🌟現在、鉄壁 鉄壁ヘッドショットには対応済みです。
鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。

「モジュール:Stat/Weapon」の版間の差分

提供:Apex Data
ナビゲーションに移動 検索に移動
(試験的にサブマシンガンのルートtableを実装)
(試験的にライトマシンガンのルートtableを実装)
927行目: 927行目:
})
})


p["ディヴォーションLMG"] = {
-- Light Machine Gun
local lightmachine_gun = {
category                    = "light_machine_gun",
release                    = os.time { year = 2019, month = 2, day = 5, hour = 5 },
damage_near_distance        = 1500,
damage_far_distance        = 2500,
damage_very_far_distance    = 5000,
damage_head_distance        = 2500,
damage_head_scale          =    1.75,
damage_legs_scale          =    0.85,
move_speed                  = 0.4,
projectile_drag_coefficient = 0,
projectile_gravity_scale    = 1.4,
bolt_zero_distance          = 1968.5, -- 50m
projectile_lifetime        = 5.0,
spread = {
stand_hip              = 2.5,
stand_hip_run          = 3.0,
stand_hip_sprint        = 3.5,
crouch_hip              = 1.75,
air_hip                = 5.0,
stand_ads              = 0,
crouch_ads              = 0,
air_ads                = 6.0,
moving_increase_rate    = 3,
moving_decay_rate      = 10.5,
kick_on_fire = {
stand_hip          = 0.25,
crouch_hip          = 0.25,
air_hip            = 0.25,
stand_ads          = 0,
crouch_ads          = 0,
air_ads            = 0,
},
max_kick = {
stand_hip          = 3.5,
crouch_hip          = 2.5,
air_hip            = 4.0,
stand_ads          = 0,
crouch_ads          = 0,
air_ads            = 0,
},
decay_delay            = 0.3,
decay_rate              = 12,
},
time = {
draw    = 0.7,
holster  = 0.65,
upper    = 0.55,
lower    = 0.5,
zoom_in  = 0.34,
zoom_out = 0.3,
hcog_classic      = { zoom_in = 0.36, zoom_out = 0.32 },
hcog_bruiser      = { zoom_in = 0.36, zoom_out = 0.32 },
holosight          = { zoom_in = 0.36, zoom_out = 0.32 },
holosight_variable = { zoom_in = 0.36, zoom_out = 0.32 },
hcog_ranged        = { zoom_in = 0.42, zoom_out = 0.36 },
aog_variable      = { zoom_in = 0.42, zoom_out = 0.36 },
},
}
 
p["ディヴォーションLMG"] = aw.mergeTable(lightmachine_gun, {
localization = {
localization = {
["Japanese_Short"] = "ディヴォーション",
["Japanese_Short"] = "ディヴォーション",
},
},
category = "light_machine_gun",
ammo = "energy",
ammo = "energy",
attachments = {
attachments = {
944行目: 1,010行目:
legshot = 0.85,
legshot = 0.85,
},
},
damage_near_value    = 16,
damage_far_value      = 16,
damage_very_far_value = 16,
firerate                  = 5,
firerate                  = 5,
firerate_maximum          = 15,
firerate_maximum          = 15,
950行目: 1,019行目:
is_semi_auto = false,
is_semi_auto = false,
magazine = { 36, 40, 44, 48 },
magazine = { 36, 40, 44, 48 },
move_speed = 0.4,
projectile_air_resistance = 0,
projectile_speed = 33500,
projectile_speed = 33500,
release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
spread = {
spread = {
stand_hip        = 2.5,
stand_ads = 0.1,
stand_hip_run    = 3.0,
crouch_ads = 0.05,
stand_hip_sprint = 3.5,
air_ads    = 6.0,
stand_ads       = 0.1,
crouch_hip      = 1.75,
crouch_ads       = 0.05,
air_hip          = 5.0,
air_ads          = 6.0,
kick_on_fire = {
stand_hip    = 0.25,
stand_ads    = 0.0,
crouch_hip  = 0.25,
crouch_ads  = 0.0,
air_hip      = 0.25,
air_ads     = 0.0,
},
max_kick = {
stand_hip   = 3.5,
stand_ads    = 0.0,
crouch_hip  = 2.5,
crouch_ads  = 0.0,
air_hip      = 4.0,
air_ads      = 6.0,
},
decay_rate      = 20,
decay_delay      = 0.3,
},
},
time = {
time = {
zoom_in = 0.34,
zoom_out = 0.3,
hcog_classic      = { zoom_in = 0.36, zoom_out = 0.32 },
hcog_bruiser      = { zoom_in = 0.36, zoom_out = 0.32 },
holosight          = { zoom_in = 0.36, zoom_out = 0.32 },
holosight_variable = { zoom_in = 0.36, zoom_out = 0.32 },
hcog_ranged        = { zoom_in = 0.42, zoom_out = 0.36 },
aog_variable      = { zoom_in = 0.42, zoom_out = 0.36 },
deployfirst = 1.45,
draw        = 0.7,
holster    = 0.65,
upper      = 0.55,
lower      = 0.5,
reload      = 2.8,
reload      = 2.8,
reloadempty = 3.63,
reloadempty = 3.63,
deployfirst = 1.45,
},
},
turbocharger = {
turbocharger = {
1,004行目: 1,035行目:
firerate_maximum_count    = 9,
firerate_maximum_count    = 9,
},
},
}
})


p["M600スピットファイア"] = {
p["M600スピットファイア"] = aw.mergeTable(lightmachine_gun, {
localization = {
localization = {
["Japanese_Short"] = "スピットファイア",
["Japanese_Short"] = "スピットファイア",
},
},
category = "light_machine_gun",
ammo = "special_heavy",
ammo = "special_heavy",
attachments = {
attachments = {
1,027行目: 1,057行目:
magazine = { 35, 40, 45, 55 },
magazine = { 35, 40, 45, 55 },
magazine_reserve = 245,
magazine_reserve = 245,
move_speed = 0.4,
projectile_drag_coefficient = 0.0033,
projectile_air_resistance = 0.0033,
projectile_speed           = 27500,
projectile_speed = 27500,
release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
spread = {
spread = {
stand_hip        = 2.5, --4.5,
stand_hip        = 2.5, --4.5,
stand_hip_run    = 3.0, --6.0,
stand_hip_run    = 3.0, --6.0,
stand_hip_sprint = 3.5, --7.5,
stand_hip_sprint = 3.5, --7.5,
stand_ads        = 0.0,
crouch_hip      = 1.75, --2.75,
crouch_hip      = 1.75, --2.75,
crouch_ads      = 0.0,
air_hip          = 5.0, --7.5,
air_hip          = 5.0, --7.5,
air_ads          = 6.0,
kick_on_fire = {
stand_hip    = 0.25,
stand_ads    = 0.0,
crouch_hip  = 0.25,
crouch_ads  = 0.0,
air_hip      = 0.25,
air_ads      = 0.0,
},
max_kick = {
stand_hip    = 3.5,
stand_ads    = 0.0,
crouch_hip  = 2.5,
crouch_ads  = 0.0,
air_hip      = 4.0,
air_ads      = 6.0,
},
decay_rate      = 12,
decay_delay      = 0.3,
},
},
time = {
time = {
zoom_in = 0.34,
zoom_out = 0.3,
hcog_classic      = { zoom_in = 0.36, zoom_out = 0.32 },
hcog_bruiser      = { zoom_in = 0.36, zoom_out = 0.32 },
holosight          = { zoom_in = 0.36, zoom_out = 0.32 },
holosight_variable = { zoom_in = 0.36, zoom_out = 0.32 },
hcog_ranged        = { zoom_in = 0.42, zoom_out = 0.36 },
aog_variable      = { zoom_in = 0.42, zoom_out = 0.36 },
deployfirst = 1.45,
draw        = 0.7,
holster    = 0.65,
upper      = 0.55,
lower      = 0.5,
reload      = 3.2,
reload      = 3.2,
reloadempty = 3.8,
reloadempty = 3.8,
deployfirst = 1.45,
},
},
}
})


p["ランページ"] = {
p["ランページ"] = aw.mergeTable(lightmachine_gun, {
localization = {
localization = {
["Japanese_Short"] = "ランページ",
["Japanese_Short"] = "ランページ",
},
},
category = "light_machine_gun",
ammo = "heavy",
ammo = "heavy",
attachments = {
attachments = {
1,094行目: 1,088行目:
legshot = 0.85,
legshot = 0.85,
},
},
damage_near_value    = 28,
damage_far_value      = 28,
damage_very_far_value = 28,
damage_head_scale    = 1.5,
firerate = 5,
firerate = 5,
firerate_revvedup = 6.5,
firerate_revvedup = 6.5,
is_semi_auto = false,
is_semi_auto = false,
magazine = { 28, 32, 34, 40 },
magazine = { 28, 32, 34, 40 },
move_speed = 0.4,
projectile_air_resistance = 0.0033,
projectile_speed = 26500,
projectile_speed = 26500,
release = os.time { year = 2021, month = 8, day = 4, hour = 2 },
release = os.time { year = 2021, month = 8, day = 4, hour = 2 },
spread = {
stand_hip        = 2.5,
stand_hip_run    = 3.0,
stand_hip_sprint = 3.5,
stand_ads        = 0.0,
crouch_hip      = 1.75,
crouch_ads      = 0.0,
air_hip          = 5.0,
air_ads          = 6.0,
kick_on_fire = {
stand_hip    = 0.25,
stand_ads    = 0.0,
crouch_hip  = 0.25,
crouch_ads  = 0.0,
air_hip      = 0.25,
air_ads      = 0.0,
},
max_kick = {
stand_hip    = 3.5,
stand_ads    = 0.0,
crouch_hip  = 2.5,
crouch_ads  = 0.0,
air_hip      = 4.0,
air_ads      = 6.0,
},
},
time = {
time = {
zoom_in = 0.34,
zoom_out = 0.3,
hcog_classic      = { zoom_in = 0.36, zoom_out = 0.32 },
hcog_bruiser      = { zoom_in = 0.36, zoom_out = 0.32 },
holosight          = { zoom_in = 0.36, zoom_out = 0.32 },
holosight_variable = { zoom_in = 0.36, zoom_out = 0.32 },
hcog_ranged        = { zoom_in = 0.42, zoom_out = 0.36 },
aog_variable      = { zoom_in = 0.42, zoom_out = 0.36 },
reload      = 2.6,
reload      = 2.6,
reloadempty = 3.33,
reloadempty = 3.33,
deployfirst = 1.45,
},
},
}
})


