🌟現在、鉄壁 鉄壁ヘッドショットには対応済みです。
鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。

「モジュール:Stat/Shield」の版間の差分

提供:Apex Data
ナビゲーションに移動 検索に移動
(ガンシールド情報も含めるように変更)
(小柄用に脚に対するダメージが胴と同じかを表す設定を追加)
3行目: 3行目:
release = {
release = {
gunshield = 50,
gunshield = 50,
legAsBodyOnLowProfile = false,
shields = {
shields = {
{ health = 100, shield =  0, label = '100<small> HP</small>' },
{ health = 100, shield =  0, label = '100<small> HP</small>' },
14行目: 15行目:
addfortified = {
addfortified = {
gunshield = 75,
gunshield = 75,
legAsBodyOnLowProfile = false,
shields = {
shields = {
{ health = 100, shield =  0, label = '100<small> HP</small>' },
{ health = 100, shield =  0, label = '100<small> HP</small>' },
25行目: 27行目:
addgoldbackpack = {
addgoldbackpack = {
gunshield = 75,
gunshield = 75,
legAsBodyOnLowProfile = false,
shields = {
shields = {
{ health = 100, shield =  0, label = '100<small> HP</small>' },
{ health = 100, shield =  0, label = '100<small> HP</small>' },
37行目: 40行目:
addevoshield = {
addevoshield = {
gunshield = 50,
gunshield = 50,
legAsBodyOnLowProfile = false,
shields = {
{ health = 100, shield =  0, label = '100<small> HP</small>' },
{ health =  70, shield =  50, label = '<span class="text-rarity text-rarity-legendary">120<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">バックパック レベル4(守護天使)</span>による蘇生<br>体力 70+シールド 50' },
{ health = 100, shield =  25, label = '<span class="text-rarity text-rarity-common">125<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">進化式ボディーシールド レベル1</span>' },
{ health = 100, shield =  50, label = '<span class="text-rarity text-rarity-common">150<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">ボディーシールド レベル1</span><br><span class="text-rarity text-rarity-rare">進化式ボディーシールド レベル2</span>' },
{ health = 100, shield =  75, label = '<span class="text-rarity text-rarity-rare">175<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-rare">ボディーシールド レベル2</span>' },
{ health = 100, shield = 100, label = '<span class="text-rarity text-rarity-epic">200<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-epic">ボディーシールド レベル3</span>/<span class="text-rarity text-rarity-legendary">4</span><br><span class="text-rarity text-rarity-epic">進化式ボディーシールド レベル3</span>' },
{ health = 100, shield = 125, label = '<span class="text-rarity text-rarity-heirloom">225<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-heirloom">進化式ボディーシールド レベル5</span>' },
},
},
-- 2020/04/08 02:00 JST〜 イベント「古の理」開始時実装
addevoshield = {
gunshield = 50,
legAsBodyOnLowProfile = true,
shields = {
shields = {
{ health = 100, shield =  0, label = '100<small> HP</small>' },
{ health = 100, shield =  0, label = '100<small> HP</small>' },
51行目: 70行目:
initialseason6 = {
initialseason6 = {
gunshield = 50,
gunshield = 50,
legAsBodyOnLowProfile = true,
shields = {
shields = {
{ health = 100, shield =  0, label = '100<small> HP</small>' },
{ health = 100, shield =  0, label = '100<small> HP</small>' },
64行目: 84行目:
evoshieldonly = {
evoshieldonly = {
gunshield = 50,
gunshield = 50,
legAsBodyOnLowProfile = true,
shields = {
shields = {
{ health = 100, shield =  0, label = '100<small> HP</small>' },
{ health = 100, shield =  0, label = '100<small> HP</small>' },

