🌟現在、鉄壁 鉄壁ヘッドショットには対応済みです。
鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。

「モジュール:DamageTables」の版間の差分

提供:Apex Data
ナビゲーションに移動 検索に移動
(一番最初の表に対してキャプションを指定する機能を実装)
(チャージ倍率に対応)
15行目: 15行目:
head = 2,
head = 2,
leg = 0.8,
leg = 0.8,
charged = 1,
rps = 0,
rps = 0,
}
}

2021年5月10日 (月) 11:52時点における版

このモジュールについての説明文ページを モジュール:DamageTables/doc に作成できます

local p = {}
local cfg = mw.loadData('Module:DamageTables/configuration')

local aw = require('Module:Utility/Library')
local iu = require('Module:Utility/Image')
local inu = require('Module:Utility/ImageWithName')
local DamageTable = require('Module:DamageTable')
local getArgs -- lazily initialized

local indexableValues = {
	damage = 20,
	beamdamage = 0,
	ticks = 0,
	pellet = 1,
	head = 2,
	leg = 0.8,
	charged = 1,
	rps = 0,
}

local copiedValues = {
	damagemin = 1000,
	damagemax = 0,
	beamdamagemin = 0,
	beamdamagemax = 0,
	pelletmin = 0,
	pelletmax = 0,
	headmax = -1,
	legmin = 0,
	mulmin = 0.85,
	mulmax = 1.05,
	skullpiercer = 1,
	rpsratio1 = 0,
	rpsratio2 = 0,
	rpsratio3 = 0,
	raise = 0,
	reload = 0,
	reloadratio2 = 0.95,
	reloadratio3 = 0.9,
	extmag0 = 0,
	extmag1 = 0,
	extmag2 = 0,
	extmag3 = 0,
}

local copiedBooleanValues = {
	round = false,
	amped = false,
	forcegunshield = false,
}

local copiedStringValues = {
	skullpiercerrarity = 'legendary',
	lang = 'ja',
}

local function rebuildArguments(base, idx, mul)
	local ret = {}
	
	-- 再構築する変数
	for key, value in pairs(indexableValues) do
		local temp = aw.getAsNumber(base[key .. idx], -1)
		if temp < 0 then
			temp = aw.getAsNumber(base[key], -1)
			
			if temp < 0 then
				temp = value
			end
		end
		
		ret[key] = temp
	end
	
	-- コピーする変数
	for key, value in pairs(copiedValues) do
		local temp = aw.getAsNumber(base[key], -1)
		if temp < 0 then
			temp = value
		end
		ret[key] = temp
	end
	for key, value in pairs(copiedBooleanValues) do
		ret[key] = aw.getAsBoolean(base[key], value)
	end
	for key, value in pairs(copiedStringValues) do
		ret[key] = base[key] or value
	end
	
	return ret
end

local function appendGroupTables(builder, name, args, idx, mul, ctx, opts)
	if not opts.notCreateNewGroup then
		builder
			:append('</div>\n')
			:append('<div class="group-container">\n')
	end
	
	local args2 = rebuildArguments(args, idx, mul)
	args2.amped = false
	args2.caption = name
	args2.mul = mul
	args2.shieldinfo = args.shieldinfo
	if opts.useDisruptor then
		args2.disruptor      = args.disruptor
	else
		args2.disruptorsup   = args.disruptor
	end
	if opts.useHammerpoint then
		args2.hammerpoint    = args.hammerpoint
	else
		args2.hammerpointsup = args.hammerpoint
	end
	if opts.usePassthrough then
		args2.passthrough    = args.passthrough
	else
		args2.passthroughsup = args.passthrough
	end
	builder:append(DamageTable._main(args2, ctx.frame))
	
	if args.amped then
		local ampedCover = inu.tactical('amped_cover', { lang = ctx.lang })
		if name == ctx.res.normal then
			args2.caption = ampedCover
		else
			args2.caption = string.format('%s%s%s', name, ctx.cfg.separator, ampedCover)
		end
		args2.amped = true
		builder:append(DamageTable._main(args2, frame))
	end
end

local maxcount = 5
local empty = {}

function p._main(args, frame)
	-- load resources
	local lang = args.lang or 'ja'
	args.lang = lang
	local res = cfg[lang]
	local ctx = {
		frame = frame,
		lang = lang,
		cfg = cfg,
		res = res,
	}
	
