31000,
	rechamber = 1.6,
	release = os.time { year = 2020, month = 2, day = 5, hour = 4 },
	time = {
		reload      = 3,
		reloadempty = 4,
		deployfirst = 1.6,
		draw        = 1,
		holster     = 0.7,
		upper       = 0.65,
		lower       = 0.55,
		zoom_in     = 0.31,
		zoom_out    = 0.28,
	},
	energized = {
		damage_near_value     = 88,
		damage_far_value      = 88,
		damage_very_far_value = 88,
	},
	deadeyes_tempo = {
		firerate_maximum_count = 2,
		rechamber = 1.25,
	},
})

p["チャージライフル"] = aw.mergeTable(sniper, {
	localization = {
		["Japanese_Short"] = "チャーライ",
	},
	ammo = "sniper",
	ammo_mobile = "sniper",
	ammo_per_shot = 2,
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = false,
		laser_sight = false,
		stock = true,
	},
	cost = { 600, 750, 900, 1300 },
	damage = {
		base = 45,
		beam = {
			base = 3,
			ticks = 15,
		},
	},
	damage_near_distance     =  3937, -- (100m)
	damage_near_value        =    45,
	damage_far_distance      =  5906, -- (150m)
	damage_far_value         =    45,
	damage_very_far_distance = 15748, -- (400m)
	damage_very_far_value    =    15,
	damage_head_distance     = 11811, -- (300m)
	damage_head_scale        =     1.25,
	damage_legs_scale        =     1,
	firerate = 0.95,
	magazine = 8,
	magazine_mobile = 10,
	projectile_drag_coefficient = 0,
	projectile_speed            = math.huge,
	release = os.time { year = 2019, month = 10, day = 2, hour = 2 },
	spread = {
		stand_hip        = 4.0,
		stand_hip_run    = 5.5,
		stand_hip_sprint = 6.0,
		crouch_hip       = 3.25,
		air_hip          = 6.0,
		stand_ads        = 0.0,
		crouch_ads       = 0.0,
		air_ads          = 0.0,
	},
	sustained_discharge_duration        = 0.48,
	sustained_discharge_pulse_frequency = 0.033,
	sustained_laser_range               = 64000, -- 1625.6m
	sustained_laser_damage_scale        = 0.067,
	time = {
		reload      = 4,
		reloadempty = 5.1,
		deployfirst = 0.8,
		draw        = 0.8,
		holster     = 0.5,
		upper       = 0.7,
		lower       = 0.4,
		zoom_in     = 0.31,
		zoom_out    = 0.28,
	},
})

-- Shotgun
local shotgun = {
	category                    = "shotgun",
	release                     = os.time { year = 2019, month = 2, day = 5, hour = 5 },
	
	damage_head_distance        = 1500,
	damage_head_scale           =    1.25,
	damage_legs_scale           =    1,
	
	is_semi_auto                = true,
	move_speed                  = 0.9,
	projectile_drag_coefficient = 0.001,
	projectile_gravity_scale    = 1,
	bolt_zero_distance          = 984.3, -- 25m
	projectile_lifetime         = 1.0,
	projectile_speed            = 16000,
	spread = {
		stand_hip               = 0,
		stand_hip_run           = 0,
		stand_hip_sprint        = 0,
		crouch_hip              = 0,
		air_hip                 = 0,
		
		stand_ads               = 0,
		crouch_ads              = 0,
		air_ads                 = 0,
		
		moving_increase_rate    = 0,
		moving_decay_rate       = 0,
		kick_on_fire = {
			stand_hip           = 0,
			crouch_hip          = 0,
			air_hip             = 0,
			
			stand_ads           = 0,
			crouch_ads          = 0,
			air_ads             = 0,
		},
		max_kick = {
			stand_hip           = 0,
			crouch_hip          = 0,
			air_hip             = 0,
			
