🌟 | 現在、 鉄壁ヘッドショットには対応済みです。 鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。 |
モジュール:Stat/Weapon
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local p = {} p["VK-47フラットライン"] = { localization = { ["Japanese_Short"] = "フラットライン", }, category = "assault_rifle", ammo = "heavy", anvil_receiver = { damage = { base = 43, headshot = 1.75, legshot = 0.9, }, firerate = { single = 2.9, }, }, attachments = { barrel_stabilizer = false, extended_mag_or_shotgun_bolt = true, stock = true, }, cost = { 550, 750, 1000, 1350 }, damage = { base = 19, headshot = 1.75, legshot = 0.75, }, firerate = { auto = 10, single = 10, anvil_receiver = 2.9, }, magazine = { 20, 25, 28, 30 }, mode = { auto = true, burst = 0, single = true, }, projectile_air_resistance = 0.0025, projectile_speed = 26000, release = os.time { year = 2019, month = 2, day = 5, hour = 5 }, rounds_per_shot = { anvil_receiver = 2, }, spread = { stand_hip = 2.5, stand_hip_run = 5.5, stand_hip_sprint = 7.0, stand_ads = 0.0, crouch_hip = 2.0, crouch_ads = 0.0, air_hip = 7.0, air_ads = 6.0, kick_on_fire = { stand_hip = 0.2, stand_ads = 0.0, crouch_hip = 0.2, crouch_ads = 0.0, air_hip = 0.2, air_ads = 0.0, }, max_kick = { stand_hip = 2.0, stand_ads = 0.0, crouch_hip = 1.5, crouch_ads = 0.0, air_hip = 3.0, air_ads = 0.0, }, }, time = { draw = 0.6, holster = 0.55, reload = { tactical = 2.4, full = 3.1, }, }, } p["G7スカウト"] = { localization = { ["Japanese_Short"] = "G7スカウト", }, category = "marksman_weapon", ammo = "light", attachments = { barrel_stabilizer = true, extended_mag_or_shotgun_bolt = true, stock = true, }, cost = { 400, 650, 950, 1150 }, damage = { base = 34, headshot = 1.75, legshot = 0.75, }, firerate = { burst = 10, burst_delay = 0.475, single = 4, }, magazine = { 10, 15, 18, 20 }, mode = { auto = false, burst = 0, --burst = 2, single = true, }, projectile_air_resistance = 0.0033, projectile_speed = 30000, release = os.time { year = 2019, month = 2, day = 5, hour = 5 }, spread = { stand_hip = 3.0, stand_hip_run = 6.25, stand_hip_sprint = 7.5, stand_ads = 0.0, crouch_hip = 2.25, crouch_ads = 0.0, air_hip = 7.0, air_ads = 6.0, kick_on_fire = { stand_hip = 0.75, stand_ads = 0.0, crouch_hip = 0.75, crouch_ads = 0.0, air_hip = 0.75, air_ads = 0.0, }, max_kick = { stand_hip = 3.5, stand_ads = 0.0, crouch_hip = 3.0, crouch_ads = 0.0, air_hip = 4.5, air_ads = 0.0, }, }, time = { draw = 0.6, holster = 0.5, reload = { tactical = 2.4, full = 3, }, }, } p["ヘムロックバーストAR"] = { localization = { ["Japanese_Short"] = "ヘムロック", }, category = "assault_rifle", ammo = "heavy", attachments = { barrel_stabilizer = true, extended_mag_or_shotgun_bolt = true, stock = true, }, cost = { 500, 650, 900, 1250 }, damage = { base = 20, headshot = 1.75, legshot = 0.75, }, firerate = { burst = 15.5, burst_delay = 0.28, single = 6.4, }, magazine = { 18, 24, 27, 30 }, mode = { auto = false, burst = 3, single = true, }, projectile_air_resistance = 0.0025, projectile_speed = 27500, release = os.time { year = 2019, month = 2, day = 5, hour = 5 }, time = { draw = 0.6, holster = 0.55, reload = { tactical = 2.4, full = 2.85, }, }, spread = { stand_hip = 4.0, stand_hip_run = 5.0, stand_hip_sprint = 6.0, stand_ads = 0.0, crouch_hip = 3.0, crouch_ads = 0.0, air_hip = 8.0, air_ads = 6.0, kick_on_fire = { stand_hip = 0.75, stand_ads = 0.0, crouch_hip = 0.75, crouch_ads = 0.0, air_hip = 0.75, air_ads = 0.0, }, max_kick = { stand_hip = 5.0, stand_ads = 0.0, crouch_hip = 4.0, crouch_ads = 0.0, air_hip = 7.0, air_ads = 0.0, }, }, } p["R-301カービン"] = { localization = { ["Japanese_Short"] = "R-301", }, category = "assault_rifle", ammo = "light", anvil_receiver = { damage = { base = 35, headshot = 1.75, legshot = 0.9, }, firerate = { single = 3.5, }, }, attachments = { barrel_stabilizer = true, extended_mag_or_shotgun_bolt = true, stock = true, }, cost = { 600, 800, 1150, 1500 }, damage = { base = 14, headshot = 1.75, legshot = 0.75, }, firerate = { auto = 13.5, single = 13.5, anvil_receiver = 3.5, }, magazine = { 18, 20, 25, 28 }, mode = { auto = true, burst = 0, single = true, }, projectile_air_resistance = 0.0025, projectile_speed = 29000, release = os.time { year = 2019, month = 2, day = 5, hour = 5 }, rounds_per_shot = { anvil_receiver = 2, }, spread = { stand_hip = 2.5, stand_hip_run = 5.5, stand_hip_sprint = 7.0, stand_ads = 0.0, crouch_hip = 2.0, crouch_ads = 0.0, air_hip = 7.0, air_ads = 6.0, kick_on_fire = { stand_hip = 0.2, stand_ads = 0.0, crouch_hip = 0.2, crouch_ads = 0.0, air_hip = 0.2, air_ads = 0.0, }, max_kick = { stand_hip = 2.0, stand_ads = 0.0, crouch_hip = 1.5, crouch_ads = 0.0, air_hip = 3.0, air_ads = 0.0, }, }, time = { draw = 0.6, holster = 0.55, reload = { tactical = 2.4, full = 3.2, }, }, } p["ハボックライフル"] = { localization = { ["Japanese_Short"] = "ハボック", }, category = "assault_rifle", ammo = "energy", attachments = { barrel_stabilizer = false, extended_mag_or_shotgun_bolt = true, stock = true, }, cost = { 350, 550, 800, 1200 }, damage = { base = 18, headshot = 1.75, legshot = 0.75, selectfire_receiver = { base = 60, headshot = 1.5, legshot = 1, }, }, firerate = { auto = 11.2, auto_raise = 0.5, auto_raise_turbocharger = 0, selectfire_receiver = 1.8, }, magazine = { 24, 28, 32, 36 }, mode = { auto = true, burst = 0, single = false, selectfire_receiver = { auto = false, burst = 0, single = true, }, }, projectile_air_resistance = 0, projectile_speed = 30500, release = os.time { year = 2019, month = 4, day = 17, hour = 3 }, rounds_per_shot = { selectfire_receiver = 4, }, spread = { stand_hip = 2.5, stand_hip_run = 5.5, stand_hip_sprint = 7.0, stand_ads = 0.0, crouch_hip = 2.0, crouch_ads = 0.0, air_hip = 7.0, air_ads = 6.0, kick_on_fire = { stand_hip = 0.2, stand_ads = 0.0, crouch_hip = 0.2, crouch_ads = 0.0, air_hip = 0.2, air_ads = 0.0, }, max_kick = { stand_hip = 2.0, stand_ads = 0.0, crouch_hip = 1.5, crouch_ads = 0.0, air_hip = 3.0, air_ads = 0.0, }, }, time = { draw = 0.6, holster = 0.55, reload = { tactical = 3.2, full = 3.2, }, }, } p["30-30リピーター"] = { localization = { ["Japanese_Short"] = "30-30リピーター", }, category = "marksman_weapon", ammo = "heavy", attachments = { barrel_stabilizer = false, extended_mag_or_shotgun_bolt = true, stock = true, }, cost = { 400, 550, 850, 1050 }, damage = { base = 42, charged = 57, headshot = 1.75, legshot = 0.85, }, firerate = { single = 3.85, single_charged = 0.35, single_rechamber = 0.685, }, magazine = { 6, 8, 10, 12 }, mode = { auto = false, burst = 0, single = true, }, projectile_air_resistance = 0.0033, projectile_speed = 29000, release = os.time { year = 2021, month = 2, day = 3, hour = 3 }, shatter_caps = { damage = { base = 8, charged = 11, headshot = 1.25, legshot = 1, }, pellet = 7, }, spread = { stand_hip = 2.15, stand_hip_run = 4.45, stand_hip_sprint = 4.95, stand_ads = 0.0, crouch_hip = 1.9, crouch_ads = 0.0, air_hip = 6.0, air_ads = 6.0, kick_on_fire = { stand_hip = 0.75, stand_ads = 0.0, crouch_hip = 0.75, crouch_ads = 0.0, air_hip = 0.75, air_ads = 0.0, }, max_kick = { stand_hip = 3.5, stand_ads = 0.0, crouch_hip = 3.0, crouch_ads = 0.0, air_hip = 4.5, air_ads = 0.0, }, }, time = { draw = 0.6, holster = 0.55, reload = { tactical = 0.33, full = 0.75, segment = { loop = 0.4, loopend = 0.45, fullloopend = 0.6, }, }, }, } p["ボセックコンパウンドボウ"] = { localization = { ["Japanese_Short"] = "ボセック", }, category = "marksman_weapon", ammo = "arrows", attachments = { barrel_stabilizer = false, extended_mag_or_shotgun_bolt = false, stock = false, }, cost = { 500, 650, 900, 1200 }, damage = { base = 25, charged = 60, headshot = 1.25, headshot_charged = 1.75, legshot = 0.8, legshot_charged = 0.9, }, deadeyes_tempo = { firerate = { single_charged = 0.38, single_charged_minimum = 0.057, }, }, firerate = { single = 3, single_charged = 0.56, single_charged_minimum = 0.084, }, magazine = math.huge, mode = { auto = false, burst = 0, single = true, }, projectile_air_resistance = 0.0033, projectile_speed = 10000, projectile_speed_charged = 28000, release = os.time { year = 2021, month = 5, day = 5, hour = 2 }, shatter_caps = { damage = { base = 4, charged = 11, headshot = 1.25, legshot = 0.8, legshot_charged = 1, }, pellet = 7, }, spread = { stand_hip = 0.5, stand_hip_run = 0.5, stand_hip_sprint = 4.0, stand_ads = 0.0, crouch_hip = 2.25, crouch_ads = 0.0, air_hip = 3.5, air_ads = 3.5, kick_on_fire = { stand_hip = 0.0, stand_ads = 0.0, crouch_hip = 0.0, crouch_ads = 0.0, air_hip = 0.0, air_ads = 0.0, }, max_kick = { stand_hip = 4.0, stand_ads = 0.0, crouch_hip = 4.0, crouch_ads = 0.0, air_hip = 8.0, air_ads = 0.0, }, }, spread_charged = { stand_hip = 1.65, stand_hip_run = 2.0, stand_hip_sprint = 2.5, stand_ads = 0.0, crouch_hip = 1.15, crouch_ads = 0.0, air_hip = 3.5, air_ads = 3.5, kick_on_fire = { stand_hip = 0.0, stand_ads = 0.0, crouch_hip = 0.0, crouch_ads = 0.0, air_hip = 0.0, air_ads = 0.0, }, max_kick = { stand_hip = 4.0, stand_ads = 0.0, crouch_hip = 4.0, crouch_ads = 0.0, air_hip = 8.0, air_ads = 0.0, }, }, time = { reload = { tactical = 2.15, full = 3, }, }, } p["オルタネーターSMG"] = { localization = { ["Japanese_Short"] = "オルタネーター", }, category = "sub_machine_gun", ammo = "special_light", attachments = { barrel_stabilizer = true, extended_mag_or_shotgun_bolt = true, stock = true, disruptor_rounds_only = true, }, cost = { 400, 550, 800, 1100 }, damage = { base = 16, headshot = 1.5, legshot = 0.8, disruptor_rounds = 1.4, }, firerate = { auto = 10, }, magazine = { 19, 22, 25, 27 }, mode = { auto = true, burst = 0, single = false, }, projectile_air_resistance = 0.0025, projectile_speed = 19500, release = os.time { year = 2019, month = 2, day = 5, hour = 5 }, spread = { stand_hip = 1.0, stand_hip_run = 1.5, stand_hip_sprint = 2.5, stand_ads = 0.35, crouch_hip = 0.8, crouch_ads = 0.25, air_hip = 3.5, air_ads = 5.0, kick_on_fire = { stand_hip = 0.18, stand_ads = 0.0, crouch_hip = 0.18, crouch_ads = 0.0, air_hip = 0.18, air_ads = 0.0, }, max_kick = { stand_hip = 2.0, stand_ads = 0.0, crouch_hip = 1.5, crouch_ads = 0.0, air_hip = 3.0, air_ads = 0.0, }, }, time = { draw = 0.35, holster = 0.3, reload = { tactical = 1.9, full = 2.23, }, }, } p["プラウラーバーストPDW"] = { localization = { ["Japanese_Short"] = "プラウラー", }, category = "sub_machine_gun", ammo = "heavy", attachments = { barrel_stabilizer = false, extended_mag_or_shotgun_bolt = true, stock = true, }, cost = { 450, 650, 950, 1350 }, damage = { base = 15, headshot = 1.5, legshot = 0.8, }, firerate = { auto = 13.25, burst = 21, burst_delay = 0.24, }, magazine = { 20, 25, 30, 35 }, magazine_reserve = 210, mode = { auto = true, burst = 5, single = false, }, projectile_air_resistance = 0.0025, projectile_speed = 18000, release = os.time { year = 2019, month = 2, day = 5, hour = 5 }, spread = { stand_hip = 1.0, stand_hip_run = 1.5, stand_hip_sprint = 2.5, stand_ads = 0.35, crouch_hip = 0.8, crouch_ads = 0.25, air_hip = 3.5, air_ads = 5.0, kick_on_fire = { stand_hip = 0.18, stand_ads = 0.0, crouch_hip = 0.18, crouch_ads = 0.0, air_hip = 0.18, air_ads = 0.0, }, max_kick = { stand_hip = 2.0, stand_ads = 0.0, crouch_hip = 1.5, crouch_ads = 0.0, air_hip = 3.0, air_ads = 0.0, }, }, time = { draw = 0.35, holster = 0.3, reload = { tactical = 2, full = 2.6, }, }, } p["R-99 SMG"] = { localization = { ["Japanese_Short"] = "R-99", }, category = "sub_machine_gun", ammo = "light", attachments = { barrel_stabilizer = true, extended_mag_or_shotgun_bolt = true, stock = true, }, cost = { 500, 650, 900, 1200 }, damage = { base = 11, headshot = 