p["L-スターEMG"] = {
p["L-スターEMG"] = aw.mergeTable(lightmachine_gun, {
localization = {
localization = {
["Japanese_Short"] = "L-スター",
["Japanese_Short"] = "L-スター",
},
},
category = "light_machine_gun",
ammo = "energy",
ammo = "energy",
attachments = {
attachments = {
1,159行目: 1,121行目:
legshot = 0.85,
legshot = 0.85,
},
},
damage_near_value    = 18,
damage_far_value      = 18,
damage_very_far_value = 18,
firerate = 10,
firerate = 10,
is_semi_auto = false,
is_semi_auto = false,
magazine = math.huge,
magazine = math.huge,
move_speed = 0.4,
overheat = { 2.2, 2.4, 2.6, 2.8 },
overheat = { 2.2, 2.4, 2.6, 2.8 },
projectile_air_resistance = 0,
projectile_gravity_scale    = 0.5,
projectile_speed = 22000,
projectile_speed           = 22000,
release = os.time { year = 2019, month = 7, day = 3, hour = 2 },
release = os.time { year = 2019, month = 7, day = 3, hour = 2 },
spread = {
spread = {
1,171行目: 1,135行目:
stand_hip_run    = 3.0,
stand_hip_run    = 3.0,
stand_hip_sprint = 4.0,
stand_hip_sprint = 4.0,
stand_ads        = 0.0,
crouch_hip      = 2.25,
crouch_hip      = 2.25,
crouch_ads      = 0.0,
air_hip          = 5.0,
air_hip          = 5.0,
air_ads          = 6.0,
kick_on_fire = {
kick_on_fire = {
stand_hip    = 0.2,
stand_hip    = 0.2,
stand_ads    = 0.0,
crouch_hip  = 0.2,
crouch_hip  = 0.2,
crouch_ads  = 0.0,
air_hip      = 0.2,
air_hip      = 0.2,
air_ads      = 0.0,
},
},
max_kick = {
max_kick = {
stand_hip    = 1.5,
stand_hip    = 1.5,
stand_ads    = 0.0,
crouch_hip  = 2.75,
crouch_hip  = 2.75,
crouch_ads  = 0.0,
air_hip      = 4.0,
air_hip      = 4.0,
air_ads      = 6.0,
stand_ads    = 0,
crouch_ads  = 0,
air_ads      = 0,
},
},
decay_rate      = 10,
decay_delay      = 0.3,
},
},
time = {
time = {
zoom_in = 0.34,
reload                 = 3.26,
zoom_out = 0.3,
reloadempty             = 3.26,
hcog_classic      = { zoom_in = 0.36, zoom_out = 0.32 },
cooldown               = 1.15,
hcog_bruiser      = { zoom_in = 0.36, zoom_out = 0.32 },
cooldown_delay         = 0.07,
holosight          = { zoom_in = 0.36, zoom_out = 0.32 },
deployfirst            = 1.45,
holosight_variable = { zoom_in = 0.36, zoom_out = 0.32 },
overheat_cooldown       = 2.45,
hcog_ranged        = { zoom_in = 0.42, zoom_out = 0.36 },
aog_variable      = { zoom_in = 0.42, zoom_out = 0.36 },
deployfirst = 1.45,
draw        = 0.7,
holster    = 0.65,
upper      = 0.55,
lower      = 0.5,
reload     = 3.26,
reloadempty = 3.26,
cooldown = 1.15,
cooldown_delay = 0.07,
overheat_cooldown = 2.45,
overheat_cooldown_delay = 0.05,
overheat_cooldown_delay = 0.05,
},
},
}
})


p["ロングボウDMR"] = {
p["ロングボウDMR"] = {

2021年9月3日 (金) 11:40時点における版

このモジュールについての説明文ページを モジュール:Stat/Weapon/doc に作成できます

local p = {}

local aw = require('Module:Utility/Library')

-- Assault Rifle
local assault_rifle = {
	category                    = "assault_rifle",
	release                     = os.time { year = 2019, month = 2, day = 5, hour = 5 },
	
	damage_near_distance        =  1000,
	damage_far_distance         =  2500,
	damage_very_far_distance    =  5000,
	damage_head_distance        = 11828, -- 300m
	damage_head_scale           =     1.75,
	damage_legs_scale           =     0.75,
	
	move_speed                  = 0.5,
	projectile_drag_coefficient = 0.0025,
	projectile_gravity_scale    = 1.3,
	bolt_zero_distance          = 1968.5, -- 50m
	projectile_lifetime         = 5.0,
	spread = {
		stand_hip               = 2.5,
		stand_hip_run           = 5.5,
		stand_hip_sprint        = 7.0,
		crouch_hip              = 2.0,
		air_hip                 = 7.0,
		
		stand_ads               = 0,
		crouch_ads              = 0,
		air_ads                 = 6.0,
		
		moving_increase_rate    = 3,
		moving_decay_rate       = 10.5,
		kick_on_fire = {
			stand_hip           = 0.2,
			crouch_hip          = 0.2,
			air_hip             = 0.2,
			
			stand_ads           = 0,
			crouch_ads          = 0,
			air_ads             = 0,
		},
		max_kick = {
			stand_hip           = 2.0,
			crouch_hip          = 1.5,
			air_hip             = 3.0,
			
			stand_ads           = 0,
			crouch_ads          = 0,
			air_ads             = 0,
		},
		decay_delay             = 0.25,
		decay_rate              = 10.0,
	},
	time = {
		draw     = 0.6,
		holster  = 0.55,
		upper    = 0.5,
		lower    = 0.4,
		zoom_in  = 0.27,
		zoom_out = 0.23,
		hcog_classic       = { zoom_in = 0.29, zoom_out = 0.25 },
		hcog_bruiser       = { zoom_in = 0.29, zoom_out = 0.25 },
		holosight          = { zoom_in = 0.29, zoom_out = 0.25 },
		holosight_variable = { zoom_in = 0.29, zoom_out = 0.25 },
		hcog_ranged        = { zoom_in = 0.34, zoom_out = 0.29 },
		aog_variable       = { zoom_in = 0.36, zoom_out = 0.3  },
	},
}

p["VK-47フラットライン"] = aw.mergeTable(assault_rifle, {
	localization = {
		["Japanese_Short"] = "フラットライン",
	},
	ammo = "heavy",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = true,
		stock = true,
	},
	cost = { 550, 750, 1000, 1350 },
	damage = {
		base = 19,
		headshot = 1.75,
		legshot = 0.75,
	},
	damage_near_value     = 19,
	damage_far_value      = 19,
	damage_very_far_value = 19,
	firerate = 10,
	is_semi_auto = false,
	magazine = { 20, 25, 28, 30 },
	projectile_speed = 26000,
	time = {
		reload      = 2.4,
		reloadempty = 3.1,
		deployfirst = 1.25,
	},
	altfire = {
		is_semi_auto = true,
	},
	anvil_receiver = {
		ammo_per_shot = 2,
		damage = {
			base = 43,
			headshot = 1.75,
			legshot = 0.9,
		},
		damage_near_distance     = 1000,
		damage_near_value        = 43,
		damage_far_distance      = 2500,
		damage_far_value         = 43,
		damage_very_far_distance = 5000,
		damage_very_far_value    = 43,
		damage_head_distance     = 11828, -- 300m
		damage_head_scale        = 1.75,
		damage_legs_scale        = 0.9,
		firerate = 2.9,
		is_semi_auto = true,
		spread = {
			stand_hip            = 6.5,
			stand_hip_run        = 8.5,
			stand_hip_sprint     = 9.5,
			crouch_hip           = 5.0,
			air_hip              = 9.5,
			
			stand_ads            = 0.0,
			crouch_ads           = 0.0,
			air_ads              = 6.0,
			
			moving_increase_rate = 20,
			moving_decay_rate    = 25,
			kick_on_fire = {
				stand_hip        = 0.75,
				crouch_hip       = 0.75,
				air_hip          = 0.75,
				
				stand_ads        = 0.0,
				crouch_ads       = 0.0,
				air_ads          = 0.0,
			},
			max_kick = {
				stand_hip        = 9.0,
				crouch_hip       = 6.0,
				air_hip          = 9.0,
				
				stand_ads        = 0,
				crouch_ads       = 0,
				air_ads          = 0,
			},
			decay_delay          = 0.325,
			decay_rate           = 12.0,
		},
	},
})