2021年2月10日 (水) 12:59時点における版

このモジュールについての説明文ページを モジュール:Stat/Shield/doc に作成できます

return {
	-- 2019/02/05 05:00 JST〜 リリース時
	release = {
		gunshield = 50,
		legAsBodyOnLowProfile = false,
		shields = {
			{ health = 100, shield =   0, label = '100<small> HP</small>' },	
			{ health = 100, shield =  50, label = '<span class="text-rarity text-rarity-common">150<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">ボディーシールド レベル1</span>' },
			{ health = 100, shield =  75, label = '<span class="text-rarity text-rarity-rare">175<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-rare">ボディーシールド レベル2</span>' },
			{ health = 100, shield = 100, label = '<span class="text-rarity text-rarity-epic">200<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-epic">ボディーシールド レベル3</span>/<span class="text-rarity text-rarity-legendary">4</span>' },
		},
	},
	
	-- 2019/04/17 03:00 JST〜 1.1.1開始時実装
	addfortified = {
		gunshield = 75,
		legAsBodyOnLowProfile = false,
		shields = {
			{ health = 100, shield =   0, label = '100<small> HP</small>' },	
			{ health = 100, shield =  50, label = '<span class="text-rarity text-rarity-common">150<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">ボディーシールド レベル1</span>' },
			{ health = 100, shield =  75, label = '<span class="text-rarity text-rarity-rare">175<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-rare">ボディーシールド レベル2</span>' },
			{ health = 100, shield = 100, label = '<span class="text-rarity text-rarity-epic">200<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-epic">ボディーシールド レベル3</span>/<span class="text-rarity text-rarity-legendary">4</span>' },
		},
	},
	
	-- 2019/10/02 02:00 JST〜 シーズン3開始時実装
	addgoldbackpack = {
		gunshield = 75,
		legAsBodyOnLowProfile = false,
		shields = {
			{ health = 100, shield =   0, label = '100<small> HP</small>' },	
			{ health =  70, shield =  50, label = '<span class="text-rarity text-rarity-legendary">120<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">バックパック レベル4(守護天使)</span>による蘇生<br>体力 70+シールド 50' },
			{ health = 100, shield =  50, label = '<span class="text-rarity text-rarity-common">150<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">ボディーシールド レベル1</span>' },
			{ health = 100, shield =  75, label = '<span class="text-rarity text-rarity-rare">175<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-rare">ボディーシールド レベル2</span>' },
			{ health = 100, shield = 100, label = '<span class="text-rarity text-rarity-epic">200<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-epic">ボディーシールド レベル3</span>/<span class="text-rarity text-rarity-legendary">4</span>' },
		},
	},
	
	-- 2020/03/04 03:00 JST〜 イベント「システムオーバーライド」開始時実装
	addevoshield = {
		gunshield = 50,
		legAsBodyOnLowProfile = false,
		shields = {
			{ health = 100, shield =   0, label = '100<small> HP</small>' },	
			{ health =  70, shield =  50, label = '<span class="text-rarity text-rarity-legendary">120<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">バックパック レベル4(守護天使)</span>による蘇生<br>体力 70+シールド 50' },
			{ health = 100, shield =  25, label = '<span class="text-rarity text-rarity-common">125<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">進化式ボディーシールド レベル1</span>' },
			{ health = 100, shield =  50, label = '<span class="text-rarity text-rarity-common">150<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">ボディーシールド レベル1</span><br><span class="text-rarity text-rarity-rare">進化式ボディーシールド レベル2</span>' },
			{ health = 100, shield =  75, label = '<span class="text-rarity text-rarity-rare">175<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-rare">ボディーシールド レベル2</span>' },
			{ health = 100, shield = 100, label = '<span class="text-rarity text-rarity-epic">200<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-epic">ボディーシールド レベル3</span>/<span class="text-rarity text-rarity-legendary">4</span><br><span class="text-rarity text-rarity-epic">進化式ボディーシールド レベル3</span>' },
			{ health = 100, shield = 125, label = '<span class="text-rarity text-rarity-heirloom">225<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-heirloom">進化式ボディーシールド レベル5</span>' },
		},
	},
	
