🌟現在、鉄壁 鉄壁ヘッドショットには対応済みです。
鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。

「モジュール:Stat/Weapon」の版間の差分

提供:Apex Data
ナビゲーションに移動 検索に移動
(ページの作成:「local p = {} p["VK-47フラットライン"] = { localization = { ["English"] = "VK-47 Flatline", ["Japanese_Short"] = "フラットライン", ["Japanese_Spoken"…」)
 
(ダメージデータの追加)
9行目: 9行目:
category = "assault_rifle",
category = "assault_rifle",
ammo = "heavy",
ammo = "heavy",
damage = {
base = 19,
headshot = 2,
legshot = 0.75,
},
magazine = { 20, 25, 28, 30 },
magazine = { 20, 25, 28, 30 },
}
}
20行目: 25行目:
category = "assault_rifle",
category = "assault_rifle",
ammo = "light",
ammo = "light",
damage = {
base = 34,
headshot = 1.75,
legshot = 0.75,
},
magazine = { 10, 15, 18, 20 },
magazine = { 10, 15, 18, 20 },
}
}
31行目: 41行目:
category = "assault_rifle",
category = "assault_rifle",
ammo = "heavy",
ammo = "heavy",
damage = {
base = 20,
headshot = 1.75,
legshot = 0.75,
},
magazine = { 18, 24, 27, 30 },
magazine = { 18, 24, 27, 30 },
}
}
42行目: 57行目:
category = "assault_rifle",
category = "assault_rifle",
ammo = "light",
ammo = "light",
damage = {
base = 14,
headshot = 2,
legshot = 0.75,
},
magazine = { 18, 20, 25, 28 },
magazine = { 18, 20, 25, 28 },
}
}
53行目: 73行目:
category = "assault_rifle",
category = "assault_rifle",
ammo = "energy",
ammo = "energy",
damage = {
base = 18,
headshot = 2,
legshot = 0.75,
},
magazine = { 24, 28, 32, 36 },
magazine = { 24, 28, 32, 36 },
}
}
64行目: 89行目:
category = "sub_machine_gun",
category = "sub_machine_gun",
ammo = "light",
ammo = "light",
damage = {
base = 15,
headshot = 1.5,
legshot = 0.8,
},
magazine = { 19, 22, 25, 27 },
magazine = { 19, 22, 25, 27 },
}
}
75行目: 105行目:
category = "sub_machine_gun",
category = "sub_machine_gun",
ammo = "special_heavy",
ammo = "special_heavy",
damage = {
base = 15,
headshot = 1.5,
legshot = 0.8,
},
magazine = 35,
magazine = 35,
}
}
86行目: 121行目:
category = "sub_machine_gun",
category = "sub_machine_gun",
ammo = "light",
ammo = "light",
damage = {
base = 11,
headshot = 1.5,
legshot = 0.8,
},
magazine = { 20, 22, 24, 27 },
magazine = { 20, 22, 24, 27 },
}
}
97行目: 137行目:
category = "sub_machine_gun",
category = "sub_machine_gun",
ammo = "energy",
ammo = "energy",
damage = {
base = 16,
headshot = 1.5,
legshot = 0.8,
},
magazine = { 19, 21, 23, 26 },
magazine = { 19, 21, 23, 26 },
}
}
108行目: 153行目:
category = "light_machine_gun",
category = "light_machine_gun",
ammo = "energy",
ammo = "energy",
damage = {
base = 16,
headshot = 2,
legshot = 0.8,
},
magazine = {
magazine = {
19, 21, 23, 26,
19, 21, 23, 26,
125行目: 175行目:
category = "light_machine_gun",
category = "light_machine_gun",
ammo = "energy",
ammo = "energy",
damage = {
base = 18,
headshot = 2,
legshot = 0.8,
},
magazine = {
magazine = {
35, 40, 45, 55,
35, 40, 45, 55,
142行目: 197行目:
category = "light_machine_gun",
category = "light_machine_gun",
ammo = "energy",
ammo = "energy",
damage = {
base = 18,
headshot = 2,
legshot = 0.8,
},
magazine = math.huge,
magazine = math.huge,
}
}
153行目: 213行目:
category = "sniper",
category = "sniper",
ammo = "sniper",
ammo = "sniper",
damage = {
base = 55,
headshot = 2,
legshot = 0.8,
},
magazine = { 6, 8, 10, 12 },
magazine = { 6, 8, 10, 12 },
}
}
164行目: 229行目:
category = "sniper",
category = "sniper",
ammo = "sniper",
ammo = "sniper",
damage = {
base = 145,
headshot = 3,
legshot = 0.8,
},
magazine = 4,
magazine = 4,
}
}
175行目: 245行目:
category = "sniper",
category = "sniper",
ammo = "sniper",
ammo = "sniper",
damage = {
base = 23,
headshot = 2,
legshot = 0.9,
},
magazine = { 6, 7, 8, 9 },
magazine = { 6, 7, 8, 9 },
}
}
186行目: 261行目:
category = "sniper",
category = "sniper",
ammo = "sniper",
ammo = "sniper",
damage = {
base = 70,
headshot = 2,
legshot = 0.9,
},
magazine = { 4, 5, 6, 7 },
magazine = { 4, 5, 6, 7 },
}
}
208行目: 288行目:
category = "shotgun",
category = "shotgun",
ammo = "shotgun",
ammo = "shotgun",
damage = {
base = 9,
headshot = 1.5,
legshot = 1,
},
magazine = 8,
magazine = 8,
}
}
219行目: 304行目:
category = "shotgun",
category = "shotgun",
ammo = "shotgun",
ammo = "shotgun",
damage = {
base = 13,
headshot = 1.25,
legshot = 1,
},
magazine = 6,
magazine = 6,
}
}
230行目: 320行目:
category = "shotgun",
category = "shotgun",
ammo = "shotgun",
ammo = "shotgun",
damage = {
base = 15,
headshot = 1.5,
legshot = 0.9,
},
magazine = 4,
magazine = 4,
}
}
241行目: 336行目:
category = "shotgun",
category = "shotgun",
ammo = "special_shotgun",
ammo = "special_shotgun",
damage = {
base = 10,
headshot = 1.25,
legshot = 0.8,
},
magazine = 5,
magazine = 5,
}
}
252行目: 352行目:
category = "pistol",
category = "pistol",
ammo = "light",
ammo = "light",
damage = {
base = 12,
headshot = 1.5,
legshot = 0.8,
},
magazine = { 16, 19, 22, 25 },
magazine = { 16, 19, 22, 25 },
}
}
263行目: 368行目:
category = "pistol",
category = "pistol",
ammo = "light",
ammo = "light",
damage = {
base = 15,
headshot = 1.5,
legshot = 0.9,
},
magazine = { 12, 14, 16, 18 },
magazine = { 12, 14, 16, 18 },
}
}
274行目: 384行目:
category = "pistol",
category = "pistol",
ammo = "heavy",
ammo = "heavy",
damage = {
base = 45,
headshot = 2,
legshot = 0.8,
},
magazine = { 5, 6, 7, 8 },
magazine = { 5, 6, 7, 8 },
}
}


