| 🌟 | 現在、 鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。 |
モジュール:Stat/Weapon
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local p = {}
p["VK-47フラットライン"] = {
localization = {
["Japanese_Short"] = "フラットライン",
},
category = "assault_rifle",
ammo = "heavy",
anvil_receiver = {
damage = {
base = 43,
headshot = 1.75,
legshot = 0.9,
},
firerate = {
single = 2.9,
},
},
attachments = {
barrel_stabilizer = false,
extended_mag_or_shotgun_bolt = true,
stock = true,
},
cost = { 550, 750, 1000, 1350 },
damage = {
base = 19,
headshot = 1.75,
legshot = 0.75,
},
firerate = {
auto = 10,
single = 10,
anvil_receiver = 2.9,
},
magazine = { 20, 25, 28, 30 },
mode = {
auto = true,
burst = 0,
single = true,
},
projectile_air_resistance = 0.0025,
projectile_speed = 26000,
release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
rounds_per_shot = {
anvil_receiver = 2,
},
spread = {
stand_hip = 2.5,
stand_hip_run = 5.5,
stand_hip_sprint = 7.0,
stand_ads = 0.0,
crouch_hip = 2.0,
crouch_ads = 0.0,
air_hip = 7.0,
air_ads = 6.0,
kick_on_fire = {
stand_hip = 0.2,
stand_ads = 0.0,
crouch_hip = 0.2,
crouch_ads = 0.0,
air_hip = 0.2,
air_ads = 0.0,
},
max_kick = {
stand_hip = 2.0,
stand_ads = 0.0,
crouch_hip = 1.5,
crouch_ads = 0.0,
air_hip = 3.0,
air_ads = 0.0,
},
},
time = {
zoom_in = 0.27,
zoom_out = 0.23,
hcog_classic = { zoom_in = 0.29, zoom_out = 0.25 },
hcog_bruiser = { zoom_in = 0.29, zoom_out = 0.25 },
holosight = { zoom_in = 0.29, zoom_out = 0.25 },
holosight_variable = { zoom_in = 0.29, zoom_out = 0.25 },
hcog_ranged = { zoom_in = 0.34, zoom_out = 0.29 },
aog_variable = { zoom_in = 0.36, zoom_out = 0.3 },
lower = 0.4,
upper = 0.5,
draw = 0.6,
holster = 0.55,
reload = {
tactical = 2.4,
full = 3.1,
},
},
}
p["G7スカウト"] = {
localization = {
["Japanese_Short"] = "G7スカウト",
},
category = "marksman_weapon",
ammo = "light",
attachments = {
barrel_stabilizer = true,
extended_mag_or_shotgun_bolt = true,
stock = true,
},
cost = { 400, 650, 950, 1150 },
damage = {
base = 34,
headshot = 1.75,
legshot = 0.75,
},
firerate = {
burst = 10,
burst_delay = 0.475,
single = 4,
},
magazine = { 10, 15, 18, 20 },
mode = {
auto = false,
burst = 0,
--burst = 2,
single = true,
},
projectile_air_resistance = 0.0033,
projectile_speed = 30000,
release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
spread = {
stand_hip = 3.0,
stand_hip_run = 6.25,
stand_hip_sprint = 7.5,
stand_ads = 0.0,
crouch_hip = 2.25,
crouch_ads = 0.0,
air_hip = 7.0,
air_ads = 6.0,
kick_on_fire = {
stand_hip = 0.75,
stand_ads = 0.0,
crouch_hip = 0.75,
crouch_ads = 0.0,
air_hip = 0.75,
air_ads = 0.0,
},
max_kick = {
stand_hip = 3.5,
stand_ads = 0.0,
crouch_hip = 3.0,
crouch_ads = 0.0,
air_hip = 4.5,
air_ads = 0.0,
},
},
time = {
zoom_in = 0.32,
zoom_out = 0.25,
hcog_classic = { zoom_in = 0.29, zoom_out = 0.25 },
hcog_bruiser = { zoom_in = 0.29, zoom_out = 0.25 },
holosight = { zoom_in = 0.29, zoom_out = 0.25 },
holosight_variable = { zoom_in = 0.29, zoom_out = 0.25 },
hcog_ranged = { zoom_in = 0.34, zoom_out = 0.29 },
aog_variable = { zoom_in = 0.36, zoom_out = 0.3 },
lower = 0.35,
upper = 0.4,
draw = 0.6,
holster = 0.5,
reload = {
tactical = 2.4,
full = 3,
},
},
}
p["ヘムロックバーストAR"] = {
localization = {
["Japanese_Short"] = "ヘムロック",
},
category = "assault_rifle",
ammo = "heavy",
attachments = {
barrel_stabilizer = true,
extended_mag_or_shotgun_bolt = true,
stock = true,
},
boosted_loader = {
magazine = { 24, 30, 33, 36 },
reloadfast = 1.75,
},
cost = { 500, 650, 900, 1250 },
damage = {
base = 20,
headshot = 1.75,
legshot = 0.75,
},
firerate = {
burst = 15.5,
burst_delay = 0.28,
single = 6.4,
},
magazine = { 18, 24, 27, 30 },
mode = {
auto = false,
burst = 3,
single = true,
},
projectile_air_resistance = 0.0025,
projectile_speed = 27500,
release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
time = {
zoom_in = 0.27,
zoom_out = 0.23,
hcog_classic = { zoom_in = 0.29, zoom_out = 0.25 },
hcog_bruiser = { zoom_in = 0.29, zoom_out = 0.25 },
holosight = { zoom_in = 0.29, zoom_out = 0.25 },
holosight_variable = { zoom_in = 0.29, zoom_out = 0.25 },
hcog_ranged = { zoom_in = 0.34, zoom_out = 0.29 },
aog_variable = { zoom_in = 0.36, zoom_out = 0.3 },
lower = 0.4,
upper = 0.5,
draw = 0.6,
holster = 0.55,
reload = {
tactical = 2.4,
full = 2.85,
},
},
spread = {
stand_hip = 4.0,
stand_hip_run = 5.0,
stand_hip_sprint = 6.0,
stand_ads = 0.0,
crouch_hip = 3.0,
crouch_ads = 0.0,
air_hip = 8.0,
air_ads = 6.0,
kick_on_fire = {
stand_hip = 0.75,
stand_ads = 0.0,
crouch_hip = 0.75,
crouch_ads = 0.0,
air_hip = 0.75,
air_ads = 0.0,
},
max_kick = {
stand_hip = 5.0,
stand_ads = 0.0,
crouch_hip = 4.0,
crouch_ads = 0.0,
air_hip = 7.0,
air_ads = 0.0,
},
},
}
p["R-301カービン"] = {
localization = {
["Japanese_Short"] = "R-301",
},
category = "assault_rifle",
ammo = "light",
anvil_receiver = {
damage = {
base = 35,
headshot = 1.75,
legshot = 0.9,
},
firerate = {
single = 3.5,
},
},
attachments = {
barrel_stabilizer = true,
extended_mag_or_shotgun_bolt = true,
stock = true,
},
cost = { 600, 800, 1150, 1500 },
damage = {
base = 14,
headshot = 1.75,
legshot = 0.75,
},
firerate = {
auto = 13.5,
single = 13.5,
anvil_receiver = 3.5,
},
magazine = { 18, 20, 25, 28 },
mode = {
auto = true,
burst = 0,
single = true,