p["G7スカウト"] = {
	localization = {
		["Japanese_Short"] = "G7スカウト",
	},
	category = "marksman_weapon",
	ammo = "light",
	attachments = {
		barrel_stabilizer = true,
		extended_mag_or_shotgun_bolt = true,
		stock = true,
	},
	cost = { 400, 650, 950, 1150 },
	damage = {
		base = 34,
		headshot = 1.75,
		legshot = 0.75,
	},
	firerate = 4,
	is_semi_auto = true,
	magazine = { 10, 15, 18, 20 },
	move_speed = 0.425,
	projectile_air_resistance = 0.0033,
	projectile_speed = 30000,
	release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
	spread = {
		stand_hip        = 3.0,
		stand_hip_run    = 6.25,
		stand_hip_sprint = 7.5,
		stand_ads        = 0.0,
		crouch_hip       = 2.25,
		crouch_ads       = 0.0,
		air_hip          = 7.0,
		air_ads          = 6.0,
		kick_on_fire = {
			stand_hip    = 0.75,
			stand_ads    = 0.0,
			crouch_hip   = 0.75,
			crouch_ads   = 0.0,
			air_hip      = 0.75,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 3.5,
			stand_ads    = 0.0,
			crouch_hip   = 3.0,
			crouch_ads   = 0.0,
			air_hip      = 4.5,
			air_ads      = 0.0,
		},
		decay_rate       = 6.0,
		decay_delay      = 0.24,
	},
	time = {
		zoom_in = 0.32,
		zoom_out = 0.25,
		hcog_classic       = { zoom_in = 0.29, zoom_out = 0.25 },
		hcog_bruiser       = { zoom_in = 0.29, zoom_out = 0.25 },
		holosight          = { zoom_in = 0.29, zoom_out = 0.25 },
		holosight_variable = { zoom_in = 0.29, zoom_out = 0.25 },
		hcog_ranged        = { zoom_in = 0.34, zoom_out = 0.29 },
		aog_variable       = { zoom_in = 0.36, zoom_out = 0.3  },
		deployfirst = 1.42,
		draw        = 0.6,
		holster     = 0.5,
		upper       = 0.4,
		lower       = 0.35,
		reload      = 2.4,
		reloadempty = 3,
	},
	double_tap_trigger = {
		burst_count = 2,
		burst_delay = 0.475,
		firerate    = 10,
	},
}

p["ヘムロックバーストAR"] = aw.mergeTable(assault_rifle, {
	localization = {
		["Japanese_Short"] = "ヘムロック",
	},
	ammo = "heavy",
	attachments = {
		barrel_stabilizer = true,
		extended_mag_or_shotgun_bolt = true,
		stock = true,
	},
	burst_count = 3,
	burst_delay = 0.28,
	cost = { 500, 650, 900, 1250 },
	damage = {
		base = 20,
		headshot = 1.75,
		legshot = 0.75,
	},
	damage_near_value     = 20,
	damage_far_value      = 20,
	damage_very_far_value = 20,
	firerate = 15.5,
	is_semi_auto = true,
	magazine = { 18, 24, 27, 30 },
	projectile_speed = 27500,
	spread = {
		stand_hip        = 4.0,
		stand_hip_run    = 5.0,
		stand_hip_sprint = 6.0,
		crouch_hip       = 3.0,
		air_hip          = 8.0,
		kick_on_fire = {
			stand_hip    = 0.75,
			crouch_hip   = 0.75,
			air_hip      = 0.75,
		},
		max_kick = {
			stand_hip    = 5.0,
			crouch_hip   = 4.0,
			air_hip      = 7.0,
		},
	},
	time = {
		reload      = 2.4,
		reloadempty = 2.85,
		deployfirst = 1.25,
	},
	altfire = {
		burst_count  = 0,
		burst_delay  = 0,
		is_semi_auto = true,
		firerate     = 6.4,
	},
	boosted_loader = {
		magazine = { 24, 30, 33, 36 },
		reloadfast = 1.75,
	},
})

p["R-301カービン"] = aw.mergeTable(assault_rifle, {
	localization = {
		["Japanese_Short"] = "R-301",
	},
	ammo = "light",
	attachments = {
		barrel_stabilizer = true,
		extended_mag_or_shotgun_bolt = true,
		stock = true,
	},
	cost = { 600, 800, 1150, 1500 },
	damage = {
		base = 14,
		headshot = 1.75,
		legshot = 0.75,
	},
	damage_near_value     = 14,
	damage_far_value      = 14,
	damage_very_far_value = 14,
	firerate = 13.5,
 	is_semi_auto = false,
	magazine = { 18, 20, 25, 28 },
	projectile_speed = 29000,
	time = {
		reload      = 2.4,
		reloadempty = 3.2,
		deployfirst = 1.1,
	},
	altfire = {
		is_semi_auto = true,
	},
	anvil_receiver = {
		ammo_per_shot = 2,
		damage = {
			base = 35,
			headshot = 1.75,
			legshot = 0.9,
		},
		damage_near_distance     = 1000,
		damage_near_value        = 35,
		damage_far_distance      = 2500,
		damage_far_value         = 35,
		damage_very_far_distance = 5000,
		damage_very_far_value    = 35,
		damage_head_distance     = 11828, -- 300m
		damage_head_scale        = 1.75,
		damage_legs_scale        = 0.9,
		firerate = 3.5,
		spread = {
			stand_hip            = 6.5,
			stand_hip_run        = 8.5,
			stand_hip_sprint     = 9.5,
			crouch_hip           = 5.0,
			air_hip              = 9.5,
			
			stand_ads            = 0.0,
			crouch_ads           = 0.0,
			air_ads              = 6.0,
			
			moving_increase_rate = 20,
			moving_decay_rate    = 25,
			kick_on_fire = {
				stand_hip        = 0.65,
				crouch_hip       = 0.65,
				air_hip          = 0.65,
				
				stand_ads        = 0.0,
				crouch_ads       = 0.0,
				air_ads          = 0.0,
			},
			max_kick = {
				stand_hip        = 9.0,
				crouch_hip       = 6.0,
				air_hip          = 9.0,
				
				stand_ads        = 0,
				crouch_ads       = 0,
				air_ads          = 0,
			},
			decay_delay          = 0.275,
			decay_rate           = 12.0,
		},
	},
})

p["ハボックライフル"] = aw.mergeTable(assault_rifle, {
	localization = {
		["Japanese_Short"] = "ハボック",
	},
	ammo = "energy",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = true,
		stock = true,
	},
	cost = { 350, 550, 800, 1200 },
	damage = {
		base = 18,
		headshot = 1.75,
		legshot = 0.75,
	},
	damage_near_value     = 18,
	damage_far_value      = 18,
	damage_very_far_value = 18,
	firerate = 11.2,
 	is_semi_auto = false,
	magazine = { 24, 28, 32, 36 },
	projectile_drag_coefficient = 0,
	projectile_gravity_scale    = 1.15,
	projectile_speed            = 30500,
	raise = 0.42,
	release = os.time { year = 2019, month = 4, day = 17, hour = 3 },
	time = {
		reload      = 3.2,
		reloadempty = 3.2,
		deployfirst = 1.5,
	},
	selectfire_receiver = {
		ammo_per_shot = 4,
		damage = {
			base    = 60,
			headshot = 1.5,
			legshot = 1,
		},
		damage_near_distance     = 2952, --  (75m) <= 1377 (35m)
		damage_near_value        =   60, -- <= 55
		damage_far_distance      = 4921, -- (125m) <= 2952 (75m)
		damage_far_value         =   50, -- <= 45
		damage_very_far_distance = 9842, -- (250m)
		damage_very_far_value    =   15,
		damage_head_distance     = 5905, -- (150m)
		damage_head_scale        =    1.5,
		damage_legs_scale        =    1,
		firerate = 1.8,
	 	is_semi_auto = true,
		raise = 0.6,
	},
	turbocharger = {
		raise = 0.01,
	},
})

p["30-30リピーター"] = {
	localization = {
		["Japanese_Short"] = "30-30リピーター",
	},
	category = "marksman_weapon",
	ammo = "heavy",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = true,
		stock = true,
	},
	charge = 0.35,
	charge_cooldown       = 0.01,
	charge_cooldown_delay = 0,
	charge_delay = 0.3,
	charge_levels = 2,
	cost = { 400, 550, 850, 1050 },
	damage = {
		base = 42,
		charged = 57,
		headshot = 1.75,
		legshot = 0.85,
	},
	firerate = 3.85,
	is_semi_auto = true,
	magazine = { 6, 8, 10, 12 },
	move_speed = 0.425,
	projectile_air_resistance = 0.0033,
	projectile_speed = 29000,
	rechamber = 0.685,
	release = os.time { year = 2021, month = 2, day = 3, hour = 3 },
	spread = {
		stand_hip        = 2.15,
		stand_hip_run    = 4.45,
		stand_hip_sprint = 4.95,
		stand_ads        = 0.0,
		crouch_hip       = 1.9,
		crouch_ads       = 0.0,
		air_hip          = 6.0,
		air_ads          = 6.0,
		kick_on_fire = {
			stand_hip    = 0.75,
			stand_ads    = 0.0,
			crouch_hip   = 0.75,
			crouch_ads   = 0.0,
			air_hip      = 0.75,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 3.5,
			stand_ads    = 0.0,
			crouch_hip   = 3.0,
			crouch_ads   = 0.0,
			air_hip      = 4.5,
			air_ads      = 0.0,
		},
		decay_rate       = 2.55,
		decay_delay      = 0.26,
	},
	time = {
		zoom_in = 0.3,
		zoom_out = 0.26,
		hcog_classic       = { zoom_in = 0.29, zoom_out = 0.25 },
		hcog_bruiser       = { zoom_in = 0.29, zoom_out = 0.25 },
		holosight          = { zoom_in = 0.29, zoom_out = 0.25 },
		holosight_variable = { zoom_in = 0.29, zoom_out = 0.25 },
		hcog_ranged        = { zoom_in = 0.34, zoom_out = 0.29 },
		aog_variable       = { zoom_in = 0.36, zoom_out = 0.3  },
		deployfirst = 1.4,
		draw        = 0.6,
		holster     = 0.55,
		upper       = 0.4,
		lower       = 0.35,
		reload      = 0.33,
		reloadempty = 0.75,
		reload_segment_loop = 0.4,
		reload_segment_end  = 0.45,
		reload_segment_one  = 0.6,
	},
	shatter_caps = {
		damage = {
			base = 8,
			charged = 11,
			headshot = 1.25,
			legshot = 1,
		},
		pellet = 7,
	},
}

