🌟現在、鉄壁 鉄壁ヘッドショットには対応済みです。
鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。

「モジュール:Stat/Weapon」の版間の差分

提供:Apex Data
ナビゲーションに移動 検索に移動
(シーラの腰だめデータを無効化)
(シーラのリロード時間を修正)
2,391行目: 2,391行目:
upper      = 0.75,
upper      = 0.75,
lower      = 0.35,
lower      = 0.35,
reload      = 8.67,
reload      = 8.667,
reloadempty = 8.67,
reloadempty = 8.667,
},
},
}
}


return p
return p

2021年8月15日 (日) 17:24時点における版

このモジュールについての説明文ページを モジュール:Stat/Weapon/doc に作成できます

local p = {}

p["VK-47フラットライン"] = {
	localization = {
		["Japanese_Short"] = "フラットライン",
	},
	category = "assault_rifle",
	ammo = "heavy",
	anvil_receiver = {
		damage = {
			base = 43,
			headshot = 1.75,
			legshot = 0.9,
		},
		firerate = {
			single = 2.9,
		},
		spread = {
			stand_hip        = 6.5,
			stand_hip_run    = 8.5,
			stand_hip_sprint = 9.5,
			stand_ads        = 0.0,
			crouch_hip       = 5.0,
			crouch_ads       = 0.0,
			air_hip          = 9.5,
			air_ads          = 6.0,
			kick_on_fire = {
				stand_hip    = 0.75,
				stand_ads    = 0.0,
				crouch_hip   = 0.75,
				crouch_ads   = 0.0,
				air_hip      = 0.75,
				air_ads      = 0.0,
			},
			max_kick = {
				stand_hip    = 9.0,
				stand_ads    = 0.0,
				crouch_hip   = 6.0,
				crouch_ads   = 0.0,
				air_hip      = 9.0,
				air_ads      = 0.0,
			},
			decay_rate       = 12.0,
			decay_delay      = 0.325,
		},
	},
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = true,
		stock = true,
	},
	cost = { 550, 750, 1000, 1350 },
	damage = {
		base = 19,
		headshot = 1.75,
		legshot = 0.75,
	},
	firerate = {
		auto = 10,
		single = 10,
		anvil_receiver = 2.9,
	},
	magazine = { 20, 25, 28, 30 },
	mode = {
		auto = true,
		burst = 0,
		single = true,
	},
	move_speed = 0.5,
	projectile_air_resistance = 0.0025,
	projectile_speed = 26000,
	release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
	rounds_per_shot = {
		anvil_receiver = 2,
	},
	spread = {
		stand_hip        = 2.5,
		stand_hip_run    = 5.5,
		stand_hip_sprint = 7.0,
		stand_ads        = 0.0,
		crouch_hip       = 2.0,
		crouch_ads       = 0.0,
		air_hip          = 7.0,
		air_ads          = 6.0,
		kick_on_fire = {
			stand_hip    = 0.2,
			stand_ads    = 0.0,
			crouch_hip   = 0.2,
			crouch_ads   = 0.0,
			air_hip      = 0.2,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 2.0,
			stand_ads    = 0.0,
			crouch_hip   = 1.5,
			crouch_ads   = 0.0,
			air_hip      = 3.0,
			air_ads      = 0.0,
		},
		decay_rate       = 10.0,
		decay_delay      = 0.25,
	},
	time = {
		zoom_in = 0.27,
		zoom_out = 0.23,
		hcog_classic       = { zoom_in = 0.29, zoom_out = 0.25 },
		hcog_bruiser       = { zoom_in = 0.29, zoom_out = 0.25 },
		holosight          = { zoom_in = 0.29, zoom_out = 0.25 },
		holosight_variable = { zoom_in = 0.29, zoom_out = 0.25 },
		hcog_ranged        = { zoom_in = 0.34, zoom_out = 0.29 },
		aog_variable       = { zoom_in = 0.36, zoom_out = 0.3  },
		deployfirst = 1.25,
		draw        = 0.6,
		holster     = 0.55,
		upper       = 0.5,
		lower       = 0.4,
		reload      = 2.4,
		reloadempty = 3.1,
	},
}

p["G7スカウト"] = {
	localization = {
		["Japanese_Short"] = "G7スカウト",
	},
	category = "marksman_weapon",
	ammo = "light",
	attachments = {
		barrel_stabilizer = true,
		extended_mag_or_shotgun_bolt = true,
		stock = true,
	},
	cost = { 400, 650, 950, 1150 },
	damage = {
		base = 34,
		headshot = 1.75,
		legshot = 0.75,
	},
	firerate = {
		burst = 10,
		burst_delay = 0.475,
		single = 4,
	},
	magazine = { 10, 15, 18, 20 },
	mode = {
		auto = false,
		burst = 0,
		--burst = 2,
		single = true,
	},
	move_speed = 0.425,
	projectile_air_resistance = 0.0033,
	projectile_speed = 30000,
	release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
	spread = {
		stand_hip        = 3.0,
		stand_hip_run    = 6.25,
		stand_hip_sprint = 7.5,
		stand_ads        = 0.0,
		crouch_hip       = 2.25,
		crouch_ads       = 0.0,
		air_hip          = 7.0,
		air_ads          = 6.0,
		kick_on_fire = {
			stand_hip    = 0.75,
			stand_ads    = 0.0,
			crouch_hip   = 0.75,
			crouch_ads   = 0.0,
			air_hip      = 0.75,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 3.5,
			stand_ads    = 0.0,
			crouch_hip   = 3.0,
			crouch_ads   = 0.0,
			air_hip      = 4.5,
			air_ads      = 0.0,
		},
		decay_rate       = 6.0,
		decay_delay      = 0.24,
	},
	time = {
		zoom_in = 0.32,
		zoom_out = 0.25,
		hcog_classic       = { zoom_in = 0.29, zoom_out = 0.25 },
		hcog_bruiser       = { zoom_in = 0.29, zoom_out = 0.25 },
		holosight          = { zoom_in = 0.29, zoom_out = 0.25 },
		holosight_variable = { zoom_in = 0.29, zoom_out = 0.25 },
		hcog_ranged        = { zoom_in = 0.34, zoom_out = 0.29 },
		aog_variable       = { zoom_in = 0.36, zoom_out = 0.3  },
		deployfirst = 1.42,
		draw        = 0.6,
		holster     = 0.5,
		upper       = 0.4,
		lower       = 0.35,
		reload      = 2.4,
		reloadempty = 3,
	},
}

p["ヘムロックバーストAR"] = {
	localization = {
		["Japanese_Short"] = "ヘムロック",
	},
	category = "assault_rifle",
	ammo = "heavy",
	attachments = {
		barrel_stabilizer = true,
		extended_mag_or_shotgun_bolt = true,
		stock = true,
	},
	boosted_loader = {
		magazine = { 24, 30, 33, 36 },
		reloadfast = 1.75,
	},
	cost = { 500, 650, 900, 1250 },
	damage = {
		base = 20,
		headshot = 1.75,
		legshot = 0.75,
	},
	firerate = {
		burst = 15.5,
		burst_delay = 0.28,
		single = 6.4,
	},
	magazine = { 18, 24, 27, 30 },
	mode = {
		auto = false,
		burst = 3,
		single = true,
	},
	move_speed = 0.5,
	projectile_air_resistance = 0.0025,
	projectile_speed = 27500,
	release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
	time = {
		zoom_in = 0.27,
		zoom_out = 0.23,
		hcog_classic       = { zoom_in = 0.29, zoom_out = 0.25 },
		hcog_bruiser       = { zoom_in = 0.29, zoom_out = 0.25 },
		holosight          = { zoom_in = 0.29, zoom_out = 0.25 },
		holosight_variable = { zoom_in = 0.29, zoom_out = 0.25 },
		hcog_ranged        = { zoom_in = 0.34, zoom_out = 0.29 },
		aog_variable       = { zoom_in = 0.36, zoom_out = 0.3  },
		deployfirst = 1.25,
		draw        = 0.6,
		holster     = 0.55,
		upper       = 0.5,
		lower       = 0.4,
		reload      = 2.4,
		reloadempty = 2.85,
	},
	spread = {
		stand_hip        = 4.0,
		stand_hip_run    = 5.0,
		stand_hip_sprint = 6.0,
		stand_ads        = 0.0,
		crouch_hip       = 3.0,
		crouch_ads       = 0.0,
		air_hip          = 8.0,
		air_ads          = 6.0,
		kick_on_fire = {
			stand_hip    = 0.75,
			stand_ads    = 0.0,
			crouch_hip   = 0.75,
			crouch_ads   = 0.0,
			air_hip      = 0.75,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 5.0,
			stand_ads    = 0.0,
			crouch_hip   = 4.0,
			crouch_ads   = 0.0,
			air_hip      = 7.0,
			air_ads      = 0.0,
		},
		decay_rate       = 10.0,
		decay_delay      = 0.25,
	},
}