},
projectile_air_resistance = 0.0025,
projectile_speed = 29000,
release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
rounds_per_shot = {
anvil_receiver = 2,
},
spread = {
stand_hip = 2.5,
stand_hip_run = 5.5,
stand_hip_sprint = 7.0,
stand_ads = 0.0,
crouch_hip = 2.0,
crouch_ads = 0.0,
air_hip = 7.0,
air_ads = 6.0,
kick_on_fire = {
stand_hip = 0.2,
stand_ads = 0.0,
crouch_hip = 0.2,
crouch_ads = 0.0,
air_hip = 0.2,
air_ads = 0.0,
},
max_kick = {
stand_hip = 2.0,
stand_ads = 0.0,
crouch_hip = 1.5,
crouch_ads = 0.0,
air_hip = 3.0,
air_ads = 0.0,
},
},
time = {
zoom_in = 0.27,
zoom_out = 0.23,
hcog_classic = { zoom_in = 0.29, zoom_out = 0.25 },
hcog_bruiser = { zoom_in = 0.29, zoom_out = 0.25 },
holosight = { zoom_in = 0.29, zoom_out = 0.25 },
holosight_variable = { zoom_in = 0.29, zoom_out = 0.25 },
hcog_ranged = { zoom_in = 0.34, zoom_out = 0.29 },
aog_variable = { zoom_in = 0.36, zoom_out = 0.3 },
lower = 0.4,
upper = 0.5,
draw = 0.6,
holster = 0.55,
reload = {
tactical = 2.4,
full = 3.2,
},
},
}
p["ハボックライフル"] = {
localization = {
["Japanese_Short"] = "ハボック",
},
category = "assault_rifle",
ammo = "energy",
attachments = {
barrel_stabilizer = false,
extended_mag_or_shotgun_bolt = true,
stock = true,
},
cost = { 350, 550, 800, 1200 },
damage = {
base = 18,
headshot = 1.75,
legshot = 0.75,
selectfire_receiver = {
base = 60,
headshot = 1.5,
legshot = 1,
},
},
firerate = {
auto = 11.2,
auto_raise = 0.5,
auto_raise_turbocharger = 0,
selectfire_receiver = 1.8,
},
magazine = { 24, 28, 32, 36 },
mode = {
auto = true,
burst = 0,
single = false,
selectfire_receiver = {
auto = false,
burst = 0,
single = true,
},
},
projectile_air_resistance = 0,
projectile_speed = 30500,
release = os.time { year = 2019, month = 4, day = 17, hour = 3 },
rounds_per_shot = {
selectfire_receiver = 4,
},
spread = {
stand_hip = 2.5,
stand_hip_run = 5.5,
stand_hip_sprint = 7.0,
stand_ads = 0.0,
crouch_hip = 2.0,
crouch_ads = 0.0,
air_hip = 7.0,
air_ads = 6.0,
kick_on_fire = {
stand_hip = 0.2,
stand_ads = 0.0,
crouch_hip = 0.2,
crouch_ads = 0.0,
air_hip = 0.2,
air_ads = 0.0,
},
max_kick = {
stand_hip = 2.0,
stand_ads = 0.0,
crouch_hip = 1.5,
crouch_ads = 0.0,
air_hip = 3.0,
air_ads = 0.0,
},
},
time = {
zoom_in = 0.27,
zoom_out = 0.23,
hcog_classic = { zoom_in = 0.29, zoom_out = 0.25 },
hcog_bruiser = { zoom_in = 0.29, zoom_out = 0.25 },
holosight = { zoom_in = 0.29, zoom_out = 0.25 },
holosight_variable = { zoom_in = 0.29, zoom_out = 0.25 },
hcog_ranged = { zoom_in = 0.34, zoom_out = 0.29 },
aog_variable = { zoom_in = 0.36, zoom_out = 0.3 },
lower = 0.4,
upper = 0.5,
draw = 0.6,
holster = 0.55,
reload = {
tactical = 3.2,
full = 3.2,
},
},
}
p["30-30リピーター"] = {
localization = {
["Japanese_Short"] = "30-30リピーター",
},
category = "marksman_weapon",
ammo = "heavy",
attachments = {
barrel_stabilizer = false,
extended_mag_or_shotgun_bolt = true,
stock = true,
},
cost = { 400, 550, 850, 1050 },
damage = {
base = 42,
charged = 57,
headshot = 1.75,
legshot = 0.85,
},
firerate = {
single = 3.85,
single_charged = 0.35,
single_rechamber = 0.685,
},
magazine = { 6, 8, 10, 12 },
mode = {
auto = false,
burst = 0,
single = true,
},
projectile_air_resistance = 0.0033,
projectile_speed = 29000,
release = os.time { year = 2021, month = 2, day = 3, hour = 3 },
shatter_caps = {
damage = {
base = 8,
charged = 11,
headshot = 1.25,
legshot = 1,
},
pellet = 7,
},
spread = {
stand_hip = 2.15,
stand_hip_run = 4.45,
stand_hip_sprint = 4.95,
stand_ads = 0.0,
crouch_hip = 1.9,
crouch_ads = 0.0,
air_hip = 6.0,
air_ads = 6.0,
kick_on_fire = {
stand_hip = 0.75,
stand_ads = 0.0,
crouch_hip = 0.75,
crouch_ads = 0.0,
air_hip = 0.75,
air_ads = 0.0,
},
max_kick = {
stand_hip = 3.5,
stand_ads = 0.0,
crouch_hip = 3.0,
crouch_ads = 0.0,
air_hip = 4.5,
air_ads = 0.0,
},
},
time = {
zoom_in = 0.3,
zoom_out = 0.26,
hcog_classic = { zoom_in = 0.29, zoom_out = 0.25 },
hcog_bruiser = { zoom_in = 0.29, zoom_out = 0.25 },
holosight = { zoom_in = 0.29, zoom_out = 0.25 },
holosight_variable = { zoom_in = 0.29, zoom_out = 0.25 },
hcog_ranged = { zoom_in = 0.34, zoom_out = 0.29 },
aog_variable = { zoom_in = 0.36, zoom_out = 0.3 },
lower = 0.35,
upper = 0.4,
draw = 0.6,
holster = 0.55,
reload = {
tactical = 0.33,
full = 0.75,
segment = {
loop = 0.4,
loopend = 0.45,
fullloopend = 0.6,
},
},
reload_segment_loop = 0.4,
reload_segment_end = 0.45,
reload_segment_one = 0.6,
},
}
p["ボセックコンパウンドボウ"] = {
localization = {
["Japanese_Short"] = "ボセック",
},
category = "marksman_weapon",
ammo = "arrows",
attachments = {
barrel_stabilizer = false,
extended_mag_or_shotgun_bolt = false,
stock = false,
},
cost = { 500, 650, 900, 1200 },
damage = {
base = 25,
charged = 60,
headshot = 1.25,
headshot_charged = 1.75,
legshot = 0.8,
legshot_charged = 0.9,
},
deadeyes_tempo = {
firerate = {
single_charged = 0.38,
single_charged_minimum = 0.057,
},
},
firerate = {
single = 3,
single_charged = 0.56,
single_charged_minimum = 0.084,
},
magazine = math.huge,
mode = {
auto = false,
burst = 0,
single = true,
},
projectile_air_resistance = 0.0033,
projectile_speed = 10000,
projectile_speed_charged = 28000,
release = os.time { year = 2021, month = 5, day = 5, hour = 2 },
shatter_caps = {
damage = {
base = 4,
charged = 11,
