🌟 | 現在、 鉄壁ヘッドショットには対応済みです。 鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。 |
「モジュール:DPSTable/configuration」の版間の差分
ナビゲーションに移動
検索に移動
(ショットガンボルトのリソースを修正) |
(ヘッドショットの片方の値しか持たない場合のリソースを追加) |
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10行目: | 10行目: | ||
format_ft_firstonly = '%.1f → -', | format_ft_firstonly = '%.1f → -', | ||
format_ft_lastonly = '- → %.1f', | format_ft_lastonly = '- → %.1f', | ||
format_ft_head_lvl1 = '<span class="text-rarity text-rarity-common">%.1f → %.1f</span>', | format_ft_head_lvl1 = '<span class="text-rarity text-rarity-common">%.1f → %.1f</span>', | ||
format_ft_head_lvl2 = '<span class="text-rarity text-rarity-rare">%.1f → %.1f</span>', | format_ft_head_lvl1_firstonly = '<span class="text-rarity text-rarity-common">%.1f → -</span>', | ||
format_ft_head_lvl3 = '<span class="text-rarity text-rarity-epic">%.1f → %.1f</span>', | format_ft_head_lvl1_lastonly = '<span class="text-rarity text-rarity-common">- → %.1f</span>', | ||
format_ft_head_lvl2 = '<span class="text-rarity text-rarity-rare">%.1f → %.1f</span>', | |||
format_ft_head_lvl2_firstonly = '<span class="text-rarity text-rarity-rare">%.1f → -</span>', | |||
format_ft_head_lvl2_lastonly = '<span class="text-rarity text-rarity-rare">- → %.1f</span>', | |||
format_ft_head_lvl3 = '<span class="text-rarity text-rarity-epic">%.1f → %.1f</span>', | |||
format_ft_head_lvl3_firstonly = '<span class="text-rarity text-rarity-epic">%.1f → -</span>', | |||
format_ft_head_lvl3_lastonly = '<span class="text-rarity text-rarity-epic">- → %.1f</span>', | |||
perk_normal = 'Normal', | perk_normal = 'Normal', | ||
perk_lowprofile = 'Low Profile %+.0f%%', | perk_lowprofile = 'Low Profile %+.0f%%', | ||
45行目: | 51行目: | ||
format_ft_firstonly = '%.1f → -', | format_ft_firstonly = '%.1f → -', | ||
format_ft_lastonly = '- → %.1f', | format_ft_lastonly = '- → %.1f', | ||
format_ft_head_lvl1 = '<span class="text-rarity text-rarity-common">%.1f → %.1f</span>', | format_ft_head_lvl1 = '<span class="text-rarity text-rarity-common">%.1f → %.1f</span>', | ||
format_ft_head_lvl2 = '<span class="text-rarity text-rarity-rare">%.1f → %.1f</span>', | format_ft_head_lvl1_firstonly = '<span class="text-rarity text-rarity-common">%.1f → -</span>', | ||
format_ft_head_lvl3 = '<span class="text-rarity text-rarity-epic">%.1f → %.1f</span>', | format_ft_head_lvl1_lastonly = '<span class="text-rarity text-rarity-common">- → %.1f</span>', | ||
format_ft_head_lvl2 = '<span class="text-rarity text-rarity-rare">%.1f → %.1f</span>', | |||
format_ft_head_lvl2_firstonly = '<span class="text-rarity text-rarity-rare">%.1f → -</span>', | |||
format_ft_head_lvl2_lastonly = '<span class="text-rarity text-rarity-rare">- → %.1f</span>', | |||
format_ft_head_lvl3 = '<span class="text-rarity text-rarity-epic">%.1f → %.1f</span>', | |||
format_ft_head_lvl3_firstonly = '<span class="text-rarity text-rarity-epic">%.1f → -</span>', | |||
format_ft_head_lvl3_lastonly = '<span class="text-rarity text-rarity-epic">- → %.1f</span>', | |||
perk_normal = '通常', | perk_normal = '通常', | ||
perk_lowprofile = '小柄 %+.0f%%', | perk_lowprofile = '小柄 %+.0f%%', |
2022年5月22日 (日) 22:18時点における版
