🌟現在、鉄壁 鉄壁ヘッドショットには対応済みです。
鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。

「モジュール:DPSTable/configuration」の版間の差分

提供:Apex Data
ナビゲーションに移動 検索に移動
(パーク倍率の数字丸めが反映されていない問題の修正)
(ショットガンボルトのリソースを追加)
30行目: 30行目:
part_legs          = 'Legs x%s',
part_legs          = 'Legs x%s',
part_ft_legs        = 'Legs x%s → x%s',
part_ft_legs        = 'Legs x%s → x%s',
ratio_shotgun1      = string.format('%s <span class="text-rarity text-rarity-common">x%%s</span>', iu.attachment('shotgun', 1, langen)),
ratio_shotgun2      = string.format('%s <span class="text-rarity text-rarity-rare">x%%s</span>', iu.attachment('shotgun', 2, langen)),
ratio_shotgun3      = string.format('%s <span class="text-rarity text-rarity-epic">x%%s</span>', iu.attachment('shotgun', 3, langen)),
ratio_ft_shotgun1  = string.format('%s <span class="text-rarity text-rarity-common">x%%s &rarr; x%%s</span>', iu.attachment('shotgun', 1, langen)),
ratio_ft_shotgun2  = string.format('%s <span class="text-rarity text-rarity-rare">x%%s &rarr; x%%s</span>', iu.attachment('shotgun', 2, langen)),
ratio_ft_shotgun3  = string.format('%s <span class="text-rarity text-rarity-epic">x%%s &rarr; x%%s</span>', iu.attachment('shotgun', 3, langen)),
},
},
ja = {
ja = {
59行目: 65行目:
part_legs          = '脚 x%s',
part_legs          = '脚 x%s',
part_ft_legs        = '脚 x%s &rarr; x%s',
part_ft_legs        = '脚 x%s &rarr; x%s',
ratio_shotgun1      = string.format('%s <span class="text-rarity text-rarity-common">x%%s</span>', iu.attachment('shotgun', 1)),
ratio_shotgun2      = string.format('%s <span class="text-rarity text-rarity-rare">x%%s</span>', iu.attachment('shotgun', 2)),
ratio_shotgun3      = string.format('%s <span class="text-rarity text-rarity-epic">x%%s</span>', iu.attachment('shotgun', 3)),
ratio_ft_shotgun1  = string.format('%s <span class="text-rarity text-rarity-common">x%%s &rarr; x%%s</span>', iu.attachment('shotgun', 1)),
ratio_ft_shotgun2  = string.format('%s <span class="text-rarity text-rarity-rare">x%%s &rarr; x%%s</span>', iu.attachment('shotgun', 2)),
ratio_ft_shotgun3  = string.format('%s <span class="text-rarity text-rarity-epic">x%%s &rarr; x%%s</span>', iu.attachment('shotgun', 3)),
},
},
}
}