headshot = 1.25,
legshot = 0.8,
legshot_charged = 1,
},
pellet = 7,
},
spread = {
stand_hip = 0.5,
stand_hip_run = 0.5,
stand_hip_sprint = 4.0,
stand_ads = 0.0,
crouch_hip = 2.25,
crouch_ads = 0.0,
air_hip = 3.5,
air_ads = 3.5,
kick_on_fire = {
stand_hip = 0.0,
stand_ads = 0.0,
crouch_hip = 0.0,
crouch_ads = 0.0,
air_hip = 0.0,
air_ads = 0.0,
},
max_kick = {
stand_hip = 4.0,
stand_ads = 0.0,
crouch_hip = 4.0,
crouch_ads = 0.0,
air_hip = 8.0,
air_ads = 0.0,
},
},
spread_charged = {
stand_hip = 1.65,
stand_hip_run = 2.0,
stand_hip_sprint = 2.5,
stand_ads = 0.0,
crouch_hip = 1.15,
crouch_ads = 0.0,
air_hip = 3.5,
air_ads = 3.5,
kick_on_fire = {
stand_hip = 0.0,
stand_ads = 0.0,
crouch_hip = 0.0,
crouch_ads = 0.0,
air_hip = 0.0,
air_ads = 0.0,
},
max_kick = {
stand_hip = 4.0,
stand_ads = 0.0,
crouch_hip = 4.0,
crouch_ads = 0.0,
air_hip = 8.0,
air_ads = 0.0,
},
},
time = {
zoom_in = 0.5,
zoom_out = 0.5,
hcog_classic = { zoom_in = 0.5, zoom_out = 0.5 },
hcog_bruiser = { zoom_in = 0.5, zoom_out = 0.5 },
holosight = { zoom_in = 0.5, zoom_out = 0.5 },
holosight_variable = { zoom_in = 0.5, zoom_out = 0.5 },
hcog_ranged = { zoom_in = 0.5, zoom_out = 0.5 },
lower = 0.4,
upper = 0.5,
draw = 1,
holster = 0.5,
reload = {
tactical = 2.15,
full = 3,
},
},
}
p["オルタネーターSMG"] = {
localization = {
["Japanese_Short"] = "オルタネーター",
},
category = "sub_machine_gun",
ammo = "special_light",
attachments = {
barrel_stabilizer = true,
extended_mag_or_shotgun_bolt = true,
stock = true,
disruptor_rounds_only = true,
},
cost = { 400, 550, 800, 1100 },
damage = {
base = 16,
headshot = 1.5,
legshot = 0.8,
disruptor_rounds = 1.4,
},
firerate = {
auto = 10,
},
magazine = { 19, 22, 25, 27 },
magazine_reserve = 218,
mode = {
auto = true,
burst = 0,
single = false,
},
projectile_air_resistance = 0.0025,
projectile_speed = 19500,
release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
spread = {
stand_hip = 1.0,
stand_hip_run = 1.5,
stand_hip_sprint = 2.5,
stand_ads = 0.35,
crouch_hip = 0.8,
crouch_ads = 0.25,
air_hip = 3.5,
air_ads = 5.0,
kick_on_fire = {
stand_hip = 0.18,
stand_ads = 0.0,
crouch_hip = 0.18,
crouch_ads = 0.0,
air_hip = 0.18,
air_ads = 0.0,
},
max_kick = {
stand_hip = 2.0,
stand_ads = 0.0,
crouch_hip = 1.5,
crouch_ads = 0.0,
air_hip = 3.0,
air_ads = 0.0,
},
},
time = {
zoom_in = 0.22,
zoom_out = 0.2,
hcog_classic = { zoom_in = 0.24, zoom_out = 0.22 },
hcog_bruiser = { zoom_in = 0.24, zoom_out = 0.22 },
holosight = { zoom_in = 0.24, zoom_out = 0.22 },
holosight_variable = { zoom_in = 0.24, zoom_out = 0.22 },
threat = { zoom_in = 0.24, zoom_out = 0.22 },
--hcog_ranged = { zoom_in = 0.27, zoom_out = 0.23 },
--aog_variable = { zoom_in = 0.27, zoom_out = 0.23 },
lower = 0.25,
upper = 0.3,
draw = 0.35,
holster = 0.3,
reload = {
tactical = 1.9,
full = 2.23,
},
},
}
p["プラウラーバーストPDW"] = {
localization = {
["Japanese_Short"] = "プラウラー",
},
category = "sub_machine_gun",
ammo = "heavy",
attachments = {
barrel_stabilizer = false,
extended_mag_or_shotgun_bolt = true,
stock = true,
},
cost = { 450, 650, 950, 1350 },
damage = {
base = 15,
headshot = 1.5,
legshot = 0.8,
},
firerate = {
auto = 13.25,
burst = 21,
burst_delay = 0.24,
},
magazine = { 20, 25, 30, 35 },
magazine_reserve = 210,
mode = {
auto = true,
burst = 5,
single = false,
},
projectile_air_resistance = 0.0025,
projectile_speed = 18000,
release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
spread = {
stand_hip = 1.0,
stand_hip_run = 1.5,
stand_hip_sprint = 2.5,
stand_ads = 0.35,
crouch_hip = 0.8,
crouch_ads = 0.25,
air_hip = 3.5,
air_ads = 5.0,
kick_on_fire = {
stand_hip = 0.18,
stand_ads = 0.0,
crouch_hip = 0.18,
crouch_ads = 0.0,
air_hip = 0.18,
air_ads = 0.0,
},
max_kick = {
stand_hip = 2.0,
stand_ads = 0.0,
crouch_hip = 1.5,
crouch_ads = 0.0,
air_hip = 3.0,
air_ads = 0.0,
},
},
time = {
zoom_in = 0.22,
zoom_out = 0.2,
hcog_classic = { zoom_in = 0.24, zoom_out = 0.22 },
hcog_bruiser = { zoom_in = 0.24, zoom_out = 0.22 },
holosight = { zoom_in = 0.24, zoom_out = 0.22 },
holosight_variable = { zoom_in = 0.24, zoom_out = 0.22 },
threat = { zoom_in = 0.24, zoom_out = 0.22 },
--hcog_ranged = { zoom_in = 0.27, zoom_out = 0.23 },
--aog_variable = { zoom_in = 0.27, zoom_out = 0.23 },
lower = 0.25,
upper = 0.3,
draw = 0.35,
holster = 0.3,
reload = {
tactical = 2,
full = 2.6,
},
},
}
p["R-99 SMG"] = {
localization = {
["Japanese_Short"] = "R-99",
},
category = "sub_machine_gun",
ammo = "light",
attachments = {
barrel_stabilizer = true,
extended_mag_or_shotgun_bolt = true,
stock = true,
},
cost = { 500, 650, 900, 1200 },
damage = {
base = 11,
headshot = 1.5,
legshot = 0.8,
},
firerate = {
auto = 18,
},
magazine = { 20, 22, 24, 27 },
mode = {
auto = true,
burst = 0,
single = false,
},
projectile_air_resistance = 0.0025,
projectile_speed = 21000,
release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
spread = {
stand_hip = 1.0,
stand_hip_run = 1.5,
stand_hip_sprint = 2.5,
stand_ads = 0.35,
crouch_hip = 0.8,
crouch_ads = 0.25,
air_hip = 3.5,
air_ads = 5.0,
kick_on_fire = {
stand_hip = 0.18,
stand_ads = 0.0,
crouch_hip = 0.18,
crouch_ads = 0.0,
air_hip = 0.18,
air_ads = 0.0,
},
max_kick = {
stand_hip = 2.0,
stand_ads = 0.0,
crouch_hip = 1.5,
crouch_ads = 0.0,
air_hip = 3.0,
air_ads = 0.0,