p["ボセックコンパウンドボウ"] = {
	localization = {
		["Japanese_Short"] = "ボセック",
	},
	category = "marksman_weapon",
	ammo = "arrows",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = false,
		stock = false,
	},
	charge = 0.56,
	charge_minimum = 0.084, -- 15%
	charge_cooldown       = 0.21,
	charge_cooldown_delay = 0.1,
	charge_levels = 6,
	cost = { 500, 650, 900, 1200 },
	damage = {
		base = 25,
		charged = 60,
		headshot = 1.25,
		headshot_charged = 1.75,
		legshot = 0.8,
		legshot_charged = 0.9,
	},
	firerate = 3,
	is_semi_auto = true,
	magazine = math.huge,
	move_speed = 0.85,
	move_speed_charged = 0.5,
	projectile_air_resistance = 0.0033,
	projectile_speed = 10000,
	projectile_speed_charged = 28000,
	release = os.time { year = 2021, month = 5, day = 5, hour = 2 },
	spread = {
		stand_hip        = 0.5,
		stand_hip_run    = 0.5,
		stand_hip_sprint = 4.0,
		stand_ads        = 0.0,
		crouch_hip       = 2.25,
		crouch_ads       = 0.0,
		air_hip          = 3.5,
		air_ads          = 3.5,
		kick_on_fire = {
			stand_hip    = 0.0,
			stand_ads    = 0.0,
			crouch_hip   = 0.0,
			crouch_ads   = 0.0,
			air_hip      = 0.0,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 4.0,
			stand_ads    = 0.0,
			crouch_hip   = 4.0,
			crouch_ads   = 0.0,
			air_hip      = 8.0,
			air_ads      = 0.0,
		},
		decay_rate       = 12,
		decay_delay      = 0.15,
	},
	spread_charged = {
		stand_hip        = 1.65,
		stand_hip_run    = 2.0,
		stand_hip_sprint = 2.5,
		stand_ads        = 0.0,
		crouch_hip       = 1.15,
		crouch_ads       = 0.0,
		air_hip          = 3.5,
		air_ads          = 3.5,
		kick_on_fire = {
			stand_hip    = 0.0,
			stand_ads    = 0.0,
			crouch_hip   = 0.0,
			crouch_ads   = 0.0,
			air_hip      = 0.0,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 4.0,
			stand_ads    = 0.0,
			crouch_hip   = 4.0,
			crouch_ads   = 0.0,
			air_hip      = 8.0,
			air_ads      = 0.0,
		},
	},
	time = {
		zoom_in = 0.5,
		zoom_out = 0.5,
		hcog_classic       = { zoom_in = 0.5,  zoom_out = 0.5  },
		hcog_bruiser       = { zoom_in = 0.5,  zoom_out = 0.5  },
		holosight          = { zoom_in = 0.5,  zoom_out = 0.5  },
		holosight_variable = { zoom_in = 0.5,  zoom_out = 0.5  },
		hcog_ranged        = { zoom_in = 0.5,  zoom_out = 0.5  },
		deployfirst = 2,
		draw        = 1,
		holster     = 0.5,
		upper       = 0.5,
		lower       = 0.4,
		reload      = 2.15,
		reloadempty = 3,
	},
	deadeyes_tempo = {
		charge = 0.38,
		charge_minimum = 0.057,
		firerate_maximum_count = 2,
	},
	shatter_caps = {
		damage = {
			base = 4,
			charged = 11,
			headshot = 1.25,
			legshot = 0.8,
			legshot_charged = 1,
		},
		pellet = 7,
		projectile_speed_charged = 16000,
	},
}

-- Sub Machine Gun
local submachine_gun = {
	category                    = "sub_machine_gun",
	release                     = os.time { year = 2019, month = 2, day = 5, hour = 5 },
	
	damage_near_distance        =  900,
	damage_far_distance         = 1500,
	damage_very_far_distance    = 3500,
	damage_head_distance        = 1500,
	damage_head_scale           =    1.5,
	damage_legs_scale           =    0.8,
	
	move_speed                  = 0.85,
	projectile_drag_coefficient = 0.0025,
	projectile_gravity_scale    = 1.15,
	bolt_zero_distance          = 1378.0, -- 35m
	projectile_lifetime         = 3.0,
	spread = {
		stand_hip               = 2.5,
		stand_hip_run           = 3.5,
		stand_hip_sprint        = 3.5,
		crouch_hip              = 2.0,
		air_hip                 = 4.0,
		
		stand_ads               = 0.35,
		crouch_ads              = 0.25,
		air_ads                 = 5.0,
		
		moving_increase_rate    = 3,
		moving_decay_rate       = 10.5,
		kick_on_fire = {
			stand_hip           = 0.15,
			crouch_hip          = 0.15,
			air_hip             = 0.2,
			
			stand_ads           = 0,
			crouch_ads          = 0,
			air_ads             = 0,
		},
		max_kick = {
			stand_hip           = 2.0,
			crouch_hip          = 2.0,
			air_hip             = 2.0,
			
			stand_ads           = 0,
			crouch_ads          = 0,
			air_ads             = 0,
		},
		decay_delay             = 0.15,
		decay_rate              = 12.0,
	},
	time = {
		draw     = 0.35,
		holster  = 0.3,
		upper    = 0.3,
		lower    = 0.25,
		zoom_in  = 0.22,
		zoom_out = 0.2,
		hcog_classic       = { zoom_in = 0.24, zoom_out = 0.22 },
		hcog_bruiser       = { zoom_in = 0.24, zoom_out = 0.22 },
		holosight          = { zoom_in = 0.24, zoom_out = 0.22 },
		holosight_variable = { zoom_in = 0.24, zoom_out = 0.22 },
		threat             = { zoom_in = 0.24, zoom_out = 0.22 },
		--hcog_ranged        = { zoom_in = 0.27, zoom_out = 0.23 },
		--aog_variable       = { zoom_in = 0.27, zoom_out = 0.23 },
	},
}

p["オルタネーターSMG"] = aw.mergeTable(submachine_gun, {
	localization = {
		["Japanese_Short"] = "オルタネーター",
	},
	ammo = "special_light",
	attachments = {
		barrel_stabilizer = true,
		extended_mag_or_shotgun_bolt = true,
		stock = true,
		disruptor_rounds_only = true,
	},
	cost = { 400, 550, 800, 1100 },
	damage = {
		base = 16,
		headshot = 1.5,
		legshot = 0.8,
		disruptor_rounds = 1.4,
	},
	damage_near_value     = 16,
	damage_far_value      = 16,
	damage_very_far_value = 16,
	firerate = 10,
	is_semi_auto = false,
	magazine = { 19, 22, 25, 27 },
	magazine_reserve = 218,
	projectile_speed = 19500,
	spread = {
		stand_hip        = 1.0,
		stand_hip_run    = 1.5,
		stand_hip_sprint = 2.5,
		crouch_hip       = 0.8,
		air_hip          = 3.5,
		kick_on_fire = {
			stand_hip    = 0.18,
			crouch_hip   = 0.18,
			air_hip      = 0.18,
		},
		max_kick = {
			stand_hip    = 2.0,
			crouch_hip   = 1.5,
			air_hip      = 3.0,
		},
	},
	time = {
		reload      = 1.9,
		reloadempty = 2.23,
		deployfirst = 1.2,
	},
})

p["プラウラーバーストPDW"] = aw.mergeTable(submachine_gun, {
	localization = {
		["Japanese_Short"] = "プラウラー",
	},
	category = "sub_machine_gun",
	ammo = "heavy",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = true,
		stock = true,
	},
	burst_count = 5,
	burst_delay = 0.24,
	cost = { 500, 700, 1000, 1400 },
	damage = {
		base = 14,
		headshot = 1.5,
		legshot = 0.8,
	},
	damage_near_value     = 14,
	damage_far_value      = 14,
	damage_very_far_value = 14,
	firerate = 21,
	is_semi_auto = true,
	magazine = { 20, 25, 30, 35 },
	magazine_reserve = 210,
	projectile_speed = 18000,
	spread = {
		stand_hip        = 1.0,
		stand_hip_run    = 1.5,
		stand_hip_sprint = 2.5,
		crouch_hip       = 0.8,
		air_hip          = 3.5,
		kick_on_fire = {
			stand_hip    = 0.18,
			crouch_hip   = 0.18,
			air_hip      = 0.18,
		},
		max_kick = {
			stand_hip    = 2.0,
			crouch_hip   = 1.5,
			air_hip      = 3.0,
		},
	},
	time = {
		reload      = 2,
		reloadempty = 2.6,
		deployfirst = 1.4,
	},
	selectfire_receiver = {
		burst_count = 0,
		burst_delay = 0,
		firerate = 13.25,
		is_semi_auto = false,
	},
})

p["R-99 SMG"] = aw.mergeTable(submachine_gun, {
	localization = {
		["Japanese_Short"] = "R-99",
	},
	ammo = "light",
	attachments = {
		barrel_stabilizer = true,
		extended_mag_or_shotgun_bolt = true,
		stock = true,
	},
	cost = { 500, 650, 900, 1200 },
	damage = {
		base = 11,
		headshot = 1.5,
		legshot = 0.8,
	},
	damage_near_value     = 11,
	damage_far_value      = 11,
	damage_very_far_value = 11,
	firerate = 18,
	is_semi_auto = false,
	magazine = { 20, 22, 24, 27 },
	projectile_speed = 21000,
	spread = {
		stand_hip        = 1.0,
		stand_hip_run    = 1.5,
		stand_hip_sprint = 2.5,
		crouch_hip       = 0.8,
		air_hip          = 3.5,
		kick_on_fire = {
			stand_hip    = 0.18,
			crouch_hip   = 0.18,
			air_hip      = 0.18,
		},
		max_kick = {
			stand_hip    = 2.0,
			crouch_hip   = 1.5,
			air_hip      = 3.0,
		},
	},
	time = {
		reload      = 1.8,
		reloadempty = 2.45,
		deployfirst = 1,
	},
})