	-- 2020/04/08 02:00 JST〜 イベント「古の理」開始時実装
	addevoshield = {
		gunshield = 50,
		legAsBodyOnLowProfile = true,
		shields = {
			{ health = 100, shield =   0, label = '100<small> HP</small>' },	
			{ health =  70, shield =  50, label = '<span class="text-rarity text-rarity-legendary">120<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">バックパック レベル4(守護天使)</span>による蘇生<br>体力 70+シールド 50' },
			{ health = 100, shield =  25, label = '<span class="text-rarity text-rarity-common">125<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">進化式ボディーシールド レベル1</span>' },
			{ health = 100, shield =  50, label = '<span class="text-rarity text-rarity-common">150<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">ボディーシールド レベル1</span><br><span class="text-rarity text-rarity-rare">進化式ボディーシールド レベル2</span>' },
			{ health = 100, shield =  75, label = '<span class="text-rarity text-rarity-rare">175<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-rare">ボディーシールド レベル2</span>' },
			{ health = 100, shield = 100, label = '<span class="text-rarity text-rarity-epic">200<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-epic">ボディーシールド レベル3</span>/<span class="text-rarity text-rarity-legendary">4</span><br><span class="text-rarity text-rarity-epic">進化式ボディーシールド レベル3</span>' },
			{ health = 100, shield = 125, label = '<span class="text-rarity text-rarity-heirloom">225<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-heirloom">進化式ボディーシールド レベル5</span>' },
		},
	},
	
	-- 2020/08/18 14:00 JST〜 シーズン6開始時実装
	initialseason6 = {
		gunshield = 50,
		legAsBodyOnLowProfile = true,
		shields = {
			{ health = 100, shield =   0, label = '100<small> HP</small>' },	
			{ health =  70, shield =  50, label = '<span class="text-rarity text-rarity-legendary">120<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">バックパック レベル4(守護天使)</span>による蘇生<br>体力 70+シールド 50' },
			{ health = 100, shield =  25, label = '<span class="text-rarity text-rarity-common">125<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">進化式ボディーシールド レベル1</span>' },
			{ health = 100, shield =  50, label = '<span class="text-rarity text-rarity-rare">150<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-rare">進化式ボディーシールド レベル2</span>' },
			{ health = 100, shield =  75, label = '<span class="text-rarity text-rarity-epic">175<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">ボディーシールド レベル4</span><br><span class="text-rarity text-rarity-epic">進化式ボディーシールド レベル3</span>' },
			{ health = 100, shield = 100, label = '<span class="text-rarity text-rarity-heirloom">200<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-heirloom">進化式ボディーシールド レベル5</span>' },
		},
	},
	
	-- 2020/09/04 12:00 JST〜 アーマー調整
	evoshieldonly = {
		gunshield = 50,
		legAsBodyOnLowProfile = true,
		shields = {
			{ health = 100, shield =   0, label = '100<small> HP</small>' },	
			{ health =  70, shield =  50, label = '<span class="text-rarity text-rarity-legendary">120<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">バックパック レベル4(守護天使)</span>による蘇生<br>体力 70+シールド 50' },
			{ health = 100, shield =  50, label = '<span class="text-rarity text-rarity-common">150<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">進化式ボディーシールド レベル1</span>' },
			{ health = 100, shield =  75, label = '<span class="text-rarity text-rarity-rare">175<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-rare">進化式ボディーシールド レベル2</span>' },
			{ health = 100, shield = 100, label = '<span class="text-rarity text-rarity-epic">200<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">ボディーシールド レベル4</span><br><span class="text-rarity text-rarity-epic">進化式ボディーシールド レベル3</span>' },
			{ health = 100, shield = 125, label = '<span class="text-rarity text-rarity-heirloom">225<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-heirloom">進化式ボディーシールド レベル5</span>' },
		},
	},
}