},
},
time = {
zoom_in = 0.22,
zoom_out = 0.2,
hcog_classic = { zoom_in = 0.24, zoom_out = 0.22 },
hcog_bruiser = { zoom_in = 0.24, zoom_out = 0.22 },
holosight = { zoom_in = 0.24, zoom_out = 0.22 },
holosight_variable = { zoom_in = 0.24, zoom_out = 0.22 },
threat = { zoom_in = 0.24, zoom_out = 0.22 },
--hcog_ranged = { zoom_in = 0.27, zoom_out = 0.23 },
--aog_variable = { zoom_in = 0.27, zoom_out = 0.23 },
lower = 0.25,
upper = 0.3,
draw = 0.35,
holster = 0.3,
reload = {
tactical = 1.8,
full = 2.45,
},
},
}
p["ボルトSMG"] = {
localization = {
["Japanese_Short"] = "ボルト",
},
category = "sub_machine_gun",
ammo = "energy",
attachments = {
barrel_stabilizer = true,
extended_mag_or_shotgun_bolt = true,
stock = true,
},
cost = { 550, 700, 950, 1250 },
damage = {
base = 15,
headshot = 1.5,
legshot = 0.8,
},
firerate = {
auto = 12,
},
magazine = { 19, 21, 23, 26 },
mode = {
auto = true,
burst = 0,
single = false,
},
projectile_air_resistance = 0,
projectile_speed = 23500,
release = os.time { year = 2020, month = 8, day = 18, hour = 14 },
spread = {
stand_hip = 2.75,
stand_hip_run = 3.25,
stand_hip_sprint = 3.5,
stand_ads = 0.35,
crouch_hip = 2.0,
crouch_ads = 0.25,
air_hip = 3.75,
air_ads = 5.0,
kick_on_fire = {
stand_hip = 0.15,
stand_ads = 0.0,
crouch_hip = 0.12,
crouch_ads = 0.0,
air_hip = 0.2,
air_ads = 0.0,
},
max_kick = {
stand_hip = 2.0,
stand_ads = 0.0,
crouch_hip = 1.5,
crouch_ads = 0.0,
air_hip = 3.0,
air_ads = 0.0,
},
},
time = {
zoom_in = 0.2,
zoom_out = 0.15,
hcog_classic = { zoom_in = 0.24, zoom_out = 0.22 },
hcog_bruiser = { zoom_in = 0.24, zoom_out = 0.22 },
holosight = { zoom_in = 0.24, zoom_out = 0.22 },
holosight_variable = { zoom_in = 0.24, zoom_out = 0.22 },
threat = { zoom_in = 0.24, zoom_out = 0.22 },
lower = 0.25,
upper = 0.3,
draw = 0.4,
holster = 0.5,
reload = {
tactical = 2,
full = 2.25,
},
},
}
p["ディヴォーションLMG"] = {
localization = {
["Japanese_Short"] = "ディヴォーション",
},
category = "light_machine_gun",
ammo = "energy",
attachments = {
barrel_stabilizer = true,
extended_mag_or_shotgun_bolt = true,
stock = true,
},
cost = { 450, 600, 850, 1250 },
damage = {
base = 16,
headshot = 1.75,
legshot = 0.85,
},
firerate = {
auto = 15,
auto_start = 5,
auto_duration = 1.75,
auto_maximum = 18,
auto_start_turbocharger = 8.6,
auto_duration_turbocharger = 0.85,
auto_maximum_turbocharger = 11,
},
magazine = { 36, 40, 44, 48 },
mode = {
auto = true,
burst = 0,
single = false,
},
projectile_air_resistance = 0,
projectile_speed = 33500,
release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
spread = {
stand_hip = 2.5,
stand_hip_run = 3.0,
stand_hip_sprint = 3.5,
stand_ads = 0.1,
crouch_hip = 1.75,
crouch_ads = 0.05,
air_hip = 5.0,
air_ads = 6.0,
kick_on_fire = {
stand_hip = 0.25,
stand_ads = 0.0,
crouch_hip = 0.25,
crouch_ads = 0.0,
air_hip = 0.25,
air_ads = 0.0,
},
max_kick = {
stand_hip = 3.5,
stand_ads = 0.0,
crouch_hip = 2.5,
crouch_ads = 0.0,
air_hip = 4.0,
air_ads = 6.0,
},
},
time = {
zoom_in = 0.34,
zoom_out = 0.3,
hcog_classic = { zoom_in = 0.36, zoom_out = 0.32 },
hcog_bruiser = { zoom_in = 0.36, zoom_out = 0.32 },
holosight = { zoom_in = 0.36, zoom_out = 0.32 },
holosight_variable = { zoom_in = 0.36, zoom_out = 0.32 },
hcog_ranged = { zoom_in = 0.42, zoom_out = 0.36 },
aog_variable = { zoom_in = 0.42, zoom_out = 0.36 },
lower = 0.5,
upper = 0.55,
draw = 0.7,
holster = 0.65,
reload = {
tactical = 2.8,
full = 3.63,
},
},
}
p["M600スピットファイア"] = {
localization = {
["Japanese_Short"] = "スピットファイア",
},
category = "light_machine_gun",
ammo = "special_heavy",
attachments = {
barrel_stabilizer = true,
extended_mag_or_shotgun_bolt = true,
stock = true,
},
cost = { 600, 800, 1050, 1400 },
damage = {
base = 18,
headshot = 1.75,
legshot = 0.85,
},
firerate = {
auto = 9,
},
magazine = { 35, 40, 45, 55 },
magazine_reserve = 245,
mode = {
auto = true,
burst = 0,
single = false,
},
projectile_air_resistance = 0.0033,
projectile_speed = 27500,
release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
spread = {
stand_hip = 2.5, --4.5,
stand_hip_run = 3.0, --6.0,
stand_hip_sprint = 3.5, --7.5,
stand_ads = 0.0,
crouch_hip = 1.75, --2.75,
crouch_ads = 0.0,
air_hip = 5.0, --7.5,
air_ads = 6.0,
kick_on_fire = {
stand_hip = 0.25,
stand_ads = 0.0,
crouch_hip = 0.25,
crouch_ads = 0.0,
air_hip = 0.25,
air_ads = 0.0,
},
max_kick = {
stand_hip = 3.5,
stand_ads = 0.0,
crouch_hip = 2.5,
crouch_ads = 0.0,
air_hip = 4.0,
air_ads = 6.0,
},
},
time = {
zoom_in = 0.34,
zoom_out = 0.3,
hcog_classic = { zoom_in = 0.36, zoom_out = 0.32 },
hcog_bruiser = { zoom_in = 0.36, zoom_out = 0.32 },
holosight = { zoom_in = 0.36, zoom_out = 0.32 },
holosight_variable = { zoom_in = 0.36, zoom_out = 0.32 },
hcog_ranged = { zoom_in = 0.42, zoom_out = 0.36 },
aog_variable = { zoom_in = 0.42, zoom_out = 0.36 },
lower = 0.5,
upper = 0.55,
draw = 0.7,
holster = 0.65,
reload = {
tactical = 3.2,
full = 3.8,
},
},
}
p["ランページ"] = {
localization = {
["Japanese_Short"] = "ランページ",
},
category = "light_machine_gun",
ammo = "heavy",
attachments = {
barrel_stabilizer = true,
extended_mag_or_shotgun_bolt = true,
stock = true,
},
damage = {
base = 28,
headshot = 1.5,
legshot = 0.85,
},
firerate = {
auto = 5,
},
magazine = { 28, 32, 34, 40 },
mode = {
auto = true,
