| 🌟 | 現在、 鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。 |
モジュール:DPSTable/configuration
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このモジュールについての説明文ページを モジュール:DPSTable/configuration/doc に作成できます
local iu = require('Module:Utility/Image')
local langen = { lang = 'en' }
local configuration = {
en = {
format = '%.1f',
format_head_lvl1 = '<span class="text-rarity text-rarity-common">%.1f</span>',
format_head_lvl2 = '<span class="text-rarity text-rarity-rare">%.1f</span>',
format_head_lvl3 = '<span class="text-rarity text-rarity-epic">%.1f</span>',
format_ft = '%.1f → %.1f',
format_ft_firstonly = '%.1f → -',
format_ft_lastonly = '- → %.1f',
format_ft_head_lvl1 = '<span class="text-rarity text-rarity-common">%.1f → %.1f</span>',
format_ft_head_lvl1_firstonly = '<span class="text-rarity text-rarity-common">%.1f → -</span>',
format_ft_head_lvl1_lastonly = '<span class="text-rarity text-rarity-common">- → %.1f</span>',
format_ft_head_lvl2 = '<span class="text-rarity text-rarity-rare">%.1f → %.1f</span>',
format_ft_head_lvl2_firstonly = '<span class="text-rarity text-rarity-rare">%.1f → -</span>',
format_ft_head_lvl2_lastonly = '<span class="text-rarity text-rarity-rare">- → %.1f</span>',
format_ft_head_lvl3 = '<span class="text-rarity text-rarity-epic">%.1f → %.1f</span>',
format_ft_head_lvl3_firstonly = '<span class="text-rarity text-rarity-epic">%.1f → -</span>',
format_ft_head_lvl3_lastonly = '<span class="text-rarity text-rarity-epic">- → %.1f</span>',
perk_normal = 'Normal',
perk_lowprofile = 'Low Profile %+.0f%%',
perk_fortified = 'Fortified %+.0f%%',
perk_ft_lowprofile = 'Low Profile %+.0f%% → %+.0f%%',
perk_ft_fortified = 'Fortified %+.0f%% → %+.0f%%',
part_head = 'Head x%s',
part_head_lvl1 = string.format('%s <span class="text-rarity text-rarity-common">x%%s</span>', iu.gear('helmet', 1, langen)),
part_head_lvl2 = string.format('%s <span class="text-rarity text-rarity-rare">x%%s</span>', iu.gear('helmet', 2, langen)),
part_head_lvl3 = string.format('%s <span class="text-rarity text-rarity-epic">x%%s</span>', iu.gear('helmet', 3, langen)),
part_ft_head = 'Head x%s → x%s',
part_ft_head_lvl1 = string.format('%s <span class="text-rarity text-rarity-common">x%%s → x%%s</span>', iu.gear('helmet', 1, langen)),
part_ft_head_lvl2 = string.format('%s <span class="text-rarity text-rarity-rare">x%%s → x%%s</span>', iu.gear('helmet', 2, langen)),
part_ft_head_lvl3 = string.format('%s <span class="text-rarity text-rarity-epic">x%%s → x%%s</span>', iu.gear('helmet', 3, langen)),
part_body = 'Body',
part_bodylegs = 'Body & Legs',
part_legs = 'Legs x%s',
part_ft_legs = 'Legs x%s → x%s',
ratio_shotgun1 = string.format('%s <span class="text-rarity text-rarity-common">x%%s</span>', iu.attachment('ショットガンボルト', 1, langen)),
ratio_shotgun2 = string.format('%s <span class="text-rarity text-rarity-rare">x%%s</span>', iu.attachment('ショットガンボルト', 2, langen)),
ratio_shotgun3 = string.format('%s <span class="text-rarity text-rarity-epic">x%%s</span>', iu.attachment('ショットガンボルト', 3, langen)),
ratio_ft_shotgun1 = string.format('%s <span class="text-rarity text-rarity-common">x%%s → x%%s</span>', iu.attachment('ショットガンボルト', 1, langen)),
ratio_ft_shotgun1_firstonly = string.format('%s <span class="text-rarity text-rarity-common">x%%s → -</span>', iu.attachment('ショットガンボルト', 1, langen)),
ratio_ft_shotgun1_lastonly = string.format('%s <span class="text-rarity text-rarity-common">- → x%%s</span>', iu.attachment('ショットガンボルト', 1, langen)),
ratio_ft_shotgun2 = string.format('%s <span class="text-rarity text-rarity-rare">x%%s → x%%s</span>', iu.attachment('ショットガンボルト', 2, langen)),
ratio_ft_shotgun2_firstonly = string.format('%s <span class="text-rarity text-rarity-rare">x%%s → -</span>', iu.attachment('ショットガンボルト', 2, langen)),
ratio_ft_shotgun2_lastonly = string.format('%s <span class="text-rarity text-rarity-rare">- → x%%s</span>', iu.attachment('ショットガンボルト', 2, langen)),
ratio_ft_shotgun3 = string.format('%s <span class="text-rarity text-rarity-epic">x%%s → x%%s</span>', iu.attachment('ショットガンボルト', 3, langen)),
