🌟 | 現在、 鉄壁ヘッドショットには対応済みです。 鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。 |
モジュール:StatTable/DamagePerMagazine
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このモジュールについての説明文ページを モジュール:StatTable/DamagePerMagazine/doc に作成できます
local aw = require('Module:Utility/Library') local iu = require('Module:Utility/Image') local tableutil = require('Module:Utility/TableUtil/Apex') local Hopup = mw.loadData('Module:Stat/Hopup') local getArgs -- lazily initialized local configuration = { __debug__enableAllHopup = false, en = { dmgmag = 'Damage per Mag', graph = 'Graph', hopup = 'Hop-Up', infinity = '∞', maxcharge = 'Max charge', mincharge = 'Min charge', weaponname = 'Weapon name', }, ja = { dmgmag = 'マガジン当たりのダメージ', graph = 'グラフ', hopup = 'ホップアップ', infinity = '∞', maxcharge = '最大溜め', mincharge = '最小溜め', weaponname = '武器名', }, } local function addData(dataset, data, magazines, special) local magazinesType = type(magazines) -- 拡張マガジンがつく場合 if magazinesType == 'table' then if special then local specialData = aw.shallowCopy(data) specialData.dmgmag = data.dmgmag * math.floor(magazines[4] / data.ammopershot) table.insert(dataset, specialData) else for level, magazine in ipairs(magazines) do local magData = aw.shallowCopy(data) magData.dmgmag = data.dmgmag * math.floor(magazine / data.ammopershot) magData.level = level - 1 table.insert(dataset, magData) end end -- 拡張マガジンがつかない場合 elseif magazinesType == 'number' then local nomagData = aw.shallowCopy(data) nomagData.dmgmag = data.dmgmag * math.floor(magazines / data.ammopershot) table.insert(dataset, nomagData) end end local p = {} function p._main(args) args = args or {} local lang = args.lang or 'ja' local res = configuration[lang] local stats = mw.loadData('Module:Stat/Weapon') --local ammoStats = mw.loadData('Module:Stat/Ammo') --local gearStats = mw.loadData('Module:Stat/Gear') local dataset = {} for name, stat in pairs(stats) do local special = aw.stringstarts(stat.ammo, 'special_') local baseDamage = stat.damage.base local baseData = { ammo = stat.ammo, ammoicon = stat.ammo, ammopershot = stat.ammo_per_shot or 1, dmgmag = baseDamage, level = -1, name = name, shortname = stat.localization['Japanese_Short'], } -- マガジンがバックパック (L-スターEMG) if stat.magazine == math.huge then if aw.isNumberAndGreaterThanZero(stat.firerate.auto) then local overheatType = type(stat.overheat) if overheatType == 'table' then local virtualMagazines = { math.ceil(stat.overheat[1] * stat.firerate.auto), math.ceil(stat.overheat[2] * stat.firerate.auto), math.ceil(stat.overheat[3] * stat.firerate.auto), math.ceil(stat.overheat[4] * stat.firerate.auto), } addData(dataset, baseData, virtualMagazines, special) -- 改造ローダー if stat.category == 'light_machine_gun' then local moddedLoaderVirtualMagazines = { math.ceil(1.15 * stat.overheat[1] * stat.firerate.auto), math.ceil(1.15 * stat.overheat[2] * stat.firerate.auto), math.ceil(1.15 * stat.overheat[3] * stat.firerate.auto), math.ceil(1.15 * stat.overheat[4] * stat.firerate.auto), } local moddedLoaderData = aw.shallowCopy(baseData) moddedLoaderData.hopup = { 'modded_loader' } addData(dataset, moddedLoaderData, moddedLoaderVirtualMagazines, special) end elseif overheatType == 'number' then local virtualMagazine = math.ceil(stat.overheat * stat.firerate.auto) addData(dataset, baseData, virtualMagazines, special) -- 改造ローダー if stat.category == 'light_machine_gun' then local virtualMagazine = math.ceil(stat.overheat * stat.firerate.auto) local moddedLoaderData = aw.shallowCopy(baseData) moddedLoaderData.hopup = { 'modded_loader' } addData(dataset, moddedLoaderData, virtualMagazines, special) end end -- ボセックコンパウンドボウ --[[elseif stat.ammo == 'arrows' then local virtualMagazines = { gearStats.backpack.level0.limit * ammoStats.arrows.slot, gearStats.backpack.level1.limit * ammoStats.arrows.slot, gearStats.backpack.level2.limit * ammoStats.arrows.slot, gearStats.backpack.level3.limit * ammoStats.arrows.slot, } -- チャージ if aw.isNumberAndGreaterThanX(stat.damage.charged, baseDamage) then local minChargeData = aw.shallowCopy(baseData) minChargeData.option = res.mincharge