このモジュールについての説明文ページを モジュール:DPSTable/configuration/doc に作成できます
local iu = require('Module:Utility/Image') local langen = { lang = 'en' } local configuration = { en = { format = '%.1f', format_head_lvl1 = '<span class="text-rarity text-rarity-common">%.1f</span>', format_head_lvl2 = '<span class="text-rarity text-rarity-rare">%.1f</span>', format_head_lvl3 = '<span class="text-rarity text-rarity-epic">%.1f</span>', format_ft = '%.1f → %.1f', format_ft_firstonly = '%.1f → -', format_ft_lastonly = '- → %.1f', format_ft_head_lvl1 = '<span class="text-rarity text-rarity-common">%.1f → %.1f</span>', format_ft_head_lvl1_firstonly = '<span class="text-rarity text-rarity-common">%.1f → -</span>', format_ft_head_lvl1_lastonly = '<span class="text-rarity text-rarity-common">- → %.1f</span>', format_ft_head_lvl2 = '<span class="text-rarity text-rarity-rare">%.1f → %.1f</span>', format_ft_head_lvl2_firstonly = '<span class="text-rarity text-rarity-rare">%.1f → -</span>', format_ft_head_lvl2_lastonly = '<span class="text-rarity text-rarity-rare">- → %.1f</span>', format_ft_head_lvl3 = '<span class="text-rarity text-rarity-epic">%.1f → %.1f</span>', format_ft_head_lvl3_firstonly = '<span class="text-rarity text-rarity-epic">%.1f → -</span>', format_ft_head_lvl3_lastonly = '<span class="text-rarity text-rarity-epic">- → %.1f</span>', perk_normal = 'Normal', perk_lowprofile = 'Low Profile %+.0f%%', perk_fortified = 'Fortified %+.0f%%', perk_ft_lowprofile = 'Low Profile %+.0f%% → %+.0f%%', perk_ft_fortified = 'Fortified %+.0f%% → %+.0f%%', part_head = 'Head x%s', part_head_lvl1 = string.format('%s <span class="text-rarity text-rarity-common">x%%s</span>', iu.gear('helmet', 1, langen)), part_head_lvl2 = string.format('%s <span class="text-rarity text-rarity-rare">x%%s</span>', iu.gear('helmet', 2, langen)), part_head_lvl3 = string.format('%s <span class="text-rarity text-rarity-epic">x%%s</span>', iu.gear('helmet', 3, langen)), part_ft_head = 'Head x%s → x%s', part_ft_head_lvl1 = string.format('%s <span class="text-rarity text-rarity-common">x%%s → x%%s</span>', iu.gear('helmet', 1, langen)), part_ft_head_lvl2 = string.format('%s <span class="text-rarity text-rarity-rare">x%%s → x%%s</span>', iu.gear('helmet', 2, langen)), part_ft_head_lvl3 = string.format('%s <span class="text-rarity text-rarity-epic">x%%s → x%%s</span>', iu.gear('helmet', 3, langen)), part_body = 'Body', part_bodylegs = 'Body & Legs', part_legs = 'Legs x%s', part_ft_legs = 'Legs x%s → x%s', ratio_shotgun1 = string.format('%s <span class="text-rarity text-rarity-common">x%%s</span>', iu.attachment('ショットガンボルト', 1, langen)), ratio_shotgun2 = string.format('%s <span class="text-rarity text-rarity-rare">x%%s</span>', iu.attachment('ショットガンボルト', 2, langen)), ratio_shotgun3 = string.format('%s <span class="text-rarity text-rarity-epic">x%%s</span>', iu.attachment('ショットガンボルト', 3, langen)), ratio_ft_shotgun1 = string.format('%s <span class="text-rarity text-rarity-common">x%%s → x%%s</span>', iu.attachment('ショットガンボルト', 1, langen)), ratio_ft_shotgun2 = string.format('%s <span class="text-rarity text-rarity-rare">x%%s → x%%s</span>', iu.attachment('ショットガンボルト', 