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モジュール:StatTable/DamagePerMagazine
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このモジュールについての説明文ページを モジュール:StatTable/DamagePerMagazine/doc に作成できます
local aw = require('Module:Utility/Library') local apex = require('Module:Utility/ApexLibrary') local iu = require('Module:Utility/Image') local scale = require('Module:Utility/Scale') local tableutil = require('Module:Utility/TableUtil/Apex') local Hopup = mw.loadData('Module:Stat/Hopup') local configuration = mw.loadData('Module:StatTable/configuration') local getArgs -- lazily initialized local function _addDataPrivate(dataset, data, fn, mul) local head = data.head local lvl1 = apex.calcHeadshotMultiplier(head, apex.HEAD_HLMLV1) local lvl2 = apex.calcHeadshotMultiplier(head, apex.HEAD_HLMLV2) local lvl3 = apex.calcHeadshotMultiplier(head, apex.HEAD_HLMLV3) local legs = data.legs data.bodyDmgmag = fn(data.damage, 1, 1) * mul data.headDmgmag = fn(apex.calcPartDamage(data.damage, head), head, 1) * mul data.lvl1Dmgmag = fn(apex.calcPartDamage(data.damage, lvl1), lvl1, 1) * mul data.lvl2Dmgmag = fn(apex.calcPartDamage(data.damage, lvl2), lvl2, 1) * mul data.lvl3Dmgmag = fn(apex.calcPartDamage(data.damage, lvl3), lvl3, 1) * mul data.legsDmgmag = fn(apex.calcPartDamage(data.damage, legs), legs, 1) * mul data.flL1Dmgmag = fn(apex.calcDamageFromPartAndPassive(data.damage, lvl1, 0.85), lvl1, 0.85) * mul data.flLgDmgmag = fn(apex.calcDamageFromPartAndPassive(data.damage, legs, 0.85), legs, 0.85) * mul table.insert(dataset, data) end local function addData(dataset, data, special, fn) fn = fn or function(val) return val end local magazinesType = type(data.magazines) -- 拡張マガジンがつく場合 if magazinesType == 'table' then if special then local mul = data.pellets * math.floor(data.magazines[4] / data.ammopershot) _addDataPrivate(dataset, data, fn, mul) else for level, magazine in ipairs(data.magazines) do local data2 = aw.shallowCopy(data) local mul = data.pellets * math.floor(magazine / data.ammopershot) data2.level = level - 1 _addDataPrivate(dataset, data2, fn, mul) end end -- 拡張マガジンがつかない場合 elseif magazinesType == 'number' then local mul = data.pellets * math.floor(data.magazines / data.ammopershot) _addDataPrivate(dataset, data, fn, mul) end end local p = {} function p._main(args, __debug) args = args or {} if __debug == nil then __debug = true end local lang = args.lang or 'ja' local res = configuration[lang] local stats = mw.loadData('Module:Stat/Weapon') local dataset = {} for name, stat in pairs(stats) do local special = aw.stringstarts(stat.ammo, 'special_') local baseDamage = stat.damage.base local baseData = { ammo = stat.ammo, ammoicon = stat.ammo, ammopershot = stat.ammo_per_shot or 1, damage = baseDamage, head = stat.damage.headshot, legs = stat.damage.legshot, level = -1, magazines = stat.magazine, name = name, pellets = stat.pellet or 1, shortname = stat.localization['Japanese_Short'], } -- Mag is inf if stat.magazine == math.huge then -- Bocek Compound Bow if stat.ammo == 'arrows' then local ammoStats = mw.loadData('Module:Stat/Ammo') local gearStats = mw.loadData('Module:Stat/Gear') local virtualMagazines = { gearStats.backpack.level0.limit * ammoStats.arrows.slot, gearStats.backpack.level1.limit * ammoStats.arrows.slot, gearStats.backpack.level2.limit * ammoStats.arrows.slot, gearStats.backpack.level3.limit * ammoStats.arrows.slot, } baseData.magazines = virtualMagazines -- Chargefire if aw.isNumberAndGreaterThanX(stat.damage.charged, baseDamage) then baseData.option = res.mincharge addData(dataset, baseData, special) local maxChargeData = aw.shallowCopy(baseData) maxChargeData.damage = stat.damage.charged maxChargeData.option = res.maxcharge addData(dataset, maxChargeData, special) -- チャージなし else addData(dataset, baseData, special) end -- Shatter Caps if (__debug or Hopup.shatter_caps.enabled) and type(stat.shatter_caps) == 'table' and aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.base, 1) and aw.isNumberAndGreaterThanX(stat.shatter_caps.pellet, 1) then local shatterCapsData = aw.shallowCopy(baseData) shatterCapsData.damage = stat.shatter_caps.damage.base if stat.shatter_caps.damage.headshot then shatterCapsData.head = stat.shatter_caps.damage.headshot end shatterCapsData.hopup = { 'shatter_caps' } if stat.shatter_caps.damage.legshot then shatterCapsData.legs = stat.shatter_caps.damage.legshot end shatterCapsData.pellets = stat.shatter_caps.pellet if aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.charged, stat.shatter_caps.damage.base) then shatterCapsData.option = res.mincharge addData(dataset, shatterCapsData, special) local shatterCapsMaxChargeData = aw.shallowCopy(shatterCapsData) shatterCapsMaxChargeData.damage = stat.shatter_caps.damage.charged if stat.shatter_caps.damage.headshot_charged then shatterCapsMaxChargeData.head = stat.shatter_caps.damage.headshot_charged end if stat.shatter_caps.damage.legshot_charged then shatterCapsMaxChargeData.legs = stat.shatter_caps.damage.legshot_charged end shatterCapsMaxChargeData.option = res.maxcharge addData(dataset, shatterCapsMaxChargeData, special) else addData(dataset, shatterCapsData, special) end end -- L-STAR EMG elseif aw.isNumberAndGreaterThanZero(stat.firerate) then local overheatType = type(stat.overheat) if overheatType == 'table' then local virtualMagazines = { math.ceil(stat.overheat[1] * stat.firerate), math.ceil(stat.overheat[2] * stat.firerate), math.ceil(stat.overheat[3] * stat.firerate), math.ceil(stat.overheat[4] * stat.firerate), } baseData.magazines = virtualMagazines addData(dataset, baseData, special) -- Modded Loader if stat.category == 'light_machine_gun' then local moddedLoaderVirtualMagazines = { math.ceil(1.15 * stat.overheat[1] * stat.firerate), math.ceil(1.15 * stat.overheat[2] * stat.firerate), math.ceil(1.15 * stat.overheat[3] * stat.firerate), math.ceil(1.15 * stat.overheat[4] * stat.firerate), } local moddedLoaderData = aw.shallowCopy(baseData) moddedLoaderData.hopup = { 'modded_loader' } moddedLoaderData.magazines = moddedLoaderVirtualMagazines addData(dataset, moddedLoaderData, special) end elseif overheatType == 'number' then baseData.magazines = math.ceil(stat.overheat * stat.firerate) addData(dataset, baseData, special) -- Modded Loader if stat.category == 'light_machine_gun' then local moddedLoaderData = aw.shallowCopy(baseData) moddedLoaderData.hopup = { 'modded_loader' } moddedLoaderData.magazines = math.ceil(stat.overheat * stat.firerate) addData(dataset, moddedLoaderData, special) end end end -- Charge Rifle elseif stat.damage.beam then addData(dataset, baseData, special, function(val, part, passive) return val + apex.calcDamageFromPartAndPassive(stat.damage.beam.base, part, passive) * stat.damage.beam.ticks end) -- Other else -- Chargefire if aw.isNumberAndGreaterThanX(stat.damage.charged, baseDamage) then baseData.option = res.nocharge addData(dataset, baseData, special) local maxChargeData = aw.shallowCopy(baseData) maxChargeData.damage = stat.damage.charged if stat.damage.headshot_charged then maxChargeData.head = stat.damage.headshot_charged end if stat.damage.legshot_charged then maxChargeData.legs = stat.damage.legshot_charged end maxChargeData.option = res.maxcharge addData(dataset, maxChargeData, special) -- チャージが無効の場合の通常出力 else addData(dataset, baseData, special) end -- Modded Loader if stat.category == 'light_machine_gun' or stat.ammo == 'minigun' then local moddedLoaderData = aw.shallowCopy(baseData) moddedLoaderData.hopup = { 'modded_loader' } moddedLoaderData.magazines = apex.getMagazineWithModdedLoader(stat.magazine) addData(dataset, moddedLoaderData, special) end -- Amped mode if aw.isNumberAndGreaterThanX(stat.damage.amped, baseDamage) then local ampedData = aw.shallowCopy(baseData) ampedData.ammoicon = ampedData.ammo .. '_amped' ampedData.damage = stat.damage.amped ampedData.option = res.amped addData(dataset, ampedData, special) end -- Selectfire Receiver (HAVOC Rifle) if (__debug or Hopup.selectfire_receiver.enabled) and type(stat.selectfire_receiver) == 'table' and stat.selectfire_receiver.damage and aw.isNumberAndGreaterThanX(stat.selectfire_receiver.damage.base, baseDamage) then local selectfireReceiverData = aw.shallowCopy(baseData) if stat.selectfire_receiver.ammo_per_shot then selectfireReceiverData.ammopershot = stat.selectfire_receiver.ammo_per_shot end selectfireReceiverData.damage = stat.selectfire_receiver.damage.base if stat.selectfire_receiver.damage.headshot then selectfireReceiverData.head = stat.selectfire_receiver.damage.headshot end selectfireReceiverData.hopup = { 'selectfire_receiver' } if stat.selectfire_receiver.damage.legshot then selectfireReceiverData.legs = stat.selectfire_receiver.damage.legshot end addData(dataset, selectfireReceiverData, special) end -- Hammerpoint Rounds if (__debug or Hopup.hammerpoint_rounds.enabled) and type(stat.hammerpoint_rounds) == 'table' and aw.isNumberAndGreaterThanX(stat.hammerpoint_rounds.damage_unshielded_scale, 1) then local hammerpointRoundsData = aw.shallowCopy(baseData) hammerpointRoundsData.damage = math.floor(stat.hammerpoint_rounds.damage_unshielded_scale * baseDamage) hammerpointRoundsData.hopup = { 'hammerpoint_rounds' } addData(dataset, hammerpointRoundsData, special) end -- Disruptor Rounds if (__debug or Hopup.disruptor_rounds.enabled or special) and type(stat.disruptor_rounds) == 'table' and aw.isNumberAndGreaterThanX(stat.disruptor_rounds.damage_shield_scale, 1) then local disruptorRoundsData = aw.shallowCopy(baseData) disruptorRoundsData.hopup = { 'disruptor_rounds' } addData(dataset, disruptorRoundsData, special, function(val) return apex.calcDisruptorDamage(val, stat.disruptor_rounds.damage_shield_scale) end) end -- Anvil Receiver if (__debug or Hopup.anvil_receiver.enabled) and type(stat.anvil_receiver) == 'table' and aw.isNumberAndGreaterThanX(stat.anvil_receiver.damage.base, baseDamage) then local anvilReceiverData = aw.shallowCopy(baseData) anvilReceiverData.ammopershot = stat.anvil_receiver.ammo_per_shot or 2 anvilReceiverData.damage = stat.anvil_receiver.damage.base if stat.anvil_receiver.damage.headshot then anvilReceiverData.head = stat.anvil_receiver.damage.headshot end anvilReceiverData.hopup = { 'anvil_receiver' } if stat.anvil_receiver.damage.legshot then anvilReceiverData.legs = stat.anvil_receiver.damage.legshot end addData(dataset, anvilReceiverData, special) end -- Shatter Caps if (__debug or Hopup.shatter_caps.enabled) and type(stat.shatter_caps) == 'table' and aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.base, 1) and aw.isNumberAndGreaterThanX(stat.shatter_caps.pellet, 1) then local shatterCapsData = aw.shallowCopy(baseData) shatterCapsData.damage = stat.shatter_caps.damage.base if stat.shatter_caps.damage.headshot then shatterCapsData.head = stat.shatter_caps.damage.headshot end shatterCapsData.hopup = { 'shatter_caps' } if stat.shatter_caps.damage.legshot then shatterCapsData.legs = stat.shatter_caps.damage.legshot end shatterCapsData.pellets = stat.shatter_caps.pellet if aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.charged, stat.shatter_caps.damage.base) then shatterCapsData.option = res.nocharge addData(dataset, shatterCapsData, special) local shatterCapsMaxChargeData = aw.shallowCopy(shatterCapsData) shatterCapsMaxChargeData.damage = stat.shatter_caps.damage.charged if stat.shatter_caps.damage.headshot_charged