p["R-301カービン"] = {
	localization = {
		["Japanese_Short"] = "R-301",
	},
	category = "assault_rifle",
	ammo = "light",
	anvil_receiver = {
		damage = {
			base = 35,
			headshot = 1.75,
			legshot = 0.9,
		},
		firerate = {
			single = 3.5,
		},
		spread = {
			stand_hip        = 6.5,
			stand_hip_run    = 8.5,
			stand_hip_sprint = 9.5,
			stand_ads        = 0.0,
			crouch_hip       = 5.0,
			crouch_ads       = 0.0,
			air_hip          = 9.5,
			air_ads          = 6.0,
			kick_on_fire = {
				stand_hip    = 0.65,
				stand_ads    = 0.0,
				crouch_hip   = 0.65,
				crouch_ads   = 0.0,
				air_hip      = 0.65,
				air_ads      = 0.0,
			},
			max_kick = {
				stand_hip    = 9.0,
				stand_ads    = 0.0,
				crouch_hip   = 6.0,
				crouch_ads   = 0.0,
				air_hip      = 9.0,
				air_ads      = 0.0,
			},
			decay_rate       = 12.0,
			decay_delay      = 0.275,
		},
	},
	attachments = {
		barrel_stabilizer = true,
		extended_mag_or_shotgun_bolt = true,
		stock = true,
	},
	cost = { 600, 800, 1150, 1500 },
	damage = {
		base = 14,
		headshot = 1.75,
		legshot = 0.75,
	},
	firerate = {
		auto = 13.5,
		single = 13.5,
		anvil_receiver = 3.5,
	},
	magazine = { 18, 20, 25, 28 },
	mode = {
		auto = true,
		burst = 0,
		single = true,
	},
	move_speed = 0.5,
	projectile_air_resistance = 0.0025,
	projectile_speed = 29000,
	release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
	rounds_per_shot = {
		anvil_receiver = 2,
	},
	spread = {
		stand_hip        = 2.5,
		stand_hip_run    = 5.5,
		stand_hip_sprint = 7.0,
		stand_ads        = 0.0,
		crouch_hip       = 2.0,
		crouch_ads       = 0.0,
		air_hip          = 7.0,
		air_ads          = 6.0,
		kick_on_fire = {
			stand_hip    = 0.2,
			stand_ads    = 0.0,
			crouch_hip   = 0.2,
			crouch_ads   = 0.0,
			air_hip      = 0.2,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 2.0,
			stand_ads    = 0.0,
			crouch_hip   = 1.5,
			crouch_ads   = 0.0,
			air_hip      = 3.0,
			air_ads      = 0.0,
		},
		decay_rate       = 10.0,
		decay_delay      = 0.25,
	},
	time = {
		zoom_in = 0.27,
		zoom_out = 0.23,
		hcog_classic       = { zoom_in = 0.29, zoom_out = 0.25 },
		hcog_bruiser       = { zoom_in = 0.29, zoom_out = 0.25 },
		holosight          = { zoom_in = 0.29, zoom_out = 0.25 },
		holosight_variable = { zoom_in = 0.29, zoom_out = 0.25 },
		hcog_ranged        = { zoom_in = 0.34, zoom_out = 0.29 },
		aog_variable       = { zoom_in = 0.36, zoom_out = 0.3  },
		deployfirst = 1.1,
		draw        = 0.6,
		holster     = 0.55,
		upper       = 0.5,
		lower       = 0.4,
		reload      = 2.4,
		reloadempty = 3.2,
	},
}

p["ハボックライフル"] = {
	localization = {
		["Japanese_Short"] = "ハボック",
	},
	category = "assault_rifle",
	ammo = "energy",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = true,
		stock = true,
	},
	cost = { 350, 550, 800, 1200 },
	damage = {
		base = 18,
		headshot = 1.75,
		legshot = 0.75,
		selectfire_receiver = {
			base = 60,
			headshot = 1.5,
			legshot = 1,
		},
	},
	firerate = {
		auto = 11.2,
		auto_raise = 0.5,
		auto_raise_turbocharger = 0,
		selectfire_receiver = 1.8,
	},
	magazine = { 24, 28, 32, 36 },
	mode = {
		auto = true,
		burst = 0,
		single = false,
		selectfire_receiver = {
			auto = false,
			burst = 0,
			single = true,
		},
	},
	move_speed = 0.5,
	projectile_air_resistance = 0,
	projectile_speed = 30500,
	release = os.time { year = 2019, month = 4, day = 17, hour = 3 },
	rounds_per_shot = {
		selectfire_receiver = 4,
	},
	spread = {
		stand_hip        = 2.5,
		stand_hip_run    = 5.5,
		stand_hip_sprint = 7.0,
		stand_ads        = 0.0,
		crouch_hip       = 2.0,
		crouch_ads       = 0.0,
		air_hip          = 7.0,
		air_ads          = 6.0,
		kick_on_fire = {
			stand_hip    = 0.2,
			stand_ads    = 0.0,
			crouch_hip   = 0.2,
			crouch_ads   = 0.0,
			air_hip      = 0.2,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 2.0,
			stand_ads    = 0.0,
			crouch_hip   = 1.5,
			crouch_ads   = 0.0,
			air_hip      = 3.0,
			air_ads      = 0.0,
		},
		decay_rate       = 10.0,
		decay_delay      = 0.25,
	},
	time = {
		zoom_in = 0.27,
		zoom_out = 0.23,
		hcog_classic       = { zoom_in = 0.29, zoom_out = 0.25 },
		hcog_bruiser       = { zoom_in = 0.29, zoom_out = 0.25 },
		holosight          = { zoom_in = 0.29, zoom_out = 0.25 },
		holosight_variable = { zoom_in = 0.29, zoom_out = 0.25 },
		hcog_ranged        = { zoom_in = 0.34, zoom_out = 0.29 },
		aog_variable       = { zoom_in = 0.36, zoom_out = 0.3  },
		deployfirst = 1.5,
		draw        = 0.6,
		holster     = 0.55,
		upper       = 0.5,
		lower       = 0.4,
		reload      = 3.2,
		reloadempty = 3.2,
	},
}

p["30-30リピーター"] = {
	localization = {
		["Japanese_Short"] = "30-30リピーター",
	},
	category = "marksman_weapon",
	ammo = "heavy",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = true,
		stock = true,
	},
	cost = { 400, 550, 850, 1050 },
	damage = {
		base = 42,
		charged = 57,
		headshot = 1.75,
		legshot = 0.85,
	},
	firerate = {
		single = 3.85,
		single_charged = 0.35,
		single_rechamber = 0.685,
	},
	magazine = { 6, 8, 10, 12 },
	mode = {
		auto = false,
		burst = 0,
		single = true,
	},
	move_speed = 0.425,
	projectile_air_resistance = 0.0033,
	projectile_speed = 29000,
	release = os.time { year = 2021, month = 2, day = 3, hour = 3 },
	shatter_caps = {
		damage = {
			base = 8,
			charged = 11,
			headshot = 1.25,
			legshot = 1,
		},
		pellet = 7,
	},
	spread = {
		stand_hip        = 2.15,
		stand_hip_run    = 4.45,
		stand_hip_sprint = 4.95,
		stand_ads        = 0.0,
		crouch_hip       = 1.9,
		crouch_ads       = 0.0,
		air_hip          = 6.0,
		air_ads          = 6.0,
		kick_on_fire = {
			stand_hip    = 0.75,
			stand_ads    = 0.0,
			crouch_hip   = 0.75,
			crouch_ads   = 0.0,
			air_hip      = 0.75,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 3.5,
			stand_ads    = 0.0,
			crouch_hip   = 3.0,
			crouch_ads   = 0.0,
			air_hip      = 4.5,
			air_ads      = 0.0,
		},
		decay_rate       = 2.55,
		decay_delay      = 0.26,
	},
	time = {
		zoom_in = 0.3,
		zoom_out = 0.26,
		hcog_classic       = { zoom_in = 0.29, zoom_out = 0.25 },
		hcog_bruiser       = { zoom_in = 0.29, zoom_out = 0.25 },
		holosight          = { zoom_in = 0.29, zoom_out = 0.25 },
		holosight_variable = { zoom_in = 0.29, zoom_out = 0.25 },
		hcog_ranged        = { zoom_in = 0.34, zoom_out = 0.29 },
		aog_variable       = { zoom_in = 0.36, zoom_out = 0.3  },
		deployfirst = 1.4,
		draw        = 0.6,
		holster     = 0.55,
		upper       = 0.4,
		lower       = 0.35,
		reload      = 0.33,
		reloadempty = 0.75,
		reload_segment_loop = 0.4,
		reload_segment_end  = 0.45,
		reload_segment_one  = 0.6,
	},
}