burst = 0,
single = false,
},
projectile_air_resistance = 0.0033,
projectile_speed = 26500,
release = os.time { year = 2021, month = 8, day = 4, hour = 2 },
spread = {
stand_hip = 2.5,
stand_hip_run = 3.0,
stand_hip_sprint = 3.5,
stand_ads = 0.1,
crouch_hip = 1.75,
crouch_ads = 0.05,
air_hip = 5.0,
air_ads = 6.0,
kick_on_fire = {
stand_hip = 0.25,
stand_ads = 0.0,
crouch_hip = 0.25,
crouch_ads = 0.0,
air_hip = 0.25,
air_ads = 0.0,
},
max_kick = {
stand_hip = 3.5,
stand_ads = 0.0,
crouch_hip = 2.5,
crouch_ads = 0.0,
air_hip = 4.0,
air_ads = 6.0,
},
},
time = {
zoom_in = 0.34,
zoom_out = 0.3,
hcog_classic = { zoom_in = 0.36, zoom_out = 0.32 },
hcog_bruiser = { zoom_in = 0.36, zoom_out = 0.32 },
holosight = { zoom_in = 0.36, zoom_out = 0.32 },
holosight_variable = { zoom_in = 0.36, zoom_out = 0.32 },
hcog_ranged = { zoom_in = 0.42, zoom_out = 0.36 },
aog_variable = { zoom_in = 0.42, zoom_out = 0.36 },
lower = 0.5,
upper = 0.55,
draw = 0.7,
holster = 0.65,
reload = {
tactical = 2.6,
full = 3.33,
},
},
}
p["L-スターEMG"] = {
localization = {
["Japanese_Short"] = "L-スター",
},
category = "light_machine_gun",
ammo = "energy",
attachments = {
barrel_stabilizer = false,
extended_mag_or_shotgun_bolt = false,
stock = true,
},
cost = { 500, 650, 900, 1250 },
damage = {
base = 18,
headshot = 1.75,
legshot = 0.8,
},
firerate = {
auto = 10,
},
magazine = math.huge,
mode = {
auto = true,
burst = 0,
single = false,
},
overheat = { 2.2, 2.4, 2.6, 2.8 },
projectile_air_resistance = 0,
projectile_speed = 22000,
release = os.time { year = 2019, month = 7, day = 3, hour = 2 },
spread = {
stand_hip = 2.5,
stand_hip_run = 3.0,
stand_hip_sprint = 4.0,
stand_ads = 0.0,
crouch_hip = 2.25,
crouch_ads = 0.0,
air_hip = 5.0,
air_ads = 6.0,
kick_on_fire = {
stand_hip = 0.2,
stand_ads = 0.0,
crouch_hip = 0.2,
crouch_ads = 0.0,
air_hip = 0.2,
air_ads = 0.0,
},
max_kick = {
stand_hip = 1.5,
stand_ads = 0.0,
crouch_hip = 2.75,
crouch_ads = 0.0,
air_hip = 4.0,
air_ads = 6.0,
},
},
time = {
zoom_in = 0.34,
zoom_out = 0.3,
hcog_classic = { zoom_in = 0.36, zoom_out = 0.32 },
hcog_bruiser = { zoom_in = 0.36, zoom_out = 0.32 },
holosight = { zoom_in = 0.36, zoom_out = 0.32 },
holosight_variable = { zoom_in = 0.36, zoom_out = 0.32 },
hcog_ranged = { zoom_in = 0.42, zoom_out = 0.36 },
aog_variable = { zoom_in = 0.42, zoom_out = 0.36 },
lower = 0.5,
upper = 0.55,
draw = 0.7,
holster = 0.65,
reload = {
tactical = 3.26,
full = 3.26,
},
},
}
p["ロングボウDMR"] = {
localization = {
["Japanese_Short"] = "ロングボウ",
},
category = "sniper",
ammo = "sniper",
attachments = {
barrel_stabilizer = true,
extended_mag_or_shotgun_bolt = true,
stock = true,
},
cost = { 400, 650, 950, 1350 },
damage = {
base = 60,
headshot = 2.15,
legshot = 0.8,
--skullpiercer_rifling = 2.5,
},
firerate = {
single = 1.3,
},
magazine = { 6, 8, 10, 12 },
mode = {
auto = false,
burst = 0,
single = true,
},
projectile_air_resistance = 0,
projectile_speed = 30500,
release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
spread = {
stand_hip = 8.0,
stand_hip_run = 10.0,
stand_hip_sprint = 11.0,
stand_ads = 0.0,
crouch_hip = 6.0,
crouch_ads = 0.0,
air_hip = 10.0,
air_ads = 6.0,
kick_on_fire = {
stand_hip = 1.0,
stand_ads = 0.0,
crouch_hip = 1.0,
crouch_ads = 0.0,
air_hip = 1.0,
air_ads = 0.0,
},
max_kick = {
stand_hip = 12.0,
stand_ads = 0.0,
crouch_hip = 10.0,
crouch_ads = 0.0,
air_hip = 12.0,
air_ads = 0.0,
},
},
time = {
zoom_in = 0.34,
zoom_out = 0.31,
hcog_classic = { zoom_in = 0.37, zoom_out = 0.33 },
hcog_bruiser = { zoom_in = 0.37, zoom_out = 0.33 },
holosight = { zoom_in = 0.37, zoom_out = 0.33 },
holosight_variable = { zoom_in = 0.37, zoom_out = 0.33 },
hcog_ranged = { zoom_in = 0.43, zoom_out = 0.37 },
aog_variable = { zoom_in = 0.43, zoom_out = 0.37 },
sniper = { zoom_in = 0.48, zoom_out = 0.42 },
sniper_variable = { zoom_in = 0.51, zoom_out = 0.45 },
sniper_threat = { zoom_in = 0.53, zoom_out = 0.47 },
lower = 0.5,
upper = 0.55,
draw = 0.7,
holster = 0.6,
reload = {
tactical = 2.66,
full = 3.66,
},
},
}
p["クレーバー.50スナイパー"] = {
localization = {
["Japanese_Short"] = "クレーバー",
},
category = "sniper",
ammo = "special_sniper",
attachments = {
barrel_stabilizer = false,
extended_mag_or_shotgun_bolt = false,
stock = false,
},
damage = {
base = 145,
headshot = 3,
legshot = 0.8,
round = true,
},
firerate = {
single = 1.2,
single_rechamber = 1.6,
},
magazine = 4,
magazine_reserve = 8,
mode = {
auto = false,
burst = 0,
single = true,
},
projectile_air_resistance = 0.0033,
projectile_speed = 29500,
release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
spread = {
stand_hip = 8.0,
stand_hip_run = 10.0,
stand_hip_sprint = 11.0,
stand_ads = 0.0,
crouch_hip = 6.0,
crouch_ads = 0.0,
air_hip = 10.0,
air_ads = 6.0,
kick_on_fire = {
stand_hip = 1.0,
stand_ads = 0.0,
crouch_hip = 1.0,
crouch_ads = 0.0,
air_hip = 1.0,
air_ads = 0.0,
},
max_kick = {
stand_hip = 12.0,
stand_ads = 0.0,
crouch_hip = 10.0,
crouch_ads = 0.0,
air_hip = 12.0,
air_ads = 0.0,
},
},
time = {
zoom_in = 0.58,
zoom_out = 0.55,
lower = 0.55,
upper = 0.8,
draw = 1.2,
holster = 0.8,
reload = {
tactical = 3.2,
full = 4.3,
},
},
}
p["トリプルテイク"] = {
localization = {
["Japanese_Short"] = "トリプルテイク",
},
category = "marksman_weapon",
ammo = "special_energy",