then shatterCapsMaxChargeData.head = stat.shatter_caps.damage.headshot_charged end if stat.shatter_caps.damage.legshot_charged then shatterCapsMaxChargeData.legs = stat.shatter_caps.damage.legshot_charged end shatterCapsMaxChargeData.option = res.maxcharge addData(dataset, shatterCapsMaxChargeData, special) else addData(dataset, shatterCapsData, special) end end -- Boosted Loader if (__debug or Hopup.boosted_loader.enabled) and type(stat.boosted_loader) == 'table' then local boostedLoaderData = aw.shallowCopy(baseData) boostedLoaderData.hopup = { 'boosted_loader' } boostedLoaderData.magazines = stat.boosted_loader.magazine addData(dataset, boostedLoaderData, special) end end end local metadata = { tableutil.RankCell.new('', 'bodyDmgmag', true), tableutil.AmmoCell.new('', 'ammoicon', { attributes = { align = 'center' }, cellClass = 'st-desktop', footerClass = 'st-desktop', headerClass = 'st-desktop', headerStyle = { width = '36px' }, }), tableutil.WeaponNameCell.new(res.weaponname, 'name', { ammoIndex = 'ammo', attributes = { align = 'left' }, cellClass = 'st-dashed-right st-mobile-none-right st-mobile-padding0-right', headerColspan = 3, optionIndex = 'option', shortnameIndex = 'shortname', }), tableutil.MagazineCell.new(res.mag, 'level', { ammoIndex = 'ammo', attributes = { align = 'left' }, cellClass = 'st-dashed-right st-mobile-none-right st-mobile-padding0-both', headerColspan = 0, }), tableutil.HopupCell.new(res.hopup, 'hopup', { attributes = { align = 'left' }, cellClass = 'st-mobile-padding0-both', headerColspan = 0, }), tableutil.ValueCell.new(res.legsshot, 'legsDmgmag', { cellClass = 'st-desktop', footerClass = 'st-desktop', format = aw.comma, headerClass = 'st-desktop', headerStyle = { ['min-width'] = '50px', ['max-width'] = '4em', }, }), tableutil.LineValueCell.new(res.bodyshot, 'bodyDmgmag', { startIndex = 'legsDmgmag', endIndex = 'lvl1Dmgmag', subStartIndex = 'flLgDmgmag', subEndIndex = 'flL1Dmgmag', cellClass = 'st-mobile-graph st-mobile-medium st-mobile-textshadow', footerClass = 'st-mobile-axis', format = aw.comma, headerClass = 'st-mobile-last', headerStyle = { ['min-width'] = '50px', ['max-width'] = '4em', }, itemName = res.normal, subItemName = res.fortified, maximumValue = 10000, preferredGridCount = 3, scale = scale.LogScale.new():setClamp(true), ticksFormat = function(val) return string.format('%sk', 0.001 * val) end, }), tableutil.ValueCell.new(res.headlvl3, 'lvl3Dmgmag', { cellClass = 'st-desktop', footerClass = 'st-desktop', format = aw.comma, headerClass = 'st-desktop', headerStyle = { ['min-width'] = '50px', ['max-width'] = '4em', }, }), tableutil.ValueCell.new(res.headlvl2, 'lvl2Dmgmag', { cellClass = 'st-desktop', footerClass = 'st-desktop', format = aw.comma, headerClass = 'st-desktop', headerStyle = { ['min-width'] = '50px', ['max-width'] = '4em', }, }), tableutil.ValueCell.new(res.headlvl1, 'lvl1Dmgmag', { cellClass = 'st-mobile-last', footerClass = 'st-mobile-last', format = aw.comma, headerClass = 'st-mobile-last', headerStyle = { ['min-width'] = '50px', ['max-width'] = '4em', }, }), tableutil.LineCell.new(res.graph, 'bodyDmgmag', { startIndex = 'legsDmgmag', endIndex = 'lvl1Dmgmag', subStartIndex = 'flLgDmgmag', subEndIndex = 'flL1Dmgmag', cellClass = 'st-desktop st-desktop-graph', footerClass = 'st-desktop', headerClass = 'st-desktop', headerStyle = { ['min-width'] = '200px', }, hoverEnabled = true, hoverFormat = aw.comma, itemName = res.normal, subItemName = res.fortified, maximumValue = 10000, scale = scale.LogScale.new():setClamp(true), }), } local node = tableutil.createTable(dataset, metadata, opts) return tostring(node) end function p.main(frame) if not getArgs then getArgs = require('Module:Arguments').getArgs end args = getArgs(frame) return p._main(args, false) end return p