p["ボセックコンパウンドボウ"] = {
	localization = {
		["Japanese_Short"] = "ボセック",
	},
	category = "marksman_weapon",
	ammo = "arrows",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = false,
		stock = false,
	},
	cost = { 500, 650, 900, 1200 },
	damage = {
		base = 25,
		charged = 60,
		headshot = 1.25,
		headshot_charged = 1.75,
		legshot = 0.8,
		legshot_charged = 0.9,
	},
	deadeyes_tempo = {
		firerate = {
			single_charged = 0.38,
			single_charged_minimum = 0.057,
		},
	},
	firerate = {
		single = 3,
		single_charged = 0.56,
		single_charged_minimum = 0.084,
	},
	magazine = math.huge,
	mode = {
		auto = false,
		burst = 0,
		single = true,
	},
	move_speed = 0.85,
	move_speed_charged = 0.5,
	projectile_air_resistance = 0.0033,
	projectile_speed = 10000,
	projectile_speed_charged = 28000,
	release = os.time { year = 2021, month = 5, day = 5, hour = 2 },
	shatter_caps = {
		damage = {
			base = 4,
			charged = 11,
			headshot = 1.25,
			legshot = 0.8,
			legshot_charged = 1,
		},
		pellet = 7,
	},
	spread = {
		stand_hip        = 0.5,
		stand_hip_run    = 0.5,
		stand_hip_sprint = 4.0,
		stand_ads        = 0.0,
		crouch_hip       = 2.25,
		crouch_ads       = 0.0,
		air_hip          = 3.5,
		air_ads          = 3.5,
		kick_on_fire = {
			stand_hip    = 0.0,
			stand_ads    = 0.0,
			crouch_hip   = 0.0,
			crouch_ads   = 0.0,
			air_hip      = 0.0,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 4.0,
			stand_ads    = 0.0,
			crouch_hip   = 4.0,
			crouch_ads   = 0.0,
			air_hip      = 8.0,
			air_ads      = 0.0,
		},
		decay_rate       = 12,
		decay_delay      = 0.15,
	},
	spread_charged = {
		stand_hip        = 1.65,
		stand_hip_run    = 2.0,
		stand_hip_sprint = 2.5,
		stand_ads        = 0.0,
		crouch_hip       = 1.15,
		crouch_ads       = 0.0,
		air_hip          = 3.5,
		air_ads          = 3.5,
		kick_on_fire = {
			stand_hip    = 0.0,
			stand_ads    = 0.0,
			crouch_hip   = 0.0,
			crouch_ads   = 0.0,
			air_hip      = 0.0,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 4.0,
			stand_ads    = 0.0,
			crouch_hip   = 4.0,
			crouch_ads   = 0.0,
			air_hip      = 8.0,
			air_ads      = 0.0,
		},
	},
	time = {
		zoom_in = 0.5,
		zoom_out = 0.5,
		hcog_classic       = { zoom_in = 0.5,  zoom_out = 0.5  },
		hcog_bruiser       = { zoom_in = 0.5,  zoom_out = 0.5  },
		holosight          = { zoom_in = 0.5,  zoom_out = 0.5  },
		holosight_variable = { zoom_in = 0.5,  zoom_out = 0.5  },
		hcog_ranged        = { zoom_in = 0.5,  zoom_out = 0.5  },
		deployfirst = 2,
		draw        = 1,
		holster     = 0.5,
		upper       = 0.5,
		lower       = 0.4,
		reload      = 2.15,
		reloadempty = 3,
	},
}

p["オルタネーターSMG"] = {
	localization = {
		["Japanese_Short"] = "オルタネーター",
	},
	category = "sub_machine_gun",
	ammo = "special_light",
	attachments = {
		barrel_stabilizer = true,
		extended_mag_or_shotgun_bolt = true,
		stock = true,
		disruptor_rounds_only = true,
	},
	cost = { 400, 550, 800, 1100 },
	damage = {
		base = 16,
		headshot = 1.5,
		legshot = 0.8,
		disruptor_rounds = 1.4,
	},
	firerate = {
		auto = 10,
	},
	magazine = { 19, 22, 25, 27 },
	magazine_reserve = 218,
	mode = {
		auto = true,
		burst = 0,
		single = false,
	},
	move_speed = 0.85,
	projectile_air_resistance = 0.0025,
	projectile_speed = 19500,
	release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
	spread = {
		stand_hip        = 1.0,
		stand_hip_run    = 1.5,
		stand_hip_sprint = 2.5,
		stand_ads        = 0.35,
		crouch_hip       = 0.8,
		crouch_ads       = 0.25,
		air_hip          = 3.5,
		air_ads          = 5.0,
		kick_on_fire = {
			stand_hip    = 0.18,
			stand_ads    = 0.0,
			crouch_hip   = 0.18,
			crouch_ads   = 0.0,
			air_hip      = 0.18,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 2.0,
			stand_ads    = 0.0,
			crouch_hip   = 1.5,
			crouch_ads   = 0.0,
			air_hip      = 3.0,
			air_ads      = 0.0,
		},
		decay_rate       = 12,
		decay_delay      = 0.15,
	},
	time = {
		zoom_in = 0.22,
		zoom_out = 0.2,
		hcog_classic       = { zoom_in = 0.24, zoom_out = 0.22 },
		hcog_bruiser       = { zoom_in = 0.24, zoom_out = 0.22 },
		holosight          = { zoom_in = 0.24, zoom_out = 0.22 },
		holosight_variable = { zoom_in = 0.24, zoom_out = 0.22 },
		threat             = { zoom_in = 0.24, zoom_out = 0.22 },
		--hcog_ranged        = { zoom_in = 0.27, zoom_out = 0.23 },
		--aog_variable       = { zoom_in = 0.27, zoom_out = 0.23 },
		deployfirst = 1.2,
		draw        = 0.35,
		holster     = 0.3,
		upper       = 0.3,
		lower       = 0.25,
		reload      = 1.9,
		reloadempty = 2.23,
	},
}

p["プラウラーバーストPDW"] = {
	localization = {
		["Japanese_Short"] = "プラウラー",
	},
	category = "sub_machine_gun",
	ammo = "heavy",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = true,
		stock = true,
	},
	cost = { 500, 700, 1000, 1400 },
	damage = {
		base = 14,
		headshot = 1.5,
		legshot = 0.8,
	},
	firerate = {
		auto = 13.25,
		burst = 21,
		burst_delay = 0.24,
	},
	magazine = { 20, 25, 30, 35 },
	magazine_reserve = 210,
	mode = {
		auto = true,
		burst = 5,
		single = false,
	},
	move_speed = 0.85,
	projectile_air_resistance = 0.0025,
	projectile_speed = 18000,
	release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
	spread = {
		stand_hip        = 1.0,
		stand_hip_run    = 1.5,
		stand_hip_sprint = 2.5,
		stand_ads        = 0.35,
		crouch_hip       = 0.8,
		crouch_ads       = 0.25,
		air_hip          = 3.5,
		air_ads          = 5.0,
		kick_on_fire = {
			stand_hip    = 0.18,
			stand_ads    = 0.0,
			crouch_hip   = 0.18,
			crouch_ads   = 0.0,
			air_hip      = 0.18,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 2.0,
			stand_ads    = 0.0,
			crouch_hip   = 1.5,
			crouch_ads   = 0.0,
			air_hip      = 3.0,
			air_ads      = 0.0,
		},
		decay_rate       = 12,
		decay_delay      = 0.15,
	},
	time = {
		zoom_in = 0.22,
		zoom_out = 0.2,
		hcog_classic       = { zoom_in = 0.24, zoom_out = 0.22 },
		hcog_bruiser       = { zoom_in = 0.24, zoom_out = 0.22 },
		holosight          = { zoom_in = 0.24, zoom_out = 0.22 },
		holosight_variable = { zoom_in = 0.24, zoom_out = 0.22 },
		threat             = { zoom_in = 0.24, zoom_out = 0.22 },
		--hcog_ranged        = { zoom_in = 0.27, zoom_out = 0.23 },
		--aog_variable       = { zoom_in = 0.27, zoom_out = 0.23 },
		deployfirst = 1.4,
		draw        = 0.35,
		holster     = 0.3,
		upper       = 0.3,
		lower       = 0.25,
		reload      = 2,
		reloadempty = 2.6,
	},
}