addData(dataset, minChargeData, virtualMagazines, special) local maxChargeData = aw.shallowCopy(baseData) maxChargeData.dmgmag = stat.damage.charged maxChargeData.option = res.maxcharge addData(dataset, maxChargeData, virtualMagazines, special) -- チャージなし else addData(dataset, baseData, stat.magazine, special) end]] end -- チャージビーム (チャージライフル) elseif stat.damage.beam then local tickData = aw.shallowCopy(baseData) tickData.dmgmag = baseDamage + stat.damage.beam.base * stat.damage.beam.ticks addData(dataset, tickData, stat.magazine, special) -- 散弾 (ショットガン・トリプルテイク) elseif aw.isNumberAndGreaterThanX(stat.pellet, 1) then local pelletData = aw.shallowCopy(baseData) pelletData.dmgmag = baseDamage * stat.pellet addData(dataset, pelletData, stat.magazine, special) -- ハンマーポイント弾 (モザンビーク) if (configuration.__debug__enableAllHopup or Hopup.hammerpoint_rounds.enabled) and aw.isNumberAndGreaterThanX(stat.damage.hammerpoint_rounds, 1) then local pelletUnshieldedData = aw.shallowCopy(pelletData) pelletUnshieldedData.dmgmag = math.floor(stat.damage.hammerpoint_rounds * baseDamage) * stat.pellet pelletUnshieldedData.hopup = { 'hammerpoint_rounds' } addData(dataset, pelletUnshieldedData, stat.magazine, special) end -- それ以外 else -- チャージ (30-30リピーター) if aw.isNumberAndGreaterThanX(stat.damage.charged, baseDamage) then local minChargeData = aw.shallowCopy(baseData) minChargeData.option = res.mincharge addData(dataset, minChargeData, stat.magazine, special) local maxChargeData = aw.shallowCopy(baseData) maxChargeData.dmgmag = stat.damage.charged maxChargeData.option = res.maxcharge addData(dataset, maxChargeData, stat.magazine, special) -- チャージが無効の場合の通常出力 else addData(dataset, baseData, stat.magazine, special) end -- 改造ローダー (ディヴォーションLMG・M600スピットファイア・ランページ) if stat.category == 'light_machine_gun' then local moddedLoaderData = aw.shallowCopy(baseData) moddedLoaderData.hopup = { 'modded_loader' } local magazinesType = type(stat.magazine) if magazinesType == 'table' then local moddedLoaderMagazines = { aw.round(1.15 * stat.magazine[1]), aw.round(1.15 * stat.magazine[2]), aw.round(1.15 * stat.magazine[3]), aw.round(1.15 * stat.magazine[4]), } addData(dataset, moddedLoaderData, moddedLoaderMagazines, special) elseif magazinesType == 'number' then local moddedLoaderMagazine = aw.round(1.15 * stat.magazine) addData(dataset, moddedLoaderData, moddedLoaderMagazine, special) end end -- ミニガン「シーラ」 if stat.ammo == 'minigun' then local moddedLoaderData = aw.shallowCopy(baseData) moddedLoaderData.hopup = { 'modded_loader' } if type(stat.magazine) == 'number' then local moddedLoaderMagazine = aw.round(1.15 * stat.magazine) addData(dataset, moddedLoaderData, moddedLoaderMagazine, special) end end -- 増幅モード (センチネル) if aw.isNumberAndGreaterThanX(stat.damage.amped, baseDamage) then local ampedData = aw.shallowCopy(baseData) ampedData.ammoicon = ampedData.ammo .. '_amped' ampedData.dmgmag = stat.damage.amped ampedData.option = iu.item('シールドセル') .. '<span class="text-desktoponly"> 増幅モード</span>' addData(dataset, ampedData, stat.magazine, special) end -- セレクトファイアレシーバー (ハボックライフル) if (configuration.__debug__enableAllHopup or Hopup.selectfire_receiver.enabled) and stat.selectfire_receiver and stat.selectfire_receiver.damage and aw.isNumberAndGreaterThanX(stat.selectfire_receiver.damage.base, baseDamage) then local selectfireReceiverData = aw.shallowCopy(baseData) selectfireReceiverData.ammopershot = stat.selectfire_receiver.ammo_per_shot or 1 selectfireReceiverData.dmgmag = stat.selectfire_receiver.damage.base selectfireReceiverData.hopup = { 'selectfire_receiver' } addData(dataset, selectfireReceiverData, stat.magazine, special) end -- ハンマーポイント弾 (P2020) if (configuration.__debug__enableAllHopup or Hopup.hammerpoint_rounds.enabled) and aw.isNumberAndGreaterThanX(stat.damage.hammerpoint_rounds, 1) then local hammerpointRoundsData = aw.shallowCopy(baseData) hammerpointRoundsData.dmgmag = math.floor(stat.damage.hammerpoint_rounds * baseDamage) hammerpointRoundsData.hopup = { 'hammerpoint_rounds' } addData(dataset, hammerpointRoundsData, stat.magazine, special) end -- ディスラプター弾 (オルタネーター・RE-45オート) if (configuration.