return p
return p

2021年1月28日 (木) 12:55時点における版

このモジュールについての説明文ページを モジュール:Stat/Weapon/doc に作成できます

local p = {}

p["VK-47フラットライン"] = {
	localization = {
		["English"] = "VK-47 Flatline",
		["Japanese_Short"] = "フラットライン",
		["Japanese_Spoken"] = "フラトラ",
	},
	category = "assault_rifle",
	ammo = "heavy",
	damage = {
		base = 19,
		headshot = 2,
		legshot = 0.75,
	},
	magazine = { 20, 25, 28, 30 },
}

p["G7スカウト"] = {
	localization = {
		["English"] = "G7 Scout",
		["Japanese_Short"] = "G7スカウト",
		["Japanese_Spoken"] = "G7",
	},
	category = "assault_rifle",
	ammo = "light",
	damage = {
		base = 34,
		headshot = 1.75,
		legshot = 0.75,
	},
	magazine = { 10, 15, 18, 20 },
}

p["ヘムロックバーストAR"] = {
	localization = {
		["English"] = "Hemlok Burst AR",
		["Japanese_Short"] = "ヘムロック",
		["Japanese_Spoken"] = "ヘム",
	},
	category = "assault_rifle",
	ammo = "heavy",
	damage = {
		base = 20,
		headshot = 1.75,
		legshot = 0.75,
	},
	magazine = { 18, 24, 27, 30 },
}