			stand_ads           = 0,
			crouch_ads          = 0,
			air_ads             = 0,
		},
		decay_delay             = 0,
		decay_rate              = 0,
	},
	time = {
		draw     = 0.45,
		holster  = 0.4,
		upper    = 0.3,
		lower    = 0.25,
		zoom_in  = 0.22,
		zoom_out = 0.2,
		hcog_classic       = { zoom_in = 0.24, zoom_out = 0.22 },
		hcog_bruiser       = { zoom_in = 0.24, zoom_out = 0.22 },
		holosight          = { zoom_in = 0.24, zoom_out = 0.22 },
		holosight_variable = { zoom_in = 0.24, zoom_out = 0.22 },
		threat             = { zoom_in = 0.24, zoom_out = 0.22 },
	},
}

p["EVA-8オート"] = aw.mergeTable(shotgun, {
	localization = {
		["Japanese_Short"] = "EVA-8",
	},
	ammo = "shotgun",
	ammo_mobile = "shotgun",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = true,
		laser_sight = false,
		stock = true,
	},
	cost = { 150, 300, 550, 850 },
	damage = {
		base = 6,
		round = true,
	},
	damage_near_distance = 250,
	damage_near_value    =   6,
	damage_far_distance  = 850,
	damage_far_value     =   6,
	damage_legs_scale    =   1,
	firerate = { 2, 2.1, 2.15, 2.2 },
	is_semi_auto = false,
	magazine = 8,
	magazine_mobile = 10,
	pellet = 9,
	spread = {
		stand_hip        = 1.3,
		stand_hip_run    = 1.3,
		stand_hip_sprint = 1.3,
		stand_ads        = 1.3,
		crouch_hip       = 1.3,
		crouch_ads       = 1.3,
		air_hip          = 1.3,
		air_ads          = 1.3,
		decay_rate       = 500,
		decay_delay      = 0,
	},
	time = {
		reload      = 2.75,
		reloadempty = 3,
		deployfirst = 1.35,
	},
	double_tap_trigger = {
		burst_count  = 2,
		burst_delay  = { 0.8, 0.74, 0.7, 0.66 },
		firerate     = 6,
		is_semi_auto = true,
	},
})

p["マスティフショットガン"] = aw.mergeTable(shotgun, {
	localization = {
		["Japanese_Short"] = "マスティフ",
	},
	ammo = "special_shotgun",
	ammo_mobile = "shotgun",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = true,
		laser_sight = false,
		stock = false,
	},
	cost = { 350, 500, 750, 1050 },
	damage = {
		base = 14,
	},
	damage_near_distance = 450,
	damage_near_value    =  14,
	damage_far_distance  = 850,
	damage_far_value     =  14,
	damage_legs_scale    =   1.0,
	firerate = 1.2,--{ 1.1, 1.21, 1.265, 1.32 },
	magazine = 4,
	magazine_mobile = 8,
	magazine_reserve = 28,
	pellet = 8,
	time = {
		reload      = 1.03,
		reloadempty = 1.7,
		reload_segment_loop = 0.51,
		reload_segment_end  = 0.55,
		reload_segment_one  = 1.03,
		deployfirst = 1.25,
		draw        = 0.8,
	},
	dual_shell = {
		ammo_size_segmented_reload = 2,
	},
})

p["ピースキーパー"] = aw.mergeTable(shotgun, {
	localization = {
		["Japanese_Short"] = "ピースキーパー",
	},
	ammo = "shotgun",
	ammo_mobile = "shotgun",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = true,
		laser_sight = false,
		stock = false,
	},
	charge = 1.25,
	charge_cooldown       = 0.5,
	charge_cooldown_delay = 0.1,
	charge_levels = 4,
	cost = { 350, 500, 750, 1050 },
	damage = {
		base = 9,
	},
	damage_near_distance =  100,
	damage_near_value    =    9,
	damage_far_distance  =  750,
	damage_far_value     =    9,
	damage_head_distance = 3940, -- 100m
	firerate = 4,
	magazine = 5,
	magazine_mobile = 7,
	magazine_reserve = 20,
	pellet = 11,
	rechamber = { 1.1, 1.0175, 0.957, 0.924 },
	spread = {
		stand_hip            = 2.8,
		stand_hip_run        = 2.8,
		stand_hip_sprint     = 2.8,
		stand_ads            = 2.8,
		crouch_hip           = 2.8,
		crouch_ads           = 2.8,
		air_hip              = 2.8,
		air_ads              = 2.8,
		moving_increase_rate = 5.5,
		moving_decay_rate    = 12,
		decay_delay          = 0.07,
		decay_rate           = 2.5,
	},
	time = {
		reload      = 2.5,
		reloadempty = 3.5,
		deployfirst = 1.4,
	},
})