__debug__enableAllHopup or Hopup.disruptor_rounds.enabled or special) and aw.isNumberAndGreaterThanX(stat.damage.disruptor_rounds, 1) then local disruptorRoundsData = aw.shallowCopy(baseData) disruptorRoundsData.dmgmag = math.floor(stat.damage.disruptor_rounds * baseDamage) disruptorRoundsData.hopup = { 'disruptor_rounds' } addData(dataset, disruptorRoundsData, stat.magazine, special) end -- アンビルレシーバー (VK-47フラットライン・R-301カービン) if (configuration.__debug__enableAllHopup or Hopup.anvil_receiver.enabled) and stat.anvil_receiver and aw.isNumberAndGreaterThanX(stat.anvil_receiver.damage.base, baseDamage) then local anvilReceiverData = aw.shallowCopy(baseData) anvilReceiverData.ammopershot = stat.anvil_receiver.ammo_per_shot or 2 anvilReceiverData.dmgmag = stat.anvil_receiver.damage.base anvilReceiverData.hopup = { 'anvil_receiver' } addData(dataset, anvilReceiverData, stat.magazine, special) end -- シャッターキャップ (30-30リピーター・ボセックコンパウンドボウ) if (configuration.__debug__enableAllHopup or Hopup.shatter_caps.enabled) and stat.shatter_caps and aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.base, 1) and aw.isNumberAndGreaterThanX(stat.shatter_caps.pellet, 1) then if aw.isNumberAndGreaterThanX(stat.shatter_caps.damage.charged, stat.shatter_caps.damage.base) then local shatterCapsMinChargeData = aw.shallowCopy(baseData) shatterCapsMinChargeData.dmgmag = stat.shatter_caps.damage.base * stat.shatter_caps.pellet shatterCapsMinChargeData.option = res.mincharge shatterCapsMinChargeData.hopup = { 'shatter_caps' } addData(dataset, shatterCapsMinChargeData, stat.magazine, special) local shatterCapsMaxChargeData = aw.shallowCopy(shatterCapsMinChargeData) shatterCapsMaxChargeData.dmgmag = stat.shatter_caps.damage.charged * stat.shatter_caps.pellet shatterCapsMaxChargeData.option = res.maxcharge addData(dataset, shatterCapsMaxChargeData, stat.magazine, special) else local shatterCapsData = aw.shallowCopy(baseData) shatterCapsData.dmgmag = stat.shatter_caps.damage.base * stat.shatter_caps.pellet shatterCapsData.hopup = { 'shatter_caps' } addData(dataset, shatterCapsData, stat.magazine, special) end end -- アンビルレシーバー (ウィングマン・ヘムロックバーストAR) if (configuration.__debug__enableAllHopup or Hopup.boosted_loader.enabled) and stat.boosted_loader then local boostedLoaderData = aw.shallowCopy(baseData) boostedLoaderData.hopup = { 'boosted_loader' } addData(dataset, boostedLoaderData, stat.boosted_loader.magazine, special) end end end local formatFunction = function(dmgmag) if dmgmag == math.huge then return res.infinity else return aw.comma(dmgmag) end end local metadata = { tableutil.RankCell.new('', 'dmgmag', true), tableutil.AmmoCell.new('', 'ammoicon', { attributes = { align = 'center' }, headerStyle = { width = '36px' }, }), tableutil.WeaponNameCell.new(res.weaponname, 'name', { ammoIndex = 'ammo', attributes = { align = 'left' }, cellClass = 'st-dashed-right st-mobile-none-right st-mobile-padding0-right', headerColspan = 3, optionIndex = 'option', shortnameIndex = 'shortname', }), tableutil.MagazineCell.new(res.mag, 'level', { ammoIndex = 'ammo', attributes = { align = 'left' }, cellClass = 'st-dashed-both st-mobile-none-both st-mobile-padding0-both', headerColspan = 0, }), tableutil.HopupCell.new(res.hopup, 'hopup', { attributes = { align = 'left' }, cellClass = 'st-dashed-left st-mobile-none-left st-mobile-padding0-left', headerColspan = 0, }), tableutil.LineValueCell.new(res.dmgmag, 'dmgmag', { cellClass = 'st-mobile-graph st-mobile-textshadow st-mobile-last', footerClass = 'st-mobile-axis st-mobile-last', format = formatFunction, headerClass = 'st-mobile-last', headerStyle = { ['min-width'] = '75px', ['max-width'] = '8em', }, preferredGridCount = 3, }), tableutil.LineCell.new(res.graph, 'dmgmag', { cellClass = 'st-desktop st-desktop-graph', footerClass = 'st-desktop', headerClass = 'st-desktop', headerStyle = { ['min-width'] = '160px', }, }), } local node = tableutil.createTable(dataset, metadata, opts) return tostring(node) end function p.main(frame) if not getArgs then getArgs = require('Module:Arguments').getArgs end args = getArgs(frame) return p._main(args) end return p