| 🌟 | 現在、 鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。 |
モジュール:StatTable/Damage
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このモジュールについての説明文ページを モジュール:StatTable/Damage/doc に作成できます
local aw = require('Module:Utility/Library')
local iu = require('Module:Utility/Image')
local tableutil = require('Module:Utility/TableUtil/Apex')
local Hopup = mw.loadData('Module:Stat/Hopup')
local getArgs -- lazily initialized
local configuration = {
__debug__enableAllHopup = false,
en = {
damage = 'Damage',
graph = 'Graph',
hopup = 'Hop-Up',
maxcharge = 'Max charge',
mincharge = 'Min charge',
pellet = '1 pellet',
pelletsFormat = '%d pellets',
pelletWithAdditional = '%s | 1 pellet',
pelletsWithAdditionalFormat = '%s | %d pellets',
tick = '1 tick',
ticksFormat = '%d ticks',
weaponname = 'Weapon name',
},
ja = {
damage = 'ダメージ',
graph = 'グラフ',
hopup = 'ホップアップ',
maxcharge = '最大溜め',
mincharge = '最小溜め',
pellet = '1 片',
pelletsFormat = '%d 片',
pelletWithAdditional = '%s・1 片',
pelletsWithAdditionalFormat = '%s・%d 片',
tick = '1 チック',
ticksFormat = '%d チック',
weaponname = '武器名',
},
}
local p = {}
function p._main(args)
args = args or {}
local lang = args.lang or 'ja'
local res = configuration[lang]
local stats = mw.loadData('Module:Stat/Weapon')
local dataset = {}
for name, stat in pairs(stats) do
local baseDamage = stat.damage.base
local baseData = {
ammo = stat.ammo,
damage = baseDamage,
name = name,
shortname = stat.localization['Japanese_Short'],
}
local special = aw.stringstarts(stat.ammo, 'special_')
-- チャージビーム (チャージライフル)
if stat.damage.beam then
for t = 0, stat.damage.beam.ticks do
local tickData = aw.shallowCopy(baseData)
tickData.damage = baseDamage + stat.damage.beam.base * t
if t ~= 1 then
tickData.option = string.format(res.ticksFormat, t)
else
tickData.option = res.tick
end
table.insert(dataset, tickData)
end
-- 散弾 (ショットガン・トリプルテイク)
elseif aw.isNumberAndGreaterThanX(stat.pellet, 1) then
for p = 1, stat.pellet do
local pelletData = aw.shallowCopy(baseData)
pelletData.damage = baseDamage * p
if p > 1 then
pelletData.option = string.format(res.pelletsFormat, p)
else
pelletData.option = res.pellet
end
table.insert(dataset, pelletData)
-- ハンマーポイント弾 (モザンビーク)
if (configuration.__debug__enableAllHopup or Hopup.hammerpoint_rounds.enabled) and aw.isNumberAndGreaterThanX(stat.damage.hammerpoint_rounds, 1) then
local pelletUnshieldedData = aw.shallowCopy(pelletData)
pelletUnshieldedData.damage = math.floor(stat.damage.hammerpoint_rounds * baseDamage) * p
pelletUnshieldedData.hopup = { 'hammerpoint_rounds' }
table.insert(dataset, pelletUnshieldedData)
end
end
-- それ以外
else
-- チャージ (30-30リピーター・ボセックコンパウンドボウ)
if aw.isNumberAndGreaterThanX(stat.damage.charged, baseDamage) then
local minChargeData = aw.shallowCopy(baseData)
minChargeData.option = res.mincharge
table.insert(dataset, minChargeData)
local maxChargeData = aw.shallowCopy(baseData)
maxChargeData.damage = stat.damage.charged
maxChargeData.option = res.maxcharge
table.insert(dataset, maxChargeData)
-- チャージが無効の場合の通常出力
else
table.insert(dataset, baseData)
end
-- 増幅モード (センチネル)
if aw.isNumberAndGreaterThanX(stat.damage.amped, baseDamage) then
local ampedData = aw.shallowCopy(baseData)
ampedData.ammo = ampedData.ammo .. '_amped'
ampedData.damage = stat.damage.amped
ampedData.option = iu.item('シールドセル') .. ' <span class="text-desktoponly">増幅モード</span>'
table.insert(dataset, ampedData)
end
-- セレクトファイアレシーバー (ハボックライフル)
if (configuration.__debug__enableAllHopup or Hopup.selectfire_receiver.enabled) and stat.selectfire_receiver and stat.selectfire_receiver.damage and aw.isNumberAndGreaterThanX(stat.selectfire_receiver.damage.base, baseDamage) then
local selectfireReceiverData = aw.shallowCopy(baseData)
selectfireReceiverData.damage = stat.selectfire_receiver.damage.base
selectfireReceiverData.hopup = { 'selectfire_receiver' }
table.insert(dataset, selectfireReceiverData)
end
-- ハンマーポイント弾 (P2020)
if (configuration.__debug__enableAllHopup or Hopup.hammerpoint_rounds.enabled) and aw.isNumberAndGreaterThanX(stat.damage.hammerpoint_rounds, 1) then
local hammerpointRoundsData = aw.shallowCopy(baseData)
