🌟 | 現在、 鉄壁ヘッドショットには対応済みです。 鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。 |
モジュール:MultipleStatTable
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このモジュールについての説明文ページを モジュール:MultipleStatTable/doc に作成できます
require('Module:Utility/mw.html Extensions') local p = {} local aw = require('Module:Utility/Library') local apex = require('Module:Utility/ApexLibrary') local iu = require('Module:Utility/Image') local nu = require('Module:Utility/Name') local formatter -- lazily initialized local getArgs -- lazily initialized -- [[ リソース キャッシュ ]] local cache = {} local function getModdedLoader() if cache.moddedLoader then return cache.moddedLoader end cache.moddedLoader = formatter:hopup('改造ローダー') .. ' <span class="text-desktoponly">改造ローダー</span>' return cache.moddedLoader end local function getAmpedMode() if cache.ampedMode then return cache.ampedMode end cache.ampedMode = iu.item('シールドセル') .. ' <span class="text-desktoponly">増幅モード</span>' return cache.ampedMode end local function getHammerpointRounds() if cache.hammerpointRounds then return cache.hammerpointRounds end cache.hammerpointRounds = iu.hopup('ハンマーポイント弾') .. ' ' .. formatter:epic('ハンマーポイント弾', 'text-desktoponly') return cache.hammerpointRounds end local function getAnvilReceiver() if cache.anvilReceiver then return cache.anvilReceiver end cache.anvilReceiver = iu.hopup('アンビルレシーバー') .. ' ' .. formatter:legendary('アンビルレシーバー', 'text-desktoponly') return cache.anvilReceiver end local function getMagazineLabel(ammo, level, force) if not force and level == 0 then return '' end if not cache[ammo] then cache[ammo] = {} end if cache[ammo] and cache[ammo][1 + level] then return cache[ammo][1 + level] end local footer if level == 0 then footer = 'なし' else footer = ' - レベル' .. level end if ammo == 'shotgun' then cache[ammo][1 + level] = iu.attachment(nu.bolt('ja'), level) .. ' ' .. formatter:level(level, nu.bolt() .. footer, 'text-desktoponly') else cache[ammo][1 + level] = iu.attachment(nu.extmag(ammo, 'ja'), level) .. ' ' .. formatter:level(level, nu.extmag(ammo) .. footer, 'text-desktoponly') end return cache[ammo][1 + level] end -- [[ テーブル生成 ]] local function createRow(tbl, text) return tbl:tag('tr') :tag('th') :wikitext(text) :done() :tag('td') :tag('ul') :addClass('tpl-navbox-list') end local function passthrough(num) return num end local function createStatTable(itemname, slots, headers, fn, numformat, isdesc, zero) numformat = numformat or passthrough if isdesc == nil then isdesc = true end zero = zero or 0 local stat = mw.loadData('Module:Stat/Weapon') local data = {} for key, value in pairs(stat) do fn(data, key, value) end if isdesc then table.sort(data, function(a, b) return a.values[1] > b.values[1] end) else table.sort(data, function(a, b) return a.values[1] < b.values[1] end) end local tbl = mw.html.create('table') :addClass('wikitable') :addClass('graphtable') :addClass('numbertable') :addClass('stattable') :addClass('sortable') local header = tbl:tag('tr') :tag('th') :addClass('stattable-cell-header') :addClass('stattable-cell-header-name') :attrIf(slots > 1, { colspan = slots }) :wikitext('武器名') :done() for _, item in ipairs(headers) do header:tag('th') :addClass('graphtable-cell-header') :addClass('graphtable-cell-header-both') :addClass('stattable-cell-header') :addClass('stattable-cell-header-value') :wikitext(item) end