🌟 | 現在、 鉄壁ヘッドショットには対応済みです。 鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。 |
「モジュール:Stat/Shield」の版間の差分
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(進化式ボディーシールド レベル0のtooltipを追加) |
(ヘルメットの計算式の書式を変更) |
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1行目: | 1行目: | ||
local inithelmets = { | local inithelmets = { | ||
level1 = { | level1 = { | ||
text = '0.9×% | text = '0.9×%s', | ||
func = function(base) | func = function(base) | ||
return 0.9 * base | return 0.9 * base | ||
7行目: | 7行目: | ||
}, | }, | ||
level2 = { | level2 = { | ||
text = '0.8×% | text = '0.8×%s', | ||
func = function(base) | func = function(base) | ||
return 0.8 * base | return 0.8 * base | ||
13行目: | 13行目: | ||
}, | }, | ||
level3 = { | level3 = { | ||
text = '0.75×% | text = '0.75×%s', | ||
func = function(base) | func = function(base) | ||
return 0.75 * base | return 0.75 * base | ||
22行目: | 22行目: | ||
local changehelmets = { | local changehelmets = { | ||
level1 = { | level1 = { | ||
text = '0.2+0.8×% | text = '0.2+0.8×%s', | ||
func = function(base) | func = function(base) | ||
return 0.2 + 0.8 * base | return 0.2 + 0.8 * base | ||
28行目: | 28行目: | ||
}, | }, | ||
level2 = { | level2 = { | ||
text = '0.4+0.6×% | text = '0.4+0.6×%s', | ||
func = function(base) | func = function(base) | ||
return 0.4 + 0.6 * base | return 0.4 + 0.6 * base | ||
34行目: | 34行目: | ||
}, | }, | ||
level3 = { | level3 = { | ||
text = '0.5+0.5×% | text = '0.5+0.5×%s', | ||
func = function(base) | func = function(base) | ||
return 0.5 + 0.5 * base | return 0.5 + 0.5 * base |
2021年2月13日 (土) 15:56時点における版
このモジュールについての説明文ページを モジュール:Stat/Shield/doc に作成できます
local inithelmets = { level1 = { text = '0.9×%s', func = function(base) return 0.9 * base end }, level2 = { text = '0.8×%s', func = function(base) return 0.8 * base end }, level3 = { text = '0.75×%s', func = function(base) return 0.75 * base end }, } local changehelmets = { level1 = { text = '0.2+0.8×%s', func = function(base) return 0.2 + 0.8 * base end }, level2 = { text = '0.4+0.6×%s', func = function(base) return 0.4 + 0.6 * base end }, level3 = { text = '0.5+0.5×%s', func = function(base) return 0.5 + 0.5 * base end }, } return { -- 2019/02/05 05:00 JST〜 リリース時 release = { gunshield = 50, legAsBodyOnLowProfile = false, helmets = inithelmets, shields = { { health = 100, shield = 0, label = '100<small> HP</small>' }, { health = 100, shield = 50, label = '<span class="text-rarity text-rarity-common">150<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">ボディーシールド レベル1</span>' }, { health = 100, shield = 75, label = '<span class="text-rarity text-rarity-rare">175<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-rare">ボディーシールド レベル2</span>' }, { health = 100, shield = 100, label = '<span class="text-rarity text-rarity-epic">200<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-epic">ボディーシールド レベル3</span>/<span class="text-rarity text-rarity-legendary">4</span>' }, }, }, -- 2019/04/17 03:00 JST〜 1.1.1開始時実装 addfortified = { gunshield = 75, legAsBodyOnLowProfile = false, helmets = inithelmets, shields = { { health = 100, shield = 0, label = '100<small> HP</small>' }, { health = 100, shield = 50, label = '<span class="text-rarity text-rarity-common">150<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">ボディーシールド レベル1</span>' }, { health = 100, shield = 75, label = '<span class="text-rarity text-rarity-rare">175<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-rare">ボディーシールド レベル2</span>' }, { health = 100, shield = 100, label = '<span class="text-rarity text-rarity-epic">200<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-epic">ボディーシールド レベル3</span>/<span class="text-rarity text-rarity-legendary">4</span>' }, }, }, -- 2019/10/02 02:00 JST〜 シーズン3開始時実装 addgoldbackpack = { gunshield = 75, legAsBodyOnLowProfile = false, helmets = inithelmets, shields = { { health = 100, shield = 0, label = '100<small> HP</small>' }, { health = 70, shield = 50, label = '<span class="text-rarity text-rarity-legendary">120<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">バックパック レベル4(守護天使)</span>による蘇生<br>体力 70+シールド 50' }, { health = 100, shield = 50, label = '<span class="text-rarity text-rarity-common">150<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">ボディーシールド レベル1</span>' }, { health = 100, shield = 75, label = '<span class="text-rarity text-rarity-rare">175<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-rare">ボディーシールド レベル2</span>' }, { health = 100, shield = 100, label = '<span class="text-rarity text-rarity-epic">200<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-epic">ボディーシールド レベル3</span>/<span class="text-rarity text-rarity-legendary">4</span>' }, }, }, -- 2019/11/06 04:00 JST〜 パッチ3.1時実装 changehelmets = { gunshield = 75, legAsBodyOnLowProfile = false, helmets = changehelmets, shields = { { health = 100, shield = 0, label = '100<small> HP</small>' }, { health = 70, shield = 50, label = '<span class="text-rarity text-rarity-legendary">120<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">バックパック レベル4(守護天使)</span>による蘇生<br>体力 70+シールド 50' }, { health = 100, shield = 50, label = '<span class="text-rarity text-rarity-common">150<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">ボディーシールド レベル1</span>' }, { health = 100, shield = 75, label = '<span class="text-rarity text-rarity-rare">175<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-rare">ボディーシールド レベル2</span>' }, { health = 100, shield = 100, label = '<span class="text-rarity