hammerpointRoundsData.damage = math.floor(stat.damage.hammerpoint_rounds * baseDamage)
hammerpointRoundsData.hopup = { 'hammerpoint_rounds' }
table.insert(dataset, hammerpointRoundsData)
end
-- ディスラプター弾 (オルタネーター・RE-45オート)
if (configuration.__debug__enableAllHopup or Hopup.disruptor_rounds.enabled or special) and aw.isNumberAndGreaterThanX(stat.damage.disruptor_rounds, 1) then
local disruptorRoundsData = aw.shallowCopy(baseData)
disruptorRoundsData.damage = math.floor(stat.damage.disruptor_rounds * baseDamage)
disruptorRoundsData.hopup = { 'disruptor_rounds' }
table.insert(dataset, disruptorRoundsData)
end
-- アンビルレシーバー (VK-47フラットライン・R-301カービン)
if (configuration.__debug__enableAllHopup or Hopup.anvil_receiver.enabled) and stat.anvil_receiver and aw.isNumberAndGreaterThanX(stat.anvil_receiver.damage.base, baseDamage) then
local anvilReceiverData = aw.shallowCopy(baseData)
anvilReceiverData.damage = stat.anvil_receiver.damage.base
anvilReceiverData.hopup = { 'anvil_receiver' }
table.insert(dataset, anvilReceiverData)
end
-- シャッターキャップ (30-30リピーター・ボセックコンパウンドボウ)
if (configuration.__debug__enableAllHopup or Hopup.shatter_caps.enabled) and stat.shatter_caps and aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.base, 1) and aw.isNumberAndGreaterThanX(stat.shatter_caps.pellet, 1) then
if aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.charged, stat.shatter_caps.damage.base) then
for p = 1, stat.shatter_caps.pellet do
local shatterCapsMinChargeData = aw.shallowCopy(baseData)
shatterCapsMinChargeData.damage = stat.shatter_caps.damage.base * p
if p > 1 then
shatterCapsMinChargeData.option = string.format(res.pelletsWithAdditionalFormat, res.mincharge, p)
else
shatterCapsMinChargeData.option = string.format(res.pelletWithAdditional, res.mincharge)
end
shatterCapsMinChargeData.hopup = { 'shatter_caps' }
table.insert(dataset, shatterCapsMinChargeData)
local shatterCapsMaxChargeData = aw.shallowCopy(shatterCapsMinChargeData)
shatterCapsMaxChargeData.damage = stat.shatter_caps.damage.charged * p
if p > 1 then
shatterCapsMaxChargeData.option = string.format(res.pelletsWithAdditionalFormat, res.maxcharge, p)
else
shatterCapsMaxChargeData.option = string.format(res.pelletWithAdditional, res.maxcharge)
end
table.insert(dataset, shatterCapsMaxChargeData)
end
else
for p = 1, stat.shatter_caps.pellet do
local shatterCapsData = aw.shallowCopy(baseData)
shatterCapsData.damage = stat.shatter_caps.damage.base * p
if p > 1 then
shatterCapsData.option = string.format(res.pelletsFormat, p)
else
shatterCapsData.option = res.pellet
end
shatterCapsData.hopup = { 'shatter_caps' }
table.insert(dataset, shatterCapsData)
end
end
end
end
end
local metadata = {
tableutil.RankCell.new('', 'damage', true),
tableutil.AmmoCell.new('', 'ammo', {
attributes = { align = 'center' },
headerStyle = { width = '36px' },
}),
tableutil.WeaponNameCell.new(res.weaponname, 'name', {
ammoIndex = 'ammo',
attributes = { align = 'left' },
cellClass = 'st-dashed-right st-mobile-none-right st-mobile-padding0-right',
headerClass = 'st-dashed-right st-mobile-none-right st-mobile-padding0-right',
headerColspan = 2,
optionIndex = 'option',
shortnameIndex = 'shortname',
}),
tableutil.HopupCell.new(res.hopup, 'hopup', {
attributes = { align = 'left' },
cellClass = 'st-dashed-left st-mobile-none-left st-mobile-padding0-left',
headerClass = 'st-dashed-left st-mobile-none-left st-mobile-padding0-left',
headerColspan = 0,
}),
tableutil.LineValueCell.new(res.damage, 'damage', {
cellClass = 'st-graph st-mobile-graph st-mobile-textshadow st-mobile-last',
headerClass = 'st-graph st-mobile-graph st-mobile-last',
headerStyle = {
['min-width'] = '75px',
['max-width'] = '8em',
},
}),
tableutil.LineCell.new(res.graph, 'damage', {
cellClass = 'st-graph st-desktop-graph',
headerClass = 'st-graph st-desktop-graph',
headerStyle = {
['min-width'] = '160px',
},
}),
}
local opts = { tableClass = 'st-grid st-grid-5' }
local node = tableutil.createTable(dataset, metadata, opts)
return tostring(node)
end
function p.main(frame)
if not getArgs then
getArgs = require('Module:Arguments').getArgs
end
args = getArgs(frame)
return p._main(args)
end
return p