p["ボルトSMG"] = aw.mergeTable(submachine_gun, {
	localization = {
		["Japanese_Short"] = "ボルト",
	},
	ammo = "energy",
	attachments = {
		barrel_stabilizer = true,
		extended_mag_or_shotgun_bolt = true,
		stock = true,
	},
	cost = { 550, 700, 950, 1250 },
	damage = {
		base = 15,
		headshot = 1.5,
		legshot = 0.8,
	},
	damage_near_value     = 15,
	damage_far_value      = 15,
	damage_very_far_value = 15,
	damage_head_distance  = 1500,
	firerate = 12,
	is_semi_auto = false,
	magazine = { 19, 21, 23, 26 },
	projectile_drag_coefficient = 0,
	projectile_gravity_scale    = 0.8,
	projectile_speed            = 23500,
	release = os.time { year = 2020, month = 8, day = 18, hour = 14 },
	spread = {
		stand_hip        = 2.75,
		stand_hip_run    = 3.25,
		stand_hip_sprint = 3.5,
		crouch_hip       = 2.0,
		air_hip          = 3.75,
		
		moving_increase_rate = 3,
		moving_decay_rate    = 11.5,
		kick_on_fire = {
			stand_hip    = 0.15,
			crouch_hip   = 0.12,
			air_hip      = 0.2,
		},
		max_kick = {
			stand_hip    = 2.0,
			crouch_hip   = 1.5,
			air_hip      = 3.0,
		},
	},
	time = {
		reload      = 2,
		reloadempty = 2.25,
		deployfirst = 1,
		draw        = 0.4,
		holster     = 0.5,
		upper       = 0.3,
		lower       = 0.25,
		zoom_in     = 0.2,
		zoom_out    = 0.15,
	},
})

-- Light Machine Gun
local lightmachine_gun = {
	category                    = "light_machine_gun",
	release                     = os.time { year = 2019, month = 2, day = 5, hour = 5 },
	
	damage_near_distance        = 1500,
	damage_far_distance         = 2500,
	damage_very_far_distance    = 5000,
	damage_head_distance        = 2500,
	damage_head_scale           =    1.75,
	damage_legs_scale           =    0.85,
	
	move_speed                  = 0.4,
	projectile_drag_coefficient = 0,
	projectile_gravity_scale    = 1.4,
	bolt_zero_distance          = 1968.5, -- 50m
	projectile_lifetime         = 5.0,
	spread = {
		stand_hip               = 2.5,
		stand_hip_run           = 3.0,
		stand_hip_sprint        = 3.5,
		crouch_hip              = 1.75,
		air_hip                 = 5.0,
		
		stand_ads               = 0,
		crouch_ads              = 0,
		air_ads                 = 6.0,
		
		moving_increase_rate    = 3,
		moving_decay_rate       = 10.5,
		kick_on_fire = {
			stand_hip           = 0.25,
			crouch_hip          = 0.25,
			air_hip             = 0.25,
			
			stand_ads           = 0,
			crouch_ads          = 0,
			air_ads             = 0,
		},
		max_kick = {
			stand_hip           = 3.5,
			crouch_hip          = 2.5,
			air_hip             = 4.0,
			
			stand_ads           = 0,
			crouch_ads          = 0,
			air_ads             = 0,
		},
		decay_delay             = 0.3,
		decay_rate              = 12,
	},
	time = {
		draw     = 0.7,
		holster  = 0.65,
		upper    = 0.55,
		lower    = 0.5,
		zoom_in  = 0.34,
		zoom_out = 0.3,
		hcog_classic       = { zoom_in = 0.36, zoom_out = 0.32 },
		hcog_bruiser       = { zoom_in = 0.36, zoom_out = 0.32 },
		holosight          = { zoom_in = 0.36, zoom_out = 0.32 },
		holosight_variable = { zoom_in = 0.36, zoom_out = 0.32 },
		hcog_ranged        = { zoom_in = 0.42, zoom_out = 0.36 },
		aog_variable       = { zoom_in = 0.42, zoom_out = 0.36 },
	},
}

p["ディヴォーションLMG"] = aw.mergeTable(lightmachine_gun, {
	localization = {
		["Japanese_Short"] = "ディヴォーション",
	},
	ammo = "energy",
	attachments = {
		barrel_stabilizer = true,
		extended_mag_or_shotgun_bolt = true,
		stock = true,
	},
	cost = { 450, 600, 850, 1250 },
	damage = {
		base = 16,
		headshot = 1.75,
		legshot = 0.85,
	},
	damage_near_value     = 16,
	damage_far_value      = 16,
	damage_very_far_value = 16,
	firerate                  = 5,
	firerate_maximum          = 15,
	firerate_maximum_duration = 1.75,
	firerate_maximum_count    = 17,
	is_semi_auto = false,
	magazine = { 36, 40, 44, 48 },
	projectile_speed = 33500,
	spread = {
		stand_ads  = 0.1,
		crouch_ads = 0.05,
		air_ads    = 6.0,
	},
	time = {
		reload      = 2.8,
		reloadempty = 3.63,
		deployfirst = 1.45,
	},
	turbocharger = {
		firerate                  = 6.8,
		firerate_maximum_duration = 0.85,
		firerate_maximum_count    = 9,
	},
})

p["M600スピットファイア"] = aw.mergeTable(lightmachine_gun, {
	localization = {
		["Japanese_Short"] = "スピットファイア",
	},
	ammo = "special_heavy",
	attachments = {
		barrel_stabilizer = true,
		extended_mag_or_shotgun_bolt = true,
		stock = true,
	},
	cost = { 600, 800, 1050, 1400 },
	damage = {
		base = 18,
		headshot = 1.75,
		legshot = 0.85,
	},
	firerate = 9,
	is_semi_auto = false,
	magazine = { 35, 40, 45, 55 },
	magazine_reserve = 245,
	projectile_drag_coefficient = 0.0033,
	projectile_speed            = 27500,
	spread = {
		stand_hip        = 2.5, --4.5,
		stand_hip_run    = 3.0, --6.0,
		stand_hip_sprint = 3.5, --7.5,
		crouch_hip       = 1.75, --2.75,
		air_hip          = 5.0, --7.5,
	},
	time = {
		reload      = 3.2,
		reloadempty = 3.8,
		deployfirst = 1.45,
	},
})

p["ランページ"] = aw.mergeTable(lightmachine_gun, {
	localization = {
		["Japanese_Short"] = "ランページ",
	},
	ammo = "heavy",
	attachments = {
		barrel_stabilizer = true,
		extended_mag_or_shotgun_bolt = true,
		stock = true,
	},
	damage = {
		base = 28,
		headshot = 1.5,
		legshot = 0.85,
	},
	damage_near_value     = 28,
	damage_far_value      = 28,
	damage_very_far_value = 28,
	damage_head_scale     = 1.5,
	firerate = 5,
	firerate_revvedup = 6.5,
	is_semi_auto = false,
	magazine = { 28, 32, 34, 40 },
	projectile_speed = 26500,
	release = os.time { year = 2021, month = 8, day = 4, hour = 2 },
	time = {
		reload      = 2.6,
		reloadempty = 3.33,
		deployfirst = 1.45,
	},
})

p["L-スターEMG"] = aw.mergeTable(lightmachine_gun, {
	localization = {
		["Japanese_Short"] = "L-スター",
	},
	ammo = "energy",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = false,
		stock = true,
	},
	cost = { 500, 700, 1000, 1400 },
	damage = {
		base = 18,
		headshot = 1.75,
		legshot = 0.85,
	},
	damage_near_value     = 18,
	damage_far_value      = 18,
	damage_very_far_value = 18,
	firerate = 10,
	is_semi_auto = false,
	magazine = math.huge,
	overheat = { 2.2, 2.4, 2.6, 2.8 },
	projectile_gravity_scale    = 0.5,
	projectile_speed            = 22000,
	release = os.time { year = 2019, month = 7, day = 3, hour = 2 },
	spread = {
		stand_hip        = 2.5,
		stand_hip_run    = 3.0,
		stand_hip_sprint = 4.0,
		crouch_hip       = 2.25,
		air_hip          = 5.0,
		kick_on_fire = {
			stand_hip    = 0.2,
			crouch_hip   = 0.2,
			air_hip      = 0.2,
		},
		max_kick = {
			stand_hip    = 1.5,
			crouch_hip   = 2.75,
			air_hip      = 4.0,
			
			stand_ads    = 0,
			crouch_ads   = 0,
			air_ads      = 0,
		},
	},
	time = {
		reload                  = 3.26,
		reloadempty             = 3.26,
		cooldown                = 1.15,
		cooldown_delay          = 0.07,
		deployfirst             = 1.45,
		overheat_cooldown       = 2.45,
		overheat_cooldown_delay = 0.05,
	},
})