text-rarity-epic">200<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-epic">ボディーシールド レベル3</span>/<span class="text-rarity text-rarity-legendary">4</span>' }, }, }, -- 2020/03/04 03:00 JST〜 イベント「システムオーバーライド」開始時実装 addevoshield = { gunshield = 50, legAsBodyOnLowProfile = false, helmets = changehelmets, shields = { { health = 100, shield = 0, label = '100<small> HP</small>' }, { health = 70, shield = 50, label = '<span class="text-rarity text-rarity-legendary">120<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">バックパック レベル4(守護天使)</span>による蘇生<br>体力 70+シールド 50' }, { health = 100, shield = 25, label = '<span class="text-rarity text-rarity-common">125<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">進化式ボディーシールド レベル1</span>' }, { health = 100, shield = 50, label = '<span class="text-rarity text-rarity-common">150<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">ボディーシールド レベル1</span><br><span class="text-rarity text-rarity-rare">進化式ボディーシールド レベル2</span>' }, { health = 100, shield = 75, label = '<span class="text-rarity text-rarity-rare">175<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-rare">ボディーシールド レベル2</span>' }, { health = 100, shield = 100, label = '<span class="text-rarity text-rarity-epic">200<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-epic">ボディーシールド レベル3</span>/<span class="text-rarity text-rarity-legendary">4</span><br><span class="text-rarity text-rarity-epic">進化式ボディーシールド レベル3</span>' }, { health = 100, shield = 125, label = '<span class="text-rarity text-rarity-heirloom">225<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-heirloom">進化式ボディーシールド レベル5</span>' }, }, }, -- 2020/04/08 02:00 JST〜 イベント「古の理」開始時実装 lowprofilenerf = { gunshield = 50, legAsBodyOnLowProfile = true, helmets = changehelmets, shields = { { health = 100, shield = 0, label = '100<small> HP</small>' }, { health = 70, shield = 50, label = '<span class="text-rarity text-rarity-legendary">120<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">バックパック レベル4(守護天使)</span>による蘇生<br>体力 70+シールド 50' }, { health = 100, shield = 25, label = '<span class="text-rarity text-rarity-common">125<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">進化式ボディーシールド レベル1</span>' }, { health = 100, shield = 50, label = '<span class="text-rarity text-rarity-common">150<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">ボディーシールド レベル1</span><br><span class="text-rarity text-rarity-rare">進化式ボディーシールド レベル2</span>' }, { health = 100, shield = 75, label = '<span class="text-rarity text-rarity-rare">175<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-rare">ボディーシールド レベル2</span>' }, { health = 100, shield = 100, label = '<span class="text-rarity text-rarity-epic">200<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-epic">ボディーシールド レベル3</span>/<span class="text-rarity text-rarity-legendary">4</span><br><span class="text-rarity text-rarity-epic">進化式ボディーシールド レベル3</span>' }, { health = 100, shield = 125, label = '<span class="text-rarity text-rarity-heirloom">225<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-heirloom">進化式ボディーシールド レベル5</span>' }, }, }, -- 2020/08/18 14:00 JST〜 シーズン6開始時実装 initialseason6 = { gunshield = 50, legAsBodyOnLowProfile = true, helmets = changehelmets, shields = { { health = 100, shield = 0, label = '100<small> HP</small>', tooltip = '進化式ボディーシールド レベル0' }, { health = 70, shield = 50, label = '<span class="text-rarity text-rarity-legendary">120<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">バックパック レベル4(守護天使)</span>による蘇生<br>体力 70+シールド 50' }, { health = 100, shield = 25, label = '<span class="text-rarity text-rarity-common">125<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">進化式ボディーシールド レベル1</span>' }, { health = 100, shield = 50, label = '<span class="text-rarity text-rarity-rare">150<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-rare">進化式ボディーシールド レベル2</span>' }, { health = 100, shield = 75, label = '<span class="text-rarity text-rarity-epic">175<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">ボディーシールド レベル4</span><br><span class="text-rarity text-rarity-epic">進化式ボディーシールド レベル3</span>' }, { health = 100, shield = 100, label = '<span class="text-rarity text-rarity-heirloom">200<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-heirloom">進化式ボディーシールド レベル5</span>' }, }, }, -- 2020/09/04 12:00 JST〜 アーマー調整 evoshieldonly = { gunshield = 50, legAsBodyOnLowProfile = true, helmets = changehelmets, shields = { { health = 100, shield = 0, label = '100<small> HP</small>', tooltip = '進化式ボディーシールド レベル0' }, { health = 70, shield = 50, label = '<span class="text-rarity text-rarity-legendary">120<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">バックパック レベル4(守護天使)</span>による蘇生<br>体力 70+シールド 50' }, { health = 100, shield = 50, label = '<span class="text-rarity text-rarity-common">150<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-common">進化式ボディーシールド レベル1</span>' }, { health = 100, shield = 75, label = '<span class="text-rarity text-rarity-rare">175<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-rare">進化式ボディーシールド レベル2</span>' }, { health = 100, shield = 100, label = '<span class="text-rarity text-rarity-epic">200<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-legendary">ボディーシールド レベル4</span><br><span class="text-rarity text-rarity-epic">進化式ボディーシールド レベル3</span>' }, { health = 100, shield = 125, label = '<span class="text-rarity text-rarity-heirloom">225<small> HP</small></span>', tooltip = '<span class="text-rarity text-rarity-heirloom">進化式ボディーシールド レベル5</span>' }, }, }, }