attachments = {
barrel_stabilizer = false,
extended_mag_or_shotgun_bolt = true,
stock = true,
},
damage = {
base = 23,
headshot = 2,
legshot = 0.9,
},
firerate = {
single = 1.3,
},
magazine = { 6, 7, 8, 9 },
magazine_reserve = 63,
mode = {
auto = false,
burst = 0,
single = true,
},
pellet = 3,
projectile_air_resistance = 0,
projectile_speed = 32000,
release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
spread = {
stand_hip = 4.0,
stand_hip_run = 6.0,
stand_hip_sprint = 7.0,
stand_ads = 0.0,
crouch_hip = 3.0,
crouch_ads = 0.0,
air_hip = 8.0,
air_ads = 4.0,
kick_on_fire = {
stand_hip = 0.75,
stand_ads = 0.0,
crouch_hip = 0.75,
crouch_ads = 0.0,
air_hip = 0.75,
air_ads = 0.0,
},
max_kick = {
stand_hip = 7.0,
stand_ads = 0.0,
crouch_hip = 5.0,
crouch_ads = 0.0,
air_hip = 9.0,
air_ads = 0.0,
},
},
time = {
zoom_in = 0.3,
zoom_out = 0.26,
hcog_classic = { zoom_in = 0.29, zoom_out = 0.25 },
hcog_bruiser = { zoom_in = 0.29, zoom_out = 0.25 },
holosight = { zoom_in = 0.29, zoom_out = 0.25 },
holosight_variable = { zoom_in = 0.29, zoom_out = 0.25 },
hcog_ranged = { zoom_in = 0.34, zoom_out = 0.29 },
aog_variable = { zoom_in = 0.36, zoom_out = 0.3 },
lower = 0.4,
upper = 0.5,
draw = 0.65,
holster = 0.55,
reload = {
tactical = 2.6,
full = 3.4,
},
},
}
p["センチネル"] = {
localization = {
["Japanese_Short"] = "センチネル",
},
category = "sniper",
ammo = "sniper",
attachments = {
barrel_stabilizer = false,
extended_mag_or_shotgun_bolt = true,
stock = true,
},
cost = { 400, 650, 950, 1350 },
damage = {
base = 70,
amped = 88,
headshot = 2,
legshot = 0.9,
round = true,
},
deadeyes_tempo = {
firerate = {
single_rechamber = 1.25,
},
},
firerate = {
single = 3.1,
single_rechamber = 1.6,
},
magazine = { 4, 5, 6, 7 },
mode = {
auto = false,
burst = 0,
single = true,
},
projectile_air_resistance = 0,
projectile_speed = 31000,
release = os.time { year = 2020, month = 2, day = 5, hour = 4 },
spread = {
stand_hip = 8.0,
stand_hip_run = 10.0,
stand_hip_sprint = 11.0,
stand_ads = 0.0,
crouch_hip = 6.0,
crouch_ads = 0.0,
air_hip = 10.0,
air_ads = 6.0,
kick_on_fire = {
stand_hip = 1.0,
stand_ads = 0.0,
crouch_hip = 1.0,
crouch_ads = 0.0,
air_hip = 1.0,
air_ads = 0.0,
},
max_kick = {
stand_hip = 12.0,
stand_ads = 0.0,
crouch_hip = 10.0,
crouch_ads = 0.0,
air_hip = 12.0,
air_ads = 0.0,
},
},
time = {
zoom_in = 0.34,
zoom_out = 0.31,
hcog_classic = { zoom_in = 0.37, zoom_out = 0.33 },
hcog_bruiser = { zoom_in = 0.37, zoom_out = 0.33 },
holosight = { zoom_in = 0.37, zoom_out = 0.33 },
holosight_variable = { zoom_in = 0.37, zoom_out = 0.33 },
hcog_ranged = { zoom_in = 0.43, zoom_out = 0.37 },
aog_variable = { zoom_in = 0.43, zoom_out = 0.37 },
sniper = { zoom_in = 0.48, zoom_out = 0.42 },
sniper_variable = { zoom_in = 0.51, zoom_out = 0.45 },
sniper_threat = { zoom_in = 0.53, zoom_out = 0.47 },
lower = 0.5,
upper = 0.65,
draw = 1,
holster = 0.7,
reload = {
tactical = 3,
full = 4,
},
},
}
p["チャージライフル"] = {
localization = {
["Japanese_Short"] = "チャーライ",
},
category = "sniper",
ammo = "sniper",
attachments = {
barrel_stabilizer = false,
extended_mag_or_shotgun_bolt = false,
stock = true,
},
cost = { 600, 800, 1000, 1400 },
damage = {
base = 45,
headshot = 1.25,
legshot = 1,
beam = {
base = 3,
ticks = 15,
},
},
firerate = {
single = 0.95,
},
magazine = 8,
mode = {
auto = false,
burst = 0,
single = true,
},
projectile_air_resistance = 0,
projectile_speed = math.huge,
release = os.time { year = 2019, month = 10, day = 2, hour = 2 },
rounds_per_shot = {
single = 2,
},
spread = {
stand_hip = 4.0,
stand_hip_run = 5.5,
stand_hip_sprint = 6.0,
stand_ads = 0.0,
crouch_hip = 3.25,
crouch_ads = 0.0,
air_hip = 6.0,
air_ads = 0.0,
kick_on_fire = {
stand_hip = 1.0,
stand_ads = 0.0,
crouch_hip = 1.0,
crouch_ads = 0.0,
air_hip = 1.0,
air_ads = 0.0,
},
max_kick = {
stand_hip = 12.0,
stand_ads = 0.0,
crouch_hip = 10.0,
crouch_ads = 0.0,
air_hip = 12.0,
air_ads = 0.0,
},
},
time = {
zoom_in = 0.31,
zoom_out = 0.28,
hcog_classic = { zoom_in = 0.37, zoom_out = 0.33 },
hcog_bruiser = { zoom_in = 0.37, zoom_out = 0.33 },
holosight = { zoom_in = 0.37, zoom_out = 0.33 },
holosight_variable = { zoom_in = 0.37, zoom_out = 0.33 },
hcog_ranged = { zoom_in = 0.43, zoom_out = 0.37 },
aog_variable = { zoom_in = 0.43, zoom_out = 0.37 },
sniper = { zoom_in = 0.48, zoom_out = 0.42 },
sniper_variable = { zoom_in = 0.51, zoom_out = 0.45 },
sniper_threat = { zoom_in = 0.53, zoom_out = 0.47 },
lower = 0.4,
upper = 0.7,
draw = 0.8,
holster = 0.5,
reload = {
tactical = 4,
full = 5.1,
},
},
}
p["EVA-8オート"] = {
localization = {
["Japanese_Short"] = "EVA-8",
},
category = "shotgun",
ammo = "shotgun",
attachments = {
barrel_stabilizer = false,
extended_mag_or_shotgun_bolt = true,
stock = false,
},
cost = { 350, 500, 750, 1050 },
damage = {
base = 7,
headshot = 1.5,
legshot = 1,
round = true,
},
firerate = {
auto = { 2.1, 2.31, 2.415, 2.52 },
burst = 6,
burst_delay = { 0.8, 0.74, 0.7, 0.66 },
},
magazine = 8,
mode = {
auto = true,
burst = 0,
--burst = 2,
single = false,
},
pellet = 9,
projectile_air_resistance = 0.0010,
projectile_speed = 16000,
release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
spread = {
stand_hip = 1.3,
stand_hip_run = 1.3,
stand_hip_sprint = 1.3,
stand_ads = 1.3,