1.5, legshot = 0.8, }, firerate = { auto = 18, }, magazine = { 20, 22, 24, 27 }, mode = { auto = true, burst = 0, single = false, }, projectile_air_resistance = 0.0025, projectile_speed = 21000, release = os.time { year = 2019, month = 2, day = 5, hour = 5 }, spread = { stand_hip = 1.0, stand_hip_run = 1.5, stand_hip_sprint = 2.5, stand_ads = 0.35, crouch_hip = 0.8, crouch_ads = 0.25, air_hip = 3.5, air_ads = 5.0, kick_on_fire = { stand_hip = 0.18, stand_ads = 0.0, crouch_hip = 0.18, crouch_ads = 0.0, air_hip = 0.18, air_ads = 0.0, }, max_kick = { stand_hip = 2.0, stand_ads = 0.0, crouch_hip = 1.5, crouch_ads = 0.0, air_hip = 3.0, air_ads = 0.0, }, }, time = { draw = 0.35, holster = 0.3, reload = { tactical = 1.8, full = 2.45, }, }, } p["ボルトSMG"] = { localization = { ["Japanese_Short"] = "ボルト", }, category = "sub_machine_gun", ammo = "energy", attachments = { barrel_stabilizer = true, extended_mag_or_shotgun_bolt = true, stock = true, }, cost = { 550, 700, 950, 1250 }, damage = { base = 15, headshot = 1.5, legshot = 0.8, }, firerate = { auto = 12, }, magazine = { 19, 21, 23, 26 }, mode = { auto = true, burst = 0, single = false, }, projectile_air_resistance = 0, projectile_speed = 23500, release = os.time { year = 2020, month = 8, day = 18, hour = 14 }, spread = { stand_hip = 2.75, stand_hip_run = 3.25, stand_hip_sprint = 3.5, stand_ads = 0.35, crouch_hip = 2.0, crouch_ads = 0.25, air_hip = 3.75, air_ads = 5.0, kick_on_fire = { stand_hip = 0.15, stand_ads = 0.0, crouch_hip = 0.12, crouch_ads = 0.0, air_hip = 0.2, air_ads = 0.0, }, max_kick = { stand_hip = 2.0, stand_ads = 0.0, crouch_hip = 1.5, crouch_ads = 0.0, air_hip = 3.0, air_ads = 0.0, }, }, time = { draw = 0.4, holster = 0.5, reload = { tactical = 2, full = 2.25, }, }, } p["ディヴォーションLMG"] = { localization = { ["Japanese_Short"] = "ディヴォーション", }, category = "light_machine_gun", ammo = "energy", attachments = { barrel_stabilizer = true, extended_mag_or_shotgun_bolt = true, stock = true, }, cost = { 450, 600, 850, 1250 }, damage = { base = 16, headshot = 1.75, legshot = 0.85, }, firerate = { auto = 15, auto_start = 5, auto_duration = 1.75, auto_maximum = 18, auto_start_turbocharger = 8.6, auto_duration_turbocharger = 0.85, auto_maximum_turbocharger = 11, }, magazine = { 36, 40, 44, 48 }, mode = { auto = true, burst = 0, single = false, }, projectile_air_resistance = 0, projectile_speed = 33500, release = os.time { year = 2019, month = 2, day = 5, hour = 5 }, spread = { stand_hip = 2.5, stand_hip_run = 3.0, stand_hip_sprint = 3.5, stand_ads = 0.1, crouch_hip = 1.75, crouch_ads = 0.05, air_hip = 5.0, air_ads = 6.0, kick_on_fire = { stand_hip = 0.25, stand_ads = 0.0, crouch_hip = 0.25, crouch_ads = 0.0, air_hip = 0.25, air_ads = 0.0, }, max_kick = { stand_hip = 3.5, stand_ads = 0.0, crouch_hip = 2.5, crouch_ads = 0.0, air_hip = 4.0, air_ads = 6.0, }, }, time = { draw = 0.7, holster = 0.65, reload = { tactical = 2.8, full = 3.63, }, }, } p["M600スピットファイア"] = { localization = { ["Japanese_Short"] = "スピットファイア", }, category = "light_machine_gun", ammo = "special_heavy", attachments = { barrel_stabilizer = true, extended_mag_or_shotgun_bolt = true, stock = true, }, cost = { 600, 800, 1050, 1400 }, damage = { base = 18, headshot = 1.75, legshot = 0.85, }, firerate = { auto = 9, }, magazine = { 35, 40, 45, 55 }, mode = { auto = true, burst = 0, single = false, }, projectile_air_resistance = 0.0033, projectile_speed = 27500, release = os.time { year = 2019, month = 2, day = 5, hour = 5 }, spread = { stand_hip = 2.5, --4.5, stand_hip_run = 3.0, --6.0, stand_hip_sprint = 3.5, --7.5, stand_ads = 0.0, crouch_hip = 1.75, --2.75, crouch_ads = 0.0, air_hip = 5.0, --7.5, air_ads = 6.0, kick_on_fire = { stand_hip = 0.25, stand_ads = 0.0, crouch_hip = 0.25, crouch_ads = 0.0, air_hip = 0.25, air_ads = 0.0, }, max_kick = { stand_hip = 3.5, stand_ads = 0.0, crouch_hip = 2.5, crouch_ads = 0.0, air_hip = 4.0, air_ads = 6.0, }, }, time = { draw = 0.7, holster = 0.65, reload = { tactical = 3.2, full = 3.8, }, }, } p["L-スターEMG"] = { localization = { ["Japanese_Short"] = "L-スター", }, category = "light_machine_gun", ammo = "energy", attachments = { barrel_stabilizer = false, extended_mag_or_shotgun_bolt = false, stock = true, }, cost = { 500, 650, 900, 1250 }, damage = { base = 18, headshot = 1.75, legshot = 0.8, }, firerate = { auto = 10, }, magazine = math.huge, mode = { auto = true, burst = 0, single = false, }, overheat = { 2.2, 2.4, 2.6, 2.8 }, projectile_air_resistance = 0, projectile_speed = 22000, release = os.time { year = 2019, month = 7, day = 3, hour = 2 }, spread = { stand_hip = 2.5, stand_hip_run = 3.0, stand_hip_sprint = 4.0, stand_ads = 0.0, crouch_hip = 2.25, crouch_ads = 0.0, air_hip = 5.0, air_ads = 6.0, kick_on_fire = { stand_hip = 0.2, stand_ads = 0.0, crouch_hip = 0.2, crouch_ads = 0.0, air_hip = 0.2, air_ads = 0.0, }, max_kick = { stand_hip = 1.5, stand_ads = 0.0, crouch_hip = 2.75, crouch_ads = 0.0, air_hip = 4.0, air_ads = 6.0, }, }, time = { draw = 0.7, holster = 0.65, reload = { tactical = 3.26, full = 3.26, }, }, } p["ロングボウDMR"] = { localization = { ["Japanese_Short"] = "ロングボウ", }, category = "sniper", ammo = "sniper", attachments = { barrel_stabilizer = true, extended_mag_or_shotgun_bolt = true, stock = true, }, cost = { 400, 650, 950, 1350 }, damage = { base = 60, headshot = 2.15, legshot = 0.8, --skullpiercer_rifling = 2.5, }, firerate = { single = 1.3, }, magazine = { 6, 8, 10, 12 }, mode = { auto = false, burst = 0, single = true, }, projectile_air_resistance = 0, projectile_speed = 30500, release = os.time { year = 2019, month = 2, day = 5, hour = 5 }, spread = { stand_hip = 8.0, stand_hip_run = 10.0, stand_hip_sprint = 11.0, stand_ads = 0.0, crouch_hip = 6.0, crouch_ads = 0.0, air_hip = 10.0, air_ads = 6.0, kick_on_fire = { stand_hip = 1.0, stand_ads = 0.0, crouch_hip = 1.0, crouch_ads = 0.0, air_hip = 1.0, air_ads = 0.0, }, max_kick = { stand_hip = 12.0, stand_ads = 0.0, crouch_hip = 10.0, crouch_ads = 0.0, air_hip = 12.0, air_ads = 0.0, }, }, time = { draw = 0.7, holster = 0.6, reload = { tactical = 2.66, full = 3.66, }, }, } p["クレーバー.50スナイパー"] = { localization = { ["Japanese_Short"] = "クレーバー", }, category = "sniper", ammo = "special_sniper", attachments = { barrel_stabilizer = false, extended_mag_or_shotgun_bolt = false, stock = false, }, damage = { base = 145, headshot = 3, legshot = 0.8, round = true, }, firerate = { single = 1.2, single_rechamber = 1.6, }, magazine = 4, magazine_reserve = 8, mode = { auto = false, burst = 0, single = true, }, projectile_air_resistance = 0.0033, projectile_speed = 29500, release = os.time { year = 2019, month = 2, day = 5, hour = 5 }, spread = { stand_hip = 8.0, stand_hip_run = 10.0, stand_hip_sprint = 11.0, stand_ads = 0.0, crouch_hip = 6.0, crouch_ads = 0.0, air_hip = 10.0, air_ads = 6.0, kick_on_fire = { stand_hip = 1.0, stand_ads = 0.0, crouch_hip = 1.0, crouch_ads = 0.0, air_hip = 1.0, air_ads = 0.0, }, max_kick = { stand_hip = 12.0, stand_ads = 0.0, crouch_hip = 10.0, crouch_ads = 0.0, air_hip = 12.0, air_ads = 0.0, }, }, time = { draw = 1.2, holster = 0.8, reload = { tactical = 3.2, full = 4.3, }, }, } p["トリプルテイク"] = { localization = { ["Japanese_Short"] = "トリプルテイク", }, category = "marksman_weapon", ammo = "special_energy", attachments = { barrel_stabilizer = false, extended_mag_or_shotgun_bolt = true, stock = true, }, damage = { base = 23, headshot = 2, legshot = 0.9, }, firerate = { single = 1.3, }, magazine = 9, magazine_reserve = 63, mode = { auto = false, burst = 0, single = true, }, pellet = 3, projectile_air_resistance = 0, projectile_speed = 32000, release = os.time { year = 