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モジュール:DamageTables
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このモジュールについての説明文ページを モジュール:DamageTables/doc に作成できます
local p = {} local cfg = mw.loadData('Module:DamageTables/configuration') local aw = require('Module:Utility/Library') local iu = require('Module:Utility/Image') local inu = require('Module:Utility/ImageWithName') local DamageTable = require('Module:DamageTable') local getArgs -- lazily initialized local indexableValues = { damage = 20, beamdamage = 0, ticks = 0, pellet = 1, head = 2, leg = 0.8, charged = 1, rps = 0, } local copiedValues = { damagemin = 1000, damagemax = 0, beamdamagemin = 0, beamdamagemax = 0, pelletmin = 0, pelletmax = 0, headmax = -1, legmin = 0, mulmin = 0.85, mulmax = 1.05, skullpiercer = 1, rpsratio1 = 0, rpsratio2 = 0, rpsratio3 = 0, raise = 0, reload = 0, reloadratio1 = 0.963, reloadratio2 = 0.933, reloadratio3 = 0.9, extmag0 = 0, extmag1 = 0, extmag2 = 0, extmag3 = 0, } local copiedBooleanValues = { round = false, amped = false, forcegunshield = false, } local copiedStringValues = { skullpiercerrarity = 'legendary', lang = 'ja', } local function rebuildArguments(base, idx, mul) local ret = {} -- 再構築する変数 for key, value in pairs(indexableValues) do local temp = aw.getAsNumber(base[key .. idx], -1) if temp < 0 then temp = aw.getAsNumber(base[key], -1) if temp < 0 then temp = value end end ret[key] = temp end -- コピーする変数 for key, value in pairs(copiedValues) do local temp = aw.getAsNumber(base[key], -1) if temp < 0 then temp = value end ret[key] = temp end for key, value in pairs(copiedBooleanValues) do ret[key] = aw.getAsBoolean(base[key], value) end for key, value in pairs(copiedStringValues) do ret[key] = base[key] or value end return ret end local function appendGroupTables(builder, name, args, idx, mul, ctx, opts) if not opts.notCreateNewGroup then builder :append('</div>\n') :append('<div class="group-container">\n') end local args2 = rebuildArguments(args, idx, mul) args2.amped = false args2.caption = name args2.mul = mul args2.shieldinfo = args.shieldinfo if opts.useDisruptor then args2.disruptor = args.disruptor else args2.disruptorsup = args.disruptor end if opts.useHammerpoint then args2.hammerpoint = args.hammerpoint else args2.hammerpointsup = args.hammerpoint end if opts.usePassthrough then args2.passthrough = args.passthrough else args2.passthroughsup = args.passthrough end builder:append(DamageTable._main(args2, ctx.frame)) if args.amped then local ampedCover = inu.tactical('amped_cover', { lang = ctx.lang }) if name == ctx.res.normal then args2.caption = ampedCover else args2.caption = string.format('%s%s%s', ampedCover, ctx.cfg.separator, name) end args2.amped = true builder:append(DamageTable._main(args2, frame)) end end local function appendGroupsTables(builder, args, idx, ctx, opts) local firstOpts = aw.shallowCopy(opts) firstOpts.notCreateNewGroup = true appendGroupTables(builder, ctx.res.normal, args, idx, 1, ctx, firstOpts) -- Low Profile if ctx.lowprofile > 1 then appendGroupTables(builder, ctx.res.lowprofile, args, idx, ctx.lowprofile, ctx, opts) end -- Fortified if ctx.fortified < 1 then appendGroupTables(builder, ctx.res.fortified, args, idx, ctx.fortified, ctx, opts) end end local maxcount = 8 local empty = {} function p._main(args, frame) -- load resources local lang = args.lang or 'ja' args.lang = lang local res = cfg[lang] local ctx = { frame = frame, lang = lang, cfg = cfg, res = res, lowprofile = 1, fortified = 1, } -- init value local initValues = { lowprofile = -1, fortified = -1, disruptor = 1, disruptorrarity = 'epic', hammerpoint = 1, passthrough = 1, } -- load shield info args.shieldpreset = args.shieldpreset or 'removelowprofile' local shieldinfo = require('Module:Stat/Shield')[args.shieldpreset] args.shieldinfo = shieldinfo -- overwrite lowprofile & fortified to context ctx.lowprofile = aw.getAsNumber(args.lowprofile or shieldinfo.lowprofile) ctx.fortified = aw.getAsNumber(args.fortified or shieldinfo.fortified) -- fix arguments for key, value in pairs(initValues) do args[key] = aw.getAsNumber(args[key], value) if args[key] == -1 then args[key] = nil end end args.amped = aw.getAsBoolean(args.amped, shieldinfo.ampedCover) -- build node local superGroup = false local firstEnabled = not (args.firstskip or false) local builder = require('Module:Utility/StringBuilder').new() if firstEnabled then if args.name1 then builder:append(string.format('=== %s ===\n', args.name1)) end builder:append('<div class="group-container">\n') appendGroupsTables(builder, args, 1, ctx, empty) -- Piercing Shots if args.passthrough < 1 then builder :append('\n</div>\n') :append(string.format('==== %s (x%s) ====\n', res.piercing_shots, args.passthrough)) :append('<div class="group-container">\n') appendGroupsTables(builder, args, 1, ctx, { usePassthrough = true }) end end -- from twice to 'maxcount' times for i = 2, maxcount do local varname = string.format('name%d', i) if args[varname] then local collapsible = aw.getAsBoolean(args[string.format('collapsible%d', i)], false) local rarity = args[string.format('rarity%d', i)] or '' local currentSuperGroup = collapsible or rarity ~= '' builder :appendIf(superGroup, '\n</div>\n</div>') :appendIf(firstEnabled, '\n</div>\n') if currentSuperGroup then builder :append('<div class="groups-container') :appendIf(collapsible, ' mw-collapsible mw-collapsed') :appendIf(rarity ~= '', ' disp-rarity-' .. rarity) :append('" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}">\n') end builder :append(string.format('=== %s ===\n', args[varname])) :appendIf(currentSuperGroup, collapsible and '<div class="mw-collapsible-content">\n' or '<div>\n') :append('<div class="group-container">\n') appendGroupsTables(builder, args, i, ctx, empty) -- Piercing Shots if args.passthrough < 1 then builder :append('\n</div>\n') :append(string.format('==== %s (x%s) ====\n', res.piercing_shots, args.passthrough)) :append('<div class="group-container">\n') appendGroupsTables(builder, args, i, ctx, { usePassthrough = true }) end superGroup = currentSuperGroup firstEnabled = true end end -- Disruptor Rounds if args.disruptor > 1 then local label = string.format('%s <span class="text-rarity text-rarity-epic">ディスラプター弾 (x%s)</span>', iu.hopup('disruptor_rounds'), args.disruptor) builder :appendIf(superGroup, '\n</div>\n</div>') :appendIf(firstEnabled, '\n</div>\n') :append('<div class="groups-container') :appendIf(args.collapsibleD, ' mw-collapsible mw-collapsed') :append(string.format(' disp-rarity-%s" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}">\n', disruptorrarity)) :append(string.format('=== %s ===\n', label)) :append(args.collapsibleD and '<div class="mw-collapsible-content">\n' or '<div>\n') :append('<div class="group-container">\n') appendGroupsTables(builder, args, 'D', ctx, { useDisruptor = true }) superGroup = true firstEnabled = true end -- Hammerpoint Rounds if args.hammerpoint > 1 then local label = string.format('%s <span class="text-rarity text-rarity-epic">ハンマーポイント弾 (x%s)</span>', iu.hopup('hammerpoint_rounds'), args.hammerpoint) builder :appendIf(superGroup, '\n</div>\n</div>') :appendIf(firstEnabled, '\n</div>\n') :append('<div class="groups-container') :appendIf(args.collapsibleH, ' mw-collapsible mw-collapsed') :append(' disp-rarity-epic" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}">\n') :append(string.format('=== %s ===\n', label)) :append(args.collapsibleH and '<div class="mw-collapsible-content">\n' or '<div>\n') :append('<div class="group-container">\n') appendGroupsTables(builder, args, 'H', ctx, { useHammerpoint = true }) superGroup = true firstEnabled = true end -- close tag builder :appendIf(superGroup, '\n</div>\n</div>') :appendIf(firstEnabled, '\n</div>\n') return tostring(builder) end function p.main(frame) if not getArgs then getArgs = require('Module:Arguments').getArgs end args = getArgs(frame) return p._main(args, frame) end return p