2, langen)), ratio_ft_shotgun3 = string.format('%s <span class="text-rarity text-rarity-epic">x%%s → x%%s</span>', iu.attachment('ショットガンボルト', 3, langen)), }, ja = { format = '%.1f', format_head_lvl1 = '<span class="text-rarity text-rarity-common">%.1f</span>', format_head_lvl2 = '<span class="text-rarity text-rarity-rare">%.1f</span>', format_head_lvl3 = '<span class="text-rarity text-rarity-epic">%.1f</span>', format_ft = '%.1f → %.1f', format_ft_firstonly = '%.1f → -', format_ft_lastonly = '- → %.1f', format_ft_head_lvl1 = '<span class="text-rarity text-rarity-common">%.1f → %.1f</span>', format_ft_head_lvl1_firstonly = '<span class="text-rarity text-rarity-common">%.1f → -</span>', format_ft_head_lvl1_lastonly = '<span class="text-rarity text-rarity-common">- → %.1f</span>', format_ft_head_lvl2 = '<span class="text-rarity text-rarity-rare">%.1f → %.1f</span>', format_ft_head_lvl2_firstonly = '<span class="text-rarity text-rarity-rare">%.1f → -</span>', format_ft_head_lvl2_lastonly = '<span class="text-rarity text-rarity-rare">- → %.1f</span>', format_ft_head_lvl3 = '<span class="text-rarity text-rarity-epic">%.1f → %.1f</span>', format_ft_head_lvl3_firstonly = '<span class="text-rarity text-rarity-epic">%.1f → -</span>', format_ft_head_lvl3_lastonly = '<span class="text-rarity text-rarity-epic">- → %.1f</span>', perk_normal = '通常', perk_lowprofile = '小柄 %+.0f%%', perk_fortified = '鉄壁 %+.0f%%', perk_ft_lowprofile = '小柄 %+.0f%% → %+.0f%%', perk_ft_fortified = '鉄壁 %+.0f%% → %+.0f%%', part_head = '頭 x%s', part_head_lvl1 = string.format('%s <span class="text-rarity text-rarity-common">x%%s</span>', iu.gear('helmet', 1)), part_head_lvl2 = string.format('%s <span class="text-rarity text-rarity-rare">x%%s</span>', iu.gear('helmet', 2)), part_head_lvl3 = string.format('%s <span class="text-rarity text-rarity-epic">x%%s</span>', iu.gear('helmet', 3)), part_ft_head = '頭 x%s → x%s', part_ft_head_lvl1 = string.format('%s <span class="text-rarity text-rarity-common">x%%s → x%%s</span>', iu.gear('helmet', 1)), part_ft_head_lvl2 = string.format('%s <span class="text-rarity text-rarity-rare">x%%s → x%%s</span>', iu.gear('helmet', 2)), part_ft_head_lvl3 = string.format('%s <span class="text-rarity text-rarity-epic">x%%s → x%%s</span>', iu.gear('helmet', 3)), part_body = '胴', part_bodylegs = '胴・脚', part_legs = '脚 x%s', part_ft_legs = '脚 x%s → x%s', ratio_shotgun1 = string.format('%s <span class="text-rarity text-rarity-common">x%%s</span>', iu.attachment('ショットガンボルト', 1)), ratio_shotgun2 = string.format('%s <span class="text-rarity text-rarity-rare">x%%s</span>', iu.attachment('ショットガンボルト', 2)), ratio_shotgun3 = string.format('%s <span class="text-rarity text-rarity-epic">x%%s</span>', iu.attachment('ショットガンボルト', 3)), ratio_ft_shotgun1 = string.format('%s <span class="text-rarity text-rarity-common">x%%s → x%%s</span>', iu.attachment('ショットガンボルト', 1)), ratio_ft_shotgun2 = string.format('%s <span class="text-rarity text-rarity-rare">x%%s → x%%s</span>', iu.attachment('ショットガンボルト', 2)), ratio_ft_shotgun3 = string.format('%s <span class="text-rarity text-rarity-epic">x%%s → x%%s</span>', iu.attachment('ショットガンボルト', 3)), }, } return configuration