🌟 | 現在、 鉄壁ヘッドショットには対応済みです。 鉄壁HSは通常HSと同じダメージになります。LMG及びDMR、チャージライフル、ハンマーポイント弾を除き、すべてのダメージ値が一致していることを確認しています。 |
「モジュール:DPSTable/configuration」の版間の差分
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(画像の設定周りの不具合を修正) |
(パーク倍率の数字丸めが反映されていない問題の修正) |
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14行目: | 14行目: | ||
format_ft_head_lvl3 = '<span class="text-rarity text-rarity-epic">%.1f → %.1f</span>', | format_ft_head_lvl3 = '<span class="text-rarity text-rarity-epic">%.1f → %.1f</span>', | ||
perk_normal = 'Normal', | perk_normal = 'Normal', | ||
perk_lowprofile = 'Low Profile %+ | perk_lowprofile = 'Low Profile %+.0f%%', | ||
perk_fortified = 'Fortified %+ | perk_fortified = 'Fortified %+.0f%%', | ||
perk_ft_lowprofile = 'Low Profile %+ | perk_ft_lowprofile = 'Low Profile %+.0f%% → %+d%%', | ||
perk_ft_fortified = 'Fortified %+ | perk_ft_fortified = 'Fortified %+.0f%% → %+d%%', | ||
part_head = 'Head x%s', | part_head = 'Head x%s', | ||
part_head_lvl1 = string.format('%s <span class="text-rarity text-rarity-common">x%%s</span>', iu.gear('helmet', 1, langen)), | part_head_lvl1 = string.format('%s <span class="text-rarity text-rarity-common">x%%s</span>', iu.gear('helmet', 1, langen)), |
2021年9月20日 (月) 22:47時点における版
このモジュールについての説明文ページを モジュール:DPSTable/configuration/doc に作成できます
local iu = require('Module:Utility/Image') local langen = { lang = 'en' } local configuration = { en = { format = '%.1f', format_head_lvl1 = '<span class="text-rarity text-rarity-common">%.1f</span>', format_head_lvl2 = '<span class="text-rarity text-rarity-rare">%.1f</span>', format_head_lvl3 = '<span class="text-rarity text-rarity-epic">%.1f</span>', format_ft = '%.1f → %.1f', format_ft_firstonly = '%.1f → -', format_ft_lastonly = '- → %.1f', format_ft_head_lvl1 = '<span class="text-rarity text-rarity-common">%.1f → %.1f</span>', format_ft_head_lvl2 = '<span class="text-rarity text-rarity-rare">%.1f → %.1f</span>', format_ft_head_lvl3 = '<span class="text-rarity text-rarity-epic">%.1f → %.1f</span>', perk_normal = 'Normal', perk_lowprofile = 'Low Profile %+.0f%%', perk_fortified = 'Fortified %+.0f%%', perk_ft_lowprofile = 'Low Profile %+.0f%% → %+d%%', perk_ft_fortified = 'Fortified %+.0f%% → %+d%%', part_head = 'Head x%s', part_head_lvl1 = string.format('%s <span class="text-rarity text-rarity-common">x%%s</span>', iu.gear('helmet', 1, langen)), part_head_lvl2 = string.format('%s <span class="text-rarity text-rarity-rare">x%%s</span>', iu.gear('helmet', 2, langen)), part_head_lvl3 = string.format('%s <span class="text-rarity text-rarity-epic">x%%s</span>', iu.gear('helmet', 3, langen)), part_ft_head = 'Head x%s → x%s', part_ft_head_lvl1 = string.format('%s <span class="text-rarity text-rarity-common">x%%s → x%%s</span>', iu.gear('helmet', 1, langen)), part_ft_head_lvl2 = string.format('%s <span class="text-rarity text-rarity-rare">x%%s → x%%s</span>', iu.gear('helmet', 2, langen)), part_ft_head_lvl3 = string.format('%s <span class="text-rarity text-rarity-epic">x%%s → x%%s</span>', iu.gear('helmet', 3, langen)), part_body = 'Body', part_bodylegs = 'Body & Legs', part_legs = 'Legs x%s', part_ft_legs = 'Legs x%s → x%s', }, ja = { format = '%.1f', format_head_lvl1 = '<span class="text-rarity text-rarity-common">%.1f</span>', format_head_lvl2 = '<span class="text-rarity text-rarity-rare">%.1f</span>', format_head_lvl3 = '<span class="text-rarity text-rarity-epic">%.1f</span>', format_ft = '%.1f → %.1f', format_ft_firstonly = '%.1f → -', format_ft_lastonly = '- → %.1f', format_ft_head_lvl1 = '<span class="text-rarity text-rarity-common">%.1f → %.1f</span>', format_ft_head_lvl2 = '<span class="text-rarity text-rarity-rare">%.1f → %.1f</span>', format_ft_head_lvl3 = '<span class="text-rarity text-rarity-epic">%.1f → %.1f</span>', perk_normal = '通常', perk_lowprofile = '小柄 %+d%%', perk_fortified = '鉄壁 %+d%%', perk_ft_lowprofile = '小柄 %+d%% → %+d%%', perk_ft_fortified = '鉄壁 %+d%% → %+d%%', part_head = '頭 x%s', part_head_lvl1 = string.format('%s <span class="text-rarity text-rarity-common">x%%s</span>', iu.gear('helmet', 1)), part_head_lvl2 = string.format('%s <span class="text-rarity text-rarity-rare">x%%s</span>', iu.gear('helmet', 2)), part_head_lvl3 = string.format('%s <span class="text-rarity text-rarity-epic">x%%s</span>', iu.gear('helmet', 3)), part_ft_head = '頭 x%s → x%s', part_ft_head_lvl1 = string.format('%s <span class="text-rarity text-rarity-common">x%%s → x%%s</span>', iu.gear('helmet', 1)), part_ft_head_lvl2 = string.format('%s <span class="text-rarity text-rarity-rare">x%%s → x%%s</span>', iu.gear('helmet', 2)), part_ft_head_lvl3 = string.format('%s <span class="text-rarity text-rarity-epic">x%%s → x%%s</span>', iu.gear('helmet', 3)), part_body = '胴', part_bodylegs = '胴・脚', part_legs = '脚 x%s', part_ft_legs = '脚 x%s → x%s', }, } return configuration