crouch_hip = 1.3,
crouch_ads = 1.3,
air_hip = 1.3,
air_ads = 1.3,
kick_on_fire = {
stand_hip = 0.0,
stand_ads = 0.0,
crouch_hip = 0.0,
crouch_ads = 0.0,
air_hip = 0.0,
air_ads = 0.0,
},
max_kick = {
stand_hip = 0.0,
stand_ads = 0.0,
crouch_hip = 0.0,
crouch_ads = 0.0,
air_hip = 0.0,
air_ads = 0.0,
},
},
time = {
zoom_in = 0.22,
zoom_out = 0.2,
hcog_classic = { zoom_in = 0.24, zoom_out = 0.22 },
hcog_bruiser = { zoom_in = 0.24, zoom_out = 0.22 },
holosight = { zoom_in = 0.24, zoom_out = 0.22 },
holosight_variable = { zoom_in = 0.24, zoom_out = 0.22 },
threat = { zoom_in = 0.24, zoom_out = 0.22 },
lower = 0.25,
upper = 0.3,
draw = 0.45,
holster = 0.4,
reload = {
tactical = 2.75,
full = 3,
},
},
}
p["マスティフショットガン"] = {
localization = {
["Japanese_Short"] = "マスティフ",
},
category = "shotgun",
ammo = "shotgun",
attachments = {
barrel_stabilizer = false,
extended_mag_or_shotgun_bolt = true,
stock = false,
},
cost = { 350, 500, 650, 950 },
damage = {
base = 11,
headshot = 1.25,
legshot = 1,
},
firerate = {
single = { 1.1, 1.21, 1.265, 1.32 },
},
magazine = 6,
mode = {
auto = false,
burst = 0,
single = true,
},
pellet = 8,
projectile_air_resistance = 0.0010,
projectile_speed = 16000,
release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
spread = {
stand_hip = 0.0,
stand_hip_run = 0.0,
stand_hip_sprint = 0.0,
stand_ads = 0.0,
crouch_hip = 0.0,
crouch_ads = 0.0,
air_hip = 0.0,
air_ads = 0.0,
kick_on_fire = {
stand_hip = 0.0,
stand_ads = 0.0,
crouch_hip = 0.0,
crouch_ads = 0.0,
air_hip = 0.0,
air_ads = 0.0,
},
max_kick = {
stand_hip = 0.0,
stand_ads = 0.0,
crouch_hip = 0.0,
crouch_ads = 0.0,
air_hip = 0.0,
air_ads = 0.0,
},
},
time = {
zoom_in = 0.22,
zoom_out = 0.2,
hcog_classic = { zoom_in = 0.24, zoom_out = 0.22 },
hcog_bruiser = { zoom_in = 0.24, zoom_out = 0.22 },
holosight = { zoom_in = 0.24, zoom_out = 0.22 },
holosight_variable = { zoom_in = 0.24, zoom_out = 0.22 },
threat = { zoom_in = 0.24, zoom_out = 0.22 },
lower = 0.25,
upper = 0.3,
draw = 0.8,
holster = 0.4,
reload = {
tactical = 1.03,
full = 1.7,
segment = {
loop = 0.51,
loopend = 0.55,
},
},
},
}
p["モザンビークショットガン"] = {
localization = {
["Japanese_Short"] = "モザンビーク",
},
category = "shotgun",
ammo = "shotgun",
attachments = {
barrel_stabilizer = false,
extended_mag_or_shotgun_bolt = true,
stock = false,
},
cost = { 0, 50, 175, 375 },
damage = {
base = 15,
headshot = 1.5,
legshot = 0.9,
--hammerpoint_rounds = 2.3,
},
firerate = {
auto = { 2.2, 2.53, 2.75, 2.97 },
},
magazine = 6,
mode = {
auto = true,
burst = 0,
single = false,
},
pellet = 3,
projectile_air_resistance = 0.0010,
projectile_speed = 10000,
release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
spread = {
stand_hip = 3.0,
stand_hip_run = 3.0,
stand_hip_sprint = 3.0,
stand_ads = 3.0,
crouch_hip = 3.0,
crouch_ads = 3.0,
air_hip = 3.0,
air_ads = 3.0,
kick_on_fire = {
stand_hip = 0.0,
stand_ads = 0.0,
crouch_hip = 0.0,
crouch_ads = 0.0,
air_hip = 0.0,
air_ads = 0.0,
},
max_kick = {
stand_hip = 3.5,
stand_ads = 0.0,
crouch_hip = 3.0,
crouch_ads = 0.0,
air_hip = 4.5,
air_ads = 0.0,
},
},
time = {
zoom_in = 0.2,
zoom_out = 0.18,
hcog_classic = { zoom_in = 0.24, zoom_out = 0.22 },
hcog_bruiser = { zoom_in = 0.24, zoom_out = 0.22 },
holosight = { zoom_in = 0.24, zoom_out = 0.22 },
holosight_variable = { zoom_in = 0.24, zoom_out = 0.22 },
threat = { zoom_in = 0.24, zoom_out = 0.22 },
lower = 0.2,
upper = 0.25,
draw = 0.25,
holster = 0.2,
reload = {
tactical = 2.1,
full = 2.6,
},
},
}
p["ピースキーパー"] = {
localization = {
["Japanese_Short"] = "ピースキーパー",
},
category = "shotgun",
ammo = "shotgun",
attachments = {
barrel_stabilizer = false,
extended_mag_or_shotgun_bolt = true,
stock = false,
},
cost = { 350, 500, 750, 1050 },
damage = {
base = 9,
headshot = 1.25,
legshot = 0.8,
},
firerate = {
single = 4,
single_rechamber = { 1.1, 1.0175, 0.957, 0.924 },
},
magazine = 5,
--magazine_reserve = 20,
mode = {
auto = false,
burst = 0,
single = true,
},
pellet = 11,
projectile_air_resistance = 0.0010,
projectile_speed = 16000,
release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
spread = {
stand_hip = 2.8,
stand_hip_run = 2.8,
stand_hip_sprint = 2.8,
stand_ads = 2.8,
crouch_hip = 2.8,
crouch_ads = 2.8,
air_hip = 2.8,
air_ads = 2.8,
kick_on_fire = {
stand_hip = 0.0,
stand_ads = 0.0,
crouch_hip = 0.0,
crouch_ads = 0.0,
air_hip = 0.0,
air_ads = 0.0,
},
max_kick = {
stand_hip = 0.0,
stand_ads = 0.0,
crouch_hip = 0.0,
crouch_ads = 0.0,
air_hip = 0.0,
air_ads = 0.0,
},
},
time = {
zoom_in = 0.22,
zoom_out = 0.2,
hcog_classic = { zoom_in = 0.24, zoom_out = 0.22 },
hcog_bruiser = { zoom_in = 0.24, zoom_out = 0.22 },
holosight = { zoom_in = 0.24, zoom_out = 0.22 },
holosight_variable = { zoom_in = 0.24, zoom_out = 0.22 },
threat = { zoom_in = 0.24, zoom_out = 0.22 },
lower = 0.25,
upper = 0.3,
draw = 0.45,
holster = 0.4,
reload = {
tactical = 2.5,
full = 3.5,
},
},
}
p["RE-45オート"] = {
localization = {
["Japanese_Short"] = "RE-45",
},
category = "pistol",
ammo = "light",
attachments = {
barrel_stabilizer = true,
extended_mag_or_shotgun_bolt = true,
stock = false,
},
cost = { 200, 350, 600, 850 },
damage = {
base = 12,
headshot = 1.5,
legshot = 0.8,
},
firerate = {
auto = 13,
},
magazine = { 16, 19, 22, 25 },
mode = {