2019, month = 2, day = 5, hour = 5 }, spread = { stand_hip = 4.0, stand_hip_run = 6.0, stand_hip_sprint = 7.0, stand_ads = 0.0, crouch_hip = 3.0, crouch_ads = 0.0, air_hip = 8.0, air_ads = 4.0, kick_on_fire = { stand_hip = 0.75, stand_ads = 0.0, crouch_hip = 0.75, crouch_ads = 0.0, air_hip = 0.75, air_ads = 0.0, }, max_kick = { stand_hip = 7.0, stand_ads = 0.0, crouch_hip = 5.0, crouch_ads = 0.0, air_hip = 9.0, air_ads = 0.0, }, }, time = { draw = 0.7, holster = 0.6, reload = { tactical = 2.6, full = 3.4, }, }, } p["センチネル"] = { localization = { ["Japanese_Short"] = "センチネル", }, category = "sniper", ammo = "sniper", attachments = { barrel_stabilizer = false, extended_mag_or_shotgun_bolt = true, stock = true, }, cost = { 400, 650, 950, 1350 }, damage = { base = 70, amped = 88, headshot = 2, legshot = 0.9, round = true, }, deadeyes_tempo = { firerate = { single_rechamber = 1.25, }, }, firerate = { single = 3.1, single_rechamber = 1.6, }, magazine = { 4, 5, 6, 7 }, mode = { auto = false, burst = 0, single = true, }, projectile_air_resistance = 0, projectile_speed = 31000, release = os.time { year = 2020, month = 2, day = 5, hour = 4 }, spread = { stand_hip = 8.0, stand_hip_run = 10.0, stand_hip_sprint = 11.0, stand_ads = 0.0, crouch_hip = 6.0, crouch_ads = 0.0, air_hip = 10.0, air_ads = 6.0, kick_on_fire = { stand_hip = 1.0, stand_ads = 0.0, crouch_hip = 1.0, crouch_ads = 0.0, air_hip = 1.0, air_ads = 0.0, }, max_kick = { stand_hip = 12.0, stand_ads = 0.0, crouch_hip = 10.0, crouch_ads = 0.0, air_hip = 12.0, air_ads = 0.0, }, }, time = { draw = 1, holster = 0.7, reload = { tactical = 3, full = 4, }, }, } p["チャージライフル"] = { localization = { ["Japanese_Short"] = "チャーライ", }, category = "sniper", ammo = "sniper", attachments = { barrel_stabilizer = false, extended_mag_or_shotgun_bolt = false, stock = true, }, cost = { 600, 800, 1000, 1400 }, damage = { base = 45, headshot = 1.25, legshot = 1, beam = { base = 3, ticks = 15, }, }, firerate = { single = 0.95, }, magazine = 8, mode = { auto = false, burst = 0, single = true, }, projectile_air_resistance = 0, projectile_speed = math.huge, release = os.time { year = 2019, month = 10, day = 2, hour = 2 }, rounds_per_shot = { single = 2, }, spread = { stand_hip = 4.0, stand_hip_run = 5.5, stand_hip_sprint = 6.0, stand_ads = 0.0, crouch_hip = 3.25, crouch_ads = 0.0, air_hip = 6.0, air_ads = 0.0, kick_on_fire = { stand_hip = 1.0, stand_ads = 0.0, crouch_hip = 1.0, crouch_ads = 0.0, air_hip = 1.0, air_ads = 0.0, }, max_kick = { stand_hip = 12.0, stand_ads = 0.0, crouch_hip = 10.0, crouch_ads = 0.0, air_hip = 12.0, air_ads = 0.0, }, }, time = { draw = 0.8, holster = 0.5, reload = { tactical = 4, full = 5.1, }, }, } p["EVA-8オート"] = { localization = { ["Japanese_Short"] = "EVA-8", }, category = "shotgun", ammo = "shotgun", attachments = { barrel_stabilizer = false, extended_mag_or_shotgun_bolt = true, stock = false, }, cost = { 350, 500, 750, 1050 }, damage = { base = 7, headshot = 1.5, legshot = 1, round = true, }, firerate = { auto = { 2.1, 2.31, 2.415, 2.52 }, burst = 6, burst_delay = { 0.8, 0.74, 0.7, 0.66 }, }, magazine = 8, mode = { auto = true, burst = 0, --burst = 2, single = false, }, pellet = 9, projectile_air_resistance = 0.0010, projectile_speed = 16000, release = os.time { year = 2019, month = 2, day = 5, hour = 5 }, spread = { stand_hip = 1.3, stand_hip_run = 1.3, stand_hip_sprint = 1.3, stand_ads = 1.3, crouch_hip = 1.3, crouch_ads = 1.3, air_hip = 1.3, air_ads = 1.3, kick_on_fire = { stand_hip = 0.0, stand_ads = 0.0, crouch_hip = 0.0, crouch_ads = 0.0, air_hip = 0.0, air_ads = 0.0, }, max_kick = { stand_hip = 0.0, stand_ads = 0.0, crouch_hip = 0.0, crouch_ads = 0.0, air_hip = 0.0, air_ads = 0.0, }, }, time = { draw = 0.45, holster = 0.4, reload = { tactical = 2.75, full = 3, }, }, } p["マスティフショットガン"] = { localization = { ["Japanese_Short"] = "マスティフ", }, category = "shotgun", ammo = "shotgun", attachments = { barrel_stabilizer = false, extended_mag_or_shotgun_bolt = true, stock = false, }, cost = { 450, 500, 650, 950 }, damage = { base = 11, headshot = 1.25, legshot = 1, }, firerate = { single = { 1.1, 1.21, 1.265, 1.32 }, }, magazine = 6, mode = { auto = false, burst = 0, single = true, }, pellet = 8, projectile_air_resistance = 0.0010, projectile_speed = 16000, release = os.time { year = 2019, month = 2, day = 5, hour = 5 }, spread = { stand_hip = 0.0, stand_hip_run = 0.0, stand_hip_sprint = 0.0, stand_ads = 0.0, crouch_hip = 0.0, crouch_ads = 0.0, air_hip = 0.0, air_ads = 0.0, kick_on_fire = { stand_hip = 0.0, stand_ads = 0.0, crouch_hip = 0.0, crouch_ads = 0.0, air_hip = 0.0, air_ads = 0.0, }, max_kick = { stand_hip = 0.0, stand_ads = 0.0, crouch_hip = 0.0, crouch_ads = 0.0, air_hip = 0.0, air_ads = 0.0, }, }, time = { draw = 0.8, holster = 0.4, reload = { tactical = 1.03, full = 1.7, segment = { loop = 0.51, loopend = 0.55, }, }, }, } p["モザンビークショットガン"] = { localization = { ["Japanese_Short"] = "モザンビーク", }, category = "shotgun", ammo = "shotgun", attachments = { barrel_stabilizer = false, extended_mag_or_shotgun_bolt = true, stock = false, }, cost = { 0, 50, 175, 375 }, damage = { base = 15, headshot = 1.5, legshot = 0.9, --hammerpoint_rounds = 2.3, }, firerate = { auto = { 2.2, 2.53, 2.75, 2.97 }, }, magazine = 6, mode = { auto = true, burst = 0, single = false, }, pellet = 3, projectile_air_resistance = 0.0010, projectile_speed = 10000, release = os.time { year = 2019, month = 2, day = 5, hour = 5 }, spread = { stand_hip = 3.0, stand_hip_run = 3.0, stand_hip_sprint = 3.0, stand_ads = 3.0, crouch_hip = 3.0, crouch_ads = 3.0, air_hip = 3.0, air_ads = 3.0, kick_on_fire = { stand_hip = 0.0, stand_ads = 0.0, crouch_hip = 0.0, crouch_ads = 0.0, air_hip = 0.0, air_ads = 0.0, }, max_kick = { stand_hip = 3.5, stand_ads = 0.0, crouch_hip = 3.0, crouch_ads = 0.0, air_hip = 4.5, air_ads = 0.0, }, }, time = { draw = 0.25, holster = 0.2, reload = { tactical = 2.1, full = 2.6, }, }, } p["ピースキーパー"] = { localization = { ["Japanese_Short"] = "ピースキーパー", }, category = "shotgun", ammo = "shotgun", attachments = { barrel_stabilizer = false, extended_mag_or_shotgun_bolt = true, stock = false, }, cost = { 350, 500, 750, 1050 }, damage = { base = 9, headshot = 1.25, legshot = 0.8, }, firerate = { single = 4, single_rechamber = { 1.1, 1.0175, 0.957, 0.924 }, }, magazine = 5, --magazine_reserve = 20, mode = { auto = false, burst = 0, single = true, }, pellet = 11, projectile_air_resistance = 0.0010, projectile_speed = 16000, release = os.time { year = 2019, month = 2, day = 5, hour = 5 }, spread = { stand_hip = 2.8, stand_hip_run = 2.8, stand_hip_sprint = 2.8, stand_ads = 2.8, crouch_hip = 2.8, crouch_ads = 2.8, air_hip = 2.8, air_ads = 2.8, kick_on_fire = { stand_hip = 0.0, stand_ads = 0.0, crouch_hip = 0.0, crouch_ads = 0.0, air_hip = 0.0, air_ads = 0.0, }, max_kick = { stand_hip = 0.0, stand_ads = 0.0, crouch_hip = 0.0, crouch_ads = 0.0, air_hip = 0.0, air_ads = 0.0, }, }, time = { draw = 0.45, holster = 0.4, reload = { tactical = 2.5, full = 3.5, }, }, } p["RE-45オート"] = { localization = { ["Japanese_Short"] = "RE-45", }, category = "pistol", ammo = "light", attachments = { barrel_stabilizer = true, extended_mag_or_shotgun_bolt = true, stock = false, }, cost = { 200, 350, 600, 850 }, damage = { base = 12, headshot = 1.5, legshot = 0.8, }, firerate = { auto = 13, }, magazine = { 16, 19, 22, 25 }, mode = { auto = true, burst = 0, single = false, }, projectile_air_resistance = 0.0025, projectile_speed = 19500, quickdraw_holster = { spread = { stand_hip = 1.05, -- -25% stand_hip_run = 1.62, -- -10% }, time = { draw = 0.2275, -- -35% holster = 0.195, -- -35% }, }, release = os.time { year = 2019, month = 2, day = 5, hour = 5 }, spread = { stand_hip = 1.5, stand_hip_run = 1.8, stand_hip_sprint = 2.5, stand_ads = 0.0, crouch_hip = 0.8, crouch_ads = 0.0, air_hip = 3.5, air_ads = 2.0, kick_on_fire = { stand_hip = 0.3, stand_ads = 0.0, crouch_hip = 0.3, crouch_ads = 0.0, air_hip = 0.3, air_ads = 0.0, }, max_kick = { stand_hip = 2.0, stand_ads = 0.0, crouch_hip = 1.5, crouch_ads = 0.0, air_hip = 3.0, air_ads = 0.0, }, }, time = { draw = 0.35, holster = 0.3, quickdraw_holster = 0.65, reload = { tactical = 1.5, full = 1.95, }, }, } p["P2020"] = { localization = { ["Japanese_Short"] = "P2020", }, category = "pistol", ammo = "light", attachments = { barrel_stabilizer = false, extended_mag_or_shotgun_bolt = true, stock = false, }, cost = { 0, 25, 100, 250 }, damage = { base = 18, headshot = 1.5, legshot = 0.9, --hammerpoint_rounds = 2.35, }, firerate = { single = 7.0, }, magazine = { 14, 16, 18, 21 }, mode = { auto = false, burst = 0, single = true, }, projectile_air_resistance = 0.0025, projectile_speed = 18500, release = os.time { year = 2019, month = 2, day = 5, hour = 5 }, spread = { stand_hip = 2.2, stand_hip_run = 5.0, stand_hip_sprint = 6.5, stand_ads = 0.0, crouch_hip = 1.5, crouch_ads = 0.0, air_hip = 8.0, air_ads = 2.0, kick_on_fire = { stand_hip = 0.0, stand_ads = 0.0, crouch_hip = 0.0, crouch_ads = 0.0, air_hip = 0.0, air_ads = 0.0, }, max_kick = { stand_hip = 3.5, stand_ads = 0.0, crouch_hip = 3.0, crouch_ads = 0.0, air_hip = 4.5, air_ads = 0.0, }, }, time = { draw = 0.25, holster = 0.2, reload = { tactical = 1.25, full = 1.25, }, }, } p["ウィングマン"] = { localization = { ["Japanese_Short"] = "ウィングマン", }, category = "pistol", ammo = "heavy", attachments = { barrel_stabilizer = false, extended_mag_or_shotgun_bolt = true, stock = false, }, cost = { 500, 650, 850, 1100 }, damage = { base = 45, headshot = 2.15, legshot = 0.8, --skullpiercer_rifling = 2.25, }, firerate = { single = 2.6, }, magazine = { 6, 7, 8, 9 }, mode = { auto = false, burst = 0, single = true, }, projectile_air_resistance = 0.0025, projectile_speed = 18000, quickdraw_holster = { spread = { stand_hip = 1.8, -- -25% stand_hip_run = 2.7, -- -10% }, time = { draw = 0.315, -- -30% holster = 0.28, -- -30% }, }, release = os.time { year = 2019, month = 2, day = 5, hour = 5 }, spread = { stand_hip = 2.4, stand_hip_run = 3.0, stand_hip_sprint = 4.0, stand_ads = 0.0, crouch_hip = 1.5, crouch_ads = 0.0, air_hip = 6.0, air_ads = 2.0, kick_on_fire = { stand_hip = 2.5, stand_ads = 0.0, crouch_hip = 2.0, crouch_ads = 0.0, air_hip = 3.0, air_ads = 0.0, }, max_kick = { stand_hip = 4.5, stand_ads = 0.0, crouch_hip = 3.0, crouch_ads = 0.0, air_hip = 4.5, air_ads = 0.0, }, }, time = { draw = 0.45, holster = 0.4, quickdraw_holster = 0.7, reload = { tactical = 2.1, full = 2.1, }, }, } p["ミニガン「シーラ」"] = { localization = { ["Japanese_Short"] = "ミニガン", }, category = "ultimate", ammo = "minigun", attachments = { barrel_stabilizer = false, extended_mag_or_shotgun_bolt = false, stock = false, }, damage = { base = 14, headshot = 2, legshot = 1, }, firerate = { auto = 20, auto_raise = 1.25, }, magazine = 150, magazine_reserve = math.huge, mode = { auto = true, burst = 0, single = false, }, projectile_air_resistance = 0, projectile_speed = 25000, release = os.time { year = 2020, month = 8, day = 18, hour = 14 }, spread = { stand_hip = 3.0, stand_hip_run = 3.0, stand_hip_sprint = 4.0, stand_ads = 3.0, crouch_hip = 2.0, crouch_ads = 0.0, air_hip = 5.0, air_ads = 6.0, kick_on_fire = { stand_hip = 0.0, stand_ads = -0.09, crouch_hip = 0.0, crouch_ads = 0.0, air_hip = 0.0, air_ads = 0.0, }, max_kick = { stand_hip = 8.0, stand_ads = 0.0, crouch_hip = 8.0, crouch_ads = 0.0, air_hip = 8.0, air_ads = 0.0, }, }, time = { reload = { tactical = 8.67, full = 8.67, }, }, } return p