local rank = 1 local max if isdesc then for i = 1, #data do local value = data[i].values[1] if value ~= math.huge then max = value break end end else for i = #data, 1, -1 do local value = data[i].values[1] if value ~= math.huge then max = value break end end end local current = max for i, obj in ipairs(data) do local row = tbl:tag('tr') if slots > 1 then for i = 1, slots do row:tag('td') :addClass('stattable-cell') :addClassIf(i == 1, 'stattable-cell-name') :addClassIf(i > 1, 'stattable-cell-attachment') :addClassIf(i == slots, 'stattable-cell-attachment-last') :wikitext(obj[i]) :attr('align', 'left') end else row:tag('td') :addClass('stattable-cell') :addClass('stattable-cell-name') :wikitext(obj.name) :attr('align', 'left') end for _, value in ipairs(obj.values) do local percentage = 0.001 * aw.round(100000 * (value - zero) / (1.05 * max - zero)) local graph = string.format('linear-gradient(to right, #A7D7F9 %s%%, transparent %s%%)', percentage, percentage) row:tag('td') :addClass('graphtable-cell') :addClass('graphtable-cell-both') :addClass('stattable-cell') :addClass('stattable-cell-value') :attr('align', 'right') :css('background-image', graph .. ' !important') :wikitext(numformat(value)) end end return tbl end local function add(data, name, values) if values == nil or type(values) == 'number' then error(string.format('The "%s" value is nil or number', name)) end if type(name) == 'table' then name.values = values table.insert(data, name) else local obj = { name = name, values = values, } table.insert(data, obj) end end -- [[ キルタイム ]] local function getTTKs(stat, mode, opts, health, shield, STKCalculator, TTKCalculator) local stkc = STKCalculator.newFromStat(stat, opts) stkc:calcShotToKill(health, shield, 0, 1) local stkNormal = stkc:get() stkc:reset() stkc:calcShotToKill(health, shield, 0, 1.05) local stkLowProfile = stkc:get() stkc:reset() stkc:calcShotToKill(health, shield, 0, 0.85) local stkFortified = stkc:get() local ttkc = TTKCalculator.newFromStat(stat, mode) return { { ttkc:getAsLevel(stkNormal, 0), ttkc:getAsLevel(stkNormal, 1), ttkc:getAsLevel(stkNormal, 2), ttkc:getAsLevel(stkNormal, 3), }, { ttkc:getAsLevel(stkLowProfile, 0), ttkc:getAsLevel(stkLowProfile, 1), ttkc:getAsLevel(stkLowProfile, 2), ttkc:getAsLevel(stkLowProfile, 3), }, { ttkc:getAsLevel(stkFortified, 0), ttkc:getAsLevel(stkFortified, 1), ttkc:getAsLevel(stkFortified, 2), ttkc:getAsLevel(stkFortified, 3), }, } end local function repackTTKs(ttks, level) return { ttks[1][level], ttks[2][level], ttks[3][level], } end local function addFromTTKs(ammo, data, basename, hopup, ttks) if ttks[1][3] ~= ttks[1][4] or ttks[2][3] ~= ttks[2][4] or ttks[3][3] ~= ttks[3][4] then add(data, { basename, getMagazineLabel(ammo, 3), hopup }, repackTTKs(ttks, 4)) add(data, { basename, getMagazineLabel(ammo, 2), hopup }, repackTTKs(ttks, 3)) if ttks[1][1] ~= ttks[1][2] or ttks[2][1] ~= ttks[2][2] or ttks[3][1] ~= ttks[3][2] then add(data, { basename, getMagazineLabel(ammo, 1), hopup }, repackTTKs(ttks, 2)) add(data, { basename, getMagazineLabel(ammo, 0, true), hopup }, repackTTKs(ttks, 1)) else add(data, { basename, getMagazineLabel(ammo, 0, true) .. '<br>' .. getMagazineLabel(ammo, 1), hopup }, repackTTKs(ttks, 1)) end elseif ttks[1][2] ~= ttks[1][3] or ttks[2][2] ~= ttks[2][3] or ttks[3][2] ~= ttks[3][3] then