auto = true,
burst = 0,
single = false,
},
projectile_air_resistance = 0.0025,
projectile_speed = 19500,
quickdraw_holster = {
spread = {
stand_hip = 1.05, -- -25%
stand_hip_run = 1.62, -- -10%
},
time = {
lower = 0.1575, -- -30%
upper = 0.189, -- -30%
draw = 0.20475, -- -35%
holster = 0.1755, -- -35%
},
},
release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
spread = {
stand_hip = 1.5,
stand_hip_run = 1.8,
stand_hip_sprint = 2.5,
stand_ads = 0.0,
crouch_hip = 0.8,
crouch_ads = 0.0,
air_hip = 3.5,
air_ads = 2.0,
kick_on_fire = {
stand_hip = 0.3,
stand_ads = 0.0,
crouch_hip = 0.3,
crouch_ads = 0.0,
air_hip = 0.3,
air_ads = 0.0,
},
max_kick = {
stand_hip = 2.0,
stand_ads = 0.0,
crouch_hip = 1.5,
crouch_ads = 0.0,
air_hip = 3.0,
air_ads = 0.0,
},
},
time = {
zoom_in = 0.18,
zoom_out = 0.16,
hcog_classic = { zoom_in = 0.22, zoom_out = 0.2 },
hcog_bruiser = { zoom_in = 0.22, zoom_out = 0.2 },
holosight = { zoom_in = 0.22, zoom_out = 0.2 },
holosight_variable = { zoom_in = 0.22, zoom_out = 0.2 },
threat = { zoom_in = 0.22, zoom_out = 0.2 },
lower = 0.225,
upper = 0.27,
draw = 0.315,
holster = 0.27,
reload = {
tactical = 1.5,
full = 1.95,
},
},
}
p["P2020"] = {
localization = {
["Japanese_Short"] = "P2020",
},
category = "pistol",
ammo = "light",
attachments = {
barrel_stabilizer = false,
extended_mag_or_shotgun_bolt = true,
stock = false,
},
cost = { 0, 25, 100, 250 },
damage = {
base = 18,
headshot = 1.5,
legshot = 0.9,
--hammerpoint_rounds = 2.35,
},
firerate = {
single = 7.0,
},
magazine = { 14, 16, 18, 21 },
mode = {
auto = false,
burst = 0,
single = true,
},
projectile_air_resistance = 0.0025,
projectile_speed = 18500,
release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
spread = {
stand_hip = 2.2,
stand_hip_run = 5.0,
stand_hip_sprint = 6.5,
stand_ads = 0.0,
crouch_hip = 1.5,
crouch_ads = 0.0,
air_hip = 8.0,
air_ads = 2.0,
kick_on_fire = {
stand_hip = 0.0,
stand_ads = 0.0,
crouch_hip = 0.0,
crouch_ads = 0.0,
air_hip = 0.0,
air_ads = 0.0,
},
max_kick = {
stand_hip = 3.5,
stand_ads = 0.0,
crouch_hip = 3.0,
crouch_ads = 0.0,
air_hip = 4.5,
air_ads = 0.0,
},
},
time = {
zoom_in = 0.18,
zoom_out = 0.16,
hcog_classic = { zoom_in = 0.22, zoom_out = 0.2 },
hcog_bruiser = { zoom_in = 0.22, zoom_out = 0.2 },
holosight = { zoom_in = 0.22, zoom_out = 0.2 },
holosight_variable = { zoom_in = 0.22, zoom_out = 0.2 },
threat = { zoom_in = 0.22, zoom_out = 0.2 },
lower = 0.18,
upper = 0.225,
draw = 0.225,
holster = 0.18,
reload = {
tactical = 1.25,
full = 1.25,
},
},
}
p["ウィングマン"] = {
localization = {
["Japanese_Short"] = "ウィングマン",
},
category = "pistol",
ammo = "heavy",
attachments = {
barrel_stabilizer = false,
extended_mag_or_shotgun_bolt = true,
stock = false,
},
boosted_loader = {
magazine = { 8, 9, 10, 11 },
reloadfast = 1.4,
},
cost = { 500, 650, 850, 1100 },
damage = {
base = 45,
headshot = 2.15,
legshot = 0.8,
--skullpiercer_rifling = 2.25,
},
firerate = {
single = 2.6,
},
magazine = { 6, 7, 8, 9 },
mode = {
auto = false,
burst = 0,
single = true,
},
projectile_air_resistance = 0.0025,
projectile_speed = 18000,
quickdraw_holster = {
spread = {
stand_hip = 1.8, -- -25%
stand_hip_run = 2.7, -- -10%
},
time = {
lower = 0.2025, -- -25%
upper = 0.23625, -- -25%
draw = 0.28, -- -30%
holster = 0.252, -- -30%
},
},
release = os.time { year = 2019, month = 2, day = 5, hour = 5 },
spread = {
stand_hip = 2.4,
stand_hip_run = 3.0,
stand_hip_sprint = 4.0,
stand_ads = 0.0,
crouch_hip = 1.5,
crouch_ads = 0.0,
air_hip = 6.0,
air_ads = 2.0,
kick_on_fire = {
stand_hip = 2.5,
stand_ads = 0.0,
crouch_hip = 2.0,
crouch_ads = 0.0,
air_hip = 3.0,
air_ads = 0.0,
},
max_kick = {
stand_hip = 4.5,
stand_ads = 0.0,
crouch_hip = 3.0,
crouch_ads = 0.0,
air_hip = 4.5,
air_ads = 0.0,
},
},
time = {
zoom_in = 0.18,
zoom_out = 0.16,
hcog_classic = { zoom_in = 0.22, zoom_out = 0.2 },
hcog_bruiser = { zoom_in = 0.22, zoom_out = 0.2 },
holosight = { zoom_in = 0.22, zoom_out = 0.2 },
holosight_variable = { zoom_in = 0.22, zoom_out = 0.2 },
threat = { zoom_in = 0.22, zoom_out = 0.2 },
lower = 0.27,
upper = 0.315,
draw = 0.4,
holster = 0.36,
reload = {
tactical = 2.1,
full = 2.1,
},
},
}
p["ミニガン「シーラ」"] = {
localization = {
["Japanese_Short"] = "ミニガン",
},
category = "ultimate",
ammo = "minigun",
attachments = {
barrel_stabilizer = false,
extended_mag_or_shotgun_bolt = false,
stock = false,
},
damage = {
base = 14,
headshot = 2,
legshot = 1,
},
firerate = {
auto = 20,
auto_raise = 1.25,
},
magazine = 150,
magazine_reserve = math.huge,
mode = {
auto = true,
burst = 0,
single = false,
},
projectile_air_resistance = 0,
projectile_speed = 25000,
release = os.time { year = 2020, month = 8, day = 18, hour = 14 },
spread = {
stand_hip = 3.0,
stand_hip_run = 3.0,
stand_hip_sprint = 4.0,
stand_ads = 3.0,
crouch_hip = 2.0,
crouch_ads = 0.0,
air_hip = 5.0,
air_ads = 6.0,
kick_on_fire = {
stand_hip = 0.0,
stand_ads = -0.09,
crouch_hip = 0.0,
crouch_ads = 0.0,
air_hip = 0.0,
air_ads = 0.0,
},
max_kick = {
stand_hip = 8.0,
stand_ads = 0.0,
crouch_hip = 8.0,
crouch_ads = 0.0,
air_hip = 8.0,
air_ads = 0.0,
},
},
time = {
zoom_in = 1.25,
zoom_out = 1,
lower = 0.35,
upper = 0.75,
draw = 1.2,
holster = 0.6,
reload = {
tactical = 8.67,
full = 8.67,
},
},
}
return p