-- Pistol
local pistol = {
	category                    = "pistol",
	release                     = os.time { year = 2019, month = 2, day = 5, hour = 5 },
	
	damage_near_distance        =  700,
	damage_far_distance         = 1200,
	damage_very_far_distance    = 1700,
	damage_head_distance        = 1500,
	damage_head_scale           =    1.5,
	damage_legs_scale           =    0.9,
	
	move_speed                  = 1,
	projectile_drag_coefficient = 0.0025,
	projectile_gravity_scale    = 1,
	bolt_zero_distance          = 1378.0, -- 35m
	projectile_lifetime         = 2.0,
	spread = {
		stand_hip               = 2.2,
		stand_hip_run           = 5.0,
		stand_hip_sprint        = 6.5,
		crouch_hip              = 1.5,
		air_hip                 = 8.0,
		
		stand_ads               = 0,
		crouch_ads              = 0,
		air_ads                 = 2,
		
		moving_increase_rate    = 5.5,
		moving_decay_rate       = 12,
		kick_on_fire = {
			stand_hip           = 0,
			crouch_hip          = 0,
			air_hip             = 0,
			
			stand_ads           = 0,
			crouch_ads          = 0,
			air_ads             = 0,
		},
		max_kick = {
			stand_hip           = 3.5,
			crouch_hip          = 3.0,
			air_hip             = 4.5,
			
			stand_ads           = 0,
			crouch_ads          = 0,
			air_ads             = 0,
		},
		decay_delay             = 0.07,
		decay_rate              = 2.5,
	},
	time = {
		draw     = 0.225,
		holster  = 0.18,
		upper    = 0.225,
		lower    = 0.18,
		zoom_in  = 0.18,
		zoom_out = 0.16,
		hcog_classic       = { zoom_in = 0.22, zoom_out = 0.2 },
		hcog_bruiser       = { zoom_in = 0.22, zoom_out = 0.2 },
		holosight          = { zoom_in = 0.22, zoom_out = 0.2 },
		holosight_variable = { zoom_in = 0.22, zoom_out = 0.2 },
		threat             = { zoom_in = 0.22, zoom_out = 0.2 },
	},
}

p["モザンビークショットガン"] = aw.mergeTable(pistol, {
	localization = {
		["Japanese_Short"] = "モザンビーク",
	},
	category = "shotgun",
	ammo = "shotgun",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = true,
		laser_sight = false,
		stock = false,
	},
	cost = { 0, 100, 300, 800 },
	damage = {
		base = 15,
	},
	damage_near_distance     =  500,
	damage_near_value        =   15,
	damage_far_distance      = 1000,
	damage_far_value         =   15,
	damage_very_far_distance = 1500,
	damage_very_far_value    =   15,
	damage_head_scale        =   1.25,
	damage_legs_scale        =   1,
	firerate = { 2.2, 2.53, 2.75, 2.97 },
	is_semi_auto = false,
	magazine = 6,
	magazine_mobile = 7,
	pellet = 3,
	projectile_drag_coefficient = 0.001,
	projectile_speed = 10000,
	spread = {
		stand_hip        = 3.0,
		stand_hip_run    = 3.0,
		stand_hip_sprint = 3.0,
		stand_ads        = 3.0,
		crouch_hip       = 3.0,
		crouch_ads       = 3.0,
		air_hip          = 3.0,
		air_ads          = 3.0,
	},
	time = {
		reload      = 2.1,
		reloadempty = 2.6,
		deployfirst = 1,
	},
	april_fools = {
		damage_near_value     = 19,
		damage_far_value      = 19,
		damage_very_far_value = 19,
		magazine = 9,
	},
	hammerpoint_rounds = {
		damage_unshielded_scale = 1.35,
	},
})

