🌟 | 現在、 鉄壁ヘッドショットには対応済みです。 鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。 |
モジュール:Stat/Shield
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このモジュールについての説明文ページを モジュール:Stat/Shield/doc に作成できます
return { -- 2019/02/05 05:00 JST〜 リリース時 release = { { health = 100, shield = 0, label = '100<small> HP</small>' }, { health = 100, shield = 50, label = '<span class="text-rarity text-rarity-common">150<small> HP</small></span>' }, { health = 100, shield = 75, label = '<span class="text-rarity text-rarity-rare">175<small> HP</small></span>' }, { health = 100, shield = 100, label = '<span class="text-rarity text-rarity-epic">200<small> HP</small></span>' }, }, -- 2019/10/02 02:00 JST〜 シーズン3開始時実装 addgoldbackpack = { { health = 100, shield = 0, label = '100<small> HP</small>' }, { health = 70, shield = 50, label = '<span class="text-rarity text-rarity-legendary">120<small> HP</small></span>', tooltip = '金バックパック蘇生 (体力 70+シールド 50)' }, { health = 100, shield = 50, label = '<span class="text-rarity text-rarity-common">150<small> HP</small></span>' }, { health = 100, shield = 75, label = '<span class="text-rarity text-rarity-rare">175<small> HP</small></span>' }, { health = 100, shield = 100, label = '<span class="text-rarity text-rarity-epic">200<small> HP</small></span>' }, }, -- 2020/03/04 03:00 JST〜 イベント「システムオーバーライド」開始時実装 addevoshield = { { health = 100, shield = 0, label = '100<small> HP</small>' }, { health = 70, shield = 50, label = '<span class="text-rarity text-rarity-legendary">120<small> HP</small></span>', tooltip = '金バックパック蘇生 (体力 70+シールド 50)' }, { health = 100, shield = 25, label = '<span class="text-rarity text-rarity-common">125<small> HP</small></span>' }, { health = 100, shield = 50, label = '<span class="text-rarity text-rarity-common">150<small> HP</small></span>' }, { health = 100, shield = 75, label = '<span class="text-rarity text-rarity-rare">175<small> HP</small></span>' }, { health = 100, shield = 100, label = '<span class="text-rarity text-rarity-epic">200<small> HP</small></span>' }, { health = 100, shield = 125, label = '<span class="text-rarity text-rarity-heirloom">225<small> HP</small></span>' }, }, -- 2020/08/18 14:00 JST〜 シーズン6開始時実装 initialseason6 = { { health = 100, shield = 0, label = '100<small> HP</small>' }, { health = 70, shield = 50, label = '<span class="text-rarity text-rarity-legendary">120<small> HP</small></span>', tooltip = '金バックパック蘇生 (体力 70+シールド 50)' }, { health = 100, shield = 25, label = '<span class="text-rarity text-rarity-common">125<small> HP</small></span>' }, { health = 100, shield = 50, label = '<span class="text-rarity text-rarity-rare">150<small> HP</small></span>' }, { health = 100, shield = 75, label = '<span class="text-rarity text-rarity-epic">175<small> HP</small></span>' }, { health = 100, shield = 100, label = '<span class="text-rarity text-rarity-heirloom">200<small> HP</small></span>' }, }, -- 2020/09/04 12:00 JST〜 アーマー調整 evoshieldonly = { { health = 100, shield = 0, label = '100<small> HP</small>' }, { health = 70, shield = 50, label = '<span class="text-rarity text-rarity-legendary">120<small> HP</small></span>', tooltip = '金バックパック蘇生 (体力 70+シールド 50)' }, { health = 100, shield = 50, label = '<span class="text-rarity text-rarity-common">150<small> HP</small></span>' }, { health = 100, shield = 75, label = '<span class="text-rarity text-rarity-rare">175<small> HP</small></span>' }, { health = 100, shield = 100, label = '<span class="text-rarity text-rarity-epic">200<small> HP</small></span>' }, { health = 100, shield = 125, label = '<span class="text-rarity text-rarity-heirloom">225<small> HP</small></span>' }, }, }