p["ロングボウDMR"] = {
	localization = {
		["Japanese_Short"] = "ロングボウ",
	},
	category = "sniper",
	ammo = "sniper",
	attachments = {
		barrel_stabilizer = true,
		extended_mag_or_shotgun_bolt = true,
		stock = true,
	},
	cost = { 400, 650, 950, 1350 },
	damage = {
		base = 60,
		headshot = 2.15,
		legshot = 0.8,
		--skullpiercer_rifling = 2.5,
	},
	firerate = 1.3,
	is_semi_auto = true,
	magazine = { 6, 8, 10, 12 },
	move_speed = 0.35,
	projectile_air_resistance = 0,
	projectile_speed = 30500,
	release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
	spread = {
		stand_hip        = 8.0,
		stand_hip_run    = 10.0,
		stand_hip_sprint = 11.0,
		stand_ads        = 0.0,
		crouch_hip       = 6.0,
		crouch_ads       = 0.0,
		air_hip          = 10.0,
		air_ads          = 6.0,
		kick_on_fire = {
			stand_hip    = 1.0,
			stand_ads    = 0.0,
			crouch_hip   = 1.0,
			crouch_ads   = 0.0,
			air_hip      = 1.0,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 12.0,
			stand_ads    = 0.0,
			crouch_hip   = 10.0,
			crouch_ads   = 0.0,
			air_hip      = 12.0,
			air_ads      = 0.0,
		},
		decay_rate       = 4,
		decay_delay      = 0.1,
	},
	time = {
		zoom_in = 0.34,
		zoom_out = 0.31,
		hcog_classic       = { zoom_in = 0.37, zoom_out = 0.33 },
		hcog_bruiser       = { zoom_in = 0.37, zoom_out = 0.33 },
		holosight          = { zoom_in = 0.37, zoom_out = 0.33 },
		holosight_variable = { zoom_in = 0.37, zoom_out = 0.33 },
		hcog_ranged        = { zoom_in = 0.43, zoom_out = 0.37 },
		aog_variable       = { zoom_in = 0.43, zoom_out = 0.37 },
		sniper             = { zoom_in = 0.48, zoom_out = 0.42 },
		sniper_variable    = { zoom_in = 0.51, zoom_out = 0.45 },
		sniper_threat      = { zoom_in = 0.53, zoom_out = 0.47 },
		deployfirst = 1.6,
		draw        = 0.7,
		holster     = 0.6,
		upper       = 0.55,
		lower       = 0.5,
		reload      = 2.66,
		reloadempty = 3.66,
	},
}

p["クレーバー.50スナイパー"] = {
	localization = {
		["Japanese_Short"] = "クレーバー",
	},
	category = "sniper",
	ammo = "special_sniper",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = false,
		stock = false,
	},
	damage = {
		base = 145,
		headshot = 3,
		legshot = 0.8,
		round = true,
	},
	firerate = 1.2,
	is_semi_auto = true,
	magazine = 4,
	magazine_reserve = 8,
	move_speed = 0.35,
	projectile_air_resistance = 0.0033,
	projectile_speed = 29500,
	rechamber = 1.6,
	release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
	spread = {
		stand_hip        = 8.0,
		stand_hip_run    = 10.0,
		stand_hip_sprint = 11.0,
		stand_ads        = 0.0,
		crouch_hip       = 6.0,
		crouch_ads       = 0.0,
		air_hip          = 10.0,
		air_ads          = 6.0,
		kick_on_fire = {
			stand_hip    = 1.0,
			stand_ads    = 0.0,
			crouch_hip   = 1.0,
			crouch_ads   = 0.0,
			air_hip      = 1.0,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 12.0,
			stand_ads    = 0.0,
			crouch_hip   = 10.0,
			crouch_ads   = 0.0,
			air_hip      = 12.0,
			air_ads      = 0.0,
		},
		decay_rate       = 4,
		decay_delay      = 0.1,
	},
	time = {
		zoom_in     = 0.58,
		zoom_out    = 0.55,
		deployfirst = 1.6,
		draw        = 1.2,
		holster     = 0.8,
		upper       = 0.8,
		lower       = 0.55,
		reload      = 3.2,
		reloadempty = 4.3,
	},
}

p["トリプルテイク"] = {
	localization = {
		["Japanese_Short"] = "トリプルテイク",
	},
	category = "marksman_weapon",
	ammo = "special_energy",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = true,
		stock = true,
	},
	charge = 1.1,
	charge_cooldown       = 0.75,
	charge_cooldown_delay = 0.75,
	charge_levels = 4,
	damage = {
		base = 23,
		headshot = 2,
		legshot = 0.9,
	},
	firerate = 1.3,
	is_semi_auto = true,
	magazine = { 6, 7, 8, 9 },
	magazine_reserve = 63,
	move_speed = 0.425,
	pellet = 3,
	projectile_air_resistance = 0,
	projectile_speed = 32000,
	release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
	spread = {
		stand_hip        = 4.0,
		stand_hip_run    = 6.0,
		stand_hip_sprint = 7.0,
		stand_ads        = 0.0,
		crouch_hip       = 3.0,
		crouch_ads       = 0.0,
		air_hip          = 8.0,
		air_ads          = 4.0,
		kick_on_fire = {
			stand_hip    = 0.75,
			stand_ads    = 0.0,
			crouch_hip   = 0.75,
			crouch_ads   = 0.0,
			air_hip      = 0.75,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 7.0,
			stand_ads    = 0.0,
			crouch_hip   = 5.0,
			crouch_ads   = 0.0,
			air_hip      = 9.0,
			air_ads      = 0.0,
		},
		decay_rate       = 10,
		decay_delay      = 0.1,
	},
	time = {
		zoom_in = 0.3,
		zoom_out = 0.26,
		hcog_classic       = { zoom_in = 0.29, zoom_out = 0.25 },
		hcog_bruiser       = { zoom_in = 0.29, zoom_out = 0.25 },
		holosight          = { zoom_in = 0.29, zoom_out = 0.25 },
		holosight_variable = { zoom_in = 0.29, zoom_out = 0.25 },
		hcog_ranged        = { zoom_in = 0.34, zoom_out = 0.29 },
		aog_variable       = { zoom_in = 0.36, zoom_out = 0.3  },
		deployfirst = 1.5,
		draw        = 0.65,
		holster     = 0.55,
		upper       = 0.5,
		lower       = 0.4,
		reload      = 2.6,
		reloadempty = 3.4,
	},
}

p["センチネル"] = {
	localization = {
		["Japanese_Short"] = "センチネル",
	},
	category = "sniper",
	ammo = "sniper",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = true,
		stock = true,
	},
	cost = { 400, 650, 950, 1350 },
	damage = {
		base = 70,
		amped = 88,
		headshot = 2,
		legshot = 0.9,
		round = true,
	},
	firerate = 3.1,
	is_semi_auto = true,
	magazine = { 4, 5, 6, 7 },
	move_speed = 0.35,
	projectile_air_resistance = 0,
	projectile_speed = 31000,
	rechamber = 1.6,
	release = os.time { year = 2020, month = 2, day = 5, hour = 4 },
	spread = {
		stand_hip        = 8.0,
		stand_hip_run    = 10.0,
		stand_hip_sprint = 11.0,
		stand_ads        = 0.0,
		crouch_hip       = 6.0,
		crouch_ads       = 0.0,
		air_hip          = 10.0,
		air_ads          = 6.0,
		kick_on_fire = {
			stand_hip    = 1.0,
			stand_ads    = 0.0,
			crouch_hip   = 1.0,
			crouch_ads   = 0.0,
			air_hip      = 1.0,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 12.0,
			stand_ads    = 0.0,
			crouch_hip   = 10.0,
			crouch_ads   = 0.0,
			air_hip      = 12.0,
			air_ads      = 0.0,
		},
		decay_rate       = 4,
		decay_delay      = 0.1,
	},
	time = {
		zoom_in = 0.31,
		zoom_out = 0.28,
		hcog_classic       = { zoom_in = 0.37, zoom_out = 0.33 },
		hcog_bruiser       = { zoom_in = 0.37, zoom_out = 0.33 },
		holosight          = { zoom_in = 0.37, zoom_out = 0.33 },
		holosight_variable = { zoom_in = 0.37, zoom_out = 0.33 },
		hcog_ranged        = { zoom_in = 0.43, zoom_out = 0.37 },
		aog_variable       = { zoom_in = 0.43, zoom_out = 0.37 },
		sniper             = { zoom_in = 0.48, zoom_out = 0.42 },
		sniper_variable    = { zoom_in = 0.51, zoom_out = 0.45 },
		sniper_threat      = { zoom_in = 0.53, zoom_out = 0.47 },
		deployfirst = 1.6,
		draw        = 1,
		holster     = 0.7,
		upper       = 0.65,
		lower       = 0.55,
		reload      = 3,
		reloadempty = 4,
	},
	deadeyes_tempo = {
		firerate_maximum_count = 2,
		rechamber = 1.25,
	},
}

