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「モジュール:StatTable/ProjectileSpeed」の版間の差分

提供:Apex Data
ナビゲーションに移動 検索に移動
(デスクトップとモバイルでグリットの表示方式を変更)
(LineCellのgrid実装によるgrid実現方法の変更)
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}),
}),
tableutil.LineValueCell.new(res.projectilespeed, 'speed', {
tableutil.LineValueCell.new(res.projectilespeed, 'speed', {
cellClass  = 'st-graph st-mobile-graph st-mobile-textshadow st-mobile-last',
cellClass  = 'st-mobile-graph st-mobile-textshadow st-mobile-last',
format      = formatFunction,
format      = formatFunction,
headerClass = 'st-graph st-mobile-graph st-mobile-last',
headerClass = 'st-mobile-graph st-mobile-last',
headerStyle = {
headerStyle = {
['min-width'] = '75px',
['min-width'] = '75px',
81行目: 81行目:
}),
}),
tableutil.LineCell.new(res.graph, 'speed', {
tableutil.LineCell.new(res.graph, 'speed', {
cellClass  = 'st-graph st-desktop-graph',
cellClass  = 'st-desktop-graph',
headerClass = 'st-graph st-desktop-graph',
headerClass = 'st-desktop-graph',
headerStyle = {
headerStyle = {
['min-width'] = '160px',
['min-width'] = '160px',
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}),
}),
}
}
local opts = { tableClass = 'st-grid st-mobile-grid-2 st-desktop-grid-5' }
local node = tableutil.createTable(dataset, metadata, opts)
local node = tableutil.createTable(dataset, metadata, opts)
return tostring(node)
return tostring(node)

2021年8月21日 (土) 07:25時点における版

このモジュールについての説明文ページを モジュール:StatTable/ProjectileSpeed/doc に作成できます

local aw        = require('Module:Utility/Library')
local tableutil = require('Module:Utility/TableUtil/Apex')
local getArgs  -- lazily initialized

local configuration = {
	en = {
		graph           = 'Graph',
		hitscan         = 'Hitscan',
		maxcharge       = 'Max charge',
		mincharge       = 'Min charge',
		projectilespeed = 'Projectile speed [m/s]',
		weaponname      = 'Weapon name',
	},
	ja = {
		graph           = 'グラフ',
		hitscan         = 'ヒットスキャン',
		maxcharge       = '最大溜め',
		mincharge       = '最小溜め',
		projectilespeed = '弾速 [m/s]',
		weaponname      = '武器名',
	},
}

local p = {}
function p._main(args)
	args = args or {}
	
	local lang  = args.lang or 'ja'
	local res   = configuration[lang]
	local stats = mw.loadData('Module:Stat/Weapon')
	
	local dataset = {}
	for name, stat in pairs(stats) do
		local base = {
			ammo      = stat.ammo,
			name      = name,
			shortname = stat.localization['Japanese_Short'],
			speed     = 0.0254 * stat.projectile_speed,
		}
		
		local charged = stat.projectile_speed_charged
		if aw.isNumberAndGreaterThanZero(charged) then
			base.option = res.mincharge
			
			local charge = aw.shallowCopy(base)
			charge.option = res.maxcharge
			charge.speed  = 0.0254 * charged
			table.insert(dataset, charge)
		end
		
		table.insert(dataset, base)
	end
	
	local formatFunction = function(speed)
		if speed == math.huge then
			return res.hitscan
		else
			return string.format('%.1f', speed)
		end
	end
	local metadata = {
		tableutil.RankCell.new('', 'speed', true),
		tableutil.AmmoCell.new('', 'ammo', {
			attributes     = { align = 'center' },
			headerStyle    = { width = '36px' },
		}),
		tableutil.WeaponNameCell.new(res.weaponname, 'name', {
			ammoIndex      = 'ammo',
			attributes     = { align = 'left' },
			optionIndex    = 'option',
			shortnameIndex = 'shortname',
		}),
		tableutil.LineValueCell.new(res.projectilespeed, 'speed', {
			cellClass   = 'st-mobile-graph st-mobile-textshadow st-mobile-last',
			format      = formatFunction,
			headerClass = 'st-mobile-graph st-mobile-last',
			headerStyle = {
				['min-width'] = '75px',
				['max-width'] = '8em',
			},
		}),
		tableutil.LineCell.new(res.graph, 'speed', {
			cellClass   = 'st-desktop-graph',
			headerClass = 'st-desktop-graph',
			headerStyle = {
				['min-width'] = '160px',
			},
		}),
	}
	local node = tableutil.createTable(dataset, metadata, opts)
	return tostring(node)
end

function p.main(frame)
	if not getArgs then
		getArgs = require('Module:Arguments').getArgs
	end
	args = getArgs(frame)
	
	return p._main(args)
end

return p