add(data, { basename, getMagazineLabel(ammo, 2) .. '<br>' .. getMagazineLabel(ammo, 3), hopup }, repackTTKs(ttks, 3)) if ttks[1][1] ~= ttks[1][2] or ttks[2][1] ~= ttks[2][2] or ttks[3][1] ~= ttks[3][2] then add(data, { basename, getMagazineLabel(ammo, 1), hopup }, repackTTKs(ttks, 2)) add(data, { basename, getMagazineLabel(ammo, 0, true), hopup }, repackTTKs(ttks, 1)) else add(data, { basename, getMagazineLabel(ammo, 0, true) .. '<br>' .. getMagazineLabel(ammo, 1), hopup }, repackTTKs(ttks, 1)) end elseif ttks[1][1] ~= ttks[1][2] or ttks[2][1] ~= ttks[2][2] or ttks[3][1] ~= ttks[3][2] then add(data, { basename, getMagazineLabel(ammo, 1) .. '<br>' .. getMagazineLabel(ammo, 2) .. '<br>' .. getMagazineLabel(ammo, 3), hopup }, repackTTKs(ttks, 2)) add(data, { basename, getMagazineLabel(ammo, 0, true), hopup }, repackTTKs(ttks, 1)) else add(data, { basename, '', hopup }, repackTTKs(ttks, 1)) end end function p.bytimetokill(frame, args) formatter = require('Module:Utility/Formatter').new(frame) if not getArgs then getArgs = require('Module:Arguments').getArgs end args = args or getArgs(frame) args.health = aw.getAsNumber(args.health, 100) args.shield = aw.getAsNumber(args.shield, 125) local STKCalculator = require('Module:Apex/STKCalculator') local TTKCalculator = require('Module:Apex/TTKCalculator') local tbl = createStatTable('キルタイム [s]', 3, { '通常', '小柄', '鉄壁' }, function(data, name, stat) if type(stat.damage.base) == 'table' or stat.time == nil or stat.time.reload == nil or name == 'ディヴォーションLMG' then return end local ammo = stat.ammo local basename = iu.ammo(ammo, { size = 20 }) .. ' [[' .. name .. ']]' if stat.mode.burst > 1 then if stat.mode.auto then local ttks = getTTKs(stat, TTKCalculator.AUTO, {}, args.health, args.shield, STKCalculator, TTKCalculator) addFromTTKs(ammo, data, basename .. ' (オート)', '', ttks) else local ttks = getTTKs(stat, TTKCalculator.SINGLE, {}, args.health, args.shield, STKCalculator, TTKCalculator) addFromTTKs(ammo, data, basename .. ' (単発)', '', ttks) end local ttks = getTTKs(stat, TTKCalculator.BURST, {}, args.health, args.shield, STKCalculator, TTKCalculator) addFromTTKs(ammo, data, basename .. ' (バースト)', '', ttks) else local mode = stat.mode.auto and TTKCalculator.AUTO or TTKCalculator.SINGLE local ttks = getTTKs(stat, mode, {}, args.health, args.shield, STKCalculator, TTKCalculator) addFromTTKs(ammo, data, basename, '', ttks) -- センチネルの増幅モード if aw.isNumber(stat.damage.amped) then local ttks = getTTKs(stat, TTKCalculator.SINGLE, { useAmpedMode = true }, args.health, args.shield, STKCalculator, TTKCalculator) addFromTTKs(ammo, data, basename, getAmpedMode(), ttks) end -- ハンマーポイント弾 if aw.isNumber(stat.damage.hammerpoint_rounds) and stat.damage.hammerpoint_rounds > 1 then local ttks = getTTKs(stat, TTKCalculator.SINGLE, { useHammerpointRounds = true }, args.health, args.shield, STKCalculator, TTKCalculator) addFromTTKs(ammo, data, basename, getHammerpointRounds(), ttks) end -- アンビルレシーバー if stat.damage.anvil_receiver then local ttks = getTTKs(stat, TTKCalculator.SINGLE_ANVIL_RECEIVER, { useAnvilReceiver = true }, args.health, args.shield, STKCalculator, TTKCalculator) addFromTTKs(ammo, data, basename, getAnvilReceiver(), ttks) end end end, function(num) return 0.001 * aw.round(1000 * num) end, false, -0.1) return tostring(tbl) end return p