ratio_ft_shotgun3_firstonly = string.format('%s <span class="text-rarity text-rarity-epic">x%%s → -</span>', iu.attachment('ショットガンボルト', 3, langen)),
ratio_ft_shotgun3_lastonly = string.format('%s <span class="text-rarity text-rarity-epic">- → x%%s</span>', iu.attachment('ショットガンボルト', 3, langen)),
},
ja = {
format = '%.1f',
format_head_lvl1 = '<span class="text-rarity text-rarity-common">%.1f</span>',
format_head_lvl2 = '<span class="text-rarity text-rarity-rare">%.1f</span>',
format_head_lvl3 = '<span class="text-rarity text-rarity-epic">%.1f</span>',
format_ft = '%.1f → %.1f',
format_ft_firstonly = '%.1f → -',
format_ft_lastonly = '- → %.1f',
format_ft_head_lvl1 = '<span class="text-rarity text-rarity-common">%.1f → %.1f</span>',
format_ft_head_lvl1_firstonly = '<span class="text-rarity text-rarity-common">%.1f → -</span>',
format_ft_head_lvl1_lastonly = '<span class="text-rarity text-rarity-common">- → %.1f</span>',
format_ft_head_lvl2 = '<span class="text-rarity text-rarity-rare">%.1f → %.1f</span>',
format_ft_head_lvl2_firstonly = '<span class="text-rarity text-rarity-rare">%.1f → -</span>',
format_ft_head_lvl2_lastonly = '<span class="text-rarity text-rarity-rare">- → %.1f</span>',
format_ft_head_lvl3 = '<span class="text-rarity text-rarity-epic">%.1f → %.1f</span>',
format_ft_head_lvl3_firstonly = '<span class="text-rarity text-rarity-epic">%.1f → -</span>',
format_ft_head_lvl3_lastonly = '<span class="text-rarity text-rarity-epic">- → %.1f</span>',
perk_normal = '通常',
perk_lowprofile = '小柄 %+.0f%%',
perk_fortified = '鉄壁 %+.0f%%',
perk_ft_lowprofile = '小柄 %+.0f%% → %+.0f%%',
perk_ft_fortified = '鉄壁 %+.0f%% → %+.0f%%',
part_head = '頭 x%s',
part_head_lvl1 = string.format('%s <span class="text-rarity text-rarity-common">x%%s</span>', iu.gear('helmet', 1)),
part_head_lvl2 = string.format('%s <span class="text-rarity text-rarity-rare">x%%s</span>', iu.gear('helmet', 2)),
part_head_lvl3 = string.format('%s <span class="text-rarity text-rarity-epic">x%%s</span>', iu.gear('helmet', 3)),
part_ft_head = '頭 x%s → x%s',
part_ft_head_lvl1 = string.format('%s <span class="text-rarity text-rarity-common">x%%s → x%%s</span>', iu.gear('helmet', 1)),
part_ft_head_lvl2 = string.format('%s <span class="text-rarity text-rarity-rare">x%%s → x%%s</span>', iu.gear('helmet', 2)),
part_ft_head_lvl3 = string.format('%s <span class="text-rarity text-rarity-epic">x%%s → x%%s</span>', iu.gear('helmet', 3)),
part_body = '胴',
part_bodylegs = '胴・脚',
part_legs = '脚 x%s',
part_ft_legs = '脚 x%s → x%s',
ratio_shotgun1 = string.format('%s <span class="text-rarity text-rarity-common">x%%s</span>', iu.attachment('ショットガンボルト', 1)),
ratio_shotgun2 = string.format('%s <span class="text-rarity text-rarity-rare">x%%s</span>', iu.attachment('ショットガンボルト', 2)),
ratio_shotgun3 = string.format('%s <span class="text-rarity text-rarity-epic">x%%s</span>', iu.attachment('ショットガンボルト', 3)),
ratio_ft_shotgun1 = string.format('%s <span class="text-rarity text-rarity-common">x%%s → x%%s</span>', iu.attachment('ショットガンボルト', 1)),
ratio_ft_shotgun1_firstonly = string.format('%s <span class="text-rarity text-rarity-common">x%%s → -</span>', iu.attachment('ショットガンボルト', 1)),
ratio_ft_shotgun1_lastonly = string.format('%s <span class="text-rarity text-rarity-common">- → x%%s</span>', iu.attachment('ショットガンボルト', 1)),
ratio_ft_shotgun2 = string.format('%s <span class="text-rarity text-rarity-rare">x%%s → x%%s</span>', iu.attachment('ショットガンボルト', 2)),
ratio_ft_shotgun2_firstonly = string.format('%s <span class="text-rarity text-rarity-rare">x%%s → -</span>', iu.attachment('ショットガンボルト', 2)),
ratio_ft_shotgun2_lastonly = string.format('%s <span class="text-rarity text-rarity-rare">- → x%%s</span>', iu.attachment('ショットガンボルト', 2)),
ratio_ft_shotgun3 = string.format('%s <span class="text-rarity text-rarity-epic">x%%s → x%%s</span>', iu.attachment('ショットガンボルト', 3)),
ratio_ft_shotgun3_firstonly = string.format('%s <span class="text-rarity text-rarity-epic">x%%s → -</span>', iu.attachment('ショットガンボルト', 3)),
ratio_ft_shotgun3_lastonly = string.format('%s <span class="text-rarity text-rarity-epic">- → x%%s</span>', iu.attachment('ショットガンボルト', 3)),
},
}
return configuration