p["R-99 SMG"] = {
	localization = {
		["Japanese_Short"] = "R-99",
	},
	category = "sub_machine_gun",
	ammo = "light",
	attachments = {
		barrel_stabilizer = true,
		extended_mag_or_shotgun_bolt = true,
		stock = true,
	},
	cost = { 500, 650, 900, 1200 },
	damage = {
		base = 11,
		headshot = 1.5,
		legshot = 0.8,
	},
	firerate = {
		auto = 18,
	},
	magazine = { 20, 22, 24, 27 },
	mode = {
		auto = true,
		burst = 0,
		single = false,
	},
	move_speed = 0.85,
	projectile_air_resistance = 0.0025,
	projectile_speed = 21000,
	release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
	spread = {
		stand_hip        = 1.0,
		stand_hip_run    = 1.5,
		stand_hip_sprint = 2.5,
		stand_ads        = 0.35,
		crouch_hip       = 0.8,
		crouch_ads       = 0.25,
		air_hip          = 3.5,
		air_ads          = 5.0,
		kick_on_fire = {
			stand_hip    = 0.18,
			stand_ads    = 0.0,
			crouch_hip   = 0.18,
			crouch_ads   = 0.0,
			air_hip      = 0.18,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 2.0,
			stand_ads    = 0.0,
			crouch_hip   = 1.5,
			crouch_ads   = 0.0,
			air_hip      = 3.0,
			air_ads      = 0.0,
		},
		decay_rate       = 12,
		decay_delay      = 0.15,
	},
	time = {
		zoom_in = 0.22,
		zoom_out = 0.2,
		hcog_classic       = { zoom_in = 0.24, zoom_out = 0.22 },
		hcog_bruiser       = { zoom_in = 0.24, zoom_out = 0.22 },
		holosight          = { zoom_in = 0.24, zoom_out = 0.22 },
		holosight_variable = { zoom_in = 0.24, zoom_out = 0.22 },
		threat             = { zoom_in = 0.24, zoom_out = 0.22 },
		--hcog_ranged        = { zoom_in = 0.27, zoom_out = 0.23 },
		--aog_variable       = { zoom_in = 0.27, zoom_out = 0.23 },
		deployfirst = 1,
		draw        = 0.35,
		holster     = 0.3,
		upper       = 0.3,
		lower       = 0.25,
		reload      = 1.8,
		reloadempty = 2.45,
	},
}

p["ボルトSMG"] = {
	localization = {
		["Japanese_Short"] = "ボルト",
	},
	category = "sub_machine_gun",
	ammo = "energy",
	attachments = {
		barrel_stabilizer = true,
		extended_mag_or_shotgun_bolt = true,
		stock = true,
	},
	cost = { 550, 700, 950, 1250 },
	damage = {
		base = 15,
		headshot = 1.5,
		legshot = 0.8,
	},
	firerate = {
		auto = 12,
	},
	magazine = { 19, 21, 23, 26 },
	mode = {
		auto = true,
		burst = 0,
		single = false,
	},
	move_speed = 0.85,
	projectile_air_resistance = 0,
	projectile_speed = 23500,
	release = os.time { year = 2020, month = 8, day = 18, hour = 14 },
	spread = {
		stand_hip        = 2.75,
		stand_hip_run    = 3.25,
		stand_hip_sprint = 3.5,
		stand_ads        = 0.35,
		crouch_hip       = 2.0,
		crouch_ads       = 0.25,
		air_hip          = 3.75,
		air_ads          = 5.0,
		kick_on_fire = {
			stand_hip    = 0.15,
			stand_ads    = 0.0,
			crouch_hip   = 0.12,
			crouch_ads   = 0.0,
			air_hip      = 0.2,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 2.0,
			stand_ads    = 0.0,
			crouch_hip   = 1.5,
			crouch_ads   = 0.0,
			air_hip      = 3.0,
			air_ads      = 0.0,
		},
		decay_rate       = 12,
		decay_delay      = 0.15,
	},
	time = {
		zoom_in = 0.2,
		zoom_out = 0.15,
		hcog_classic       = { zoom_in = 0.24, zoom_out = 0.22 },
		hcog_bruiser       = { zoom_in = 0.24, zoom_out = 0.22 },
		holosight          = { zoom_in = 0.24, zoom_out = 0.22 },
		holosight_variable = { zoom_in = 0.24, zoom_out = 0.22 },
		threat             = { zoom_in = 0.24, zoom_out = 0.22 },
		deployfirst = 1,
		draw        = 0.4,
		holster     = 0.5,
		upper       = 0.3,
		lower       = 0.25,
		reload      = 2,
		reloadempty = 2.25,
	},
}

p["ディヴォーションLMG"] = {
	localization = {
		["Japanese_Short"] = "ディヴォーション",
	},
	category = "light_machine_gun",
	ammo = "energy",
	attachments = {
		barrel_stabilizer = true,
		extended_mag_or_shotgun_bolt = true,
		stock = true,
	},
	cost = { 450, 600, 850, 1250 },
	damage = {
		base = 16,
		headshot = 1.75,
		legshot = 0.85,
	},
	firerate = {
		auto = 15,
		auto_start = 5,
		auto_duration = 1.75,
		auto_maximum = 18,
		auto_start_turbocharger = 8.6,
		auto_duration_turbocharger = 0.85,
		auto_maximum_turbocharger = 11,
	},
	magazine = { 36, 40, 44, 48 },
	mode = {
		auto = true,
		burst = 0,
		single = false,
	},
	move_speed = 0.4,
	projectile_air_resistance = 0,
	projectile_speed = 33500,
	release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
	spread = {
		stand_hip        = 2.5,
		stand_hip_run    = 3.0,
		stand_hip_sprint = 3.5,
		stand_ads        = 0.1,
		crouch_hip       = 1.75,
		crouch_ads       = 0.05,
		air_hip          = 5.0,
		air_ads          = 6.0,
		kick_on_fire = {
			stand_hip    = 0.25,
			stand_ads    = 0.0,
			crouch_hip   = 0.25,
			crouch_ads   = 0.0,
			air_hip      = 0.25,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 3.5,
			stand_ads    = 0.0,
			crouch_hip   = 2.5,
			crouch_ads   = 0.0,
			air_hip      = 4.0,
			air_ads      = 6.0,
		},
		decay_rate       = 20,
		decay_delay      = 0.3,
	},
	time = {
		zoom_in = 0.34,
		zoom_out = 0.3,
		hcog_classic       = { zoom_in = 0.36, zoom_out = 0.32 },
		hcog_bruiser       = { zoom_in = 0.36, zoom_out = 0.32 },
		holosight          = { zoom_in = 0.36, zoom_out = 0.32 },
		holosight_variable = { zoom_in = 0.36, zoom_out = 0.32 },
		hcog_ranged        = { zoom_in = 0.42, zoom_out = 0.36 },
		aog_variable       = { zoom_in = 0.42, zoom_out = 0.36 },
		deployfirst = 1.45,
		draw        = 0.7,
		holster     = 0.65,
		upper       = 0.55,
		lower       = 0.5,
		reload      = 2.8,
		reloadempty = 3.63,
	},
}

p["M600スピットファイア"] = {
	localization = {
		["Japanese_Short"] = "スピットファイア",
	},
	category = "light_machine_gun",
	ammo = "special_heavy",
	attachments = {
		barrel_stabilizer = true,
		extended_mag_or_shotgun_bolt = true,
		stock = true,
	},
	cost = { 600, 800, 1050, 1400 },
	damage = {
		base = 18,
		headshot = 1.75,
		legshot = 0.85,
	},
	firerate = {
		auto = 9,
	},
	magazine = { 35, 40, 45, 55 },
	magazine_reserve = 245,
	mode = {
		auto = true,
		burst = 0,
		single = false,
	},
	move_speed = 0.4,
	projectile_air_resistance = 0.0033,
	projectile_speed = 27500,
	release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
	spread = {
		stand_hip        = 2.5, --4.5,
		stand_hip_run    = 3.0, --6.0,
		stand_hip_sprint = 3.5, --7.5,
		stand_ads        = 0.0,
		crouch_hip       = 1.75, --2.75,
		crouch_ads       = 0.0,
		air_hip          = 5.0, --7.5,
		air_ads          = 6.0,
		kick_on_fire = {
			stand_hip    = 0.25,
			stand_ads    = 0.0,
			crouch_hip   = 0.25,
			crouch_ads   = 0.0,
			air_hip      = 0.25,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 3.5,
			stand_ads    = 0.0,
			crouch_hip   = 2.5,
			crouch_ads   = 0.0,
			air_hip      = 4.0,
			air_ads      = 6.0,
		},
		decay_rate       = 12,
		decay_delay      = 0.3,
	},
	time = {
		zoom_in = 0.34,
		zoom_out = 0.3,
		hcog_classic       = { zoom_in = 0.36, zoom_out = 0.32 },
		hcog_bruiser       = { zoom_in = 0.36, zoom_out = 0.32 },
		holosight          = { zoom_in = 0.36, zoom_out = 0.32 },
		holosight_variable = { zoom_in = 0.36, zoom_out = 0.32 },
		hcog_ranged        = { zoom_in = 0.42, zoom_out = 0.36 },
		aog_variable       = { zoom_in = 0.42, zoom_out = 0.36 },
		deployfirst = 1.45,
		draw        = 0.7,
		holster     = 0.65,
		upper       = 0.55,
		lower       = 0.5,
		reload      = 3.2,
		reloadempty = 3.8,
	},
}