	-- init value
	local initValues = {
		lowprofile = -1,
		fortified = -1,
		disruptor = 1,
		hammerpoint = 1,
		passthrough = 1,
	}
	
	-- load shield info
	args.shieldpreset = args.shieldpreset or 'removelowprofile'
	local shieldinfo = require('Module:Stat/Shield')[args.shieldpreset]
	args.shieldinfo = shieldinfo
	
	-- fix arguments
	for key, value in pairs(initValues) do
		args[key] = aw.getAsNumber(args[key], value)
		if args[key] == -1 then
			args[key] = nil
		end
	end
	args.amped = aw.getAsBoolean(args.amped, shieldinfo.ampedCover)
	
	-- build node
	local builder = require('Module:Utility/StringBuilder').new()
	builder:append('<div class="group-container">\n')
	
	appendGroupTables(builder, args.name1 or res.normal, args, 1, 1, ctx, { notCreateNewGroup = true })
	if args.passthrough < 1 then
		local caption
		if args.name1 then
			caption = string.format('%s%s' .. cfg.caption_format, args.name1, cfg.separator, res.piercing_shots, args.passthrough)
		else
			caption = string.format(cfg.caption_format, res.piercing_shots, args.passthrough)
		end
		appendGroupTables(builder, caption, args, 1, 1, ctx, { notCreateNewGroup = not args.amped, usePassthrough = true })
	end
	for i = 2, maxcount do
		local varname = string.format('name%d', i)
		if args[varname] then
			appendGroupTables(builder, args[varname], args, i, 1, ctx, empty)
			if args.passthrough < 1 then
				local caption = string.format('%s%s' .. cfg.caption_format, args[varname], cfg.separator, res.piercing_shots, args.passthrough)
				appendGroupTables(builder, caption, args, i, 1, ctx, { notCreateNewGroup = not args.amped, usePassthrough = true })
			end
		end
	end
	if args.disruptor > 1 then
		local caption = string.format('%s <span class="text-rarity text-rarity-epic">ディスラプター弾 (x%s)</span>', iu.hopup('disruptor_rounds'), args.disruptor)
		appendGroupTables(builder, caption, args, 1, 1, ctx, { useDisruptor = true })
	end
	if args.hammerpoint > 1 then
		local caption = string.format('%s <span class="text-rarity text-rarity-epic">ハンマーポイント弾 (x%s)</span>', iu.hopup('hammerpoint_rounds'), args.hammerpoint)
		appendGroupTables(builder, caption, args, 1, 1, ctx, { useHammerpoint = true })
	end
	
	-- low profile
	local lowprofile = args.lowprofile or shieldinfo.lowprofile
	if lowprofile > 1 then
		builder
			:append('</div>\n')
			:append(string.format(cfg.passive_park, res.lowprofile))
			:append('<div class="group-container">\n')
		
