🌟 | 現在、 鉄壁ヘッドショットには対応済みです。 鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。 |
モジュール:DamageTable/configuration
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このモジュールについての説明文ページを モジュール:DamageTable/configuration/doc に作成できます
local configuration = { en = { damages = { caption = 'Damage', basic = '%d', disruptor = '%s<small> → %s</small>', hammerpoint = '<small>%s → </small>%s', pellets = '%s <small><span style="white-space:nowrap">(%s × %s)</span></small>', pelletsWithDisruptor = '%s <small><span style="white-space:nowrap">(%s × %s)</span> → %s </small>', pelletsWithHammerpoint = '<small>%s → </small>%s <small><span style="white-space:nowrap">(%s × %s)</span></small>', ticks = '%s<small> <span style="white-space:nowrap">(%s × %s + %s)</span></small>', }, shotstokill = 'Shots to Kill', targets = { caption = 'Target', caption_mul = 'Target (x%s)', head = 'Head (x%s)', head_vertical = true, helmet1 = '<span class="text-rarity text-rarity-common">Lv.1 (x%s)</span>', helmet2 = '<span class="text-rarity text-rarity-rare">Lv.2 (x%s)</span>', helmet3 = '<span class="text-rarity text-rarity-epic">Lv.3</span>/<span class="text-rarity text-rarity-legendary">4</span><span class="text-rarity text-rarity-epic"> (x%s)</span>', body = 'Body', bodylegs = 'Body & Legs', gunshield = '+Gun Shield', legs = 'Legs (x%s)', format = '(x%s)', }, timetokill = { caption = 'Time to Kill:', none = 'None', none_level1 = 'None & Lv.1', level1 = 'Lv.1', level123 = 'Lv.1, 2, 3/4', level2 = 'Lv.2', level23 = 'Lv.2, 3', level3 = 'Lv.3/4', format = '%d', unit = ' ms', }, }, ja = { damages = { caption = 'ダメージ', basic = '%d', disruptor = '%s<small> → %s</small>', hammerpoint = '<small>%s → </small>%s', pellets = '%s <small><span style="white-space:nowrap">(%s × %s)</span></small>', pelletsWithDisruptor = '%s <small><span style="white-space:nowrap">(%s × %s)</span> → %s </small>', pelletsWithHammerpoint = '<small>%s → </small>%s <small><span style="white-space:nowrap">(%s × %s)</span></small>', ticks = '%s<small> <span style="white-space:nowrap">(%s × %s + %s)</span></small>', }, shotstokill = '確殺数', targets = { caption = '部位', caption_mul = '部位 (x%s)', head = '頭 (x%s)', head_vertical = false, helmet1 = '<span class="text-rarity text-rarity-common">Lv.1 (x%s)</span>', helmet2 = '<span class="text-rarity text-rarity-rare">Lv.2 (x%s)</span>', helmet3 = '<span class="text-rarity text-rarity-epic">Lv.3</span>/<span class="text-rarity text-rarity-legendary">4</span><span class="text-rarity text-rarity-epic"> (x%s)</span>', body = '胴', bodylegs = '胴・脚', gunshield = '+ガンシールド', legs = '脚 (x%s)', format = '(x%s)', }, timetokill = { caption = 'キルタイム:', none = 'なし', none_level1 = 'なし・Lv.1', level1 = 'Lv.1', level123 = 'Lv.1, 2, 3/4', level2 = 'Lv.2', level23 = 'Lv.2, 3', level3 = 'Lv.3/4', format = '%d', unit = ' ミリ秒', }, }, } return configuration