p["ランページ"] = {
	localization = {
		["Japanese_Short"] = "ランページ",
	},
	category = "light_machine_gun",
	ammo = "heavy",
	attachments = {
		barrel_stabilizer = true,
		extended_mag_or_shotgun_bolt = true,
		stock = true,
	},
	damage = {
		base = 28,
		headshot = 1.5,
		legshot = 0.85,
	},
	firerate = {
		auto       = 5,
		auto_amped = 6.5,
	},
	magazine = { 28, 32, 34, 40 },
	mode = {
		auto = true,
		burst = 0,
		single = false,
	},
	move_speed = 0.4,
	projectile_air_resistance = 0.0033,
	projectile_speed = 26500,
	release = os.time { year = 2021, month = 8, day = 4, hour = 2 },
	spread = {
		stand_hip        = 2.5,
		stand_hip_run    = 3.0,
		stand_hip_sprint = 3.5,
		stand_ads        = 0.1,
		crouch_hip       = 1.75,
		crouch_ads       = 0.05,
		air_hip          = 5.0,
		air_ads          = 6.0,
		kick_on_fire = {
			stand_hip    = 0.25,
			stand_ads    = 0.0,
			crouch_hip   = 0.25,
			crouch_ads   = 0.0,
			air_hip      = 0.25,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 3.5,
			stand_ads    = 0.0,
			crouch_hip   = 2.5,
			crouch_ads   = 0.0,
			air_hip      = 4.0,
			air_ads      = 6.0,
		},
	},
	time = {
		zoom_in = 0.34,
		zoom_out = 0.3,
		hcog_classic       = { zoom_in = 0.36, zoom_out = 0.32 },
		hcog_bruiser       = { zoom_in = 0.36, zoom_out = 0.32 },
		holosight          = { zoom_in = 0.36, zoom_out = 0.32 },
		holosight_variable = { zoom_in = 0.36, zoom_out = 0.32 },
		hcog_ranged        = { zoom_in = 0.42, zoom_out = 0.36 },
		aog_variable       = { zoom_in = 0.42, zoom_out = 0.36 },
		reload      = 2.6,
		reloadempty = 3.33,
	},
}

p["L-スターEMG"] = {
	localization = {
		["Japanese_Short"] = "L-スター",
	},
	category = "light_machine_gun",
	ammo = "energy",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = false,
		stock = true,
	},
	cost = { 500, 700, 1000, 1400 },
	damage = {
		base = 18,
		headshot = 1.75,
		legshot = 0.85,
	},
	firerate = {
		auto = 10,
	},
	magazine = math.huge,
	mode = {
		auto = true,
		burst = 0,
		single = false,
	},
	move_speed = 0.4,
	overheat = { 2.2, 2.4, 2.6, 2.8 },
	projectile_air_resistance = 0,
	projectile_speed = 22000,
	release = os.time { year = 2019, month = 7, day = 3, hour = 2 },
	spread = {
		stand_hip        = 2.5,
		stand_hip_run    = 3.0,
		stand_hip_sprint = 4.0,
		stand_ads        = 0.0,
		crouch_hip       = 2.25,
		crouch_ads       = 0.0,
		air_hip          = 5.0,
		air_ads          = 6.0,
		kick_on_fire = {
			stand_hip    = 0.2,
			stand_ads    = 0.0,
			crouch_hip   = 0.2,
			crouch_ads   = 0.0,
			air_hip      = 0.2,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 1.5,
			stand_ads    = 0.0,
			crouch_hip   = 2.75,
			crouch_ads   = 0.0,
			air_hip      = 4.0,
			air_ads      = 6.0,
		},
		decay_rate       = 10,
		decay_delay      = 0.3,
	},
	time = {
		zoom_in = 0.34,
		zoom_out = 0.3,
		hcog_classic       = { zoom_in = 0.36, zoom_out = 0.32 },
		hcog_bruiser       = { zoom_in = 0.36, zoom_out = 0.32 },
		holosight          = { zoom_in = 0.36, zoom_out = 0.32 },
		holosight_variable = { zoom_in = 0.36, zoom_out = 0.32 },
		hcog_ranged        = { zoom_in = 0.42, zoom_out = 0.36 },
		aog_variable       = { zoom_in = 0.42, zoom_out = 0.36 },
		deployfirst = 1.45,
		draw        = 0.7,
		holster     = 0.65,
		upper       = 0.55,
		lower       = 0.5,
		reload      = 3.26,
		reloadempty = 3.26,
		cooldown = 1.15,
		cooldown_delay = 0.07,
		overheat_cooldown = 2.45,
		overheat_cooldown_delay = 0.05,
	},
}

p["ロングボウDMR"] = {
	localization = {
		["Japanese_Short"] = "ロングボウ",
	},
	category = "sniper",
	ammo = "sniper",
	attachments = {
		barrel_stabilizer = true,
		extended_mag_or_shotgun_bolt = true,
		stock = true,
	},
	cost = { 400, 650, 950, 1350 },
	damage = {
		base = 60,
		headshot = 2.15,
		legshot = 0.8,
		--skullpiercer_rifling = 2.5,
	},
	firerate = {
		single = 1.3,
	},
	magazine = { 6, 8, 10, 12 },
	mode = {
		auto = false,
		burst = 0,
		single = true,
	},
	move_speed = 0.35,
	projectile_air_resistance = 0,
	projectile_speed = 30500,
	release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
	spread = {
		stand_hip        = 8.0,
		stand_hip_run    = 10.0,
		stand_hip_sprint = 11.0,
		stand_ads        = 0.0,
		crouch_hip       = 6.0,
		crouch_ads       = 0.0,
		air_hip          = 10.0,
		air_ads          = 6.0,
		kick_on_fire = {
			stand_hip    = 1.0,
			stand_ads    = 0.0,
			crouch_hip   = 1.0,
			crouch_ads   = 0.0,
			air_hip      = 1.0,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 12.0,
			stand_ads    = 0.0,
			crouch_hip   = 10.0,
			crouch_ads   = 0.0,
			air_hip      = 12.0,
			air_ads      = 0.0,
		},
		decay_rate       = 4,
		decay_delay      = 0.1,
	},
	time = {
		zoom_in = 0.34,
		zoom_out = 0.31,
		hcog_classic       = { zoom_in = 0.37, zoom_out = 0.33 },
		hcog_bruiser       = { zoom_in = 0.37, zoom_out = 0.33 },
		holosight          = { zoom_in = 0.37, zoom_out = 0.33 },
		holosight_variable = { zoom_in = 0.37, zoom_out = 0.33 },
		hcog_ranged        = { zoom_in = 0.43, zoom_out = 0.37 },
		aog_variable       = { zoom_in = 0.43, zoom_out = 0.37 },
		sniper             = { zoom_in = 0.48, zoom_out = 0.42 },
		sniper_variable    = { zoom_in = 0.51, zoom_out = 0.45 },
		sniper_threat      = { zoom_in = 0.53, zoom_out = 0.47 },
		deployfirst = 1.6,
		draw        = 0.7,
		holster     = 0.6,
		upper       = 0.55,
		lower       = 0.5,
		reload      = 2.66,
		reloadempty = 3.66,
	},
}

p["クレーバー.50スナイパー"] = {
	localization = {
		["Japanese_Short"] = "クレーバー",
	},
	category = "sniper",
	ammo = "special_sniper",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = false,
		stock = false,
	},
	damage = {
		base = 145,
		headshot = 3,
		legshot = 0.8,
		round = true,
	},
	firerate = {
		single = 1.2,
		single_rechamber = 1.6,
	},
	magazine = 4,
	magazine_reserve = 8,
	mode = {
		auto = false,
		burst = 0,
		single = true,
	},
	move_speed = 0.35,
	projectile_air_resistance = 0.0033,
	projectile_speed = 29500,
	release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
	spread = {
		stand_hip        = 8.0,
		stand_hip_run    = 10.0,
		stand_hip_sprint = 11.0,
		stand_ads        = 0.0,
		crouch_hip       = 6.0,
		crouch_ads       = 0.0,
		air_hip          = 10.0,
		air_ads          = 6.0,
		kick_on_fire = {
			stand_hip    = 1.0,
			stand_ads    = 0.0,
			crouch_hip   = 1.0,
			crouch_ads   = 0.0,
			air_hip      = 1.0,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 12.0,
			stand_ads    = 0.0,
			crouch_hip   = 10.0,
			crouch_ads   = 0.0,
			air_hip      = 12.0,
			air_ads      = 0.0,
		},
		decay_rate       = 4,
		decay_delay      = 0.1,
	},
	time = {
		zoom_in     = 0.58,
		zoom_out    = 0.55,
		deployfirst = 1.6,
		draw        = 1.2,
		holster     = 0.8,
		upper       = 0.8,
		lower       = 0.55,
		reload      = 3.2,
		reloadempty = 4.3,
	},
}