		local caption
		if args.name1 then
			caption = string.format('%s%s%s', res.lowprofile, cfg.separator, args.name1)
		else
			caption = res.lowprofile
		end
		appendGroupTables(builder, caption, args, 1, lowprofile, ctx, { notCreateNewGroup = true })
		if args.passthrough < 1 then
			local caption
			if args.name1 then
				caption = string.format('%s%s%s%s' .. cfg.caption_format, res.lowprofile, cfg.separator, args.name1, cfg.separator, res.piercing_shots, args.passthrough)
			else
				caption = string.format('%s%s' .. cfg.caption_format, res.lowprofile, cfg.separator, res.piercing_shots, args.passthrough)
			end
			appendGroupTables(builder, caption, args, 1, lowprofile, ctx, { notCreateNewGroup = not args.amped, usePassthrough = true })
		end
		for i = 2, maxcount do
			local varname = string.format('name%d', i)
			if args[varname] then
				local caption = string.format('%s%s%s', res.lowprofile, cfg.separator, args[varname])
				appendGroupTables(builder, caption, args, i, lowprofile, ctx, empty)
				if args.passthrough < 1 then
					local caption = string.format('%s%s%s%s' .. cfg.caption_format, res.lowprofile, cfg.separator, args[varname], cfg.separator, res.piercing_shots, args.passthrough)
					appendGroupTables(builder, caption, args, i, lowprofile, ctx, { notCreateNewGroup = not args.amped, usePassthrough = true })
				end
			end
		end
		if args.disruptor > 1 then
			local caption = string.format('小柄+%s <span class="text-rarity text-rarity-epic">ディスラプター弾 (x%s)</span>', iu.hopup('disruptor_rounds'), args.disruptor)
			appendGroupTables(builder, caption, args, 1, lowprofile, ctx, { useDisruptor = true })
		end
		if args.hammerpoint > 1 then
			local caption = string.format('小柄+%s <span class="text-rarity text-rarity-epic">ハンマーポイント弾 (x%s)</span>', iu.hopup('hammerpoint_rounds'), args.hammerpoint)
			appendGroupTables(builder, caption, args, 1, lowprofile, ctx, { useHammerpoint = true })
		end
	end
	
	-- fortified
	local fortified = args.fortified or shieldinfo.fortified
	if fortified < 1 then
		builder
			:append('</div>\n')
			:append(string.format(cfg.passive_park, res.fortified))
			:append('<div class="group-container">\n')
		
		local caption
		if args.name1 then
			caption = string.format('%s%s%s', res.fortified, cfg.separator, args.name1)
		else
			caption = res.fortified
		end
		appendGroupTables(builder, caption, args, 1, fortified, ctx, { notCreateNewGroup = true })
		if args.passthrough < 1 then
			local caption
			if args.name1 then
				caption = string.format('%s%s%s%s' .. cfg.caption_format, res.fortified, cfg.separator, args.name1, cfg.separator, res.piercing_shots, args.passthrough)
			else
				caption = string.format('%s%s' .. cfg.caption_format, res.fortified, cfg.separator, res.piercing_shots, args.passthrough)
			end
			appendGroupTables(builder, caption, args, 1, fortified, ctx, { notCreateNewGroup = not args.amped, usePassthrough = true })
		end
		for i = 2, maxcount do
			local varname = string.format('name%d', i)
			if args[varname] then
				local caption = string.format('%s%s%s', res.fortified, cfg.separator, args[varname])
				appendGroupTables(builder, caption, args, i, fortified, ctx, empty)
				if args.passthrough < 1 then
					local caption = string.format('%s%s%s%s' .. cfg.caption_format, res.fortified, cfg.separator, args[varname], cfg.separator, res.piercing_shots, args.passthrough)
					appendGroupTables(builder, caption, args, i, fortified, ctx, { notCreateNewGroup = not args.amped, usePassthrough = true })
				end
			end
		end
		if args.disruptor > 1 then
			local caption = string.format('鉄壁+%s <span class="text-rarity text-rarity-epic">ディスラプター弾 (x%s)</span>', iu.hopup('disruptor_rounds'), args.disruptor)
			appendGroupTables(builder, caption, args, 1, fortified, ctx, { useDisruptor = true })
		end
		if args.hammerpoint > 1 then
			local caption = string.format('鉄壁+%s <span class="text-rarity text-rarity-epic">ハンマーポイント弾 (x%s)</span>', iu.hopup('hammerpoint_rounds'), args.hammerpoint)
			appendGroupTables(builder, caption, args, 1, fortified, ctx, { useHammerpoint = true })
		end
	end
	
	-- close tag
	builder:append('</div>')
	
	return tostring(builder)
end

function p.main(frame)
	if not getArgs then
		getArgs = require('Module:Arguments').getArgs
	end
	args = getArgs(frame)
	
	return p._main(args, frame)
end

return p