p["チャージライフル"] = {
	localization = {
		["Japanese_Short"] = "チャーライ",
	},
	category = "sniper",
	ammo = "sniper",
	ammo_per_shot = 2,
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = false,
		stock = true,
	},
	cost = { 600, 800, 1000, 1400 },
	damage = {
		base = 45,
		headshot = 1.25,
		legshot = 1,
		beam = {
			base = 3,
			ticks = 15,
		},
	},
	damage_near_distance     =  3937, -- (100m)
	damage_near_value        =    45,
	damage_far_distance      =  5906, -- (150m)
	damage_far_value         =    45,
	damage_very_far_distance = 15748, -- (400m)
	damage_very_far_value    =    15,
	damage_head_distance     = 11811, -- (300m)
	damage_head_scale        =     1.25,
	damage_legs_scale        =     1,
	firerate = 0.95,
	is_semi_auto = true,
	magazine = 8,
	move_speed = 0.35,
	projectile_air_resistance = 0,
	projectile_speed = math.huge,
	release = os.time { year = 2019, month = 10, day = 2, hour = 2 },
	spread = {
		stand_hip        = 4.0,
		stand_hip_run    = 5.5,
		stand_hip_sprint = 6.0,
		stand_ads        = 0.0,
		crouch_hip       = 3.25,
		crouch_ads       = 0.0,
		air_hip          = 6.0,
		air_ads          = 0.0,
		kick_on_fire = {
			stand_hip    = 1.0,
			stand_ads    = 0.0,
			crouch_hip   = 1.0,
			crouch_ads   = 0.0,
			air_hip      = 1.0,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 12.0,
			stand_ads    = 0.0,
			crouch_hip   = 10.0,
			crouch_ads   = 0.0,
			air_hip      = 12.0,
			air_ads      = 0.0,
		},
		decay_rate       = 4,
		decay_delay      = 0.1,
	},
	sustained_discharge_duration        = 0.48,
	sustained_discharge_pulse_frequency = 0.033,
	sustained_laser_range               = 64000, -- 1625.6m
	sustained_laser_damage_scale        = 0.067,
	time = {
		zoom_in = 0.31,
		zoom_out = 0.28,
		hcog_classic       = { zoom_in = 0.37, zoom_out = 0.33 },
		hcog_bruiser       = { zoom_in = 0.37, zoom_out = 0.33 },
		holosight          = { zoom_in = 0.37, zoom_out = 0.33 },
		holosight_variable = { zoom_in = 0.37, zoom_out = 0.33 },
		hcog_ranged        = { zoom_in = 0.43, zoom_out = 0.37 },
		aog_variable       = { zoom_in = 0.43, zoom_out = 0.37 },
		sniper             = { zoom_in = 0.48, zoom_out = 0.42 },
		sniper_variable    = { zoom_in = 0.51, zoom_out = 0.45 },
		sniper_threat      = { zoom_in = 0.53, zoom_out = 0.47 },
		deployfirst = 0.8,
		draw        = 0.8,
		holster     = 0.5,
		upper       = 0.7,
		lower       = 0.4,
		reload      = 4,
		reloadempty = 5.1,
	},
}

p["EVA-8オート"] = {
	localization = {
		["Japanese_Short"] = "EVA-8",
	},
	category = "shotgun",
	ammo = "shotgun",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = true,
		stock = false,
	},
	cost = { 350, 500, 750, 1050 },
	damage = {
		base = 7,
		headshot = 1.5,
		legshot = 1,
		round = true,
	},
	firerate = { 2.1, 2.31, 2.415, 2.52 },
	is_semi_auto = false,
	magazine = 8,
	move_speed = 0.9,
	pellet = 9,
	projectile_air_resistance = 0.0010,
	projectile_speed = 16000,
	release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
	spread = {
		stand_hip        = 1.3,
		stand_hip_run    = 1.3,
		stand_hip_sprint = 1.3,
		stand_ads        = 1.3,
		crouch_hip       = 1.3,
		crouch_ads       = 1.3,
		air_hip          = 1.3,
		air_ads          = 1.3,
		kick_on_fire = {
			stand_hip    = 0.0,
			stand_ads    = 0.0,
			crouch_hip   = 0.0,
			crouch_ads   = 0.0,
			air_hip      = 0.0,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 0.0,
			stand_ads    = 0.0,
			crouch_hip   = 0.0,
			crouch_ads   = 0.0,
			air_hip      = 0.0,
			air_ads      = 0.0,
		},
		decay_rate       = 500,
		decay_delay      = 0,
	},
	time = {
		zoom_in = 0.22,
		zoom_out = 0.2,
		hcog_classic       = { zoom_in = 0.24, zoom_out = 0.22 },
		hcog_bruiser       = { zoom_in = 0.24, zoom_out = 0.22 },
		holosight          = { zoom_in = 0.24, zoom_out = 0.22 },
		holosight_variable = { zoom_in = 0.24, zoom_out = 0.22 },
		threat             = { zoom_in = 0.24, zoom_out = 0.22 },
		deployfirst = 1.35,
		draw        = 0.45,
		holster     = 0.4,
		upper       = 0.3,
		lower       = 0.25,
		reload      = 2.75,
		reloadempty = 3,
	},
	double_tap_trigger = {
		burst_count  = 2,
		burst_delay  = { 0.8, 0.74, 0.7, 0.66 },
		firerate     = 6,
		is_semi_auto = true,
	},
}

p["マスティフショットガン"] = {
	localization = {
		["Japanese_Short"] = "マスティフ",
	},
	category = "shotgun",
	ammo = "shotgun",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = true,
		stock = false,
	},
	cost = { 350, 500, 650, 950 },
	damage = {
		base = 11,
		headshot = 1.25,
		legshot = 1,
	},
	firerate = { 1.1, 1.21, 1.265, 1.32 },
	is_semi_auto = true,
	magazine = 6,
	move_speed = 0.9,
	pellet = 8,
	projectile_air_resistance = 0.0010,
	projectile_speed = 16000,
	release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
	spread = {
		stand_hip        = 0.0,
		stand_hip_run    = 0.0,
		stand_hip_sprint = 0.0,
		stand_ads        = 0.0,
		crouch_hip       = 0.0,
		crouch_ads       = 0.0,
		air_hip          = 0.0,
		air_ads          = 0.0,
		kick_on_fire = {
			stand_hip    = 0.0,
			stand_ads    = 0.0,
			crouch_hip   = 0.0,
			crouch_ads   = 0.0,
			air_hip      = 0.0,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 0.0,
			stand_ads    = 0.0,
			crouch_hip   = 0.0,
			crouch_ads   = 0.0,
			air_hip      = 0.0,
			air_ads      = 0.0,
		},
	},
	time = {
		zoom_in = 0.22,
		zoom_out = 0.2,
		hcog_classic       = { zoom_in = 0.24, zoom_out = 0.22 },
		hcog_bruiser       = { zoom_in = 0.24, zoom_out = 0.22 },
		holosight          = { zoom_in = 0.24, zoom_out = 0.22 },
		holosight_variable = { zoom_in = 0.24, zoom_out = 0.22 },
		threat             = { zoom_in = 0.24, zoom_out = 0.22 },
		deployfirst = 1.25,
		draw        = 0.8,
		holster     = 0.4,
		upper       = 0.3,
		lower       = 0.25,
		reload      = 1.03,
		reloadempty = 1.7,
		reload_segment_loop = 0.51,
		reload_segment_end  = 0.55,
		reload_segment_one  = 1.03,
	},
}

p["モザンビークショットガン"] = {
	localization = {
		["Japanese_Short"] = "モザンビーク",
	},
	category = "shotgun",
	ammo = "shotgun",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = true,
		stock = false,
	},
	cost = { 0, 50, 175, 375 },
	damage = {
		base = 15,
		headshot = 1.5,
		legshot = 0.9,
		hammerpoint_rounds = 2.3,
	},
	firerate = { 2.2, 2.53, 2.75, 2.97 },
	is_semi_auto = false,
	magazine = 6,
	move_speed = 1,
	pellet = 3,
	projectile_air_resistance = 0.0010,
	projectile_speed = 10000,
	release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
	spread = {
		stand_hip        = 3.0,
		stand_hip_run    = 3.0,
		stand_hip_sprint = 3.0,
		stand_ads        = 3.0,
		crouch_hip       = 3.0,
		crouch_ads       = 3.0,
		air_hip          = 3.0,
		air_ads          = 3.0,
		kick_on_fire = {
			stand_hip    = 0.0,
			stand_ads    = 0.0,
			crouch_hip   = 0.0,
			crouch_ads   = 0.0,
			air_hip      = 0.0,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 3.5,
			stand_ads    = 0.0,
			crouch_hip   = 3.0,
			crouch_ads   = 0.0,
			air_hip      = 4.5,
			air_ads      = 0.0,
		},
		decay_rate       = 2.5,
		decay_delay      = 0.07,
	},
	time = {
		zoom_in = 0.2,
		zoom_out = 0.18,
		hcog_classic       = { zoom_in = 0.24, zoom_out = 0.22 },
		hcog_bruiser       = { zoom_in = 0.24, zoom_out = 0.22 },
		holosight          = { zoom_in = 0.24, zoom_out = 0.22 },
		holosight_variable = { zoom_in = 0.24, zoom_out = 0.22 },
		threat             = { zoom_in = 0.24, zoom_out = 0.22 },
		deployfirst = 1,
		draw        = 0.25,
		holster     = 0.2,
		upper       = 0.25,
		lower       = 0.2,
		reload      = 2.1,
		reloadempty = 2.6,
	},
}

p["ピースキーパー"] = {
	localization = {
		["Japanese_Short"] = "ピースキーパー",
	},
	category = "shotgun",
	ammo = "shotgun",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = true,
		stock = false,
	},
	charge = 1.5,
	charge_cooldown       = 0.5,
	charge_cooldown_delay = 0.1,
	charge_levels = 4,
	cost = { 350, 500, 750, 1050 },
	damage = {
		base = 9,
		headshot = 1.25,
		legshot = 0.8,
	},
	firerate = 4,
	is_semi_auto = true,
	magazine = 5,
	magazine_reserve = 20,
	move_speed = 0.9,
	pellet = 11,
	projectile_air_resistance = 0.0010,
	projectile_speed = 16000,
	rechamber = { 1.1, 1.0175, 0.957, 0.924 },
	release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
	spread = {
		stand_hip        = 2.8,
		stand_hip_run    = 2.8,
		stand_hip_sprint = 2.8,
		stand_ads        = 2.8,
		crouch_hip       = 2.8,
		crouch_ads       = 2.8,
		air_hip          = 2.8,
		air_ads          = 2.8,
		kick_on_fire = {
			stand_hip    = 0.0,
			stand_ads    = 0.0,
			crouch_hip   = 0.0,
			crouch_ads   = 0.0,
			air_hip      = 0.0,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 0.0,
			stand_ads    = 0.0,
			crouch_hip   = 0.0,
			crouch_ads   = 0.0,
			air_hip      = 0.0,
			air_ads      = 0.0,
		},
		decay_rate       = 2.5,
		decay_delay      = 0.07,
	},
	time = {
		zoom_in = 0.22,
		zoom_out = 0.2,
		hcog_classic       = { zoom_in = 0.24, zoom_out = 0.22 },
		hcog_bruiser       = { zoom_in = 0.24, zoom_out = 0.22 },
		holosight          = { zoom_in = 0.24, zoom_out = 0.22 },
		holosight_variable = { zoom_in = 0.24, zoom_out = 0.22 },
		threat             = { zoom_in = 0.24, zoom_out = 0.22 },
		deployfirst = 1.4,
		draw        = 0.45,
		holster     = 0.4,
		upper       = 0.3,
		lower       = 0.25,
		reload      = 2.5,
		reloadempty = 3.5,
	},
}