p["R-301カービン"] = {
	localization = {
		["English"] = "R-301 Carbine",
		["Japanese_Short"] = "R-301",
		["Japanese_Spoken"] = "301",
	},
	category = "assault_rifle",
	ammo = "light",
	damage = {
		base = 14,
		headshot = 2,
		legshot = 0.75,
	},
	magazine = { 18, 20, 25, 28 },
}

p["ハボックライフル"] = {
	localization = {
		["English"] = "HAVOC Rifle",
		["Japanese_Short"] = "ハボック",
		["Japanese_Spoken"] = "ハボ",
	},
	category = "assault_rifle",
	ammo = "energy",
	damage = {
		base = 18,
		headshot = 2,
		legshot = 0.75,
	},
	magazine = { 24, 28, 32, 36 },
}

p["オルタネーターSMG"] = {
	localization = {
		["English"] = "Alternator SMG",
		["Japanese_Short"] = "オルタネーター",
		["Japanese_Spoken"] = "オルタ",
	},
	category = "sub_machine_gun",
	ammo = "light",
	damage = {
		base = 15,
		headshot = 1.5,
		legshot = 0.8,
	},
	magazine = { 19, 22, 25, 27 },
}

p["プラウラーバーストPDW"] = {
	localization = {
		["English"] = "Prowler Burst PDW",
		["Japanese_Short"] = "プラウラー",
		["Japanese_Spoken"] = "プラウラー",
	},
	category = "sub_machine_gun",
	ammo = "special_heavy",
	damage = {
		base = 15,
		headshot = 1.5,
		legshot = 0.8,
	},
	magazine = 35,
}

p["R-99 SMG"] = {
	localization = {
		["English"] = "R-99 SMG",
		["Japanese_Short"] = "R-99",
		["Japanese_Spoken"] = "99",
	},
	category = "sub_machine_gun",
	ammo = "light",
	damage = {
		base = 11,
		headshot = 1.5,
		legshot = 0.8,
	},
	magazine = { 20, 22, 24, 27 },
}

p["ボルトSMG"] = {
	localization = {
		["English"] = "Volt SMG",
		["Japanese_Short"] = "ボルト",
		["Japanese_Spoken"] = "ボルト",
	},
	category = "sub_machine_gun",
	ammo = "energy",
	damage = {
		base = 16,
		headshot = 1.5,
		legshot = 0.8,
	},
	magazine = { 19, 21, 23, 26 },
}

p["ディヴォーションLMG"] = {
	localization = {
		["English"] = "Devotion LMG",
		["Japanese_Short"] = "ディヴォーション",
		["Japanese_Spoken"] = "ディヴォ",
	},
	category = "light_machine_gun",
	ammo = "energy",
	damage = {
		base = 16,
		headshot = 2,
		legshot = 0.8,
	},
	magazine = {
		19, 21, 23, 26,
		modded0 = 41,
		modded1 = 46,
		modded2 = 51,
		modded3 = 55,
	},
}

p["M600スピットファイア"] = {
	localization = {
		["English"] = "M600 Spitfire",
		["Japanese_Short"] = "スピットファイア",
		["Japanese_Spoken"] = "スピファ",
	},
	category = "light_machine_gun",
	ammo = "energy",
	damage = {
		base = 18,
		headshot = 2,
		legshot = 0.8,
	},
	magazine = {
		35, 40, 45, 55,
		modded0 = 40,
		modded1 = 46,
		modded2 = 52,
		modded3 = 63,
	},
}

p["L-スターEMG"] = {
	localization = {
		["English"] = "L-STAR EMG",
		["Japanese_Short"] = "L-スター",
		["Japanese_Spoken"] = "L-スター",
	},
	category = "light_machine_gun",
	ammo = "energy",
	damage = {
		base = 18,
		headshot = 2,
		legshot = 0.8,
	},
	magazine = math.huge,
}

p["ロングボウDMR"] = {
	localization = {
		["English"] = "Longbow DMR",
		["Japanese_Short"] = "ロングボウ",
		["Japanese_Spoken"] = "ロングボウ",
	},
	category = "sniper",
	ammo = "sniper",
	damage = {
		base = 55,
		headshot = 2,
		legshot = 0.8,
	},
	magazine = { 6, 8, 10, 12 },
}

