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「モジュール:StatTable/ProjectileSpeed」の版間の差分
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(デスクトップでフッターの軸が表示されたままである不具合の修正) |
(一部の設定をほかの統計表と同じように変更) |
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62行目: | 62行目: | ||
tableutil.RankCell.new('', 'speed', true), | tableutil.RankCell.new('', 'speed', true), | ||
tableutil.AmmoCell.new('', 'ammo', { | tableutil.AmmoCell.new('', 'ammo', { | ||
attributes | attributes = { align = 'center' }, | ||
headerStyle | cellClass = 'st-desktop', | ||
footerClass = 'st-desktop', | |||
headerClass = 'st-desktop', | |||
headerStyle = { width = '36px' }, | |||
}), | }), | ||
tableutil.WeaponNameCell.new(res.weaponname, 'name', { | tableutil.WeaponNameCell.new(res.weaponname, 'name', { | ||
77行目: | 80行目: | ||
headerClass = 'st-mobile-last', | headerClass = 'st-mobile-last', | ||
headerStyle = { | headerStyle = { | ||
['min-width'] = ' | ['min-width'] = '80px', | ||
['max-width'] = '8em', | ['max-width'] = '8em', | ||
}, | }, | ||
87行目: | 90行目: | ||
headerClass = 'st-desktop', | headerClass = 'st-desktop', | ||
headerStyle = { | headerStyle = { | ||
['min-width'] = ' | ['min-width'] = '200px', | ||
}, | }, | ||
}), | }), |
2021年8月25日 (水) 00:35時点における版
このモジュールについての説明文ページを モジュール:StatTable/ProjectileSpeed/doc に作成できます
local aw = require('Module:Utility/Library') local tableutil = require('Module:Utility/TableUtil/Apex') local getArgs -- lazily initialized local configuration = { en = { graph = 'Graph', hitscan = 'Hitscan', maxcharge = 'Max charge', mincharge = 'Min charge', projectilespeed = 'Projectile speed [m/s]', weaponname = 'Weapon name', }, ja = { graph = 'グラフ', hitscan = 'ヒットスキャン', maxcharge = '最大溜め', mincharge = '最小溜め', projectilespeed = '弾速 [m/s]', weaponname = '武器名', }, } local p = {} function p._main(args) args = args or {} local lang = args.lang or 'ja' local res = configuration[lang] local stats = mw.loadData('Module:Stat/Weapon') local dataset = {} for name, stat in pairs(stats) do local base = { ammo = stat.ammo, name = name, shortname = stat.localization['Japanese_Short'], speed = 0.0254 * stat.projectile_speed, } local charged = stat.projectile_speed_charged if aw.isNumberAndGreaterThanZero(charged) then base.option = res.mincharge local charge = aw.shallowCopy(base) charge.option = res.maxcharge charge.speed = 0.0254 * charged table.insert(dataset, charge) end table.insert(dataset, base) end local formatFunction = function(speed) if speed == math.huge then return res.hitscan else return string.format('%.1f', speed) end end local metadata = { tableutil.RankCell.new('', 'speed', true), tableutil.AmmoCell.new('', 'ammo', { attributes = { align = 'center' }, cellClass = 'st-desktop', footerClass = 'st-desktop', headerClass = 'st-desktop', headerStyle = { width = '36px' }, }), tableutil.WeaponNameCell.new(res.weaponname, 'name', { ammoIndex = 'ammo', attributes = { align = 'left' }, optionIndex = 'option', shortnameIndex = 'shortname', }), tableutil.LineValueCell.new(res.projectilespeed, 'speed', { cellClass = 'st-mobile-graph st-mobile-textshadow st-mobile-last', footerClass = 'st-mobile-axis st-mobile-last', format = formatFunction, headerClass = 'st-mobile-last', headerStyle = { ['min-width'] = '80px', ['max-width'] = '8em', }, preferredGridCount = 3, }), tableutil.LineCell.new(res.graph, 'speed', { cellClass = 'st-desktop st-desktop-graph', footerClass = 'st-desktop', headerClass = 'st-desktop', headerStyle = { ['min-width'] = '200px', }, }), } local node = tableutil.createTable(dataset, metadata, opts) return tostring(node) end function p.main(frame) if not getArgs then getArgs = require('Module:Arguments').getArgs end args = getArgs(frame) return p._main(args) end return p