p["RE-45オート"] = {
	localization = {
		["Japanese_Short"] = "RE-45",
	},
	category = "pistol",
	ammo = "light",
	attachments = {
		barrel_stabilizer = true,
		extended_mag_or_shotgun_bolt = true,
		stock = false,
	},
	cost = { 200, 350, 600, 850 },
	damage = {
		base = 12,
		headshot = 1.5,
		legshot = 0.8,
		disruptor_rounds = 1.7,
	},
	firerate = 13,
	is_semi_auto = false,
	magazine = { 16, 19, 22, 25 },
	move_speed = 0.95,
	projectile_air_resistance = 0.0025,
	projectile_speed = 19500,
	release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
	spread = {
		stand_hip        = 1.5,
		stand_hip_run    = 1.8,
		stand_hip_sprint = 2.5,
		stand_ads        = 0.0,
		crouch_hip       = 0.8,
		crouch_ads       = 0.0,
		air_hip          = 3.5,
		air_ads          = 2.0,
		kick_on_fire = {
			stand_hip    = 0.3,
			stand_ads    = 0.0,
			crouch_hip   = 0.3,
			crouch_ads   = 0.0,
			air_hip      = 0.3,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 2.0,
			stand_ads    = 0.0,
			crouch_hip   = 1.5,
			crouch_ads   = 0.0,
			air_hip      = 3.0,
			air_ads      = 0.0,
		},
		decay_rate       = 2.5,
		decay_delay      = 0.07,
	},
	time = {
		zoom_in = 0.18,
		zoom_out = 0.16,
		hcog_classic       = { zoom_in = 0.22, zoom_out = 0.2  },
		hcog_bruiser       = { zoom_in = 0.22, zoom_out = 0.2  },
		holosight          = { zoom_in = 0.22, zoom_out = 0.2  },
		holosight_variable = { zoom_in = 0.22, zoom_out = 0.2  },
		threat             = { zoom_in = 0.22, zoom_out = 0.2  },
		deployfirst = 1.1,
		draw        = 0.315,
		holster     = 0.27,
		upper       = 0.27,
		lower       = 0.225,
		reload      = 1.5,
		reloadempty = 1.95,
	},
	quickdraw_holster = {
		spread = {
			stand_hip     = 1.125,   -- -25%
			stand_hip_run = 1.62,    -- -10%
		},
		time = {
			lower         = 0.1575,  -- -30%
			upper         = 0.189,   -- -30%
			draw          = 0.20475, -- -35%
			holster       = 0.1755,  -- -35%
		},
	},
}

p["P2020"] = {
	localization = {
		["Japanese_Short"] = "P2020",
	},
	category = "pistol",
	ammo = "light",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = true,
		stock = false,
	},
	cost = { 0, 25, 100, 250 },
	damage = {
		base = 18,
		headshot = 1.5,
		legshot = 0.9,
		--hammerpoint_rounds = 2.35,
	},
	firerate = 7,
	is_semi_auto = true,
	magazine = { 14, 16, 18, 21 },
	move_speed = 1,
	projectile_air_resistance = 0.0025,
	projectile_speed = 18500,
	release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
	spread = {
		stand_hip        = 2.2,
		stand_hip_run    = 5.0,
		stand_hip_sprint = 6.5,
		stand_ads        = 0.0,
		crouch_hip       = 1.5,
		crouch_ads       = 0.0,
		air_hip          = 8.0,
		air_ads          = 2.0,
		kick_on_fire = {
			stand_hip    = 0.0,
			stand_ads    = 0.0,
			crouch_hip   = 0.0,
			crouch_ads   = 0.0,
			air_hip      = 0.0,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 3.5,
			stand_ads    = 0.0,
			crouch_hip   = 3.0,
			crouch_ads   = 0.0,
			air_hip      = 4.5,
			air_ads      = 0.0,
		},
		decay_rate       = 2.5,
		decay_delay      = 0.07,
	},
	time = {
		zoom_in = 0.18,
		zoom_out = 0.16,
		hcog_classic       = { zoom_in = 0.22, zoom_out = 0.2  },
		hcog_bruiser       = { zoom_in = 0.22, zoom_out = 0.2  },
		holosight          = { zoom_in = 0.22, zoom_out = 0.2  },
		holosight_variable = { zoom_in = 0.22, zoom_out = 0.2  },
		threat             = { zoom_in = 0.22, zoom_out = 0.2  },
		deployfirst = 1.1,
		draw        = 0.225,
		holster     = 0.18,
		upper       = 0.225,
		lower       = 0.18,
		reload      = 1.25,
		reloadempty = 1.25,
	},
}

p["ウィングマン"] = {
	localization = {
		["Japanese_Short"] = "ウィングマン",
	},
	category = "pistol",
	ammo = "heavy",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = true,
		stock = false,
	},
	boosted_loader = {
		magazine = { 8, 9, 10, 11 },
		reloadfast = 1.4,
	},
	cost = { 500, 650, 850, 1100 },
	damage = {
		base = 45,
		headshot = 2.15,
		legshot = 0.8,
		--skullpiercer_rifling = 2.25,
	},
	firerate = 2.6,
	is_semi_auto = true,
	magazine = { 6, 7, 8, 9 },
	move_speed = 1,
	projectile_air_resistance = 0.0025,
	projectile_speed = 18000,
	release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
	spread = {
		stand_hip        = 2.4,
		stand_hip_run    = 3.0,
		stand_hip_sprint = 4.0,
		stand_ads        = 0.0,
		crouch_hip       = 1.5,
		crouch_ads       = 0.0,
		air_hip          = 6.0,
		air_ads          = 2.0,
		kick_on_fire = {
			stand_hip    = 2.5,
			stand_ads    = 0.0,
			crouch_hip   = 2.0,
			crouch_ads   = 0.0,
			air_hip      = 3.0,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 4.5,
			stand_ads    = 0.0,
			crouch_hip   = 3.0,
			crouch_ads   = 0.0,
			air_hip      = 4.5,
			air_ads      = 0.0,
		},
		decay_rate       = 11.0,
		decay_delay      = 0.26,
	},
	time = {
		zoom_in = 0.18,
		zoom_out = 0.16,
		hcog_classic       = { zoom_in = 0.22, zoom_out = 0.2  },
		hcog_bruiser       = { zoom_in = 0.22, zoom_out = 0.2  },
		holosight          = { zoom_in = 0.22, zoom_out = 0.2  },
		holosight_variable = { zoom_in = 0.22, zoom_out = 0.2  },
		threat             = { zoom_in = 0.22, zoom_out = 0.2  },
		deployfirst = 1.45,
		draw        = 0.4,
		holster     = 0.36,
		upper       = 0.315,
		lower       = 0.27,
		reload      = 2.1,
		reloadempty = 2.1,
	},
	quickdraw_holster = {
		spread = {
			stand_hip     = 1.8,     -- -25%
			stand_hip_run = 2.7,     -- -10%
		},
		time = {
			lower         = 0.2025,  -- -25%
			upper         = 0.23625, -- -25%
			draw          = 0.28,    -- -30%
			holster       = 0.252,   -- -30%
		},
	},
}

p["ミニガン「シーラ」"] = {
	localization = {
		["Japanese_Short"] = "ミニガン",
	},
	category = "ultimate",
	ammo = "minigun",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = false,
		stock = false,
	},
	damage = {
		base = 14,
		headshot = 2,
		legshot = 1,
	},
	firerate = 20,
	is_semi_auto = false,
	magazine = 150,
	magazine_reserve = math.huge,
	move_speed = 0.4,
	projectile_air_resistance = 0,
	projectile_speed = 25000,
	raise = 1.25,
	release = os.time { year = 2020, month = 8, day = 18, hour = 14 },
	spread = {
		--stand_hip        = 3.0,
		--stand_hip_run    = 3.0,
		--stand_hip_sprint = 4.0,
		stand_ads        = 3.0,
		--crouch_hip       = 2.0,
		crouch_ads       = 0.0,
		--air_hip          = 5.0,
		air_ads          = 6.0,
		kick_on_fire = {
			--stand_hip    = 0.0,
			stand_ads    = -0.09,
			--crouch_hip   = 0.0,
			crouch_ads   = 0.0,
			--air_hip      = 0.0,
			air_ads      = 0.0,
		},
		max_kick = {
			--stand_hip    = 8.0,
			stand_ads    = -2.5, -- "spread_max_kick_stand_hip": "0.0", "spread_min_kick": "-2.5"
			--crouch_hip   = 8.0,
			crouch_ads   = 0.0,
			--air_hip      = 8.0,
			air_ads      = 0.0,
		},
		decay_rate       = 3.0,
		decay_delay      = 0.1,
	},
	time = {
		zoom_in     = 1.25,
		zoom_out    = 1,
		deployfirst = 1.86,
		draw        = 1.2,
		holster     = 0.6,
		upper       = 0.75,
		lower       = 0.35,
		reload      = 8.667,
		reloadempty = 8.667,
	},
}

return p