p["トリプルテイク"] = {
	localization = {
		["Japanese_Short"] = "トリプルテイク",
	},
	category = "marksman_weapon",
	ammo = "special_energy",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = true,
		stock = true,
	},
	damage = {
		base = 23,
		headshot = 2,
		legshot = 0.9,
	},
	firerate = {
		single = 1.3,
	},
	magazine = { 6, 7, 8, 9 },
	magazine_reserve = 63,
	mode = {
		auto = false,
		burst = 0,
		single = true,
	},
	move_speed = 0.425,
	pellet = 3,
	projectile_air_resistance = 0,
	projectile_speed = 32000,
	release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
	spread = {
		stand_hip        = 4.0,
		stand_hip_run    = 6.0,
		stand_hip_sprint = 7.0,
		stand_ads        = 0.0,
		crouch_hip       = 3.0,
		crouch_ads       = 0.0,
		air_hip          = 8.0,
		air_ads          = 4.0,
		kick_on_fire = {
			stand_hip    = 0.75,
			stand_ads    = 0.0,
			crouch_hip   = 0.75,
			crouch_ads   = 0.0,
			air_hip      = 0.75,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 7.0,
			stand_ads    = 0.0,
			crouch_hip   = 5.0,
			crouch_ads   = 0.0,
			air_hip      = 9.0,
			air_ads      = 0.0,
		},
		decay_rate       = 10,
		decay_delay      = 0.1,
	},
	time = {
		zoom_in = 0.3,
		zoom_out = 0.26,
		hcog_classic       = { zoom_in = 0.29, zoom_out = 0.25 },
		hcog_bruiser       = { zoom_in = 0.29, zoom_out = 0.25 },
		holosight          = { zoom_in = 0.29, zoom_out = 0.25 },
		holosight_variable = { zoom_in = 0.29, zoom_out = 0.25 },
		hcog_ranged        = { zoom_in = 0.34, zoom_out = 0.29 },
		aog_variable       = { zoom_in = 0.36, zoom_out = 0.3  },
		deployfirst = 1.5,
		draw        = 0.65,
		holster     = 0.55,
		upper       = 0.5,
		lower       = 0.4,
		reload      = 2.6,
		reloadempty = 3.4,
	},
}

p["センチネル"] = {
	localization = {
		["Japanese_Short"] = "センチネル",
	},
	category = "sniper",
	ammo = "sniper",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = true,
		stock = true,
	},
	cost = { 400, 650, 950, 1350 },
	damage = {
		base = 70,
		amped = 88,
		headshot = 2,
		legshot = 0.9,
		round = true,
	},
	deadeyes_tempo = {
		firerate = {
			single_rechamber = 1.25,
		},
	},
	firerate = {
		single = 3.1,
		single_rechamber = 1.6,
	},
	magazine = { 4, 5, 6, 7 },
	mode = {
		auto = false,
		burst = 0,
		single = true,
	},
	move_speed = 0.35,
	projectile_air_resistance = 0,
	projectile_speed = 31000,
	release = os.time { year = 2020, month = 2, day = 5, hour = 4 },
	spread = {
		stand_hip        = 8.0,
		stand_hip_run    = 10.0,
		stand_hip_sprint = 11.0,
		stand_ads        = 0.0,
		crouch_hip       = 6.0,
		crouch_ads       = 0.0,
		air_hip          = 10.0,
		air_ads          = 6.0,
		kick_on_fire = {
			stand_hip    = 1.0,
			stand_ads    = 0.0,
			crouch_hip   = 1.0,
			crouch_ads   = 0.0,
			air_hip      = 1.0,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 12.0,
			stand_ads    = 0.0,
			crouch_hip   = 10.0,
			crouch_ads   = 0.0,
			air_hip      = 12.0,
			air_ads      = 0.0,
		},
		decay_rate       = 4,
		decay_delay      = 0.1,
	},
	time = {
		zoom_in = 0.31,
		zoom_out = 0.28,
		hcog_classic       = { zoom_in = 0.37, zoom_out = 0.33 },
		hcog_bruiser       = { zoom_in = 0.37, zoom_out = 0.33 },
		holosight          = { zoom_in = 0.37, zoom_out = 0.33 },
		holosight_variable = { zoom_in = 0.37, zoom_out = 0.33 },
		hcog_ranged        = { zoom_in = 0.43, zoom_out = 0.37 },
		aog_variable       = { zoom_in = 0.43, zoom_out = 0.37 },
		sniper             = { zoom_in = 0.48, zoom_out = 0.42 },
		sniper_variable    = { zoom_in = 0.51, zoom_out = 0.45 },
		sniper_threat      = { zoom_in = 0.53, zoom_out = 0.47 },
		deployfirst = 1.6,
		draw        = 1,
		holster     = 0.7,
		upper       = 0.65,
		lower       = 0.55,
		reload      = 3,
		reloadempty = 4,
	},
}

p["チャージライフル"] = {
	localization = {
		["Japanese_Short"] = "チャーライ",
	},
	category = "sniper",
	ammo = "sniper",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = false,
		stock = true,
	},
	cost = { 600, 800, 1000, 1400 },
	damage = {
		base = 45,
		headshot = 1.25,
		legshot = 1,
		beam = {
			base = 3,
			ticks = 15,
		},
	},
	firerate = {
		single = 0.95,
	},
	magazine = 8,
	mode = {
		auto = false,
		burst = 0,
		single = true,
	},
	move_speed = 0.35,
	projectile_air_resistance = 0,
	projectile_speed = math.huge,
	release = os.time { year = 2019, month = 10, day = 2, hour = 2 },
	rounds_per_shot = {
		single = 2,
	},
	spread = {
		stand_hip        = 4.0,
		stand_hip_run    = 5.5,
		stand_hip_sprint = 6.0,
		stand_ads        = 0.0,
		crouch_hip       = 3.25,
		crouch_ads       = 0.0,
		air_hip          = 6.0,
		air_ads          = 0.0,
		kick_on_fire = {
			stand_hip    = 1.0,
			stand_ads    = 0.0,
			crouch_hip   = 1.0,
			crouch_ads   = 0.0,
			air_hip      = 1.0,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 12.0,
			stand_ads    = 0.0,
			crouch_hip   = 10.0,
			crouch_ads   = 0.0,
			air_hip      = 12.0,
			air_ads      = 0.0,
		},
		decay_rate       = 4,
		decay_delay      = 0.1,
	},
	time = {
		zoom_in = 0.31,
		zoom_out = 0.28,
		hcog_classic       = { zoom_in = 0.37, zoom_out = 0.33 },
		hcog_bruiser       = { zoom_in = 0.37, zoom_out = 0.33 },
		holosight          = { zoom_in = 0.37, zoom_out = 0.33 },
		holosight_variable = { zoom_in = 0.37, zoom_out = 0.33 },
		hcog_ranged        = { zoom_in = 0.43, zoom_out = 0.37 },
		aog_variable       = { zoom_in = 0.43, zoom_out = 0.37 },
		sniper             = { zoom_in = 0.48, zoom_out = 0.42 },
		sniper_variable    = { zoom_in = 0.51, zoom_out = 0.45 },
		sniper_threat      = { zoom_in = 0.53, zoom_out = 0.47 },
		deployfirst = 0.8,
		draw        = 0.8,
		holster     = 0.5,
		upper       = 0.7,
		lower       = 0.4,
		reload      = 4,
		reloadempty = 5.1,
	},
}