p["RE-45オート"] = aw.mergeTable(pistol, {
	localization = {
		["Japanese_Short"] = "RE-45",
	},
	ammo = "light",
	ammo_mobile = "light",
	attachments = {
		barrel_stabilizer = true,
		extended_mag_or_shotgun_bolt = true,
		laser_sight = true,
		stock = false,
	},
	cost = { 150, 250, 450, 850 },
	damage = {
		base = 12,
	},
	damage_near_value     = 12,
	damage_far_value      = 12,
	damage_very_far_value = 12,
	firerate = 13,
	is_semi_auto = false,
	magazine = { 16, 19, 22, 25 },
	magazine_mobile = { 18, 22, 25, 28 },
	move_speed = 0.95,
	projectile_speed = 19500,
	spread = {
		stand_hip        = 3.0,
		stand_hip_run    = 3.6,
		stand_hip_sprint = 5.0,
		crouch_hip       = 1.6,
		air_hip          = 7.0,
		kick_on_fire = {
			stand_hip    = 0.3,
			crouch_hip   = 0.3,
			air_hip      = 0.3,
		},
		max_kick = {
			stand_hip    = 2.0,
			crouch_hip   = 1.5,
			air_hip      = 3.0,
		},
	},
	time = {
		reload      = 1.5,
		reloadempty = 1.95,
		deployfirst = 1.1,
		draw        = 0.315,
		holster     = 0.27,
		upper       = 0.27,
		lower       = 0.225,
	},
	disruptor_rounds = {
		damage_shield_scale = 1.7,
	},
	hammerpoint_rounds = {
		damage_unshielded_scale = 1.35,
	},
	quickdraw_holster = {
		spread = {
			stand_hip     = 1.125,   -- -25%
			stand_hip_run = 1.62,    -- -10%
		},
		time = {
			lower         = 0.1575,  -- -30%
			upper         = 0.189,   -- -30%
			draw          = 0.20475, -- -35%
			holster       = 0.1755,  -- -35%
		},
	},
})

p["P2020"] = aw.mergeTable(pistol, {
	localization = {
		["Japanese_Short"] = "P2020",
	},
	ammo = "light",
	ammo_mobile = "light",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = true,
		laser_sight = true,
		stock = false,
	},
	cost = { 0, 50, 200, 700 },
	damage = {
		base = 18,
	},
	damage_near_value     = 18,
	damage_far_value      = 18,
	damage_very_far_value = 18,
	firerate = 7,
	is_semi_auto = true,
	magazine = { 14, 16, 18, 21 },
	magazine_mobile = { 18, 20, 22, 26 },
	projectile_speed = 18500,
	spread = {
		stand_hip               = 4.4,
		stand_hip_run           = 10.0,
		stand_hip_sprint        = 13.0,
		crouch_hip              = 3.0,
		air_hip                 = 16.0,
	},
	time = {
		reload      = 1.25,
		reloadempty = 1.25,
		deployfirst = 1.1,
	},
	april_fools = {
		damage_near_value     = 24,
		damage_far_value      = 24,
		damage_very_far_value = 24,
		magazine = 25, -- ++7
	},
	hammerpoint_rounds = {
		damage_unshielded_scale = 1.5,
	},
})