return configuration
return configuration

2022年5月22日 (日) 20:20時点における版

このモジュールについての説明文ページを モジュール:DPSTable/configuration/doc に作成できます

local iu = require('Module:Utility/Image')
local langen = { lang = 'en' }
local configuration = {
	en = {
		format              = '%.1f',
		format_head_lvl1    = '<span class="text-rarity text-rarity-common">%.1f</span>',
		format_head_lvl2    = '<span class="text-rarity text-rarity-rare">%.1f</span>',
		format_head_lvl3    = '<span class="text-rarity text-rarity-epic">%.1f</span>',
		format_ft           = '%.1f &rarr; %.1f',
		format_ft_firstonly = '%.1f &rarr; -',
		format_ft_lastonly  = '- &rarr; %.1f',
		format_ft_head_lvl1 = '<span class="text-rarity text-rarity-common">%.1f &rarr; %.1f</span>',
		format_ft_head_lvl2 = '<span class="text-rarity text-rarity-rare">%.1f &rarr; %.1f</span>',
		format_ft_head_lvl3 = '<span class="text-rarity text-rarity-epic">%.1f &rarr; %.1f</span>',
		perk_normal         = 'Normal',
		perk_lowprofile     = 'Low Profile %+.0f%%',
		perk_fortified      = 'Fortified %+.0f%%',
		perk_ft_lowprofile  = 'Low Profile %+.0f%% &rarr; %+.0f%%',
		perk_ft_fortified   = 'Fortified %+.0f%% &rarr; %+.0f%%',
		part_head           = 'Head x%s',
		part_head_lvl1      = string.format('%s <span class="text-rarity text-rarity-common">x%%s</span>', iu.gear('helmet', 1, langen)),
		part_head_lvl2      = string.format('%s <span class="text-rarity text-rarity-rare">x%%s</span>', iu.gear('helmet', 2, langen)),
		part_head_lvl3      = string.format('%s <span class="text-rarity text-rarity-epic">x%%s</span>', iu.gear('helmet', 3, langen)),
		part_ft_head        = 'Head x%s &rarr; x%s',
		part_ft_head_lvl1   = string.format('%s <span class="text-rarity text-rarity-common">x%%s &rarr; x%%s</span>', iu.gear('helmet', 1, langen)),
		part_ft_head_lvl2   = string.format('%s <span class="text-rarity text-rarity-rare">x%%s &rarr; x%%s</span>', iu.gear('helmet', 2, langen)),
		part_ft_head_lvl3   = string.format('%s <span class="text-rarity text-rarity-epic">x%%s &rarr; x%%s</span>', iu.gear('helmet', 3, langen)),
		part_body           = 'Body',
		part_bodylegs       = 'Body & Legs',
		part_legs           = 'Legs x%s',
		part_ft_legs        = 'Legs x%s &rarr; x%s',
		ratio_shotgun1      = string.format('%s <span class="text-rarity text-rarity-common">x%%s</span>', iu.attachment('shotgun', 1, langen)),
		ratio_shotgun2      = string.format('%s <span class="text-rarity text-rarity-rare">x%%s</span>', iu.attachment('shotgun', 2, langen)),
		ratio_shotgun3      = string.format('%s <span class="text-rarity text-rarity-epic">x%%s</span>', iu.attachment('shotgun', 3, langen)),
		ratio_ft_shotgun1   = string.format('%s <span class="text-rarity text-rarity-common">x%%s &rarr; x%%s</span>', iu.attachment('shotgun', 1, langen)),
		ratio_ft_shotgun2   = string.format('%s <span class="text-rarity text-rarity-rare">x%%s &rarr; x%%s</span>', iu.attachment('shotgun', 2, langen)),
		ratio_ft_shotgun3   = string.format('%s <span class="text-rarity text-rarity-epic">x%%s &rarr; x%%s</span>', iu.attachment('shotgun', 3, langen)),
	},
	ja = {
		format              = '%.1f',
		format_head_lvl1    = '<span class="text-rarity text-rarity-common">%.1f</span>',
		format_head_lvl2    = '<span class="text-rarity text-rarity-rare">%.1f</span>',
		format_head_lvl3    = '<span class="text-rarity text-rarity-epic">%.1f</span>',
		format_ft           = '%.1f &rarr; %.1f',
		format_ft_firstonly = '%.1f &rarr; -',
		format_ft_lastonly  = '- &rarr; %.1f',
		format_ft_head_lvl1 = '<span class="text-rarity text-rarity-common">%.1f &rarr; %.1f</span>',
		format_ft_head_lvl2 = '<span class="text-rarity text-rarity-rare">%.1f &rarr; %.1f</span>',
		format_ft_head_lvl3 = '<span class="text-rarity text-rarity-epic">%.1f &rarr; %.1f</span>',
		perk_normal         = '通常',
		perk_lowprofile     = '小柄 %+.0f%%',
		perk_fortified      = '鉄壁 %+.0f%%',
		perk_ft_lowprofile  = '小柄 %+.0f%% &rarr; %+.0f%%',
		perk_ft_fortified   = '鉄壁 %+.0f%% &rarr; %+.0f%%',
		part_head           = '頭 x%s',
		part_head_lvl1      = string.format('%s <span class="text-rarity text-rarity-common">x%%s</span>', iu.gear('helmet', 1)),
		part_head_lvl2      = string.format('%s <span class="text-rarity text-rarity-rare">x%%s</span>', iu.gear('helmet', 2)),
		part_head_lvl3      = string.format('%s <span class="text-rarity text-rarity-epic">x%%s</span>', iu.gear('helmet', 3)),
		part_ft_head        = '頭 x%s &rarr; x%s',
		part_ft_head_lvl1   = string.format('%s <span class="text-rarity text-rarity-common">x%%s &rarr; x%%s</span>', iu.gear('helmet', 1)),
		part_ft_head_lvl2   = string.format('%s <span class="text-rarity text-rarity-rare">x%%s &rarr; x%%s</span>', iu.gear('helmet', 2)),
		part_ft_head_lvl3   = string.format('%s <span class="text-rarity text-rarity-epic">x%%s &rarr; x%%s</span>', iu.gear('helmet', 3)),
		part_body           = '胴',
		part_bodylegs       = '胴・脚',
		part_legs           = '脚 x%s',
		part_ft_legs        = '脚 x%s &rarr; x%s',
		ratio_shotgun1      = string.format('%s <span class="text-rarity text-rarity-common">x%%s</span>', iu.attachment('shotgun', 1)),
		ratio_shotgun2      = string.format('%s <span class="text-rarity text-rarity-rare">x%%s</span>', iu.attachment('shotgun', 2)),
		ratio_shotgun3      = string.format('%s <span class="text-rarity text-rarity-epic">x%%s</span>', iu.attachment('shotgun', 3)),
		ratio_ft_shotgun1   = string.format('%s <span class="text-rarity text-rarity-common">x%%s &rarr; x%%s</span>', iu.attachment('shotgun', 1)),
		ratio_ft_shotgun2   = string.format('%s <span class="text-rarity text-rarity-rare">x%%s &rarr; x%%s</span>', iu.attachment('shotgun', 2)),
		ratio_ft_shotgun3   = string.format('%s <span class="text-rarity text-rarity-epic">x%%s &rarr; x%%s</span>', iu.attachment('shotgun', 3)),
	},
}

return configuration