p["EVA-8オート"] = {
	localization = {
		["Japanese_Short"] = "EVA-8",
	},
	category = "shotgun",
	ammo = "shotgun",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = true,
		stock = false,
	},
	cost = { 350, 500, 750, 1050 },
	damage = {
		base = 7,
		headshot = 1.5,
		legshot = 1,
		round = true,
	},
	firerate = {
		auto = { 2.1, 2.31, 2.415, 2.52 },
		burst = 6,
		burst_delay = { 0.8, 0.74, 0.7, 0.66 },
	},
	magazine = 8,
	mode = {
		auto = true,
		burst = 0,
		--burst = 2,
		single = false,
	},
	move_speed = 0.9,
	pellet = 9,
	projectile_air_resistance = 0.0010,
	projectile_speed = 16000,
	release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
	spread = {
		stand_hip        = 1.3,
		stand_hip_run    = 1.3,
		stand_hip_sprint = 1.3,
		stand_ads        = 1.3,
		crouch_hip       = 1.3,
		crouch_ads       = 1.3,
		air_hip          = 1.3,
		air_ads          = 1.3,
		kick_on_fire = {
			stand_hip    = 0.0,
			stand_ads    = 0.0,
			crouch_hip   = 0.0,
			crouch_ads   = 0.0,
			air_hip      = 0.0,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 0.0,
			stand_ads    = 0.0,
			crouch_hip   = 0.0,
			crouch_ads   = 0.0,
			air_hip      = 0.0,
			air_ads      = 0.0,
		},
		decay_rate       = 500,
		decay_delay      = 0,
	},
	time = {
		zoom_in = 0.22,
		zoom_out = 0.2,
		hcog_classic       = { zoom_in = 0.24, zoom_out = 0.22 },
		hcog_bruiser       = { zoom_in = 0.24, zoom_out = 0.22 },
		holosight          = { zoom_in = 0.24, zoom_out = 0.22 },
		holosight_variable = { zoom_in = 0.24, zoom_out = 0.22 },
		threat             = { zoom_in = 0.24, zoom_out = 0.22 },
		deployfirst = 1.35,
		draw        = 0.45,
		holster     = 0.4,
		upper       = 0.3,
		lower       = 0.25,
		reload      = 2.75,
		reloadempty = 3,
	},
}

p["マスティフショットガン"] = {
	localization = {
		["Japanese_Short"] = "マスティフ",
	},
	category = "shotgun",
	ammo = "shotgun",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = true,
		stock = false,
	},
	cost = { 350, 500, 650, 950 },
	damage = {
		base = 11,
		headshot = 1.25,
		legshot = 1,
	},
	firerate = {
		single = { 1.1, 1.21, 1.265, 1.32 },
	},
	magazine = 6,
	mode = {
		auto = false,
		burst = 0,
		single = true,
	},
	move_speed = 0.9,
	pellet = 8,
	projectile_air_resistance = 0.0010,
	projectile_speed = 16000,
	release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
	spread = {
		stand_hip        = 0.0,
		stand_hip_run    = 0.0,
		stand_hip_sprint = 0.0,
		stand_ads        = 0.0,
		crouch_hip       = 0.0,
		crouch_ads       = 0.0,
		air_hip          = 0.0,
		air_ads          = 0.0,
		kick_on_fire = {
			stand_hip    = 0.0,
			stand_ads    = 0.0,
			crouch_hip   = 0.0,
			crouch_ads   = 0.0,
			air_hip      = 0.0,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 0.0,
			stand_ads    = 0.0,
			crouch_hip   = 0.0,
			crouch_ads   = 0.0,
			air_hip      = 0.0,
			air_ads      = 0.0,
		},
	},
	time = {
		zoom_in = 0.22,
		zoom_out = 0.2,
		hcog_classic       = { zoom_in = 0.24, zoom_out = 0.22 },
		hcog_bruiser       = { zoom_in = 0.24, zoom_out = 0.22 },
		holosight          = { zoom_in = 0.24, zoom_out = 0.22 },
		holosight_variable = { zoom_in = 0.24, zoom_out = 0.22 },
		threat             = { zoom_in = 0.24, zoom_out = 0.22 },
		deployfirst = 1.25,
		draw        = 0.8,
		holster     = 0.4,
		upper       = 0.3,
		lower       = 0.25,
		reload      = 1.03,
		reloadempty = 1.7,
		reload_segment_loop = 0.51,
		reload_segment_end  = 0.55,
		reload_segment_one  = 1.03,
	},
}

p["モザンビークショットガン"] = {
	localization = {
		["Japanese_Short"] = "モザンビーク",
	},
	category = "shotgun",
	ammo = "shotgun",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = true,
		stock = false,
	},
	cost = { 0, 50, 175, 375 },
	damage = {
		base = 15,
		headshot = 1.5,
		legshot = 0.9,
		--hammerpoint_rounds = 2.3,
	},
	firerate = {
		auto = { 2.2, 2.53, 2.75, 2.97 },
	},
	magazine = 6,
	mode = {
		auto = true,
		burst = 0,
		single = false,
	},
	move_speed = 1,
	pellet = 3,
	projectile_air_resistance = 0.0010,
	projectile_speed = 10000,
	release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
	spread = {
		stand_hip        = 3.0,
		stand_hip_run    = 3.0,
		stand_hip_sprint = 3.0,
		stand_ads        = 3.0,
		crouch_hip       = 3.0,
		crouch_ads       = 3.0,
		air_hip          = 3.0,
		air_ads          = 3.0,
		kick_on_fire = {
			stand_hip    = 0.0,
			stand_ads    = 0.0,
			crouch_hip   = 0.0,
			crouch_ads   = 0.0,
			air_hip      = 0.0,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 3.5,
			stand_ads    = 0.0,
			crouch_hip   = 3.0,
			crouch_ads   = 0.0,
			air_hip      = 4.5,
			air_ads      = 0.0,
		},
		decay_rate       = 2.5,
		decay_delay      = 0.07,
	},
	time = {
		zoom_in = 0.2,
		zoom_out = 0.18,
		hcog_classic       = { zoom_in = 0.24, zoom_out = 0.22 },
		hcog_bruiser       = { zoom_in = 0.24, zoom_out = 0.22 },
		holosight          = { zoom_in = 0.24, zoom_out = 0.22 },
		holosight_variable = { zoom_in = 0.24, zoom_out = 0.22 },
		threat             = { zoom_in = 0.24, zoom_out = 0.22 },
		deployfirst = 1,
		draw        = 0.25,
		holster     = 0.2,
		upper       = 0.25,
		lower       = 0.2,
		reload      = 2.1,
		reloadempty = 2.6,
	},
}

p["ピースキーパー"] = {
	localization = {
		["Japanese_Short"] = "ピースキーパー",
	},
	category = "shotgun",
	ammo = "shotgun",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = true,
		stock = false,
	},
	cost = { 350, 500, 750, 1050 },
	damage = {
		base = 9,
		headshot = 1.25,
		legshot = 0.8,
	},
	firerate = {
		single = 4,
		single_rechamber = { 1.1, 1.0175, 0.957, 0.924 },
	},
	magazine = 5,
	--magazine_reserve = 20,
	mode = {
		auto = false,
		burst = 0,
		single = true,
	},
	move_speed = 0.9,
	pellet = 11,
	projectile_air_resistance = 0.0010,
	projectile_speed = 16000,
	release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
	spread = {
		stand_hip        = 2.8,
		stand_hip_run    = 2.8,
		stand_hip_sprint = 2.8,
		stand_ads        = 2.8,
		crouch_hip       = 2.8,
		crouch_ads       = 2.8,
		air_hip          = 2.8,
		air_ads          = 2.8,
		kick_on_fire = {
			stand_hip    = 0.0,
			stand_ads    = 0.0,
			crouch_hip   = 0.0,
			crouch_ads   = 0.0,
			air_hip      = 0.0,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 0.0,
			stand_ads    = 0.0,
			crouch_hip   = 0.0,
			crouch_ads   = 0.0,
			air_hip      = 0.0,
			air_ads      = 0.0,
		},
		decay_rate       = 2.5,
		decay_delay      = 0.07,
	},
	time = {
		zoom_in = 0.22,
		zoom_out = 0.2,
		hcog_classic       = { zoom_in = 0.24, zoom_out = 0.22 },
		hcog_bruiser       = { zoom_in = 0.24, zoom_out = 0.22 },
		holosight          = { zoom_in = 0.24, zoom_out = 0.22 },
		holosight_variable = { zoom_in = 0.24, zoom_out = 0.22 },
		threat             = { zoom_in = 0.24, zoom_out = 0.22 },
		deployfirst = 1.4,
		draw        = 0.45,
		holster     = 0.4,
		upper       = 0.3,
		lower       = 0.25,
		reload      = 2.5,
		reloadempty = 3.5,
	},
}