p["クレーバー.50スナイパー"] = {
	localization = {
		["English"] = "Kraber .50-cal Sniper",
		["Japanese_Short"] = "クレーバー",
		["Japanese_Spoken"] = "クレーバー",
	},
	category = "sniper",
	ammo = "sniper",
	damage = {
		base = 145,
		headshot = 3,
		legshot = 0.8,
	},
	magazine = 4,
}

p["トリプルテイク"] = {
	localization = {
		["English"] = "Triple Take",
		["Japanese_Short"] = "トリプルテイク",
		["Japanese_Spoken"] = "トリテ",
	},
	category = "sniper",
	ammo = "sniper",
	damage = {
		base = 23,
		headshot = 2,
		legshot = 0.9,
	},
	magazine = { 6, 7, 8, 9 },
}

p["センチネル"] = {
	localization = {
		["English"] = "Sentinel",
		["Japanese_Short"] = "センチネル",
		["Japanese_Spoken"] = "センチ",
	},
	category = "sniper",
	ammo = "sniper",
	damage = {
		base = 70,
		headshot = 2,
		legshot = 0.9,
	},
	magazine = { 4, 5, 6, 7 },
}

p["チャージライフル"] = {
	localization = {
		["English"] = "Charge Rifle",
		["Japanese_Short"] = "チャーライ",
		["Japanese_Spoken"] = "チャーライ",
	},
	category = "sniper",
	ammo = "sniper",
	magazine = 4,
}

p["EVA-8オート"] = {
	localization = {
		["English"] = "EVA-8 Auto",
		["Japanese_Short"] = "EVA-8",
		["Japanese_Spoken"] = "EVA",
	},
	category = "shotgun",
	ammo = "shotgun",
	damage = {
		base = 9,
		headshot = 1.5,
		legshot = 1,
	},
	magazine = 8,
}

p["マスティフショットガン"] = {
	localization = {
		["English"] = "Mastiff Shotgun",
		["Japanese_Short"] = "マスティフ",
		["Japanese_Spoken"] = "マスティフ",
	},
	category = "shotgun",
	ammo = "shotgun",
	damage = {
		base = 13,
		headshot = 1.25,
		legshot = 1,
	},
	magazine = 6,
}

p["モザンビークショットガン"] = {
	localization = {
		["English"] = "Mozambique Shotgun",
		["Japanese_Short"] = "モザンビーク",
		["Japanese_Spoken"] = "モザビ",
	},
	category = "shotgun",
	ammo = "shotgun",
	damage = {
		base = 15,
		headshot = 1.5,
		legshot = 0.9,
	},
	magazine = 4,
}

p["ピースキーパー"] = {
	localization = {
		["English"] = "Peacekeeper",
		["Japanese_Short"] = "ピースキーパー",
		["Japanese_Spoken"] = "ピスキ",
	},
	category = "shotgun",
	ammo = "special_shotgun",
	damage = {
		base = 10,
		headshot = 1.25,
		legshot = 0.8,
	},
	magazine = 5,
}

p["RE-45オート"] = {
	localization = {
		["English"] = "RE-45 Auto",
		["Japanese_Short"] = "RE-45",
		["Japanese_Spoken"] = "RE-45",
	},
	category = "pistol",
	ammo = "light",
	damage = {
		base = 12,
		headshot = 1.5,
		legshot = 0.8,
	},
	magazine = { 16, 19, 22, 25 },
}

p["P2020"] = {
	localization = {
		["English"] = "P2020",
		["Japanese_Short"] = "P2020",
		["Japanese_Spoken"] = "2020",
	},
	category = "pistol",
	ammo = "light",
	damage = {
		base = 15,
		headshot = 1.5,
		legshot = 0.9,
	},
	magazine = { 12, 14, 16, 18 },
}

p["ウィングマン"] = {
	localization = {
		["English"] = "Wingman",
		["Japanese_Short"] = "ウィングマン",
		["Japanese_Spoken"] = "ウィングマン",
	},
	category = "pistol",
	ammo = "heavy",
	damage = {
		base = 45,
		headshot = 2,
		legshot = 0.8,
	},
	magazine = { 5, 6, 7, 8 },
}

return p