p["ウィングマン"] = aw.mergeTable(pistol, {
	localization = {
		["Japanese_Short"] = "ウィングマン",
	},
	ammo = "sniper",
	ammo_mobile = "heavy",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = true,
		laser_sight = false,
		stock = false,
	},
	boosted_loader = {
		magazine = { 8, 9, 10, 11 },
		reloadfast = 1.4,
	},
	cost = { 500, 650, 850, 1100 },
	damage = {
		base = 45,
		skullpiercer_rifling = 2.5,
	},
	damage_near_distance     =   800,
	damage_near_value        =    45,
	damage_far_distance      =  1300,
	damage_far_value         =    45,
	damage_very_far_distance =  1800,
	damage_very_far_value    =    45,
	damage_head_distance     = 10000,
	damage_head_scale        =     2.15,
	firerate = 2.6,
	is_semi_auto = true,
	magazine = { 6, 7, 8, 9 },
	magazine_mobile = { 8, 9, 10, 12 },
	projectile_speed = 18000,
	spread = {
		stand_hip        = 2.4,
		stand_hip_run    = 3.0,
		stand_hip_sprint = 4.0,
		crouch_hip       = 1.5,
		air_hip          = 6.0,
		kick_on_fire = {
			stand_hip    = 2.5,
			crouch_hip   = 2.0,
			air_hip      = 3.0,
		},
		max_kick = {
			stand_hip    = 4.5,
			crouch_hip   = 3.0,
			air_hip      = 4.5,
		},
		decay_rate       = 11.0,
		decay_delay      = 0.26,
	},
	time = {
		reload      = 2.1,
		reloadempty = 2.1,
		deployfirst = 1.45,
		draw        = 0.4,
		holster     = 0.36,
		upper       = 0.315,
		lower       = 0.27,
	},
	skullpiercer_rifling = {
		damage_head_scale = 2.5,
	},
	quickdraw_holster = {
		spread = {
			stand_hip     = 1.8,     -- -25%
			stand_hip_run = 2.7,     -- -10%
		},
		time = {
			lower         = 0.2025,  -- -25%
			upper         = 0.23625, -- -25%
			draw          = 0.28,    -- -30%
			holster       = 0.252,   -- -30%
		},
	},
})

p["ミニガン「シーラ」"] = {
	localization = {
		["Japanese_Short"] = "ミニガン",
	},
	category = "ultimate",
	ammo = "minigun",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = false,
		laser_sight = false,
		stock = false,
	},
	damage = {
		base = 14,
	},
	damage_near_distance     = 1500,
	damage_near_value        =   14,
	damage_far_distance      = 2500,
	damage_far_value         =   14,
	damage_very_far_distance = 4000,
	damage_very_far_value    =   14,
	damage_head_scale        =    2,
	damage_legs_scale        =    1,
	firerate = 20,
	is_semi_auto = false,
	magazine = 150,
	magazine_reserve = math.huge,
	move_speed                  = 0.4,
	projectile_drag_coefficient = 0,
	projectile_gravity_scale    = 1.0,
	bolt_zero_distance          = 2750,
	projectile_lifetime         = 5.0,
	projectile_speed            = 25000,
	raise = 1.25,
	release = os.time { year = 2020, month = 8, day = 18, hour = 14 },
	spread = {
		stand_hip        = 3.0,
		stand_hip_run    = 3.0,
		stand_hip_sprint = 4.0,
		crouch_hip       = 3.0,
		air_hip          = 11.0,
		
		stand_ads        = 3,
		crouch_ads       = 3,
		air_ads          = 6,
		
		kick_on_fire = {
			stand_hip    = 0.0,
			crouch_hip   = 0.0,
			air_hip      = 0.0,
			
			stand_ads    = -0.18,
			crouch_ads   = -0.18,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 8.0,
			crouch_hip   = 8.0,
			air_hip      = 8.0,
			
			stand_ads    = -2.5, -- "spread_max_kick_stand_ads": "0.0", "spread_min_kick": "-2.5"
			crouch_ads   = -2.5, -- "spread_max_kick_crouch_ads": "0.0", "spread_min_kick": "-2.5"
			air_ads      = 0.0,
		},
		decay_rate       = 3.0,
		decay_delay      = 0.1,
	},
	time = {
		reload      = 8.667,
		reloadempty = 8.667,
		deployfirst = 1.86,
		draw        = 1.2,
		holster     = 0.6,
		upper       = 0.75,
		lower       = 0.35,
		zoom_in     = 1.25,
		zoom_out    = 1,
	},
}

return p