p["RE-45オート"] = {
	localization = {
		["Japanese_Short"] = "RE-45",
	},
	category = "pistol",
	ammo = "light",
	attachments = {
		barrel_stabilizer = true,
		extended_mag_or_shotgun_bolt = true,
		stock = false,
	},
	cost = { 200, 350, 600, 850 },
	damage = {
		base = 12,
		headshot = 1.5,
		legshot = 0.8,
	},
	firerate = {
		auto = 13,
	},
	magazine = { 16, 19, 22, 25 },
	mode = {
		auto = true,
		burst = 0,
		single = false,
	},
	move_speed = 0.95,
	projectile_air_resistance = 0.0025,
	projectile_speed = 19500,
	quickdraw_holster = {
		spread = {
			stand_hip     = 1.125,   -- -25%
			stand_hip_run = 1.62,    -- -10%
		},
		time = {
			lower         = 0.1575,  -- -30%
			upper         = 0.189,   -- -30%
			draw          = 0.20475, -- -35%
			holster       = 0.1755,  -- -35%
		},
	},
	release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
	spread = {
		stand_hip        = 1.5,
		stand_hip_run    = 1.8,
		stand_hip_sprint = 2.5,
		stand_ads        = 0.0,
		crouch_hip       = 0.8,
		crouch_ads       = 0.0,
		air_hip          = 3.5,
		air_ads          = 2.0,
		kick_on_fire = {
			stand_hip    = 0.3,
			stand_ads    = 0.0,
			crouch_hip   = 0.3,
			crouch_ads   = 0.0,
			air_hip      = 0.3,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 2.0,
			stand_ads    = 0.0,
			crouch_hip   = 1.5,
			crouch_ads   = 0.0,
			air_hip      = 3.0,
			air_ads      = 0.0,
		},
		decay_rate       = 2.5,
		decay_delay      = 0.07,
	},
	time = {
		zoom_in = 0.18,
		zoom_out = 0.16,
		hcog_classic       = { zoom_in = 0.22, zoom_out = 0.2  },
		hcog_bruiser       = { zoom_in = 0.22, zoom_out = 0.2  },
		holosight          = { zoom_in = 0.22, zoom_out = 0.2  },
		holosight_variable = { zoom_in = 0.22, zoom_out = 0.2  },
		threat             = { zoom_in = 0.22, zoom_out = 0.2  },
		deployfirst = 1.1,
		draw        = 0.315,
		holster     = 0.27,
		upper       = 0.27,
		lower       = 0.225,
		reload      = 1.5,
		reloadempty = 1.95,
	},
}

p["P2020"] = {
	localization = {
		["Japanese_Short"] = "P2020",
	},
	category = "pistol",
	ammo = "light",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = true,
		stock = false,
	},
	cost = { 0, 25, 100, 250 },
	damage = {
		base = 18,
		headshot = 1.5,
		legshot = 0.9,
		--hammerpoint_rounds = 2.35,
	},
	firerate = {
		single = 7.0,
	},
	magazine = { 14, 16, 18, 21 },
	mode = {
		auto = false,
		burst = 0,
		single = true,
	},
	move_speed = 1,
	projectile_air_resistance = 0.0025,
	projectile_speed = 18500,
	release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
	spread = {
		stand_hip        = 2.2,
		stand_hip_run    = 5.0,
		stand_hip_sprint = 6.5,
		stand_ads        = 0.0,
		crouch_hip       = 1.5,
		crouch_ads       = 0.0,
		air_hip          = 8.0,
		air_ads          = 2.0,
		kick_on_fire = {
			stand_hip    = 0.0,
			stand_ads    = 0.0,
			crouch_hip   = 0.0,
			crouch_ads   = 0.0,
			air_hip      = 0.0,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 3.5,
			stand_ads    = 0.0,
			crouch_hip   = 3.0,
			crouch_ads   = 0.0,
			air_hip      = 4.5,
			air_ads      = 0.0,
		},
		decay_rate       = 2.5,
		decay_delay      = 0.07,
	},
	time = {
		zoom_in = 0.18,
		zoom_out = 0.16,
		hcog_classic       = { zoom_in = 0.22, zoom_out = 0.2  },
		hcog_bruiser       = { zoom_in = 0.22, zoom_out = 0.2  },
		holosight          = { zoom_in = 0.22, zoom_out = 0.2  },
		holosight_variable = { zoom_in = 0.22, zoom_out = 0.2  },
		threat             = { zoom_in = 0.22, zoom_out = 0.2  },
		deployfirst = 1.1,
		draw        = 0.225,
		holster     = 0.18,
		upper       = 0.225,
		lower       = 0.18,
		reload      = 1.25,
		reloadempty = 1.25,
	},
}

p["ウィングマン"] = {
	localization = {
		["Japanese_Short"] = "ウィングマン",
	},
	category = "pistol",
	ammo = "heavy",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = true,
		stock = false,
	},
	boosted_loader = {
		magazine = { 8, 9, 10, 11 },
		reloadfast = 1.4,
	},
	cost = { 500, 650, 850, 1100 },
	damage = {
		base = 45,
		headshot = 2.15,
		legshot = 0.8,
		--skullpiercer_rifling = 2.25,
	},
	firerate = {
		single = 2.6,
	},
	magazine = { 6, 7, 8, 9 },
	mode = {
		auto = false,
		burst = 0,
		single = true,
	},
	move_speed = 1,
	projectile_air_resistance = 0.0025,
	projectile_speed = 18000,
	quickdraw_holster = {
		spread = {
			stand_hip     = 1.8,     -- -25%
			stand_hip_run = 2.7,     -- -10%
		},
		time = {
			lower         = 0.2025,  -- -25%
			upper         = 0.23625, -- -25%
			draw          = 0.28,    -- -30%
			holster       = 0.252,   -- -30%
		},
	},
	release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
	spread = {
		stand_hip        = 2.4,
		stand_hip_run    = 3.0,
		stand_hip_sprint = 4.0,
		stand_ads        = 0.0,
		crouch_hip       = 1.5,
		crouch_ads       = 0.0,
		air_hip          = 6.0,
		air_ads          = 2.0,
		kick_on_fire = {
			stand_hip    = 2.5,
			stand_ads    = 0.0,
			crouch_hip   = 2.0,
			crouch_ads   = 0.0,
			air_hip      = 3.0,
			air_ads      = 0.0,
		},
		max_kick = {
			stand_hip    = 4.5,
			stand_ads    = 0.0,
			crouch_hip   = 3.0,
			crouch_ads   = 0.0,
			air_hip      = 4.5,
			air_ads      = 0.0,
		},
		decay_rate       = 11.0,
		decay_delay      = 0.26,
	},
	time = {
		zoom_in = 0.18,
		zoom_out = 0.16,
		hcog_classic       = { zoom_in = 0.22, zoom_out = 0.2  },
		hcog_bruiser       = { zoom_in = 0.22, zoom_out = 0.2  },
		holosight          = { zoom_in = 0.22, zoom_out = 0.2  },
		holosight_variable = { zoom_in = 0.22, zoom_out = 0.2  },
		threat             = { zoom_in = 0.22, zoom_out = 0.2  },
		deployfirst = 1.45,
		draw        = 0.4,
		holster     = 0.36,
		upper       = 0.315,
		lower       = 0.27,
		reload      = 2.1,
		reloadempty = 2.1,
	},
}

p["ミニガン「シーラ」"] = {
	localization = {
		["Japanese_Short"] = "ミニガン",
	},
	category = "ultimate",
	ammo = "minigun",
	attachments = {
		barrel_stabilizer = false,
		extended_mag_or_shotgun_bolt = false,
		stock = false,
	},
	damage = {
		base = 14,
		headshot = 2,
		legshot = 1,
	},
	firerate = {
		auto = 20,
		auto_raise = 1.25,
	},
	magazine = 150,
	magazine_reserve = math.huge,
	mode = {
		auto = true,
		burst = 0,
		single = false,
	},
	move_speed = 0.4,
	projectile_air_resistance = 0,
	projectile_speed = 25000,
	release = os.time { year = 2020, month = 8, day = 18, hour = 14 },
	spread = {
		--stand_hip        = 3.0,
		--stand_hip_run    = 3.0,
		--stand_hip_sprint = 4.0,
		stand_ads        = 3.0,
		--crouch_hip       = 2.0,
		crouch_ads       = 0.0,
		--air_hip          = 5.0,
		air_ads          = 6.0,
		kick_on_fire = {
			--stand_hip    = 0.0,
			stand_ads    = -0.09,
			--crouch_hip   = 0.0,
			crouch_ads   = 0.0,
			--air_hip      = 0.0,
			air_ads      = 0.0,
		},
		max_kick = {
			--stand_hip    = 8.0,
			stand_ads    = -2.5, -- "spread_max_kick_stand_hip": "0.0", "spread_min_kick": "-2.5"
			--crouch_hip   = 8.0,
			crouch_ads   = 0.0,
			--air_hip      = 8.0,
			air_ads      = 0.0,
		},
		decay_rate       = 3.0,
		decay_delay      = 0.1,
	},
	time = {
		zoom_in     = 1.25,
		zoom_out    = 1,
		deployfirst = 1.86,
		draw        = 1.2,
		holster     = 0.6,
		upper       = 0.75,
		lower       = 0.35,
		reload      = 8.667,
		reloadempty = 8.667,
	},
}

return p